FREE Substance Painter Alternative? Ucupaint! Blender Step-by-Step Tutorial

แชร์
ฝัง
  • เผยแพร่เมื่อ 28 ต.ค. 2024

ความคิดเห็น • 146

  • @ucupumar
    @ucupumar 2 หลายเดือนก่อน +91

    Thanks for another great tutorial! Just a little tip from the addon developer here, for those base color of green and yellow, rather than using texture paint fill, you can use solid color layer with color ID mask for assigning faces in edit mode into a different colors. It's easier to do and even more non destructive since you can always change the solid color anytime. You can see the examples of how to do just that in my channel in the video 'Painting anime eyes demo'.

    • @moltenbolt
      @moltenbolt  2 หลายเดือนก่อน +13

      Amazing! Thanks Ucupumar! 😁

    • @DJ_Narcan
      @DJ_Narcan 2 หลายเดือนก่อน +10

      Legend in the chat

    • @SLaps-xl9no
      @SLaps-xl9no 2 หลายเดือนก่อน +5

      First, thanks @molterbolt for the basic tutorial and thanks @ucupumar for the addon, then it is indeed more practical with a solid color and an mask color ID, but to add the smearing, if I'm not mistaken, we must add a second mask with a mask image.

    • @ucupumar
      @ucupumar 2 หลายเดือนก่อน +5

      @@SLaps-xl9no that's right, you can add multiple masks with ucupaint 😁

    • @sajidshahnawaz8127
      @sajidshahnawaz8127 หลายเดือนก่อน +2

      Thank you for making this amazing addon!

  • @jasonnehceis3267
    @jasonnehceis3267 หลายเดือนก่อน +5

    I've been doing 3D animation, modeling, photoshop and illustration work since 1990... photoshop was just a baby then! I've used many different 3D tools (3dsMAX, Maya, Softimage, Cinema, formZ, EIAS, etc etc) Ive worked in game, feature film and commercial capacities. Using blender for the past few years, it has the worst most confusing disaster of a paint system I have ever seen. Ucupaint looks like a breath of fresh air and I look forward to putting it through the gauntlet of tasks with extensive work.

    • @moltenbolt
      @moltenbolt  หลายเดือนก่อน

      Ucupaint is astonishingly powerful, especially since it's free. Ucupumar is a saint for making it available to everyone!

  • @mix-up9003
    @mix-up9003 2 หลายเดือนก่อน +7

    This is awesome at this point you practically don't need SubstancePainter at this point and can do almost everything inside blender. Thank your for showing me this.

    • @moltenbolt
      @moltenbolt  2 หลายเดือนก่อน +2

      You're welcome 😁 thanks for watching!

    • @sulfur2964
      @sulfur2964 หลายเดือนก่อน +1

      It's all manual and very laborsome, substance is still too good

    • @moltenbolt
      @moltenbolt  หลายเดือนก่อน

      @@sulfur2964 Substance is still the Cadillac of texturing software for sure, it's so dang fast

    • @wespenwald1297
      @wespenwald1297 หลายเดือนก่อน +2

      Do yourself the favor and learn the proper tool straight away :)

  • @AnthonyRosbottom
    @AnthonyRosbottom หลายเดือนก่อน +1

    I used this tutorial to get into ucupaint for the first time and wow! what an amazing tutorial for an amazing addon. I'm now really excited what I can do with ucupaint now!

    • @moltenbolt
      @moltenbolt  หลายเดือนก่อน

      Sweet, thanks! Glad it was helpful 😁

  • @Nathan_RM
    @Nathan_RM 2 หลายเดือนก่อน +6

    Oh how I have awaited this video 😭😭😭
    That video was shockingly comprehensive and informative 😮

    • @moltenbolt
      @moltenbolt  2 หลายเดือนก่อน

      Thanks Nathan 😁

  • @fadepanther6224
    @fadepanther6224 2 หลายเดือนก่อน +4

    For anyone who is looking to fix some... hiccups or just want some other elements in your belt that this... frankly smooth and slower paced Tutorial from Molten Bolt, here you all go:
    When you are using the NUM PAD's 7 (for top down), 1 (For looking from the Y axis AKA Front on), or 3 (For looking from the X axis AKA looking from the right on) you can press 9 on the NUM PAD to flip your view to the other side, or 8, 4, 6, or 2 to adjust the alinement. HOWEVER, do note that if you use the 8, 4, 6, 2 buttons it'll lock your view camera to Orthographic and will make a lot of view angles not feel right. This is fixed by either pressing 5 on the NUM PAD or 7, 1, or 3 then moving your view as per normal.
    That said, I'd say the ~ button is by and far just easier to use than the NUM PAD as it allows you to get just about right on what you want. Buuut, it doesn't let you slight adjust the ortho view... so there's that.
    Next item on the list: "Why is Molten Bolt's Krita strokes looking so different than mine?" He's using a stylist and tablet. While not "NEEDED" it makes artistic stuff like this WAY more pleasing to look at. If that wasn't the case, I am unaware of how he had a mouse stroke do the hard to fade thing. XD
    Honestly, this time around, that's all I got to add! Well done Molten Bolt. I couldn't think of much else to point out or add to the discussion. Which is awesome. I had hiccups, as I'm sure others will, but that's what practice is all about. The more you use something the more you'll understand it. Once you have a good foundation, branch out a little and see how far you can push the tools you have. But, I'd say only after you understand things at the base. There are so many hiccups I run into that I'm like "Oh, okay, that's related to this... soooo look in this menu... what's different? OH! Okay, that option is on when it normally isn't" and fix the issue. Though other times it takes me hours to figure out what is wrong. (Though I do still figure it out on my own I should have just asked for help XD)
    The fact that it is super easy to get Ucupaint (Which I kept hearing you say U two's paint XD) straight from blender's in system menus is VERY helpful.

    • @moltenbolt
      @moltenbolt  2 หลายเดือนก่อน

      Awesome and helpful as ever FadePanther, thank you 😁😁😁

  • @rootsworks
    @rootsworks 2 หลายเดือนก่อน +2

    I really appreciate the series you've been doing about ucupaint; I've been using csp+clip studio modeler for my texture painting and going into 3d-coat to finish painting out the seams but I'm hoping ucupaint + auto reload streamlines that process a bit for me so there's less back-and-forth between applications.

    • @moltenbolt
      @moltenbolt  2 หลายเดือนก่อน

      Thanks 😁 amazingly I have only scratched the surface of what you can do with Ucupaint hahah but yeah, it should help iron out the process. Cheers!

  • @vexqty
    @vexqty 2 หลายเดือนก่อน +1

    This will be the first tutorial of anything Blender related in a really long time, always preferred in-house texturing and discovering Ucu paint might be the resolve!

    • @moltenbolt
      @moltenbolt  2 หลายเดือนก่อน

      Ucupaint makes it really nice and easy 😁

    • @vexqty
      @vexqty 2 หลายเดือนก่อน +1

      @@moltenbolt Looking forward to it, going to follow it this week!

    • @moltenbolt
      @moltenbolt  2 หลายเดือนก่อน

      @@vexqty sweet!

  • @damianvanheerden1436
    @damianvanheerden1436 2 หลายเดือนก่อน +2

    Nice add-on and a really in-depth tutorial I'm busy with a 3D anime model of Blue Mary. I'm going to put Ucupaint to work when I start on the environment.

    • @moltenbolt
      @moltenbolt  2 หลายเดือนก่อน

      Thanks 😁 Yeah Ucupaint is awesome!

  • @LMENVS
    @LMENVS 2 หลายเดือนก่อน +1

    Your videos are fantastic! I love the care you put in to clarify things when needed with the edited in text.

    • @moltenbolt
      @moltenbolt  2 หลายเดือนก่อน

      Aw, thanks! I do my best to be clear because I remember what it was like when I was just starting out, and I always found it helpful 😁

  • @trevorwilliams401
    @trevorwilliams401 2 หลายเดือนก่อน +1

    I really appreciate your expierence and help with this video. I will be using this video a lot over my current projects. Thank you.

    • @moltenbolt
      @moltenbolt  2 หลายเดือนก่อน

      My pleasure 😁 glad it was helpful!

  • @sonderbain
    @sonderbain 2 หลายเดือนก่อน +1

    Thank you so much for these videos, I wouldn't know where to start and this makes so many ideas possible!

    • @moltenbolt
      @moltenbolt  2 หลายเดือนก่อน

      Aww thats awesome to hear 😁 thank you

  • @DhaveedWoody
    @DhaveedWoody 26 วันที่ผ่านมา +1

    This is awesome!!! I love it. I have been waiting for this in Blender for a long time and now that it is free I am so happy. Good tutorial that is well presented and useful. Thanks! Is it me or are you pronouncing it "u too paint"? I'm probably just hearing it weird.

    • @moltenbolt
      @moltenbolt  26 วันที่ผ่านมา

      Hehe thanks, I'm glad it's helpful 😁 I pronounce it "you-chew-paint" because thats the way that Ucupumar (the addon's creator) pronounces it. And yes it is far and away my favourite free Blender addon!

  • @facundomileo502
    @facundomileo502 2 หลายเดือนก่อน +2

    Wow just inj time! Exactly what i was looking for, love your content keep it up!!

    • @moltenbolt
      @moltenbolt  2 หลายเดือนก่อน

      Awesome 😁 and thank you very kindly!

  • @SakigakeMechazawa
    @SakigakeMechazawa 2 หลายเดือนก่อน +1

    Thanks for the tutorial mate! You save my day!

    • @moltenbolt
      @moltenbolt  2 หลายเดือนก่อน +1

      My pleasure 😁 happy to help!

  • @low-keyterrible7859
    @low-keyterrible7859 2 หลายเดือนก่อน +1

    Woop woop, new tutorial!! 😃Amazing as always!

    • @moltenbolt
      @moltenbolt  2 หลายเดือนก่อน +1

      Thank you Lowkey 😁😁😁

  • @LEELEBOEUF
    @LEELEBOEUF 2 หลายเดือนก่อน +4

    I love this series. I much rather this than trying to wrap my head around the node system. Thank you so much.

    • @moltenbolt
      @moltenbolt  2 หลายเดือนก่อน +2

      Thanks 😁 Yes, I find Ucupaint infinitely more intuitive than nodes as well!

    • @TheFlyingEpergne
      @TheFlyingEpergne 2 หลายเดือนก่อน +2

      Learn both, you can do it! 💪💪

  • @miasmi5992
    @miasmi5992 หลายเดือนก่อน +1

    Absolutely incredible channel THANK YOU :D

    • @moltenbolt
      @moltenbolt  หลายเดือนก่อน

      Aw thanks 😁😁😁

  • @lemied23
    @lemied23 2 หลายเดือนก่อน +1

    I actually learned last week that if u use blenders built in sample Color picker ,you don't need to change the shading mode to get the exact color cause if u access the picker through its shortcut while in paint mode it selected the rgb value that is unaffected by shaders, so it selects true color. but I had to go into my blender shortcuts to find it.i changed it to "I" key like most painting tools,and since blender is context sensitive is didn't affect my shortcuts that are out of paint mode.Give it a try.

    • @moltenbolt
      @moltenbolt  2 หลายเดือนก่อน

      Oh, nice! I definitely will give it a try 😁

  • @falaksher3849
    @falaksher3849 2 หลายเดือนก่อน +1

    Best been waiting for this 👍👍

    • @moltenbolt
      @moltenbolt  2 หลายเดือนก่อน

      Hehe 😁

  • @empireanimator
    @empireanimator หลายเดือนก่อน +1

    Thanks man it helped me a lot 🎉

    • @moltenbolt
      @moltenbolt  หลายเดือนก่อน

      Sweet! Ya Ucupaint rocks! 😁

  • @makanansari144
    @makanansari144 หลายเดือนก่อน +1

    Thank you! it's supper helpful!

    • @moltenbolt
      @moltenbolt  หลายเดือนก่อน +1

      My pleasure 😁 thanks for watching!

  • @BrightDawn-nh2kz
    @BrightDawn-nh2kz 2 หลายเดือนก่อน +1

    Amazing and thank you for a beautiful tutorial!

    • @moltenbolt
      @moltenbolt  2 หลายเดือนก่อน

      You're welcome 😁Thanks for watching!

  • @flaffies
    @flaffies 2 หลายเดือนก่อน +1

    Great tutorial! Thanks for spending your time sharing this. Your sub reminder was super effective *chefskiss* Looking forward to your vids!

    • @moltenbolt
      @moltenbolt  2 หลายเดือนก่อน

      Thank you hehe 😁

  • @davidbennettarts2205
    @davidbennettarts2205 2 หลายเดือนก่อน +1

    Thanks so much for this, it's a brilliant tutorial 😁

    • @moltenbolt
      @moltenbolt  2 หลายเดือนก่อน

      Thank you kindly 😁

  • @svs4662
    @svs4662 หลายเดือนก่อน +2

    Interesting... but would be nice to see how it handles several imported image textures, with scale size variations..
    For example: would be very interesting a Ucupaint tutorial where is like the Unreal Landscape Editor, where you have different ground textures that you can manage different UV sizes for each texture and blend them seamlessly, in order to get mixed result
    .

    • @moltenbolt
      @moltenbolt  หลายเดือนก่อน +1

      Someone actually has made this tutorial specifically for Ucupaint. Lemme see if I can track it down for you!

    • @moltenbolt
      @moltenbolt  หลายเดือนก่อน +2

      Here's one trick from the addon's creator, Ucupumar: vxtwitter.com/ucupumar/status/1745010963492016421
      And here is a good example of mixing textures:
      th-cam.com/video/d3Z7XnYa3oY/w-d-xo.html
      Hope that helps!

  • @peterstrong772
    @peterstrong772 2 หลายเดือนก่อน +1

    Awesome tutorial

    • @moltenbolt
      @moltenbolt  2 หลายเดือนก่อน +1

      Thank you 😁 that's great to hear!

  • @denniscarballo4151
    @denniscarballo4151 2 หลายเดือนก่อน +1

    amazing tutorial!

    • @moltenbolt
      @moltenbolt  2 หลายเดือนก่อน

      Thank you kindly 😁

  • @NeroApollo
    @NeroApollo หลายเดือนก่อน +1

    From what im seeing this wouldn't be a substance painter alternative in the realism sense. But it looks like low poly or stylized painting this addon can be very damn great

    • @moltenbolt
      @moltenbolt  หลายเดือนก่อน

      It actually can do some pretty amazing stuff with realistic PBR as well, I just don't often render in that style. Passivestar has some good examples, as does Ucupumar (the addons creator). Its a sick addon

  • @andyengine7582
    @andyengine7582 2 หลายเดือนก่อน +1

    Fantastic tutorial ... Thank You 👍

    • @moltenbolt
      @moltenbolt  2 หลายเดือนก่อน +1

      Happy to help 😁 cheers

  • @vectorr6651
    @vectorr6651 2 หลายเดือนก่อน +1

    Thanks! Have you checked out Clean Panels yet? I really wish I could get away from Substance Painter and have a bridge between that and Unity.

    • @moltenbolt
      @moltenbolt  2 หลายเดือนก่อน +1

      I have checked out Clean Panels, yeah! It's great, I just haven't set it up since updating to 4.2 😁

  • @capitanlopez1
    @capitanlopez1 3 วันที่ผ่านมา +1

    Estupendo video y estupendo addon.

    • @moltenbolt
      @moltenbolt  3 วันที่ผ่านมา

      Thank you! And yes Ucupaint is amazing 😁

  • @Analyzer_Games
    @Analyzer_Games 2 หลายเดือนก่อน +1

    we also invert selection in texture paint mode, just random discoverty

    • @moltenbolt
      @moltenbolt  2 หลายเดือนก่อน

      👀 ohhh I gotta try that!

  • @Clases3d
    @Clases3d 2 หลายเดือนก่อน +1

    after I have seen your videos about this addon various times I think I finally grasping how it works and is amazing, but there are some things that I till dont fully understand like for example how masking works exactly? I mean like layer masks like in photoshop or substance if theres something similar here and, you can paint in another channel that is not the base color? I hope so, thanks for another cool video

    • @moltenbolt
      @moltenbolt  2 หลายเดือนก่อน +1

      Yeah Ucupaint is awesome. And yes you can use layer masks just like any other painting software. I dont cover them much in the tutorials, but you can look up Ucupumar on youtube, hes the creator and has a buncha useful vids too

    • @Clases3d
      @Clases3d 2 หลายเดือนก่อน +1

      @@moltenbolt I´ll do thanks

  • @2011manbeast
    @2011manbeast 20 วันที่ผ่านมา +1

    Brilliant.

    • @moltenbolt
      @moltenbolt  20 วันที่ผ่านมา

      Cheers 😁 hehe

  • @RecordofRadio
    @RecordofRadio 2 หลายเดือนก่อน +1

    I'm totally gonna start doing these for my dungeon crawler. I'm not sure what to start on though.

    • @moltenbolt
      @moltenbolt  2 หลายเดือนก่อน +1

      Sweet! I recommend starting on something really simple, like even rocks or boxes, and go from there. Best of luck 😁

  • @alexandermoyle9034
    @alexandermoyle9034 2 หลายเดือนก่อน +1

    Nice, going to try this addon 😊👍 can you incorporate color attribute data from sculpt mode in this layer system? If you bake it to a texture for the uv maps?

    • @moltenbolt
      @moltenbolt  2 หลายเดือนก่อน +1

      Pretty sure you can. I know you can use vertex color with Ucupaint so I don't see why it wouldn't carry over 😁

    • @alexandermoyle9034
      @alexandermoyle9034 2 หลายเดือนก่อน

      @@moltenbolt cool 😎

  • @kyoseoul
    @kyoseoul หลายเดือนก่อน +1

    Texture paint god

    • @moltenbolt
      @moltenbolt  หลายเดือนก่อน

      Hahah thats very kind of you to say 😁 but Ive still got a ton to learn

  • @hungrygrimalkin5610
    @hungrygrimalkin5610 หลายเดือนก่อน +2

    So how do we export albedo metallic normal and emissive maps for use in Unity? If you could make a pipeline video at least I, would be grateful.

    • @moltenbolt
      @moltenbolt  หลายเดือนก่อน

      I'm not super used to Unity as I usually use Unreal, but at some point I'll get around to looking at how maps are packed for Unity and I'll post about it! 😁

  • @AggelosAnimations-y3h
    @AggelosAnimations-y3h 2 หลายเดือนก่อน +1

    Yayy this video is so helpful! :D

    • @moltenbolt
      @moltenbolt  2 หลายเดือนก่อน

      Aw, sweet! I love to hear that 😁 Thank youuu

  • @michaeltesterman8295
    @michaeltesterman8295 2 หลายเดือนก่อน +3

    Im hoping that in the future, plugins will be able to add their own panels. Everything being shoved into the little side-panel is super inconvenient and clunky.

    • @moltenbolt
      @moltenbolt  2 หลายเดือนก่อน

      That would be a welcome upgrade indeed 😁

  • @alexleonardkrea
    @alexleonardkrea 2 หลายเดือนก่อน +1

    Supercool, Thanks!

    • @moltenbolt
      @moltenbolt  2 หลายเดือนก่อน +1

      You're welcome, thanks for watching 😁

  • @k6sra
    @k6sra 2 หลายเดือนก่อน +1

    wow this is awsome, tho i think substance paint is way easier?

    • @moltenbolt
      @moltenbolt  2 หลายเดือนก่อน

      Ucupaint IS awesome hehe though I would agree that Substance Painter is easier and overall more powerful. That's the trade-off when using something free though, I suppose. Considering that Ucupaint is free, it can do a LOT 😁

  • @marigoid337
    @marigoid337 2 หลายเดือนก่อน +1

    Can you create and bake separate normal map textures with this? Been using it for a bit damn I’ve been blind loll

    • @moltenbolt
      @moltenbolt  2 หลายเดือนก่อน +1

      As far as I'm aware you can manipulate the normal maps in any way you like as long as the normal channel is enabled. You can bake out individual maps as well 😁

  • @KaanGulUnity
    @KaanGulUnity 2 หลายเดือนก่อน +1

    Is there any chance to disable white effect that 'selection mask' button gives on other vertex group. Cause when i try to paint a character, im having problems with it. Example drawing shadows that needs to match with other face group (vertex group).

    • @moltenbolt
      @moltenbolt  2 หลายเดือนก่อน

      There's very likely a setting that lets you change the paint mask opacity, either in Ucupaint, the viewport somewhere, or in the interface options in Blender's preferences. Just can't think of where it is at this moment 😁

    • @KaanGulUnity
      @KaanGulUnity 2 หลายเดือนก่อน

      ​@@moltenbolt If its there, thats my job to find it so no problem 🤣But anyways, i have another huge problem.. Texture painting lags very much.. My pc specs are really good espacially the RAM and CPU, but its lagging somehow. Do you have any solution for it? Like i can't even make simple moves on the model.. On previous version of blender, there was a solution for it, and its so basic. Just using Texture Painting tab as a 'single tab' on viewport. But now, its not working either. There is a lot of questions and lot of answers on some forums that saying just disable BackFace Culling and Occlude, but its not working either man. So, do you have any solutions for it. And thanks for the answer tho.

  • @3dness449
    @3dness449 2 หลายเดือนก่อน +1

    So, no more tinkering with UV maps before painting? The UV maps are not a nightmare, but for me, it take quite a bit of time.
    BTW, it neat video with good info, explanation, and a bit of humor!

    • @moltenbolt
      @moltenbolt  2 หลายเดือนก่อน +1

      Thank you 😁 Sadly you still need UV's to texture, even with Ucupaint, but you no longer need to manually set up layers and such in the shader nodes.

    • @3dness449
      @3dness449 2 หลายเดือนก่อน +1

      Thanks for the quick reply! I asked because I never saw the UV Editing workspace in the video and I said
      "Straight to texture painting without tinkering with the UV first? NICE!" But thanks for clarifying.

    • @moltenbolt
      @moltenbolt  2 หลายเดือนก่อน +1

      @3dness449 hehe yeah I included a UV unwrapped file with the video so people could just practice texturing straight away 😋

    • @3dness449
      @3dness449 2 หลายเดือนก่อน +1

      @moltenbolt ohhhh ok, my bad! I'll look for it to study the file. Thanks.

    • @moltenbolt
      @moltenbolt  2 หลายเดือนก่อน +1

      @@3dness449 sweet!

  • @caresky7818
    @caresky7818 16 วันที่ผ่านมา +1

    Hello, is there a Ucupaint add on for Blender version 2.9?

    • @moltenbolt
      @moltenbolt  15 วันที่ผ่านมา +1

      There could be a legacy version, but you'd need to check the github! Im pretty sure Ucupumar was coding it back then so its a definite possibility

  • @BheezyDizyn-real
    @BheezyDizyn-real 2 หลายเดือนก่อน +1

    Pls do 1 for characters

    • @moltenbolt
      @moltenbolt  2 หลายเดือนก่อน +1

      It's on the list of videos to make 😁

  • @VorborBoban
    @VorborBoban 2 หลายเดือนก่อน +1

    liked! subscribed! no share because I have no friends(jk), awsome video!

    • @moltenbolt
      @moltenbolt  2 หลายเดือนก่อน

      Hahah thank you very much 😁

  • @davidffortesmeireles5328
    @davidffortesmeireles5328 2 หลายเดือนก่อน +1

    wow perfect tuto

    • @moltenbolt
      @moltenbolt  2 หลายเดือนก่อน +1

      High praise 😁 thank you kindly!

  • @huehue2
    @huehue2 หลายเดือนก่อน +1

    How can i paint a model with 2 udim tiles? Whenever i paint 1 part of the model it also paints another part

    • @moltenbolt
      @moltenbolt  หลายเดือนก่อน

      Not sure how the UDIM workflow goes with Ucupaint as I haven't used it, but you can ask Ucupumar (the addon's creator) in his Discord, he's super helpful: discord.com/channels/738286550646784023/1192135319143841823

    • @huehue2
      @huehue2 หลายเดือนก่อน

      @@moltenbolt alr thanks

  • @sandelblend
    @sandelblend หลายเดือนก่อน +1

    i don't know if anyone else had this issue, but after baking, my object becomes fully transparent, all i see is the object outline and renders nothing :/

    • @moltenbolt
      @moltenbolt  หลายเดือนก่อน +1

      That is odd. Perhaps make sure that the 'Enable Alpha' option is unchecked before baking? Might help 🙃

  • @GameBlackHD
    @GameBlackHD 2 หลายเดือนก่อน +1

    I’m wondering if you can export the textures separately

    • @moltenbolt
      @moltenbolt  2 หลายเดือนก่อน

      Yes, with Ucupaint you can bake individual channels and save them, or bake and save all of the different maps out to a folder

  • @scottybreuer
    @scottybreuer 2 หลายเดือนก่อน +1

    I could smell that burp. I had no choice but to subscribe. I also exorcized a demon by giving you like # 667. You're welcome.

    • @moltenbolt
      @moltenbolt  2 หลายเดือนก่อน

      Excellent hahah thank you. The demon popped out, introduced itself as Archibald, and then yeeted itself into my computer. Might find it later 😁

  • @inodedentry8887
    @inodedentry8887 2 หลายเดือนก่อน +3

    Isn't Ucupaint supposed to be pronounced "You See You Paint" ? :)

    • @moltenbolt
      @moltenbolt  2 หลายเดือนก่อน

      Well, the addon's creator, Ucupumar, pronounces it you-chew-paint, so... I do, too. But you're not the first to mention that!

  • @rajabwali3373
    @rajabwali3373 2 หลายเดือนก่อน +1

    I don't understand terms like channel or other graphics related terms. Might need a tutorial (or a pdf) on that 💀

    • @moltenbolt
      @moltenbolt  2 หลายเดือนก่อน

      Channels are just how the program controls color, roughness, metallic, etc. It's how the program knows which information to use 😁

  • @rodolflum3444
    @rodolflum3444 2 หลายเดือนก่อน +1

    now its just a double click the edge to select all that faces in face mode.

    • @moltenbolt
      @moltenbolt  2 หลายเดือนก่อน

      Oh, sweet! Thank you 😁

  • @bao5109
    @bao5109 14 วันที่ผ่านมา +1

    can you use this to make roblox ugc items texture? Someone please help

    • @moltenbolt
      @moltenbolt  14 วันที่ผ่านมา

      Assuming that Roblox uses the same type of 3D assets as every other game/engine, my guess is that yes you can 😁

  • @neio_art
    @neio_art หลายเดือนก่อน +1

    its time say goodbye to substance painter 👍👍

    • @moltenbolt
      @moltenbolt  หลายเดือนก่อน

      Sweet 😁

  • @Shadowthevampire
    @Shadowthevampire 2 หลายเดือนก่อน +1

    Im confused to why rhis is needed, isnt this things you can alredy do in blender by default?

    • @moltenbolt
      @moltenbolt  2 หลายเดือนก่อน

      Yes, Ucupaint does not add any new functionality. But I much prefer to press and single button for a whole new layer setup than spend 5 minutes in the shader nodes 😁

  • @dineshkhatri1458
    @dineshkhatri1458 4 วันที่ผ่านมา +1

    good but no comparison to substance painer

    • @moltenbolt
      @moltenbolt  4 วันที่ผ่านมา

      Substance still the best, I concur!

  • @Kitty_Cosmic
    @Kitty_Cosmic 2 หลายเดือนก่อน +3

    my eyedropper keybind doesn't work? I check preferences and it says "e" but even when i click e it doesnt do anyhting. Do you know a fix?
    edit: In the latest version of Blender the eyedropper tool was changed to 'Shift + x'
    edit: It still doesn't keep the colours so idk what to do TwT
    edit: I fixed it don't use Shift x

    • @moltenbolt
      @moltenbolt  2 หลายเดือนก่อน +1

      I'm invented in this journey now hahah what ended up working?

    • @Kitty_Cosmic
      @Kitty_Cosmic 2 หลายเดือนก่อน +1

      @@moltenbolt Just had to hover over the colour and click “e” i thought it would work in any window but you have to hover over the colour first which is a little annoying

    • @moltenbolt
      @moltenbolt  2 หลายเดือนก่อน +1

      @@Kitty_Cosmic ohhh gotcha!

  • @semanimesemzueira587
    @semanimesemzueira587 21 ชั่วโมงที่ผ่านมา

    Well, my pc no tank this addon