If you enjoyed this video, please help share it on reddit, twitter, etc. so that more people can check it out (it helps a lot!) Also, for those interested, I have a mini documentary about The Making of RollerCoaster Tycoon 3 that you can watch here: th-cam.com/video/nU2cLWucURM/w-d-xo.html This was originally part of the Chris Sawyer documentary but ended up being cut out last minute as it turned out Sawyer's involvement with that game was less than I had originally anticipated.
Thank you for sharing this video because for such an iconic game of our childhoods, Chris Sawyer is a mystery. I wish the man would open up more to the world.
When you play RCT, you immediatly get this strange feeling. And only when you play modern games, you realize what it is. This game has soul to it. Passion made code for you to enjoy as well. Dude coded this in friggin assembler to make it possible, but he knew what he wanted and there was no compromise. Nowadays, everything seems like it just wants to pull money out of your pocket. Back then, it was about beeing so great, that you gladly spent money for it. I miss these games...
More recently Animal Well gave me similar vibes. The game was written from scratch in C++ by one guy (its like 30mb!), also did the sound and art. You can really tell there's heart behind it.
Just adding my two cents, but there are a lot more games made with love and passion these days than there ever has been. And making games have never been so accessible. The problem isn’t lack of passionate developers, it’s finding those gems within a sea of utter garbage cash grab nonsense
I NEVER knew that Roller Coaster Tycoon was only developed by one person! That's mindblowing-- even more mindblowing is the fact that his initial idea was widely ridiculed by peers as being too niche. This game was an iconic fixture in the childhoods of anyone whose family had a computer in the early 2000s.
It makes a lot of sense if you've played Transport Tycoon. You can see how all the systems from that game were expanded upon to make Roller Coaster Tycoon. But even Transport Tycoon is a very complex game!
And for those with IT knowlegde, not only is it mind blowing that it was one guy the fact he did it in sodding ASSEMBLY code! is just a total mind blow!
Wait til you learn that minecraft started life as a clone of a similar blocky diggy buildy game (Infiniminer), whose developer (Zachtronics) stopped working on it, having figured that it probably wouldn't pay the bills.
Wow, this video must have taken an age to research and put together, better most TV documentaries. I hope you diligence get the recognition it deserves.
Great work! Chris Sawyer is pretty reclusive, but to code a game like this in assembly language, mostly by himself, takes some real prowess. I've always wanted to hear more about his inspirations and development process.
I remember my 13 year old self being completely infatuated by RCT. I had the original game and all the expansions, purchased with saved up chore money. I noticed the single name on the front, Chris Sawyer, and always wondered who this guy was who made this enormously amazing game himself. My parent's computer wasn't anything special, and it ran RCT like warm butter. Seeing all the little people all on their own adventures was really a formative experience!
I had these same feelings, and when I discovered I could make a visitor take pictures of the park by calling him “Chris Sawyer”, it is just like I had met him personally, and would follow him at the park, such nostalgia.
Managers back in the days: "Your game has no audience" Meanwhile, 30 years later: None of the games these managers managed is played anymore, except RCT.
I just started playing this game on my Nintendo Switch. It is still absolutely amazing. I just realized, I have been playing RCT for 25 years now. Mindblown. Thank you Chris, you made my childhood AND adulthood great!
awesome video! RCT2 is such an incredible in depth and well thought out game, that I would happily pay 60 dollars for it. Been playing it for over 20 years now
Chris Sawyer in game industry is like Nikola Tesla in physics. They both are ahead of their time. I think, no one will ever be able to repeat what they have achieved. The isometric Transport Tycoon and Roller Coaster Tycoon are the best examples how to make computer games. No shooters, no violence, no Dooms or Quakes, only good and kind motives. Chris Sawyer is on the extra terrestrial level comparing to modern game development industry. His games are the best on planet Earth. The fact that his games are still alive in open-source remakes (OTTD, ORCT, OLM) proves that he is a true genius.
Idk there are people doing crazy stuff with game engines and such. Just because something is written in assembly doesn't mean it is more complicated. While impressive, it doesn't mean he outclasses the ENTIRE modern game dev industry lol Man Chris Sawyer should start charging for these blowjobs.
@@HonsHon I agree with you. The amount of nut-hugging people do is insane. i see it everywhere in youtube comments. the majority of humans really are spectators, its sad. the overboard compliments and the "i could never do that", when, in reality THEY COULD, make me sick. Limited belief systems everywhere. [Typed fast, hope message clear though].
In the modern era where independent developers are finding success, with websites like Kick starter and, store fronts like Steam. Chris Sawyer could wow the world with a final project. Especially where it seems there's a good chunk of people, who would prefer an unrealistic 2-dimensional game. Instead of what the industry is flooded with, cinematic realism. Just a passing thought, his work will be around for a long long time.
Chris Sawyer is a legend, I always loved his games. I started with TTD and it was instant love! Wish I could play it more! RCT2 is also in my favorites ❤
This is really amazing. I'd have loved to be in the room while doing the transport tycoon expansions. It just seems so obvious to me you'd do rollercoaster tycoon but ofcourse, nobody at all would have that idea straight away!
RCT restored my love of theme parks that had been beaten out of me in my teens and 20s. And while I couldn't afford even six flags in the early 2000s, I could play rct for days.
I pretty much already knew everything discussed in this video.... But that was an hour of my life well spent 😊 ex excellent video and well presented and explained!
1:25 Imagine if that store didn't let him continue playing with the demo unit, we wouldn't have Transport Tycoon and RollerCoaster Tycoon and maybe no tycoon game genre at all. Or maybe the genre might be delayed and caught on very later. A bit of generosity could forever change a person or society.
Bad assembly programmers and people who never wrote assembly code will heavily disagree in regards to efficiency ... but they have no clue anyway. Great video!
I loved TTD and RCT but I havent heard of locomotion for a looooong time so much that I had forgotten it :), guess this means everything. It was too bad that he didnt grew up with the times and couldn't work in a team so we never got a new game of his.
i love these games, everytime i buy a new computer i buy rtc 1,2,3,4 thank you chris for a great game please make another one planet coaster is good but rtc 3 is the best one
The main problem with Locomotion was that instead of the vibrant style of the TT/TTD it was brown & gray goo most of the time. Also, at that time TTDPatch and later OTTD took the original concept so far, that Locomotion was simply too simple.
5:38 A challenge indeed. Most systems like the Amiga, and most games consoles of the era have built in sprite engines of some sort. The PC has none of this, you either have to just work with raw pixels, or write your own sprite engine.
To be honest, the pathfinding was never improved that much, cause they still complain about getting lost or at least not being able to find something with still relatively simple layouts and information kiosks strewn about. - It's just that, once you get a certain "depth" of park, meaning you just get very long paths, they will probably complain when they have to walk long stretches towards the exit. And it's often also when I see a complaint pop up and locate the guests that they're already on their way out near the exit. - I feel like perhaps they should've gotten something programmed in to not complain when they're leaving or maybe even a feature that allows them to get onto transport-rides that could be indicated to go somewhere, like "to exit" when they're going from a far station for instance. - I've always wanted the transport-rides to function like that, but they probably see it as no more than a ride. It works to spread them out, but it's probably not by choice of the guests.
I remember as a kid my brother being friends with Alistair in school and going round to his place. And seeing all of his stuff. Would have been Late 80s early 90s.
Man we use to eat up those Microprose games on the C64 and Amiga computers. I find it humorous that it needed to be mentioned that Disk were sent thru the post before the internet had matured to what we have today. Just as humorous as watching a Gen Z trying to use a rotary telephone phone.
Loved Transport tycoon and TTD I've lost so many hours to those games that includes OpenTTD. I did like RCT too, but Locomotion and therefore the mobile version just didn't do it for me, i wanted them to but it just wasn't. For me the scale of Locomotion didn't match so you couldn't do as much in the was of sprawling complex networks. For example in TTD cities could be 10's or 100's of tiles apart, in locomotion you were luck if they were 10 tiles apart, i feel that in part that was due to the RCT way of building which is ok for short distances but the TTD drag and drop was much easier
If you ever feel like it, I'd appreciate some new useful inventions. Recently found your "company" and I was laughing my ass off, especially because of the dead serious delivery.
The first white wooden and red steel coaster, from which game did they take the shot from? Isnt that the newest type of rollercoaster? Like, not 25 years old to be in the game?
ㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡ The Transport Tycoon game has just passed its 20th anniversary, so I hope they remaster it and release it again. Please~~ It's a game I really love and a soul game.
In my opinion, Locomotion's biggest problem was the building. It should have been more streamlined as the default, and it's best seen when building any straight section. In RCT, the system is perfect (except for visitor paths, but that's fine) - you have great control over every individual piece of track, because it _matters_ - you're building rollercoasters. But in TTD, you want to be able to drag a rail/road and just have it follow the terrain and go. And when you do things like turn the road below ground, the default should update the terrain accordingly. It works great for the more interesting and complex parts, like train yards or underground rail... but how ridiculous is it to have to click "build one straight span of track" thirty times to build a bit of straight rail? :D The same thing that gives exquisite control over rollercoasters makes rail-building exceedingly slow and annoying (especially compared to the "auto track/signal" building modes in OTTD). The graphics also don't quite measure up. The vehicles are quite nice, but almost everything else looks worse than TTD. More detailed, yes, but very much not polished. It wasn't just Locomotion either - it seemed as if the good 2D-style artists dried up around that time, whether actual pixel art or pre-rendered 3D. Just compare the tracks of RCT with Locomotion, or the buildings. It's not that 2D inherently needs to look bad (far from it!), it just seems that great 2D game art was on the decline in general. It's great that it's coming back, at least a bit. And yeah, stylised graphics tend to age better than attempts at realism, too. I'm absolutely behind the decision not to move to 3D at that point, though. Even ignoring the technical details of it moving the game well beyond the scope of the near one-man show, it would take quite a bit for a true 3D game to do justice to the genre - I'd probably point all the way to Train Fever for that (on the Railroad Tycoon-style games, both Railroad Tycoon 3 and Sid Meier's Railroads! were certainly also great games, but I feel they're very distinct from the style of Transport Tycoon). And then there's the "why". Most of the time, we would just play TTD instead of Locomotion. It also didn't help Locomotion didn't have multiplayer. There didn't really seem to be much of a hook. Also, I find it hilarious how few games in the genre have road vehicles that can pass each other. Transport Tycoon had that in 1994! :D
I couldn't agree more about the roads. As soon as i saw that, the game just didn't feel right. It felt more like a mod for rollercoaster tycoon instead of a proper game. Also the graphics look off. I can't explain why but it just doesn't look good to me, (and i loved the previous 2D graphics of rc and ttd).
Maybe it’s the similar taste in anime we have, maybe it was the contrast of your voice over the reviews of light hearted anime. Something about the leepsilon channel made me look forward to its new videos. So it was a little depressing finding out today that all of the videos are gone… what happened? Does this mean no videos to come? :(
If you go to the Community tab on the Leepsilon channel you'll get the full run down, but the short version is that TBS started manually copyright striking my videos and I needed to private them all in order to prevent TH-cam deleting my two channels.
@@ReliableRhubarb I dont know who TBS is exactly, however i now despise them on your behalf. Im not sure how easy it is or if you even can, but i hope you continue the channel at some point. i enjoyed the videos and if its any consolation TBS has now become my sworn enemy, and i swear to it i will defeat them a redeem your honor.
@@mattmatt6875 TBS stands for Tokyo Broadcasting System and is one of Japan's giant media conglomerates. I believe the reason they began targeting my channel was because my Shonen Maid video actually ranked higher than the official trailer in search results and TBS didn't seem to like that. Once they found my channel though, they just began going after other videos indiscriminately. The good news is that their copyright strikes will expire in a few weeks, but I still haven't decided whether or not I'm going to reboot the channel yet. I don't really want to go to all that effort if TBS is just going to start another round of copyright strikes.
11:30 - Where I can find the full video of early Transport Tycoon development build? And is that Chris Sawyer commenting that build? Please help me, i am really curious
Yes, that's Chris Sawyer commenting on his early build for Transport Tycoon. You can find a sources link in the description, but to save you some trouble here it is: web.archive.org/web/20141107192512/www.transporttycoon.com/transportgame
Compiled languages, like C, compile into machine code prior to runtime, not while the program is running. And in the present day, compilers are much better than humans at optimization. Sawyer is brilliant but so are the people who work on compilers, and they've come a long way.
Locomotion ended up as a shitshow in which AIs only built stations above the city, filling up all spaces with bridges. Also it competed with transport tycoon deluxe and lost, especially to ttdpatch and later openttd. Also it didn't help that the building user interface did not fit to transport tycoon, instead of 4 clicks for a strech of n+1 tracks, it took 2000 clicks instead.
This game is so good!!! The graphics don't matter. They look better than Minecraft. Kids can still get into this game. It's never going to die. It's still one of my favorites.
The reason why assembly *was* faster than C all the time back then was because both compilers were worse, and processors were vastly less powerful. That is very much not the case anymore, and implying that it's always faster to write your own assembly is just a laughable concept nowadays. There's maybe a few tweaks someone can do if the compiler doesn't guess the right thing, but that's now both rare and very, very niche. Chris Sawyer was pre-MMX, pre-AVX, and in a post x86-64 instruction set explosion world, his way of doing things would never ever be sensible. It's still amazing the way he did it and I'm not saying that it was a bad idea at the time, far from that. The wording in the video just felt very misleading to me with the explanation talking in the present tense.
If you enjoyed this video, please help share it on reddit, twitter, etc. so that more people can check it out (it helps a lot!) Also, for those interested, I have a mini documentary about The Making of RollerCoaster Tycoon 3 that you can watch here: th-cam.com/video/nU2cLWucURM/w-d-xo.html
This was originally part of the Chris Sawyer documentary but ended up being cut out last minute as it turned out Sawyer's involvement with that game was less than I had originally anticipated.
Thank you for sharing this video because for such an iconic game of our childhoods, Chris Sawyer is a mystery. I wish the man would open up more to the world.
"This video from Reliable Rhubarb is really good value"
"This video from Reliable Rhubarb is too intense"
@@Crazyfrog41”I can’t find the park exit”
"I already have a photo from Reliable Rhubarbs video."
When you play RCT, you immediatly get this strange feeling. And only when you play modern games, you realize what it is.
This game has soul to it. Passion made code for you to enjoy as well. Dude coded this in friggin assembler to make it possible, but he knew what he wanted and there was no compromise.
Nowadays, everything seems like it just wants to pull money out of your pocket. Back then, it was about beeing so great, that you gladly spent money for it.
I miss these games...
More recently Animal Well gave me similar vibes. The game was written from scratch in C++ by one guy (its like 30mb!), also did the sound and art. You can really tell there's heart behind it.
Just adding my two cents, but there are a lot more games made with love and passion these days than there ever has been. And making games have never been so accessible. The problem isn’t lack of passionate developers, it’s finding those gems within a sea of utter garbage cash grab nonsense
Um, remember arcades? Those were designed to be addicting but also hard to steal your quarters.
I NEVER knew that Roller Coaster Tycoon was only developed by one person! That's mindblowing-- even more mindblowing is the fact that his initial idea was widely ridiculed by peers as being too niche. This game was an iconic fixture in the childhoods of anyone whose family had a computer in the early 2000s.
It makes a lot of sense if you've played Transport Tycoon. You can see how all the systems from that game were expanded upon to make Roller Coaster Tycoon. But even Transport Tycoon is a very complex game!
Well, it kinda says at the bottom of the game at all times, other than the few credits for art and music and such.
Wow! You must be living under a damn rock!!! So amazing!
And for those with IT knowlegde, not only is it mind blowing that it was one guy the fact he did it in sodding ASSEMBLY code! is just a total mind blow!
Wait til you learn that minecraft started life as a clone of a similar blocky diggy buildy game (Infiniminer), whose developer (Zachtronics) stopped working on it, having figured that it probably wouldn't pay the bills.
Wow, this video must have taken an age to research and put together, better most TV documentaries. I hope you diligence get the recognition it deserves.
Great work! Chris Sawyer is pretty reclusive, but to code a game like this in assembly language, mostly by himself, takes some real prowess.
I've always wanted to hear more about his inspirations and development process.
This video deserves many thousands of views. Really well put together, such a classic game that changed many lives. Great work!
indeed, nothing like Transport Tycoon, esp on original hardware (386/486 PC with Sound Blaster or Adlib sound card)
Great documentary! Played TT for so many many hours back in the day ... what a great game that was. Mr. Sawyer is a genius.
I loved RCT, it was my childhood. Learning about it's developer and his passions was very interesting. Great vid :))
The most evil game ever.
You start with a cup of coffee and breakfast and before you know it's dark again outside 😅
I remember my 13 year old self being completely infatuated by RCT. I had the original game and all the expansions, purchased with saved up chore money. I noticed the single name on the front, Chris Sawyer, and always wondered who this guy was who made this enormously amazing game himself. My parent's computer wasn't anything special, and it ran RCT like warm butter. Seeing all the little people all on their own adventures was really a formative experience!
I had these same feelings, and when I discovered I could make a visitor take pictures of the park by calling him “Chris Sawyer”, it is just like I had met him personally, and would follow him at the park, such nostalgia.
Chris Sawyer's a legend. TT was my most played game when i was at school in the 90s. Still occasionally play openttd and it's still holds up.
Managers back in the days: "Your game has no audience"
Meanwhile, 30 years later: None of the games these managers managed is played anymore, except RCT.
I just started playing this game on my Nintendo Switch. It is still absolutely amazing. I just realized, I have been playing RCT for 25 years now. Mindblown. Thank you Chris, you made my childhood AND adulthood great!
awesome video! RCT2 is such an incredible in depth and well thought out game, that I would happily pay 60 dollars for it. Been playing it for over 20 years now
Chris Sawyer in game industry is like Nikola Tesla in physics. They both are ahead of their time. I think, no one will ever be able to repeat what they have achieved. The isometric Transport Tycoon and Roller Coaster Tycoon are the best examples how to make computer games. No shooters, no violence, no Dooms or Quakes, only good and kind motives. Chris Sawyer is on the extra terrestrial level comparing to modern game development industry. His games are the best on planet Earth. The fact that his games are still alive in open-source remakes (OTTD, ORCT, OLM) proves that he is a true genius.
Idk there are people doing crazy stuff with game engines and such. Just because something is written in assembly doesn't mean it is more complicated.
While impressive, it doesn't mean he outclasses the ENTIRE modern game dev industry lol
Man Chris Sawyer should start charging for these blowjobs.
ConcernedApe yes, Notch absolutely not.
@@HonsHon I agree with you. The amount of nut-hugging people do is insane. i see it everywhere in youtube comments. the majority of humans really are spectators, its sad. the overboard compliments and the "i could never do that", when, in reality THEY COULD, make me sick. Limited belief systems everywhere.
[Typed fast, hope message clear though].
In the modern era where independent developers are finding success, with websites like Kick starter and, store fronts like Steam. Chris Sawyer could wow the world with a final project. Especially where it seems there's a good chunk of people, who would prefer an unrealistic 2-dimensional game. Instead of what the industry is flooded with, cinematic realism. Just a passing thought, his work will be around for a long long time.
Chris Sawyer is a legend, I always loved his games. I started with TTD and it was instant love!
Wish I could play it more! RCT2 is also in my favorites ❤
This is really amazing. I'd have loved to be in the room while doing the transport tycoon expansions. It just seems so obvious to me you'd do rollercoaster tycoon but ofcourse, nobody at all would have that idea straight away!
TTD is a timeless masterpiece.
Great documentary! Thank you.
This documentary is a terrific effort! Very much enjoyed learning the back story of RCT.
Been looking forward to your next video for ages! Great work!
RCT restored my love of theme parks that had been beaten out of me in my teens and 20s. And while I couldn't afford even six flags in the early 2000s, I could play rct for days.
I loved that mini golf
I pretty much already knew everything discussed in this video.... But that was an hour of my life well spent 😊 ex excellent video and well presented and explained!
1:25 Imagine if that store didn't let him continue playing with the demo unit, we wouldn't have Transport Tycoon and RollerCoaster Tycoon and maybe no tycoon game genre at all. Or maybe the genre might be delayed and caught on very later. A bit of generosity could forever change a person or society.
Amazing doc that deserves as many views as his games!
29:57 "With guests going through the course taking shots" has a whole other meaning here in the UK
this has quickly become one of my favourite channels. Thank you :)
Very well researched video. Look forward to future videos. Thanks for the entertainment
I STILL play RCT. Taught my kids as well lol Its one of the most satisfying games I've ever played in my 41 yrs of existance 😊😊
¡Gracias!
that man is a legend , also a epic documentary thanks for it
I'm just impressed by the one-day mail turnaround time.
Fantastic video! I've got great respect for Chris and his games. It's really the main inspiration behind my current game development pursuits.
I owe countless hours of happiness and joy to that man. I hope he's doing well, wherever he is
I love love love Transport Tycoon. One of my favourite PC games! Thanks for making this vid. (I realize it's about his other game, but I'll take it.)
I still remember when PC games were purchased in-person in a large box with colorful artwork. This was my first PC game :)
thanks CS for all the sleepless nights and wasted youth years both in TTD and TP
Loved this, thanks for making it :)
Bad assembly programmers and people who never wrote assembly code will heavily disagree in regards to efficiency ... but they have no clue anyway. Great video!
I still play RCT 1 and expansion to this day
Me too!
I loved TTD and RCT but I havent heard of locomotion for a looooong time so much that I had forgotten it :), guess this means everything. It was too bad that he didnt grew up with the times and couldn't work in a team so we never got a new game of his.
thanks for taking ur time to explain the history of the game i really like the video
great video, summarised his interesting journey in less then an hour
41:22 This makes Locomotion the greatest computer and/or video game of all time.
im doing another original RCT run, and 'm so glad i found this vid!
i love these games, everytime i buy a new computer i buy rtc 1,2,3,4 thank you chris for a great game please make another one planet coaster is good but rtc 3 is the best one
3 is fun. But something about the restrictions of 1 and 2 makes them the best.
Fantastic video ❤
Seeing transport tycoon is such a nostalgiatrip.
Transport Tycoon was where he really made his name, I love that game so much.
i love how your background music is from transport tycoon
Transport Tycoon is still in my top 5 of all time
Makes me want to go try that favorite roller coaster of Sawyer. I haven't gotten to visit that many amusement parks in my life anyway
I still play RCT and TTD in is open source form OpenTTD. They are just perfect. ❤
The main problem with Locomotion was that instead of the vibrant style of the TT/TTD it was brown & gray goo most of the time. Also, at that time TTDPatch and later OTTD took the original concept so far, that Locomotion was simply too simple.
1999: Man I remember that year... The Greatest Year in PC Gaming?
5:38 A challenge indeed. Most systems like the Amiga, and most games consoles of the era have built in sprite engines of some sort. The PC has none of this, you either have to just work with raw pixels, or write your own sprite engine.
To be honest, the pathfinding was never improved that much, cause they still complain about getting lost or at least not being able to find something with still relatively simple layouts and information kiosks strewn about. - It's just that, once you get a certain "depth" of park, meaning you just get very long paths, they will probably complain when they have to walk long stretches towards the exit. And it's often also when I see a complaint pop up and locate the guests that they're already on their way out near the exit. - I feel like perhaps they should've gotten something programmed in to not complain when they're leaving or maybe even a feature that allows them to get onto transport-rides that could be indicated to go somewhere, like "to exit" when they're going from a far station for instance. - I've always wanted the transport-rides to function like that, but they probably see it as no more than a ride. It works to spread them out, but it's probably not by choice of the guests.
Rollercoaster tycoon and the Sims are the best computer games ever made.
STARRAY! i've been thinking about that game for years but never remembered the name
Excellent documentary
THOUSANDS of hours into these games ❤️
Gamespot " most disappointed award" HOW DARE U? RCT2 IS AMAZING!
I remember as a kid my brother being friends with Alistair in school and going round to his place. And seeing all of his stuff. Would have been Late 80s early 90s.
Wicked video. Thanks!
Man we use to eat up those Microprose games on the C64 and Amiga computers.
I find it humorous that it needed to be mentioned that Disk were sent thru the post before the internet had matured to what we have today. Just as humorous as watching a Gen Z trying to use a rotary telephone phone.
Loved Transport tycoon and TTD I've lost so many hours to those games that includes OpenTTD. I did like RCT too, but Locomotion and therefore the mobile version just didn't do it for me, i wanted them to but it just wasn't. For me the scale of Locomotion didn't match so you couldn't do as much in the was of sprawling complex networks. For example in TTD cities could be 10's or 100's of tiles apart, in locomotion you were luck if they were 10 tiles apart, i feel that in part that was due to the RCT way of building which is ok for short distances but the TTD drag and drop was much easier
secretly, this video was actually about transport tycoon!
Nice video.
Good video
If you ever feel like it, I'd appreciate some new useful inventions.
Recently found your "company" and I was laughing my ass off, especially because of the dead serious delivery.
The first white wooden and red steel coaster, from which game did they take the shot from? Isnt that the newest type of rollercoaster? Like, not 25 years old to be in the game?
ㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡ
The Transport Tycoon game has just passed its 20th anniversary,
so I hope they remaster it and release it again. Please~~
It's a game I really love and a soul game.
Just get Open TTD.
Liked, subscribed, commenting❤
17:13
who here remembered Vortex (RIP) back then?
Great doc!
In my opinion, Locomotion's biggest problem was the building. It should have been more streamlined as the default, and it's best seen when building any straight section. In RCT, the system is perfect (except for visitor paths, but that's fine) - you have great control over every individual piece of track, because it _matters_ - you're building rollercoasters. But in TTD, you want to be able to drag a rail/road and just have it follow the terrain and go. And when you do things like turn the road below ground, the default should update the terrain accordingly. It works great for the more interesting and complex parts, like train yards or underground rail... but how ridiculous is it to have to click "build one straight span of track" thirty times to build a bit of straight rail? :D The same thing that gives exquisite control over rollercoasters makes rail-building exceedingly slow and annoying (especially compared to the "auto track/signal" building modes in OTTD).
The graphics also don't quite measure up. The vehicles are quite nice, but almost everything else looks worse than TTD. More detailed, yes, but very much not polished. It wasn't just Locomotion either - it seemed as if the good 2D-style artists dried up around that time, whether actual pixel art or pre-rendered 3D. Just compare the tracks of RCT with Locomotion, or the buildings. It's not that 2D inherently needs to look bad (far from it!), it just seems that great 2D game art was on the decline in general. It's great that it's coming back, at least a bit. And yeah, stylised graphics tend to age better than attempts at realism, too.
I'm absolutely behind the decision not to move to 3D at that point, though. Even ignoring the technical details of it moving the game well beyond the scope of the near one-man show, it would take quite a bit for a true 3D game to do justice to the genre - I'd probably point all the way to Train Fever for that (on the Railroad Tycoon-style games, both Railroad Tycoon 3 and Sid Meier's Railroads! were certainly also great games, but I feel they're very distinct from the style of Transport Tycoon).
And then there's the "why". Most of the time, we would just play TTD instead of Locomotion. It also didn't help Locomotion didn't have multiplayer. There didn't really seem to be much of a hook.
Also, I find it hilarious how few games in the genre have road vehicles that can pass each other. Transport Tycoon had that in 1994! :D
I couldn't agree more about the roads. As soon as i saw that, the game just didn't feel right. It felt more like a mod for rollercoaster tycoon instead of a proper game.
Also the graphics look off. I can't explain why but it just doesn't look good to me, (and i loved the previous 2D graphics of rc and ttd).
21:46 is this guy the inspiration for the inspector in RCT3?
Maybe it’s the similar taste in anime we have, maybe it was the contrast of your voice over the reviews of light hearted anime. Something about the leepsilon channel made me look forward to its new videos. So it was a little depressing finding out today that all of the videos are gone… what happened? Does this mean no videos to come? :(
If you go to the Community tab on the Leepsilon channel you'll get the full run down, but the short version is that TBS started manually copyright striking my videos and I needed to private them all in order to prevent TH-cam deleting my two channels.
@@ReliableRhubarb I dont know who TBS is exactly, however i now despise them on your behalf. Im not sure how easy it is or if you even can, but i hope you continue the channel at some point. i enjoyed the videos and if its any consolation TBS has now become my sworn enemy, and i swear to it i will defeat them a redeem your honor.
@@mattmatt6875 TBS stands for Tokyo Broadcasting System and is one of Japan's giant media conglomerates. I believe the reason they began targeting my channel was because my Shonen Maid video actually ranked higher than the official trailer in search results and TBS didn't seem to like that. Once they found my channel though, they just began going after other videos indiscriminately. The good news is that their copyright strikes will expire in a few weeks, but I still haven't decided whether or not I'm going to reboot the channel yet. I don't really want to go to all that effort if TBS is just going to start another round of copyright strikes.
Quality content.
I need to go play Locomotion now
Why have I never heard of Locomotion before?
11:30 - Where I can find the full video of early Transport Tycoon development build? And is that Chris Sawyer commenting that build? Please help me, i am really curious
Yes, that's Chris Sawyer commenting on his early build for Transport Tycoon. You can find a sources link in the description, but to save you some trouble here it is: web.archive.org/web/20141107192512/www.transporttycoon.com/transportgame
Epic vid thx u
Compiled languages, like C, compile into machine code prior to runtime, not while the program is running. And in the present day, compilers are much better than humans at optimization. Sawyer is brilliant but so are the people who work on compilers, and they've come a long way.
I enjoy the cute nostalgia of RCT1 plus expansions than RCT2 (minus time twister and wacky worlds)
Legend
Merci !
Locomotion ended up as a shitshow in which AIs only built stations above the city, filling up all spaces with bridges. Also it competed with transport tycoon deluxe and lost, especially to ttdpatch and later openttd. Also it didn't help that the building user interface did not fit to transport tycoon, instead of 4 clicks for a strech of n+1 tracks, it took 2000 clicks instead.
It is a great video, maybe the OpenTTD, OpenRCT2 and OpenLoco needed more minutes. But it is ok.
"A simulation of real life which is often boring, time consuming and not very rewarding."
True dat haha
That's great!
Why do I remember playing Locomotion but remember nothing of it.
Dude was a genius
He's a genius, coding in assembly is hard...
RCT2 made roller coaster enthuasiats
Saw the picture and realized I have been conflating Chris Taylor and Chris Sawyer.
I always enjoyed Transport Tycoon more than Rollercoast Tycoon.
This game is so good!!! The graphics don't matter. They look better than Minecraft. Kids can still get into this game. It's never going to die. It's still one of my favorites.
You don't have to disparage other games to prove this one is good lol
If the graphics don't matter, why even compare them to another game?
And why use Minecraft? Because you can see the pixels on every texture?
The reason why assembly *was* faster than C all the time back then was because both compilers were worse, and processors were vastly less powerful. That is very much not the case anymore, and implying that it's always faster to write your own assembly is just a laughable concept nowadays. There's maybe a few tweaks someone can do if the compiler doesn't guess the right thing, but that's now both rare and very, very niche. Chris Sawyer was pre-MMX, pre-AVX, and in a post x86-64 instruction set explosion world, his way of doing things would never ever be sensible.
It's still amazing the way he did it and I'm not saying that it was a bad idea at the time, far from that. The wording in the video just felt very misleading to me with the explanation talking in the present tense.