Let us know what you think of Greatest Hits! We'll be voting for the next episode this week, and our Patreon also has bunches of other exclusive Noclip videos so if you want to support our small team and this series head over to Patreon.com/noclip - FYI Unreal Tournament and Age of Empires II were 2nd and 3rd last time around. (PS see if you can spot our next doc. it's hidden in the RCT2 gameplay)
Lost my mind when I heard your voice! I was thinking how cool it'd be to hear your input on the franchise when the video began and was so happy to hear they consulted you for the production. Congrats man!
One thing I think worth noting was how this game was so accessible for lower income people like myself. Growing up I didn’t have a lot of games, and my computer was years outdated. I got RCT in a cereal box and because it was designed so well it ran on my crappy PC. I think that accessibility really allowed a huge bunch of young gamers to get to play this and has attributed to its long-standing nostalgia.
I make good money like wow... but back in the day weekends were poor man's margaritas....(Kool aid lemonade and cheap tequila and RCT2...best times of my life... and waking middle of night to check on park I left on....tell me who else relates
So amazing to be honest, these days things are gatekept behind paywalls or whomever can afford the hardware. Theres something so special about this game and I feel blessed I got to be a part of it and grow up with it.
By the time it was in cereal boxes it was way passed it’s hay day. It was huge in the 90’s as an expensive game because Chris Sawyer invented a whole new way to program a game, using a 3D grid rather than 2D with 2 levels like Sim City, AOE and SC. The coding methods used to eliminate lag and have smoothness to movement were incredible at the time, even more incredible than GTA1’s free roaming aspect.
I haven't been around the coaster community as I was when the Planet Coaster alpha came out, but I still immediately recognized your profile picture silvarret. Great stuff when you were showing how to use pieces creatively and fiddle with the object attachment rules to get them to add so much detail to things, thank you for all your contribution as well
Thanks for the love @9:00! We've done our best to keep the flame burning for the past two decades, and it has been great to see OpenRCT, but also high profile youtube activity from channels like these or Marcel Vos turn that flame into an inferno again. RCT is alive and kicking!
@@catonkatonk It does still exist, and it's doing well! You should come by sometimes and say hi! There are still a few members from the old guard around.
That's how we did this, Alias wavefront was my skill, exporting the CGI to Photoshop, importing it to the library, height maps i did with colors, real paint on Xerox machine maps, scanning it, getting the real world.
@@lucasrem Did you work on RCT? I remember Simon Foster had a TH-cam channel where he talk about creating the coasters back in mid 90s, And how much of a pain it was to render like 900 pieces of a 360º full Roller Coaster cart on 3D studio Max
Cannot recommend checking out Open RCT2 enough if you're looking to scratch a nostalgic itch after watching this video and want to play some RollerCoaster Tycoon. Incredible work that makes perhaps the best game in the series playable in HD, with multiplayer and with a whole host of other great features added too.
I haven't played this for probably close to ten years and now want to try it again. So many hours of my life spent in RCT2 and the original Zoo Tycoon.
Chris Sawyer, if you're reading this, thanks! I can't even begin to explain how as a young kid out of communist Romania seeing and obsessively replaying that first Transport tycoon demo has defined my career and life path and where I ended up later on. A lot of love.
Adored the conclusion of this one, Danny - building up the "do we get an interview with Chris in this video!?" feelings, while slowly revealing that the video is simultaneously about him, but also for him. Brilliantly done, and much appreciated.
I'm 42 years old, and loved this game as a kid, still do, and just a few months ago I introduced my 8 an 6 yr old boys to it as well. It's a big hit even now.
As some one that had a hand in making the mobile version (sorry. we knew...), I always thought that moment was simply weird... The whole development was definitely an experience...
@@domantasl stupid question why do devs keep putting up with allowing industry BS like this to keep happening? Why don't you lot go on strike or leak information to fans things are going to be awful not because of devs but greedy producers?
@@salkjshaweoiuenvohvr they’re just people who need to pay rent and put food on the table mate. It’s not always possible to ‘take a stand for muh gaming’, sad to say but maybe the chap above was able to get a bit of money and is now on to bigger and better things.
@@twosnakse I get the because money argument. I really do. My main concern is this industry seems to keep getting greedier and it's translating to a lot of anti consumer practices across not just gaming but everything else too. Much like right to repair recently has. Not so much muh gaming.
@@salkjshaweoiuenvohvr Often times, they can’t afford to rebel. The US has gotten pretty hostile to unions, which was basically the only thing that gave workers power against employers. Have enough desperate people looking for a job, you can always fire and replace, and most employees know this.
Yes massive thanks to Dan Silverstone (Pica) for creating it! Check out his work here; Twitter: twitter.com/pica_creative IG: instagram.com/vivapica/ www.pica.me.uk
@@NoclipDocs Buy them an extra beer/latte/scotch/whatever because that was absolutely stunning work. The intro actually matches the quality of your actual content, and that's saying something!
This was fantastic. As a 80s/90s kid, there were 3 computer games that shaped my childhood: Age of Empires 2, The Sims, and RCT2. So much nostalgia for the series, and especially its technicality. And as someone who has recently got back into the genre thanks to finding Parkitect on Steam, I was thrilled to see them featured in this. Awesome doc!
The last segment. Right in the feels. TTD / RCT was my childhood. So many memories. I really wish Chris could have been apart of this, however I completely respect his wishes. I do hope he can see this, and fully understand and appreciate the massive community he spawned. Well done guys. Awesome episode!
I think the best part of noclip is how, despite having no connection to a particular game myself, they help me understand the emotional connections that others have developed to that game over their own lives. Always excited for the next noclip project what ever it is.
As a person who professionally makes a _lot_ of documentary content for a lot of different companies, I have to say that the quality of the Noclip docs has been absolutely incredible. I really admire what you're doing and how polished these productions are.
It was briefly mentioned in the video, but for me a huge reason why I loved the first two games so much was the visual aesthetic. It's hard to put into words the exact appeal, but I would say it has a timeless art style, or even a "stylized realism" look, whereas games like RCT 3 or Theme Park had a more cartoon-y look. And while Planet Coaster and Parkitect are both great games, for me personally they unfortunately couldn’t capture the specific charm of RCT 1 and 2. But I think there’s another element in the appeal of the first two games that doesn’t really get mentioned: the sound design. The sound of the rides operating and running up and down hills, the guests’ chatter and laughs and screams, the ride tickets ticking, the solid thud when placing rollercoaster tracks and pressing any of the UI buttons, and the diegetic music from rides like the Merry-Go-Round. All these sounds harmonize together perfectly and create a real meditative experience. This is another aspect I think unfortunately the successors haven’t been able to truly recapture. Great documentary, I enjoyed it immensely! It’s heartwarming to see the game still being played and attracting new audiences, which I think speaks to the game’s design. It’s also great seeing developers who are inspired by the game and using that inspiration in their own games (which includes myself!)
16 years ago during school break I discovered a PC on which RCT1 was installed on. For the whole year I always ran to the PC every break and played.... Good times
Me - 32 year old, Scottish, videogame dev - a lot because of these games growing up. I remember being in the Wellgate, Dundee, Scotland, being 11 years old, and seeing a computer store just playing the idle menu cycle animations of all the theme parks created in this game, and being starry eye-d and just NEEDING this game. Eventually I convinced my parents to buy it for me and I loved it. Still do. This video is SO true and unrenowned to how I've felt over growing up with the series, and how Atari milked it into oblivion. Parkitect was also the first Kicstarter game project I backed cause I needed that nostialgia, and love OpenRCT2 a bunch......heck, what a fucking feels trip.
I'm almost 28 now and I can still remember my mom playing these games in the early 2000's just being mesmerized by the sheer complexity. Of course as a child it blew my mind, but even know it's amazing what these games accomplished so long ago. A testament to the industry of the influence one person can have. Great video!
So many memories. I would get off school... Hang out with friends in parking lot for about half an hour before they got picked up.... head to the on-campus after-school program... play Roller Coaster Tycoon with the other kids and even the adults there... play roller coaster evey day while i wait for my dad, sometimes after everyone else has left... playing this game as the sun went down and the staff was cleaning everything up is such a wierdly particularly vivid part of my life.
Again, such a great documentary! Thanks! I got really excited when you said "There are 2 spritiual successors". Planet Coaster is just so good and I have followed Parkitect since the days where Sebastian just wrote Devlogs on Tumblr. Every time I got excited when he made a new entry. So cool to see them in such a high quality game documentary!
Grew up playing RCT2 as a kid. One of the few games that worked on my very non-gaming PC all those years ago. So glad to see the love for this series is shared by so many other people. Nobody I knew at all knew or cared about this series so I had nobody to relate with. Chris Sawyer's radio silence is also very endearing. Just the mystery of it all and the man. Would love to pick his brain and get insight from the man himself. As always, fantastic video Danny. The composition really was quite emotional.
When he asked why people enjoyed this game so much near the beginning of this video I immediately thought of your video. And low and behold it's recommended for me on the right at the moment.
I remember me and my friend from kindergarten played this on his dad's computer. We had no idea what we were doing, but he would build go kart tracks and watch the karts race, rooting for a specific color. When the tracks broke down, we'd just build another because we didn't know how to hire engineers (but we had unlimited money). Now I'm about to graduate college. Haven't played it much nowadays, but always a game I have fond memories of.
Roller Coaster Tycoon will forever be the main foundation for which 2 of my lifetime passions were born; Computer gaming, and roller coasters. I can not thank Chris enough for all the work he has done.
I sincerely hope Chris Sawyer sees this! What a legacy, carried on by Open RCT2 and Open TTD. THANK YOU to all the patrons who can afford to and choose to support Noclip, ya'll are awesome. There couldn't be a better documentary on RCT than this. Thanks for making it possible. Cheers
I was worried about the Greatest HIts videos because not every dev is gonna be up for a behind-the-scenes interview, but focusing on the legacy and community behind these games was a great call.
Both RCT2 and 3 are a huge part of my childhood. Lots of thanks to those who keep the genre alive with RCTopen, Planet Coaster and Parkitect. All other names in the genres should never be spoken off.
I now work professionally in games as a programmer, and RCT1 was one of the driving inspirations behind my starting and learning to program. I hope wherever Chris is he's well.
As someone who grew up far away from any amusement parks, Roller Coaster Tycoon 1 and 2 were my only exposure to theme parks and amusement parks in general for most of my life, and that's definitely part of what helped draw me into the game.
The first 2 games are so ahead of their time, still play them to this day sometimes. And the fact that they are written in Assembly Language is beyond remarkable lol
I know right, who ‘can’t find the park exit’ and then gives you bad reviews on Google until you are bankrupt in this day and age. Must be 2050 future soi karens.
The greatest part of this video is seeing so many of the names in it commenting. This game has thrived due to the community. I played it in school and even though only one person could, kids crowded around just to watch and it not being your turn was not a hinderance at all. Personally, I love the simplicity and ease of play of this era of games. There's something refreshing about being able to intuitively play a game with little to no tutorial. That's something lost in the industry today and a reason why some of these older games have such strong support today. I know my daughter will be playing this at an early age because she'll be able to unlike other games on the market.
This is beyond the best video game of all time. I remember playing this for hours end nonstop, never tired of playing this game. Even now it still feels like home. It really stands the test of time. The fact it’s so easy to understand and a whole community keeping this game alive. OpenRCT is just amazing.
He's one of the legendary names in the whole game industry. It's just kinda sad how things turned around for him and that he doesn't show himself anymore.
@@2009heyhow As he said in his 2016 _Eurogamer_ interview, though, his vision had already been fulfilled by the final game he designed himself. It'd be amazing if he came out of the woodwork to deliver another game, lend his expertise, or openly engage with the community, but he doesn't need to. He's already established the legacy he wants to leave.
Great video! RCT was my first big "addiction" in video gaming. i was in middle school and my friend's dad was a bit of a PC gamer and that is where i learned of the game and got hooked. in 2000 (I was like 10 yr old) i was given an old windows 95 IBM or some-sort and did everything in my power to get RTC on it. I bought the game from my schools scholastic book fair for $15 in change (coins only) and If i actually remember properly the computer had something like a 5mb graphics and 200mhz processor. I would get up early for school just to play it for 30 mins and then i would day dream and plan my build all day while at school. RTC really showed me how amazing PC games can be and I've always been a PC guy since, the last time i owned a console was ps2/GameCube.
Great doco! I grew up with this game and played the shit out of the demo. My sister and I drove my dad insane to buy the full version, I still remember going to the shop with my dad to buy the game and my sister and I played it pretty much daily for years back when we could only get 1 or 2 games per year. Amazing memories - still play the game every now and again and still get so much enjoyment out of it.
This game is my childhood. I was born after the initial release and remember my sister showing me it. I love it. The personality, the functionality, the replay ability. There's not many games I'd say live up to the incredible standards of the first two RCT games. Masterpiece.
"And mine is a Dutch guy with a TH-cam channel" ..does he mean..? "Hello everyone and welcome to another video" Frick yes!! XD All in all, an absolute fantastic video! You got a new sub :)
A little late with my comment, but I still want to say it: Thank you so much for creating this documentary. My love for this game, like with so many other people, is through the roof. I also feel very proud for those who kept the community alive for all this time. Wether it's by simply playing and sharing your experiences all the way to maintaining OpenRCT2. Thank you all and thank you Noclip. I'm going back to my theme park, apparently a lot of guests are lost (in nostalgia)....
I can’t believe I’ve been watching your videos since Random encounters back in Gamespot. I literally watched you from highschool till I graduated college. I’m not doing professional game development but because of the documentaries, it definitely made me focus on being a 3d artist and pretty much shifted my career path from an engineer to doing 3D. Thank you.
I have played RCT for atleast 20 years and I still love it today. I had no idea there was a big community still watching and playing this game. It's been one of my faves since I was little. (Same with Theme Hospital, but no one ever seems to remember Theme Hospital) I've played all spiritual successors I could get my hands on but found that nothing had the same appeal - even Planet Coaster. Then, I found Parkitect, which is basically a modernised RCT with extra customisation and I am Obsessed. If you loved RCT, you have to play Parkitect!! EDIT - just noticed that theres a whole section in this video about Parkitect haha, should prob watch the whole thing before commenting....
My youngest nephew normally can't be bothered to play a game made before he was born (2010). For years I'd show him the games of my youth and his response would be, at best, patient boredom before inevitably asking to play something else. Except RCT. He immediately fell in love with this game and has played it whenever he visits for the past 5 years. He has had an ongoing park that he works on for about 3 years now. He even likes Sim City a bit but he *loves* RCT. It really is timeless.
Roller Coaster Tycoon was my first PC game so many years ago. I remember playing it with my father and just having a blast designing pathways and assigning them to workers, also just making death coasters for the thrill of it. Thanks for the video, it is awesome to revisit that time.
I think the biggest thing that made RCT as timeless as it is is the nostalgia. Not necessarily the nostalgia from the game itself, but theme parks itself. Going there as a kid, all the fun you had, wanting to ride every ride you saw, never wanting to leave, always excited to go back. RCT gave us all a way to not only experience it through the eyes of each individual guest, but to put yourself in their shoes. Ride fun rides, eat tasty food, take in the sheer amount of fun each guest had before they ultimately went home. Once you were all done, you get to sit back and marvel at what you just made, imagining walking around your own park, riding your ride you just built... even if you were a kid playing the game, it made you feel like a kid. It didn't stress out too much about the management side of things. It was truly your sandbox and you got to make of it what you wanted, and the fact RCT was able to achieve that is not only magical, but define what video games should really be about.
So glad this is the first one of the series. I've put too many hours into RCT 1 and 2 to count. So nice to get Marcel on the documentary as well, he's one of the most well known RCT content creators. I remember picking up RCT2 at the Scholastics Book Fair in elementary school way back in 2003ish, so many memories of not really knowing how to do the management side but massively enjoying the park building.
I've joined one of the most interesting communities in my life: Dwarf Fortress and BlindiRL streams and discord in particular. All because of your interview with Tarn Adams some time ago. And it's really interesting to see BlindiRL here. Something I didn't really think about but glad he's in there.
First off, huge probs to Dan Silverstone on that intro! Secondly, I'm really happy this doc got made. I grew with the first RCT game, and still play it every now and then. Such an amazing game, that holds a special place in my heart. I mentioned Chris Sawyer and the RCT games during one of the NoClip streams a few months ago, but no one in the chat seemed to notice or react, so I feared that there weren't any interest for it. Glad to see that the patreons in the production tier thought differently. While I had initially hoped for an interview with Chris Sawyer, talking about the development of all the tycoon games he worked on, as well as his love for rollercoasters, you have to respect his privacy. And, as you mention, given the tumultuous history with the brand as well as Atari, it's very understandable, why he might not be easy to get a hold of. But you managed to give this a possibly even more interesting angle. The legacy, the people it touched, and the people who keep it alive and carry the torch onwards. I really enjoyed the small nods and easter eggs included in the video, like Mr Bones in the beginning of the video. I'll have to rewatch to see what else is hidden in there, as I didn't catch the hint for the next project. Once again, thanks to the people who voted for this, and everybody who worked on making this doc
What a fantastic in-dept look at a game that defined my childhood and still enjoy very much to this day! There are multiple looks at Rollercoaster Tycoon on TH-cam, but this is up there as one of the best. So glad to see a revival for this series and an upsurge in popularity, thank largely by the effort of the team behind OpenRCT2. And myself, as a proud New Element member, am also glad to see us featured as well!
My wish is that some day Chris will do a deep technical dive into the code he wrote for RCT and RCT2 for us programming nerds. I've always had a love for assembler and its community.
I got these games included in cereal boxes when I was a kid. I fell in love with theme parks and management sims because of these games, hell, I got into engineering because of these games. These games will always hold a special place in my heart
Let us know what you think of Greatest Hits! We'll be voting for the next episode this week, and our Patreon also has bunches of other exclusive Noclip videos so if you want to support our small team and this series head over to Patreon.com/noclip - FYI Unreal Tournament and Age of Empires II were 2nd and 3rd last time around. (PS see if you can spot our next doc. it's hidden in the RCT2 gameplay)
This is a great idea. I worked on a ton of games in the late 90s when QA outsourcing was a thing. and there were so many good ones from that era.
Really nice idea for a series. Going to watch future ones. Having grown up with Amiga, this tickles my nostalgia
can't wait for the interviews with the team behind Outlaw Golf
Man that intro is crazy good
PLEASE YOU HAVE TO TALK TO HIM. HE TEACHES TECH FOR KIDSNOWADAYS
Great video! Thanks for letting me be a part of this.
Your videos are great man, was so happy to hear you in this video!
Lost my mind when I heard your voice! I was thinking how cool it'd be to hear your input on the franchise when the video began and was so happy to hear they consulted you for the production. Congrats man!
Super glad to see you included!
you make cool videos
the dude himself, you have some good vids
One thing I think worth noting was how this game was so accessible for lower income people like myself. Growing up I didn’t have a lot of games, and my computer was years outdated. I got RCT in a cereal box and because it was designed so well it ran on my crappy PC. I think that accessibility really allowed a huge bunch of young gamers to get to play this and has attributed to its long-standing nostalgia.
Absolutely
I make good money like wow... but back in the day weekends were poor man's margaritas....(Kool aid lemonade and cheap tequila and RCT2...best times of my life... and waking middle of night to check on park I left on....tell me who else relates
So amazing to be honest, these days things are gatekept behind paywalls or whomever can afford the hardware. Theres something so special about this game and I feel blessed I got to be a part of it and grow up with it.
By the time it was in cereal boxes it was way passed it’s hay day. It was huge in the 90’s as an expensive game because Chris Sawyer invented a whole new way to program a game, using a 3D grid rather than 2D with 2 levels like Sim City, AOE and SC. The coding methods used to eliminate lag and have smoothness to movement were incredible at the time, even more incredible than GTA1’s free roaming aspect.
Oh it's on my switch wonky ass controls and all but it works
sickest opening credits I've seen in a while
Thank you Mr Dyer.
Yeah man, that intro. Very, very good.
Noclip - Video Game Documentaries
Dyer & Dwyer.
The buddy cop film I never know I wanted.
That’s real talk
I'm just fanboying for all the amazing people in this video who keep this genre going
SAME. Also I am emotional AF right now over this whole video.
Big fans of your work, thanks so much for checking this out!
@@NoclipDocs thank you for all the time, effort and love you've put into this video about our coaster sim community, I think you've done it justice!
10/10 👌🏽
I haven't been around the coaster community as I was when the Planet Coaster alpha came out, but I still immediately recognized your profile picture silvarret. Great stuff when you were showing how to use pieces creatively and fiddle with the object attachment rules to get them to add so much detail to things, thank you for all your contribution as well
Thanks for the love @9:00! We've done our best to keep the flame burning for the past two decades, and it has been great to see OpenRCT, but also high profile youtube activity from channels like these or Marcel Vos turn that flame into an inferno again. RCT is alive and kicking!
Great work!
Hear Hear! New Element represent!
hell yeah brother!
Can't believe New Element still exists. And that some of the same people still post there.. I saw Posix in the video?? Absolutely wild.
@@catonkatonk It does still exist, and it's doing well! You should come by sometimes and say hi! There are still a few members from the old guard around.
Thank you for letting us be a part of this! :)
Your work looks amazing. Best of luck with development!
@@Crowborn Game is already fully out! It's great, I played it a lot with my girlfriend and other friends. Just fantastic!
@@DodoCommando That's great to hear! I imagined it was in early access :) I will be checking it out for sure.
Chris Sawyer programmed this ALONE AND IN ASSEMBLY. Holy shit that it impressive
Most games were programmed alone and in assembly during the golden age of computer games.
@@IntrinsicPalomides Most of those games were quite a bit simpler than this though
That's how we did this, Alias wavefront was my skill, exporting the CGI to Photoshop, importing it to the library, height maps i did with colors, real paint on Xerox machine maps, scanning it, getting the real world.
@@lucasrem Did you work on RCT?
I remember Simon Foster had a TH-cam channel where he talk about creating the coasters back in mid 90s,
And how much of a pain it was to render like 900 pieces of a 360º full Roller Coaster cart on 3D studio Max
It is a huge undertaking for one person, even if graphics were made by another person.
Whoever you got to make the intro for this video needs huge props. That is basically the greatest statement of love for games I've seen in a while.
I was just thinking the same thing, holy crap that intro was insanely tight and well produced!
🙏🏽 thanks man. So glad you liked it.
@@viva_pica that was absolutely incredible! Thank YOU for that :)
@@viva_pica where is this piece of music from?!?
Dan Silverstone incredible intro sequence. So many references!
That Greatest Hits intro is PURE UNADULTERATED GAMING GOODNESS!
Amazing work
Cannot recommend checking out Open RCT2 enough if you're looking to scratch a nostalgic itch after watching this video and want to play some RollerCoaster Tycoon. Incredible work that makes perhaps the best game in the series playable in HD, with multiplayer and with a whole host of other great features added too.
Just like OpenTTD!
*And* Ultrawide.
I haven't played this for probably close to ten years and now want to try it again. So many hours of my life spent in RCT2 and the original Zoo Tycoon.
the straight steam version of vanilla rollercoaster tycoon (has all the expansions) also works fine.
I never played the original RCT2, however, being a fan of OpenTTD, when I heard about Open RCT2 I bought it only to play the Open version.
What a pleasant surprise after a Marcel Vos binge
Absolutely did not expect to see him (or hear him I guess?) in a NoClip video. Such a good channel!
Marcel Vos, his father burned Sims too, i was happy, gave him a pack of 10 HDD floppy disk in return, we started with cassette tapes...
Chris Sawyer, if you're reading this, thanks! I can't even begin to explain how as a young kid out of communist Romania seeing and obsessively replaying that first Transport tycoon demo has defined my career and life path and where I ended up later on. A lot of love.
He’s not
@@MrShanester117 Tear.
Adored the conclusion of this one, Danny - building up the "do we get an interview with Chris in this video!?" feelings, while slowly revealing that the video is simultaneously about him, but also for him. Brilliantly done, and much appreciated.
I'm 42 years old, and loved this game as a kid, still do, and just a few months ago I introduced my 8 an 6 yr old boys to it as well. It's a big hit even now.
Never forget when AAA claimed RCT's creator was helping make the mobile game he had to tell everyone he didn't even know a mobile game was being made.
As some one that had a hand in making the mobile version (sorry. we knew...), I always thought that moment was simply weird...
The whole development was definitely an experience...
@@domantasl stupid question why do devs keep putting up with allowing industry BS like this to keep happening? Why don't you lot go on strike or leak information to fans things are going to be awful not because of devs but greedy producers?
@@salkjshaweoiuenvohvr they’re just people who need to pay rent and put food on the table mate. It’s not always possible to ‘take a stand for muh gaming’, sad to say but maybe the chap above was able to get a bit of money and is now on to bigger and better things.
@@twosnakse I get the because money argument. I really do. My main concern is this industry seems to keep getting greedier and it's translating to a lot of anti consumer practices across not just gaming but everything else too. Much like right to repair recently has. Not so much muh gaming.
@@salkjshaweoiuenvohvr
Often times, they can’t afford to rebel. The US has gotten pretty hostile to unions, which was basically the only thing that gave workers power against employers. Have enough desperate people looking for a job, you can always fire and replace, and most employees know this.
That opening is an absolute banger!!
Well done, Noclip! Love the way this one came together :)
Yes massive thanks to Dan Silverstone (Pica) for creating it! Check out his work here;
Twitter: twitter.com/pica_creative
IG: instagram.com/vivapica/
www.pica.me.uk
@@NoclipDocs Neither of those links seem to be working for me. Anyone else?
@@russellfranklinwrites Links work if you remove the link info at the end (%E2%80%8B).
@@NoclipDocs Buy them an extra beer/latte/scotch/whatever because that was absolutely stunning work. The intro actually matches the quality of your actual content, and that's saying something!
@@NoclipDocs Who did the theme music? It's kind of like a modernized '80s vibe. It's pretty good.
This was fantastic. As a 80s/90s kid, there were 3 computer games that shaped my childhood: Age of Empires 2, The Sims, and RCT2. So much nostalgia for the series, and especially its technicality. And as someone who has recently got back into the genre thanks to finding Parkitect on Steam, I was thrilled to see them featured in this. Awesome doc!
The last segment. Right in the feels. TTD / RCT was my childhood. So many memories. I really wish Chris could have been apart of this, however I completely respect his wishes. I do hope he can see this, and fully understand and appreciate the massive community he spawned. Well done guys. Awesome episode!
I think the best part of noclip is how, despite having no connection to a particular game myself, they help me understand the emotional connections that others have developed to that game over their own lives. Always excited for the next noclip project what ever it is.
As a person who professionally makes a _lot_ of documentary content for a lot of different companies, I have to say that the quality of the Noclip docs has been absolutely incredible. I really admire what you're doing and how polished these productions are.
I hope Chris sees this. What an excellent homage to him. Well done NoClip, one of your best docs IMO.
It was briefly mentioned in the video, but for me a huge reason why I loved the first two games so much was the visual aesthetic. It's hard to put into words the exact appeal, but I would say it has a timeless art style, or even a "stylized realism" look, whereas games like RCT 3 or Theme Park had a more cartoon-y look. And while Planet Coaster and Parkitect are both great games, for me personally they unfortunately couldn’t capture the specific charm of RCT 1 and 2.
But I think there’s another element in the appeal of the first two games that doesn’t really get mentioned: the sound design. The sound of the rides operating and running up and down hills, the guests’ chatter and laughs and screams, the ride tickets ticking, the solid thud when placing rollercoaster tracks and pressing any of the UI buttons, and the diegetic music from rides like the Merry-Go-Round. All these sounds harmonize together perfectly and create a real meditative experience. This is another aspect I think unfortunately the successors haven’t been able to truly recapture.
Great documentary, I enjoyed it immensely! It’s heartwarming to see the game still being played and attracting new audiences, which I think speaks to the game’s design. It’s also great seeing developers who are inspired by the game and using that inspiration in their own games (which includes myself!)
Learning about assembly programming right now has made me realize how impressive this game truly is
What a fantastic game, a must have for anyone and no doubt so many game creators have been inspired by it in some way. AWESOME!!!
why ask patrion, you should ask developers !!!!!!
Patrion is nerdy crap !!! me mom is gone, please chat with me crap community !!!!!!!!
16 years ago during school break I discovered a PC on which RCT1 was installed on. For the whole year I always ran to the PC every break and played.... Good times
Same for me. The computer it also had Railroad Tycoon 2 installed.
@@Blood-PawWerewolf That game is so good as well, just loved watching my well running train network run.
Me - 32 year old, Scottish, videogame dev - a lot because of these games growing up. I remember being in the Wellgate, Dundee, Scotland, being 11 years old, and seeing a computer store just playing the idle menu cycle animations of all the theme parks created in this game, and being starry eye-d and just NEEDING this game. Eventually I convinced my parents to buy it for me and I loved it. Still do. This video is SO true and unrenowned to how I've felt over growing up with the series, and how Atari milked it into oblivion. Parkitect was also the first Kicstarter game project I backed cause I needed that nostialgia, and love OpenRCT2 a bunch......heck, what a fucking feels trip.
I'm almost 28 now and I can still remember my mom playing these games in the early 2000's just being mesmerized by the sheer complexity. Of course as a child it blew my mind, but even know it's amazing what these games accomplished so long ago. A testament to the industry of the influence one person can have. Great video!
So many memories. I would get off school... Hang out with friends in parking lot for about half an hour before they got picked up.... head to the on-campus after-school program... play Roller Coaster Tycoon with the other kids and even the adults there... play roller coaster evey day while i wait for my dad, sometimes after everyone else has left... playing this game as the sun went down and the staff was cleaning everything up is such a wierdly particularly vivid part of my life.
Roller Coaster Tycoon - Some Assembly Required ;)
Again, such a great documentary! Thanks!
I got really excited when you said "There are 2 spritiual successors". Planet Coaster is just so good and I have followed Parkitect since the days where Sebastian just wrote Devlogs on Tumblr. Every time I got excited when he made a new entry. So cool to see them in such a high quality game documentary!
Grew up playing RCT2 as a kid. One of the few games that worked on my very non-gaming PC all those years ago. So glad to see the love for this series is shared by so many other people. Nobody I knew at all knew or cared about this series so I had nobody to relate with.
Chris Sawyer's radio silence is also very endearing. Just the mystery of it all and the man. Would love to pick his brain and get insight from the man himself.
As always, fantastic video Danny. The composition really was quite emotional.
Great work by all
I had just watched your video on the series last night, then I saw this one after waking up. What great timing!
When he asked why people enjoyed this game so much near the beginning of this video I immediately thought of your video. And low and behold it's recommended for me on the right at the moment.
That intro of greatest hits, hit me with a million nostalgic feelings
I remember me and my friend from kindergarten played this on his dad's computer. We had no idea what we were doing, but he would build go kart tracks and watch the karts race, rooting for a specific color. When the tracks broke down, we'd just build another because we didn't know how to hire engineers (but we had unlimited money). Now I'm about to graduate college. Haven't played it much nowadays, but always a game I have fond memories of.
Roller Coaster Tycoon will forever be the main foundation for which 2 of my lifetime passions were born; Computer gaming, and roller coasters. I can not thank Chris enough for all the work he has done.
I sincerely hope Chris Sawyer sees this! What a legacy, carried on by Open RCT2 and Open TTD. THANK YOU to all the patrons who can afford to and choose to support Noclip, ya'll are awesome. There couldn't be a better documentary on RCT than this. Thanks for making it possible. Cheers
I was worried about the Greatest HIts videos because not every dev is gonna be up for a behind-the-scenes interview, but focusing on the legacy and community behind these games was a great call.
we all talk now, 2D titles in 1999 ?
Unreal ATARI, i was unreal dev back then, we did not do this title!
I do hope Chris Sawyer ends up seeing this at some point.
Next time I bump into him at the shop I will ask him but he doesn’t really like talking about the games.
@@StressyandDepressy You know him? Huh, small world.
Both RCT2 and 3 are a huge part of my childhood. Lots of thanks to those who keep the genre alive with RCTopen, Planet Coaster and Parkitect. All other names in the genres should never be spoken off.
Theme Park was the original though, Theme Park World was great as well. Theme Park on SNES created the entire sim management genre though.
This Chris Sawyer guy is a bloody genius. Loved transport tycoon!
I was NOT expecting marcel vos to make an appearance here, what a great surprise
The intro is just one of the many things I already love about this series!
yes! intro and music!
Roller Coaster Tycoon truly is legendary status. It's hard to find a single fault with this gem.
Noclip content is as pure, honest, and enjoyable as the first two Roller Coaster Tycoon games.
To build something like this in Assembly and by yourself, is simply astounding
33:38 "I like teaching people stuff or showing off cool stuff I made" shows how to drown hundreds of guests
That's Lord Marcel for you.
I now work professionally in games as a programmer, and RCT1 was one of the driving inspirations behind my starting and learning to program. I hope wherever Chris is he's well.
who knows how many hundreds of hours I have poured into open rollercoaster tycoon 2, thanks SO MUCH for making this!
That intro, brings tears to my eyes every time.
Just my luck, exactly when I randomly feel like reminiscing over the Rollercoaster Tycoon franchise, Noclip comes in clutch
As someone who grew up far away from any amusement parks, Roller Coaster Tycoon 1 and 2 were my only exposure to theme parks and amusement parks in general for most of my life, and that's definitely part of what helped draw me into the game.
The first 2 games are so ahead of their time, still play them to this day sometimes. And the fact that they are written in Assembly Language is beyond remarkable lol
I know right, who ‘can’t find the park exit’ and then gives you bad reviews on Google until you are bankrupt in this day and age. Must be 2050 future soi karens.
That intro is soooo sick
Edit: The credits theme is sick too! Great vid!
As good as anything from NoClip. Ever. I’d love to know the music used in the intro sequence and credits.
THAT INTRO - excellent hype, so happy this series is happening
The intro is epic! Also omg the nostalgia... this game was big part of my childhood
Damn, that last almost made me tear up. 3 games. Fans keeping all 3 going, years later. That's damn beautiful.
The moment you mentioned RCT content creators I knew I was gonna hear a "Hello everyone, and welcome to another veedeo" at some point in the doc.
The greatest part of this video is seeing so many of the names in it commenting. This game has thrived due to the community. I played it in school and even though only one person could, kids crowded around just to watch and it not being your turn was not a hinderance at all.
Personally, I love the simplicity and ease of play of this era of games. There's something refreshing about being able to intuitively play a game with little to no tutorial. That's something lost in the industry today and a reason why some of these older games have such strong support today. I know my daughter will be playing this at an early age because she'll be able to unlike other games on the market.
Literally grew up with RCT and RCT2 so excited to watch this! Thank you!
Whoever edited the intro, keep that man around. Incredible work.
Honestly I could go for a full five minutes of that intro jam. This is some fresh (old) stuff!
This is beyond the best video game of all time. I remember playing this for hours end nonstop, never tired of playing this game. Even now it still feels like home. It really stands the test of time. The fact it’s so easy to understand and a whole community keeping this game alive. OpenRCT is just amazing.
"drop the mic and walk away" Thank you Chris from the bottom of my heart.
He's one of the legendary names in the whole game industry. It's just kinda sad how things turned around for him and that he doesn't show himself anymore.
@@2009heyhow As he said in his 2016 _Eurogamer_ interview, though, his vision had already been fulfilled by the final game he designed himself. It'd be amazing if he came out of the woodwork to deliver another game, lend his expertise, or openly engage with the community, but he doesn't need to. He's already established the legacy he wants to leave.
Great video! RCT was my first big "addiction" in video gaming. i was in middle school and my friend's dad was a bit of a PC gamer and that is where i learned of the game and got hooked. in 2000 (I was like 10 yr old) i was given an old windows 95 IBM or some-sort and did everything in my power to get RTC on it.
I bought the game from my schools scholastic book fair for $15 in change (coins only) and If i actually remember properly the computer had something like a 5mb graphics and 200mhz processor. I would get up early for school just to play it for 30 mins and then i would day dream and plan my build all day while at school.
RTC really showed me how amazing PC games can be and I've always been a PC guy since, the last time i owned a console was ps2/GameCube.
Loving the Marcel Vos interview. It's great to hear him talk a bit more candidly.
Great doco! I grew up with this game and played the shit out of the demo. My sister and I drove my dad insane to buy the full version, I still remember going to the shop with my dad to buy the game and my sister and I played it pretty much daily for years back when we could only get 1 or 2 games per year.
Amazing memories - still play the game every now and again and still get so much enjoyment out of it.
I remember trying to find cheat codes for this game with my friends in Middle School. Melanie Warn ftw
Mr. Bean
I am a cheat code :-)
The Greatest Hits intro is FIRE.
That intro sequence is amazing!
This game is my childhood.
I was born after the initial release and remember my sister showing me it. I love it. The personality, the functionality, the replay ability. There's not many games I'd say live up to the incredible standards of the first two RCT games.
Masterpiece.
"And mine is a Dutch guy with a TH-cam channel"
..does he mean..?
"Hello everyone and welcome to another video"
Frick yes!! XD
All in all, an absolute fantastic video!
You got a new sub :)
it was either him or DeurKlink
Throughput
@@GetgainzDe throughput!
A little late with my comment, but I still want to say it: Thank you so much for creating this documentary. My love for this game, like with so many other people, is through the roof. I also feel very proud for those who kept the community alive for all this time. Wether it's by simply playing and sharing your experiences all the way to maintaining OpenRCT2. Thank you all and thank you Noclip. I'm going back to my theme park, apparently a lot of guests are lost (in nostalgia)....
The fact that Marcel Vos was a part of this makes me happier than I should be.
Love to see Parkitect getting some love! I wish more people knew about it. Amazing team and community behind the game.
I f***ing LOVE No Clip Docs. I’m stoked for the Halo doc, and honestly, the rest of this series.
I can’t believe I’ve been watching your videos since Random encounters back in Gamespot. I literally watched you from highschool till I graduated college. I’m not doing professional game development but because of the documentaries, it definitely made me focus on being a 3d artist and pretty much shifted my career path from an engineer to doing 3D. Thank you.
I have played RCT for atleast 20 years and I still love it today. I had no idea there was a big community still watching and playing this game. It's been one of my faves since I was little. (Same with Theme Hospital, but no one ever seems to remember Theme Hospital) I've played all spiritual successors I could get my hands on but found that nothing had the same appeal - even Planet Coaster. Then, I found Parkitect, which is basically a modernised RCT with extra customisation and I am Obsessed. If you loved RCT, you have to play Parkitect!! EDIT - just noticed that theres a whole section in this video about Parkitect haha, should prob watch the whole thing before commenting....
No way, I just binged through Marcel's channel and started playing RCT again!
My youngest nephew normally can't be bothered to play a game made before he was born (2010). For years I'd show him the games of my youth and his response would be, at best, patient boredom before inevitably asking to play something else.
Except RCT. He immediately fell in love with this game and has played it whenever he visits for the past 5 years. He has had an ongoing park that he works on for about 3 years now.
He even likes Sim City a bit but he *loves* RCT. It really is timeless.
Parkitekt is truly the spiritual successor to Chris Sawyer's games. If you have not played it, I definitely recommend it. You won't regret it.
Roller Coaster Tycoon was my first PC game so many years ago. I remember playing it with my father and just having a blast designing pathways and assigning them to workers, also just making death coasters for the thrill of it. Thanks for the video, it is awesome to revisit that time.
Guest: "I enjoyed Noclip Greatest Hits."
I think the biggest thing that made RCT as timeless as it is is the nostalgia. Not necessarily the nostalgia from the game itself, but theme parks itself. Going there as a kid, all the fun you had, wanting to ride every ride you saw, never wanting to leave, always excited to go back. RCT gave us all a way to not only experience it through the eyes of each individual guest, but to put yourself in their shoes. Ride fun rides, eat tasty food, take in the sheer amount of fun each guest had before they ultimately went home. Once you were all done, you get to sit back and marvel at what you just made, imagining walking around your own park, riding your ride you just built... even if you were a kid playing the game, it made you feel like a kid. It didn't stress out too much about the management side of things. It was truly your sandbox and you got to make of it what you wanted, and the fact RCT was able to achieve that is not only magical, but define what video games should really be about.
This game was my childhood. RuneScape and Rollercoaster Tycoon are the only games my mum can recognise just from a screenshot.
So glad this is the first one of the series. I've put too many hours into RCT 1 and 2 to count. So nice to get Marcel on the documentary as well, he's one of the most well known RCT content creators. I remember picking up RCT2 at the Scholastics Book Fair in elementary school way back in 2003ish, so many memories of not really knowing how to do the management side but massively enjoying the park building.
Never expected to hear Marcel Vos in a Noclip video.
This seems to be the start of a great series!
*hug*
oh my gosh... watching this is bringing so many memories. Every single visual aspect. from the can stalls to the bubble round workers and the colors
This is so damn good. The intro... holy moly. Truly got goosebumps.
I've joined one of the most interesting communities in my life: Dwarf Fortress and BlindiRL streams and discord in particular. All because of your interview with Tarn Adams some time ago.
And it's really interesting to see BlindiRL here. Something I didn't really think about but glad he's in there.
A fantastic new series! There are so many cult classics you could cover this way, I can't wait to see where this goes.
First off, huge probs to Dan Silverstone on that intro!
Secondly, I'm really happy this doc got made.
I grew with the first RCT game, and still play it every now and then. Such an amazing game, that holds a special place in my heart. I mentioned Chris Sawyer and the RCT games during one of the NoClip streams a few months ago, but no one in the chat seemed to notice or react, so I feared that there weren't any interest for it. Glad to see that the patreons in the production tier thought differently.
While I had initially hoped for an interview with Chris Sawyer, talking about the development of all the tycoon games he worked on, as well as his love for rollercoasters, you have to respect his privacy. And, as you mention, given the tumultuous history with the brand as well as Atari, it's very understandable, why he might not be easy to get a hold of.
But you managed to give this a possibly even more interesting angle. The legacy, the people it touched, and the people who keep it alive and carry the torch onwards.
I really enjoyed the small nods and easter eggs included in the video, like Mr Bones in the beginning of the video. I'll have to rewatch to see what else is hidden in there, as I didn't catch the hint for the next project.
Once again, thanks to the people who voted for this, and everybody who worked on making this doc
Fantastic episode!
What a fantastic in-dept look at a game that defined my childhood and still enjoy very much to this day! There are multiple looks at Rollercoaster Tycoon on TH-cam, but this is up there as one of the best. So glad to see a revival for this series and an upsurge in popularity, thank largely by the effort of the team behind OpenRCT2. And myself, as a proud New Element member, am also glad to see us featured as well!
That intro tho! Kreygasm
My wish is that some day Chris will do a deep technical dive into the code he wrote for RCT and RCT2 for us programming nerds. I've always had a love for assembler and its community.
I WANT TO GET OFF MR BONES' WILD RIDE
I got these games included in cereal boxes when I was a kid. I fell in love with theme parks and management sims because of these games, hell, I got into engineering because of these games. These games will always hold a special place in my heart
Hey, I worked on that one on the QA side for Hasbro!