Playing Bioshock Infinite is like ordering a nice steak but somehow receiving a roast chicken that's cooked with the same spices. Sure it's still delicious and tastes somewhat in the same vein of what I wanted, but it ain't quite what I had in mind when I ordered it.
If any of you followed Infinite's development, you'll know it got plagued by delays and rewrites. It's why the game is also all over the place and schizophrenic. Levine just kept changing his mind about the direction of the game, constantly thinking of something to add, something to change, something to remove and something to scrap and start all over. If it wasn't for the publisher forcing them to just release it after getting delayed for the 3rd time the game probably still won't be out. They also had to fire almost everyone in the dev team after that if you remember that news. One example is mentioned in the wikipedia page (the development of the game has it's separate page) where near the end of development he suddenly wanted to add a multiplayer mode and had a team work on that mode, but obviously there's no multiplayer in the game so they also scrapped that. There's also an interview with one of designer/art director who also worked on BS1, SS2 and the Thief games but had to quit and work on the Last of Us instead: >"The art team and level designers had been working on Finkton for a long time, with Wells directing the style. The inspiration was like the slums in Jamaica or Key West. All of the housing was wooden and colorful, as if painted by the residents to make the depressed quarters more livable. And each bright shack was stacked atop the next, climbing into the sky like an anthill, with the skyline piercing through it." >"Ken had been in level reviews numerous times. Then one day, the Finkton team was doing a play test, when Ken decided the entire stage was wrong. It looked like the residents lived in garbage. It needed to be beautiful, because Columbia was designed so that even the poor lived beautifully. It was all wrong. And it had to go." >"Wells was furious. Levine had been looking at this for months. In August of this year, Wells announced his new role as art director at Naughty Dog Studios." Amusingly, the actual slums area in the game (Shantytown, Finkton is the factory area) doesn't look like the beautiful colorful slums they're talking about so I guess he changed his mind again. Then there's also the DLC that changes the main game. In the main game they made both sides evil by the end, the Founders were basically the racist government and the Vox as soon as they start the revolution just went with killing everyone, not just the Founders, and even their leader Daisy threatening to kill some kids. But the DLC revealed she didn't actually want to kill the kids and the twins made her, so that Elizabeth can kill her for the plot. And the ending, where through some sci-fi quantum mumbojumbo they say that killing Booker in the baptism kills every single Booker/Comstock in every infinite timeline. Sure lets go with that and accept that this is how their parallel universes/many worlds works, All Comstocks should be dead at the cost of all Bookers being dead too right? Except one of them somehow still survives and is in Rapture in the DLC and Elizabeth wants to kill him. If there really are infinite timelines then there's probably infinite of these Bookers who also somehow survived in the same way. I don't think they even explained how he survived the supposedly "Kill all Bookers/Comstock" drowning. And I just don't like how they felt the need to shoehorn Elizabeth into Atlas and Jack's BS1 backstory by making her be the one responsible for letting Atlas know Jack's phrase.
Yeah, Burial at Sea kinda screwed up the ending for me as well. Like, I originally thought that the ending in Infinite kinda made sense. Basically that Elizabeth exist's as some sort of anomaly in time. A person that (despite there being infinite timelines/realities) is always somehow the same person in every timeline (same powers, same experiences etc). Someone that, unlike Booker or Daisy, is always the same in every time line for some reason. Hence her being an anomaly and was shown in the scene towards the end where you see countless other Elizabeth's leading their respective Bookers throughout lighthouses at the same time. The actual ending/drowning scene with the other Elizabeth's disappearing I thought was showing that (because she is an anomaly) Elizabeth and all versions of herself (again, because anomaly) simultaneously killed all their respective Bookers (meaning all of them) from every timeline before becoming one singular Elizabeth in the same way Booker would gain memories of his other selves whenever he entered a new timeline. But Burial at Sea just tore all of that to shreds. The only way it might make sense is if doing this didn't kill any Booker's in realities where Elizabeth was never born. But, if true, then that means all those Booker's died for zero reason as what she did would never actually erase him from existence.
The convoluted plot, I could deal with, but the restriction to two guns, the regenerating shield and the campaign being presented as a roller-coaster experience were what convinced me that Infinite derived too much from its contemporaries for its own good.
I guess the restriction for 2 guns is to make it more realistic in how many guns you can carry...but, then again, what about holding a minigun and a shotgun, where would you put the other gun.
I really hate it when most of a franchise lets you be a walking arsenal but suddenly in one game(usually their most recent game) goes "lol 2 weapons only" Its jarring, messes with the flow established and kills the fun. Max Payne is a prime example of that bs.(And Dead Space with 3 making it so you only have TWO weapons instead of four)
Personally I don’t mind the two guns thing during my play though of bioshock 1 and 2 I always find myself using the shotguns and drill/wrench the entire time I rarely even look at any of the other weapons but I can see why some people would see that as a downgrade
I enjoyed the story until the last hour or so. They just took it in a really weird direction at the end. The gameplay was alright but felt like a step back from the previous 2 entries.
Yeah honestly. I was following through with the story, trying to understand it as much as possible (even wracking my brain in some parts), but right before the ending, the game threw me for a total loop, and I was put into a state of sincere confusion. I felt like I was dreaming. I had no clue what was going on the entire time and I had to look up afterwards what the lore was for any of it. Overall the game nearly made me question my existence. 0/10 would not recommend another existential crisis. But the rest of the game was fun though.
@@JeffarryLounderEnding is also dumb that booker isnt the og one like remeber every small decision booker made created a new timeline example *Booker took a shit before getting baptized* this creates a new timeline where booker took it and it didnt.
I remember when Infinite came out and every games "journalist" was tripping over each other to fellate it the hardest. It's a dumbed down version of Bioshock which was already a dumbed down version of System Shock 2.
Journalists are blown away at the most minimal attempt at storytelling. The Last of Us 2 is the biggest proof. The story is told the same way as the first, but they didn't care _what_ was told. And the poor chaps at IGN who actually reviews the story are few and fired eventually.
And now, they make articles on why it's acshully raycist because of the Vox Populi. What's even funnier, is that they tried to say this was the SMART person's shooter.
The problem I had when I first played it was that it didn't *feel* like a Bioshock game. The weapon variety and inventory being chopped down to 2, the majority of the vigors sucking aside from 4, the lack of creative ways to approach an enemy compared to the first 2, and that godforsaken ending.
IMO the main issue is that Infinite feels more like COD, unlike the original Bioshock wich comes from games like System Shock. Immersive Sims are reaaaaally cool when you get into it, and Bioshock was like a "light" version, that's why it became popular while keeping some elements. Infinite was design with "make it similar to modern games so it sells" in mind and yes, Bioshock 1 had the same issue during developement, but it still maintains it's ImSim roots. Also, personally, the concept of "objectivism" and Ayn Rand's philosophy are more interesting than Infinite's themes.
I don't know. I found the "American Exceptionalism" and "Christian Supremacy" themes interesting. They're definitely opposite Rand's philosophy, so it was interesting, to me anyway, in exploring those differences. Especially after playing through all three and their DLCs back to back again recently. And then seeing that Elizabeth was there at the beginning on the plane just before Bioshock 1 took place in Burial at Sea 2
@@visionhawk4403 The extreme contrast of both themes is interesting tbh. Like making two games with opposite ideologies? Actually cool. But beyond that, I think Bioshock 1 is more interesting. Probably because I've never heard from Ayn Rand in other place or media, so it was foreign to me.
Aside from the messy story and mediocre writing, something I wasn't a fan of in Infinite was the change in atmosphere. In Rapture, you felt like you were deep beneath the sea. The water leaking, dripping, and the groaning of the buildings made you tense and worried that any moment the water would break through and you'd drown in the ocean. There was a sense of gloom and doom as you were wandering around a dark and derelict city on your own against a mob of insane people ready to kill you. You felt isolated and just wanted to get out any way you could. In Columbia, there's none of that. It's bright and sunny there all the time. I get that it's trying to make you feel like you're in Heaven, but it eliminates the gloom, dread, and fear that Rapture made you feel. You interact with normal people for parts of the game and even have an ally right by you, which takes away that feeling of isolation that you're on you're own. There's no real sense of danger or thinking something around the corner is going to get you. Columbia, while beautiful looking, doesn't hold a candle to the dread and gloominess that Rapture had.
There are a lot of plot-holes in this game, however I'm going to focus on 1, because it stands out to me: So is the timeline where the Vox Pupuly got there weapons the Booker from that timeline joined the Vox, because the Elizabeth he was chasing was moved from Monument Island to Comstock House, however he died in battle before he could reach her. However when the Booker and Elizabeth we follow enter the timeline where the Vox Pupuly got there weapons the Elizabeth from THAT timeline is no where to be found. In fact kind of just forgets that our heroes hopped universes as evidenced by Comstock not acknowliging that he's now dealing with 2 Elizabeths instead just (1 Elizabeth that's in his custody and another that's helping us). And you what would've been really cool: having a fully brainwashed and fully juiced up Elizabeth be the final boss. Alternatively, we could just fix this plot-hole by having Elizabeth teleport the guns needed for revolution to their universe (no universe hopping required) and then our heroes temporery join the Vox as they both want Comstock dead. It's only once Fitzroy desides to kill Fink's son that our heroes desert the Vox by killing Fitzroy.
3:03 I thought the boys of silence were pretty creepy when I first saw them. 4:29 I feel like objectively the plasmid wheel is easier to use cuz it froze time and needed one button. The plasmid in infinite are also very powerful, the desicion for less is because in 1 u would have a plasmid for hypnotising big daddies and making secruity turrets shoot enemies. In infinite you have possession which is essentially both combines into 1, also infinite has vigor traps and different ways to use them like undertow can grab enemies and pull them to you, return to senders 'trap' is essentially absorbing damage and then lets u throw all the bullets shot into you back at them as an orb which can be placed as a trap. U can also upgrade it so that while absorbing damage u can collect the ammo shot at you. just like u can upgrade charge to do explosive damage. The argument for guns can be made that in bioshocks 1 and 2 the games end up forcing you to use different weapons when u run out of ammo, in infinite it is much of the same except u have to pick up another weapon rather than already having it, also certain enemies dont user certain weapons and so you would need to choose what gun to use where, also liz can help u adapt a battle to how u want to play. I tended to go with one to deal with canon fodder and another for high damage but lower ammo. I feel like the ammo types were turned into the vox variations of the guns but it was not that well done. The story is honestly a bit overhated, 8:52 they take ur means of transport and say u can have it back once u help them, 9:02 they start shooting at you because in that universe when u appear Daisy says ur an imposter because Booker is dead and u can even find audiologs of the booker in that universe. 9:13 well liz gets captured by song bird and then u go to rescue her but then u end up going into a tear in the future where booker never saves her which is why she is old and she tells u that time rots everything and while its too late for her its not too late for the elizabeth in bookers world and so she sends him back with a letter for younger liz which is the song used to control the songbird. Which u end up killing because you lose the means to control him and because u destroyed the siphon in liz's tower shes now a interdimensional demigod that can go into other universes at will, which she does to kill songbird. Then afterwards liz find outs that despite u killing comstock there is still an infinite amount of comstocks in other universes, so shes like 'yo booker go back in time and kys' so they go to when booker makes the choice of becoming comstock or booker and drown him so comstock never existed in the first place because there is no booker in the past anymore. Tho i do agree the story is quite complex but once its understood its not that bad esp considering how it leads to the DLCs. great video tho, love to see videos on older games cuz theyre quite rare these days.
People really like to overlook how repetitive some of the sections in 1 were (getting all the Big Daddy suit parts) and how terrible the final boss battle was.
For real, in the last few levels you can really see they rushed the development. Plus out of all of the Bioshock games it really drags out the plot towards the end.
I wonder how people that played Infinite first then the other two games feel. Infinite always felt like it was missing a thing or two that would have made me love it as much as the first two games. But that could be because I was expecting more of direct sequel than a new story
I played infinite first ~2014, then tried 1 in 2016 but never finished it bc I made the mistake of trying to play it on a macbook pro lol… terrible experience. I’m playing 1 on the switch right now and its been great. I loved infinite, great story, graphics, and gameplay. 1 is very different and the darkness annoys me and strains my eyes… I honestly put them on equal footing (I’m at the part on Bioshock 1 where Tenenmbaum wants me to be a big daddy)
Coming back to this now that I finished all 3 again on the switch: So after playing 1 and 2 and then 3, yeah there are definitely some glaring issues with 3 and the story is nowhere near as good. The play experience was kind of irritating, if anything. This contrasts sharply with my first time experience with Bioshock, where I played Infinite first then tried Bioshock 1 a couple years after that (and I loved Infinite, but hated Bioshock 1... interesting).
First one was exploring the politics and ethics of it's themes and, huge plot twist, the story actually ended in the first game. That's why the second game is a "let down" it's more of a normal shooter. Straightforward and most of the story is mainly more of what we have in two. So. 1 made a story and effectively finished it, 2 explored a bit more and was fun. But the arc ended. There was little there. But they told their story. No need to keep squeezing it. Now comes infinite with exploring a couple of different things such as scientific....whatever the whole tear and timelines thing, but also the religion and slavery things. Family, loyalty, alternate timelines....etc So. It's telling a very different story. It's like a haunted house story and zombie survival story. Both are technically horror but it just feels wrong to compare both. I will admit that some thing in infinite made little to no sense story wise. And I did immensely enjoy the little sisters aspect to the first game. All are fun and can exist. If anything huge respect to the devs for making a new game and exploring new things. Now everyone just want to milk an ip dry with no room for artistic exploration.
I thought pretty much everybody agreed that Infinite was the weakest Bioshock. Although I could see how someone might think it's the best if they were too young to play the first one or something and played Infinite first. Anyway I didn't think Infinite was terrible, or even bad... just really hard for anything to measure up to the bar set by the first one.
Ahhh yes, I remember I was 19 ish when this game finally came out. I remember being pretty upset after playing. I was expecting the second coming of video game Christ. But it was the time were literally every game was being overhyped, overrated, and just disappointing. Much like today, but just way worse. A sadly painfully average and pretentious game with a “you just don’t get it” deep story.
Wait a minute, were they trying to expand Bioshock universe? With Ryan making his city for man in the ocean depths, Infinite for god and faith, and a third missing entry for Goverment and state?
Probably. Though government and state would be something on the ground, and at that point, it would be too much like every other game. It's doesn't feel unique enough to be a Bioshock game IMO. I'm all for it though.
@@LamWarp There will be a Bioshock movie by Netflix in the near future. I would die of happiness if it was about that. Although any Bioshock content is great! Great video you made! And thanks for answering my comment! :D
Personally, for me, the problem is that Infinite doesn’t feel like Bioshock at all. 1. The environment from previous Bioshock games isn’t present. There’s no rapture, no Big Daddies, no Little Sisters, no Splicers, no Circus of Values. The plasmids and vending machines are radically different now. The new environment (Colombia) simply doesn’t have the charm of Rapture. 2. Abysmal writing. How could Elizabeth open portals to any world if she only “existed” in two? How can every single version of Comstock die if there are infinite universes with infinite possibilities? How is there one still alive in Burial at Sea, even if somehow, every version could be killed! 3. Pointless. There are no alternate endings, and only a couple of parts where you can make any choice, which have zero impact on the ending. Not to mention the ending makes everything we did completely pointless (on that note, why didn’t Elizabeth just kill Comstock at the beginning?) 4. Dumbed down gameplay. They turned this game into a COD-style shooter. I only found myself using vigors a few times, you always have enough ammo even after the hardest gunfights (thanks to Elizabeth tossing you so much), and you can only carry 2 weapons at once. As a result, some weapons you will just never use (I never used the sniper rifle save for a couple of times, because it has hit finch and is too slow to fight off enemies). Overall, Bioshock infinite is a disgrace upon the previous 2 games, feels like a generic 2010s campaign shooter reworked at the last moment into a Bioshock game, is the definition of “I’m 14 and this is deep”, and is essentially the Reddit edition of Bioshock. But hey, it won’t be the worst thing to happen to Bioshock if Netflix makes the movie…
I agree. I still remember to this day a Bioshock Infinite fan telling me that because I didn't think this one was a 10/10 Masterpiece and I'm gonna quote here. "I represent everything wrong with humanity and I should self delete myself." Wow... Today, they've morphed into toxic RE fans who blindly defend every single RE game as a 10/10 Masterpiece. At least now they just tell ya you're blinded by nostalgia if you don't agree with them. Progress.
I remember how game informer, during an interview, was told that there would be more exploration of Columbia. It was supposed to be a "living city" and was to feel unique and alive. Honestly, in the final product , all the stuff they showed during the interview was removed and much of Columbia feels weird and empty.
The ending in this game has to be one of the worst endings in a game ever. Booker is killed because in universe 10298 he ends up as Comstock but the Booker we play as doesn't end up like that. Why does he still have to suffer for something that will never happen?
in the original 2 bioshocks in the spirit of immersive sims the gameplay and story were pretty tightly interwoven. in infinite some parts of the gameplay flatout contradict the story. like if everyone in Columbus is extremely religious then there'd be no reason for them to genetically enhance themselves or for comstock to try and traverse different dimensions which are probably sins that god would look down apon i dunno
@@wolfiesworld9361 yeah, but you would think the ultra religious zeals would do something about them. Tho there is nothing contradicting about Comstock travelling to different dimensions.
Bioshock 2 has the best gameplay for me, but it tried to do so much with tower defense missions and a experimental multiplayer. Just wish people played minerva's den and thought a little more about infinite plot with their head out of their asses.
literally got a tattoo from bioshock 1, this game impacted me so much, some of the best world building ive seen in gaming, they way u can just listen to audio logs to know what happened to certain places and when, or just the environmental story telling and all of that isnt even obligatory to progress, its just that interesting and fun to explore and I think more games should use their media to tell stories like that. Because even some of my friends who dont play single player games or care about stories loved bioshock 1, they were always checking around for audio logs or clues about what happened and so on, I was surprised to see them actually care like that. And I think its because bioshock uses its video game form as a strength to tell its story
I just finished this game after playing it over the course of months and couldn’t agree more. Despite all of the game’s controversies, the world building and atmosphere is undoubtedly the best part. The ending is obviously a lot thrown at you at once, but since the first 3/4 of the game has little to no lore or sense of going anywhere, the last quarter is incredibly overwhelming . This is why I can walk away from this game being more appreciative of the physical beauty in the world (much like a dream) without caring too much about what happened within it
I'm replaying all 3 games right now, I thought maybe I was too hard on Infinite and I'd be wrong about all my critiques, but they still ring completely true. I think "infinite" really is a reference to your money, because its fuckin impossible to ever run out. Ammo is 8 dollars and ten seconds after you buy it Elizabeth is just gonna throw you a 20. Whereas 1 and 2 felt designed around using your plasmids, this game feels like its designed around forgetting they exist. Just shoot everyone in the head and call it a day, even on Hard
I don't really like BioShock Infinite as well. I played BioShock 1 before, really loved it, so i remember being excited for Infinite when it was announced, and when the game was released in 2013 i remember enjoying it, but feeling kinda dissapointed. When i replayed the entire series a few years back, my feelings towards the game were mixed. My main problem with the game is the fact that it got rid of all of the "immersive sim" elements. BioShock 1 and 2 were a sort of a more simplified and streamlined "versions" of something like System Shock 2. Infinite has none of that, and the sad thing is that the game seems to have had those elements, judging by the earlier gameplay demos from E3 2011 and 2012, but they were cut, and what we got in the end is a game that streamlined it's gameplay elements so much that it lost all of the series's identity in the process.
>There must be an alternate reality where Bioshock Infinite is a good game. >0:55 Our Big Daddy told us to not be ashamed of our Drills. >2:30 The last time i was baptized, it burn me. >4:13 Asking Lamp to seek things is like asking a Beheaded Kamikaze to not explode. >4:45 *ASMR_Sounds.avi* >6:06 🤓🤓🤓🤓🤓🤓🤓 >7:58 HombreEnSillaDeRuedasMan >8:33 The less complicated fanfic story. >10:47 R.I.P LamWarp, Cancelled for disliking a game from 10 years ago. >I just notice that Elizabeth is Gap Hag just like Yukari Yakumo.
Oh, man, there's nothing to change. You were spot on. Decent game, but certainly no way near 1 and 2. Great video! Is the S.T.A.L.K.E.R. series next on the list?
Basically the only thing Bioshock Infinite has common with the other two Bioshock games are the -plasmids- vigors. I played Infinite first, I liked it at first but then the story got so confusing and retarded that I stopped caring. And no, I'm not gonna watch 10 "story explained" videos just to understand that supposedly "profound" story. I'm done with Infinite. I recently played Bioshock 1 and it was so much better in pretty much every way.
I only have two negative? comments: First, vigors are supposed to be comboed, Crows and then Devil's kiss make the crows be made of fire. The water plasmid can be shot and it boosts the electricity one. You should have experimented more with them Second, the story is actually easily understandable. The ending and some other details are not TBH but the main twist with the Vox Populi is explained in dialogue even
I played BioShock 1 not 2. And could not wait for Infinite because the previews looked amazing. It did not disappoint. Definitely surpassed the original which I highly enjoyed. I do not play horror games. Didn't know going onto BioShock 1 that it had horror elements. But it was definitely far from the scariest and just fine. Yes Infinite is beautiful. And that is a huge improvement. Video says underwater is more interesting than the floating city. What? Sure underwater is interesting. But a floating city is easily more interesting. Another improvement is that the original was more like an abandoned empty city. In Infinite, there's a population with much more going on. I don't remember much about the scarcity in the original. Having too many weapons just isn't necessary. Having 2 + melee hook is actually better. I had repeater and sniper. So I would use my limited money to just work on upgrading those. Video complains about vigor redundancy. Yet thinks 11 is better than 8. I'm glad they scaled that down. The only issue with Infinite is the story sucks. Not just because it's convoluted. and too botched up to even apprehend. The entire premise is just bad. You have attempted dozens of times and lost your memory of it. Your love interest turns out to be your daughter who has been renamed. Oh not to mention the protagonist is also the main boss villain. So the solution is for multiple reality versions of your daughter to murder you by drowning. It's soo betond moronic. Aside from terrible story, infinite is easily the superior game in so many ways.
Bioshock Infinite's story is certainly rough. When I first got through playing it and begun discussing it with my friend, we both kinda agreed that, the premise was good! The execution, was not. My friend described it like having the world-builders and the writers in two entirely separate rooms that could only pass notecards to each-other. The quantum mechanics could've worked, but they weren't made cohesive for the player. Its hard to participate in a story when you don't know what that story is. I think it could've been a comprehensive story like the first two games, it just... wasn't.
You can carry 4 weapons and select them through a menu, which i didn't know about during my 2 walkthroughs, also you can explain 8 plasmids instead of 11 in 1 and 2 with infinite's time period. It's like 40 years apart from the first game's story.
bioshock 1 is peak, bioshock 2 made hacking actually fun, and infinite is weird and removed my ability to carry every gun at once (very cringe change) unrelated, but there should of been an achievement for beating bioshock 1 while killing all of the little sisters. played bioshock 1 on the collection for ps4 (it came with the whole series,and the expansions) twice, thinking there was an achievement for it, only to find out i wasted my time :(
My issues with Infinite as someone who considers the Bioshock series the best gaming narratives ever is like you said, the contrast of it being light and not scary at all, as well as how they “your princess is in another castle” you through Infinite so many times. I love Infinites story otherwise and it’s a relatively short game but every time you feel you’re making progress Elizabeth gets snatched up by a Handyman, Song Bird or Comstock etc until the end
Personally as a younger child I only played BioShock 2 and BioShock infinite so is someone who's only played those two games can someone tell me what makes the first BioShock so much better than BioShock 2 by shock infinite because by my personal standards I agree BioShock infinite has nowhere near the same field as BioShock 2 which I would imagine has a closer feel to buy a shotgun by far than infinite does but I really cannot imagine a game in my opinion matching The experience BioShock 2 gave me
The atmosphere of infinite is unmatched. Columbia has so much personality and charm. However, Rapture allows you to dive deeper into it (no pun intended). I play these games to escape and enter a world full of creative ideas and mystery. So in a way no matter how you look at it, both allow you to win as a player. Because you get two cities to run around in! R.I.P. Bioshock series you will be missed!
Bioshock Infinite is the fall from grace for Ken Levine. Up to a few months prior to release, the game wasn't even in a functional playable state! All of the stuff that got them awards at game shows was cut from the game, and what you're left with is a miserable shell of it's hype And don't even get started on Burial at Sea, the story for that is just basically Ken Levine throwing a temper tantrum and trying to sabotage his toys before he left 2K.
Can someone explain how did Elizabeth end up on a plane with Jack if the plane came from surface, and why Atlas didn't know what is the activation phrase if he ordered brainwashing? It does not make sense that he does not what is the phrase if he ordered creation of it!
What keeps annoying me about Infinite is Elizabeth's so-called "good AI", no it is not good, it is not existing, she is not the enemies targets, despite that she should be story wise, she teleports literally around and is a walking cheat, providing ammo and money. It is not a good AI if she just ports around like this. This is something I will never get. That aside. Infinite in itself is a big down step to the former two games. Most enemies were repetitive, not used the plasmids unlike the former games again, and variety in itself was also lacking, the big machine guys for example barely appeared, despite being so present in the opening, and no real fight against the Bird. It felt out of place when the game reached literal ghosts in form of the mother ghost as a boss. It felt not good in any sense, experience wise. And not get me started on how a lot of graphics can look ugly if you start looking close, like the copy and paste NPC's.
The graphic, the scenery and the atmosphere was amazing ngl. Like you can legit feel like you are venturing into a different world, just like Bioshock 1 & 2, a place where everything is different from what you know. But the story is bad, just plain bad. One main part of the story that I hate so much is that, for a good chunk of the story, you have to get to an airships, you fought numerous enemies and traps just to have that ship be taken away from you moment later. That moment made me feel like I just wasted a few hours to achieve nothing.
I find the vigor system way better. You can go through areas and select which two you’d like to toggle back and forth between. It forces you to get creative. For instance I like setting up a fire mine and then drag my victims to it with the water noodle vigor. Very satisfying! But yea everything about the guns is a step back. They don’t have those cool visual changes like the other games did. I don’t mind carrying two because you can find all the good ones pretty much everywhere.
Aesthetics are good in Infinite, my problem is the DLCs, The Weapons, The No Medkits or Salt Hypos to use mid battle. The both DLCs are meant to discourage Full On Combat, which is fine, but why do you punish the player with the worst hand gun, no ammo, and enemies keep respawning, there should be the Rewards aspect for going stealth besides staying alive. The Weapons suck, even after you upgrade, I stuck with the Machine Gun and RPG for most of the game, occasionally switching the RPG for a Volley Gun and the Machine Gun for any ranged weapon that will allow decent range with decent damage and then go back, most of my upgrades went to the Plasmids, mainly Bronco, Shock Jockey, Spartan Shield, and Murder of Crows, with the weapons upgrades being Machine Gun and RPG, it's stupid because as this video states, it's a coin toss, only the coin toss is two heads and no tail when it comes to weapons because who tf is thinking we love two weapon swaps with no diversity, that's a Cod thing, not a BioShock thing. No Medkits? It's fine, it was an overpowered feature in the first one, and got balanced in the Second installment, but why in God's beautiful mind would you remove that and make health pickups only accessible through tears or really-far-from-battle-arena Circus of Values? Or Salts? Why do I have to dig up corpses or spend close to 90 dollars for a full bar? What I thought would have made a balanced change is like what they have in Shadow Warrior, where you have a medkit, you're at 35 health, use it, boom, at 100 health and your medkit is 35, but do this for both Salts and Medkits? I don't hate this one, but my god is it not only difficult, it's frustrating that I lose 60 out of the 70 coins I have everytime I fuck up a Stealth Sequence.
I agree, I didn't understand Bioshock Infinite's story. Maybe I am just dumb. Either way the story in an interactive medium such as games should be easy enough to follow. This is not the case in Bioshock Infinite, which is a waste. They could have dumbed down the story and worked more on the gameplay. Maybe release a separate novel which explains stuff in more detail.
Or maybe just sprinkle lore all over the game and make it mysterious, so players have to watch lore videos afterwards. Looking at you FromSoftware ;). At least in these games they still have good gameplay, and the story is not so much in your face.
Bioshock Infinite is a great game, but it's a game I always seem to get bored of mid way through and drop. Bioshock 1-2 I can always go back to and finish from start to end with no problem.
I don't think Bioshock 2 was a step down, especially due to its circumstances. Players were already expecting another giant plot twist from the previous game, so when Bioshock 2 was being produced, adding a cliche and expected plot twist would've been too corny. Sure, Bioshock 1 was still a masterpiece, but I think the way Bioshock 2 handled the continuation was amazing in itself. It really shows you what happened to Rapture after the death of Andrew Ryan, as well as patching up previous plot holes made in Bioshock 1 that were quite obvious. Plus, the perspective of a big daddy was something that players on number 1 had been asking for since shortly after Bioshock 1's release.
A few weeks back, Everywhere i went theres a bunch of people who really really really really hate bioshock infinite. At this time i dont know anything about bioshock series so i asked why they hated it. They all went quiet and never replied back. So at this point bioshock series got me interested. Went to all the articles and reviews about it. Asked a bunch of people if bioshock infinite is really that bad. They all responded positively saying that it was a masterpiece and could be the greatest on the series. The same on article and some youtube reviews of it. Well this convinced me to play bioshock series. So outright i bought the bioshock infinite on ps3 that comes with bioshock 1. I first played bioshock 1 on ps3 b4 Bioshock infinite. And it really hit me like a truck. Great game 🔥. So i went and tried bioshock infinite.. And i just finished it today. I must say i dont get the hate on the game?? I fcking love infinite. I havent play the BS2 but i'll be on it soon. In anycase i consider bioshock infinite and 1 as a masterpiece. Theyre on the same level *for* me. And some people who i met online said the same thing. Maybe its upto the persons taste??
Recently i have been playing the entire bishock trilogy for the first time and i just finished infinite a few hours ago with 0 spoilers and i must say as i was playing it i was confused by all the hate it didn’t make much sense yeah it wasn’t like the first 2 games but it was a good different then i got to the ending and i sat in silence for around 10 minutes trying to figure out the ending because it made zero sense to me it felt like it came out of left field almost like they didn’t like the original ending so they just made up something thats why it went from a good game to me to one of my least favorites i am ok with sad endings but this one felt wrong to me like it shouldn’t of happened so i do think thats why so many people hate it
Infinite opens up all these very emotional things but doesn't satisfy in the end IMO. You have racism, religion, politics, quantum mechanics, multiverses....but none of these themes are adequately delved into. The first two games are much more meaty when it comes to dialog and philosophy....Infinite even had a talking protagonist but still couldn't deliver a message.
I'll give three high praises for the game. 1. The game play loop, fun factor, combat, and powers are all excellent imho. You really can do some fun stuff if you invest some time into it, and for its time i honestly think it's one of the most fun FPS I've played in a long time. 2. It's a decade old now. Yes, it released in 2013 and yes it's not even a PS4 or Xbox One title and It still plays and looks great for its time and dare I say it rivals some of the current-gen titles. Hell, I can even go further and say the game aged better than the first two games (except the story of course.) 3. The SFM "Animations" of Elizabeth That's it. I stopped giving a single F about the story because it's already convoluted to begin with, even though the story should have been the game's main strength. But thankfully, it's one of the few story-driven games where the game play actually turned out to be so much fun that it carried the entire game for me. I'll still call it Bioshock Lite or Diet Bioshock, and my only mistake was playing this game first before trying the OGs but man, it's still one hell of a roller coaster-like video game that I legitimately enjoyed.
I hate how Infinite went with more weapons, but still had an upgrade system for them. It gives you more options, but discourages you from using all them. It’s impossible to upgrade all of them and all your plasmids.
Spicy take you have there, I have never played any Bioshock so I have no opinion but I could imagine those who really REALLY like the games won't really like it
Kev Levine also said he didn't want to make another Bioshock game and then he revealed Judas to be just another Bioshock clone. His words don't hold much weight at all.
Finally someone disagree even ppl simps for Elizabeth, also the fact i got confused at the ending of the game but i got the meaning of the whole thing in infinite.
i neither dislike infinite nor hate it .. i disown it ever existed.. it's not a bioshock game .. never was and never will be. if you like it, good, if you hate it ... good, and if you don't agree with my post.. leave me alone. to me Bioshock only has 2 games, literally bioshock 1 and 2. that's it.
I completely respect your opinion however I disagree with your opinion. I admit that the game has a lot of faults but what it has is still very good. I had recently replayed the game on hard to revisit it as it provided a unique itch that was different from rapture. It showed a beautiful city that was lifted above the earth but was still rooted in its problems. It still lives up to what bioshock as a setting set out to be a man's misjudged belief that you can make a society quarantined from the world without still being plagued by it. Rapture was created by Ryan as a response to escape the nuclear age however Columbia and Comstock were to escape regret. I think infinite does this well with the final confrontation with slate wanting a mercy killing. I like a lot of people who did not kill him the first time around as he was a comrade but when I saw him next as a lobotomized vegetable I did. Ever since that moment without hesitation I do it the first time around. The game play is actually pretty good. I like using the pistol as its fast and has a pretty substantial ammo capacity. The weapon variety never made me feel pressed for ammo. I choose to scavenge every thing I can find and spend less on ammo & health to better upgrade weapons and vigors. The vigors actually do play well for me as the variety and combinations can liven combat. Fully upgraded murder of crows & devils kiss is a broken combo as it kills everyone and whoever's left has to deal with oops all crows with everyone becoming a crow land mine. Clash in the clouds is a fun experience for anyone who really likes the combat as it allows for experimentation to see what really goes well together with an assortment of gears, guns, and vigors. Running and gunning have damage multipliers with every kill, a shield that recharges faster, and another multiplier for aiming sights with your trusty shotgun. I'm fine with infinite being the black sheep of the trilogy because love it or hate it takes pride in doing something different.
Personally, I think Infinite was messy. I dream for a remake of Bioshock 1, with Bioshock 2's gameplay and a rework of the ending. We all know that one you meet Andrew Ryan, the game takes a steep decline in quality. Also, actually put us in a Big Daddy suit when we collect all the parts!
This is great! I'm the exact opposite and I love Infinite for it's complex story. The Burial at Sea DLC connects to the original game in such a unique way, that it blew my mind... The words 'We've got the activation phrase! Now all we have to do is get that genetic freak of nature on an airplane, and Rapture's ours!' will be forever burned into my brain. Awesome video as always!
It took me 3 replays to finally come to my senses that infinite is indeed a masterpiece 😅 Took a long time ngl. It's probably because the first and the second time I played it I didn't bother paying attention to the story 😂 I installed in my mind that infinite is "trash" because the social media said so. Lmao i got brainwashed through the internet
Finally, I was the crazy man in school just by saying that Infinite was the worst of them all. The internet is giving me the reason after all those years
Honestly the worst part of bioshock infinite for me are the burial at sea campaigns. I honestly don’t even consider them canon or apart of the original bioshock lore considering the different asteroid look rapture has, the type of big daddy booker fighters not even suppose to be in existence yet, the skyline and vigors existing in the game when clearly they shouldn’t be, Elizabeth being butchered to hell and back, the retcons they did to bioshock infinite in the game, and so on. Just so many inconsistencies and poorly thought out ideas that I can’t even consider them canon to anything in any of the bioshock games.
Infinite would have been fine without the bioshock in it. We don't call Bioshock 1 "System Shock 3". They only tagged it on for brand recognition. If it was it's own game, nobody would hate it. It's a lesser game, but it's like going from system shock 2 to call of duty. It sucks if you're looking for bioshock.
I love Infinite, but it does feel like the story leads the gameplay, and as such they game itself doesn’t play as well as the previous games. Burial at Sea is brilliant however
I disagree that Bioshock 2 was a step down. When I played it, I noticed right away that it immediately fixed the parts of Bioshock's gameplay that I criticized when I played through it years ago (and a few in the narrative department). In fact, I'd say Bioshock 2 is a marked improvement on the original in both gameplay and narrative such that it's the best one of the series. Completely agreed on Infinite, though. After I played it, I went back to play the remastered version of Bioshock to refresh my memory so I could verify if I was right in remembering how much better designed the gameplay was in the first game. The concept had promise, but from what we know now, the developers' ambitions just outstripped their ability to deliver. You can see how much the final game differs from what was originally promised. As for the story: Bioshock Infinite's story is a mess, plain and simple. It literally breaks narrative causality in a bunch of places and doesn't hold up to scrutiny.
As much as I love infinites gameplay and story for the most part, the buried at sea dlc pretty much just turned the whole franchise into an everlasting loop with a lot of holes that pretty much bring the franchise to only existing due to two people (Elizabeth and dr suchong)
I tend to enjoy stories in a game. I am not someone that will yell when Mario has to rescue the princess again, but when a story wants me to care about itself, I will pay attention and analyse it and... Yeah. The story of Infinite is a mess. It's not just because it's incredibly convoluted, it's also because its filled with things that makes no sense whatsoever, to enormous plotholes.
I agree with you on the horror aspect and the vigors. I found the vigors completely useless in Infinite, and redundant. Much faster just shooting enemies. I also preferred the horror aspect of 1 and 2. Made the games feel much grislier and real to me.
game dares to entertain the idea of multiverse fails miserably at even touching it properly at no point they even question what's happening lack of the option to shoot everyone and just leave also i only used return to sender to rush enemies and bucking bronco to knock enemies away after rushing them
I’m not a snob and do agree that Bioshock Infinite’s story was auheyheyveybeyhe. But I think the story told was too, vague when you described it, not gonna make it long dw, but it basically was: You’re a man who needs to find a girl to woke away his debt. You’re kind of an ass though and tell her you’re taking her out of here and to Paris where she has dreamt of. She ain’t stupid and finds out, knocking you out and leaving you on the blimp you were using to leave. The resistance finds you and tells you to get them weapons, but the weapon maker is dead, soooo, what do you do when you have a girl that can open portals to other dimensions and no weapon maker, you change dimensions of course, and in this area, you’re a resistance leader, but you’re also dead sooooo. They think you’re a fraud and you have to come face to face because they have your only way out, and finally, finally when you’re on your way out, a big ass bird robot big daddy mf jumps you and takes Elizabeth, you find her but end up (and this is where it a c t u a l l y get confusing) in the future, seeing big Elizabeth old and explaining to you her connection with Comstock, and how she is the person to attack the world below, so to stop him she brings you back to your time. You save her and, obviously pissed off, go to kill Comstock, and then now with a big ass bird on your tail and the Elizabeth tower limiting Elizabeth’s powers, you destroy it and she /tp s you to Rapture, you go to the lighthouse and woag, multiverse (yeah this is where the plot is lost) and you find out that you’re comstock from an alternate reality and you were transported to this reality- Look, ain’t saying that the plot doesn’t get fucked in the end, but it feels extra to an already biased review, not biased in the bad sense, but in the sense that it’s not your play style, because I definitely saw myself using the Vigors a lot, most actually, but it’s definitely a game with less direction that Bioshock 1 & 2 prominently used. I love 1 & 2, but Infinite is my favourite, and I say that because, it’s just because of the play style you stay with, I used the Bioshock formula and it worked as a bioshock game for me.
After playing 1 and 2, i initially hated it. The weapon and vigor simplicity vs the uniqueness and customization of the previous. Then i remembered how beautiful columbia was b4 i was seen as the devil.....and kept seeing it as i played....then started riding the skylines.........then saw fascist, racist, dark nature behind the facade of Columbia ..... I also am fascinated by cults and those that lead them. Comstack is a great example.
Playing Bioshock Infinite is like ordering a nice steak but somehow receiving a roast chicken that's cooked with the same spices. Sure it's still delicious and tastes somewhat in the same vein of what I wanted, but it ain't quite what I had in mind when I ordered it.
Slightly disagree. On top of being different, it just has a bunch of objective issues that are bad on their own.
Oh, you didn't get what you expected? What a greek tragedy! What are we gonna do now?
@@babasemka i will find you
@@Нейроблядок mmmmm-hm
@@babasemka and i will eat your shit
If any of you followed Infinite's development, you'll know it got plagued by delays and rewrites. It's why the game is also all over the place and schizophrenic. Levine just kept changing his mind about the direction of the game, constantly thinking of something to add, something to change, something to remove and something to scrap and start all over. If it wasn't for the publisher forcing them to just release it after getting delayed for the 3rd time the game probably still won't be out. They also had to fire almost everyone in the dev team after that if you remember that news.
One example is mentioned in the wikipedia page (the development of the game has it's separate page) where near the end of development he suddenly wanted to add a multiplayer mode and had a team work on that mode, but obviously there's no multiplayer in the game so they also scrapped that. There's also an interview with one of designer/art director who also worked on BS1, SS2 and the Thief games but had to quit and work on the Last of Us instead:
>"The art team and level designers had been working on Finkton for a long time, with Wells directing the style. The inspiration was like the slums in Jamaica or Key West. All of the housing was wooden and colorful, as if painted by the residents to make the depressed quarters more livable. And each bright shack was stacked atop the next, climbing into the sky like an anthill, with the skyline piercing through it."
>"Ken had been in level reviews numerous times. Then one day, the Finkton team was doing a play test, when Ken decided the entire stage was wrong. It looked like the residents lived in garbage. It needed to be beautiful, because Columbia was designed so that even the poor lived beautifully. It was all wrong. And it had to go."
>"Wells was furious. Levine had been looking at this for months. In August of this year, Wells announced his new role as art director at Naughty Dog Studios."
Amusingly, the actual slums area in the game (Shantytown, Finkton is the factory area) doesn't look like the beautiful colorful slums they're talking about so I guess he changed his mind again.
Then there's also the DLC that changes the main game. In the main game they made both sides evil by the end, the Founders were basically the racist government and the Vox as soon as they start the revolution just went with killing everyone, not just the Founders, and even their leader Daisy threatening to kill some kids. But the DLC revealed she didn't actually want to kill the kids and the twins made her, so that Elizabeth can kill her for the plot.
And the ending, where through some sci-fi quantum mumbojumbo they say that killing Booker in the baptism kills every single Booker/Comstock in every infinite timeline. Sure lets go with that and accept that this is how their parallel universes/many worlds works, All Comstocks should be dead at the cost of all Bookers being dead too right? Except one of them somehow still survives and is in Rapture in the DLC and Elizabeth wants to kill him. If there really are infinite timelines then there's probably infinite of these Bookers who also somehow survived in the same way. I don't think they even explained how he survived the supposedly "Kill all Bookers/Comstock" drowning.
And I just don't like how they felt the need to shoehorn Elizabeth into Atlas and Jack's BS1 backstory by making her be the one responsible for letting Atlas know Jack's phrase.
La biblia:
Yeah, Burial at Sea kinda screwed up the ending for me as well. Like, I originally thought that the ending in Infinite kinda made sense. Basically that Elizabeth exist's as some sort of anomaly in time. A person that (despite there being infinite timelines/realities) is always somehow the same person in every timeline (same powers, same experiences etc). Someone that, unlike Booker or Daisy, is always the same in every time line for some reason. Hence her being an anomaly and was shown in the scene towards the end where you see countless other Elizabeth's leading their respective Bookers throughout lighthouses at the same time. The actual ending/drowning scene with the other Elizabeth's disappearing I thought was showing that (because she is an anomaly) Elizabeth and all versions of herself (again, because anomaly) simultaneously killed all their respective Bookers (meaning all of them) from every timeline before becoming one singular Elizabeth in the same way Booker would gain memories of his other selves whenever he entered a new timeline. But Burial at Sea just tore all of that to shreds. The only way it might make sense is if doing this didn't kill any Booker's in realities where Elizabeth was never born. But, if true, then that means all those Booker's died for zero reason as what she did would never actually erase him from existence.
The convoluted plot, I could deal with, but the restriction to two guns, the regenerating shield and the campaign being presented as a roller-coaster experience were what convinced me that Infinite derived too much from its contemporaries for its own good.
Don't forget the location based auto save.💔
I guess the restriction for 2 guns is to make it more realistic in how many guns you can carry...but, then again, what about holding a minigun and a shotgun, where would you put the other gun.
I really hate it when most of a franchise lets you be a walking arsenal but suddenly in one game(usually their most recent game) goes "lol 2 weapons only"
Its jarring, messes with the flow established and kills the fun.
Max Payne is a prime example of that bs.(And Dead Space with 3 making it so you only have TWO weapons instead of four)
@@joshuaingram571THAT SHIT PISSES ME OFF SO MUCH
Personally I don’t mind the two guns thing during my play though of bioshock 1 and 2 I always find myself using the shotguns and drill/wrench the entire time I rarely even look at any of the other weapons but I can see why some people would see that as a downgrade
I enjoyed the story until the last hour or so. They just took it in a really weird direction at the end. The gameplay was alright but felt like a step back from the previous 2 entries.
Yeah honestly. I was following through with the story, trying to understand it as much as possible (even wracking my brain in some parts), but right before the ending, the game threw me for a total loop, and I was put into a state of sincere confusion. I felt like I was dreaming. I had no clue what was going on the entire time and I had to look up afterwards what the lore was for any of it. Overall the game nearly made me question my existence. 0/10 would not recommend another existential crisis. But the rest of the game was fun though.
@@JeffarryLounderEnding is also dumb that booker isnt the og one like remeber every small decision booker made created a new timeline example
*Booker took a shit before getting baptized* this creates a new timeline where booker took it and it didnt.
I mean I think it’s the worst bioshock but that’s like saying “pick the worst of these three supercars”
Infinite is not a super car
I remember when Infinite came out and every games "journalist" was tripping over each other to fellate it the hardest. It's a dumbed down version of Bioshock which was already a dumbed down version of System Shock 2.
Journalists are blown away at the most minimal attempt at storytelling.
The Last of Us 2 is the biggest proof. The story is told the same way as the first, but they didn't care _what_ was told.
And the poor chaps at IGN who actually reviews the story are few and fired eventually.
And now, they make articles on why it's acshully raycist because of the Vox Populi.
What's even funnier, is that they tried to say this was the SMART person's shooter.
The problem I had when I first played it was that it didn't *feel* like a Bioshock game. The weapon variety and inventory being chopped down to 2, the majority of the vigors sucking aside from 4, the lack of creative ways to approach an enemy compared to the first 2, and that godforsaken ending.
IMO the main issue is that Infinite feels more like COD, unlike the original Bioshock wich comes from games like System Shock. Immersive Sims are reaaaaally cool when you get into it, and Bioshock was like a "light" version, that's why it became popular while keeping some elements. Infinite was design with "make it similar to modern games so it sells" in mind and yes, Bioshock 1 had the same issue during developement, but it still maintains it's ImSim roots.
Also, personally, the concept of "objectivism" and Ayn Rand's philosophy are more interesting than Infinite's themes.
I don't know. I found the "American Exceptionalism" and "Christian Supremacy" themes interesting. They're definitely opposite Rand's philosophy, so it was interesting, to me anyway, in exploring those differences. Especially after playing through all three and their DLCs back to back again recently. And then seeing that Elizabeth was there at the beginning on the plane just before Bioshock 1 took place in Burial at Sea 2
@@visionhawk4403 The extreme contrast of both themes is interesting tbh. Like making two games with opposite ideologies? Actually cool.
But beyond that, I think Bioshock 1 is more interesting. Probably because I've never heard from Ayn Rand in other place or media, so it was foreign to me.
Infinite had some really good stuff set up for it, but then all the quantum mechanics and alternate timeline stuff completely hijacks the focus.
Aside from the messy story and mediocre writing, something I wasn't a fan of in Infinite was the change in atmosphere. In Rapture, you felt like you were deep beneath the sea. The water leaking, dripping, and the groaning of the buildings made you tense and worried that any moment the water would break through and you'd drown in the ocean. There was a sense of gloom and doom as you were wandering around a dark and derelict city on your own against a mob of insane people ready to kill you. You felt isolated and just wanted to get out any way you could.
In Columbia, there's none of that. It's bright and sunny there all the time. I get that it's trying to make you feel like you're in Heaven, but it eliminates the gloom, dread, and fear that Rapture made you feel. You interact with normal people for parts of the game and even have an ally right by you, which takes away that feeling of isolation that you're on you're own. There's no real sense of danger or thinking something around the corner is going to get you. Columbia, while beautiful looking, doesn't hold a candle to the dread and gloominess that Rapture had.
There are a lot of plot-holes in this game, however I'm going to focus on 1, because it stands out to me: So is the timeline where the Vox Pupuly got there weapons the Booker from that timeline joined the Vox, because the Elizabeth he was chasing was moved from Monument Island to Comstock House, however he died in battle before he could reach her. However when the Booker and Elizabeth we follow enter the timeline where the Vox Pupuly got there weapons the Elizabeth from THAT timeline is no where to be found. In fact kind of just forgets that our heroes hopped universes as evidenced by Comstock not acknowliging that he's now dealing with 2 Elizabeths instead just (1 Elizabeth that's in his custody and another that's helping us).
And you what would've been really cool: having a fully brainwashed and fully juiced up Elizabeth be the final boss. Alternatively, we could just fix this plot-hole by having Elizabeth teleport the guns needed for revolution to their universe (no universe hopping required) and then our heroes temporery join the Vox as they both want Comstock dead. It's only once Fitzroy desides to kill Fink's son that our heroes desert the Vox by killing Fitzroy.
3:03 I thought the boys of silence were pretty creepy when I first saw them. 4:29 I feel like objectively the plasmid wheel is easier to use cuz it froze time and needed one button. The plasmid in infinite are also very powerful, the desicion for less is because in 1 u would have a plasmid for hypnotising big daddies and making secruity turrets shoot enemies. In infinite you have possession which is essentially both combines into 1, also infinite has vigor traps and different ways to use them like undertow can grab enemies and pull them to you, return to senders 'trap' is essentially absorbing damage and then lets u throw all the bullets shot into you back at them as an orb which can be placed as a trap. U can also upgrade it so that while absorbing damage u can collect the ammo shot at you. just like u can upgrade charge to do explosive damage. The argument for guns can be made that in bioshocks 1 and 2 the games end up forcing you to use different weapons when u run out of ammo, in infinite it is much of the same except u have to pick up another weapon rather than already having it, also certain enemies dont user certain weapons and so you would need to choose what gun to use where, also liz can help u adapt a battle to how u want to play. I tended to go with one to deal with canon fodder and another for high damage but lower ammo. I feel like the ammo types were turned into the vox variations of the guns but it was not that well done. The story is honestly a bit overhated, 8:52 they take ur means of transport and say u can have it back once u help them, 9:02 they start shooting at you because in that universe when u appear Daisy says ur an imposter because Booker is dead and u can even find audiologs of the booker in that universe. 9:13 well liz gets captured by song bird and then u go to rescue her but then u end up going into a tear in the future where booker never saves her which is why she is old and she tells u that time rots everything and while its too late for her its not too late for the elizabeth in bookers world and so she sends him back with a letter for younger liz which is the song used to control the songbird. Which u end up killing because you lose the means to control him and because u destroyed the siphon in liz's tower shes now a interdimensional demigod that can go into other universes at will, which she does to kill songbird. Then afterwards liz find outs that despite u killing comstock there is still an infinite amount of comstocks in other universes, so shes like 'yo booker go back in time and kys' so they go to when booker makes the choice of becoming comstock or booker and drown him so comstock never existed in the first place because there is no booker in the past anymore. Tho i do agree the story is quite complex but once its understood its not that bad esp considering how it leads to the DLCs. great video tho, love to see videos on older games cuz theyre quite rare these days.
Bioshock Infinite is Bioshock for Redditors
Elizabeth fans
No,
@@sanster00 yes
...so Bioshock
YES
People really like to overlook how repetitive some of the sections in 1 were (getting all the Big Daddy suit parts) and how terrible the final boss battle was.
and the bee hive thing omfg, had to turn it to easy to get past that
For real, in the last few levels you can really see they rushed the development.
Plus out of all of the Bioshock games it really drags out the plot towards the end.
the boss in shock 1 is so easy. the only problems i had were from not buying enough first aids
I wonder how people that played Infinite first then the other two games feel. Infinite always felt like it was missing a thing or two that would have made me love it as much as the first two games. But that could be because I was expecting more of direct sequel than a new story
That's because it's literally missing stuff
So many stuff was cut down that looked really cool for reasons
I played infinite first ~2014, then tried 1 in 2016 but never finished it bc I made the mistake of trying to play it on a macbook pro lol… terrible experience.
I’m playing 1 on the switch right now and its been great. I loved infinite, great story, graphics, and gameplay. 1 is very different and the darkness annoys me and strains my eyes… I honestly put them on equal footing (I’m at the part on Bioshock 1 where Tenenmbaum wants me to be a big daddy)
Allegedly it waas in development hell for a lot of time and what we have is something that was kind of cobbled together
I played Infinite first then the other two games. I have to say the first two games are way better than Infinite. The third game is a convoluted mess.
Coming back to this now that I finished all 3 again on the switch:
So after playing 1 and 2 and then 3, yeah there are definitely some glaring issues with 3 and the story is nowhere near as good. The play experience was kind of irritating, if anything. This contrasts sharply with my first time experience with Bioshock, where I played Infinite first then tried Bioshock 1 a couple years after that (and I loved Infinite, but hated Bioshock 1... interesting).
First one was exploring the politics and ethics of it's themes and, huge plot twist, the story actually ended in the first game.
That's why the second game is a "let down" it's more of a normal shooter. Straightforward and most of the story is mainly more of what we have in two.
So. 1 made a story and effectively finished it, 2 explored a bit more and was fun. But the arc ended. There was little there.
But they told their story. No need to keep squeezing it.
Now comes infinite with exploring a couple of different things such as scientific....whatever the whole tear and timelines thing, but also the religion and slavery things. Family, loyalty, alternate timelines....etc So. It's telling a very different story.
It's like a haunted house story and zombie survival story. Both are technically horror but it just feels wrong to compare both. I will admit that some thing in infinite made little to no sense story wise. And I did immensely enjoy the little sisters aspect to the first game. All are fun and can exist. If anything huge respect to the devs for making a new game and exploring new things. Now everyone just want to milk an ip dry with no room for artistic exploration.
I thought pretty much everybody agreed that Infinite was the weakest Bioshock. Although I could see how someone might think it's the best if they were too young to play the first one or something and played Infinite first.
Anyway I didn't think Infinite was terrible, or even bad... just really hard for anything to measure up to the bar set by the first one.
Bro has the most lukewarm take of all time
Ahhh yes, I remember I was 19 ish when this game finally came out.
I remember being pretty upset after playing. I was expecting the second coming of video game Christ.
But it was the time were literally every game was being overhyped, overrated, and just disappointing.
Much like today, but just way worse.
A sadly painfully average and pretentious game with a “you just don’t get it” deep story.
Wait a minute, were they trying to expand Bioshock universe? With Ryan making his city for man in the ocean depths, Infinite for god and faith, and a third missing entry for Goverment and state?
Probably. Though government and state would be something on the ground, and at that point, it would be too much like every other game. It's doesn't feel unique enough to be a Bioshock game IMO. I'm all for it though.
@@LamWarp There will be a Bioshock movie by Netflix in the near future. I would die of happiness if it was about that. Although any Bioshock content is great!
Great video you made! And thanks for answering my comment! :D
Personally, for me, the problem is that Infinite doesn’t feel like Bioshock at all.
1. The environment from previous Bioshock games isn’t present. There’s no rapture, no Big Daddies, no Little Sisters, no Splicers, no Circus of Values. The plasmids and vending machines are radically different now. The new environment (Colombia) simply doesn’t have the charm of Rapture.
2. Abysmal writing. How could Elizabeth open portals to any world if she only “existed” in two? How can every single version of Comstock die if there are infinite universes with infinite possibilities? How is there one still alive in Burial at Sea, even if somehow, every version could be killed!
3. Pointless. There are no alternate endings, and only a couple of parts where you can make any choice, which have zero impact on the ending. Not to mention the ending makes everything we did completely pointless (on that note, why didn’t Elizabeth just kill Comstock at the beginning?)
4. Dumbed down gameplay. They turned this game into a COD-style shooter. I only found myself using vigors a few times, you always have enough ammo even after the hardest gunfights (thanks to Elizabeth tossing you so much), and you can only carry 2 weapons at once. As a result, some weapons you will just never use (I never used the sniper rifle save for a couple of times, because it has hit finch and is too slow to fight off enemies).
Overall, Bioshock infinite is a disgrace upon the previous 2 games, feels like a generic 2010s campaign shooter reworked at the last moment into a Bioshock game, is the definition of “I’m 14 and this is deep”, and is essentially the Reddit edition of Bioshock.
But hey, it won’t be the worst thing to happen to Bioshock if Netflix makes the movie…
I agree. I still remember to this day a Bioshock Infinite fan telling me that because I didn't think this one was a 10/10 Masterpiece and I'm gonna quote here. "I represent everything wrong with humanity and I should self delete myself." Wow...
Today, they've morphed into toxic RE fans who blindly defend every single RE game as a 10/10 Masterpiece. At least now they just tell ya you're blinded by nostalgia if you don't agree with them. Progress.
I remember how game informer, during an interview, was told that there would be more exploration of Columbia. It was supposed to be a "living city" and was to feel unique and alive. Honestly, in the final product , all the stuff they showed during the interview was removed and much of Columbia feels weird and empty.
She didn’t have to drown Booker. He was never going to be comstock.
The ending in this game has to be one of the worst endings in a game ever. Booker is killed because in universe 10298 he ends up as Comstock but the Booker we play as doesn't end up like that. Why does he still have to suffer for something that will never happen?
Perfectly phrased.
I really don't think the timeline hopping and quantum mechanics were all that thought out when they were writing Infinite.
0:28 this reminds me of a *certain* game franchise , where u play as a nerdy ass scientist with a crowbar and an orange metal suit :):):)
lmao
Can't think of any games like that.
Hmm, the only game I can think from that is a game about portals and a psychopathic robot…
Never have I seen a “video essay” so vehemently misinformed it baffles me
Ok why the hell do people think 2 is a step down
Most importantly who the hell thinks the second one is a step down the only thing I've seen is that the second one is a step up
in the original 2 bioshocks in the spirit of immersive sims the gameplay and story were pretty tightly interwoven. in infinite some parts of the gameplay flatout contradict the story. like if everyone in Columbus is extremely religious then there'd be no reason for them to genetically enhance themselves or for comstock to try and traverse different dimensions which are probably sins that god would look down apon i dunno
As with everywhere in history, not everyone eats the company stew.
@@wolfiesworld9361 yeah, but you would think the ultra religious zeals would do something about them. Tho there is nothing contradicting about Comstock travelling to different dimensions.
Bioshock 2 has the best gameplay for me, but it tried to do so much with tower defense missions and a experimental multiplayer. Just wish people played minerva's den and thought a little more about infinite plot with their head out of their asses.
literally got a tattoo from bioshock 1, this game impacted me so much, some of the best world building ive seen in gaming, they way u can just listen to audio logs to know what happened to certain places and when, or just the environmental story telling and all of that isnt even obligatory to progress, its just that interesting and fun to explore and I think more games should use their media to tell stories like that. Because even some of my friends who dont play single player games or care about stories loved bioshock 1, they were always checking around for audio logs or clues about what happened and so on, I was surprised to see them actually care like that. And I think its because bioshock uses its video game form as a strength to tell its story
Bioshock Infinite reached for the sky, but ended up sinking to the bottom of the ocean.
Ironic.
@@LamWarp my game is the best
bioshock infinite feels like a dream to me, it leave a deep impression but i can't recall much specific details
I just finished this game after playing it over the course of months and couldn’t agree more. Despite all of the game’s controversies, the world building and atmosphere is undoubtedly the best part. The ending is obviously a lot thrown at you at once, but since the first 3/4 of the game has little to no lore or sense of going anywhere, the last quarter is incredibly overwhelming . This is why I can walk away from this game being more appreciative of the physical beauty in the world (much like a dream) without caring too much about what happened within it
@@MattyHwang
Its half nightmare though, some hideous characters. Half of the NPCs looked like bug people or Aliens. The other half were realistic.😂
I'm replaying all 3 games right now, I thought maybe I was too hard on Infinite and I'd be wrong about all my critiques, but they still ring completely true. I think "infinite" really is a reference to your money, because its fuckin impossible to ever run out. Ammo is 8 dollars and ten seconds after you buy it Elizabeth is just gonna throw you a 20. Whereas 1 and 2 felt designed around using your plasmids, this game feels like its designed around forgetting they exist. Just shoot everyone in the head and call it a day, even on Hard
I don't really like BioShock Infinite as well. I played BioShock 1 before, really loved it, so i remember being excited for Infinite when it was announced, and when the game was released in 2013 i remember enjoying it, but feeling kinda dissapointed. When i replayed the entire series a few years back, my feelings towards the game were mixed. My main problem with the game is the fact that it got rid of all of the "immersive sim" elements. BioShock 1 and 2 were a sort of a more simplified and streamlined "versions" of something like System Shock 2. Infinite has none of that, and the sad thing is that the game seems to have had those elements, judging by the earlier gameplay demos from E3 2011 and 2012, but they were cut, and what we got in the end is a game that streamlined it's gameplay elements so much that it lost all of the series's identity in the process.
>There must be an alternate reality where Bioshock Infinite is a good game.
>0:55 Our Big Daddy told us to not be ashamed of our Drills.
>2:30 The last time i was baptized, it burn me.
>4:13 Asking Lamp to seek things is like asking a Beheaded Kamikaze to not explode.
>4:45 *ASMR_Sounds.avi*
>6:06 🤓🤓🤓🤓🤓🤓🤓
>7:58 HombreEnSillaDeRuedasMan
>8:33 The less complicated fanfic story.
>10:47 R.I.P LamWarp, Cancelled for disliking a game from 10 years ago.
>I just notice that Elizabeth is Gap Hag just like Yukari Yakumo.
Oh, man, there's nothing to change. You were spot on. Decent game, but certainly no way near 1 and 2. Great video! Is the S.T.A.L.K.E.R. series next on the list?
Basically the only thing Bioshock Infinite has common with the other two Bioshock games are the -plasmids- vigors. I played Infinite first, I liked it at first but then the story got so confusing and retarded that I stopped caring. And no, I'm not gonna watch 10 "story explained" videos just to understand that supposedly "profound" story. I'm done with Infinite. I recently played Bioshock 1 and it was so much better in pretty much every way.
Please stop saying the r word
The plot was amazing, the best in the series. The people who find it "convoluted" just didn't have the brain power to understand it.
Stop being so soft
I only have two negative? comments:
First, vigors are supposed to be comboed, Crows and then Devil's kiss make the crows be made of fire. The water plasmid can be shot and it boosts the electricity one. You should have experimented more with them
Second, the story is actually easily understandable. The ending and some other details are not TBH but the main twist with the Vox Populi is explained in dialogue even
I played BioShock 1 not 2. And could not wait for Infinite because the previews looked amazing. It did not disappoint. Definitely surpassed the original which I highly enjoyed. I do not play horror games. Didn't know going onto BioShock 1 that it had horror elements. But it was definitely far from the scariest and just fine. Yes Infinite is beautiful. And that is a huge improvement. Video says underwater is more interesting than the floating city. What? Sure underwater is interesting. But a floating city is easily more interesting. Another improvement is that the original was more like an abandoned empty city. In Infinite, there's a population with much more going on. I don't remember much about the scarcity in the original. Having too many weapons just isn't necessary. Having 2 + melee hook is actually better. I had repeater and sniper. So I would use my limited money to just work on upgrading those. Video complains about vigor redundancy. Yet thinks 11 is better than 8. I'm glad they scaled that down. The only issue with Infinite is the story sucks. Not just because it's convoluted. and too botched up to even apprehend. The entire premise is just bad. You have attempted dozens of times and lost your memory of it. Your love interest turns out to be your daughter who has been renamed. Oh not to mention the protagonist is also the main boss villain. So the solution is for multiple reality versions of your daughter to murder you by drowning. It's soo betond moronic. Aside from terrible story, infinite is easily the superior game in so many ways.
If bioshock was fallout games
Bioshock 1= fallout 1 and 2
Bioshock 2= new Vegas
Bioshock infinite=fallout 3 and 4
Bioshock Infinite's story is certainly rough. When I first got through playing it and begun discussing it with my friend, we both kinda agreed that, the premise was good! The execution, was not. My friend described it like having the world-builders and the writers in two entirely separate rooms that could only pass notecards to each-other. The quantum mechanics could've worked, but they weren't made cohesive for the player. Its hard to participate in a story when you don't know what that story is.
I think it could've been a comprehensive story like the first two games, it just... wasn't.
You can carry 4 weapons and select them through a menu, which i didn't know about during my 2 walkthroughs, also you can explain 8 plasmids instead of 11 in 1 and 2 with infinite's time period. It's like 40 years apart from the first game's story.
How hard was it to not mention Elizabeth’s reputation to addicts?
Elaborate, I'm autistic and don't get the joke
@@thehonorablereverendaddiso1943 answer me this, what have sfm/blender artists done to Elizabeth in the past 9-10 years?
@@pennsy6755 Ah, now I get it
@@thehonorablereverendaddiso1943 i still dont get it =( i dont watch weird fanart
@@_G3M5_ It's just porn
I dont even want to compare the OG bioshock to infinite... They feel so different... Im glad they exist
bioshock 1 is peak, bioshock 2 made hacking actually fun, and infinite is weird and removed my ability to carry every gun at once (very cringe change)
unrelated, but there should of been an achievement for beating bioshock 1 while killing all of the little sisters. played bioshock 1 on the collection for ps4 (it came with the whole series,and the expansions) twice, thinking there was an achievement for it, only to find out i wasted my time :(
My issues with Infinite as someone who considers the Bioshock series the best gaming narratives ever is like you said, the contrast of it being light and not scary at all, as well as how they “your princess is in another castle” you through Infinite so many times. I love Infinites story otherwise and it’s a relatively short game but every time you feel you’re making progress Elizabeth gets snatched up by a Handyman, Song Bird or Comstock etc until the end
Personally as a younger child I only played BioShock 2 and BioShock infinite so is someone who's only played those two games can someone tell me what makes the first BioShock so much better than BioShock 2 by shock infinite because by my personal standards I agree BioShock infinite has nowhere near the same field as BioShock 2 which I would imagine has a closer feel to buy a shotgun by far than infinite does but I really cannot imagine a game in my opinion matching The experience BioShock 2 gave me
The atmosphere of infinite is unmatched. Columbia has so much personality and charm. However, Rapture allows you to dive deeper into it (no pun intended). I play these games to escape and enter a world full of creative ideas and mystery. So in a way no matter how you look at it, both allow you to win as a player. Because you get two cities to run around in! R.I.P. Bioshock series you will be missed!
Bioshock Infinite is the fall from grace for Ken Levine. Up to a few months prior to release, the game wasn't even in a functional playable state! All of the stuff that got them awards at game shows was cut from the game, and what you're left with is a miserable shell of it's hype
And don't even get started on Burial at Sea, the story for that is just basically Ken Levine throwing a temper tantrum and trying to sabotage his toys before he left 2K.
Can someone explain how did Elizabeth end up on a plane with Jack if the plane came from surface, and why Atlas didn't know what is the activation phrase if he ordered brainwashing? It does not make sense that he does not what is the phrase if he ordered creation of it!
If you've read Rapture or listened to the midnight series, that whole arc in Rapture is very fleshed out and has a great story.
What keeps annoying me about Infinite is Elizabeth's so-called "good AI", no it is not good, it is not existing, she is not the enemies targets, despite that she should be story wise, she teleports literally around and is a walking cheat, providing ammo and money. It is not a good AI if she just ports around like this. This is something I will never get. That aside. Infinite in itself is a big down step to the former two games. Most enemies were repetitive, not used the plasmids unlike the former games again, and variety in itself was also lacking, the big machine guys for example barely appeared, despite being so present in the opening, and no real fight against the Bird. It felt out of place when the game reached literal ghosts in form of the mother ghost as a boss. It felt not good in any sense, experience wise. And not get me started on how a lot of graphics can look ugly if you start looking close, like the copy and paste NPC's.
The graphic, the scenery and the atmosphere was amazing ngl. Like you can legit feel like you are venturing into a different world, just like Bioshock 1 & 2, a place where everything is different from what you know. But the story is bad, just plain bad. One main part of the story that I hate so much is that, for a good chunk of the story, you have to get to an airships, you fought numerous enemies and traps just to have that ship be taken away from you moment later. That moment made me feel like I just wasted a few hours to achieve nothing.
I find the vigor system way better. You can go through areas and select which two you’d like to toggle back and forth between. It forces you to get creative. For instance I like setting up a fire mine and then drag my victims to it with the water noodle vigor. Very satisfying!
But yea everything about the guns is a step back. They don’t have those cool visual changes like the other games did. I don’t mind carrying two because you can find all the good ones pretty much everywhere.
Bioshock 1: Post Society Collapse
Bioshock 2: During Society Collapse
Bioshock infinite: Pre Society Collapse
bioshock 2 plays after 1 ...
I wont try to change your mind because your right.
Aesthetics are good in Infinite, my problem is the DLCs, The Weapons, The No Medkits or Salt Hypos to use mid battle. The both DLCs are meant to discourage Full On Combat, which is fine, but why do you punish the player with the worst hand gun, no ammo, and enemies keep respawning, there should be the Rewards aspect for going stealth besides staying alive. The Weapons suck, even after you upgrade, I stuck with the Machine Gun and RPG for most of the game, occasionally switching the RPG for a Volley Gun and the Machine Gun for any ranged weapon that will allow decent range with decent damage and then go back, most of my upgrades went to the Plasmids, mainly Bronco, Shock Jockey, Spartan Shield, and Murder of Crows, with the weapons upgrades being Machine Gun and RPG, it's stupid because as this video states, it's a coin toss, only the coin toss is two heads and no tail when it comes to weapons because who tf is thinking we love two weapon swaps with no diversity, that's a Cod thing, not a BioShock thing. No Medkits? It's fine, it was an overpowered feature in the first one, and got balanced in the Second installment, but why in God's beautiful mind would you remove that and make health pickups only accessible through tears or really-far-from-battle-arena Circus of Values? Or Salts? Why do I have to dig up corpses or spend close to 90 dollars for a full bar? What I thought would have made a balanced change is like what they have in Shadow Warrior, where you have a medkit, you're at 35 health, use it, boom, at 100 health and your medkit is 35, but do this for both Salts and Medkits? I don't hate this one, but my god is it not only difficult, it's frustrating that I lose 60 out of the 70 coins I have everytime I fuck up a Stealth Sequence.
I agree, I didn't understand Bioshock Infinite's story. Maybe I am just dumb. Either way the story in an interactive medium such as games should be easy enough to follow. This is not the case in Bioshock Infinite, which is a waste. They could have dumbed down the story and worked more on the gameplay. Maybe release a separate novel which explains stuff in more detail.
Or maybe just sprinkle lore all over the game and make it mysterious, so players have to watch lore videos afterwards. Looking at you FromSoftware ;). At least in these games they still have good gameplay, and the story is not so much in your face.
Bioshock Infinite is a great game, but it's a game I always seem to get bored of mid way through and drop. Bioshock 1-2 I can always go back to and finish from start to end with no problem.
I don't think Bioshock 2 was a step down, especially due to its circumstances. Players were already expecting another giant plot twist from the previous game, so when Bioshock 2 was being produced, adding a cliche and expected plot twist would've been too corny. Sure, Bioshock 1 was still a masterpiece, but I think the way Bioshock 2 handled the continuation was amazing in itself. It really shows you what happened to Rapture after the death of Andrew Ryan, as well as patching up previous plot holes made in Bioshock 1 that were quite obvious. Plus, the perspective of a big daddy was something that players on number 1 had been asking for since shortly after Bioshock 1's release.
Two is the most fun, for sure. The spear gun is the chef's kiss of the rapture world IMO.
A few weeks back,
Everywhere i went theres a bunch of people who really really really really hate bioshock infinite.
At this time i dont know anything about bioshock series so i asked why they hated it. They all went quiet and never replied back. So at this point bioshock series got me interested.
Went to all the articles and reviews about it. Asked a bunch of people if bioshock infinite is really that bad. They all responded positively saying that it was a masterpiece and could be the greatest on the series. The same on article and some youtube reviews of it.
Well this convinced me to play bioshock series.
So outright i bought the bioshock infinite on ps3 that comes with bioshock 1.
I first played bioshock 1 on ps3 b4 Bioshock infinite. And it really hit me like a truck. Great game 🔥.
So i went and tried bioshock infinite..
And i just finished it today. I must say i dont get the hate on the game??
I fcking love infinite. I havent play the BS2 but i'll be on it soon.
In anycase i consider bioshock infinite and 1 as a masterpiece. Theyre on the same level *for* me.
And some people who i met online said the same thing. Maybe its upto the persons taste??
Recently i have been playing the entire bishock trilogy for the first time and i just finished infinite a few hours ago with 0 spoilers and i must say as i was playing it i was confused by all the hate it didn’t make much sense yeah it wasn’t like the first 2 games but it was a good different then i got to the ending and i sat in silence for around 10 minutes trying to figure out the ending because it made zero sense to me it felt like it came out of left field almost like they didn’t like the original ending so they just made up something thats why it went from a good game to me to one of my least favorites i am ok with sad endings but this one felt wrong to me like it shouldn’t of happened so i do think thats why so many people hate it
Infinite opens up all these very emotional things but doesn't satisfy in the end IMO. You have racism, religion, politics, quantum mechanics, multiverses....but none of these themes are adequately delved into. The first two games are much more meaty when it comes to dialog and philosophy....Infinite even had a talking protagonist but still couldn't deliver a message.
I'll give three high praises for the game.
1. The game play loop, fun factor, combat, and powers are all excellent imho. You really can do some fun stuff if you invest some time into it, and for its time i honestly think it's one of the most fun FPS I've played in a long time.
2. It's a decade old now. Yes, it released in 2013 and yes it's not even a PS4 or Xbox One title and It still plays and looks great for its time and dare I say it rivals some of the current-gen titles. Hell, I can even go further and say the game aged better than the first two games (except the story of course.)
3. The SFM "Animations" of Elizabeth
That's it. I stopped giving a single F about the story because it's already convoluted to begin with, even though the story should have been the game's main strength. But thankfully, it's one of the few story-driven games where the game play actually turned out to be so much fun that it carried the entire game for me.
I'll still call it Bioshock Lite or Diet Bioshock, and my only mistake was playing this game first before trying the OGs but man, it's still one hell of a roller coaster-like video game that I legitimately enjoyed.
I hate how Infinite went with more weapons, but still had an upgrade system for them. It gives you more options, but discourages you from using all them. It’s impossible to upgrade all of them and all your plasmids.
Infinite is a nice console shooter that wants to pretend to be a bioshock game.
It is an ok game but a bad bioshock.
Spicy take you have there, I have never played any Bioshock so I have no opinion but I could imagine those who really REALLY like the games won't really like it
Bioshock infinite is definitely a top 3 bioshock
Bioshock 2 literally has no reason to exist like even ken levine him self said that so my order will be
Bioshock 1
Bioshock infinite
Bioshock 2
No Bioshock has a real reason to exist... BS2's reasons are just as valid as BS1 and especially infinite. Ken Levine is just stupid here.
Kev Levine also said he didn't want to make another Bioshock game and then he revealed Judas to be just another Bioshock clone. His words don't hold much weight at all.
Τhe story of Bioshock Infinite with parallel universes and paradoxes is excellent.. If you don't cherish such beautiful scenarios i suggest DOOM....
Finally someone disagree even ppl simps for Elizabeth, also the fact i got confused at the ending of the game but i got the meaning of the whole thing in infinite.
i neither dislike infinite nor hate it .. i disown it ever existed.. it's not a bioshock game .. never was and never will be.
if you like it, good, if you hate it ... good, and if you don't agree with my post.. leave me alone.
to me Bioshock only has 2 games, literally bioshock 1 and 2. that's it.
Infinite is 10/10. Problem is so were the others.
You should convince him in the comments that he is wrong and not just repeat everything in your words...
I want to see opposing opinions here!
I completely respect your opinion however I disagree with your opinion. I admit that the game has a lot of faults but what it has is still very good. I had recently replayed the game on hard to revisit it as it provided a unique itch that was different from rapture. It showed a beautiful city that was lifted above the earth but was still rooted in its problems. It still lives up to what bioshock as a setting set out to be a man's misjudged belief that you can make a society quarantined from the world without still being plagued by it. Rapture was created by Ryan as a response to escape the nuclear age however Columbia and Comstock were to escape regret. I think infinite does this well with the final confrontation with slate wanting a mercy killing. I like a lot of people who did not kill him the first time around as he was a comrade but when I saw him next as a lobotomized vegetable I did. Ever since that moment without hesitation I do it the first time around. The game play is actually pretty good. I like using the pistol as its fast and has a pretty substantial ammo capacity. The weapon variety never made me feel pressed for ammo. I choose to scavenge every thing I can find and spend less on ammo & health to better upgrade weapons and vigors. The vigors actually do play well for me as the variety and combinations can liven combat. Fully upgraded murder of crows & devils kiss is a broken combo as it kills everyone and whoever's left has to deal with oops all crows with everyone becoming a crow land mine. Clash in the clouds is a fun experience for anyone who really likes the combat as it allows for experimentation to see what really goes well together with an assortment of gears, guns, and vigors. Running and gunning have damage multipliers with every kill, a shield that recharges faster, and another multiplier for aiming sights with your trusty shotgun. I'm fine with infinite being the black sheep of the trilogy because love it or hate it takes pride in doing something different.
The comment about “ Only adding 8 Plasmids so they fit in a symmetrical menu “ is such a brilliantly accurate thought 😅
Absolutely loved it.
It's my favourite, but I loved all of them...
Man i feel nostalgic about this game, but you're right.
Worst Bioshock games, could be a masterpiece but nah, let's make some money.
Nice work man!
It's too much work to be considured a money grabber.
Personally, I think Infinite was messy.
I dream for a remake of Bioshock 1, with Bioshock 2's gameplay and a rework of the ending. We all know that one you meet Andrew Ryan, the game takes a steep decline in quality. Also, actually put us in a Big Daddy suit when we collect all the parts!
This is great! I'm the exact opposite and I love Infinite for it's complex story.
The Burial at Sea DLC connects to the original game in such a unique way, that it blew my mind...
The words 'We've got the activation phrase! Now all we have to do is get that genetic freak of nature on an airplane, and Rapture's ours!' will be forever burned into my brain.
Awesome video as always!
It took me 3 replays to finally come to my senses that infinite is indeed a masterpiece 😅
Took a long time ngl. It's probably because the first and the second time I played it I didn't bother paying attention to the story 😂 I installed in my mind that infinite is "trash" because the social media said so. Lmao i got brainwashed through the internet
Finally, I was the crazy man in school just by saying that Infinite was the worst of them all. The internet is giving me the reason after all those years
Honestly the worst part of bioshock infinite for me are the burial at sea campaigns. I honestly don’t even consider them canon or apart of the original bioshock lore considering the different asteroid look rapture has, the type of big daddy booker fighters not even suppose to be in existence yet, the skyline and vigors existing in the game when clearly they shouldn’t be, Elizabeth being butchered to hell and back, the retcons they did to bioshock infinite in the game, and so on.
Just so many inconsistencies and poorly thought out ideas that I can’t even consider them canon to anything in any of the bioshock games.
Infinite would have been fine without the bioshock in it. We don't call Bioshock 1 "System Shock 3". They only tagged it on for brand recognition. If it was it's own game, nobody would hate it. It's a lesser game, but it's like going from system shock 2 to call of duty. It sucks if you're looking for bioshock.
3:57 Vortigaunt reference
BioShock infinite was fire ngl i enjoyed it
Wow how can anyone be so wrong about a video game
controversial opinion, but... I think all bioshock games are mid
I love Infinite, but it does feel like the story leads the gameplay, and as such they game itself doesn’t play as well as the previous games.
Burial at Sea is brilliant however
I disagree that Bioshock 2 was a step down. When I played it, I noticed right away that it immediately fixed the parts of Bioshock's gameplay that I criticized when I played through it years ago (and a few in the narrative department). In fact, I'd say Bioshock 2 is a marked improvement on the original in both gameplay and narrative such that it's the best one of the series.
Completely agreed on Infinite, though. After I played it, I went back to play the remastered version of Bioshock to refresh my memory so I could verify if I was right in remembering how much better designed the gameplay was in the first game. The concept had promise, but from what we know now, the developers' ambitions just outstripped their ability to deliver. You can see how much the final game differs from what was originally promised.
As for the story: Bioshock Infinite's story is a mess, plain and simple. It literally breaks narrative causality in a bunch of places and doesn't hold up to scrutiny.
9:03 I think the reason the Vox turn against you is because they think you're an impersonator.
As much as I love infinites gameplay and story for the most part, the buried at sea dlc pretty much just turned the whole franchise into an everlasting loop with a lot of holes that pretty much bring the franchise to only existing due to two people (Elizabeth and dr suchong)
I tend to enjoy stories in a game. I am not someone that will yell when Mario has to rescue the princess again, but when a story wants me to care about itself, I will pay attention and analyse it and... Yeah. The story of Infinite is a mess. It's not just because it's incredibly convoluted, it's also because its filled with things that makes no sense whatsoever, to enormous plotholes.
Bioshock infinite is 100x better than 1 or 2 purely because lettuce twins.
I agree with you on the horror aspect and the vigors. I found the vigors completely useless in Infinite, and redundant. Much faster just shooting enemies. I also preferred the horror aspect of 1 and 2. Made the games feel much grislier and real to me.
game dares to entertain the idea of multiverse
fails miserably at even touching it properly
at no point they even question what's happening
lack of the option to shoot everyone and just leave
also i only used return to sender to rush enemies and bucking bronco to knock enemies away after rushing them
I like the Game I Played it 5 Times it is one of the Games of all Time
IMHO There are four Bioshock games: Bioshock, Bioshock II, Minerva's Den, and The Magic Circle.
I’m not a snob and do agree that Bioshock Infinite’s story was auheyheyveybeyhe.
But I think the story told was too, vague when you described it, not gonna make it long dw, but it basically was:
You’re a man who needs to find a girl to woke away his debt. You’re kind of an ass though and tell her you’re taking her out of here and to Paris where she has dreamt of. She ain’t stupid and finds out, knocking you out and leaving you on the blimp you were using to leave.
The resistance finds you and tells you to get them weapons, but the weapon maker is dead, soooo, what do you do when you have a girl that can open portals to other dimensions and no weapon maker, you change dimensions of course, and in this area, you’re a resistance leader, but you’re also dead sooooo. They think you’re a fraud and you have to come face to face because they have your only way out, and finally, finally when you’re on your way out, a big ass bird robot big daddy mf jumps you and takes Elizabeth, you find her but end up (and this is where it a c t u a l l y get confusing) in the future, seeing big Elizabeth old and explaining to you her connection with Comstock, and how she is the person to attack the world below, so to stop him she brings you back to your time. You save her and, obviously pissed off, go to kill Comstock, and then now with a big ass bird on your tail and the Elizabeth tower limiting Elizabeth’s powers, you destroy it and she /tp s you to Rapture, you go to the lighthouse and woag, multiverse (yeah this is where the plot is lost) and you find out that you’re comstock from an alternate reality and you were transported to this reality-
Look, ain’t saying that the plot doesn’t get fucked in the end, but it feels extra to an already biased review, not biased in the bad sense, but in the sense that it’s not your play style, because I definitely saw myself using the Vigors a lot, most actually, but it’s definitely a game with less direction that Bioshock 1 & 2 prominently used. I love 1 & 2, but Infinite is my favourite, and I say that because, it’s just because of the play style you stay with, I used the Bioshock formula and it worked as a bioshock game for me.
After playing 1 and 2, i initially hated it. The weapon and vigor simplicity vs the uniqueness and customization of the previous.
Then i remembered how beautiful columbia was b4 i was seen as the devil.....and kept seeing it as i played....then started riding the skylines.........then saw fascist, racist, dark nature behind the facade of Columbia .....
I also am fascinated by cults and those that lead them. Comstack is a great example.
Bioshock Infinite is amazing! Just like the other 2
tbf, Bioshock Infinite lore was complicated but used to make sense
then Burial at Sea came out..