I think the best way to approach Qurio crafting is to do it a handful of times once you've got a set all settled and move on after getting something decent. The less you obsess over getting the absolute best out of each piece, the better time you'll have with it.
Orrr they could've just let us control the skills. Modders already are doing that. If we could control the skills we'd all be on a level playing field. As it stands now, cheaters are the ones getting to benefit the full potential of the system.
@@CensorShtTube Those Mods are essentially cheating, and only a minority of players on PC use them just like the cheat mods from Iceborne. It’s generally not accepted
@@CensorShtTube Cheaters also get every in game item instantly. If we we want to be on a level playing field why don't they just make every weapon and armor set free to make? Trying to balance around cheaters is a very bad idea.
I think my best roll was on my Archfiend chest: Lose the point of Resentment (which I don't care about), -2 Thunder and -2 Ice resist, but gain three slot upgrades. 3-2-0 slots became 4-3-1.
@@PerfectDarkly JESUS CHRIST! Archfiend legs? I’m noticing a trend here…. A lot of people (my own experience too) I see to get the best out of Archfiend and Malzeno THose have been the 2 armors pieces Ive noticed that I get god like skills or slot upgrades
@@queven6355 There's a lot you can do by ditching throwaway skill points to add slots to endgame gear! I also sacked Dragonheart on the Valstrax arms to make them WEX2, 4-2-1, and only one of the points of Coalescence on the Storge Helm to make that 4-1-1 with some bonus defense. Given how much more useful 4slots got in this update, and the fact we may potentially get even better decos later like Crit Boost or Offensive Guard 2, I'm focusing on augmenting those in wherever I can
PROTIP: here's how slot upgrades works: - if the armor has less than 3 slots for jewels, add a level 1 slot - if the armor already has 3 slots, upgrade the highest tier slot by 1 (so for example a 3-1-1 becomes a 4-1-1) then repeat the process for double or triple slot rolls (they're much rarer, with triple slot upgrade sitting at 0.5%) so if we take ingot greaves as example: they start as 1-1 single slot upgrade makes them 1-1-1 double slot upgrade makes them 2-1-1 triple slot upgrade makes them 3-1-1 so there's no way to get for example a 2-2 ingot greaves! let's take another example, scorned magnamalo fauld: starts as 4-2-1 single up: 4-3-1 double up: 4-4-1 triple up: 4-4-2 PROTIP number 2: the same pool gets the same augments (almost always, except when there's already that skill on the armor) so if you see you get a double slot upgrade on, say, archdemon fauld (which goes from 4-0-0 to 4-1-1) you can reload the save (look for savescum guides for rerolling augments) and put it on lucent narga helm so you go from 3-1-1 to 4-2-1 which is immensely better. same goes for the skills: you can see what skills you get and then decide on which armors to put it on (for example i put foray on golden rathian helm) which makes the system much easier, at least until they patch the savescum as they did for talismans my best roll: grinder +1 and protective polish +1 on rathalos coil X (in exchange of some elem res)
It's not all, some rare skill upgrade can be transform to multi slots upgrade on others same rarity armour, i have do my research since the rerolls method spread, about the slots upgrade is always add lv1 slots have space, if 3 slots occupied then will upgrade the 1st slots till lv4, then if then if there is more upgrade then it will upgrade 2nd slots then 3rd slots, 2 slots armour have their potential too, example 2-2-0 will become 4-2-1 if have 3 upgrade.
@@awesomesauce5974 since it starts as a 3-1-0 you need a triple slot upgrade to get 4-2-1. Those are really rare (0.5%) and budget heavy so it's gonna probably roll with a -skill too or huge defense loss
So far the best augment I’ve got is plus one decoration slot and critical boost with a minus of 20 defense on the Luna Geon helmet I also got critical element with no drawbacks on the Inga grieves
My best is Jaggi Arms: +1 Crit Eye and slot upgrade to 2-1-1, making it effectively a 5-point armor piece. I got an Ingot pants slot upgrade to 2-1-1 with some throwaway 1 slot skills, so currently I'm trying to roll Ingot pants to have 2-1-1 and +1 in some good skill. Also less impressive but something I like is that I got Spiribird Call and Fortify on Malzeno greaves. Nothing mindblowing but I was already using the Malzeno greaves for all of my comfy hunts for the +2 Blood Rite, and Spiribird Call/Fortify are maximum comfy skills which synergize well with the piece as a whole.
For me, I like the idea of the crafting system. It means everyone will have a unique setup and copy paste builds won't be much of a thing finally. Also part of why I'm glad I'm on Switch and not PC as the mod scene has already started which ruins the experience of the game. The idea of working with what you have at your hands is the core experience of old monster hunter games. Just instead of gathering resources for your hunts, you're gathering augmentations to craft your ultimate armor set with what the rolls allow for you. It's great for longevity of play but above all, it isn't required to progress through the game.
I got my Malzeno greaves lose attack boost but with that, I gained a 4 slot. So now I have two level 4 slots! Which is not too bad as it's more flexible than the fixed attack boost. I had to lose a lot of defense though.
after many rerolls, i got additional: - 3 new slot 1 - upgrade 1 slot 3 -> 4 - constitution 1 - chain crit 1 (didn't knew this was possible) Across 5 pieces
It’s a trade off type of thing Let’s just say for example your armor piece is valued at 10 points. There’s a skill that you want thats 15 Now you cant get that because you only have 10 points BUT if you (or in this can RNG) sacrifice some defense, resistance, or even a skill we will value your new piece of armor at 15 so you can now get that skill. So he’s saying with each augment your armor piece has a chance to either depreciate in value or appreciate in value depending on what is being acquired or sacrificed Hopefully that kinda makes sense
Wait, there's something that I'm missing: the Budget check happens when rolling and is based on the current roll or the current status the Equipment is in? Because if the check is on the current staturs, it makes sense we can have "totally bad rolls" with no upsides but just downsides, as this increase the budget for the next roll; If instead the budget is checked during the roll, I can't explain why we can have just downsides rolls. I mean, won't the system try to spend all the surpluss budget it gained?
I already used my rerolls method to get my 5 body part have at least 10 Lv4 slots in total, some part even get 4-4-3 slots, i have to make more before Capcom patch it on next update 😸
People who are looking for a good powerful + defensive armor should look into mixing the Malzeno and Scorned Magnamalo armor. You just have to add defense boost gems to the Scorned pieces, but overall it's a good mixed set to gain power + defense. And it's still possible to get all of blood rite as well.
So far I've got: Malzeno helm. Wirebug whisperer 2=>3. Def +1. Ice Res +2. Malzeno waist. Crit boost 1. Def -10. Bazelgeuse arms. Chain crit 1. 1 x 1 slot, Def -12. All in all, not bad I think.
I’ve actually rolled some really OP attack oriented skills, but lost so much defense I almost get one-shot by late game monsters and continuously have to go heal So be careful with losing defense, even if you get super strong…
On the contrary I went with a Baroth piece to upgrade and got more slots, the already decent skills it has and also +50 DEF basically, so you I was happy as hell since I play all the game going for spiritbirds exactly to not be 1HKO by end game monsters.
I’m a gunner main. My best rolls have been- Storge/arc greaves got 1 chain crit Channeler/utshushi true helm got 1 ammo up Rakna coil got 1 spread up Also I keep getting reload and recoil on random pieces I use
My best augment so far is Guard Up 1 on Rhenoplos bracer. Considering I play a ton of GL, I'd say it's a good roll as I don't want to slot that it but comes in handy sometimes. Oh and that being the only time I have engaged in this system lol.
@@queven6355 like you can keep a certain augmentation while you roll for others via locking (this is used for talismans which keep them from accidentally being sold or used for talisman farming)
@@hematite7637 I thought thats what you were trying to say. If it was like that…. My god! Lol But life cant EVER be that easy…. Especially when you know these people love their RNG lol
The downside of this function is how they treated narwa and ibushi armor... They should have allow it to gain new skills and can benefit with soul skills... It would be interesting and powerful. The current set is like close to useless the only upside in the set is the rampage deco that gives affinity/def boost per piece
they can only gain defence or new slots which is incredibly sad... managed to turn a 2-0-0 into a 3-1-1 which yeah its super useful but they still did those two so dirty...
Yeah plus they didn't get a bonus upgrade like first time plus that's my old Favorite farming armor that I use with 3 slot good luck to get tones of rare and ultra rare items some I even carved out of monsters and tails and broken parts I still remember that time I got 2 wyvern gems and 3 ruby's or 4 it's been a long time since now I have no need to farm
I don't think I'll be engaging with this system, and I think it actually needs to be removed and never thought about again for future MH games. This kind of system is meant for games like Diablo or Destiny or Borderlands, where all loot is random and you get TONS and TONS of excess resources that don't require a lot of RNG to get more of, so you're trying to make good loot great or great loot perfect and you get tons of loot to keep trying with and a basically bottomless bag of resources. This system just seems like a way to destroy a perfectly good piece of armor trying to make it better and then needing mats (Good luck getting a Mantle or Lash! - Desire Sensor) to undo the crap the RNG gave you. Not every game needs an infinite "try for the absolutely perfect gear set" endgame. In fact it's good if the game is just designed to end after a set point. If they want to make builds in MH interesting again, they need to either bring back Negative Skills OR significantly - SIGNIFICANTLY - cut Hunter power levels down by like 50% or 60%.
Exactly, this system actually made the game worse. Only cheaters get to use its full potential. Cheaters and speed runners aren't the only ones who want to mix-max. The system would be amazing, if we got to pick the skills personally.
To all the people who said that mhr rng is better than mhw rng. I present to you. This bullshit. I would honestly rather farm for jewels by doing quests, than have to deal with this layer on layer rng. First was charms/talismans, now this. Yeah naw. I'm modding this.
To be honest his system seems like no fun at all. I'll likely not use it or just try to get an extra deco slot like many have suggested. Builds are already OP as it is, this seems like diminishing (fun) returns.
well havent dabbled in augemnts so far but dumped all my pudding in melding since scumming got now patched and got a rapid morph 2 speed sharpening 1 321 charm which isnt half bad
I dont mind it. Especially when you get a good 2 or 3 slot skill. I was able to sacrifice defense for better skills and then slot in defense boost 7 to compensate for the sacrificed defense/resistances
@@nachtjager6689 Defense boost +7 also added like a ridiculous amount to your resistances so no biggie and then I’ve also been able to slot in defiance into some sets and its just overkill
The way I see if is that with each augment your armor piece has a chance to either depreciate or appreciate in value. Now with depreciation (removal of unwanted skills or negative defense/resistance) that does not always mean that you shouldn’t go with it. Say you got rid of something like Handicraft but youre a gunner. You dont need handicraft so in this case the “depreciated” armor has a higher chance to roll a better augment. So if you get one thats negative a lot in defense/resistance or gets rid of an unwanted skill…. GO WITH IT! You’ll have a higher chance of rolling a better skill(s) If your item happens to get a decent skill then its appreciation value goes down since it already has a good skill (appreciation goes up for you cuz its a damn good feeling when you get a skill you really wanted) but if for whatever reason you want to change it later along the line or say you get that skill on another augmented armor and want to change this one, you now run the risk of running low grade skills because its has little appreciation value to it. My advice…. Go with strong armor pieces and scum roll until you either get a good 2 slot or 3 slot skill or some slots added with no real negative adverse effects. I got an Astalos Helm with Weakness Exploit, -10 defense, +1 fire. Didn’t take away anything other than some defense and I was able to slot in Defense boost 7 with that to compensate for the defense lost for weakness exploit
@@astartespete you can reset tables. Ive tested it out almost all weekend but you can change it. So what I did is I augments the Archfiend torso. It took away one point in resentment and all the points went to defense. Saved the game. Rolled again and got another trash roll.. Reset the game without savings. Changed the table chart and in the next couple rolls I got critical eye +1 and an upgrade to one of my slots. But the first roll I did in the new table was different from the last roll I did after the bad roll. You can manipulate it in a way
I'm hoping to get an extra rare gold rathian skill with some other abilities also the same for silver rathalos so I can use both armors with both of there skills to the max of what they can do
My best so far I think is losing a fire attack on the silver rath chest piece and getting its slots upgraded to 4-4-2. I also got rid of dragon heart on some vaalstrax pieces for a 2 and 1 slot. Ridiculous. Imagine if we could pick what we get. Or at least pick what stat we want to decrease.
My best rolls were: Astalos Helm: The 4/2/1 slots were upgraded to 4/4/1. I also gained 1 level of Wide-Range, lost 1 Defense, 2 Water Resistance and 3 Ice Resistance. Sinister Grudge Tassets: The 4/2/1 slots were upgraded to 4/4/2. Losses were -16 Defense, -3 Dragon Resistance and the 1 level of Coalescence it came with by default.
Quick tip because i'm apparently too slow to understand this much: let's say i put an augmentation on my armor. Then i roll again. Which power budget is taken into account by the new roll? Just the remaining point? The initial total potential? Even more, if i want to find something "bigger" then my initial budget do i need to look for a negative roll, save it AND THEN roll again or i can simply find an awesome roll with some negative effects to balance the upgrade?
Too bad every time I get a negative skill, the skill I lose is pretty much the reason I wear the armor in the first place (i.e. Handicraft, Bloodlust, Blood Rite, etc.), and I never gain anything good in its place (Paralysis Attack? Master Mounter? What a ripoff!).
I love this stuff. I got a Silver Solmail that upgraded the 4-3-1 to 4-4-2 and gave Master Mounter for -20 defense. But I'm just gambling. I don't care for the details.
There are trade offs Lackluster armors have a higher chance of being able to acquire far more skills at the cost of defense AND also more RNG Rarity 10 armor has less points so you will need to try and sacrificed some unwanted armor skills or points to try and make room for an even better one
Looking at how the rolls work, it seems like Teostra's Helm is one of the best pieces to get invested in. The armor piece is already crazy, and getting +1 in 2 slots is not a crazy roll, but will make the armor piece absolutely insane, and given that it has 3 lvl 1 slots it doesn't matter where you get the deco upgrade roll. I got a roll on an armor piece with original slotting of 4-3-1 and got a slot upgrade +1 on the second slot, 4-4-1 is not as good as 4-3-2, this second layer of luck is not going to affect Teostra's 1-1-1 helm
PSA: augment rolls are totally independent and not influenced by a previous roll. There is no benefit to saving a bad roll. Best way I've found is to turn off auto save and save manually save before rolling. Start by rolling your highest rarity armour, if nothing good comes out note how many rolls you did and then quit to menu without saving. Try again with you next highest rarity armour, save if you get a good one, quit without saving once you hit the same number of rolls you did previously if not. If you roll nothing good at all on any rarity you need to manually advance the seed. Do this by crafting a low rarity armour piece and rolling augments the number of time you noted. Now save, and you can repeat the process starting at highest rarity and you will have new results at all levels.
After 237 rolls on my archfiend set, I got basically what is a god set for me. Head got +5 Def and Defiance Chest got +7 def, 1 slot, spiribird call, -3 fire res, -1 ice res Arms got +3 def, 1 slot, flinch free, -1 fire res Waist got +1 def, 1 slot, slugger, -3 dragon res Legs got a god roll, Defiance, Offensive Guard, +2 Dragon res, -6 defense, -3 water res. Using decorations and my Evade window 3, Recovery up 3, 3-2-1 Charm and the Royal Order's Sword+ I get these skills. Resentment 5, Evade Window 5, Defiance 5, Critical Boost 3, Weakness Exploit 3, Offensive Guard 3, Slugger 3, Recovery up 3, Stun res 3, Flinch Free 3, Dereliction 3, Bladescale Hone 3, Chain Crit 3, Spiribird's Call 1 and Quickbreath 1. I was aiming for Defiance and Slugger. Offensive guard, Flinch Free and Spiribird call were icing on top for this. I do wish I had gotten mushroomancer instead of offensive guard though.
For my Lbg builds I got a triple slot upgrade for my Kaiser crown chain crit plus evade extender on my shagaru legs and weakness exploit on all the other peices
My advice to non modders is, ignore high tier skills, pretend like they don't exist. You're not going to see them except for veeeeery rarely. Aim instead for deco slot upgrades and low to mid tier utility skills. Slots are very versatile and relative to the penalties you'll most likely get from augmenting WEX etc. they have basically no downsides. Utility skills are more likely to occur with deco slot upgrades. So if you get 2 - 3 deco slot upgrades and a useful utility skill for that weapon. It's time to move on to the next piece of armor because the chances of getting something better are minuscule. This is insight gained from spending about 3-4 hours augmenting with a mountain of mats. Don't waste your time sitting in menus when you could be playing the game. Or heck, don't waste time sitting in menus when you could be working and saving up to buy a pc so you can use mods and skip this stupid time waste of a system all together.
In terms of the budget no, each roll is independent of any previous one. New roles always start with the base armour stats and roll augments from that.
Do you lose the budget between 2 tries? Like i have a budget of 20, but I roll for 18. Is the next time i roll go back to 20pt, or is it "screwed" and from now on can only get 18 max?
Seems like a huge waste of materials for mostly crap skills I'd never use. Luckily I only use 3 skills and one weapon type so no point to waste time on this
Orrr they could've just let us control the skills. Modders already are doing that. If we could control the skills we'd all be on a level playing field. As it stands now, cheaters are the ones getting to benefit the full potential of the system.
Lol its a trade of system Let’s just for example use this Your armor piece is valued at 10 points but can have a total of 20. There’s a skill you want but its 15 points. At the value right now you do not have enough to get that skill since your item is valued at 10 and the skill is valued at 15. Hoping RNG is in your favor you’d hope that one of the augments rolls takes away just enough points (skill, defense, resistance, slot) in exchange for that skill you want. My Malzeno Mail was valued at 14 points. I augmented it and it took away -6 defense (which is 3 points), so now my Mazleno Mail is valued at 17 because of the negative defense (there’s another video that explains how much points one gains if a certain amount of defense or resistance is taken away). Critical Boost is a S tier grade skill and cost 15 points Essentially the RNG gods looked down upon my desperate ass and gave me a GREAT SKILL with little to no drawback _______________________________________________________________________________________________________ Now where it gets complicated is when you have an augmented an armor for less to gain more. I purposely took a augment roll that just took away a skill i didnt use and just gave me a one slot. The reason why i kept it is because when they take skills away it add s 10 points to your value. So you can essentially keep that augment to increase your chance of rolling a high value skill or adding more skills/features to compensate for the lost points You can essentially get an item with little no no defense but can get like a +1 in weakness exploit, critical boost, and offensive guard on the same augment CHances are LOW but its plausible
@@queven6355 can I reset the game to get new upgrades if they don't satisfy me ? I just did not do that many afflicted quests, I don't want to lost all of my items And let's have what I just did as an example, I'll probably understand it better If I have the armor piece So it's Almudron helmet I lose 2 in thunder res, and 1 level for rapid morph, and I get +39 def, and +2 dragon res, what happens ?
@@Suirioujin Yes you can. There is a augment re-roll method similar to the old talisman method. Still a tedious process but EONS BETTER thanks talisman farming/re-rolling. Ill find the video and link it for you. Although I would watch a coupe to fully understand how to do it. Once you get the the hang of it you can even manipulate which armor pieces get the skill or addition you want. For example there was one roll I did that gave me a huge boost in slots. It upgraded my armor from a 2-1 -1 to a 3-2-1. I loved it but and accidentally quit without savings. Tried it again and this time I did it on my Archiend chest piece and it upgrades the slots from 3-2-1 to 4-3-1. So once you mess around with it long enough and you understand when the rolls come you can literally manipulate it to the perfect skill you want. So with that armor piece it really depends but I would honestly reset it. I’m not sure what weapon you use but if your set does require rapid morph then you just lost out on one point of a great 2 slot skill and essential for Switch Axe or Charge Blade builds. On top of it it added a bunch of defense so chances are youre not gonna get an extremely good roll for a bit. I would honestly just reset or just use that as an experiment piece. That’s another thing i did, I used one armor piece and experimented with it for hours. SO thats probably why I get this so much now
@@queven6355 yeah I know the -1 for rapid morph is bad, I'm indeed using SA, it's been multiple years since I last used it, wanted to play it in Sunbreak, and not disappointed
So it will ALWAYS be the same patern that happen to every armour ? I mean there is like a defined list thing of what happens every roll, and if I upgrade 1 time any armour, it will "uptade" this list and no other armour will have this roll ?
I think the best way to approach Qurio crafting is to do it a handful of times once you've got a set all settled and move on after getting something decent. The less you obsess over getting the absolute best out of each piece, the better time you'll have with it.
Orrr they could've just let us control the skills. Modders already are doing that. If we could control the skills we'd all be on a level playing field. As it stands now, cheaters are the ones getting to benefit the full potential of the system.
@@CensorShtTube
Those Mods are essentially cheating, and only a minority of players on PC use them just like the cheat mods from Iceborne. It’s generally not accepted
Just go for slots
Usuallyi just do it till I find a skill that makes me think "hmm this could be a fun addition"
@@CensorShtTube Cheaters also get every in game item instantly. If we we want to be on a level playing field why don't they just make every weapon and armor set free to make? Trying to balance around cheaters is a very bad idea.
I think my best roll was on my Archfiend chest: Lose the point of Resentment (which I don't care about), -2 Thunder and -2 Ice resist, but gain three slot upgrades. 3-2-0 slots became 4-3-1.
DUDE! I got this same roll yesterday! SOOOOO FREAKING HYPED!
Also got an Astalos Helm with -10 defense, +1 fire resistance, and Weakness Exploit
Got this exact same roll too lmao
I grinded out a similar upgrade for the boots. Got rid of Resentment, kept the one point of Dereliction, and got 4-4-2 slots to pair with it
@@PerfectDarkly JESUS CHRIST! Archfiend legs?
I’m noticing a trend here…. A lot of people (my own experience too) I see to get the best out of Archfiend and Malzeno
THose have been the 2 armors pieces Ive noticed that I get god like skills or slot upgrades
@@queven6355 There's a lot you can do by ditching throwaway skill points to add slots to endgame gear! I also sacked Dragonheart on the Valstrax arms to make them WEX2, 4-2-1, and only one of the points of Coalescence on the Storge Helm to make that 4-1-1 with some bonus defense. Given how much more useful 4slots got in this update, and the fact we may potentially get even better decos later like Crit Boost or Offensive Guard 2, I'm focusing on augmenting those in wherever I can
PROTIP: here's how slot upgrades works:
- if the armor has less than 3 slots for jewels, add a level 1 slot
- if the armor already has 3 slots, upgrade the highest tier slot by 1 (so for example a 3-1-1 becomes a 4-1-1)
then repeat the process for double or triple slot rolls (they're much rarer, with triple slot upgrade sitting at 0.5%)
so if we take ingot greaves as example:
they start as 1-1
single slot upgrade makes them 1-1-1
double slot upgrade makes them 2-1-1
triple slot upgrade makes them 3-1-1
so there's no way to get for example a 2-2 ingot greaves!
let's take another example, scorned magnamalo fauld:
starts as 4-2-1
single up: 4-3-1
double up: 4-4-1
triple up: 4-4-2
PROTIP number 2:
the same pool gets the same augments (almost always, except when there's already that skill on the armor)
so if you see you get a double slot upgrade on, say, archdemon fauld (which goes from 4-0-0 to 4-1-1) you can reload the save (look for savescum guides for rerolling augments) and put it on lucent narga helm so you go from 3-1-1 to 4-2-1 which is immensely better. same goes for the skills: you can see what skills you get and then decide on which armors to put it on (for example i put foray on golden rathian helm) which makes the system much easier, at least until they patch the savescum as they did for talismans
my best roll: grinder +1 and protective polish +1 on rathalos coil X (in exchange of some elem res)
It's not all, some rare skill upgrade can be transform to multi slots upgrade on others same rarity armour, i have do my research since the rerolls method spread, about the slots upgrade is always add lv1 slots have space, if 3 slots occupied then will upgrade the 1st slots till lv4, then if then if there is more upgrade then it will upgrade 2nd slots then 3rd slots, 2 slots armour have their potential too, example 2-2-0 will become 4-2-1 if have 3 upgrade.
@@NeoScopeLeo that's what I wrote too, nice to have more evidence
So if i wanted to get a 4-2-1 slots on my Lucent Narga chest piece. How would i go about doing that?
@@awesomesauce5974 since it starts as a 3-1-0 you need a triple slot upgrade to get 4-2-1. Those are really rare (0.5%) and budget heavy so it's gonna probably roll with a -skill too or huge defense loss
Shame 3 slots suck. It'd be much better to get a 2-2-1 than a 3-1-1.
So far the best augment I’ve got is plus one decoration slot and critical boost with a minus of 20 defense on the Luna Geon helmet I also got critical element with no drawbacks on the Inga grieves
My level 2 slot of my Gold Rath gloves upgraded to level 4 for losing 11 defence, that's the best augment I have gotten atm
An acceptable trade id say
I got the same only I got 8 bonus defence and lost crit boost
My best is Jaggi Arms: +1 Crit Eye and slot upgrade to 2-1-1, making it effectively a 5-point armor piece. I got an Ingot pants slot upgrade to 2-1-1 with some throwaway 1 slot skills, so currently I'm trying to roll Ingot pants to have 2-1-1 and +1 in some good skill.
Also less impressive but something I like is that I got Spiribird Call and Fortify on Malzeno greaves. Nothing mindblowing but I was already using the Malzeno greaves for all of my comfy hunts for the +2 Blood Rite, and Spiribird Call/Fortify are maximum comfy skills which synergize well with the piece as a whole.
I just got to this part, this is amazing timing. Thanks for another great video !
I'm a DB main and got a roll of Good Luck 1 and extra slot on my lunagaron helm, a staple for the class. Great for grinding sets
Yeah i probably will not even bother with curios armor crafting at this point. Too much of a chore to deal with the RNG aspect.
Agreed, and for what? To break an already good set? Capcom should just add more well balanced armor to choose from IMO.
For me, I like the idea of the crafting system. It means everyone will have a unique setup and copy paste builds won't be much of a thing finally. Also part of why I'm glad I'm on Switch and not PC as the mod scene has already started which ruins the experience of the game. The idea of working with what you have at your hands is the core experience of old monster hunter games. Just instead of gathering resources for your hunts, you're gathering augmentations to craft your ultimate armor set with what the rolls allow for you. It's great for longevity of play but above all, it isn't required to progress through the game.
I'm not a fan of the system but I basically use it to increase my defence points and maybe take the extra deco slot
Yeah; trying to do anything else is too frustrating
I got my Malzeno greaves lose attack boost but with that, I gained a 4 slot. So now I have two level 4 slots! Which is not too bad as it's more flexible than the fixed attack boost. I had to lose a lot of defense though.
after many rerolls, i got additional:
- 3 new slot 1
- upgrade 1 slot 3 -> 4
- constitution 1
- chain crit 1 (didn't knew this was possible)
Across 5 pieces
Imma have to keep watching this a couple of times to understand. Lol good video!!!
It’s a trade off type of thing
Let’s just say for example your armor piece is valued at 10 points.
There’s a skill that you want thats 15
Now you cant get that because you only have 10 points BUT if you (or in this can RNG) sacrifice some defense, resistance, or even a skill we will value your new piece of armor at 15 so you can now get that skill.
So he’s saying with each augment your armor piece has a chance to either depreciate in value or appreciate in value depending on what is being acquired or sacrificed
Hopefully that kinda makes sense
Got the fancy border on my Gargwa Mask X roll tonight, giving +3 def, +4 fire res, Spiribird's Call, and increased its Good Luck 2 to Good Luck 3
Wait, there's something that I'm missing:
the Budget check happens when rolling and is based on the current roll or the current status the Equipment is in?
Because if the check is on the current staturs, it makes sense we can have "totally bad rolls" with no upsides but just downsides, as this increase the budget for the next roll;
If instead the budget is checked during the roll, I can't explain why we can have just downsides rolls. I mean, won't the system try to spend all the surpluss budget it gained?
As a gunner it's a win for me....attack on all sets, slots upgraded skill lost but hey at what cost defense and points.
I already used my rerolls method to get my 5 body part have at least 10 Lv4 slots in total, some part even get 4-4-3 slots, i have to make more before Capcom patch it on next update 😸
People who are looking for a good powerful + defensive armor should look into mixing the Malzeno and Scorned Magnamalo armor. You just have to add defense boost gems to the Scorned pieces, but overall it's a good mixed set to gain power + defense. And it's still possible to get all of blood rite as well.
So far I've got:
Malzeno helm.
Wirebug whisperer 2=>3.
Def +1. Ice Res +2.
Malzeno waist.
Crit boost 1.
Def -10.
Bazelgeuse arms.
Chain crit 1.
1 x 1 slot, Def -12.
All in all, not bad I think.
I’ve actually rolled some really OP attack oriented skills, but lost so much defense I almost get one-shot by late game monsters and continuously have to go heal
So be careful with losing defense, even if you get super strong…
On the contrary I went with a Baroth piece to upgrade and got more slots, the already decent skills it has and also +50 DEF basically, so you I was happy as hell since I play all the game going for spiritbirds exactly to not be 1HKO by end game monsters.
I’m a gunner main. My best rolls have been-
Storge/arc greaves got 1 chain crit
Channeler/utshushi true helm got 1 ammo up
Rakna coil got 1 spread up
Also I keep getting reload and recoil on random pieces I use
It's been mostly defense increase along with Fortify and Spiribirds Call. I'm still adjusting it to evolve my set.
The armor augments are definitely far too all over the place to bother with.
Also it isn't really useful since you can get great builds in a normal way
My best augment so far is Guard Up 1 on Rhenoplos bracer. Considering I play a ton of GL, I'd say it's a good roll as I don't want to slot that it but comes in handy sometimes. Oh and that being the only time I have engaged in this system lol.
I wish they at least gave you to option to lock the augmentations on the armour like certain skills or deco slots for example
What do you mean?
@@queven6355 like you can keep a certain augmentation while you roll for others via locking (this is used for talismans which keep them from accidentally being sold or used for talisman farming)
@@hematite7637 I thought thats what you were trying to say. If it was like that…. My god! Lol
But life cant EVER be that easy…. Especially when you know these people love their RNG lol
My best roll was the first roll into my sinister grudge tassets. Replaced coalescence with lvl 1 burst for all my elemental builds
Malzeno chest piece; -6 Defence +1 Attack Boost. Feels good man.
For my spread LBG set, I got spread-up on two armor pieces. Plus more decoration slots.
Got +1 extra attack on the ingot legs, so they are now 3atk/2crit. Lunagaron helm got 1 chain crit, which is also kinda nice
Mine was Malzano greaves lost 1 point in blight resist and instead of 4-1-1 i got a 4-4-2
I've gotten skills that completed my build in exchange of my defense and resistance being even more tofu than ever.
Got a Handicraft and no negatives on each of my Nargacuga pieces and was super exited, then looked at Lucent's innate skills...
Rakna Kadaki helm with tune up augmented to max is the best for whatever bowgun build you got or not depending.
The downside of this function is how they treated narwa and ibushi armor... They should have allow it to gain new skills and can benefit with soul skills... It would be interesting and powerful. The current set is like close to useless the only upside in the set is the rampage deco that gives affinity/def boost per piece
they can only gain defence or new slots which is incredibly sad... managed to turn a 2-0-0 into a 3-1-1 which yeah its super useful but they still did those two so dirty...
@@LUPITHE0NZ yeah still hopeful to update 2 and 3
Yeah plus they didn't get a bonus upgrade like first time plus that's my old
Favorite farming armor that I use with 3 slot good luck to get tones of rare and ultra rare items some I even carved out of monsters and tails and broken parts I still remember that time I got 2 wyvern gems and 3 ruby's or 4 it's been a long time since now I have no need to farm
Yeah I would recommend it it's a very handy combo especially with the dango skill fortune calling
I don't think I'll be engaging with this system, and I think it actually needs to be removed and never thought about again for future MH games.
This kind of system is meant for games like Diablo or Destiny or Borderlands, where all loot is random and you get TONS and TONS of excess resources that don't require a lot of RNG to get more of, so you're trying to make good loot great or great loot perfect and you get tons of loot to keep trying with and a basically bottomless bag of resources. This system just seems like a way to destroy a perfectly good piece of armor trying to make it better and then needing mats (Good luck getting a Mantle or Lash! - Desire Sensor) to undo the crap the RNG gave you.
Not every game needs an infinite "try for the absolutely perfect gear set" endgame. In fact it's good if the game is just designed to end after a set point.
If they want to make builds in MH interesting again, they need to either bring back Negative Skills OR significantly - SIGNIFICANTLY - cut Hunter power levels down by like 50% or 60%.
Exactly, this system actually made the game worse. Only cheaters get to use its full potential. Cheaters and speed runners aren't the only ones who want to mix-max. The system would be amazing, if we got to pick the skills personally.
@@CensorShtTube yeh, an just some skills, or minor skills, like quick sharpening... its useful, but not mandatory.
To all the people who said that mhr rng is better than mhw rng. I present to you. This bullshit. I would honestly rather farm for jewels by doing quests, than have to deal with this layer on layer rng. First was charms/talismans, now this. Yeah naw. I'm modding this.
To be honest his system seems like no fun at all. I'll likely not use it or just try to get an extra deco slot like many have suggested. Builds are already OP as it is, this seems like diminishing (fun) returns.
I augmented the ingot legs and it took one of crit eye but chance the slots for a 4 a 2 and a 1 slot
wait, so it changed the existing single slots to a 4 and a 2, and then added a 1?
They're basically begging the player to use mods
well havent dabbled in augemnts so far but dumped all my pudding in melding since scumming got now patched and got a rapid morph 2 speed sharpening 1 321 charm which isnt half bad
the pain of getting a good skill but a large chunk of def and resist, yet satisfying at the same time
I dont mind it. Especially when you get a good 2 or 3 slot skill.
I was able to sacrifice defense for better skills and then slot in defense boost 7 to compensate for the sacrificed defense/resistances
@@queven6355 yeah not to mention dango can help a lot aswell, mostly resistances
@@nachtjager6689 Defense boost +7 also added like a ridiculous amount to your resistances so no biggie and then I’ve also been able to slot in defiance into some sets and its just overkill
I have watched this 3 times... I am still confuse
The way I see if is that with each augment your armor piece has a chance to either depreciate or appreciate in value.
Now with depreciation (removal of unwanted skills or negative defense/resistance) that does not always mean that you shouldn’t go with it. Say you got rid of something like Handicraft but youre a gunner. You dont need handicraft so in this case the “depreciated” armor has a higher chance to roll a better augment.
So if you get one thats negative a lot in defense/resistance or gets rid of an unwanted skill…. GO WITH IT! You’ll have a higher chance of rolling a better skill(s)
If your item happens to get a decent skill then its appreciation value goes down since it already has a good skill (appreciation goes up for you cuz its a damn good feeling when you get a skill you really wanted) but if for whatever reason you want to change it later along the line or say you get that skill on another augmented armor and want to change this one, you now run the risk of running low grade skills because its has little appreciation value to it.
My advice…. Go with strong armor pieces and scum roll until you either get a good 2 slot or 3 slot skill or some slots added with no real negative adverse effects.
I got an Astalos Helm with Weakness Exploit, -10 defense, +1 fire.
Didn’t take away anything other than some defense and I was able to slot in Defense boost 7 with that to compensate for the defense lost for weakness exploit
Each roll is independent, so getting a minus skill on one roll does not affect the next roll, only the current roll. It's pointless saving a bad roll.
@@astartespete you can reset tables. Ive tested it out almost all weekend but you can change it. So what I did is I augments the Archfiend torso. It took away one point in resentment and all the points went to defense. Saved the game. Rolled again and got another trash roll.. Reset the game without savings. Changed the table chart and in the next couple rolls I got critical eye +1 and an upgrade to one of my slots.
But the first roll I did in the new table was different from the last roll I did after the bad roll. You can manipulate it in a way
I'm hoping to get an extra rare gold rathian skill with some other abilities also the same for silver rathalos so I can use both armors with both of there skills to the max of what they can do
I need to look this over more, I just rolled until I got slots
My brain after this video >
well narwa and Ibushi are confirmed to not get skills big sad but makes sense
Malzeno Helm: -11 def, -3 fire res, +4 draco res, Chain Crit +1
My best so far I think is losing a fire attack on the silver rath chest piece and getting its slots upgraded to 4-4-2. I also got rid of dragon heart on some vaalstrax pieces for a 2 and 1 slot. Ridiculous. Imagine if we could pick what we get.
Or at least pick what stat we want to decrease.
My best rolls were:
Astalos Helm: The 4/2/1 slots were upgraded to 4/4/1. I also gained 1 level of Wide-Range, lost 1 Defense, 2 Water Resistance and 3 Ice Resistance.
Sinister Grudge Tassets: The 4/2/1 slots were upgraded to 4/4/2. Losses were -16 Defense, -3 Dragon Resistance and the 1 level of Coalescence it came with by default.
Quick tip because i'm apparently too slow to understand this much: let's say i put an augmentation on my armor. Then i roll again. Which power budget is taken into account by the new roll? Just the remaining point? The initial total potential? Even more, if i want to find something "bigger" then my initial budget do i need to look for a negative roll, save it AND THEN roll again or i can simply find an awesome roll with some negative effects to balance the upgrade?
Too bad every time I get a negative skill, the skill I lose is pretty much the reason I wear the armor in the first place (i.e. Handicraft, Bloodlust, Blood Rite, etc.), and I never gain anything good in its place (Paralysis Attack? Master Mounter? What a ripoff!).
My best roll has been +1 weakness exploit on my archfiend chest with -12 defense which isn’t even a big deal
I love this stuff. I got a Silver Solmail that upgraded the 4-3-1 to 4-4-2 and gave Master Mounter for -20 defense.
But I'm just gambling. I don't care for the details.
It sounds like a way to make lackluster armor compete with the better armor.
There are trade offs
Lackluster armors have a higher chance of being able to acquire far more skills at the cost of defense AND also more RNG
Rarity 10 armor has less points so you will need to try and sacrificed some unwanted armor skills or points to try and make room for an even better one
I got one level of resentment on three pieces of gear but it did cost me one point in critical eye
most likely Crit Boost; as I never even made an effort to do Rampages unless it was for story progression. So no Crit Boost decos.
It is kinda annoying that you might take months to roll good skills, then a new update might land with new armor
Exactly, that's why we should get to pick.
Yup, now that you mention this I'm definitely not wasting my time. Sets are already super strong, feels like this was hardly needed.
looking at the spreadsheet, would it be possible to get seregios chest -3 evade window, +2 bladescale hone? obviously astronomical odds, but possible?
Possible but extremely unlikely.
Looking at how the rolls work, it seems like Teostra's Helm is one of the best pieces to get invested in. The armor piece is already crazy, and getting +1 in 2 slots is not a crazy roll, but will make the armor piece absolutely insane, and given that it has 3 lvl 1 slots it doesn't matter where you get the deco upgrade roll.
I got a roll on an armor piece with original slotting of 4-3-1 and got a slot upgrade +1 on the second slot, 4-4-1 is not as good as 4-3-2, this second layer of luck is not going to affect Teostra's 1-1-1 helm
I still haven't finished main story yet in Sunbreak 😭
PSA: augment rolls are totally independent and not influenced by a previous roll. There is no benefit to saving a bad roll.
Best way I've found is to turn off auto save and save manually save before rolling. Start by rolling your highest rarity armour, if nothing good comes out note how many rolls you did and then quit to menu without saving.
Try again with you next highest rarity armour, save if you get a good one, quit without saving once you hit the same number of rolls you did previously if not.
If you roll nothing good at all on any rarity you need to manually advance the seed. Do this by crafting a low rarity armour piece and rolling augments the number of time you noted. Now save, and you can repeat the process starting at highest rarity and you will have new results at all levels.
Absolutely disgusting 🤣 the game is already pretty easy, chill out.
Lol. Just pray to RNGesus. This one is informative but removes the excitement from rolling the qurio loot boxes 😂
After 237 rolls on my archfiend set, I got basically what is a god set for me.
Head got +5 Def and Defiance
Chest got +7 def, 1 slot, spiribird call, -3 fire res, -1 ice res
Arms got +3 def, 1 slot, flinch free, -1 fire res
Waist got +1 def, 1 slot, slugger, -3 dragon res
Legs got a god roll, Defiance, Offensive Guard, +2 Dragon res, -6 defense, -3 water res.
Using decorations and my Evade window 3, Recovery up 3, 3-2-1 Charm and the Royal Order's Sword+ I get these skills.
Resentment 5, Evade Window 5, Defiance 5, Critical Boost 3, Weakness Exploit 3, Offensive Guard 3, Slugger 3, Recovery up 3, Stun res 3, Flinch Free 3, Dereliction 3, Bladescale Hone 3, Chain Crit 3, Spiribird's Call 1 and Quickbreath 1.
I was aiming for Defiance and Slugger. Offensive guard, Flinch Free and Spiribird call were icing on top for this. I do wish I had gotten mushroomancer instead of offensive guard though.
What's the point of armour augmentation if you loose the skills that the amour has. I want to expand my amour not to loose the skills.
I don't understand what augment pool is...for example in the golden rathian is augment pool 6...but whay is?
Anyone know of a good all purpose set
No charms or slots included but a good overall set one can base all their sets off of when augmenting
Me more confused on why my armor never roles with any stats
I do not understand………
BE JEALOUS!!!!!!!!
Astalos Helm
-10 Defense
+1 Fire Resistance
+1 Weakness Exploit
Archifiend Armor Baylor
-11 Defense
-1 Water Resistance
-3 Dragon
+1 Partbreaker
+1 Artillery
Golden Lunebraces
-9 Defense
Upgrade 2 slot to 4 slot
Rahtalos Coil X
+7 Defense
+1 Protective Polish
Malzeno Greaves
-6 Defense
+1 Critical Boost
Skills
Attack Boost 7
Defense Boost 7
Critical Boost 3
Weakness Exploit 3
Protective Polish 3
Artillery 3
Windproof 3
Speed Sharpening 3
Wirebug Whisperer 3
Rapid Morph 3
Chain Crit 3
Guard 2
Load Shells 2
Blight Resistance 2
Stun Resistance 2
Peak Performance 1
Resentment 1
Handicraft 1
Partbreaker 1
Flinch Free 1
Works with any 4-2 slot weapon
I am currently using the Grand Gardlock and Nunkis Asterism (Charge blade)
For my Lbg builds I got a triple slot upgrade for my Kaiser crown chain crit plus evade extender on my shagaru legs and weakness exploit on all the other peices
@@phoenix5095 Jesus!
Aaaand... how can you do this? I guess i need an specific item to unlocked or a lvl on aflicted monsters?
Why did they have to make it random...
My advice to non modders is, ignore high tier skills, pretend like they don't exist.
You're not going to see them except for veeeeery rarely. Aim instead for deco slot upgrades and low to mid tier utility skills.
Slots are very versatile and relative to the penalties you'll most likely get from augmenting WEX etc. they have basically no downsides.
Utility skills are more likely to occur with deco slot upgrades. So if you get 2 - 3 deco slot upgrades and a useful utility skill for that weapon. It's time to move on to the next piece of armor because the chances of getting something better are minuscule.
This is insight gained from spending about 3-4 hours augmenting with a mountain of mats.
Don't waste your time sitting in menus when you could be playing the game. Or heck, don't waste time sitting in menus when you could be working and saving up to buy a pc so you can use mods and skip this stupid time waste of a system all together.
So what happened after 7 augmentations? Are you stucked with whatever you got last? And do you have to make a new armor to do another augmentations?
That's what I want to know. It sounds like it.
It seems you misunderstood. You get a max of 7 augments per roll.
Does this means your current roll have impact on the next one?
In terms of the budget no, each roll is independent of any previous one. New roles always start with the base armour stats and roll augments from that.
Why I still cant unlock augmentation?
Do you lose the budget between 2 tries?
Like i have a budget of 20, but I roll for 18. Is the next time i roll go back to 20pt, or is it "screwed" and from now on can only get 18 max?
The base budget remains the same and depends only on the armour rarity.
Thats some kind of CB sht. I jus wanna uga buga with my hbg
So basically ima just keep augmenting till i get what i want😂
You can lose skills?! Like, forever?…
Seems like a huge waste of materials for mostly crap skills I'd never use. Luckily I only use 3 skills and one weapon type so no point to waste time on this
So basically these budget points are completely invisible…wow yeah no thanks
no audio? or its on my end
Your end
Your end. Did you click on the notification or on the video directly?
Orrr they could've just let us control the skills. Modders already are doing that. If we could control the skills we'd all be on a level playing field. As it stands now, cheaters are the ones getting to benefit the full potential of the system.
You need to be a freaking calculus major to play video games now.
just play casual, you get to actually enjoy the game, you should not need a degree to have fun
Also, it's not like knowing how the system works helps you in any way. It is still totally random,
I did not understand a single thing
Lol its a trade of system
Let’s just for example use this
Your armor piece is valued at 10 points but can have a total of 20. There’s a skill you want but its 15 points. At the value right now you do not have enough to get that skill since your item is valued at 10 and the skill is valued at 15. Hoping RNG is in your favor you’d hope that one of the augments rolls takes away just enough points (skill, defense, resistance, slot) in exchange for that skill you want.
My Malzeno Mail was valued at 14 points. I augmented it and it took away -6 defense (which is 3 points), so now my Mazleno Mail is valued at 17 because of the negative defense (there’s another video that explains how much points one gains if a certain amount of defense or resistance is taken away).
Critical Boost is a S tier grade skill and cost 15 points
Essentially the RNG gods looked down upon my desperate ass and gave me a GREAT SKILL with little to no drawback
_______________________________________________________________________________________________________
Now where it gets complicated is when you have an augmented an armor for less to gain more.
I purposely took a augment roll that just took away a skill i didnt use and just gave me a one slot. The reason why i kept it is because when they take skills away it add s 10 points to your value. So you can essentially keep that augment to increase your chance of rolling a high value skill or adding more skills/features to compensate for the lost points
You can essentially get an item with little no no defense but can get like a +1 in weakness exploit, critical boost, and offensive guard on the same augment
CHances are LOW but its plausible
@@queven6355 can I reset the game to get new upgrades if they don't satisfy me ? I just did not do that many afflicted quests, I don't want to lost all of my items
And let's have what I just did as an example, I'll probably understand it better If I have the armor piece
So it's Almudron helmet
I lose 2 in thunder res, and 1 level for rapid morph, and I get +39 def, and +2 dragon res, what happens ?
@@Suirioujin Yes you can. There is a augment re-roll method similar to the old talisman method. Still a tedious process but EONS BETTER thanks talisman farming/re-rolling. Ill find the video and link it for you. Although I would watch a coupe to fully understand how to do it.
Once you get the the hang of it you can even manipulate which armor pieces get the skill or addition you want. For example there was one roll I did that gave me a huge boost in slots. It upgraded my armor from a 2-1 -1 to a 3-2-1. I loved it but and accidentally quit without savings. Tried it again and this time I did it on my Archiend chest piece and it upgrades the slots from 3-2-1 to 4-3-1. So once you mess around with it long enough and you understand when the rolls come you can literally manipulate it to the perfect skill you want.
So with that armor piece it really depends but I would honestly reset it.
I’m not sure what weapon you use but if your set does require rapid morph then you just lost out on one point of a great 2 slot skill and essential for Switch Axe or Charge Blade builds.
On top of it it added a bunch of defense so chances are youre not gonna get an extremely good roll for a bit. I would honestly just reset or just use that as an experiment piece.
That’s another thing i did, I used one armor piece and experimented with it for hours. SO thats probably why I get this so much now
@@queven6355 yeah I know the -1 for rapid morph is bad, I'm indeed using SA, it's been multiple years since I last used it, wanted to play it in Sunbreak, and not disappointed
So it will ALWAYS be the same patern that happen to every armour ? I mean there is like a defined list thing of what happens every roll, and if I upgrade 1 time any armour, it will "uptade" this list and no other armour will have this roll ?