SUNBREAK EVERY POSSIBLE QURIO AUGMENT
ฝัง
- เผยแพร่เมื่อ 12 ส.ค. 2022
- This video is really unscripted but I hope you guys do understand how it works. Dataminers are unsung heroes!
Idevaste:
/ idevaste
Casti94:
/ casti94
Googlesheet for datamined qurioaugments:
docs.google.co...
#Sunbreakbuilds #sunbreaklbg #mhrsb
PATREON
/ angbata11
Follow me on my twitch to join Open lobby gang! :)
/ angbata11
GUNSEXUAL DISCORD:
/ discord
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SUNBREAK NEW SPREAD LIGHTBOWGUN - เกม
This video is really unscripted but I hope you guys do understand how it works. Dataminers are unsung heroes!
Idevaste:
th-cam.com/users/IDeVaste
Casti94:
th-cam.com/users/casti94
Googlesheet for datamined qurioaugments:
docs.google.com/spreadsheets/d/1FFYv2em4LErylP6_dlzZ7Zt3h76UluzU3f1dpZCeP8w/edit#gid=294126891
A GUIDE HOW TO EDIT IN YOUR ARMOR AUGMENTS (PC HACKERMAN)
th-cam.com/video/h4UJDM2Quo0/w-d-xo.html
NEW UPDATED GUN BUILDS
ELEMENTAL RF LBG TEMPLATE SET (ALL IN ONE)
th-cam.com/video/nnqfSI6jR_s/w-d-xo.html
SPREAD3 LBG
th-cam.com/video/jLWvh-_W6es/w-d-xo.html
RF SHRAPNEL (YES)
th-cam.com/video/Pw3OPqu8Uro/w-d-xo.html
RF PIERCE 2 (100% UNIVERSAL AFFINITY)
th-cam.com/video/i-WWYn1EOI8/w-d-xo.html
Gathering all that data is really impressive. I work with big data and spreadsheets for a living. It really takes a lot of time to record and then interpret what is going on with the data. Thank you to the unsung heroes! ❤️
Thanks for an explanation. Finally i understand. Japanese as always do complicated things.
Thx for the info. Been grinding qurios since last Tuesday and haven’t use any materials waiting for this info.. by the way what happens with the funny comments on your videos. Been following you since world and use to laugh so much on your videos..
Monster Hunter and Spreadsheets = Soulmates
Monster Hunter prepares you better for office jobs than many other things.
This and data-miners
as a wise man once said: "this isn't Monster Hunter. it's Menu Hunter. and Capcom is really banking on you liking this part of the game, or else you'll end up doing zero damage 😂"
No need to thank me Bata! Is always a pleasure to help a friend! ❤
fricking legend
King
Mio padre
I really enjoy this type of content, for some reason is fascinating to understand how the system works, great video Ang c: !
Also it is explain why some high tier armors have mix of melee and range skills. They probably had this mechanics in mind for people to roll skill - in hope to get strong skills to substitued uselles for build skills
Thank you for this, I now understand how the system works. Your explanation is simple yet effective.
Now excuse me while I roll Master Mounter multiple times in my armor pieces
Master mounter? Try various combinations of defence and resistances.
@@GeraltofRivia22 bro ive gotten defense+8 with no other changes of any kind 3 times in a row. and this wasn't a one time thing, it happens pretty frequently and its infuriating.
They should've just allowed you to mathematically slot in and remove skills to sets (Wish a curated system at least). Hell, maybe bringing back the Artian set and make it a "build your own armor" kit.
The % chances for 5 armor pieces to become mega tier are not only impossible in a lifetime, but super easy to cheese for modders as a result.
Modders can legally make the gamebreaker sets, meanwhile regular players or console will have to contend with One in actual 100k chances.
so this is why my augment wouldn't budge past +36 defense, I see. Pretty thorough video, thank you!
Well god like rolls on low armor and you could get -skill three times (-30) then defence +40 twice (40) and def +20 once (10) To get +100 def to one armor piece
The best skill I got so far was having 3 Foray on a lower tier set. Feels like lower tier armors are potentially better than higher tier if you are lucky to get useful skills for your build.
FYI, the game actually mentions this in the tutorial tips; it does straight out confirm that lower tier armors have better chances to roll decent augments. But still, that doesn't relegate the endgame armors into obscurity because of the unique skills like Blood Rite, Bloodlust, etc... and a good number of level 3 and 4 slots by default. Rolling adequate slots on lower tiers is possible but not practical because it usually comes with a hefty cost of both reduced defense/resistances and subtracted skills.
A single lower tier armor defense surpass all my best armor defense with handicraft and that baffles me
This is really awesome to know. I was Qurio crafting the other day and managed to take away normal/rapid up from the kushala helm and I got something I don't remember and I also managed to take away ballistics from the body armour of mizuha X and got another thing I don't remember. There's something interesting that when you augment sometimes the augment you can get will have the color borders with fire/mist moving around! I guess that means it's something like a high roll or really efficient roll.
I got Ammo up on a dereliction Piece and evade extender on the other. Only level 1 of each, but keeping dereliction with these is insane for my rapid fire elemental pierce builds.
i usually dont post much comments on videos i watch but the clarity and the ease you have to make it understandable pushed me to. Thanks a lot for your videos / explanations / work foir your content! You make Monster Hunting much easier !
Nah, I think I’m good. Thank you to everyone who found this stuff, and to you for making the explainer, but this stuff actually makes me not want to play.
Qurio crafting has been so much more fun to using then I thought. balancing it with what I have in talismans and it has been insane, added a whole new dimension to the game. Thanks for the info. It almost seems like I'm stuck in a loop Wirebug comes up often got 2 open Lv 1 slots with +10 defence lost a skill I didn't care about it's been fun to play with and you can make some interesting new sets Guard Up x2 and Defense x 7 on a set that had none of these I can take so much damage now it dose change the way you play.
This is really helpful. I really like your guides because you take examples and go in-depth with it.
As always Thanks for doing these videos, they help a lot with armor building and finding which combination is possible so we can push the sets to their maximum potential.
Good luck and happy hunting.
You mean so the hackerman can push the sets to their maximum potential ;) That max might 3 example with only taking Fire attack away is a 0,00000000000006387% chance
Yeah, i just always roll until i get a slot addition/upgrade or evade extender/crit then i just stop there and start rolling on new pieces.
Finally, now some one gotta figure out the most broken build ever with every dmg boosting skill in existance, or the highest tier defensive build
Yesterday I rolled +73 def on augmentation armor barroth but it still removed 1 skill to do so
this is immensely helpful for understanding how the augmentation works cheers brother and big ups to the data miners for this one too they take a W
notepad on screen is giving me mad early youtube flashbacks
Thanks man! Best tutorial on this I have seen. I finally understand.
Trust Capcom to come up with an even more ridiculous RNG system than loot tables
This is why since world I play MH only on PC. Their RNG system are complete bs.
Then let the same people complain about powercreep because their armors are too OP when they can choose what to augment?? Give me 1 idea to replace this then...
How is this even remotely worse than loot tables?
@@ClassicThermite is as bad as always and that is why you play on PC get what you want and enjoy the game the way that you want to play it then you just wait for the next MH. All my friends left world on PS4 tired of the load times and the shitty drop.
@@vivid8979 just don't have such a mechanic in the first place? The only thing that should ever be random, is talismans. Nothing else. And honestly, screw PC players. I honestly cannot count their speedruns as legit, because most just cheat in god talismans.
This is crazy helpful, thanks for the walkthrough,after seeing this I gotta say I kinda wish we could use the materials to manually modify the skills and stuff, make it hella expensive Idc lol, but being so extremely rng based makes it frustrating to keep rolling nonstop and getting nothing
Thank you for the video! Learning that removing skills can be a good thing definitely helps understand what a good roll is.
The higher rarity armors are a lot more expensive to roll, but you also are less at the mercy of RNG in some ways - low rarity pieces can *theoretically* be extremely strong if you get the right rolls, but many high rarity pieces start with extremely solid slots. Things like Malzeno legs, Sinister Grudge waist, Astalos helm, Silver chest, gold arms etc. are super strong off the bat but can be made even better with decent rolls, which won't take long. Low rarity pieces may have great potential but it's going to take a ton of rolling to actually make good use of that higher budget.
You guys are amazing!
-What is the "budget" reflected in-game? Is that the maximum number of skills I can have, or something else?-
Never mind, the video explained it perfectly once you got to the showcase at around 5:18. The "budget" is effectively how much "armor money" you have with a given piece, but one roll can give you multiple augments which can be reflected as a single stat change in-game. Each roll gives you a set of augments that cost however much, and you can only have seven augments max. So you can't have seven augments that cost 5 if your budget is 20. You can only have four augments that cost 5 in that case, or seven augments that cost 2. Negative augments ADD because they cost negative budget. As shown in the video, Skill -1 costs -10, which is a double negative. You probably explained it earlier but I wasn't paying enough attention.
Sometimes I think half the reason I like MH is that there is math to be practiced.
Thanks for the video and explanation , I was looking for this information
The ceiling for this mechanic upsets me immensely.
I like building fucked up sets, but the level of RNG in augments results in what is effectively the talisman problem but extended to every single piece of armor you own.
If you could only get ONE skill point for a total of 5, that wouldn't be so bad.
Pushing an end game set a little further is one thing.
Being able to add 4-5 extra skills in their ENTIRETY is another.
I also don't like how this reduces the skills on any given armor piece to a mere suggestion lmao
Yeah I was really concerned about the teaser for this system and it's shaped up to be WAY more volatile than I anticipated.
I've always admired MH for having ways to help mitigate RNG with part breaking, capture vs carve, the side systems like meowcenaries, etc so that you can play with intent to get things you want.
This is way more absurd than even the 4U relic gear because it doesn't come on a free piece of armor. You have to take a piece of armor you already crafted and make it a science experiment. If you want to keep a regular armor piece, you have to craft an extra one. I see the value in making the game have replay value, but I don't like the idea of farming endgame for this much variance.
Oops all talismans
@@lvl27_cubone96
I have 6 copies of the Gold Rath helm if you want to feel validated lmao
At this point I feel like crapcom is gonna make final update a gacha where you need to roll whether you have access to the content or not. Lmao... But I very much agree with you that the rng is so damn high that even casinos and lotteries have better odds.
(For context the 1:390billion chance for a god charm means that rolling a charm for every second until 390Billion seconds is geting a god charm every 12500~ years... While winning in the 1:300million Powerball lottery with the same 1 chance every second means winning once every 9.5 years on average)
They came up with something astronomically worse than World's decoration RNG. Then they went even further beyond lmao
basically any gear piece that doesn't have unique / exclusive skills just boil down to budget and can be remolded almost entirely.
So sad that Ibushi and Narwha armors have an entire separate roll table not allowing them to add skills lol.
I'm happy that I got protective polish 1 in one of my pieces, now I can have protective polish 3 with the new decos
Yeah, played with a dude that had Silver Los armor, augmented to lose fire attack x 3. In turn, he got WEX x 2 and a second 4 Slot.
After seeing the 2% chance for losing a skill, and him losing fire attack THRICE, I believe that was an edited armor piece. But goddamn if it wasn't glorious...
So what you are telling me that with about a 0,00000000000006387% Chance that Rathalos piece can get Max Might 3? while only taking away the fire attack :D
remember me when you win lottery i don't mind if you give me 0.0069% earnings
Max Might 3 is just the mini jackpot. If you lose 12 defense as well as losing all your fire attack, you end up at 45 budget and 3 rolls for getting to WEX3
0s
So in summary, let me just mod my armors.🤣
This RNG system they made is just crazy for me.
i wish i can do that on the switch
Damn I thought the jewel farm in World was bad.
the information on Chinese data miner also found that some skills like blood rite and dereliction, and Bloodlust is supposed to be there but my guess is that Capcom not release it yet so for now we can't get it, but fo chain crit you can still get it since i legit saw one and because I'm just too tired with this stupid gacha game i accidentally skip it
Lol I just spent a decent part of the morning googling for this with no luck. I come back to TH-cam and here it is. TY!
Awesome video, bro, thank you and your friends for this information.
I saw this and wanted to try this out and got tetrandon helmet with normal up lv 3 (normally only 2) this helps a lot when it comes to non-meta builds thank you.
Would be better if we just got the budget outright and got to mix and match based on our resources and slots outright and such, would also be better if talismans were like this so instead of looking at a build and being like omg this is possible, I have a chance at it if I re-roll 1000 times, but that's the issue, not guarantee'd at 1000 times, just a small chance
The endgame would then be boiled down to "who is the most creative, and who is good at organizing", because a skill on a talisman might be cheaper to slot in on a Barroth piece, or something random like that. It'd be pretty fun for set building alone, never mind the gameplay results.
@@Idothinkysaurus I'd absolutely love it, for example like some of my builds I only need like an extra slot or two to finish my build and I just can't so then I just have to grind and gamble for a very low chance that I get what I what and it's just so demoralizing
@@lGhostWolfel Exactly! I love making gimmicky sets, and when I think I could make it work and I can't, it does crush me some. I don't want MH to become a chore, but all of the grinding you have to do for exactly what you want turns it into one. I sometimes wish there was a creative mode for armour. The online set builders are good for that itch, but there aren't any good ones for Sunbreak yet, and I think Honey Hunter killed the amazing Iceborne one they had, for some reason. Of course the sets play differently than they read on paper, but it's better than nothing.
@@Idothinkysaurus Use the sunbreak armor set search, you put in the slots of your weapon and charm and it'll calculate if your build is possible or not with the given parameters
So i did some augmenting for storage legs which is 12 poits budget
What i ended up whit was -12 def +2 fire resistance
And +1 weakness exploit
So i got -5 points from def and wbit 12 point budget it out me at 17 points which 2 went for +2 fire resistance and 15 for weakness exploit
Which means if armor has 12 budget it can still get 15 point skill
Me and my gf love your videos man
You are the best ♡
Keep making more vida man you deserver so much more for what you doing for comunity ♡♡♡
The possibilities (and power creep potential) is limitless. Qurious Augmentation can really bring out a truly optimized build with almost 0% body fat. Like you said, Silverlos braces suddenly become crazy good because it can fit 5 offensive skills. Divine Blessing 3 is super cheap at 3 cost each level. You can run the generic attack/affinity boost skills at max level, run some defensive and comfort skills, and even include those unique armor skills that were previously strong to run despite the lack of overall skill count compared to other pieces.
But the RNG for this is ridiculous. As you said, for 1 version of a god-tier Silverlos Braces, you'd need 6 rolls of 2%. The chances of an Attack Boost deco dropping in Iceborne is higher than 2 rolls of 2%, and I've never seen an Attack Boost deco ever (literally, my final endgame set was a fully decked out Fatalis set without a single point of Attack Boost because it pissed me off that much). Talisman RNG was still tolerable as it still introduced a level of RNG, of personalization of armor sets. But having to roll 6 talismans, 5 of which you'd need to recraft EVERY TIME you get a roll that you MIGHT want to keep (even worse if you run different weapons/sets) is just stupid. I can't see myself enjoy this amount of gacha, even casually (which was what I did when it came to rolling for talismans).
This is so helpful, thank you so much Bata! 🤩
This is great to watch in bed, puts you to sleep quicker than the best ASMR sleep sounds channels.
Thank you very much for the Help Sir :) helped me so much!
Ah yes, the numbers. Totally makes sense
From the moment I understood the weakness of my RNG, it disgusted me. I craved the strength and certainty of mods. I aspired to the purity of the blessed speedrunners.
Thanks so much for this. I was so confused with the 7x max and nobody explained what it meant
The chance of removing Fire Attack is less than 2% since that percentage has to compete with removing the other skills you don’t want removed.
well he mean 2% by first time, not in succetion.
you can do the mat of
2% chances to happen 3 times in a roll by the number of convinations...
plus that he gives you back skills you need...
that goes decimal so legit...legit...mmm
alt title: So You Thought Hacker *Charms* Were Crazy? 😅
right?
And that's why more rng is bad for the game. If I had this on PC you bet I'd be inserting legal armours with optimal skills. But since I'm on switch I've got a few decent augments and just have no incentive to keep doing this. Seeing 50 rolls of trash in sucession just feels bad.
There are people who like it (me included) because you have a reason to Grind now. To get your Set optimized.
@@mert4081 I'm not against a grind provided it has direction and purpose, for me that's what's lacking in the current system. I'd quite happily spend hours farming mats that would let me customise armour to be exactly what I want. At the moment, if feels like I spend less than half the time hunting, the rest is admin rolling upgrades to see if any of the pieces can get better than what they have. If they don't you either quit without saving an roll a different armour piece or just accept throwing the mats away, neither hook me in.
@@astartespete
When I played on Switch I got a "3 slot, 1 slot, Attack 3" Talisman and a "3 slot, 1 slot, Rapid Fire 2“ Talisman.
And after about 5k other Talismans I knew that I won’t find anything better.
So in short: This kind of RNG is the most unsatisfying nonsense imaginable.😂
@@mert4081 before this crap rng system I was grinding and learning other weapons which was fun. Now that this system is in, it makes grinding feel more tedious, and tiresome. Grinded to investigation lvl 81 just to unlock 5 star beat them and dropped it now. Hopefully next update will be better and they fix this crap system as well as the talismans.
@@mert4081 It's just not a healthy system. You could spend an entire day grinding, and not make any progress on your gear if you get shit rolls all day. No game should ever do that. If players put time into your game, they should be able to walk away with something at the end of the day.
Thanks, great explainer. Good to know the logic behind these rolls
Hi Ang, I am totally wordless to your beautiful presentation with good sound equipment. This work is really great, of course counting dataminers.
Ok, now I'm glad Monster Hunter isn't an MMO, because I'm sure that they would put that system behind a cash shop re-roll.
I'm gonna a deep learning super computer for this.
Thanks as always, awesome vid , look forward to mo
i am pretty sure having 6 skill roll weather its + or - is impossible, first roll is guaranteed to be def roll, and the 7th roll will be a def + roll. If 6 rows have been filled with mini augments and there's still unspent budget, the system will fill an extra 7th row with a defense+ augment. which basically means even at best u get 5 slots to work with for -/+ skills.
Nicely done bro ! Now I understand, thx for the content
Thank you for the breakdown.
All those "lucky" people with their god charm are about to get some lucky augments i feel lol
You mean the entire PC community is going to PC? Yeah of course we are, why wouldn’t we?
@@simz3192 Aside from the fact it gives you nothing to do in game and makes the endgame of anomaly hunts pointless? I mean yeah i guess if you want to speedrun low tier monsters all day. Have at it.
I'm just waiting for the new excuse because "3 levels of attack barely changes anything" isn't going to be valid anymore. They are a tiny tiny % for a reason.
@@Raptchur We all find enjoyment in different ways. For me personally, I love theory crafting in all games, and can often spend more time in builders/spreadsheets than playing. It's fun to push the limits, and having full access to the crafting system to see how far I can push a variety of builds actually adds MORE playtime for me than it takes away. I still grind away with friends regardless
@@Mr_Mellowz You just contradicted yourself tbh. Because you can theory craft builds without having the augments or skills or whatever. Then you have to try for them... BY PLAYING. I understand what you mean, i'm the same way. But not having any rewards in the game whatsoever just doesn't lend itself to the game's longevity. Anyway you spin it.
@@Raptchur the reward is seeing bigger numbers and faster killtimes
I kinda figured that was happening with removing skills. It feels like you are getting more of the other stuff in that roll but because most people are to focused on the lost skill to notice.
Great video ang!
Thanks to augmentation, I was able to slot in Crit Eye Lvl 5 and Defiance Lvl 5 to my armor set.
I still can't believe how insane Defiance is. For a level 1 jewel that has only 5 levels, you get HG Earplugs, Tremor and Hi Wind Res and Defense Boost Level 5(?) when the monster ins enraged.
I love augmenting high level armors because if you get a good skill on them they overcome all other armor pieces. Sure they all have over -10 defence but I can't stop using my 4-4-1 silver los helmet. Or when I get weakness exploit/chain crit on them.
One finding that i found out while augmenting my armor. So I tried making augmentation without saving on my Gaismagorm waist just to see how's the skill that i might get.
After I end up not getting anything good, i simply reload my save, and just working on other R10 piece (trying to work on silver sol chest for elemental build). Funny thing, the sequence of augmentation that i'm getting is exactly the same like when i'm working on the unsaved Gaismagorm. TL;DR this augmentation process is a bit similar to how charm got in a fixed sequence.
Now we need some meta nerd to figure out the best possible combination of skills and augments to gun for.
This is interesting, I understood everything thank you
PC speedrunners about to be running with all the skills in the game.
yeah I wanted to see what kinda crazy limits I could push with the max god rolls, but honestly, it's not that much better... like, for hitting a 1 in 4 quadrillion on 5 armor pieces, I got like a 10-15% damage bump. Turns out with just a good charm and set building, you can already fit most good skills in the game on there. Almost everyone is just slapping a little extra crit or agitator on, which is meh. The system is actually great for comfort skills
Wait I thought you're bald and wear sunglasses glasses
Amazing Infos !! Thanks a lot !! Now I can feel even worse as a Switch Player ^^ . The rng chances in this game make me wanna quit .....
Don't worry you aren't alone, we can cry together. 😭
Question now is will speed runners mod their amors to get absolutely mathematically optimal armor augments, now that the pool of skills are datamined?
Definitely, for example, HK_MH_OLAY a GS user has a video guide for his set
【MHRSB】VER11刷技 配裝 大劍裝如何傀異強化最好? 告訴你CP值高的平民配裝 大劍 MH RISE sunbreak 怪物獵人破曉
made gold rath arms to a 4-4-2 slot. guess i was very lucky
I've done some tests and it's more like a big pool, where you can find a pre organized mix of skills and stats.
I've tried to not save and do experiment on the same pieces (before unlocking the augmentation system) and it did always the same path. Crafting another piece of the same armor make a different one.
I think it's almost impossible to have 3 skill-and skill+
Attack boost is +15 budget? I saw that on budget 10 (Gold rath armour) once, I ignored it and now realize how rare that was lol. Thanks for the vid.
Phenomenal vid thanks Ang
thanks for explaining
How about the slot upgrade? Does it use your budget?
same! if you look at the table it has a corresponding points alotted to it
thanks for your amazing and quick update 1 content. Any chance you could do an update on your slicing lbg build?
I got Chain Crit +1 and Attack Boost +1 on my Astalos Helm and Lucent Chest piece respectively.
How I did that was, I allowed my Astalos Helm get a Chain Crit -1 then rerolled a lil bit to get Chain Crit +1. It felt amazing getting that skill almost immediately after testing it out.
The problem is it’s tabulated.
So it’s not like you’re rolling chances.
Does this mean if I’m save scumming I should deliberately put my starting point on a terrible roll? Or is it calculating every possible within each pre determined table.
For example regardless of your current roll the table is created? Or is your current roll influencing the table when you roll a new table?
Me: Ah, interesting video. Good to know.
Also me: _proceed to butcher my armor sets_
the system actually makes the armor sets with irrelevant skills on them good
Honestly i've gotten quickload on 2 different rarity 10 pieces for my bowgun sets and that alone makes it WAY more flexible because they have like one lvl 4 slot which i use for ammo up or pierce up and no lvl 1 slots for my recoil down or quickload. Sure a lvl 1 slot would technically be better, but the skill itself has allowed me to use better talismans as well so i'm overall happy with it. At least until they show some pitty and make things like lvl 4 decos for spare shot/quickload/recoil down. Since they already have those for razor sharp/protective polish/grinder i think it's only fair. All bowguns have gotten are TWO seperate lvl 4 deviation decos which is super weird.
You sir just got yourself a subscriber
You need do video about Monster Hunter Rise Augmentations Mods to manually create your own custom sets and bypass the RNG
This was helpful, thank you!
So the rolls are actually predetermined, supposedly from a randomized list that is created when you make a piece of armor. I assume to keep people from save scumming.
Seems like sacrificing defense in order to fit more points for slots and skills will be the way to go. and possibly losing skills on armors that have deadweight skills such as armor that has both blade and gunner skills, losing one of the 2 depending on your build.
The thing about higher rarity armor pieces is that they usually have higher defenses and resistances so you can afford to roll minuses there to increase your budget
it's just far less likely.
🙏spreadsheets + mods, time to make some godlike gears
My 1 in 100 billion talisman is already suspicious enough.😅
I had one of my first silver rathalos greaves it's rolls with -1 redirection (the only bad skill on it) and 2slot -> 4slot + 2slot -> 3slot, apparently -10 budget and then +12+6 for 18/20
So next can we have the video we've all been waiting for?
"Morning routine to get a buttery smooth commentator voice" 😐
Okay, so after hours of testing I've come to the conclusion that this so called datamine spreadsheet calculation is only half the story, and you've only to save scum for an hour to realize there is something else going on behind the scenes.
The system clearly only gives you specific potential skill rolls per armor. It's the only thing that explains why I'm constantly rolling Pierce Up (which is a 15 budget skill, same as critical eye, WEX, CB etc) yet never see any of the other budget 15 skills apart from Masters Touch.
I also never ever see specific skills that I need from the 6 budget skills (relatively easy to roll), yet constantly see defiance and Tremor resistance roll. I also constantly see the same combination of skills roll, like Blight Res and Windroof.
There's something incredibly annoying and fishy under the hood of all this. It's aggravating they can't just employ a total RNG system without shitty quirks.
On the future builds will be god qurios and reallistic qurios?
it’s hard to actually draw the line like that.
Got chain crit and focus on final boss boots in exchange for 1 level of resentment rerolled because I main gs lmao! Was my first reroll too and I've never been so regretful specially after the next 50 rolls I did XD Settled with +1 resentment instead.
When you hit the jackpot like your silver rath example and everyone calls you a cheater 😅
Awesome explanation!
Wa jud ko kasabot kay bolok man ko 😂😂😂😂 daghang salamat ❤
working on a theory craft for a Sol rath augmented set, and I'm a little confused about the Gem slot augments. The slot upgrades, are those an extra lvl 1 for 6 points, an extra (or upgraded to) lvl 2 slot for 12 points, and added (or upgraded to) lvl 3 slot for 18 points. I'm assuming that's case and that you can't get a lvl 1 (6 point) at all if you already have 3 gem slots on the piece? Just want to clarify how those work. Thanks
Honestly, I get how this RNG is really unpopular with people, but I like it. I feel like people are looking at it as "I need to have the absolute strongest gear there is and if that's unreasonable to obtain then it's bad", but I really don't think the system here is meant to be that. I don't think the intention is to have people do that grind. I think that sunbreak is a very fun game to play, but it's also really hard to find motivation to do so if I'm already as powerful as I can be, because there's no carrot on a stick keeping me on that treadmill, so even if I find the journey fun, it *feels* pointless without a destination. So they made one that I know I'm never going to reach, but can get closer and closer to as much as I'd like to try. In other words, you use this system so you can grind, not grind so you can use this system. I'm on PC, but I'm not gonna cheat in this stuff. Not out of some sense of superiority, but because I want something to go back to no matter what, something to chase for the sake of chasing it and having fun on the way there. Speedrunners do kinda get into a pickle with this one, but they've already been cheating the system anyway, and I think that's the plan.
Except, in a game like monster hunter, where you are constantly working towards the next upgrade, you'll reach a point where you can no longer improve your gear with new armour pieces or decorations. At that point your only option is to sink hundreds of hours and thousands of materials into this horrendous lottery system just for a chance to improve your gear a tiny bit.
What this system is meant to be is a time waster until the next title update comes out.
Agree with you on this one, one thing I liked about this system is the build diversity... You build on what you have...
It will only be bad if the lottery system is a NEED/gatekeep to content, which is NOT the case
You still get to enjoy hunting but at the same time, there is this system to spice up gearing or even surprise you... like I got something I think that was good on another so I am now interested in learning that weapon
@@Bonta2101 which is a good thing/time waster right? it's extra to spice things up when all things are done... You hunt with or w/o that chance to improve your gear a bit... I'll take this anytime over not talking to the blacksmith till the next update
@@RaiGamingz Let's just say I was hoping for something with a bit more thought put behind it, instead of just copy pasting the charm melding on armour pieces.
Nah screw this system
Man, having a whole pool just for ibushi/narwa sucks, i tought for once it would be cool and that you could kind of customize it
Not a fan of rng systems usually but this one is alright and I'm actually excited about how far this can go...
Instead of me/people just copy-pasting sets, there will be build diversity... I actually opened the armor builder site to do my own build using the meta as a template and my new decent augments to try and improve it... Usually, since generations, I just copy builds and that's it...
This new update rekindled the excitement on armor building again
Nah screw this system
Thats why i never get attack boost from my CGMagala armor😅
Way ahead of you. But I do need that spreadsheet though. God I love numbers