You've hit the nail on the head. The companies that we used to really valued around 10-15 years ago were good because they weren't suffocated by beaurocracy, just because they weren't massive. The companies that do well now are comparable in size to the studios of the day 10-15 years ago, or smaller.
Massive companies can make great games. I believe the change was public ownership. Once you are on a stock exchange your primary goal changes from making games to making money.
Yeah because different departments can communicate with each other without going through some useless middle men. Every company that reaches a certain size for some reason creates positions that bog it all down.
GGG has nearly doubled in size in ~2yrs, the issue is almost entirely down to publicly traded western studios being suffocated by ontologically evil shareholders, not necessarily scope of teams. Bobby's yachts was never just a meme, nothing is ever enough to leeches like that
@@TylerSmith-oz7ry But Grinding Gear Games is owned by Tencnet. They were bought by them in 2018 and Tencent now owns 86.67% of Grinding Gear Games studio so also they own 86.67% of Path of Exile franchise
From a garage with a handful of people who loved games, to a studio of hundreds who love games. It's so refreshing to see the people in charge so informed and passionate about their projects. Jonathan really just made a game he and his buddies would enjoy and the world agreed.
It is just they don't want to step outside of their comfort zone and keep on doing what other companies did or what their predecessors been doing for years. I'm glad that there was still people like this who talk and act like what a Developer should do. Which reminds me of that recent Avowed developer. So yeah you could see that's very unprofessional compared to this.
In large part the reason risks aren't taken nearly as much anymore is because as gaming got bigger and bigger so did invested interest. And as more and more invested money became involved so did the number of risk taking ideas decrease. Investment firms are very much risk adverse. Gaming for the most part has become money>art, as you see with any hobby or interest that goes mainstream.
I'm sorry to say that PoE2 is going to be a colossal failure. They haven't even presented gameplay with 3 quirky pink haired feminists to explain to us which characters are gay. How do they expect to deliver AAAA quality without putting diversity above everything else?
I am frankly a bit worried too about the lack of inclusion but perhaps they couldn't afford hire the top end expertise that other long time established companies do... 🙄
Sad to say there's no Disabled character on a Wheelchair, or a woman character that look like a Man. No Romance with NPCs, No Cooking Book, No Cinematics every 10 minutes, No battlepass or Lootboxes, No 10 pull Gacha currency, No cringe Character named [redacted], No tutorial that will hand hold me like a toddler, No yellow paint, Lack of Purple, No propaganda, No annoying character that will tell me I'm a terrible person just because I'm pale, so It's really not in level of AAA or AAAA games we had today. What are we gonna do? it doesn't had the checkboxes we need as a Modern Audiences. 😭
@smoke9047 that's the difference between a game designed and created to be fun with accessibility and inclusion added in and games designed and created to be accessible and inclusive with fun added in. One works and one doesn't. Until the games industry realizes this, small private companies and indie developers in the west and game studios in the east will continue to win in the gaming market compared to triple AAA western game developers who are constantly choked by the public image of DEI and at the chopping block of cancel culture 24/7.
@@smoke9047 BC3 was ruined by taking the rainbow path. I couldn't stand a lot of the characters and the abundance of modern social politically correct characters in game. I mean the percentage of LGB characters in BG3 was way higher than in real life, unless you lived in Greenwich Village. Nah, BG3 was ruined, ruined by ESG money. They had to put all those LGB characters in BG3 to tick the boxes in Europe, being a European company. I think they would have done it anyway, Larian is very left leaning.
US triple A companies cannot make good games in the current era. They are trying to make cheap games, and to do that, they hire cheap developers. aka, the DEI hires.
The guy that commented “they don’t wanna lose their audience” No sh..! Sherlock!!!! That’s exactly what caring for your audience means! If you have a fan base, you keep it, you just don’t change your whole genera to try and appeal to people that never liked you on the first place!!!! Finally, after years, there’s a developer that understand something so basic
I started PoE a week ago with a veteran friend and its a 9/10 for me. Its free without some obnoxious way to harass you into spending money, lovely crafted areas and mobs. Might be a bit overwhelming at first given it has 10 years of added content now but I'd 100% encourage you to go and play until PoE 2 gets out of early access to make yourself familiar with the overall game mechanics.
It's odd. Sequels in gaming are often times so good. Polar opposite of movies. It's rare to have a good sequel movie. But in games.... Borderlands 2, Dead Space 2, Portal 2, Team Fortress 2, Half Life 2, Helldivers 2, Space Marine 2, Titanfall 2, Silent Hill 2. It just goes on and on and on
Such a well spoken director. I know he is sitting slouched and laid back. But I feel the confidence. This was solid. Hopefully devs take some notes with these guys and this game. This is a big deal
I didn't see anyone with half their head shaved off, rainbow hair, men with painted fingernails, or anyone over 400 lbs. This game is going to be amazing.
Well, maybe not that it'll be a great game, but you know at least it's not guaranteed to be a terrible work of garbage ha. It is looking like it'll be great, though.
It's so funny to me that Blizzards sends a bunch of devs for D4 to interviews, and they still need paper notes to explain their game and then Jonathan goes alone and knows every little minute detail of his game, like a fucking boss.
Path of Exile is not for me but i love how GGG conducts business. Open and honest communication, listening to their audience. Treating adults like adults. They shifted their whole company to create more endgame content because you guys wanted it and from i've seen so far, they did not dissapoint at all.
Same. I wish I could get into this game from the good PR surrounding it, but I don’t have time to play a game like this. Especially cause I’m already playing a back log of single player games already.
@@bigbeefy111I would say that you should give it a try when it comes out for full release, at least play through the campaign and see how you go with it, on full release it should be about a 50 hour campaign, considering it’s free, where’s the harm?
Diablo 3 had 3 person couch co-op on Playstation 4. I only bought D4 to play a game with both my youngest sons at the same time. They took the 3rd player. Wasn't a good enough game to keep playing
@DrLongJohnSilver I play on PS5 and out of my around a dozen or so stash tabs, I have one quad tab. I use it all the time. I can't say I like it MORE than regular tabs, but I don't like it any less either.
I cant wait, just upgraded from a 970GTX to a 4070 Ti super. My body is ready. edit: 3:45 a free game is one of the leaders in game innovation, AAA companies should be ashamed of themselves.
I'm a huge fan of Diablo, I beat the first one a couple times and remember almost nothing about it except the music was insane. First game ever where I felt the background soundtrack was the icing and cherry on top of a great game. Diablo 2 I had played for months more than 1. Never played 3 and will never play 4, sadly.
Should definitely check it out. POE one was great, the damage numbers and everything has kind of run away and gotten massive. Hopefully they can prevent the number creep.
@@fernosbonos5394indie devs are cooking. Just wait. Investors are running from AAA studios like the plague. They follow the money, and 5 guys in a garage selling 1 game like hotcakes is low risk high reward. They will see.
When asked about his favourite game, every corpo guy would've said "POE 1" but he actually listed the games that matter to him and gave an honest answer and I think this is what sets Jonathan / POE devs apart from the competition rn.
the reasons they can take risks and make good games and are not like AAA studios - is because they are a private company. They are beholden to two sets of people - their employees and their customers. The shareholder is the reason for all the trash we get these days.
100%. The AAA studios have to reach profit milestones, they only care about their shareholders, and this aint only AAA videogames because Hollywood is doing the exact same thing. Connecting art with the stockmarket kills the art.
If it's about delivering a profit to shareholders, isn't it in their interests to make good games? The simple fact is gaming studios are full of weirdos writing for their "modern audience" and the dumb boomer shareholders just nod and go along because they're out of touch. It's nothing to do with the shareholder model.
Yehh I'm worried for my hands, playing with a controller has helped but in PoE 2 gameplay seems to incentivize multiple skills over one click builds so maybe ill just have to take frequent breaks or something
Jonathan Rogers is so down to earth and real. As a dev in the current gaming industry, that's very refreshing. Edit: Kinda wild we get a "AAAA" game from a "AA" game studio, but we get "ASS" games from these massive studios. Love the passion and transparency of GGG
they have been the same since 2012, just only people got to see such passionate devs like jonathan and mark becouse the exposure poe 2 got since d4 is so bad and boring, spent 700 euros in poe 1 and i dont regret any single euro i put in it
5:25 yeah. It’s their choice to get technical about it say “it’s the UI.” or “we still need-“. Best way to say it as asmond put it. “Its not ready” people who say they want it before then need to figure themselves out.
I'm on the fence between two ideas: 1) Debuff focused minionless Witch (Bloodmage) with some freeze spells. Life leech, bleeding/curses/etc. 2) One of the two Monk ascendencies. Even though I've got a more fleshed out idea for Witch the overall design of Monk just looks great.
This guy not only says all the right things to make you believe but also puts out a vibe. An aura if you will, it reminds me of peter jackson speaking about the process of make lord of the rings. It's not just the nz accent but the overall enthusiasm and belief in making something truly great without compromise. Something with passion behind it.
It's wild to me that Blizzard never even considered doing skill alteration in Diablo 4. Last Epoch does it really well and PoE has always had it. You can fundamentally change how a skill damages things or how it behaves. There were hints of it in D4 like having frozen orb pulse twice instead of once but there wasn't enough of it to make people want to play more. It sure as shit didn't help that they egregiously bloated the stat pool which made upgrades non existent, and when you did find an upgrade it was so minimal you couldn't even feel it. So what's the point in grinding?
It should be a common question to developers of _"What games they really enjoy playing?"_ Cuz developers should had something to inspire them to make their games. If they can't answer that or refuse to answer well, that's a redflag.
I love how Jonathan Rogers is completely confident about their game in comparison to other studios who feel they walk on eggshells. They did their homework, everything looks good, playtest are awesome. Now it's only pushing toward the end of the race and ensure everything goes right at launch (and it's more on IT, prog and tech team at this point)
Honestly, at this point, combine the wall with minions? Cant you select pretty much any skills even from other classes? You can just be the tank and all your minions are focused on ranged damage!
@@xodarianxo you don't need to have minion nodes for temporary minions. Most of them are designed to work without the use of those minion notes. If you're only going to have a minion around for 30 seconds you might as well just pump up its damage as much as possible because that's more synergistic with the rest of your build. Or you could do a thing where you focus your tree on defense and then you have your gear focusing on offense. That's the beauty of path there's so many options
@@CommanderXevon i'll grant you that, poe2 is new so it won't have that facade of freedom in making builds it has in poe1, in that it requires way too much effort (needing mirror level gear for instance) or outright not possible to reach a level of being able to do uber bosses (in a reasonable timeframe or at all) compared to other more effective synergies requiring much less expensive efforts.
"Crushed under their own weight" is a great description. It was difficult for AAA companies to pivot mid-development, but they grew so much it's basically impossible now. Every aspect of the development has its own group and those groups have subgroups, to the point that even the smallest of changes become a monumental task.
I think the main problem is that in AAA companies, due to excessively large amounts of money, the basic developer-investor relationship is mixed up. In most cases, a conversation between a developer and an investor looks like this: “I have ideas 1 2 3, I can implement them this way and that, it will bring about this much money - I need money for work.” - and the investor either gives money or doesn’t. In AAA companies there is a feeling that it looks like an investor (or his protege from management) comes to the developers and simply tells them what he wants them to do - and in response to any objections or criticism he simply shrugs his shoulders and says “you’re fired.”
I think the biggest part GGG does right is respecting their players. They aren't afraid to give us something that hasn't been done before and figure it out without too much handholding. They're willing to challenge us and that's why we play games. The AAA companies overcomplicate the player experience by taking away all friction. Think about it this way... If you're unwilling to kill your player on the first boss, then you're unwilling to give them a friction rich environment. Think about whose games have a challenging first boss that you're expected to beat. Dark Souls 3 wasn't afraid to lose players in the first 30 mins. They put Iudex Gundyr there as a (relatively) serious obstacle to get to the start of the game. I think this is the biggest problem with the overcomplication by AAA development.
Art direction is king. Starcraft didn't have 3d or modern conveniences, but EVERYTHING was meticulously designed to give off the best result with a very modest hardware budget. Same with D1/D2, same with WoW up to a point. They knew how to give off the atmosphere through design back then.
No, asmon. We aren't getting the middle back. Baldurs gate 3, poe2 are not the middle ground. He is talking about a time and age where there were so many games that people found interesting outside of the "big few." Right now, the games being made by "middle companies" are the big few. Not the same.
Wow, imagine treating the players like the adults that they are and actual customers with sincerity and transparency. WHO KNEW THAT THIS WAS ONLY WHAT IT TOOK TO NOT IMPLODE YOUR AUDIENCE HUH?
I still don't understand how people think Government beauracies are uniquely inefficient and inept, when in reality the larger projects in general rather in public or private sector become more inefficient the more people that involved. However, to the credit of government, they are really good at maintaining continuity.
Even something small like going from solo vacation to a group vacation of 4-5 people, you'd already noticed the difference in how efficient things get done. Everything suffer from decreased efficiency when scaled up. It's just the nature of larger scale thing. Overwhelming majority of people rarely have to deal with anything larger than their personal life, so they have no idea how it is.
It is not the governments are uniquely inefficient. It is the governments, by default, dont have incentives to confront or improve in those inefficiencies. Any company in the search of profit or their ends (example an animal shelter) look for optimize to get more profit/results. If a company doesn't. Then it goes eventually under. If a government doesn't become more effective... Tough sh*t for everyone: here are more taxes to hire more inefficient people. Because we not allow governments to die then we keep them in a decomposed state. Just like the legal system. We should not require a lawyer to know what we can or can't do, the legal system should be understood by kids. The whole thing is bloated to no end
@@MetalHead-ff9ozThat’s a theory in Austrian economics and it’s being debunked in real time. Right now massive companies are pumping out slop and quadrupling down DESPITE losing profits. We clearly see that the profit motive is not the prime motive of individuals, companies or states that are already vastly wealthy The control and power motive is far stronger
@@MetalHead-ff9ozthat’s being debunked in real time. Massive companies are quadrupling down on woke slop despite loss of investments and no profits. Austrian economics presupposition was wrong the profit motive is not the prime motive, the power and control motive is. It’s not unique to governments it can be individuals, companies or states
I think animation is more important than the graphics if that makes sense. Cool animations that fit the action they are displaying is way more important than graphical fidelity.
Finishing the campaign on my 3rd toon for settlers league. At around 80 hours in to the game now I feel like I have a basic understanding of the fundamentals. Anything beyond basic crafting is still a mystery to me and I haven’t really done much mapping yet. After playing Zoomancer minion witch, I 100% am going with that as my first toon for PoE2. But god Warrior Chad looks so good with all the changes to combat.
you should watch a guide on 'metacrafting' if you want to understand it more. Once you get that crucial idea down, the rest more or less falls into place
@ do you think a lot of that information will be useful in POE2? I’m more than willing to learn. It’s just I don’t know when I’ll play POE one again and I don’t wanna spend a ton of time absorbing information that I won’t really use.
@@seanheisey8645 From what they've shown of the crafting in POE2, it's going to be much simpler to understand and more deterministic than crafting in POE1.
On one side, you have companies claiming that their last pile of shit is a quadruple A, on the other, some companies call their master piece a double A.
I recall when I was working on BGEE w other playtesters, modders, and the devs and the release date approached. Beamdog did announce a delay, but did it right before release. I recall a lot of people pissed about that sudden decision, one person talking about how they'd already sacrificed vacation time to be able to play it on the original release date. But then I could see how many issues we still had open as the new date approached and couldn't believe they were still going ahead w release. And the release did turn out pretty lousy.
the biggest problem with problems in games is when the core playerbase gets used to something to the point where they get upset when you talk about changing it. its hard to accept change when you are used the way things are. its up to the devs to weigh the benefits to the outrage of the playerbase. if a change will get you another 100k players why would you not make a change that might make a few thousand people mad? chances are those people who got mad will continue to play and learn to enjoy the changes anyway. sadly most devs are so distant from the playerbase they dont make the right decisions.
Well, those few thousands pay 1000x more than the new thousands of players and are more important to the longevity of the game. It's more complex than you make it out to be.
yeah but it was heavily reliant on player build, not the mechanic itself, that's kinda problematic, it somehow managed to be less of an autobattler than blight
I think the biggest reason we don't have more AA studios is because of the machine that AAA has become. A lot of quality mid-size studios that are starting to really cook get bought out by the AAA developers and publishers. Then they push their BS on to them, damage the quality of the games and reputations of the company. Then they get scrapped.
Months? Talk about years bro, PoE 1 is still massive and the hype for poe2 has more people coming back to it and that game has been out for like a decade. PoE 2 will be a deathblow to AAA studios and change the environment of modern gaming and what consumers will come to expect from studios going forward.
Calm down. We are still a year away from the game's release. A lot could go wrong between now and then especially because dolts like you are screaming, "Shut up and take my money!" After New Year's, this early release will fall off hard and then a year from now, they'll be up against the new batch of games.
Shouldn't be controversial for any company to delay a game. If it's not ready, it's not ready. Games should be launching like bg3, the way video games were released 10 years ago, complete, tested, highest possible quality. We have to normalize not releasing unfinished shit, the AAA genre has been getting away with releasing unfinished buggy messes for wayyyy too long.
every company stagnates because of "we allways did it like that". thats why fresh blood is a must and allways try their ideas even if you think it stupid. some work out. but rarely anyone does that. Big studios being ineficcient is also kinda because of that. people got spoiled to have 3h morning coffee, 2h lunch break 2h of sculpting in 8k a toenail of a monster that noone will see - and done it all from home 🤣🤣 noone has passion or the feeling of being scared for their job (unless they make a total flop which just exposes them all)
Didn't seemed to have worked out well with WoW huh? Maybe if the fresh blood they're hiring had played anything warcraft like when they were younger, then ok they at least know what the game is about and what the players liked about it initially. Not this DEI slob "fantasy" game that has devolved into "real life politics" simulator
Funny because new bloods are ruining legacy studios with their tarded ideas. Bioware ring any bells? And that's just one studio out of hundreds more lol
@@nikolowolokin you are nitpicking now. im talking about all companies, not just gaming... and most of them dont do what you are saying, nor do they listen to the youngblood.
@@wight4991 same answer i gave to Niko above. you guys should read more carefully and use your head before thinking we all imply about DEI. Maybe too much internet is grooming you guys into only thinking about 1 thing xD
The funny thing about graphics is, I found out that most of the veteran PoE players prefer to set their graphics settings to all low because otherwise when they're firing dozens of projectiles that bounces, explodes, and then causes the hundreds of enemies they hit to also explode when they die, it'd also make their PC explode.
GGG is a AAA company for quality. The classic AAA company is now just a big company that turns out a lot of games, with the quality being sacrificed for a number of reasons. It doesnt even seem possible for these AAA companies to turn out quality games on a consistent basis anymore.
I still remember that one interview from a Blizzcon around the time BfA came out, when one of the few devs left here told the interviewer that they needed to wait a whole patch to add Kul Tiran mages because the suits didn't know shit about the game. Imagine not knowing Jaina was Kultiran
making paid for cosmetics look better than the base game in the case of a free game is not a problem at all. If I really like it, then I'll buy it. If I dont play that character, then someone else is paying for it so I can enjoy the game free :) it's awesome
POE2 and Warframe are the 2 games that has a good relationship with its community, they continues to innovate the game on each updated. Its literally one to one similar, sadly warframe is kind of slept on.
Ah Yes, WarFarm, that grindy game where you have to farm material, and often blueprints, to then be able to create the equipment at the foundry, which you'd still have to wait between 12hrs to 3 business days for that equipment to finish... . . . Unless you pay with Premium currency. Oh, and that wonderful idea of locking the basic color palette from New Players, which also needs Premium currency to be unlocked... 😐 That WarFarm. Good times.
@@Introversion399 God shut up, first of all you can earn plat, the premium currency. I made hundreds of plat selling off extra mods that I have just from playing. Also in terms of the foundry, there's so much damn equipment in the game that you'll have plenty to use. In terms of color palettes, like I said you can earn plat to buy them, they're cheap, but even outside of that you can get free color palettes all the time from holiday events or the bi-weekly merchant. Like, you're really complaining about FARMING in an mmo? Something EVERY MMO does?
Can't wait for IGN to give POE2 a 7/10 for being the best ARPG ever made
I can see that. POE2, win the GOTY award to have a 7/10 on IGN.
@ They will probably call it a Diablo-like.
@@Papa_Ul it is
@@Papa_Ul Diablo? Is that some kind of Poelike game? Or is it more of a Pathlike?
@@crini413 Cope HArDeR
You've hit the nail on the head. The companies that we used to really valued around 10-15 years ago were good because they weren't suffocated by beaurocracy, just because they weren't massive. The companies that do well now are comparable in size to the studios of the day 10-15 years ago, or smaller.
Massive companies can make great games. I believe the change was public ownership. Once you are on a stock exchange your primary goal changes from making games to making money.
Yeah because different departments can communicate with each other without going through some useless middle men. Every company that reaches a certain size for some reason creates positions that bog it all down.
GGG has nearly doubled in size in ~2yrs, the issue is almost entirely down to publicly traded western studios being suffocated by ontologically evil shareholders, not necessarily scope of teams. Bobby's yachts was never just a meme, nothing is ever enough to leeches like that
@@TylerSmith-oz7ry But Grinding Gear Games is owned by Tencnet. They were bought by them in 2018 and Tencent now owns 86.67% of Grinding Gear Games studio so also they own 86.67% of Path of Exile franchise
Please react to The Absolute Degenracy of Rigo!! You can help bring attention about this smaller streamer.
Listening to him makes me realize how far gone blizzard is.
Not only blizzard, the huge majority of the industry
Crazy to hear a person who knows it's customers right?
Sigh...
Perhaps, one day Blizzard will be able to make their own exile-like arpg.
You just realized something people learned with Diablo 3?
Better late than never, I guess...
You see how happy this guy is compared to the burnt-out look on the poor guys at the Campfire Chats?
Like he said, blotted systems and corpo bureaucracy.
From a garage with a handful of people who loved games, to a studio of hundreds who love games. It's so refreshing to see the people in charge so informed and passionate about their projects. Jonathan really just made a game he and his buddies would enjoy and the world agreed.
@ the meme “Tony Stark was able to build it with a handful of scraps in a cave” comes to mind 😂
I wonder how many job apps GGG gets
Seems these guys dont have any of that office politics and ego garbage to deal with. Just a bunch of dudes making stuff they want to make
Inb4 game devs be like “POE2 sets unrealistic expectations for the gaming industry” 😂
🎉
“Don’t expect the same from us” lmao
It is just they don't want to step outside of their comfort zone and keep on doing what other companies did or what their predecessors been doing for years.
I'm glad that there was still people like this who talk and act like what a Developer should do.
Which reminds me of that recent Avowed developer. So yeah you could see that's very unprofessional compared to this.
They said the same when Elden Ring released
In large part the reason risks aren't taken nearly as much anymore is because as gaming got bigger and bigger so did invested interest. And as more and more invested money became involved so did the number of risk taking ideas decrease. Investment firms are very much risk adverse. Gaming for the most part has become money>art, as you see with any hobby or interest that goes mainstream.
I'm sorry to say that PoE2 is going to be a colossal failure. They haven't even presented gameplay with 3 quirky pink haired feminists to explain to us which characters are gay. How do they expect to deliver AAAA quality without putting diversity above everything else?
I am frankly a bit worried too about the lack of inclusion but perhaps they couldn't afford hire the top end expertise that other long time established companies do... 🙄
You're right! Who's going to talk to me like the 40 year old child I am. I'm worried fellas.
Had me in the first half
Sad to say there's no Disabled character on a Wheelchair, or a woman character that look like a Man. No Romance with NPCs, No Cooking Book, No Cinematics every 10 minutes, No battlepass or Lootboxes, No 10 pull Gacha currency, No cringe Character named [redacted], No tutorial that will hand hold me like a toddler, No yellow paint, Lack of Purple, No propaganda, No annoying character that will tell me I'm a terrible person just because I'm pale, so It's really not in level of AAA or AAAA games we had today. What are we gonna do? it doesn't had the checkboxes we need as a Modern Audiences. 😭
Damn, no one's going to tell me I'm mansplaining when they ask for tips in PoE2.
Bro looks exactly like who I’d trust to make a good game
The level of which I agree with you is unreal, bro
You mean he looks like Peter Jackson's younger brother? I mean they are both from New Zealand so......
Dang bro that bro look like bro
Strange way of putting it, but I kind of see it, game maker aura
glad i'm not the only one that thought this lol
Can't wait for all the "AAA" game devs saying how terrible POE2 is because it doesn't have pronouns in an ARPG.
Just makes it all that much better
Idgaf If it’s pronoun filled as long as it’s fuckin good. BG3 had it, but that game is fun so it doesn’t matter. 🤷🏾♂️
@smoke9047 that's the difference between a game designed and created to be fun with accessibility and inclusion added in and games designed and created to be accessible and inclusive with fun added in. One works and one doesn't. Until the games industry realizes this, small private companies and indie developers in the west and game studios in the east will continue to win in the gaming market compared to triple AAA western game developers who are constantly choked by the public image of DEI and at the chopping block of cancel culture 24/7.
@@smoke9047exactly
@@smoke9047 BC3 was ruined by taking the rainbow path. I couldn't stand a lot of the characters and the abundance of modern social politically correct characters in game. I mean the percentage of LGB characters in BG3 was way higher than in real life, unless you lived in Greenwich Village.
Nah, BG3 was ruined, ruined by ESG money. They had to put all those LGB characters in BG3 to tick the boxes in Europe, being a European company. I think they would have done it anyway, Larian is very left leaning.
"Triple A games suck" true Jonathan, so true
US triple A companies cannot make good games in the current era. They are trying to make cheap games, and to do that, they hire cheap developers. aka, the DEI hires.
rephrase: "forced DEI made triple A games suck"
Western AAA gaming
@@NeonEclipse910stfu . Bro blamed DEI.😂😂. How about you blame corporate greed.
Not all Triple-A games suck. We got some heavy hitters this year.
I can listen to this guy talk for hours, The honesty and openness is such a breath of fresh air in the gaming world. Take notes devs.
The best PoE-like game out there
Diablo clone
@@banhammer3904 wdym? diablo is just exile-like xDDDDDDDD
@@banhammer3904 D4 bad
@@banhammer3904 Huh?
@@banhammer3904 DiablOMEGALUL
The guy that commented
“they don’t wanna lose their audience”
No sh..! Sherlock!!!!
That’s exactly what caring for your audience means! If you have a fan base, you keep it, you just don’t change your whole genera to try and appeal to people that never liked you on the first place!!!!
Finally, after years, there’s a developer that understand something so basic
never played POE before but m excited to give it a chance just because of how much i appreciate devs like these
Same
same
I started PoE a week ago with a veteran friend and its a 9/10 for me. Its free without some obnoxious way to harass you into spending money, lovely crafted areas and mobs. Might be a bit overwhelming at first given it has 10 years of added content now but I'd 100% encourage you to go and play until PoE 2 gets out of early access to make yourself familiar with the overall game mechanics.
@ i would but im still caught up in stalker 2 atm
Same
This year has been a great year for sequels, helldivers 2, Space Marine 2, and now hopefully POE 2 is great.
Dare I add space age, a factorio expansion so big and good it might as well be a sequel!
It's odd. Sequels in gaming are often times so good. Polar opposite of movies. It's rare to have a good sequel movie. But in games.... Borderlands 2, Dead Space 2, Portal 2, Team Fortress 2, Half Life 2, Helldivers 2, Space Marine 2, Titanfall 2, Silent Hill 2. It just goes on and on and on
@@JeopardsRune1.0 of satisfactory too
Silent Hill 2
I got minor surgery today and couple weeks off work. Couldnt be released at a more perfect time.
happy for u bro. Dont go full degenerate and miss on meals or sleep on your way to recovery. Happy wishes
Hope you're doing better! Pretty good timing for me too... Gonna have college exams finished just before release
Get well and enjoy the early access 🎉
Godspeed and glhf.
Calculated
No DEI bullsh!t, finally a good fking game... I'm going to play it A LOT for years!
The queue will be wild in 2 days.
Helldivers 2 times 3
Nah they know how many bought a Key
@@sirbonobo3907 are you really that naive? No online game with huge releases ever had no server problems at the start
servers are ready for up-to 1 million Prayge they hold up
@@sirbonobo3907 doesnt count bc A ton of people will by a min before opening
Such a well spoken director. I know he is sitting slouched and laid back. But I feel the confidence. This was solid. Hopefully devs take some notes with these guys and this game. This is a big deal
Protect this man at all cost!
Ok
Good thing is that I know there are quite a few people in that company with a big brain.
I didn't see anyone with half their head shaved off, rainbow hair, men with painted fingernails, or anyone over 400 lbs.
This game is going to be amazing.
Benchmark should be 300 lb not 400. Anyways
You know.what you did see.... a Dev who actually plays their game and communicating with the community
No one getting interviewed has blue or green hair. To me that's indicative that this'll be a great game.
😂😂😂
Sure adds to the odds in its favor
Or they aren't executive suits with white hair that look like they just want our souls into microtransactions 😂
Well, maybe not that it'll be a great game, but you know at least it's not guaranteed to be a terrible work of garbage ha. It is looking like it'll be great, though.
It at the very least has a chance at being great. Colored hair = No chance.
I don't usually preorder, I can barely afford to preorder, I didn't even need to preorder
still, I preordered it
Same, same, same and same.
I'm right there with you! Have never spent any money in microtransactions until poe. Now played it for 7 years and pre-ordered poe2
This is the song of my people 😅
The characters or the devs? 😁
I was hoping spend Steam money on autumn sale and still managed to end up with PoE2 preorder😅
I can't wait for more Exile-Like games!
Yeah, all the studios will copy... Try....Fail...
Fail ... Because most copy cats will be looking for a cash grab
Yeah I was gonna try the Exile-like game Diablo IV but I heard a lot of bad things. Apparently it lacks a lot of Exiles features and usability, shame!
@@louisstanwufailing is the first step to succeeding, we want more Last Epoch out there that are innovating new quality of life features
This guy has injected love into the game. Now compare Avowed art director Hansen, who injected hate. The numbers wont lie
bro looks like the guy i trust my games with
We got ourselves another Gaben
It's so funny to me that Blizzards sends a bunch of devs for D4 to interviews, and they still need paper notes to explain their game and then Jonathan goes alone and knows every little minute detail of his game, like a fucking boss.
"They don't think it be like it is, but it do."
-Oscar Gamble
Facts 💯
John is just the goat of devs atm, just a joy to watch someone be passionite about something. Two more sleeps exiles.
Path of Exile is not for me but i love how GGG conducts business. Open and honest communication, listening to their audience. Treating adults like adults. They shifted their whole company to create more endgame content because you guys wanted it and from i've seen so far, they did not dissapoint at all.
Same. I wish I could get into this game from the good PR surrounding it, but I don’t have time to play a game like this. Especially cause I’m already playing a back log of single player games already.
@@bigbeefy111I would say that you should give it a try when it comes out for full release, at least play through the campaign and see how you go with it, on full release it should be about a 50 hour campaign, considering it’s free, where’s the harm?
@@destroyermob to me a long campaign is a negative. I don't have the time put 50 hours into a game just to reach the end game
@@KlaytenJensen The real question is why are you considering gaming if you don't have the time?
@@kwando472 because it's a hobby and I enjoy gaming? There are plenty of games that don't require a 50 hour time requirement
Couch Co-Op is one thing I wish more games would do. I'm glad to hear it's in this game, and I hope to see it in others.
Diablo 3 had 3 person couch co-op on Playstation 4.
I only bought D4 to play a game with both my youngest sons at the same time. They took the 3rd player.
Wasn't a good enough game to keep playing
Be honest with the audience, don't tell them that it's impossible to add stash space.
GGG's code probably does not load all stash tabs of all players on the screen.
@@ChaosTyrant Ima be playing it on my series x for a bit, i cant imagine a quad tab on console... too much moving around.
Yea I’ve played on steam deck a lot. I don’t use my quad tabs when I do lol
@DrLongJohnSilver I play on PS5 and out of my around a dozen or so stash tabs, I have one quad tab. I use it all the time. I can't say I like it MORE than regular tabs, but I don't like it any less either.
I cant wait, just upgraded from a 970GTX to a 4070 Ti super. My body is ready.
edit: 3:45 a free game is one of the leaders in game innovation, AAA companies should be ashamed of themselves.
I'm dropping 3000x more money on this than Diablo 4 and it's a free game. Let that sink in. Maybe blizzard just needs to make a good game.
I'm dropping an infinite times of more money on poe2 because on diablo 4 i dropped 0 XD
@@YumiCakesinfinity x 0 = 0
@KyotoChronicler thank you we would've never figured it out 🎉
@@DoppelgangerTH you're welcome 🤗
I'm a huge fan of Diablo, I beat the first one a couple times and remember almost nothing about it except the music was insane. First game ever where I felt the background soundtrack was the icing and cherry on top of a great game. Diablo 2 I had played for months more than 1. Never played 3 and will never play 4, sadly.
This game wasn't really in my radar but Asmon focusing in it recently and seeing this interview has won me over, seems like a game worth supporting.
Should definitely check it out. POE one was great, the damage numbers and everything has kind of run away and gotten massive. Hopefully they can prevent the number creep.
The world is healing in the gaming sphere and I'm finally starting to feel joy again.
Same! 🥲
Balance is seen, now we need more out there
@@fernosbonos5394indie devs are cooking. Just wait. Investors are running from AAA studios like the plague. They follow the money, and 5 guys in a garage selling 1 game like hotcakes is low risk high reward. They will see.
Is this some kind of political speech😂
When asked about his favourite game, every corpo guy would've said "POE 1" but he actually listed the games that matter to him and gave an honest answer and I think this is what sets Jonathan / POE devs apart from the competition rn.
Yea because corpos don’t know any games other than the ones their serfs have made recently
the reasons they can take risks and make good games and are not like AAA studios - is because they are a private company. They are beholden to two sets of people - their employees and their customers. The shareholder is the reason for all the trash we get these days.
100%. The AAA studios have to reach profit milestones, they only care about their shareholders, and this aint only AAA videogames because Hollywood is doing the exact same thing. Connecting art with the stockmarket kills the art.
If it's about delivering a profit to shareholders, isn't it in their interests to make good games? The simple fact is gaming studios are full of weirdos writing for their "modern audience" and the dumb boomer shareholders just nod and go along because they're out of touch. It's nothing to do with the shareholder model.
and tencent
I wouldn't call being owned by tencent a private company.
They are owned by Tencent !? Oh no... 😢
what crushed AAA gaming is investment boards demanding returns in timelines that don't coincide with good development...
And incompetent management that doesn't know how to make games... Remember, all the competent people sold or got chased out.
At first yes now though they’re demanding things that don’t even return on investment ie Concord
Jonathan Rogers reminds of the Starcraft 2 development team for all those year ago: Complete transparency and community involvement
28:53 a game developer that talks about their game like this is such a rare joy to see. Wishing GGG the best. 🥳
With arthritis and carpal tunnel, I tend to do minion builds. Usually less clicky than other builds.
Real, I just hate clicking lol
With my RSI tendency that's where I'm looking for a very first build, and with a joypad that has turbo-functionality
u should set up a macro that presses automatically when u hold it, would help with the arthritis
Console
Yehh I'm worried for my hands, playing with a controller has helped but in PoE 2 gameplay seems to incentivize multiple skills over one click builds so maybe ill just have to take frequent breaks or something
bro is so casually leaned back he knows hes about to drop a banger
this guys has the face of comfort lord gaben has.We are in good hands boys
Jonathan Rogers is so down to earth and real. As a dev in the current gaming industry, that's very refreshing.
Edit: Kinda wild we get a "AAAA" game from a "AA" game studio, but we get "ASS" games from these massive studios. Love the passion and transparency of GGG
"AAAA" 😂
they have been the same since 2012, just only people got to see such passionate devs like jonathan and mark becouse the exposure poe 2 got since d4 is so bad and boring, spent 700 euros in poe 1 and i dont regret any single euro i put in it
5:25 yeah. It’s their choice to get technical about it say “it’s the UI.” or “we still need-“. Best way to say it as asmond put it. “Its not ready” people who say they want it before then need to figure themselves out.
I'm on the fence between two ideas:
1) Debuff focused minionless Witch (Bloodmage) with some freeze spells. Life leech, bleeding/curses/etc.
2) One of the two Monk ascendencies. Even though I've got a more fleshed out idea for Witch the overall design of Monk just looks great.
I always liked the witch chaos damage build
same, EB + Contagion is always cool
Bane ed soulrend best build in the game. Done all uber bosses without deaths. Amazing exp
This guy not only says all the right things to make you believe but also puts out a vibe. An aura if you will, it reminds me of peter jackson speaking about the process of make lord of the rings. It's not just the nz accent but the overall enthusiasm and belief in making something truly great without compromise. Something with passion behind it.
400k+ concurrent, calling it now
Easily see 400k
last epoch was 260k. This easily doubling if not tripling that number.
How much was D4 at launch?
@@Papa_Ul Around seven million at is peak
they sold 1m+ EA keys way more then 400k for sure
The honesty with which this guy speaks is so refreshing.
December 6th is probably the best christmas present I could wish for.
if server Jesus wills it, either way the 7th should be alright
It's wild to me that Blizzard never even considered doing skill alteration in Diablo 4. Last Epoch does it really well and PoE has always had it. You can fundamentally change how a skill damages things or how it behaves. There were hints of it in D4 like having frozen orb pulse twice instead of once but there wasn't enough of it to make people want to play more. It sure as shit didn't help that they egregiously bloated the stat pool which made upgrades non existent, and when you did find an upgrade it was so minimal you couldn't even feel it. So what's the point in grinding?
It should be a common question to developers of _"What games they really enjoy playing?"_ Cuz developers should had something to inspire them to make their games.
If they can't answer that or refuse to answer well, that's a redflag.
I love how Jonathan Rogers is completely confident about their game in comparison to other studios who feel they walk on eggshells. They did their homework, everything looks good, playtest are awesome. Now it's only pushing toward the end of the race and ensure everything goes right at launch (and it's more on IT, prog and tech team at this point)
Honestly, at this point, combine the wall with minions? Cant you select pretty much any skills even from other classes? You can just be the tank and all your minions are focused on ranged damage!
absolutely. build the wall and use dominating blow for example. the buffs to your hit also affect your minions skill
Only thing is how effectively it can be scaled. Like how far are the minion nodes from warrior? It's like playing minion build with gladiator
@@xodarianxo you don't need to have minion nodes for temporary minions. Most of them are designed to work without the use of those minion notes. If you're only going to have a minion around for 30 seconds you might as well just pump up its damage as much as possible because that's more synergistic with the rest of your build. Or you could do a thing where you focus your tree on defense and then you have your gear focusing on offense. That's the beauty of path there's so many options
@@CommanderXevon i'll grant you that, poe2 is new so it won't have that facade of freedom in making builds it has in poe1, in that it requires way too much effort (needing mirror level gear for instance) or outright not possible to reach a level of being able to do uber bosses (in a reasonable timeframe or at all) compared to other more effective synergies requiring much less expensive efforts.
"Crushed under their own weight" is a great description. It was difficult for AAA companies to pivot mid-development, but they grew so much it's basically impossible now. Every aspect of the development has its own group and those groups have subgroups, to the point that even the smallest of changes become a monumental task.
Most anticipated game of the last 10 years
It's worth the 30 for the early access these devs deserve everything they get
I gave in....and bought it around $40++ non freedom buck for me but hey! i cant wait!
I'd say the most anticipated one is GTA 6
Other than bmw and monster hunter wilds i been waiting for this‼️‼️‼️
@tess2491 cba for another gangsta city game personally but i guess you're right
@@tess2491💯%
I think the main problem is that in AAA companies, due to excessively large amounts of money, the basic developer-investor relationship is mixed up.
In most cases, a conversation between a developer and an investor looks like this: “I have ideas 1 2 3, I can implement them this way and that, it will bring about this much money - I need money for work.” - and the investor either gives money or doesn’t.
In AAA companies there is a feeling that it looks like an investor (or his protege from management) comes to the developers and simply tells them what he wants them to do - and in response to any objections or criticism he simply shrugs his shoulders and says “you’re fired.”
2 more days, I can't wait. If there's ever a Diablo 5, maybe they should try and copy PoE and PoE2 😂
Even if Blizz copied it one to one, they wouldn't be able to evolve it through seasons like GGG does. They'd eventually fall behind again
POE = Diablo 3
POE 2 = Diablo 4
POE 3 = Diablo 5
Blizzard is not a gaming company anymore
Too many blue hairs, nose rings and snowflakes at blizzard to ever make a top tier game. In D5 your character will likely apologize to diablo.
They'll be 2 steps behind PoE3 😂
PoE is in the kings chair now!
@@TheHollowBladeexactly. Creativity is out the window because of these type of people
Jonathan was the best person they could possibly have to go speak about the game. I love seeing his passion for the game.
He's got a love and a passion for gaming. It's more than a job and paycheck to him. That's the secret sauce.
I think the biggest part GGG does right is respecting their players. They aren't afraid to give us something that hasn't been done before and figure it out without too much handholding. They're willing to challenge us and that's why we play games. The AAA companies overcomplicate the player experience by taking away all friction.
Think about it this way... If you're unwilling to kill your player on the first boss, then you're unwilling to give them a friction rich environment. Think about whose games have a challenging first boss that you're expected to beat. Dark Souls 3 wasn't afraid to lose players in the first 30 mins. They put Iudex Gundyr there as a (relatively) serious obstacle to get to the start of the game. I think this is the biggest problem with the overcomplication by AAA development.
This could be the BG3 of ARPGs
Art direction is king. Starcraft didn't have 3d or modern conveniences, but EVERYTHING was meticulously designed to give off the best result with a very modest hardware budget. Same with D1/D2, same with WoW up to a point. They knew how to give off the atmosphere through design back then.
No, asmon. We aren't getting the middle back. Baldurs gate 3, poe2 are not the middle ground. He is talking about a time and age where there were so many games that people found interesting outside of the "big few." Right now, the games being made by "middle companies" are the big few. Not the same.
Wow, imagine treating the players like the adults that they are and actual customers with sincerity and transparency. WHO KNEW THAT THIS WAS ONLY WHAT IT TOOK TO NOT IMPLODE YOUR AUDIENCE HUH?
I still don't understand how people think Government beauracies are uniquely inefficient and inept, when in reality the larger projects in general rather in public or private sector become more inefficient the more people that involved. However, to the credit of government, they are really good at maintaining continuity.
Even something small like going from solo vacation to a group vacation of 4-5 people, you'd already noticed the difference in how efficient things get done. Everything suffer from decreased efficiency when scaled up. It's just the nature of larger scale thing. Overwhelming majority of people rarely have to deal with anything larger than their personal life, so they have no idea how it is.
It is not the governments are uniquely inefficient. It is the governments, by default, dont have incentives to confront or improve in those inefficiencies.
Any company in the search of profit or their ends (example an animal shelter) look for optimize to get more profit/results.
If a company doesn't. Then it goes eventually under. If a government doesn't become more effective... Tough sh*t for everyone: here are more taxes to hire more inefficient people.
Because we not allow governments to die then we keep them in a decomposed state. Just like the legal system. We should not require a lawyer to know what we can or can't do, the legal system should be understood by kids. The whole thing is bloated to no end
I mean that continuity is often times due to corruption, so I guess someone is winning? 😂
@@MetalHead-ff9ozThat’s a theory in Austrian economics and it’s being debunked in real time.
Right now massive companies are pumping out slop and quadrupling down DESPITE losing profits.
We clearly see that the profit motive is not the prime motive of individuals, companies or states that are already vastly wealthy
The control and power motive is far stronger
@@MetalHead-ff9ozthat’s being debunked in real time. Massive companies are quadrupling down on woke slop despite loss of investments and no profits.
Austrian economics presupposition was wrong the profit motive is not the prime motive, the power and control motive is. It’s not unique to governments it can be individuals, companies or states
I think animation is more important than the graphics if that makes sense. Cool animations that fit the action they are displaying is way more important than graphical fidelity.
New Zealand represent! All games should be built here haha
I miss NZ ❤️❤️
This Exile-like ARPG is looking pretty awesome
I like how he talks in x2 speed.
3:00 "Many devs working for a game company are fans of the game" ..... yeahhh, only in a *good* game company, as it turns out.
Finishing the campaign on my 3rd toon for settlers league. At around 80 hours in to the game now I feel like I have a basic understanding of the fundamentals. Anything beyond basic crafting is still a mystery to me and I haven’t really done much mapping yet. After playing Zoomancer minion witch, I 100% am going with that as my first toon for PoE2. But god Warrior Chad looks so good with all the changes to combat.
you should watch a guide on 'metacrafting' if you want to understand it more. Once you get that crucial idea down, the rest more or less falls into place
@ do you think a lot of that information will be useful in POE2? I’m more than willing to learn. It’s just I don’t know when I’ll play POE one again and I don’t wanna spend a ton of time absorbing information that I won’t really use.
@@seanheisey8645 Most of it will be there, things like tags and weights are still relevant.
@@seanheisey8645 From what they've shown of the crafting in POE2, it's going to be much simpler to understand and more deterministic than crafting in POE1.
@ ok is there an online course I can pay for? or do I just start youtubing? lol 😂
On one side, you have companies claiming that their last pile of shit is a quadruple A, on the other, some companies call their master piece a double A.
On the topic of graphics. Dragon age the veilguard had high graphical fidelity but horrible artistic choice. So it ends up mid.
I recall when I was working on BGEE w other playtesters, modders, and the devs and the release date approached. Beamdog did announce a delay, but did it right before release. I recall a lot of people pissed about that sudden decision, one person talking about how they'd already sacrificed vacation time to be able to play it on the original release date. But then I could see how many issues we still had open as the new date approached and couldn't believe they were still going ahead w release. And the release did turn out pretty lousy.
After seeing so many companies attacking their fan base, GGG is a breath of fresh air
the biggest problem with problems in games is when the core playerbase gets used to something to the point where they get upset when you talk about changing it. its hard to accept change when you are used the way things are. its up to the devs to weigh the benefits to the outrage of the playerbase. if a change will get you another 100k players why would you not make a change that might make a few thousand people mad? chances are those people who got mad will continue to play and learn to enjoy the changes anyway. sadly most devs are so distant from the playerbase they dont make the right decisions.
Well put, i agree
Well, those few thousands pay 1000x more than the new thousands of players and are more important to the longevity of the game. It's more complex than you make it out to be.
TOTA was actually pretty fun and how you played made a huge difference.
yeah but it was heavily reliant on player build, not the mechanic itself, that's kinda problematic, it somehow managed to be less of an autobattler than blight
I think the biggest reason we don't have more AA studios is because of the machine that AAA has become. A lot of quality mid-size studios that are starting to really cook get bought out by the AAA developers and publishers. Then they push their BS on to them, damage the quality of the games and reputations of the company. Then they get scrapped.
POE 2 will be played for months to come
At least until Monster Hunter arrives :x
Months? Talk about years bro, PoE 1 is still massive and the hype for poe2 has more people coming back to it and that game has been out for like a decade. PoE 2 will be a deathblow to AAA studios and change the environment of modern gaming and what consumers will come to expect from studios going forward.
Calm down. We are still a year away from the game's release. A lot could go wrong between now and then especially because dolts like you are screaming, "Shut up and take my money!" After New Year's, this early release will fall off hard and then a year from now, they'll be up against the new batch of games.
Years*
@@banhammer3904You couldn’t be more wrong lmao. Are you a D4 player?
Shouldn't be controversial for any company to delay a game. If it's not ready, it's not ready. Games should be launching like bg3, the way video games were released 10 years ago, complete, tested, highest possible quality. We have to normalize not releasing unfinished shit, the AAA genre has been getting away with releasing unfinished buggy messes for wayyyy too long.
This is so heartwarming to finally hear someone talking about players actually ENJOYING their experience.
People act like mules don't exist
I also played PoE up to high tier maps with 0 paid stash tabs
It's not an issue
every company stagnates because of "we allways did it like that". thats why fresh blood is a must and allways try their ideas even if you think it stupid. some work out. but rarely anyone does that.
Big studios being ineficcient is also kinda because of that. people got spoiled to have 3h morning coffee, 2h lunch break 2h of sculpting in 8k a toenail of a monster that noone will see - and done it all from home 🤣🤣 noone has passion or the feeling of being scared for their job (unless they make a total flop which just exposes them all)
Didn't seemed to have worked out well with WoW huh?
Maybe if the fresh blood they're hiring had played anything warcraft like when they were younger, then ok they at least know what the game is about and what the players liked about it initially.
Not this DEI slob "fantasy" game that has devolved into "real life politics" simulator
Funny because new bloods are ruining legacy studios with their tarded ideas. Bioware ring any bells? And that's just one studio out of hundreds more lol
@@nikolowolokin you are nitpicking now. im talking about all companies, not just gaming... and most of them dont do what you are saying, nor do they listen to the youngblood.
@@wight4991 same answer i gave to Niko above. you guys should read more carefully and use your head before thinking we all imply about DEI. Maybe too much internet is grooming you guys into only thinking about 1 thing xD
If palworld stole everything from pokemon, then pokemon stole everything from Dragon Quest
The funny thing about graphics is, I found out that most of the veteran PoE players prefer to set their graphics settings to all low because otherwise when they're firing dozens of projectiles that bounces, explodes, and then causes the hundreds of enemies they hit to also explode when they die, it'd also make their PC explode.
I play low on most games for better performance and visibility
I set it from low to medium in the winter to keep my room warm.
GGG is a AAA company for quality. The classic AAA company is now just a big company that turns out a lot of games, with the quality being sacrificed for a number of reasons. It doesnt even seem possible for these AAA companies to turn out quality games on a consistent basis anymore.
Know what just listening to this making a red thai curry should help my mood
Here, for the betterment of your mood: 🍻
Thanks, Curry-Man. Now I'm hungry...
This guy reminds me of the old Bungie interviews when they were making halo
RIP GUILD TABS
I still remember that one interview from a Blizzcon around the time BfA came out, when one of the few devs left here told the interviewer that they needed to wait a whole patch to add Kul Tiran mages because the suits didn't know shit about the game. Imagine not knowing Jaina was Kultiran
Finally Peter Jackson made a video game
mate im going full minions , love the idea of a swarm of monsters and me with a few spells at the back
Poe2 HC deaths incoming!
making paid for cosmetics look better than the base game in the case of a free game is not a problem at all. If I really like it, then I'll buy it. If I dont play that character, then someone else is paying for it so I can enjoy the game free :) it's awesome
D4 fangays coping hard
5:07 "Being honest with people" NOWAYING
POE2 and Warframe are the 2 games that has a good relationship with its community, they continues to innovate the game on each updated. Its literally one to one similar, sadly warframe is kind of slept on.
Ah Yes, WarFarm, that grindy game where you have to farm material, and often blueprints, to then be able to create the equipment at the foundry, which you'd still have to wait between 12hrs to 3 business days for that equipment to finish...
.
.
.
Unless you pay with Premium currency.
Oh, and that wonderful idea of locking the basic color palette from New Players, which also needs Premium currency to be unlocked... 😐
That WarFarm. Good times.
@@Introversion399 God shut up, first of all you can earn plat, the premium currency. I made hundreds of plat selling off extra mods that I have just from playing. Also in terms of the foundry, there's so much damn equipment in the game that you'll have plenty to use. In terms of color palettes, like I said you can earn plat to buy them, they're cheap, but even outside of that you can get free color palettes all the time from holiday events or the bi-weekly merchant. Like, you're really complaining about FARMING in an mmo? Something EVERY MMO does?
@@Introversion399 You have never played the game and it shows.
The no bullshit approach is legendary 🎉