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External Painting Software Live Link to Blender with Ucupaint

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  • เผยแพร่เมื่อ 4 ก.ย. 2024

ความคิดเห็น • 254

  • @moltenbolt
    @moltenbolt  หลายเดือนก่อน +12

    A VERY SPECIAL THANK YOU TO THE DEUCES CLUB MEMBERS FOR ALWAYS STICKING TO THE END OF THE VIDEOS!
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    THANK YOU ALL! DEUCES ♥♥

    • @Aggelosyea
      @Aggelosyea หลายเดือนก่อน

      Your so talented! 👍

    • @Aggelosyea
      @Aggelosyea หลายเดือนก่อน

      also, when exporting a mesh for a game engine doesn't it need to be triangulated?

  • @datnastysalad5616
    @datnastysalad5616 หลายเดือนก่อน +60

    Knowing that there's an auto reload add on has fully rocked my world oh my god, thank you so much for this. It's such a brisk but thorough tutorial, I love you for this.

    • @moltenbolt
      @moltenbolt  หลายเดือนก่อน +6

      Thank you hahah 😁 yeah when I realized Blender could update in realtime my brain exploded a bit hahah

  • @blenderdiscord
    @blenderdiscord หลายเดือนก่อน +20

    I love using procreate for things like this because you can import the 3D model with the UV and just paint right on the 3D, and because you do it in procreate, you have all the common tools

    • @moltenbolt
      @moltenbolt  หลายเดือนก่อน +7

      I have got to get me an iPad so I can try procreate, it just seems so bonkers good

    • @nikolaaskaas
      @nikolaaskaas หลายเดือนก่อน

      I've tried but noticed it's quite buggy (paint going where you don't want it, sometimes just not working at all). That was over a year ago though, is it better now?

    • @blenderdiscord
      @blenderdiscord หลายเดือนก่อน

      ​@@nikolaaskaas I can’t say for sure, but you definitely need to plan the UV for it.

    • @PixogenPixels
      @PixogenPixels 26 วันที่ผ่านมา +1

      @@moltenbolt Its insane. There's nothing else like it. However theres no way to turn off lighting on the 3D model lol. So you cant hand paint values. Black is gray cause the fill light so it becomes hard. Theres 4 pages of requests for it on the forums and its been ages and no word.

    • @moltenbolt
      @moltenbolt  26 วันที่ผ่านมา

      @@PixogenPixels Dang, can't wait to try it out though!

  • @weez6575
    @weez6575 หลายเดือนก่อน +26

    your painting leveled up what the heck

    • @moltenbolt
      @moltenbolt  หลายเดือนก่อน +3

      Thanks Weez 😁

  • @fadepanther6224
    @fadepanther6224 หลายเดือนก่อน +9

    While a tad intimidating seeing you paint, this was very useful. Setting up the workflow is the bigger part of this tutorial in my eyes.
    For those of you using Krita and got confused about the rasterize thing, know that importing the image as a paint layer is the same thing (From what I've looked into) so go to [Layer] then [Import/Export] then [Import] and finally [as Paint Layer] and you're set to continue following the tutorial. ^^

    • @moltenbolt
      @moltenbolt  หลายเดือนก่อน

      Amazing, thank you FadePanther! I totally agree, setting up the workflow is, in my opinion, the hard part!

  • @mirandadrake3508
    @mirandadrake3508 หลายเดือนก่อน +4

    As a 2d artist and blender newbie, I like this method because it means I get to use the program I’m already familiar with and I won’t need to redraw the texture every time I use that model. Of course I would probably just stick with mid tones since the direction of light can change depending on the scene/environment I’m drawing. Unfortunately, as a newb, I have no idea how to make UV maps so I guess I need to learn that first lol

    • @moltenbolt
      @moltenbolt  หลายเดือนก่อน +2

      I like having all the tools from CSP and PS as well. Check out youtube vids by Grant Abbitt on UV unwrapping. They are excellent tutorials for beginners 😁

  • @xard64
    @xard64 หลายเดือนก่อน +24

    I think more fitting title for this video would be: "How to Avoid Handpainting Anything in Blender. It's easier than you think."

    • @moltenbolt
      @moltenbolt  หลายเดือนก่อน +2

      Lmao

    • @gonderage
      @gonderage หลายเดือนก่อน

      Nah, the title is informative enough. This one is a little clickbaity

  • @RocketPunches
    @RocketPunches หลายเดือนก่อน +5

    If you right click in the menu bar for a workspace (the bar where View, Select, Add, Object, etc are) you can open that viewport in a new window and then snap that window instead of the entire Blender workspace with the unnecessary UI on the right side.

    • @moltenbolt
      @moltenbolt  หลายเดือนก่อน

      Oh heck yes, thank you for the tip! 😁

  • @KaelthasProductions
    @KaelthasProductions 16 วันที่ผ่านมา +2

    this is really helpful that means the painting can be done in photoshop also for those people who already have existing photoshop subscriptions

    • @moltenbolt
      @moltenbolt  16 วันที่ผ่านมา

      Yep, its kinda nice to have the flexibility 😁

  • @aolukuro
    @aolukuro หลายเดือนก่อน +7

    you're hella underrated. i look forward to the stylised pbr tut!

    • @moltenbolt
      @moltenbolt  หลายเดือนก่อน +2

      Thanks! I'm still pretty new to making stuff on TH-cam, but I'm growing slowly and surely 😁

    • @crinhet.
      @crinhet. หลายเดือนก่อน +1

      ​@@moltenboltFor a new TH-camr your content is really good and entertaining! Looking forward to the good work!

    • @moltenbolt
      @moltenbolt  หลายเดือนก่อน +1

      @@crinhet. Thank you! 😁

  • @grishan-b
    @grishan-b หลายเดือนก่อน +2

    I just wanna say that Krita is amazing. It's free and that I think gives it a worse rep than it deserves. It has some features that are miles ahead of Clip Studio, let alone Photoshop. You can do great professional work in Krita, and you should always use Krita over Photoshop for drawing. If you can, overall CSP is slightly better, but in my art I use CSP alongside with Krita. Don't let Krita's free-ness discourage you. It's amazing.

    • @moltenbolt
      @moltenbolt  หลายเดือนก่อน

      Very much agree with this. I've been digging into the workings of Krita more and more lately, and it's astonishingly good 😁

  • @mjdevlog
    @mjdevlog หลายเดือนก่อน +3

    I'm so lucky finding this up to date texturing tutorial in blender (and external software). Before i use Substance 3D, but it's more complicated, heavy, and not quite fitting since usually it's for PBR i think (my game is stylized).

    • @moltenbolt
      @moltenbolt  หลายเดือนก่อน +1

      Sweet 😁

  • @ApplePie1529
    @ApplePie1529 15 วันที่ผ่านมา +1

    this is the exact tutorial i needed, I was getting sick of not being able to see my textures automatically in blender. Than kyou SO MUCH

    • @moltenbolt
      @moltenbolt  15 วันที่ผ่านมา +1

      Awesome! Happy to help, thanks for watching 😁

  • @virturii2571
    @virturii2571 17 วันที่ผ่านมา +2

    Wow! Where has your channel been? Keep up the great work!

    • @moltenbolt
      @moltenbolt  17 วันที่ผ่านมา +1

      Thank you 😁😁😁 hehe

  • @tobycat7
    @tobycat7 หลายเดือนก่อน +5

    Excited for that PBR video, subbed!

    • @moltenbolt
      @moltenbolt  หลายเดือนก่อน +2

      Thank you kindly! 😁

  • @Nathan_RM
    @Nathan_RM หลายเดือนก่อน +5

    I'm really looking forward to that PBR texture painting video 😭😭😭

    • @moltenbolt
      @moltenbolt  หลายเดือนก่อน +1

      Thanks Nathan! 😁

  • @kikon78
    @kikon78 หลายเดือนก่อน +1

    As a very silent deuce I must say every new video of yours makes my day brighter!

    • @moltenbolt
      @moltenbolt  หลายเดือนก่อน

      Hehe thanks Don 😁 that's very kind of you to say!

  • @terragolemenjoyer8359
    @terragolemenjoyer8359 หลายเดือนก่อน +6

    This is way better than your old ucupaint tutorial, I didn't like that you said nhya here everytime you selected something in the other video, so hearing you be so straightforward here makes the video just easier to follow. Thanks for the tutorial.

    • @moltenbolt
      @moltenbolt  หลายเดือนก่อน +4

      Thank you! I am trying to learn from my previous mistakes and present better content as my channel evolves. It's nice to hear that I'm moving in the right direction 😁

    • @GorblinRat
      @GorblinRat หลายเดือนก่อน +2

      I think the nyah was superior​@@moltenbolt

    • @moltenbolt
      @moltenbolt  หลายเดือนก่อน +1

      @@GorblinRat Some folks do! hahah thanks 😁

  • @bryanpritchard4709
    @bryanpritchard4709 หลายเดือนก่อน +1

    Very solid tutorial! I love how you walked through all the specifics at a great pace. I'd love to see a slower speed mode for the paint though. :)

    • @moltenbolt
      @moltenbolt  หลายเดือนก่อน

      Thank you 😁 Im trying to incorporate feedback from the comments to make better tutorials hehe. The best time to see the painting in real-time is when I'm streaming (I haven't streamed in a while, but I'll be starting again soon). I also upload real-time footage as a perk on my Patreon

  • @bowmanruto
    @bowmanruto หลายเดือนก่อน +2

    clear and concise video as always, keep up the good work, did not know about the bake features of ucupaint so I'll definitely have to look into that in future!
    one small change I personally use in this workflow is to make heavy use of autosaving, to essentially get 1:1 real time painting from krita to blender (by setting the image texture in blender as the autosave and setting the autosave interval and reload interval to something like 0.3-0.5 seconds), I have unfortunately not found a way to make that work both ways, its also pretty performance inefficient and can lead to bad habits so use this trick with caution!

    • @moltenbolt
      @moltenbolt  หลายเดือนก่อน +1

      Thanks for the tip Bowmanruto! 😁

  • @ravanin
    @ravanin หลายเดือนก่อน +4

    You should make vids on ucupaint updates. Like testing new stuff and whatnot

    • @moltenbolt
      @moltenbolt  หลายเดือนก่อน +7

      Next video is gonna be ALLLL about Ucupaint hehe 😁

  • @luiztrindade
    @luiztrindade 7 วันที่ผ่านมา +1

    @Molhenbolt Nothing like a proper pipeline! Thanks for share it, its really useful and easy to catch up.

    • @moltenbolt
      @moltenbolt  7 วันที่ผ่านมา

      My pleasure 😁thanks for watching!

  • @Breadnewsbears
    @Breadnewsbears หลายเดือนก่อน +2

    Awesome! Clear and concise as always & its great to see you just kicking mire and more butt with every tutorial!

    • @moltenbolt
      @moltenbolt  หลายเดือนก่อน

      Thank youuuuuuu hehe 😁

  • @hotsauce7124
    @hotsauce7124 หลายเดือนก่อน +1

    Learning more about texturing per in a blender would be cool. Thank you.

    • @moltenbolt
      @moltenbolt  หลายเดือนก่อน

      Allow me to locate a monolith-sized Blender hahah 😁

  • @tnturnip
    @tnturnip 20 วันที่ผ่านมา +1

    Awesomely informative video! I'd love to learn texture painting and UVs another time, and I'll be revisiting this when I do. 3:23 I'd like to point out that in Blender 4.1 onward, installing add-ons with "Install from disk" requires you to select the .py file located inside of the .zip file. At least for me, clicking on the .zip file directly no longer installs the add-on. Hope this helps!

    • @moltenbolt
      @moltenbolt  20 วันที่ผ่านมา +1

      Thank you for your kind words and also for the addon install tip 😁 Cheers!

  • @DailyPaily
    @DailyPaily หลายเดือนก่อน +1

    Lovely Shield ! a normal map to be perfect !

    • @moltenbolt
      @moltenbolt  หลายเดือนก่อน

      Thank you 😁 next tutorial will cover stylized PBR, which will have all of the normal channels and stuff!

  • @TylPhumin
    @TylPhumin หลายเดือนก่อน +1

    I love you! been looking so long to directly paint in my beloved CSP!

    • @moltenbolt
      @moltenbolt  หลายเดือนก่อน

      Hehe thanks 😁 yeah it's neat that you can use them together!

  • @user-nc9on4bp2o
    @user-nc9on4bp2o หลายเดือนก่อน +2

    Excellent tutorial. Highly informative. 10/10.

    • @moltenbolt
      @moltenbolt  หลายเดือนก่อน

      Wow, thanks! That's very kind of you to say 😁 Cheers!

  • @LollyPoppi
    @LollyPoppi 11 วันที่ผ่านมา +1

    It will be really hard to make some other maps (normal, spec., rought...) with this technics. But it's a really good work!

    • @moltenbolt
      @moltenbolt  11 วันที่ผ่านมา

      Thanks 😁 For sure, this video covers just the emissive shader method. For a tutorial on how to use Ucupaint with PBR maps, check out my more recent video on the subject here: th-cam.com/video/8_apXIn0g5w/w-d-xo.html

  • @kkoal1
    @kkoal1 หลายเดือนก่อน +1

    I am kritas #1 gal frfr free program and consistent updates, the pattern wrap view so you can make tiling patterns super easy, gradient maps back when it was just a photoshop thing, open source, good stuff

    • @moltenbolt
      @moltenbolt  หลายเดือนก่อน +1

      It is awesome, it's true. I've been learning more about Krita, might make a tutorial on some neat stuff it can do in the future! 😁

  • @Yumemocchi
    @Yumemocchi หลายเดือนก่อน +1

    Thanks for this video! I learned a lot !
    The workflow seems really cumbersome compared to just painting in Substance or 3D Coat, and you also need perfect UVs, so it might be even harder on complex objects, but at least it provides a free and viable alternative compared to Blender's texture painting!

    • @moltenbolt
      @moltenbolt  หลายเดือนก่อน +1

      You're welcome, thanks for watching. And yes, exactly. Blender is too generalized to really excel at texture painting, but with the right combination of addons and external software you can get a lot done for free. It's just a pain to learn to set up 😜

  • @aminuteofhappiness6852
    @aminuteofhappiness6852 หลายเดือนก่อน +2

    waiting for that stylized pbr tutorial. 😊😊😊

    • @moltenbolt
      @moltenbolt  หลายเดือนก่อน +1

      It's in the works 😁

  • @SirpumpkingtonArt
    @SirpumpkingtonArt หลายเดือนก่อน +1

    Bro youre my f*** savior! thx god, i was looking for subtance painter to traslate paints but its really annoying learn a specific software when i love paint on photoshop.

    • @moltenbolt
      @moltenbolt  หลายเดือนก่อน

      Sweet, I'm glad it was helpful 😁

  • @bovineox1111
    @bovineox1111 6 วันที่ผ่านมา +1

    Nice video. I’d have shown the unwrap and I found the diagonal triggering me that it wasn’t aligned to cardinal axis.

  • @chaosordeal294
    @chaosordeal294 หลายเดือนก่อน +1

    Quixel Mixer is a bit underwhelming, but it's free and allows you to paint right on the 3D model with layers and a decent material maker. I found it a little buggy, but I plan to use it and clean up and punch up with Clip Studio Paint.

    • @moltenbolt
      @moltenbolt  หลายเดือนก่อน +1

      There's also InstaMat, which last I checked was free, and is a brand new contender to the Texture Painting game. I haven't messed about in it too much, but it's essentially the entire Substance Suite in one package from what I can tell, Painter, Designer, etc. Worth checking out perhaps 😁

  • @mickdundee364
    @mickdundee364 หลายเดือนก่อน

    i love the style of that shield! reminds me a lot of WoW

    • @moltenbolt
      @moltenbolt  หลายเดือนก่อน

      Thank you! Been trying to learn that kind of handpainting. Slowly improving 😁

  • @mementomori9391
    @mementomori9391 17 วันที่ผ่านมา +1

    Really good tutorial but you should try to bake some high map on it. For exaple if you had sculpted the metal part it would be finish (with your amazing skills) in just arround 15 mins for sure. Have in mind that Warcraft artist use high poly too in order to bake those maps and save tons of time. In order to keep it free you can sculpt and bake thise maps in blender too so give it a try. If you need some guides dont esytate to ask😊

    • @moltenbolt
      @moltenbolt  17 วันที่ผ่านมา

      Hey 😁 thanks for the advice! I am familiar with the processes used to make stylized assets - blockout, sculpting, retopo, UVs, baking, texturing, export etc. and yeah, using curvature maps and stuff for masking saves a TON of time. I just haven't made a video on the entire sculpt and retopo workflow yet. Also Blender can be very tricky to get good bakes from, so for a lot of baking I use InstaMat, which is also free!

    • @mementomori9391
      @mementomori9391 17 วันที่ผ่านมา +1

      @@moltenbolt you are doing 3d on hard mode XD. No pirate things just free stuff and show it to the people. Cool...
      Anyway I have to make a bit of research on your channel, but I will ask anyway. ¿Could you make a tutorial for render stylizes stuff? Because when I render mine looks awfull, don't know why, in substance base color looks really cool but when I render in blender it looks too off

    • @moltenbolt
      @moltenbolt  17 วันที่ผ่านมา

      @@mementomori9391 probably has to do with the color management mode in Blender. You could try switching from AgX to Standard and see if that helps. Hahah I do plenty of high to low stuff using maps to make it easier, but it still always feels like hard mode!

  • @low-keyterrible7859
    @low-keyterrible7859 หลายเดือนก่อน +1

    Outstanding! Can’t wait to see more 😊

    • @moltenbolt
      @moltenbolt  หลายเดือนก่อน

      Thank youuuuuuu 😁

  • @aruharu
    @aruharu หลายเดือนก่อน +1

    Thank you so much! I needed this!

    • @moltenbolt
      @moltenbolt  หลายเดือนก่อน

      You're very welcome 😁

  • @NickEnchev
    @NickEnchev หลายเดือนก่อน +1

    Hey, I worked on an application for hand painting artists like yourself that lets you load up your UV mapped model and assign a KRA or PSD to it. You move the preview window wherever you want on your screen (its always on top) and draw in your painting program. As soon as you hit save in Krita or Photoshop, it will quickly refresh and display it on your model. Let me know if you're interested in giving it a try, would love to get someone testing it other than myself. This works directly with the PSD or Kra, so you can use all of the layering, blending etc tools in Photoshop.

    • @moltenbolt
      @moltenbolt  หลายเดือนก่อน

      If it's on github, link it up and I'll take a look. Might simplify this process

    • @NickEnchev
      @NickEnchev หลายเดือนก่อน

      @@moltenbolt The tool is using a renderer and game engine I've worked on which aren't open on GitHub (yet), I can send you a test build of the tool, any way to contact you directly?

  • @colettebezio1913
    @colettebezio1913 หลายเดือนก่อน +1

    Maybe I missed something as a total beginner, but when I exported the baked edges file, it saved it as a PNG file (without giving me any obvious option to name it or change the file type.) So it doesn't update. (Unless I'm meant to paste it as a layer into my map file.) On the other hand, I'm not sure why it was all necessary, since it seems that you can change the edge color and width right in the menu. Otherwise, this has been a super useful tutorial so far, thanks!

    • @moltenbolt
      @moltenbolt  หลายเดือนก่อน +1

      You can indeed change the width and color right in the menu, but I thought it would be useful to show that you can export specific baked maps if you want to edit them in your painting software 😁 and that's awesome, I'm happy if it was helpful!

  • @AlejandroAguirreMontoya
    @AlejandroAguirreMontoya หลายเดือนก่อน +1

    Hey friend, thanks for these videos. They are really of great help.

    • @moltenbolt
      @moltenbolt  หลายเดือนก่อน

      You're very welcome, and that's awesome to hear, thank you 😁

  • @Shalfatk01
    @Shalfatk01 หลายเดือนก่อน +1

    rly nice piece! video and shield as well.

    • @moltenbolt
      @moltenbolt  หลายเดือนก่อน +1

      Thank you kindly 😁

  • @rechargegamesstudio2803
    @rechargegamesstudio2803 3 วันที่ผ่านมา +1

    i would love to have a set of brushes like the ones you are using please

    • @moltenbolt
      @moltenbolt  3 วันที่ผ่านมา

      Check out Marc Brunet's free brush pack, that's mainly what I use 😁

  • @patty4449
    @patty4449 หลายเดือนก่อน +2

    Also a Pro Tipp, I learned this from a designer who worked on larger games...
    Make asset walls...
    Like Wooden planks just as a Base n stuff as a tool to have...
    Having a foundation like that saves MONTHS of work... Genshin designers for example did that for the 1st and 2nd region to speed up lots of the things... Its worth it, trust me

    • @moltenbolt
      @moltenbolt  หลายเดือนก่อน

      I have been looking at making myself an asset library of pre-baked and handpainted trim sheets to save time. Definitely gonna try it out

  • @StevenDiLeo
    @StevenDiLeo หลายเดือนก่อน +2

    I am at a loss why you would paint directly onto a 2d uv map. It works ok with a simple model like this, but what to do with models with seams that need to be covered up?
    Or many UV split parts, why not paint directly on the model to avoid dealing with many uv islands and seams?

    • @moltenbolt
      @moltenbolt  หลายเดือนก่อน

      I didn't do it in the video, but you can paint past the margins of your UV's, or use a dilation filter to deal with seams and fill the gaps between painted bits. The main reason I use external software is for precise selection tools and speed. Like I said in the video, this is all completely doable in Blender, I'm just showing that using your normal digital painting software for textures, in realtime, is a possibility😁

    • @StevenDiLeo
      @StevenDiLeo หลายเดือนก่อน +2

      @@moltenbolt I appreciate the time showing your workflow! I know you can draw past seams, my concern is when the seam needs to be not seen and the seam might be in a not so great spot. for example let’s say I had a seam going down the middle of a model of a human face. If I draw in 3d, I can paint over the seam no issues.
      Now if I draw in 2d directly over the UV maps, somehow, I need to blend each edge to be able to match up with each other to make it look seamless. Which is very tough to do.
      This is my main concern when introducing this idea of drawing directly over 2d UVs

    • @moltenbolt
      @moltenbolt  หลายเดือนก่อน +2

      @@StevenDiLeo 100% it can be tough to line up and blend the seams using a purely 2D approach, even if you are super careful with planning how you unwrap. That's the downside, really - in some areas Blender simply can't compete with Substance Painter and 3DCoat.

    • @cerkuenik
      @cerkuenik หลายเดือนก่อน +1

      I think there’s a way of painting a projection of what you in see in the viewport. Kinda like a screenshot, then you paint in photoshop for example, save it and it will update the texture

    • @moltenbolt
      @moltenbolt  หลายเดือนก่อน

      @cerkuenik I made a video on this, it's called Quick Edit, and it lets you paint on a screenshot in an external application, then uses camera projection to apply it to your model. P handy

  • @MathieuJedoux
    @MathieuJedoux หลายเดือนก่อน +1

    Nice tuto, thanks !

    • @moltenbolt
      @moltenbolt  หลายเดือนก่อน

      Thank you very kindly 😁

  • @Azzazel_
    @Azzazel_ 6 วันที่ผ่านมา +1

    It's kind of funny seeing blender users discovering how people used to paint stylized textures 15 years ago, and also a little bit sad too.... quick tip, try 3d coat or even substance painter..... don't be afraid of using some professional tools

    • @moltenbolt
      @moltenbolt  6 วันที่ผ่านมา

      I have used both 😁 I also like them both, though 3D Coat feels better for painting. Btw, this video wasn't meant to be some massive revelation. It was just to show another workflow 🙃

  • @kianusteve9633
    @kianusteve9633 หลายเดือนก่อน

    excellent video as always. stay strong

    • @moltenbolt
      @moltenbolt  หลายเดือนก่อน

      Thank you kindly! 😁

  • @c47_erik45
    @c47_erik45 26 วันที่ผ่านมา +1

    Its a very good tutorial, but is there also one for objects where you need to make/have seams in places that dont have hard edges aka where both sides of the seam need to match up in order for the seam to not be noticable in the final product? cause if I unwrap a cylinder for example, I have to run a seam at least in one place of the "tube" part, so I then can only texture it in blender in the 3D viewport or would have to use a 3D texturing software like substance painter or very painstakingly match both sides of the seam up in the 2D texturing Programm. So my concrete question is "Is there any way to make the drawing program recognize the seams and continue your stroke on the other side of the seam, even though the the edges of the UV arent touching in the texture, like blender Is doing if you texture in the 3D viewport?" or, "Is there a way to place seams that the UVs are still not distorted or overlapping, in absolutely any situation and for any Object?" Which I highly doubt, but maybe ive been placing my seems wrong all this time.
    Edit: I just noticed that you should be running into that very problem in this video as well, because the shield is a very short cylinder in some way.

    • @moltenbolt
      @moltenbolt  26 วันที่ผ่านมา

      TLDR: Do most of your hand-painting in Blender, then export hand-painted texture for finishing touches in 2D software.
      Thank you for your kind words! To answer your concrete question, as far as I'm aware there is no way to make a 2D program automatically jump from one seam edge to the correct seam edge on a different UV island. For context, my usual process for hand-painting does not use the external 2D method - I usually do most of the hand-painting in Blender where the jump from UV to UV while painting happens automatically, then I'll go in and touch up the final in 2D. This video was just to show how this process can be done in real-time, using entirely free software, and totally in 2D software if people prefer that. Oddly enough, some do.
      I took care to arrange my UV's in as sensible a manner as I could manage before exporting them to the 2D software. There's just no other way. Your UV's need to be legible and organized. In other words, it's a lot of work to set up - but if you paint super fast in your 2D software, and that's your preference, it might be worth doing.
      Hope that answers your question 😁

  • @Its.Cube.
    @Its.Cube. 16 วันที่ผ่านมา +1

    Question as a Newby:
    Why do you have "lighting" and those highlights drawn on the shield? It's 3D and you never know where the light will be comming from later, right? (thats what i thought about it)
    So what is the idea behind drawing it? Coudln't figure it out.
    (if i missed the explanation in the video, i am very sorry)

    • @moltenbolt
      @moltenbolt  16 วันที่ผ่านมา

      All good, it's a good question. The shading method I am using in this video is "Emissive", meaning that the object doesn't require any 3D lights to show up. This method is used for pure hand-painted assets because it ignores the 3D world's lighting information.
      The method of rendering that Would care about lights is called PBR, or Physically Based Rendering. You can see an example of that workflow here: th-cam.com/video/8_apXIn0g5w/w-d-xo.html

  • @InteractiveDNA
    @InteractiveDNA หลายเดือนก่อน +73

    That is the HUGE problem with Blender. A TONS of steps to do a simple thing.

    • @moltenbolt
      @moltenbolt  หลายเดือนก่อน +33

      True, Blender's learning curve is massive, but every software has a learning curve and at the very least Blender is free. I do wish one didn't need to hop around the interface so much to find things, for sure. I have to take notes in a document when I learn to do something new just to remember all of the steps and locations of things.
      Also if you use a workflow frequently, it becomes far less daunting to get from point A to B, but it can still be a pain.

    • @Terribleguitarist89
      @Terribleguitarist89 หลายเดือนก่อน +9

      ​@@moltenbolt as a newbie the other thing that kills me is how the layout has changed over the years. I'll find a killer tutorial but then spend hours trying to find where things have moved since the version the vid creator used.

    • @JakubSK
      @JakubSK หลายเดือนก่อน +5

      It being free chances everything.

    • @patty4449
      @patty4449 หลายเดือนก่อน +2

      Well unless you just know how to use scripts or write them... I usually just make the tool I need like MultiSculpt or Depthdraw for Normals

    • @manmadeartists
      @manmadeartists หลายเดือนก่อน

      Thats what I kind of love about blender.

  • @TheRoadTraveledByFew
    @TheRoadTraveledByFew หลายเดือนก่อน

    Excellent video. Tx for making it.

    • @moltenbolt
      @moltenbolt  หลายเดือนก่อน

      You're welcome, thanks for watching and happy painting 😁

  • @Assortment54321
    @Assortment54321 หลายเดือนก่อน +1

    I just overlay 3D shapes and curves over the uv and export it as a new image with the camera facing down over it. I suppose if you like manually painting. I’m more of a ‘Dick around with shaders’ type of person.

    • @moltenbolt
      @moltenbolt  หลายเดือนก่อน

      To be clear, this isn't my normal handpainting process. It just blew me away that it could be done. Usually, I'll do most of the painting in Blender and then make any final edits in the painting software 😁

    • @Assortment54321
      @Assortment54321 หลายเดือนก่อน +1

      @@moltenbolt Nothing wrong with that. Probably leads to more stylized paints. Just not my cup of tea, personally. Too many steps.
      Its good if you want to get that feeling of hand painting, I'd imagine.

    • @moltenbolt
      @moltenbolt  หลายเดือนก่อน

      @Assortment54321 100%. I've honestly never really jumped into nodes too hard, but I can definitely see the appeal there, too

  • @learningtodrawstudios4773
    @learningtodrawstudios4773 23 วันที่ผ่านมา +1

    really hope blender works on texture painting for there next update. The fact substance painter is the best but is also owned by adobe is so its incredibly unfortunate. I hope its some well made layered texture stuff

    • @moltenbolt
      @moltenbolt  23 วันที่ผ่านมา

      I think Blender is reworking their texturing setup, supposedly sometime this year it might get an overhaul. Will def be looking out for it 😁

  • @goblinman3010
    @goblinman3010 หลายเดือนก่อน +1

    Like ur work bro but the main thing am waiting for is porting it to game engines ( my case unreal engine ) and seeing how it works

    • @moltenbolt
      @moltenbolt  หลายเดือนก่อน +1

      Thank you. And I'm not sure if you watched to the end of the video, but uh.. I export the shield and bring it into unreal engine 😅

    • @goblinman3010
      @goblinman3010 หลายเดือนก่อน

      😅😅 i didn't no i got excited when i saw u draw the textures and told myself to wait till i can port it and not commit already ... , guess i have no excuse now..

  • @user-ot3ot5ny6q
    @user-ot3ot5ny6q หลายเดือนก่อน

    Awesome video, dude! I'm currently learning to draw in 3DCoat, but it was interesting to watch this video because it replaces a paid program with a free opportunity to draw textures. I have a question about drawing textures and materials in general. Where and how did you learn this? I often get frustrated and start over because my work doesn't look like the references. I think I need a foundational knowledge base for this. Can you recommend anything for that?

    • @moltenbolt
      @moltenbolt  หลายเดือนก่อน

      Thank you 😁 I've learned to draw and paint just by studying and practicing a lot, really. And it's normal when you are learning for your work to not look like the references, it takes practice to get used to breaking things down into simple shapes. But for general learning resources I can definitely recommend a few:
      Books: How to Draw / How to Render by Scott Robertson
      YT Channels: @YTartschool @marcobucci
      I also made a video a long time ago that covers free art teacher resources:
      th-cam.com/video/nx6AsZs_8FM/w-d-xo.html
      Hope that helps!

  • @denniscarballo4151
    @denniscarballo4151 หลายเดือนก่อน +1

    so awesome video!

    • @moltenbolt
      @moltenbolt  หลายเดือนก่อน

      Thank you kindly! 😁

  • @kirbtime5333
    @kirbtime5333 หลายเดือนก่อน +1

    Why does your default cube look cool?

    • @moltenbolt
      @moltenbolt  หลายเดือนก่อน

      I've changed the "Cavity" settings in the viewport shading mode, and also use a MatCap instead of the studio material 😁

  • @bensdecoypoondummy1189
    @bensdecoypoondummy1189 หลายเดือนก่อน +1

    What would your advice be for using this method on a more organic shape with a lot more parts? Like a character with boots, hands, face etc. should I try to lay out my UV's so that they're all "front facing" so when I paint in krita they don't get distorted? or does this method not work too well with more complex shapes

    • @moltenbolt
      @moltenbolt  หลายเดือนก่อน +1

      This isn't my usual method for texturing because the downside to this method is that you can get lost with the UVs rather easily with complex shapes. It's probably best to do as much texturing/painting as you can in Blender (using Ucupaint to make it easy), then touch up the painting and details in Krita.

    • @bensdecoypoondummy1189
      @bensdecoypoondummy1189 หลายเดือนก่อน +1

      ​@moltenbolt lol I was hoping to avoid painting directly in blender :P but that does make sense. Thanks for the advice, I'll try it

  • @christinejademontera9586
    @christinejademontera9586 20 วันที่ผ่านมา +1

    I have a problem with mine T_T whenever I try to save my csp/psd file, it keeps saying it failed to save, but it works just fine when blender is closed.

    • @moltenbolt
      @moltenbolt  20 วันที่ผ่านมา

      Hmm. The only time I've encountered issues with failed saves is when I'm using the 'save as' function and give the file the exact same name that it already has. Aside from that, it should work 🤔🤔🤔

  • @MichaelGame_Dev
    @MichaelGame_Dev หลายเดือนก่อน +1

    Really interested in the course you mentioned.
    Any other recommendations for blender for game dev resources? Most of the courses/tutorials are asbout how to do everything in Blender, which doesn't always translate to a game engine.

    • @moltenbolt
      @moltenbolt  หลายเดือนก่อน

      Thanks 😁The course is going to take a while to make to the quality I want. Hm, there's a few, but the only channel that comes to mind immediately is Jayanam, some of his tutorials on modeling/animating in Blender and exporting to engine are excellent!

    • @MichaelGame_Dev
      @MichaelGame_Dev หลายเดือนก่อน +1

      @@moltenbolt Thanks I'll check that channel out!
      It's just so difficult to even understand what I'm trying to ask sometimes. much less know if what they suggest I do in Blender will translate over to my game engine of choice (godot right now). And trying to figure out what to do in Blender vs in-engine is so tricky!
      Feels like I'm slowly figuring things out.

    • @moltenbolt
      @moltenbolt  หลายเดือนก่อน

      @@MichaelGame_Dev hehe keep at it, you'll get there. Every new skill or technique I learn feels like it unlocks a whole new world, and that feeling becomes very addictive 😁

  • @dude2542
    @dude2542 หลายเดือนก่อน +1

    I have a lot of questions. Can you hand paint normals? Here you didn't need it because you painted your own lighting, however if someone still wants dynamic lighting on their models for better effects they will need normals. Also can you somehow manipulate how the shield gets lit? Thank you.

    • @moltenbolt
      @moltenbolt  หลายเดือนก่อน

      All good questions! Since this is a purely hand-painting workflow, there is no dynamic lighting - that's why I used an emission shader setup. All of the light information is painted in and can't be changed without repainting.
      If you want the asset to react to light normally, you'd want a PBR workflow, which is the subject of the tutorial I'm editing right now. The PBR workflow uses the Principled BSDF, so your asset reacts to light and you can hand-paint normals 😁

    • @dude2542
      @dude2542 หลายเดือนก่อน

      @@moltenbolt You can?! That is awesome. Sadly I cannot do this stuff, because I dont have a tablet to work with. May I ask how you paint while looking at the monitor? Was it hard to learn? Lastly how much time does it take to create such a simple object with your skills?

    • @moltenbolt
      @moltenbolt  หลายเดือนก่อน +2

      @@dude2542 You can do it without a tablet, it's just less precise and sometimes slower. When I'm concepting things out I just bash out a shape using the mouse - all the tools are there. Painting while looking at the monitor just takes practice - your arm and your eye will link up with a little time spent doing it.
      Yeah, it was hard to learn hahah. Drawing and painting is really difficult, mainly because you have to accept that it takes a long time to improve. But if you like doing it, and you are intentional and consistent, it speeds up pretty quick.
      That shield painting took about 2.5 hours for me to do from start to finish, which is slow because I'm only just starting to get better at painting. It takes less time now hehe

  • @pottokmkzi8132
    @pottokmkzi8132 หลายเดือนก่อน +1

    Bro posts this literally the day after I drop $260 on substance painter. I'm so cooked.

    • @moltenbolt
      @moltenbolt  หลายเดือนก่อน

      I've had this comment before, and I'll tell you the same thing I told that person: You now own the Cadillac of texturing software. Dunno if that's any consolation or not, but if I could afford substance right now, I'd still be using it for more complex stuff.

    • @pottokmkzi8132
      @pottokmkzi8132 หลายเดือนก่อน +1

      thanks for the reassurance man, was really worried about the purchase but the more I use it the more I see what you mean.

    • @roofoofighter
      @roofoofighter หลายเดือนก่อน

      260? Where did you buy it? It’s only $199 on Steam

  • @Ftsh1100
    @Ftsh1100 17 วันที่ผ่านมา +1

    Yo bro good tutorial ! I just want to Ask im new to texture painting and idk how to use Krita im about to get deco mini 7 tablet so i can learn more about painting any advices on how to start learning or do u recommend any yt channels thanks ❤

    • @moltenbolt
      @moltenbolt  17 วันที่ผ่านมา +1

      Hey, thanks! 😁Yeah I actually made a video a while ago about some good resources for people wanting to learn art hehe. Here ya go: th-cam.com/video/nx6AsZs_8FM/w-d-xo.htmlsi=MfW0F15IalOF8iMi

    • @Ftsh1100
      @Ftsh1100 17 วันที่ผ่านมา

      @@moltenbolt yo thanks

    • @moltenbolt
      @moltenbolt  17 วันที่ผ่านมา

      @@Ftsh1100 np!

  • @kakkak1
    @kakkak1 หลายเดือนก่อน

    Hey man, great video. Only reason why i don't swap to blender for texture painting is the falloff? not sure if that's the correct word to use here but, for example. If i'm painting character's legs and go over the edge it leaves jagged edges to the sides of the mesh that turns away from view. Usually in the shapes of polygons or pixelated, even with high resolution image and good uv's.
    Have you found a fix for this or is this just how blender currently operates?

    • @moltenbolt
      @moltenbolt  หลายเดือนก่อน +1

      Thank you 😁 yeah the falloff can be a pain for sure, I hate that painting is based on camera projection. The only workaround I know is to decrease the falloff value from the default 80 in the brush falloff settings, I find around 60 usually works but it depends. It just helps to prevent the paint from going over the edges and creating jagged bits.

  • @miteshsharma3865
    @miteshsharma3865 หลายเดือนก่อน

    Thx a lot is really an amazing tutorial and i will subscribe to your paterion

    • @moltenbolt
      @moltenbolt  หลายเดือนก่อน +1

      Thank you, that's very kind of you! 😁

  • @ArksideGames
    @ArksideGames หลายเดือนก่อน +1

    1 minute in :D This is good , subscribed

    • @moltenbolt
      @moltenbolt  หลายเดือนก่อน

      Thank you kindly 😁

  • @3Rton
    @3Rton หลายเดือนก่อน +1

    Pretty cool,
    but why is the channels name Molten bolt and not Molten rupee

    • @moltenbolt
      @moltenbolt  หลายเดือนก่อน

      Hehe 😁 it has to do with my IRL name, but it is slowly becoming cannon that I am a sentient rupee lmao

  • @cc95g85
    @cc95g85 หลายเดือนก่อน +1

    This vídeo is so amazing How do you learn to paint?

    • @moltenbolt
      @moltenbolt  หลายเดือนก่อน +1

      Thanks 😁uhh I learned to paint just by studying and practicing a lot, reading art books and watching tutorials

    • @cc95g85
      @cc95g85 หลายเดือนก่อน

      @@moltenbolt thanks

  • @GenericInternetter
    @GenericInternetter หลายเดือนก่อน +1

    strange, you an literally do all of this natively in blender without any extra tools
    if you use custom brushes and wire up the shader nodes yourself, you have far more control than in any other typical editor

    • @moltenbolt
      @moltenbolt  หลายเดือนก่อน

      True, and for the most part, I hand-paint using only Blender with the Ucupaint addon. Kinda neat that one can straight up paint in digital software if they prefer though. Some folks are allergic to node spaghet 😁

  • @zzeekkey
    @zzeekkey 4 วันที่ผ่านมา +1

    Not even close to "like a boss" ))

    • @moltenbolt
      @moltenbolt  4 วันที่ผ่านมา

      Engagement helps though, thanks! 😁

  • @parallelhighway4191
    @parallelhighway4191 หลายเดือนก่อน +1

    great tutorial sad part is that i cant use it becouse i cant paint sadly. I wish i could learn it but its like dark magic to me

    • @moltenbolt
      @moltenbolt  หลายเดือนก่อน

      Thank you 😁Yes you can paint, it just takes practice to get better, that's all. I believe in you! It's still like dark magic to me even now muahahahah

    • @parallelhighway4191
      @parallelhighway4191 หลายเดือนก่อน +1

      @@moltenbolt but you have some foundation and i never did draw even as a kid i bought graphical tablet but everything a draw is very very bad and if i try to make chracter from my drawing its always coming out so bad. Thank you for response i will be still trying but for now i am waiting to motivation to come to me.

    • @moltenbolt
      @moltenbolt  หลายเดือนก่อน

      @parallelhighway4191 we all have off days, but if you keep at it you will improve. Just remember to have more fun painting and worry less about the result!

  • @GotenxAura
    @GotenxAura 15 วันที่ผ่านมา +1

    idk why my edge detector is a full image without alpha channel help

    • @moltenbolt
      @moltenbolt  15 วันที่ผ่านมา

      I dunno why that would be either, but you can ask Ucupumar (the addon's creator) for help on the Ucupaint discord. He's very helpful! discord.gg/CNGK3QrA

  • @amaraha-17
    @amaraha-17 หลายเดือนก่อน

    thx

    • @moltenbolt
      @moltenbolt  หลายเดือนก่อน

      Np, hope it helps 😁

  • @AINIMANIA-3D
    @AINIMANIA-3D หลายเดือนก่อน +2

    Damn, that’s quite a lot of steps. It shouldn’t be so hard, but Blender hates humanity and free time.

    • @moltenbolt
      @moltenbolt  หลายเดือนก่อน

      Everything in Blender is a lot of steps its true lmao

  • @chronolecte4388
    @chronolecte4388 หลายเดือนก่อน +1

    I can't seem to find the auto reload add-on unfortunately :

    • @moltenbolt
      @moltenbolt  หลายเดือนก่อน +1

      I just followed the link in the video description for the auto-reload addon and it took me to the right place to download it. It should work for you as well 🤔

    • @chronolecte4388
      @chronolecte4388 หลายเดือนก่อน +1

      @@moltenbolt Yes i might be very dumb thank you

    • @moltenbolt
      @moltenbolt  หลายเดือนก่อน +1

      @chronolecte4388 ive been there hehe 😁

  • @gyatsolix
    @gyatsolix หลายเดือนก่อน +1

    what is it that lets you see the actual 3d model on the side at explorer screen in 23:33 ?

    • @moltenbolt
      @moltenbolt  หลายเดือนก่อน

      I think it's called 3D Viewer? And I think I got it from the microsoft store 🤔

    • @gyatsolix
      @gyatsolix หลายเดือนก่อน

      @@moltenbolt thank youu i ll check it

  • @rokasb9441
    @rokasb9441 7 วันที่ผ่านมา +2

    Sub, i'll need your wisdom in the future ;)

    • @moltenbolt
      @moltenbolt  7 วันที่ผ่านมา +1

      Hehe I'll do my best 😁 Thanks for watching!

  • @vivekcharan417
    @vivekcharan417 หลายเดือนก่อน +1

    Is that some kind of link with blender and photoshop

    • @moltenbolt
      @moltenbolt  หลายเดือนก่อน

      Blender can work with .PSD files as images, so yeah, you can work in any digital painting software that can export .PSD's and have it update in realtime in Blender.

  • @erkling5865
    @erkling5865 หลายเดือนก่อน +1

    does this work for version 3.6LTS?

    • @moltenbolt
      @moltenbolt  หลายเดือนก่อน

      It should, as far as I know. It doesn't rely on anything that was introduced later I don't think 🤔

  • @aev1an728
    @aev1an728 หลายเดือนก่อน

    do you think quixel mixer is as good as blender with ucupaint? dont know if i should learn that program for texture painting since it also has other useful things

    • @moltenbolt
      @moltenbolt  หลายเดือนก่อน

      Quixel Mixer is a perfectly good piece of texturing software, and it's free as far as I know, though I don't think it has been updated for some time 🤔 there is also Instamat, which is free and worth checking out. The main reason I love Ucupaint so much is because it has most of the tools I need and it's contained within Blender. Makes the workflow faster 😁

    • @roofoofighter
      @roofoofighter หลายเดือนก่อน +1

      Quixel Mixer is basically dead.

    • @moltenbolt
      @moltenbolt  หลายเดือนก่อน

      @@roofoofighter that's pretty well what I thought. Sadge

    • @aev1an728
      @aev1an728 หลายเดือนก่อน

      @@roofoofighter any good alternatives for texturing software?

    • @aev1an728
      @aev1an728 หลายเดือนก่อน

      @@moltenbolt thats what i thought but i still had some hope :/ kinda says that since there is no tutorials on it, might have to bite the bullet and crack substance

  • @monkeyhead23
    @monkeyhead23 หลายเดือนก่อน +1

    это конечно прикольно, НО хреня. карты высот, нормалей, ао - нет. хэндпэинт? да. но не для игр. для стилизации графона надо использовать возможности 3д движков, dishonored как пример

    • @moltenbolt
      @moltenbolt  หลายเดือนก่อน

      This isn't a stylized PBR tutorial, it's just to show how you can use an emission shader and painting software with Blender. I am making a stylized PBR tutorial though, which will indeed cover normal maps, ao, curvature, roughness etc. if that's more your thing.

  • @victor.novorski
    @victor.novorski หลายเดือนก่อน +1

    Dwag, be real with me was this worth the time?

    • @moltenbolt
      @moltenbolt  หลายเดือนก่อน

      Yes, because it's actually only 3 steps. It seems like a lot when you learn it for the first time, but it's actually just: export UV image, convert to PSD, reimport. Doesn't take terribly long

    • @victor.novorski
      @victor.novorski หลายเดือนก่อน +1

      @@moltenbolt 💀

    • @victor.novorski
      @victor.novorski หลายเดือนก่อน +1

      @@moltenbolt I usually would set up a basic bsdf for all parts of the mesh and them I cook it and then bring UV + Base Albedo to ps and make new detailed texture and roughness.

    • @victor.novorski
      @victor.novorski หลายเดือนก่อน +1

      It's usually because I struggle to pack all my UVs correctly and proceed to forget what is where, this is helpful with high poly models

    • @moltenbolt
      @moltenbolt  หลายเดือนก่อน

      @@victor.novorski for sure. My usual handpaintin process is done using only Blender with a bit of quick edit and Ucupaint, then touching up in ps or csp

  • @nathanlaidler9606
    @nathanlaidler9606 หลายเดือนก่อน +1

    If you’re using Photoshop to create an image for painting in Blender, why not just paint it in Photoshop? Wayyyy better toolsets and brushes in PS.

    • @moltenbolt
      @moltenbolt  หลายเดือนก่อน

      100% agree, and that's kinda the idea. This is just to show how to link PS/CSP/Krita to Blender for real-time feedback.

  • @piotrmazek540
    @piotrmazek540 6 วันที่ผ่านมา +1

    Clickbait title. You're not painting IN Blender, but instead you're using an external program to paint in.

    • @moltenbolt
      @moltenbolt  6 วันที่ผ่านมา +1

      Semantic argument, but reasonable position.

  • @MrAkurvaeletbe
    @MrAkurvaeletbe หลายเดือนก่อน

    Why do you call ucupaint u2paint?

    • @moltenbolt
      @moltenbolt  หลายเดือนก่อน

      That's how I heard the addon's creator Ucupumar pronounce it 🙃 what do you call it?

    • @1knightstands
      @1knightstands หลายเดือนก่อน +1

      @@moltenbolt I thought it was 'you see- you paint" - had no idea, ty

    • @moltenbolt
      @moltenbolt  หลายเดือนก่อน +1

      @@1knightstands hahah I remember when I was just learning how to use it, I didn't know how to say it, so I looked up one of Ucupumar's videos. since then Ive pronounced it you-chew-paint lmao. you see you paint is pretty clever tho!

  • @volatileepiphanies5547
    @volatileepiphanies5547 หลายเดือนก่อน +2

    You wouldn't download a tablet....

    • @moltenbolt
      @moltenbolt  หลายเดือนก่อน +1

      I would, personally....😂

    • @camilianSLC
      @camilianSLC หลายเดือนก่อน

      Lmao.

    • @JustaJabberwocky
      @JustaJabberwocky 18 วันที่ผ่านมา

      I would download people

  • @noahbanana7526
    @noahbanana7526 หลายเดือนก่อน +2

    24 Minutes x How long it takes for me to finish tutorials… so thats four hours. Pretty short tutorial.

    • @moltenbolt
      @moltenbolt  หลายเดือนก่อน +1

      There truly is no way to please everyone LMAO I asked my community how long they preferred their tutorials to be and around 20 minutes was the answer 🤷‍♀️ I sometimes really wish that doing things in Blender was as simple as a single click, but it never is 😬

    • @noahbanana7526
      @noahbanana7526 หลายเดือนก่อน +2

      @@moltenbolt No it’s a good tutorial! I’m making fun of how long it takes me to do them!

    • @moltenbolt
      @moltenbolt  หลายเดือนก่อน

      @@noahbanana7526 ohhhh lmao I hear you, I'm the same. And thank you 😁

  • @saphi2716
    @saphi2716 16 วันที่ผ่านมา +1

    Missleading title. This is using 3rd party software

    • @moltenbolt
      @moltenbolt  16 วันที่ผ่านมา

      Hm, I'll try to think of something more fitting then 😁

  • @Goodnight.Pepper
    @Goodnight.Pepper 26 วันที่ผ่านมา +1

    its easy if you already know a 2d software sadge

    • @moltenbolt
      @moltenbolt  26 วันที่ผ่านมา

      The painting is never really easy, it's true 🙃

    • @Goodnight.Pepper
      @Goodnight.Pepper 20 วันที่ผ่านมา +1

      @@moltenbolt can I do that with a mouse :/

    • @moltenbolt
      @moltenbolt  20 วันที่ผ่านมา

      @@Goodnight.Pepper For sure! Everything works with a mouse, it's just a bit more tedious. Definitely doable though! 😁

  • @nanakomatsu7425
    @nanakomatsu7425 หลายเดือนก่อน +2

    ...

  • @madmaster3d
    @madmaster3d หลายเดือนก่อน +1

    i like ur painting
    but it was speedpaint
    not good for noobs

    • @moltenbolt
      @moltenbolt  หลายเดือนก่อน

      Thanks 😁 best way to see painting in real-time is either catch me when I'm streaming. I also post the real-time painting footage for my Patreon supporters

  • @Jaggukajaadu
    @Jaggukajaadu หลายเดือนก่อน +1

    24 minutes video ..its easier

    • @moltenbolt
      @moltenbolt  หลายเดือนก่อน

      Fair. But considering that up until a couple weeks ago, I thought it was impossible... well, it's easier than that 😁 Perhaps it should be 'It's easier than I thought' hahah

  • @andreyromashchenko8967
    @andreyromashchenko8967 หลายเดือนก่อน +1

    I give up. So many steps, and each step is like doing tax returns. Except with no money back.

    • @moltenbolt
      @moltenbolt  หลายเดือนก่อน

      I know, Blender can be like pulling teeth. It took me a good while to distill the steps into something even remotely sensible. My next tutorial will be pretty much all Ucupaint though, which I think is much simpler

  • @Pachupp85
    @Pachupp85 หลายเดือนก่อน +2

    Thats a terrible workflow.

    • @moltenbolt
      @moltenbolt  หลายเดือนก่อน

      If there's a simpler way to do it in Blender, for free, with a lasso tool, I'd love to hear it 😁

    • @Pachupp85
      @Pachupp85 หลายเดือนก่อน +1

      Why even use lasso in first place. Than why not to ask developers around paint module to implement lasso tool in paint mode. I guess if you write a nice email to Campbell he could add it. Personally i think this aint necessary. I dont know a single pro artist that use lasso for handpainted textures. Im not even sure if there is lasso in coat or substance. All necessary tools are in blender like 2.7. Somewhere around that time was added mirror and fixed color picker and all of them are crazy fast and efficient. No need to rediscover a wheel.

    • @moltenbolt
      @moltenbolt  หลายเดือนก่อน +1

      Agree, no need to rediscover a wheel. I did mention up front that all of this can be done in Blender, without anything else. It's worth considering that some people might prefer their painting software though, since it's an option.
      I'm pretty new to hand-painting, maybe been doing it for about 6 months. I'm also a hobbyist who is sharing what I learn, not a professional, so my choice of tools and skill level will reflect that. I personally like the flexibility of the lasso tool when painting, that's why I use it, even if professionals might not. And I suppose I could somehow convince the developers to implement a very specific, evidently useless tool, but why would I when I can easily link the painting software I'm used to? It's only actually 3 steps: export UV image, save as PSD, reimport. Seems reasonable to me.
      I'm always willing to learn a better way though, so if you have tips you're willing to share, I'll gladly listen 😁

    • @Pachupp85
      @Pachupp85 หลายเดือนก่อน +1

      @@moltenbolt The idea showned here is very old and inefficient. Painting in 2d and switching around is just slow and does not give you precision. If you are into handpainted textures and history i suggest very old stuff made by slipgatecentral where he used deeppaint3d which is a step up from your workflow and can be recreated with existing features of blender. It is also inefficient thats why get more comfortable with nodes and addons for layers if you need them and paint as much as possible inside blender.

    • @moltenbolt
      @moltenbolt  หลายเดือนก่อน

      @@Pachupp85 Awesome, thank you! I'll check out slipgatecentral for sure. I think with the Ucupaint addon (for easy layers) and a lot more practice, I'll be better at just using Blender 😁