Half-Life: Source was not the first Source engine game released. That honor belongs to Counter-Strike: Source, released early as part of a beta period. HL:S was also not released in June of 2004. It was released on November 16, 2004, the same day as Half-Life 2. It is bad, though.
I still remember being blown away by Half Life 1 as a child. A friend who was a bit older though wasn't impressed saying like if this is a shooter, where are the guns? Because a large part of the begining you had no weapons just story telling. Yes the game was really ahead of its time and did things very different.
@r33mote "Realistic Weapons" **SPAS-12 double-blasts with Alt-Fire** **MP5 doesn't even need to reload the grenade launcher** **The pure existence of the Tau Cannon and Gluon Gun** ...I don't think Half-Life even had realistic weapons, because it doesn't.
There are two kinds of childs. Those who can appriciate things and those who make Luigi noises when they don`t get what their thinking they gonna get. The rule works for adults too but most of them just buy the things they want. Those who buy shit and then cry about it are the worst out of the four.
@@KlazGuy The weapons in HL1 haven't been a "simulation" of course! But they felt a lot more grounded to what you had in previous shoters. They have been for the most part recogniseable, as machinepistol, handgun, shotgun (spas) and so on.
Fun fact: That "invincible" guard isn't actually invincible. The Tentacle was rendered "harmless", given by the fact that you can almost run through the entire room without getting killed by it
Honestly, my favorite thing about _Half-Life: Source_ is the fact that in the cargo room, the boxes suspended on cranes actually _swivel_ when the player nudges them or stands on them. It makes those parts of the game more fun, in my opinion. I also like that the box physics are a bit less… "hyperactive". Good stuff.
Thing is that the HL:Source isn't (or well, wasn't) nearly this broken. As valve kept releasing new updates, the game broke more and more. If you were to downgrade your game to a much older version, the majority of the issues you faced here wouldn't even happen.
Explains, I played HL source back in 2016 and thought it was a solid port, and it ran better on my laptop while recording, as compared to the goldsrc version.
There seems to be this misconception that HL:S was intended to be a full remaster (which seems to be an issue with how it's marketed on Steam), but Valve just made as an experiment to see what modding the Source engine would be like. I think they just got greedy by selling it instead of making it a free add on for Half Life or something.
We all have to blame Steampipe. After HL:S got released, it was getting lots of fixes. After they finished patching the game and making it actually good, the Steampipe update came out and got the game back to the broken af version.
@@victorhugofranciscon7899 Just get Half-Life: Source fixed mod on moddb. That fixed every bug, but some pcs still may have residue processing rendering bug, only workaround for fix to disable multicore rendering. You need to own Half-Life Source ofc.
It was never touted as a "remaster" in the first place. It was referred to as a "port" and a "proof of concept." Valve never tried to hide the fact that it wasn't a remake. The glitches didn't become a problem until after the Steam Pipe update either, so I'm guessing all the people I see complaining about it nowadays didn't play it until years after it released. Also, it was released on the same day as Half-Life 2, not before. Personally, I thought it was a solid port. It was just a nice little bonus that came with my copy of Half-Life 2. Never experienced a single issue with it.
The funny thing is, Half Life Source was actually getting good with all the update patches it's getting before the Steampipe update F'd it up, leaving Valve forgetting about it entirely
HL:S was better on release. It was broken, when Valve released "SteamPipe" patch for Steam, that broke every Source based mods and HL:S. But many mods was repaired. But not HL:S.
I got Half Life Source back in 2004 and I remember having no issues what so ever. I thought it was actually awesome. Somewhere along the line that update broke the game. Some may say nostalgia classes and I would some what agree. Having ragdoll and better lighting was very cool for me to experience my favorite game at the time with some new bells and whistles.
Fun fact about the Residue Processing bug! That crazy looking crap is actually the maps skybox colliding into the map. Idk why the hell you'd need a skybox for a map all indoors? It just shows how lazy Valve was with this game. The only reason I even have it downloaded is for Gmod.
Most of these glitches are from the source engine updating over time and creates bugs for old code. The version from 2004 was actually pretty good! I don’t see why someone working at valve doesn’t just spend a couple days just fixing some outdated lines of code and update some object properties and which material a surface acts as, after just that source would be as good as the OG half life visually and mechanically. Also removing that smg recoil would be great
You know, on one hand, I can understand why Valve didn't really "remaster" much. Everyone was in haste to finish Half-Life 2, especially since they had to rebuild the whole game after the beta was stolen, so the remaster of the first game was put on the low priority. On the other hand tho, if they didn't put much effort in it, why they decided to release it when they did, in a state it was in? They could've release it in 2005, or maybe even in 2006 with the Episode 1, but have it be actually a proper remaster. But hey, the community's dissatisfaction with HL:S have led to creation of Black Mesa, so at least something good came out of it.
They didn't rework HL2 just because of the leak, in fact when the leak happened in 2003 Valve was already working on modern-day HL2, That's the reason it looks so unfinished and buggy. HL: Source was just a tech demo to see the possibilities of the source engine and if everything could be properly imported. HL:Source just so happened to be released onto Steam as well.
Thumbs up for the people behind Black Mesa Project, they didn't just improve the visuals of the Original Half-Life, they Created a MASTERPIECE. And even if you played Half Life 1 over a hundred times, playing black Mesa for the first time will be completely unique, there's even things added to the game that didn't exist in the original.
@@thathatguy1151 mhm, that's the most mind blowing thing especially since half life 2 has NO Xen content at all...except for the few aliens here and there around earth...
@Old Liquid cut them some slack, its not like they had any help from Valve, they did really good, its a better remaster than Warcraft 3:Reforged, GTA definitive edition, only remaster that competes in quality is Age of empires 1 and 2, they're also for the most part flawless.
I remember being a dumb kid and not knowing the difference so I think I ultimately played both of them interchangeably and didn't really even notice a difference, only thing that I can faintly remember is when the crowbar made metal clang noise even when breaking crates
Because I love the Source engine, I decided to end the Half-Life story with Half-Life: Source for the first time. Frankly, there is not much difference other than flashlight and physics. 4:19 and this bug!
I cried when you made a hazardous course 2 reference lmfao that was your funniest video, alongside minimalist one. As for HL:S, frankly I liked it for giving good HL1 source content to be used in Gmod or console to mess around. Also, when they made HD models officially available for it, they were somewhat fitting (unlike HD models in GoldSrc version IMO). I think bugs ruined it the most
I honestly got the feeling they half-assedly ported some of the PS2 models for the HD content in Source. (One telltale sign is the M4 has the MP5's five-point muzzle flash instead of the butterfly flash in GoldSrc.) Not helping at the moment is the Beretta and M4's reload sounds are missing.
It's not intentional. Sure the barnacle in early versions of Half-Life rapidly lowered its tongue when you got below it, but the final version of the game has the barnacle keeping its tongue lowered at all times unless it caught prey. The barnacles still instantly catch you instead of having a delay. The tongues don't lower when you are below them either.
Half life : Source was my introduction to Half - Life :) I played it pre steampipe and I quite enjoyed it. I did noticed the scientist seat chair glitch lol... But that was about it.
BTW There are 3 sounds on crowbar 1. Didn't hit anything 2. Hit the environment of the map 3. Hit the NPC or Meat-like item except for G-man (In my POV, crowbar's sound, either the 2nd or the 3rd one, was covered by G-man's own Reflection sound)
To give Half-Life Source some credit, the game wasn't a bug-ridden mess on release and apparently worked fine for a long time, just updates to the Source Engine (primarily the release of SteamPipe) and the game not being maintained with it just made it into the abomination it is today. Patbytes has a couple videos explaining the game's problems in more detail and ways of fixing many of the glaring issues in it, should check him out.
That kinda explains things for me: I'm pretty sure I've only ever played HL:S, never the original, but I know for sure I didn't experience most of the things pointed out in this video. But I also played it back in like 2013 probably.
5:00 haha bro nice video i swear its rare to see funny shit nowadays but you're on point, love the commentary and editing, your video is different then the others in a way that i cant explain, wish u the best !!
Valve likely disbanded their GitHub bug report staff after I guess only 6 years, 2013 to 2019 to be exact, which means that anyone filing bug complaints won't get any solutions for Half-Life Source.
2:59 removing skyboxes is the absolute treason against the Half Life games. They could have just upgraded the skybox resolution and I'd be fine with it, but instead they just made the whole Surface Tension cliffside into a fake Thousand Needles map.
@@7davidb It's a remake,they changed some pathways and removed others altogether,a reimagining would be where they just put it in the source engine,updated graphics and thats it.
I don't know if I am misremembering, but in Apprehension, during the first part where you need to get floating barrels to prop up a platform, the floating barrels are Half Life 2 props, which looked so jarring compared to the low poly look of everything else.
I could be completely wrong since I never touched HLS (and I'm also not a tech guy / source expert guy), but from what i've heard it was... decent at first when it came out, but a bunch of updates to the source engine started breaking it. If i'm not mistaken the same thing happened with Half-Life 2 (though to a way lesser degree, examples being blood splashes textures looking different, NPCs not blinking, etc). The difference is well... Valve actually cared about Half-Life 2 (and with good reason!) so it got fixed whenever something in it broke.
The 3d images in half life source can be found in the actual game. They’re a small island found in the map just like how the monitors in half life 2 show dr.breen
Useless fact: Half Life 2 beta was actually just Gold Source engine, but with physics, after the 2003 leak they finally finished the Source engine, and now we have Source 2, also known as THE 4K bread. Also Half Life: Source was actually better than Half Life, but the SteamPipe update broke the game... A LOT!
i saw you in my reccomends. this is sucha good video. i subbed. and again, youtube(itself or people's like-dislike) show good videos. it is about to hold viewers in youtube..
Half-Life: Source indeed has so many goofs and errors in it. To fix it, there's plenty of mods available on the internet to repair it and make it much better. Half-Life: Source is such a big mistake. **Change my mind**
Half-life Source was part of the "Silver package" when HL2 first went on pre-order in 2004. It was more of a tiny bonus. It wasn't meant to be taken seriously.
Im pretty sure the tentacle grabbing the scientist animation works normal at around 30 fps. Can't blame Valve for not testing 100+ fps, doubt anyone could run that game that fast back then
I really like Half Life Source, but, they really could put in more effort. I like all the new stuff, like the water, rag dolls and others, but I think they should’ve gave you the game for free if you already owned Half Life 1 and 2, and just redo the maps and models to look exactly like the original since they changed nothing about them to begin with, and just implement the ragdoll physics and the water.
An actual good video on why HLS is terrible. Thank you. Playing the WON version or even Steam version of HL1 is miles better. Black Mesa has it's flaws but damn is it good
Remaster can mean a lot of different things in regards to a video game. In terms of the definition this is technically a remaster as it is upgrading the game's engine. So basically HL:Source does the bare minimum to be considered a Remaster by Definition.
It's not even a remaster it's a port to a new engine. A remaster improves on the original game with better textures, graphics, better controls and fixes bugs and problems the original game game had. This is a lazy cash grab
4:42 that kind of makes sense, considering that the folder for all the textures & models & stuff for half-life source is in the same folder as half-life 2 in the folder where you install your steam games. it probably deleted episode 1, 2 and lost coast aswell, since they're also in the hl2 folder
Im sad that this was the first half life game I played, and even though downloading a pirated copy of the original half life is WAY harder than it needs to be, im still looking to give it a try.
This game was good on relesae though? This was a great port when it released. Nearly all the bugs are due to updates. You probably plyaed the good one.
I always figured HL: Source was a proof of concept base to build HL2 on that they released as a free addon. Like if you had to build a new engine for a new game, building new features into the old game is a good way to start.
HL:Source is not a remaster, it's just a port with some improvements. Well, it was, back in the days. Later on the engine was updated and many things have broken, such as skyboxes, npc placement and the AI of some enemies. Nobody really play this port, so Valve doesn't do anything with it, thou there's a mod that fixes all the issues of the Source version.
That reminds me, I was doing some tests with half life 2 episodes 1 and 2 and when I went to uninstall and reinstall them, it uninstalled half life 2 as well! I guess steam has a problem with deleting the entire folder, instead of only deleting the data for that mod.
Actually. HL:S used to work fine before the Source 2013 update, actually, on launch, HL:S was basicly the same as now, but, it was being updated and fixed, the 2012 version is actually mostly functional, the infamous flying scientist on the chair issue wasn't in the 2012 version, as an example.
You probably wont see this but, Black Mesa is absolutely AMAZING, better graphics as you know, achievements, Better A.I, Xen actually looks like a real ecosystem now and is very beautiful, and tons of stuff more you HAVE to try it, highly recommend
I didn't even get to notice most of these bad (and good) things, because in Half Life: Source, I didn't get past Unforeseen Consequences. That's when I found out weapon models were invisible, which would make the game much harder and less enjoyable, especially later on. I didn't find a fix for this issue, just found out that it's a common bug. Or rather, probably found the fix, but it required modding the game, which is something I thought wasn't worth doing.
Nothing is worse than Hunt Down The Freeman... Well, other than a game I'd rather not even mention the name. Just know that the game I'm mentioning exposed many children to very "interesting" content to say the least. I was lucky I didn't get too caught up in it. Other than that, yeah, Hunt Down The Freeman is extremely awful.
The best thing is that the helicopter fight on the cliff level is completely broken in Half-Life GoldSrc, but works perfectly fine in Half-Life: Source.
"Half-Life: The definitive edition"
LMFAOOOOOO
@@connorgolsong290 He mocks the gta remastered since it's nothing but glitchy broken cash grab.
Funny, but at least Valve didn't remove the previous version of HL1 available for purchase on Steam.
Rockstar? Yeah...
At least Half life source is better than the GTA Definitive edition
Half life: cubemap edition
Half-Life: Source was not the first Source engine game released. That honor belongs to Counter-Strike: Source, released early as part of a beta period. HL:S was also not released in June of 2004. It was released on November 16, 2004, the same day as Half-Life 2.
It is bad, though.
Hello marphy
Slow updates made it better. Half Life 2 was also just as bad as it is due to the early engine
the marph guy is here
Ello Marph
Hi Maprh
"I don't remember playing this"
Played Time : 8 Hours
Last Time Played :TODAY
The trauma was so strong that his brain uninstalled HL:Source
No, he just played it while asleep to avoid a pan hit
I still remember being blown away by Half Life 1 as a child. A friend who was a bit older though wasn't impressed saying like if this is a shooter, where are the guns? Because a large part of the begining you had no weapons just story telling. Yes the game was really ahead of its time and did things very different.
@r33mote "Realistic Weapons"
**SPAS-12 double-blasts with Alt-Fire**
**MP5 doesn't even need to reload the grenade launcher**
**The pure existence of the Tau Cannon and Gluon Gun**
...I don't think Half-Life even had realistic weapons, because it doesn't.
Compared to something like Quake or Duke Nukem 3D, yes Half Life’s weapons were realistic at the time
There are two kinds of childs. Those who can appriciate things and those who make Luigi noises when they don`t get what their thinking they gonna get.
The rule works for adults too but most of them just buy the things they want. Those who buy shit and then cry about it are the worst out of the four.
@@KlazGuy The weapons in HL1 haven't been a "simulation" of course! But they felt a lot more grounded to what you had in previous shoters. They have been for the most part recogniseable, as machinepistol, handgun, shotgun (spas) and so on.
Fun fact: That "invincible" guard isn't actually invincible. The Tentacle was rendered "harmless", given by the fact that you can almost run through the entire room without getting killed by it
Any npc that comes in it's range is automatically classified as "invincible" :troll emoji:
he said that later in the vid
although he didn't say the gurad isn't invincible, but at least he said the tenticle doesn't harm
there are no grenades to distract it either, which took me years to realize grenades distract it.
Harmless tentacle can't harm you.
@@Immolator772i never wasted/used grenades thinking I'll use them later
Honestly, my favorite thing about _Half-Life: Source_ is the fact that in the cargo room, the boxes suspended on cranes actually _swivel_ when the player nudges them or stands on them. It makes those parts of the game more fun, in my opinion. I also like that the box physics are a bit less… "hyperactive". Good stuff.
Thing is that the HL:Source isn't (or well, wasn't) nearly this broken. As valve kept releasing new updates, the game broke more and more. If you were to downgrade your game to a much older version, the majority of the issues you faced here wouldn't even happen.
Id you'll keep downgrading the game, it will de-evolving, just backwards
So that's why. I don't remember seeing most (if any) of these bugs when I played for the last time many years ago.
Никогда не откажусь от тебя, никогда не подведу, никогда не буду бегать и бросать тебя
@@poleve5409 cry
Explains, I played HL source back in 2016 and thought it was a solid port, and it ran better on my laptop while recording, as compared to the goldsrc version.
There seems to be this misconception that HL:S was intended to be a full remaster (which seems to be an issue with how it's marketed on Steam), but Valve just made as an experiment to see what modding the Source engine would be like. I think they just got greedy by selling it instead of making it a free add on for Half Life or something.
@Old Liquid it was packed in with a lot of things. I got it with the GOTY edition of Half-Life 2.
Why would they give it away for free? It's just half life 1 again
@@fish3443 not for free, its if you own the original (or it comes with another game) then you get it for free
We all have to blame Steampipe.
After HL:S got released, it was getting lots of fixes. After they finished patching the game and making it actually good, the Steampipe update came out and got the game back to the broken af version.
Is there any link to download the mentioned version?
we're stuck with HLS: day one edition
Yeah i remember downloading the pirated version everything was running good just like in the original
Yeah bro I love source
@@victorhugofranciscon7899 Just get Half-Life: Source fixed mod on moddb. That fixed every bug, but some pcs still may have residue processing rendering bug, only workaround for fix to disable multicore rendering. You need to own Half-Life Source ofc.
I think one of the best features, is that, if you have GMOD installed, this game will give you the npc, materials, props, etc.
Yes it is,but cant be worse than GTA Trilogy Definitive Edition
Don't forget the silent hill HD collection.
Don't forget the cyberfunk 2077
Resident Evil 3 Remake too..
@@김준-k2n3u cyberbug 2077
4.3GB AI-enhanced HD Mod 16x AI Upscaled Textures for Half-Life Source 0.8416x AI Upscaled Textures for Half-Life Source 0.84
It was never touted as a "remaster" in the first place. It was referred to as a "port" and a "proof of concept." Valve never tried to hide the fact that it wasn't a remake. The glitches didn't become a problem until after the Steam Pipe update either, so I'm guessing all the people I see complaining about it nowadays didn't play it until years after it released. Also, it was released on the same day as Half-Life 2, not before. Personally, I thought it was a solid port. It was just a nice little bonus that came with my copy of Half-Life 2. Never experienced a single issue with it.
I've always considered that 2D cliffside skybox very nice looking compared to HL:Source's, even though it uses low res images.
I always find 2d skyboxes immersion inducing back in the old days, at least when I was a kid, haven't played Tomb Raider 3 in so long
"I don't remember playing this"
*Play time: 8 hours*
*Last played: Today*
Dementia
The funny thing is, Half Life Source was actually getting good with all the update patches it's getting before the Steampipe update F'd it up, leaving Valve forgetting about it entirely
2:12 my laptop when it runs gta V
My laptop when it run cyberpunk lmao
My laptop when it runs CSGO LMFAO 🤣🤣
My laptop trying his best to run PUBG belike
HL:S was better on release. It was broken, when Valve released "SteamPipe" patch for Steam, that broke every Source based mods and HL:S. But many mods was repaired. But not HL:S.
Also HL:S is not remaster, its just port to the Source Engine
@@KorteZZ88 Fair, but why is it advertised as one?
4.3GB AI-enhanced HD Mod 16x AI Upscaled Textures for Half-Life Source 0.8416x AI Upscaled Textures for Half-Life Source 0.84
3:12 This bug in the original GoldSrc Half-Life is finally fixed.
3:18
"And the best thing of all time !!!, You're able to uninstall it. "
😅😅😂😂😂😂👌
I got Half Life Source back in 2004 and I remember having no issues what so ever. I thought it was actually awesome. Somewhere along the line that update broke the game. Some may say nostalgia classes and I would some what agree. Having ragdoll and better lighting was very cool for me to experience my favorite game at the time with some new bells and whistles.
Hl:source was less buggier when it was released, but with the source engine being constantly updated the game got buggier and buggier
Fun fact about the Residue Processing bug!
That crazy looking crap is actually the maps skybox colliding into the map. Idk why the hell you'd need a skybox for a map all indoors? It just shows how lazy Valve was with this game. The only reason I even have it downloaded is for Gmod.
Disable multicore rendering in video options. That fixes it.
All maps in the Source engine require a skybox, just like Quake.
@@gavinrolls1054 i made maps without skyboxes and source didn't bitch about it
@@g_freakman you might not use one in the level, but there is always one referenced in the bsp in memory, even if never rendered
Its not a skybox
it broke only after steampipe, if you download the versions earlier, then everything works more or less well there.
I can't help but wonder what issues in this are from the release, and which are from the constant updates to the source engine.
I can tell you that the missing skybox near the mine field is from release and the graphical bugs in the conveyor velt level are due to updates
thing is, hl: source _was_ good source engine port of goldsrc half life, until the steampipe update broke it
we're stuck with day one hl:s, basically
most of it is updates some weird decisions are from the og
Most of these glitches are from the source engine updating over time and creates bugs for old code. The version from 2004 was actually pretty good! I don’t see why someone working at valve doesn’t just spend a couple days just fixing some outdated lines of code and update some object properties and which material a surface acts as, after just that source would be as good as the OG half life visually and mechanically. Also removing that smg recoil would be great
You know, on one hand, I can understand why Valve didn't really "remaster" much. Everyone was in haste to finish Half-Life 2, especially since they had to rebuild the whole game after the beta was stolen, so the remaster of the first game was put on the low priority. On the other hand tho, if they didn't put much effort in it, why they decided to release it when they did, in a state it was in? They could've release it in 2005, or maybe even in 2006 with the Episode 1, but have it be actually a proper remaster.
But hey, the community's dissatisfaction with HL:S have led to creation of Black Mesa, so at least something good came out of it.
That's just it, the game wasn't this broken when it released.
@@gavinrolls1054 well, apart from the bugs, the issue is that they barely changed anything apart from *some* graphical improvements
Valve didn't rework HL2 because of the beta leak.
And wilson chronicles. I love that mod. It's still in beta state, but it's already pretty good imo
They didn't rework HL2 just because of the leak, in fact when the leak happened in 2003 Valve was already working on modern-day HL2, That's the reason it looks so unfinished and buggy. HL: Source was just a tech demo to see the possibilities of the source engine and if everything could be properly imported. HL:Source just so happened to be released onto Steam as well.
Thumbs up for the people behind Black Mesa Project, they didn't just improve the visuals of the Original Half-Life, they Created a MASTERPIECE. And even if you played Half Life 1 over a hundred times, playing black Mesa for the first time will be completely unique, there's even things added to the game that didn't exist in the original.
Exactly, the even remade Xen from scratch with an improved and extended layout and reimagined boss fights.
@@thathatguy1151 mhm, that's the most mind blowing thing especially since half life 2 has NO Xen content at all...except for the few aliens here and there around earth...
4.3GB AI-enhanced HD Mod 16x AI Upscaled Textures for Half-Life Source 0.8416x AI Upscaled Textures for Half-Life Source 0.84
@Old Liquid cut them some slack, its not like they had any help from Valve, they did really good, its a better remaster than Warcraft 3:Reforged, GTA definitive edition, only remaster that competes in quality is Age of empires 1 and 2, they're also for the most part flawless.
would play but no bhop so 0/10 bad game
5:52 At this moment i legit thought maybe my pc was acting up or the shit was legit haunted
3:40
That's actually not a source-specific problem. A lot of games have this bug with shadows for one reason or another
I remember being a dumb kid and not knowing the difference so I think I ultimately played both of them interchangeably and didn't really even notice a difference, only thing that I can faintly remember is when the crowbar made metal clang noise even when breaking crates
Because I love the Source engine, I decided to end the Half-Life story with Half-Life: Source for the first time. Frankly, there is not much difference other than flashlight and physics.
4:19 and this bug!
I cried when you made a hazardous course 2 reference lmfao that was your funniest video, alongside minimalist one. As for HL:S, frankly I liked it for giving good HL1 source content to be used in Gmod or console to mess around. Also, when they made HD models officially available for it, they were somewhat fitting (unlike HD models in GoldSrc version IMO). I think bugs ruined it the most
I honestly got the feeling they half-assedly ported some of the PS2 models for the HD content in Source. (One telltale sign is the M4 has the MP5's five-point muzzle flash instead of the butterfly flash in GoldSrc.)
Not helping at the moment is the Beretta and M4's reload sounds are missing.
2:02 Fun Fact: This scene """doesn't work""" in qualities lower than 720p60.
You are right
That happen because bellow 720p it's 40 fps and in 720p it's 61 fps
Fun fact: The barnacle bug is intentional, in 1997 they used a thing with the barnacle where you have to look up to actually see the tounge
It's not intentional. Sure the barnacle in early versions of Half-Life rapidly lowered its tongue when you got below it, but the final version of the game has the barnacle keeping its tongue lowered at all times unless it caught prey. The barnacles still instantly catch you instead of having a delay. The tongues don't lower when you are below them either.
Andy F. i think it's a joke
@@circleubuntu People have a weird understanding for jokes then. Where's the punchline? Pretty sure he was serious.
4:45 Literally Half Life Source can ruin your entire life
If this shit was released in 2021 it would be called Half Life: Definitive Edition
0:07 8 Hours playtime. But you Don’t remember?
Half life : Source was my introduction to Half - Life :)
I played it pre steampipe and I quite enjoyed it. I did noticed the scientist seat chair glitch lol... But that was about it.
4:35 This happened from the very beginning like HL1
BTW
There are 3 sounds on crowbar
1. Didn't hit anything
2. Hit the environment of the map
3. Hit the NPC or Meat-like item except for G-man (In my POV, crowbar's sound, either the 2nd or the 3rd one, was covered by G-man's own Reflection sound)
To give Half-Life Source some credit, the game wasn't a bug-ridden mess on release and apparently worked fine for a long time, just updates to the Source Engine (primarily the release of SteamPipe) and the game not being maintained with it just made it into the abomination it is today. Patbytes has a couple videos explaining the game's problems in more detail and ways of fixing many of the glaring issues in it, should check him out.
That kinda explains things for me: I'm pretty sure I've only ever played HL:S, never the original, but I know for sure I didn't experience most of the things pointed out in this video. But I also played it back in like 2013 probably.
1:27 i dont think a -3 year old me would've imagined anything
Half-life source: Trilogy. now we want half-life Opposing force trilogy and the blue shift
5:00 haha bro nice video i swear its rare to see funny shit nowadays but you're on point, love the commentary and editing, your video is different then the others in a way that i cant explain, wish u the best !!
Valve likely disbanded their GitHub bug report staff after I guess only 6 years, 2013 to 2019 to be exact, which means that anyone filing bug complaints won't get any solutions for Half-Life Source.
I just found out about your channel and two videos later i'm subscribed, your style of humor has me in stitches!
6:23 STANDING HERE I REALIZE
I never got past the "first" guard at the elevator.. because he dident recon that I had the HEV. Suit on
3:32 "I am L"
Shout out to this guy who calls recoil the legendary "Up and Down movement"
2:59 removing skyboxes is the absolute treason against the Half Life games. They could have just upgraded the skybox resolution and I'd be fine with it, but instead they just made the whole Surface Tension cliffside into a fake Thousand Needles map.
man those gmod sketches are so funny, glad someone still does them
I can tell you one thing. Black Mesa was a perfect re-imagining. I've played it completely through. You can't change my mind on that one.
@Old Liquid no it's a reimagining
@@7davidb It's a remake,they changed some pathways and removed others altogether,a reimagining would be where they just put it in the source engine,updated graphics and thats it.
5:27 I've always had that issue in the original unless I stay completely out of the grunt's sight. It's not just HLS.
I've never had that happen in the original.
"And you're able to uninstall it" truly the sole feature holding all of half life source together
I don't know if I am misremembering, but in Apprehension, during the first part where you need to get floating barrels to prop up a platform, the floating barrels are Half Life 2 props, which looked so jarring compared to the low poly look of everything else.
3:57 lmao
Your voice is so calm, lol, it's really nice to hear you
0:37 that's the facade curtain
"Don't remember playing"
Steam playtime : 8 hours
I could be completely wrong since I never touched HLS (and I'm also not a tech guy / source expert guy), but from what i've heard it was... decent at first when it came out, but a bunch of updates to the source engine started breaking it. If i'm not mistaken the same thing happened with Half-Life 2 (though to a way lesser degree, examples being blood splashes textures looking different, NPCs not blinking, etc). The difference is well... Valve actually cared about Half-Life 2 (and with good reason!) so it got fixed whenever something in it broke.
HL2 get hacked
(cry)
“I don’t remember playing this” Last played: today
“Half-life source? I don’t remember playing this.”
*last played: today*
The 3d images in half life source can be found in the actual game. They’re a small island found in the map just like how the monitors in half life 2 show dr.breen
Useless fact: Half Life 2 beta was actually just Gold Source engine, but with physics, after the 2003 leak they finally finished the Source engine, and now we have Source 2, also known as THE 4K bread.
Also Half Life: Source was actually better than Half Life, but the SteamPipe update broke the game... A LOT!
i saw you in my reccomends. this is sucha good video. i subbed.
and again, youtube(itself or people's like-dislike) show good videos. it is about to hold viewers in youtube..
Imagine if they remastered Half-Life one more time.
Half-Life Source 2
And it ported it from goldsrc/source (whichever one would cause more bugs for the source 2 port)
I was actually thinking of getting a drink, and then you say to grab a drink for the mentions of cons of half life source, so I did. Thanks!
Half-Life: Source indeed has so many goofs and errors in it. To fix it, there's plenty of mods available on the internet to repair it and make it much better.
Half-Life: Source is such a big mistake. **Change my mind**
HL Source was the reason why Black Mesa exists. I also changed your mind.
i like how you put "change my mind" like someone's actually gonna try and change your mind on this
"i dont remember playing this"
Last Played: PLAY TIME:
Today 8 hours
rip
thx for heart m8 ily
awww now i have no heart :CCC
You got it back
Half-life Source was part of the "Silver package" when HL2 first went on pre-order in 2004. It was more of a tiny bonus. It wasn't meant to be taken seriously.
"I don't remember playing this"
*Play time: 8 hours*
Yep noticed it as well.
Last Played: Today
honestly i only have HL:S installed so i can use Half-Life entities in gmod
6:25 when I played, he wasn't there
Im pretty sure the tentacle grabbing the scientist animation works normal at around 30 fps. Can't blame Valve for not testing 100+ fps, doubt anyone could run that game that fast back then
My friend had half life source as his first half life experience. Sad days.
why...sad days ?....
I just discovered your channel and man I gotta say i am loving your editing style and the jokes :DD
Half-Life Source Ruins My Life But Black Mesa Save'd My Life From Half-Life Source
I was surprised your style is incredible
I really like Half Life Source, but, they really could put in more effort. I like all the new stuff, like the water, rag dolls and others, but I think they should’ve gave you the game for free if you already owned Half Life 1 and 2, and just redo the maps and models to look exactly like the original since they changed nothing about them to begin with, and just implement the ragdoll physics and the water.
Well...
You hit 15K subs, great job dude.
Hope you hit 1M subs in this year.
Happy new year btw🎉🎉
1M is pushing it lol. Probably 25k at most.
An actual good video on why HLS is terrible. Thank you. Playing the WON version or even Steam version of HL1 is miles better. Black Mesa has it's flaws but damn is it good
: I don’t remember playing this
8hours of gameplay:
Remaster can mean a lot of different things in regards to a video game. In terms of the definition this is technically a remaster as it is upgrading the game's engine. So basically HL:Source does the bare minimum to be considered a Remaster by Definition.
It's not even a remaster it's a port to a new engine. A remaster improves on the original game with better textures, graphics, better controls and fixes bugs and problems the original game game had. This is a lazy cash grab
@@Legion849 i think it was just bundled in hl2 goty as a showcase to port goldsrc assets to source
4:42 that kind of makes sense, considering that the folder for all the textures & models & stuff for half-life source is in the same folder as half-life 2 in the folder where you install your steam games. it probably deleted episode 1, 2 and lost coast aswell, since they're also in the hl2 folder
Im sad that this was the first half life game I played, and even though downloading a pirated copy of the original half life is WAY harder than it needs to be, im still looking to give it a try.
This game was good on relesae though? This was a great port when it released. Nearly all the bugs are due to updates. You probably plyaed the good one.
@@n646n yeah maybe, i still wonder why they don't have the original CD port of half life 1 on steamunlocked.
why do you pirate
I always figured HL: Source was a proof of concept base to build HL2 on that they released as a free addon. Like if you had to build a new engine for a new game, building new features into the old game is a good way to start.
HL:Source is not a remaster, it's just a port with some improvements. Well, it was, back in the days. Later on the engine was updated and many things have broken, such as skyboxes, npc placement and the AI of some enemies. Nobody really play this port, so Valve doesn't do anything with it, thou there's a mod that fixes all the issues of the Source version.
It's store page says it's a remaster, so as an average player, I took it as one.
That reminds me, I was doing some tests with half life 2 episodes 1 and 2 and when I went to uninstall and reinstall them, it uninstalled half life 2 as well! I guess steam has a problem with deleting the entire folder, instead of only deleting the data for that mod.
I love your videos and you are underrated
Actually. HL:S used to work fine before the Source 2013 update, actually, on launch, HL:S was basicly the same as now, but, it was being updated and fixed, the 2012 version is actually mostly functional, the infamous flying scientist on the chair issue wasn't in the 2012 version, as an example.
You probably wont see this but, Black Mesa is absolutely AMAZING, better graphics as you know, achievements, Better A.I, Xen actually looks like a real ecosystem now and is very beautiful, and tons of stuff more you HAVE to try it, highly recommend
Alright, you're hilarious. Subbed my dude
shadows go through objects in HL2 sometimes too, I remember a strider walking over me while I was under something and I could see it's shadow.
Fun fact, they did actually update the textures somewhat, as they gave new (fan-made) textures to the HEV hands in the HD pack.
How to change your mind: it's not a remake, it's a open test.
*Remaster. A remake is different.
All ready at 18k i remember when you had only 2k
rip half life source people will love she hated game rip 2004-2023
I didn't even get to notice most of these bad (and good) things, because in Half Life: Source, I didn't get past Unforeseen Consequences. That's when I found out weapon models were invisible, which would make the game much harder and less enjoyable, especially later on. I didn't find a fix for this issue, just found out that it's a common bug. Or rather, probably found the fix, but it required modding the game, which is something I thought wasn't worth doing.
Half life source is not THAT bad, i'll admit it they did a trash remaster but not Hunt down the freeman levels of crapyness
Nothing is worse than Hunt Down The Freeman... Well, other than a game I'd rather not even mention the name. Just know that the game I'm mentioning exposed many children to very "interesting" content to say the least. I was lucky I didn't get too caught up in it. Other than that, yeah, Hunt Down The Freeman is extremely awful.
@@justyouraverageperson9533 What is "Interesting Content"? Is it a sexual content with lolita? 🤤🤤
hl:s was good on release, but the steampipe stuff destroyed it
The best thing is that the helicopter fight on the cliff level is completely broken in Half-Life GoldSrc, but works perfectly fine in Half-Life: Source.