Five TRAPS/Beginner Mistakes to AVOID in Star Wars Unlimited TCG

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  • เผยแพร่เมื่อ 21 พ.ย. 2024

ความคิดเห็น • 71

  • @oskaipwn
    @oskaipwn 8 หลายเดือนก่อน +169

    Mistake #1: Spending all of my money on booster boxes.

    • @bryankia
      @bryankia 8 หลายเดือนก่อน +9

      Agree to disagree ❤ May the force be with you

    • @oskaipwn
      @oskaipwn 8 หลายเดือนก่อน +6

      ​@bryankia I'm just joking. I don't think the boxes I bought were a mistake. I probably could have made that clearer. I'm heading to my first real event tomorrow afternoon and I'm really looking forward to it. I may even end up buying another box.

    • @bryankia
      @bryankia 8 หลายเดือนก่อน +3

      @@oskaipwn I completely got the joke. I was just giving you a hard time. Good luck in the tournament and more importantly. May the Force be with you.

    • @SWUDAD
      @SWUDAD 8 หลายเดือนก่อน

      It’s so much fun opening those boxes. I haven’t got much in my 2 boxes yet.

    • @oskaipwn
      @oskaipwn 8 หลายเดือนก่อน +1

      @MTGDAD Prices have gone crazy in the last 12 hours. It was 95 a box this morning on tcg player now it's 158.

  • @bryankia
    @bryankia 8 หลายเดือนก่อน +18

    Nothing here that cracks the atom but all great and solid advise. As a wargamer that has only played card games on and off (mostly off) I really appreciate this kind of content. May the Force be with you

    • @TowerNumberNine
      @TowerNumberNine  8 หลายเดือนก่อน +1

      Thanks, happy to hear you found it helpful!

  • @chriswoods2876
    @chriswoods2876 3 หลายเดือนก่อน +1

    This was very helpful as I just got the game days ago and made some of these mistakes my first time playing with a friend. Thank you!

  • @joshuasims5421
    @joshuasims5421 8 หลายเดือนก่อน +4

    #4 is so important, I think a big way to develop as a beginning player is learning when to take initiative. You also need to know your deck, some decks benefit more from initiative vs playing out with more units.

  • @dodosinplight
    @dodosinplight 4 หลายเดือนก่อน +4

    Nice video! Recently started researching this TCG. Keep it going!

  • @jetsdude8
    @jetsdude8 8 หลายเดือนก่อน +3

    Need to know what you opponents leader does and be prepared to change your tactics accordingly

  • @MrMalchore
    @MrMalchore 7 หลายเดือนก่อน +2

    Playing out-of-aspect cards - I once added a few to my deck, but their purpose was ONLY as resources. If I drew them, I knew they'd be used as a resource. Basically the same as "Land" in MTG - their only purpose is as Land/Resources. It was only in a Limited/Draft situation but it can work.

    • @TowerNumberNine
      @TowerNumberNine  7 หลายเดือนก่อน +1

      Fair point -- if you didn't actually draft enough playables in your aspects that might be a good move!

    • @Stricken314
      @Stricken314 7 หลายเดือนก่อน +2

      I generally agree, but I have found a few exceptions. Notably, the 4-Cost double color events (Vigilance, Command, Cunning, and Aggression). Playing those for 6 is quite often worth doing, especially since you can add a third color to your deck. Also, Force Throw is still incredible when played for 3.

  • @lukewright9145
    @lukewright9145 4 หลายเดือนก่อน +1

    Great video- great for those of us new to Star Wars Bb

    • @TowerNumberNine
      @TowerNumberNine  3 หลายเดือนก่อน

      Thanks, happy to help out!

  • @NerdydanDotCom
    @NerdydanDotCom 8 หลายเดือนก่อน +1

    I didn't like my Boba deck with resupply, I just use superlaser technitian. I was always finding myself just putting resupply directly in because I had another card I needed out, especially against agro decks

  • @jmkool01
    @jmkool01 8 หลายเดือนก่อน +2

    re #5: I played draft today, and ran Bodhi in a yellow-red deck. The aspect penalty for the second yellow made him a 5-drop, but getting to mid-game remove a key card from my opponent's hand is incredibly powerful in limited, and he advances the board state to do so. I could only imagine playing him for 3 in limited.

    • @RoflRoy
      @RoflRoy 8 หลายเดือนก่อน

      Agree... there are just some super efficient cards that don't hurt to pay 2 extra... e.g. in a Boba Deck Green (that inherently generates resources during your turn) deck that I am playing, I do sometimes blend in a Cunning.

  • @SeaRaptor
    @SeaRaptor 8 หลายเดือนก่อน +1

    Lots of great advice in here. Excellent vid!

  • @SamuelGrahamDoesTCGs
    @SamuelGrahamDoesTCGs 8 หลายเดือนก่อน +1

    Great video, this will be helpful to a lot of folk, I think!

  • @NerdydanDotCom
    @NerdydanDotCom 8 หลายเดือนก่อน

    Playing leader should absolutely not be the first action, especially if you can use the leader action first. With Grand Inquisitor in a draft tournament, my turns were often "ping unit for 2 with GI to ready that unit, next action attack with that unit, then ready the GI, then attack with the GI (pinging another unit) It really helped make my turn 6 big.

  • @NerdydanDotCom
    @NerdydanDotCom 8 หลายเดือนก่อน

    I have 3 Command in my Boba Green Tea deck. It has been good. But I put it in my resource if it is not the right call.

  • @CharlesBrokaw
    @CharlesBrokaw 8 หลายเดือนก่อน

    For Mistake 2, my understanding is you can use a leaders ability then deploy them and they are still come out ready. Is that your understanding and if so, that seems like a pretty good idea to do.
    For Mistake 3, I don't know if I'm using Ambush right. If I play a card with Ambush am I allowed to attack with it the same action? So I paly the card and declare a target? Or do I have to wait until my odonate takes an action before attacking?

    • @TowerNumberNine
      @TowerNumberNine  8 หลายเดือนก่อน +1

      Re: 2 -- yes, you can use a leader's ability and then deploy them and they arrive ready. A deployed leader arrives ready even if it was exhausted previously. Often this is a good thing to do though it depends on situational factors.
      Re: 3 -- yes, Ambush units attack in the same action as when they are played -- though they can only attack units and not the enemy base (and indeed if there isn't a unit to attack they don't even get to ready). This makes Ambush very useful in removing opposing units before they get a chance to act.

  • @thecaptainsdeck
    @thecaptainsdeck 8 หลายเดือนก่อน +4

    Really great tips. Thanks for the video!

    • @TowerNumberNine
      @TowerNumberNine  8 หลายเดือนก่อน +1

      You’re welcome - glad to hear it was helpful!

  • @jonathanfreeman1591
    @jonathanfreeman1591 8 หลายเดือนก่อน +1

    The unimportant actions mistake is one I keep making.

  • @owlxoggest6247
    @owlxoggest6247 8 หลายเดือนก่อน +2

    One of the mistakes i see now is that certain leaders have continued to build upon the shakey foundations they were built on when the cardpool was incomplete,.instead of reassessing and taking a different approach.

    • @TowerNumberNine
      @TowerNumberNine  8 หลายเดือนก่อน

      Interesting point! Do you have any specific examples in mind?

    • @owlxoggest6247
      @owlxoggest6247 8 หลายเดือนก่อน

      @@TowerNumberNine the most glaring one I see is Aggression Leia. Once Rebel Assault dropped Sabine took over the Red/green aggro slot, regardless if that is the best version of Sabine. All the Leia decks I see are still forcing red and aggro, when it seems like Cunning or Vigilance are better options for her

    • @justinsengstock8471
      @justinsengstock8471 8 หลายเดือนก่อน

      @@owlxoggest6247 : Hard to argue that Red isn't the color best suited for Leia as an aggressive leader. The red suite of fast, aggressive rebel units synergizes with her extremely well. Honestly the only reason I see Sabine green edging out Leia red for the strongest aggro deck is just that energy conversion lab is much more impactful for that strategy than Tarkintown.
      I can see some argument for yellow, as Sabine yellow was a fairly common rush pairing prior to the last few green hero cards getting spoiled and pushing green over the top. Can't see much mileage out of blue though, Vigilance plays a very different game plan than what Leia seems suited for.

    • @owlxoggest6247
      @owlxoggest6247 8 หลายเดือนก่อน

      @@justinsengstock8471 I just don't see it as being that clear cut anymore. The full cardpool has reinforced Sabine's place as aggro while opening up more options for Leia. This doesn't mean that Leia-red isn't a good deck, but, if you're playing green-red aggro competitively, you want the best green-red aggro deck in the meta, and that's Sabine. Leia's attack action advantage is very strong, but it's only as strong as the attacks you are making. Yellow and Blue give her more robust rebels to play and more options at controlling the board with something other than throwing raw damage at things.
      The mistake I am pointing out is that some of the archetypes that have been established as "the best" when we were dealing with an incomplete cardpool, might inadvertently impede newer players looking to enter a more competitive environment or more casual players that are looking to try to make the best showing they can with their favorite leader. If I was a Leia fan and wanted to take her to a tourney and all I got for advice was play red-aggo, only to get out aggroed by Sabine green, I'd be a little frustrated.
      I see Leia as being closer to midrange than the aggro leader she was initially thought to be.

  • @timokimm
    @timokimm 7 หลายเดือนก่อน +1

    very helpful!!

  • @timokimm
    @timokimm 7 หลายเดือนก่อน +1

    earned my sub!

  • @ZoSoPage1977
    @ZoSoPage1977 8 หลายเดือนก่อน +2

    What do you mean when you say "swing"?

    • @johnfraney4268
      @johnfraney4268 8 หลายเดือนก่อน

      Attack

    • @TowerNumberNine
      @TowerNumberNine  8 หลายเดือนก่อน +1

      Ah, sorry! “Swing” here means “attack with a unit”, so something like “swing for five” means “attack with this unit that has five power”.

    • @ZoSoPage1977
      @ZoSoPage1977 8 หลายเดือนก่อน

      lol, silly

    • @thomassweany1871
      @thomassweany1871 8 หลายเดือนก่อน

      The card turns sideways almost like it is “swinging” something like a weapon or baseball bat. It is Slang from magic the gathering.

  • @Tvboy777
    @Tvboy777 8 หลายเดือนก่อน

    How about announcing leader epic action when you don't have enough resources in play? I've heard that if you do that, RAW you just don't get deploy your leader for the entire game.

    • @TowerNumberNine
      @TowerNumberNine  8 หลายเดือนก่อน

      I think that's RAW correct but I've never seen anyone actually do it and I seriously doubt that people would in practice be held to that standard.
      (I *have* seen people try to use a base on an illegal target -- things like trying to use Tarkintown on a leader or a unit that isn't damaged -- but in practice people seem to accept takebacks in such a case rather than "too bad, you wasted it")

  • @jonunciate7018
    @jonunciate7018 8 หลายเดือนก่อน

    What do guys think of running C-3po in a thrawn deck?

    • @TowerNumberNine
      @TowerNumberNine  8 หลายเดือนก่อน

      I don't like it. The combo is cool but card draw isn't that important in this game IMO, and C-3PO is a lot less exciting when played on turn three instead of turn one.

  • @TheRazeryan
    @TheRazeryan 8 หลายเดือนก่อน

    Wait, Ambush doesn't happen as soon as the unit enters??

    • @TowerNumberNine
      @TowerNumberNine  8 หลายเดือนก่อน

      It does, but other When Played effects (including Shielded) are in the same timing window and the active player chooses in what order they resolve.

  • @Splitt3r007
    @Splitt3r007 8 หลายเดือนก่อน

    Can't you take actions and then take initiative after?

    • @TowerNumberNine
      @TowerNumberNine  8 หลายเดือนก่อน +1

      Yes, but often taking unnecessary actions will give your opponent the opportunity to take the initiative before you can do so, meaning they'll end up going first next turn.

    • @Splitt3r007
      @Splitt3r007 8 หลายเดือนก่อน

      @TowerNumberNine I've noticed it depends on your deck and what you want to do. I play Vader and going first is important

  • @LuckyLook898
    @LuckyLook898 8 หลายเดือนก่อน

    7 box and still i dont have all the legendary at least 1!!!!

  • @BielzinCP2
    @BielzinCP2 8 หลายเดือนก่อน +1

    And the most important tip... BUY SINGLES

    • @PatrickLeenders
      @PatrickLeenders 8 หลายเดือนก่อน

      Well supporting your FLG isn't bad either....

  • @hexNjelli
    @hexNjelli 7 หลายเดือนก่อน

    SWH_Comp_Rules v1_1_304 Section 12 Item 2 subsection A - "A player can Take the Initiative as their action on their turn, taking control of the initiative counter and flipping it to its “taken” side
    (the side without text). Only one player can do this per round, and once they do, they must “pass” for any actions they would take for
    the rest of the action phase"
    In other words taking the initiative turn 1 stops you from doing anything that round. You're opponent may not have known this but you, making a youtube video on it, SHOULD know better. You are literally telling people that you cheated in tournaments and they should too.

    • @TowerNumberNine
      @TowerNumberNine  7 หลายเดือนก่อน

      I'm sorry, what is this in reference to?

    • @MSDuelist
      @MSDuelist 7 หลายเดือนก่อน

      @@TowerNumberNine Oh I got it, the way your were talking about taking the Initiative, you are making it sound like you are taking more actions in the same turn rather than blasting whatever unit they played as the first action of the next turn.

    • @TowerNumberNine
      @TowerNumberNine  7 หลายเดือนก่อน

      @@MSDuelist Ah, my apologies if that was unclear. Taking initiative is good for setting up removal on the next turn, not for doing things this turn -- after all, you have to pass after doing it!

  • @hellgast0
    @hellgast0 8 หลายเดือนก่อน

    played for the first time today and I won 6/7 games, so I probably didn't need the tips but I watched anyway :P

    • @IsAStormComing
      @IsAStormComing 8 หลายเดือนก่อน

      Most typical game store CCG player autistic response

  • @maceysdaddy54
    @maceysdaddy54 8 หลายเดือนก่อน +1

    Tarkin is a lwader you dont need on the field

    • @SeaRaptor
      @SeaRaptor 8 หลายเดือนก่อน

      I would disagree. He is much more efficient when attacking from the field and passing on experience tokens rather than wasting an action to do the same.