The biggest thing I miss from 1.5/1.6/Source are how important community servers were. You regularly played on the same servers and had some sort of connection with the people. Now it's just queue up and hope you don't get baboons on your team. Everything is so competitive, you must win/clutch or xxelitesniper42069xx will start to scream into his microphone and/or write poorly spelled insults in the chat.
"Now it's just queue up" no, its not, because you have ingame server browser so clearly you dont know what you are writing. Still theres plenty of community servers with mods in global offensive. Another pseudo specialist haha
Well yeah, it's a competitive game so what did you expect? The majority of the player base plays it for the competitive aspect as that is the core thing the game's been built around.
True! In the 1.3/1.5/1.6 and Source era I always played in the same servers... There weren't servers hosted by Valve, all available servers were hosted either by the community or other companies (like internet service provider companies or such). After some time I got to know the people who liked to play in the same servers as me because they were always there too!
There's a simple and scientifically proven metric by which we can measure and rank the quality of all Counter-Strike games: CS 1.6 - Has chickens CS:CZ - Has chickens CSS - No chickens CSGO - Has chickens Therefore, Counter-Strike: Source is objectively the worst CS game ever to be created.
Yup cos had a feel to it that just inst there in csgo, the recoil, the movement, everything just feels off in go and its why I quit when it became valves focus.
64/64 was the best. Now youre just stuck with constant esport bs 5v5 or 10v10 at max. Even the zombie mode in csgo is utter trash. They just dont make em anymore.
You're basically COD & Battlefield lover mate. It's ok. CS:S had no skill elemant on it. None of CS:S players would be able to handle 1.6 players. Hence why it died quickly. If you love COD-BF. It's ok. But dont bring the game like it was competitive
@@LDFilmsMotorsport no it doesnt prove shit. All it proves was written with facts. People can love CS:S, if non-competitive graphic shiny things is what you like, go prefer CoD or Battlefield. I'm high elite pilot in BF. But CS is for competitive gaming in FPS and always has been and 1.6 has been the one carrying the torch till IEM 2011. Because it wanted SKILLS. CS:S was shitty game. It was developed with devs who didnt give a shit and had no life because of that. Meanwhile CS 1.6 was a person's product with heart onto it. Aiming,movements, stratetigies etc. all needed in 1.6 and that's why it seperates from good to bad. CS:S can't and that's why it never shined in competitive scene. Except 2007-2008. 1 year. I give you that. If you want to say otherwise, tell me how many pro CS:S players came to CS:GO and went great and how many 1.6 players did. Exactly.
@@ImotekhtheStormlord-tx2it i keep seeing these comments. they're literally the same in cs:go. the kz, bhop and surf servers mostly use the same configs at cs:s did. meaning it's literally the same. KZ matter of fact is worse in cs source and never had a scene like 1.6 and cs:go has.
@@wm1573 I disagree, bhop feels different in GO, probably because of the slight dip that you see when you land, making it not seem so smooth. I haven't seen much KZ on source though, so I'll agree on that. And surf feels slightly different on GO but I can't pinpoint on what exactly. It just *feels* slightly off. And since those mods originated from source, why not play them from the original place?
I prefer CSS over CSGO anytime, even if i'm bad at both. I like the gunplay, the physics and the looks of CSS more, it has just a magical charm for me, that i like. I still go back to Counter-Strike: Source from time to time and every time i am impressed of how many people still play it.
I have fond memories of playing 1.6 and Source in LAN Parties back in the day. Both of them are near and dear to my heart and CSGO just doesn't scratch that same itch.
why is that? I feel the same way. 1.6 and Source have a different vibe entirely and encapsulate the "counter-strike" feeling way in a way that CSGO has failed to do. I can't place it though.
Nobody Call CSS İts Trash Cans. Beaucuse CS:Souce Got E-Sports Lifes ! And Civil War ! He is Draw Civil War But İts Fine ! One Day Become Free-To-Play ! And Secondly : İf You Call Trash Can You Are Tratior Declear War By Community Second Civil War Of CS Series Again. ! +1
@@C.A._Old I have played 1.6 for a couple hundred hours recently, and I used to play when I was like 10 years old... But I was more interested in minecraft at that point lol... And I have played source too and idk out of the three I prefer csgo(mainly cuz that is the one I am most comfortable with)
There's no other feeling when you safely get on the space ship before all the zombies get nuked. I was never a fan of star wars, but the star wars zombie escape map was so fun. Having 60 people trying to escape and everyone screaming on mic was so fun
@@shyamlokjust deleted it. i could go with cs go but in order to make cs2 playable i must turn down all graphics. now it looks like shit and plays like shit and im not willing to buy a better one just to play it
I will never forget the feeling of playing CS: Source, I will always remember opening cs_assault and see the most beautiful thing that I have seen on a PC's screen. I just LOVE Source's Graphics
@@holohacke4918 it's because they were originally designed with a left hand perspective in mind, with the weapon on the left of the screen, but later changed to a more conventional right handed design. Instead of creating new viewmodels, the developers instead just mirrored the weapons
"Plenty of people played it when they were two years old" Fun Fact: My Brother and His friend (They were probably 13-14 YOA) and I was actually two years old. They thought it would be funny to put me on the computer and see what I would do. I apparently used to watch my brother play and understood basic fundamentals like, WASD, and the mouse to look, MLB to shoot. They put me in a match, sat me down and I would run around like a dunce, but randomly at some points during me playing, I killed some players as a two year old and my Brother and his Friend were laughing so hard cause they were thinking about the people on the other side. They have NO IDEA that they just died to a two year old. I didn't remember this until my brother told me 15 years later. But imagine you died to a actual 2 two year old playing Counter Strike. To the people I killed, it had to be luck so don't fret.
"even the developers are likely staring at their screen trying to comprehend how they managed to make whatever they made" as a game developer, this is more true than you would think.
No need for anyone to change your mind now, since CS2 was an update and they literally killed CSGO, players with older pcs will come back to CS1.6 and CSS.
Big thing for me is just that the source engine is so pure in this game. Wonderful movement mechanics that are very crisp. Allowing the people who actually put effort in to have skills you don't get in other fps games (bunnyhopping. Specifically ph00n style.)
When I first tested out GO and saw how gimped the movement was, I didn't even bother playing any custom community server at all. Source ingrained bhopping into my blood after years on end and GO was such a letdown.
@CamperN00b47 valve needs to understand how special their engine is. It's not about the money. But man, they could make billions off of an official leaderboard system on steam, that verifies world records from all games. And awards people for doing achievements nobody else can. The fact that bunnyhopping and surf have a combined pool of over 1000 GOOD maps. (Not including the BS.) And the community is over 15 years old. You'd think they'd get the hint. I can't stand how team based games (other than smash) are in the spotlight. Those do not allow for individual achievement to shine. And just look at faze/optic. They were as big as it gets. And they failed. It didn't have substance. E-sports need to be focused on individual achievements. That is when it will gain traction. That's when you'll see people competing on computers at the Olympics. People battling for the WR/completion on a t8 surf map. Or crushing a trackmania WR, Mario kart, etc. Stuff that's actually impressive. Individual achievements are the ones that ring throughout history. Skill based movement is the only way games will gain respect. Until then, they'll always just be treated as a secondary, nerdy, thing with no long term substance. There's people GGing entire games like super Mario bros. And the only way people know it happened is from summoning salt. That's worthy of news across the country. But nobody cared. It's crazy. The source engine is digital gold.
As someone who still plays CS:S to this day, I can confidently state that the community surrounding it (at least here in latin america) feels warmer and less agressive than both 1.6 and CS:GO's communities.
Honestly every CS games have their pro & cons. In my opinion: CS 1.6 => Best for nostalgia and LAN parties with friends CSS => Best for custom models, textures, fun gamemodes and best physics CS:GO => Best for competitive
CS:GO was my most played game in 2020 because of covid, we kinda skipped online classes by playing CS:GO while in a class and then also deep into the night after the online class. In 2021 when covid restrictions were kinda switching on and off and we were going to school for like a week every month or so, we didn't play as much co-op games.
I played source as a kid and it has a big place in my heart, its heart breaking to go back there and see how empty surf and the rest has become. Back in the days I was so good at surf I could sometimes have 50-0 kdr knifing and shotgunning people in the air etc.
Source's 2004 map graphics and more laid-back gameplay always bring me back to the game. I played a lot of Source in Middle School-partially because my PC was so bad that GO would run at like 20 FPS, and even after upgrading I stick back with the old CS:S. It's not overly competitive like GO, and it also has a ton of custom maps that make it a blast to play. I can't tell you how many times I'd play Source for hours because of how enthralling the custom maps were. Nightfever, LostTemple, and even Nighthawk. You just never see so unique and nostalgic maps like these in CSGO.
People did some really incredible map work for source. I played surf, bhop, gun game etc and the themed maps made the experience totally unique every time I played it. When you hop on, you don’t know what kinds of cool places you’ll see
CS:S is so chill and great to play, even not being a populated game neither loved much by the community, the few rooms that have people you can enjoy fun matches!
CS:S is the quite kid in class that everyone shuts up when he has something to say, both smart and stupid. It can be unbothered its entire life, but once it has something to say everybody gotta listen to him. Between the nostalgic feel of 1.6 and CZ, and the competitiveness of CS:GO... Source balances great right between the two.
Not sure where you got the idea it's not loved. It was the most played game on Steam for like 8 years until CSGO came out. Most of us moved on a long time ago.
Your forgetting that a lot of people play older games because they don’t have PCs that could handle more graphically intensive games. That’s why I play 1.6 and source so much. Shout out source
I'm so glad that VALVe made us buy skins so we can do flipping skins (if u don't know what flipping skins is it's basically selling a skin for more that it's worth)
To be sincerely speaking in my humble opinion without being sentimental and of course without offending anyone who thinks differently from my opinion but rather looking into this serious matter with perspective distinction and without condemning anyone's point of view, i honestly think and believe that i have nothing to say. Thank you
oh god the physics from the source engine was the best alongside all the amazing mg_ maps in css - thanks for making me remember this one of a kind time where there were swaths of minigame dedicated servers and communities
I still remember the jurassic park zombie map, Busses from hell map and ofcourse the pirate wars map… if only i can turn back time to relive these moments again, Css will forever be the most fun fps game i ever played!
I play CSGO on the same pc that I played Counter Strike Source for the first time back in 2007. It runs smoothly actually considering the motherboard is from 2006. CSS is very nostalgic to me. The sounds, the way the players move. the gun animations, that "liminal space" vibe you get from the maps. I remember having a period where I was trying really hard at mimicking the way the hardest dificulty bots played as accurately as possible lol.
Hello fellow 2006 motherboard brother, do people still play this game? I'm considering getting it since it's on sale (Steam Summer Sale). I probably can run it with my 2.2Ghz Core2 from the 1940s.
Agreed with you, You need Counter Strike: Source for a lot of mods in gmod so its fairly important, it has good physics and you can install skins for the weapons without getting banned unlike Counter Strike: Global Offensive.
I think this isn't bug to say, but a feature. but if u can try go on or into something like a barrel you'll fade in a little bit and be pushed out. in half-life 2 this isn't case, so this is just a feature to stop people from getting on the prop as a platform.
I’ve played source for over 3k hours in my childhood and 90% of that time was spent on surf/bhop/mg servers. CSS has indeed better physics for movement based mods than csgo or 1.6 because character movement has less inertia and you don’t have that feeling that your character “semi-crouching” each time you bhop in csgo. Basically css movement is more responsive
I started playing CS series when I was in 1st grade, because my uncle let me play CS 1.6 (18 years ago). Few years later I was beating every person in the LAN Cafe. I played - Warcraft, Plague and superhero mods as well. After that I had really high end PC for that time and moved to CSS Zombie mod/escape/deathrun/surf. It was so next-level upgrade and I still remember playing whole day as a kid without many real life chores. I reached global elite rank in competative in CS:GO, but it just doesn't feel the same as before... Well back then I was a child and every emotion turned into a lifetime memory. :')
Its 19,92 year actually but still insane 😂 I got like 4k hours in css, and people are telling me thats crazy. Assuming he started playing cs when it came out in 1999, it would mean that he has spent 83% of the last 24 years sitting in front of a screen playing some version of cs. That is not to count other games he plays as well. We can see on the profile shot that he plays dota2 also and has a shit ton of hours in that too. God knows how many other games he has played. It must be a shared account or something, otherwise i cant even begin to imagine what type of person could pull that off.
Out of competitive aspect the biggest issue Source had was that it came too early. People absolutely loved 1.6 and Source was really bad in the first few years and so people kept playing 1.6. That mentality didn't change until 2012 which was actually the right time to add a new game and so GO took over slowly. The worst game is CSCZ, because it was just 1.6 with other skins and non cared about it. GO had the right timing and throughout the year it was changed to an incredible good game. I wouldn't say purely out of nostalgia that 1.6 is the best game tho because it objectively was the ideal game. The movement and gameplay was faster, aim was more important. It was the perfect game at the perfect time, mixing up an arena shooter with chess (basically). Source was always the unloved little brother.
Source wasnt bad because It was new, people disliked because It had bad design decisions and didnt improve anything really significant over 1.6 and CS:cz besides physics and graphics. If they kept the physics from Source and kept the movement or at least the gunplay of 1.6, people would've loved It, but the main problem with CS Source was both the oversimpliflied recoil and spray Patterns, making the game more Casual and feel like a CoD rather than an unpunishing tactical shooter like 1.6, and the hitboxes: Source's hitboxes are so big you can score headshots by running and gunning easily. Its only problem was that It did not please most of the hardcore fanbase that preffered the massive skill gap CS 1.6 had over the simplified skill gap from Source. If this game was Just 1.6 with better graphics and New physics, maybe It wouldnt be so disliked by the 1.6 community. Oh also the fact Source didnt bother to add anything New to the table like New weapons gave even less reason for 1.6 veterans to jump on It. Overall Its still a good game, but like you Said: It suffered from bad release time, for the small part, but suffered the most for being "CS 1.6 for kids". At least the community gamemodes shined on that game: Jailbreak and surf for example were and still are one of the most Fun gamemodes to play in CS:S. Maybe Deatchmatch too.
@@audioaima2k893 It did have bigger hitboxes though, I play a lot of GO these days but to say Source failed or was small is just foolish. Mainly replying to the OP here. Source was one of the biggest games on Steam with 1.6 usually a few under it for a time. Source's pro scene? Sure nothing compared to 1.6 or GO, very divided I believe. Source's community scene? Insane. I can't tell you how many videos on TH-cam were of Source memes, jokes, or custom servers. So many custom maps for crazy 16v16 or 32v32 player servers, so many maps for zombie modes, gun games, surfing, and other crazy stuff like the pirate ship battles or the mini game servers. I still have a group of friends I go back to source with every now and then to play through those custom game modes and maps with, ton of fun. GO never was able to capture the community aspect of Source with people meeting up on servers rather than discord, or wearing their servers clan tag in their name. I miss it, different time gaming wise, less competitive and more focused on just having a good time. Anyone remember those Lord of The Rings Zombie Escape servers? I grew to hate them because they replaced the Jurassic Park ones and were always voted for but shoot they were great compared to GO. The lack of physics in GO makes zombie stuff much worse imo. Ah well, thanks for reminding me of my teenage years :P
@@GeeNo_ I'm gonna have to say the LOTR maps objectively was better than the JP maps though in almost all ways, sure JP is more nostalgic because the original JP map and boat escape was like some of the very first escape maps and not just a barricade down and hold out till timer goes down type but over the years the LOTR maps brought out so much, from the staffs and ring in mines of moria, Nazgul and erendils light in minas morgul or whatever the name was again, saurons eye map, then the final march and defense objective of helms deep, finally to move into all the various new stuff in Minas Tirith not to mention isengaard. There just truly didn't happen that much evolving with JP maps compared to LOTR although it was fun maps with roaming dinosaurs that could kill you and how you could also kill some of them and was it a shark or mosasaurus that came after the boat in the lost world? Cant seem to recall what it was now but you had to kill that one or you would die from it. This did end up being much longer than I would like but both styles of maps had their great value and fun, typically for different reasons though. LOTR was for the hardcore map experience and JP for the fun and quick casual map experience.
I agree with everything u said. Not only that but it is the one that is the most original of them all when it comes to it's community and what they made. It's incredible how much u can do with the engine when it comes to making maps, mods and skins. It truly was an step up on gaming that most games can't even get properly to this day cuz not only the physics and everything vanilla that comes with it is amazing, it's the fact that it gives u freedom to make amazing things that are not even tought of in games today.
In terms of the modding capabilities and available possibilities, I would definitely argue that Counter Strike 1.6 is vastly more modifiable than Counter Strike Source is. Seeing different models being imported is one thing, but CS 1.6 offers you the possibility to add different particles, effects, customized menus, functions and whatnot to the game. There is a reason why this game is still popular even today, and even amongst many younger people, because it offers a wide range of game servers with unique modifications - levelling system, custom weapons, classes, xp and levelling system, progress and etc. This is also one of the primary reasons why the zombie mod is so popular on CS 1.6. And if you take a deeper dive and look for some custom servers (which you can find -- there's plenty out there), you will realize that some servers have very cool and distinct features. I think that CS 1.6 definitely tops that because of how open-source and modifiable it is in comparison with other CS games. But that's just my opinion.
1.6 is probably the most modifiable, cause remember, simpler engine, but I don't think it's "open-source". Rather, valve just gives everyone the tools need to make a bunch of mods.
@@mum-your CS Source is probably my favourite but I dont remember ever seeing a CSS map with a drivable piece of toast, but Nipper made it happen in 1.6
Dude I’m so glad the algorithm randomly started recommending me your videos, you’re funny asf and your humour and editing is just absolutely perfect. Keep it up!
All counter strike games are iconic as hell, but source is the one that definitely gives me the most nostalgia. Mg, zm, and ze were the few gamemodes that I played but they're all empty servers now, really miss this game.
Don't forget that you used to be able to replace the materials of walls on all maps with a glass texture, seeing through them. Maybe, you still can if they didn't patch it out. So not all mods were a good thing. I like the look of source, because it isn't so cluttered with visual nonsense. Things are more rectangular, and you can reason about angles better. I also like that it doesn't have mollies that vanquish anyone playing a certain angle (it is kind of random where you have to guess where they will molly and not play there, they have to guess where you will play and molly there. It's either random like that, or the molly is so imbalanced and powerful that the other team should throw it every single round.). Source had just smokes, nades, and flashes, and you played whatever angle you thought was best without there being a trump to the position other than fragging them through pure skill. No revolver and negev and mp9 is a huge plus. The first two just don't add anything to CS. They're both for trolls (often cheaters) and the second one is just awkward when someone is spraying it at an angle for 20 seconds at maximum accuracy. The mp9 (and mac10) in CS2 is just overpowered. Valve focused too heavily on trying to balance the game. Used to, guns other than AWP/AK47/M4A1/MP5(on 2nd round) were purely there to assert dominance. You were winning so bad that you could use these awful weapons that were overpriced. Now, there is a logical reason to buy pretty much any gun in CS2. This shit reminds me of when they tried to get people to use other weapons by implementing the hated "market price" of guns where people buying certain guns increased their price on all servers with that shit feature enabled. The developers of the CS franchise just never played 1.6 or source and don't get it. Similarly, all frags should be +300 to further this shit talking purpose of the other guns. Now, people are pulling out shotguns, because they give a huge 900 kill bonus. Other guns give a +600. It's all nonsense and not in the CS spirit. Decoy is a travesty. The one thing you could rely on when playing with dumbos, the radar, is now compromised where you see and hear random shit that isn't actually there. Valve just tried to add too much to the game, and pretty much every addition they made was terrible. CS2 is no exception. They added a horrific net code with subtick bullshit, and now, 30% of frags are interp kills where a person aimed where a person was 300 ms ago and the bullet connects. This often results in people dying clean behind walls -- both you dying that way and you scoring frags that way. The beauty of source is it didn't change the recipe of 1.6 much at all (though 1.6ers didn't like the recoil changes and the removal of most walling and the models being bigger, resulting in an easier game for newbies to play and hence detracting from the pronouncement of the skill they had built up. Speaking of the skill ceiling, CS2 has less recoil on many guns than ever before. You can legitimately win a relatively serious match going mp9/mac10 only as it can best rifles in certain spots on some maps. Just total horseshit.). And while I'm talking about bad changes, source's barrels and random trash on the map was overall not a good thing, one of the ways it did change stuff relative to 1.6. It was cool shooting the computers in office for 20 minutes but after that, these things only entered the gameplay in annoying ways, blocking your movement as their rough approximation of physics needed that to function. If all CS games had a competitive mode with rank and equal number of players, I'd play CS:S > CSGO > 1.6 > condition zero > CS2. CS2 is basically noobed to the maximum with awful players taking down people with 3,000 hours of experience in CSGO, and the game is also basically in beta still. It lacks various game modes CSGO had, the net code is worse than any CS before it, they haven't implemented all the maps, and there is bug after bug like how sometimes when I pull out one of my guns, it glitches and keeps my previous gun out. How could such a blatant bug make it into the official shipment of the game -- a shipment that removed the stable and loved CSGO. Have as a damn rule "we need to fix all huge bugs before this thing goes out to everyone and replaces CSGO". Jesus Christ. Let me speculate a little on the problem Valve has as a company. It comes down to two things: 1.) They have no managers and 2.) They are all MIT trust fund high IQ types (Valve is more prestigious than working at Google except maybe if you are a chief architect at Google of one of its cloud offerings or something. But in general, Valve > Google in prestige, qualification, and pay). For the first point, the company operates with a flat structure where everyone just comes up with random ideas, convinces others it's a cool idea, they roll their desks together (that have wheels for this very purpose), and they start cranking out the changes. Well, we need a simpler kind of person to direct them. Something as simple as "Hey, OK. Our team has a manager, and he mandates these people working for it will make a kernel mode anticheat since when people track their matches with Leetify, seriously like 15% of every match they play eventually alerts them that a player in the match got a VAC ban [and that is only the ones that got detected. Many, many more do not get detected, because many cheats run in the OS kernel where VAC basically cannot access and scan.]." Instead, everyone is trying to get a juicy fucking bonus, so they all come up with ideas like cases or how to alter the Steam infrastructure with new features to support their biggest cash cow (the Steam market of video games) or they want to make a fucking handheld so they can say they generated x million and get a 500k bonus or they work on virtual reality shit no one cares about or they make a useless failure of a controller that no one asked for and many, many other things. Look, the recipe works sometimes like when Portal was made or the fact that Steam functions as well as it does, giving everyone a way to manage their video game library that is generally fantastic. But make a fucking anticheat division with a manager while all the other MIT freaks foam at the mouth while trying to come up with the newest cash cow to get them a bonus. As for the second point, these people are just divorced from reality. They aren't the types to play CS for 4,000 hours. They read books, consume art, study programming, look into math, and do other shit geniuses do. They are NOT good at figuring out and retaining the spirit of CS 1.6 that started it all. It is half people trying to make the game make more money for a bonus (e.g. less recoil for noobs = more skin purchases) and half them trying to make everything so damn equitable and balanced (no more using bad guns to dominate).
Dude you wrote a lot of shit with no sense or facts. Here are the facts: CS:S was a horseshit. Wallbangs were gone, aim was weird. Recoil was weird. Movement was gone. All things to master was basically dumbed to NOOB level hence none CS:S players would come close to 1.6. That's a fact.Only 3-5 CS:S players were good. That's why noobs like you defend it. LMFAO Last year, 1.6 had community servers than CS:GO for a reason. If you want graphics, you play CoD or Battlefield. This game was meant for competitive skill fight. Not for graphics. Otherwise you're in wrong game mate. That's why CS:S eSports scene barely even existed when there was stil IEM Masters for 1.6 at 2011 with 180.000$ price pool. CS:S was for noobers and was created by Valve devs who knew shit. This video talks about 0 thing about CS:S's skill levels. You know why? Cause it had none. When a game still has an active community of tens of thousands of players 20 years after release, you know it's good and it's proven. And it's 1.6. People feel it. Noobs excuse it.
God I miss 2012-2016, all I did was play CSS! I really miss the AHP and warlords servers, they had great people and they made it fun to play for hours! If I could go back I'd tell everyone thank you for the golden days I was unaware I was living in
One thing that is just objectively better in CSS to CSGO is the movement. In GO the slight delay between stopping and starting feels like your skating on ice, meanwhile in Source it's just smooth af.
When I tried to run GO for the first time, I had severe framerate issues as my rig is - well - pretty trash in retrospect. I looked for tutorials on fixing this; the graphics were dropped beyond recognition, and it still ran like I was playing on a potato lmao Finally, I decided to try Source, and oh sweet victory: What was the first match I joined? A 40-player server with karaoke. Man, you won't BELIEVE how grateful I am that GO didn't work.
The times I've had in this game, playing on community servers. Even hosting my own on an old office pc, that stood in the corner of my room. Truly was a little community we had there, everyone knowing each other.
I liked the hitboxes in 1.6 or source better. Global offensive has so tiny hitboxes and such a weird netcode it's almost impossible to have a satisfactory feeling. Sometimes you even hit headshots that are so desynced that you think "what? how was that possible?" to yourself
CS2 has even worse net code than CSGO. The interp is insane. You'll cleanly miss a person with your crosshair completely off the model, and it will register as a headshot.
Imagine if it had workshop support, steam collection cards with profile medals and a main menu music. And by the way, the best knife gameplay is in CS 1.6, its so great and you can headshot with knife. The sounds of hitting the players were so damn good and by the way, condition zero is much better than 1.6 and CS source knife hitting wall or a surface sound is the best.
@@riseoftheepicscout454 its not a downgrade you lost your mind? The texture quality, more detailed maps and stuff, condition zero is far more better but the reason you like 1.6 more is because its a more classic iconic game that has a special place in your brain and heart. I also prefer 1.6 but i am now addicted to condition zero too and its objectively far better but it wont feel the same for everyone. There is more music, challanges for singleplayer with AI bots. You cant create a game with bots in 1.6 but there is that option in condition zero when you click on create game. Condition zero is a more polished game but it will never be a classic like 1.6. Condition zero is better quality wise, better at everything but will never feel the same as 1.6.
Source is my favourite too. I played so much on ESEA. Pugging back then in NA was always scary because you never knew if you would be matched against LOLYOU and his pack of gamers. Played with and against LOLYOU so many times and it was always so fun to see what him and his goons were going to do to cheese the bhop mechanic against you. 2007 to 2009 was peak CSS. Take me back :(
I was introduced to the series when Global Offensive was released, having only played 1.6 for a few minutes before that. I became a commentator on CS:GO, played 3,000 hours of it, it's become an extremely important part of my life. That said, I totally agree with you. I downloaded Source on a random afternoon and immediately felt it was much better than GO ever was. CS: Source is simply fantastic.
I loved playing it back when it was still super popular. Made many friends over that game,and I still hop on from time to time to click on a couple of heads
easily the best CS of all time. i spent more than half of my childhood on this game. even to this day i still admin for a few major clans, the only thing i miss was all the popular game modes that were flooded in source. they all seem to be missing these days... Deathrun, zombie escape, slide race, dodgeball & many more. i hope one day we either get source 2 or some how ppl return and make this game great again.
It's not just that cs got worse, it's a new generation of people, waaaaayyy more toxic, the focus is on trashing other players, no intention at all to make some online fps buddies to have fun with in casual OR comp.
Really love Source since thats my first Counter Strike game, I played on an old PC that couldnt run anything else that looks as good. also the physics is just wild.
I remember playing deathrun server on source for quite some time, one of the best memories I had on there, sometimes wondering how are the people I played with doing now lol
CSS is basically 1.6 + CSGO - Toxicity. Essentially a masterpiece that you can enjoy a lot more than the others (also about physics but we dont talk about that)
Of course it is, i really love the slower physics and the handlings of the weapons. CSGO feels more like L4D2 gunplay to me. If CSS had a competitive mode it would be my main cs...
One thing I really like about Source, and maybe because I'm just more used to it than the other counter strikes, is that CS:S has a combination of large hitboxes and accurate weapons that creates a very reaction-based, lethal gameplay that emphasizes tap/burst firing instead of holding down the fire button and memorizing spray patterns. Also, a thing I think is cool about 1.6 is the increased emphasis on wallbangs. I can't remember specific examples off the top of my head but there's places where you can shoot through that seem insane in Source and 1.6, like I think you can shoot through Long A to Catwalk on Dust2, or something nutty like that. I play 1.6 on a server with people who've played the game for literal decades and the kind of things they can show you is amazing. The map design also places a bigger emphasis on tempo, and you can get yourself killed on a map like inferno by rushing out of t spawn to mid and banana by running into about ten grenades. (Also inferno used to have a sniper nest in that area)
Man I love source so much, i got the valve complete pack on sale, installed every cs game, and source just feels so nice. The movement is my favourite out of any cs game and i like the slightly lower time to kill. As well as that, the weapons (especially rifles) just feel so smooth to fire. Spectacular and underrated game.
I completely agree and yes this TH-cam channel is from 2009 when I was 10 years old. Haven't played it since GO. Custom servers (e.g. zombie, surf, minigame, bhop, jailbreak, climb) beats any game.
I grew up with playing 1.6 at LAN parties and when i saw the first video of CS:S i knew it will be my favorite CS game. CS:GO is missing something and i am not entirely sure what, maybe it's the missing immersion that i get from all the physics objects present in CS:S.
Weapons dont feel the same in csgo. But i prefer csgo because it has more weapons, more official maps and gamemodes and especially workshop support and the feeling of headshoting someone which the previous CS games suck at.
@@radattk3145 you mean csgo? Absolutely, they make the weapons sound weak. CS source has the best sounds the weapons just feel amazing to shoot with. When you make a game modern and realistic, it takes away the things that people loved about the old games. I really dont understand why people want realisric graphics, the style matters or even the reload animations. Tho some csgo animations are great, especially the ak. And the feeling of headshot is so good in csgo. Im not even gonna talk about valorant, it sucks about everything!
Pub servers is all i miss about my old css days in 2008-9 after it i hoped strangely to 1.6 played competetively and then go but damn never forget some of the friends i made on public servers that we enjoyed to play in cold winter evenings those were golden times.
There's also CS 2D, Counter-strike 1.1, 1.3 and 1.5. I grew up in a small town in Bulgaria, where basically there was aPC gaming hall in a garage. Being 5 years old, I remember playing de_militia and de_mansion with random people in the hall... Good times !!!
My girlfriend is pregnant, and when our baby is 5 minutes old, I will have her watch this video. by the time she finishes the video, she will have spent 62.5% percent of her life watching one youtube video. I'm very excited
I love your videos. Your sense of humor hits close to home, maybe the valve jokes or just your general quirkiness with the delivery of the joke. How easy it is to miss. Anyways, you got a sub right here
Source 100% had the best physics and animations. Movement was smooth, this is especially noticable when bhopping or surfing as you say. I was never able to get into GO because everything felt horribly clunky comparatively.
THIS IS EXACTLY WHAT I WANT A MULTIPLAYER GAME TO BE 2:08 It’s kinda like TF2 with its community where there is Adults and teenagers having fun and no 7-10 year olds messing the community up.
CSS had so many cool mods. The surf maps, zombie, Jail escape. I spent so many hours playing it. It was the apex version because it still allowed for people to create their own content. Then Valve took over and that was it.
The gunplay and the overall feel of css is something i miss, after playing csgo for over 10k hours and getting bored of it css felt so refreshing and fun. If this game had competitive built in i would be griding it for days like i used to grind csgo.
Counter Strike 1.6 was the rage amongst my last year class. We sometimes played with out teacher and he always killed us I don't know how. Source for the other hand was too taxing for the old jurassic machines there.
Some of my favorite gaming memories are jumping on the old CSS scoutsknivez server with the same dudes every day after school. But I really really like the competitive nature of CSGO. I barely it at all played 5v5 defuse in source, and 5v5 comp in GO is just by far my favorite FPS experience
I've played counter strike 1.6 since I was 4. Sadly enough, it was a crack version but it did have online matchmaking system to it, so if my data was tracked on steam, the number of hours played would be really huge. Ironically I still don't own counter-strike source nor 1.6 on steam because I'm 17 and don't have a credit card yet. But this game is my childhood, heck probably even life. I played less source and more 1.6 since it had more maps and overall was fun to play and I'd say 1.6 is the best game ever.
I personally liked CS:S the most and it's quite nostalgic title, probs because it was these Half-Life 2 times with all that new innovative physics and graphics it was lots of fun shooting stuff and seeing these nice ragdolls also it supported modding for some time on VAC servers. Also most ppl hated CS:S for some reason and I think I know why: they could not run it above 40fps. CS:GO definitely offers more and it's sort of better overall in terms of overall quality only feels bit clunky compared to CS:S.
Rewatching this for a second time and a lot of the jokes still hit really well even though its just been 4 days. These videos are well worth the long wait.
the maps from counter strike source are far more comfy and have a much better charm than the ones featured in cs go the skyboxes and the lighting are the reasons i keep coming back to css
The whole source engine is deeply implanted in my mind and soul , the vibe it gives i so nostalgic and comfy. Every time i go back to css its like coming back to a simpler time like in the 2010´s
CSS is great but my favorites are probably the 2011 CSGO pax build, CS Online 2, and Nexon Zombies. There's a level of silliness that CS has always had that makes sense in a juvenile way and CSS and those others take it to the max.
The biggest thing I miss from 1.5/1.6/Source are how important community servers were. You regularly played on the same servers and had some sort of connection with the people. Now it's just queue up and hope you don't get baboons on your team. Everything is so competitive, you must win/clutch or xxelitesniper42069xx will start to scream into his microphone and/or write poorly spelled insults in the chat.
"Now it's just queue up" no, its not, because you have ingame server browser so clearly you dont know what you are writing. Still theres plenty of community servers with mods in global offensive. Another pseudo specialist haha
@@Dar1usz the community servers pale in comparison to what they used to be
Well yeah, it's a competitive game so what did you expect? The majority of the player base plays it for the competitive aspect as that is the core thing the game's been built around.
Agree
True! In the 1.3/1.5/1.6 and Source era I always played in the same servers... There weren't servers hosted by Valve, all available servers were hosted either by the community or other companies (like internet service provider companies or such). After some time I got to know the people who liked to play in the same servers as me because they were always there too!
CSS: "What's my purpose?"
GMod: "You supply textures"
CSS: "Oh my God"
Real.
"the best Garry's Mod asset pack; it even comes with a game!"
There's a simple and scientifically proven metric by which we can measure and rank the quality of all Counter-Strike games:
CS 1.6 - Has chickens
CS:CZ - Has chickens
CSS - No chickens
CSGO - Has chickens
Therefore, Counter-Strike: Source is objectively the worst CS game ever to be created.
On the contrary, the chickens are an evil force of terror and mass destruction. CSS is the only game they HAVEN'T infested.
@@hoovermaxextractpressureprom60 true, thats why we can keel the chicks
Joke on you Chicken make games unplayable
OK but I eat chickens so checkmate
Mods: checkmate brother.
It stings my heart a great deal to open up CSS and not see a single zombie escape server….😢
Theres is one semi-active.
I agree. I played all 4 CS games, and Source is still my favourite so far. I like physics, visual design and how guns sound and feel.
Yup cos had a feel to it that just inst there in csgo, the recoil, the movement, everything just feels off in go and its why I quit when it became valves focus.
64/64 was the best. Now youre just stuck with constant esport bs 5v5 or 10v10 at max. Even the zombie mode in csgo is utter trash.
They just dont make em anymore.
You're basically COD & Battlefield lover mate. It's ok. CS:S had no skill elemant on it. None of CS:S players would be able to handle 1.6 players. Hence why it died quickly. If you love COD-BF. It's ok. But dont bring the game like it was competitive
@@salihbbas with that comment proves how toxic CS community is.... bunch of elitists.
@@LDFilmsMotorsport no it doesnt prove shit. All it proves was written with facts. People can love CS:S, if non-competitive graphic shiny things is what you like, go prefer CoD or Battlefield. I'm high elite pilot in BF.
But CS is for competitive gaming in FPS and always has been and 1.6 has been the one carrying the torch till IEM 2011. Because it wanted SKILLS.
CS:S was shitty game. It was developed with devs who didnt give a shit and had no life because of that. Meanwhile CS 1.6 was a person's product with heart onto it.
Aiming,movements, stratetigies etc. all needed in 1.6 and that's why it seperates from good to bad.
CS:S can't and that's why it never shined in competitive scene. Except 2007-2008. 1 year. I give you that.
If you want to say otherwise, tell me how many pro CS:S players came to CS:GO and went great and how many 1.6 players did.
Exactly.
CS:S is always the most fun CS ever. Best ragdolls and physics, easy to mod it, and consistent art style
true. bhops, deathruns, jailbreak, surf..... a lot better than csgo
cso 2 🥴
Does CS:S still have halftime trashtalking of the other team?
@@ImotekhtheStormlord-tx2it i keep seeing these comments. they're literally the same in cs:go. the kz, bhop and surf servers mostly use the same configs at cs:s did. meaning it's literally the same. KZ matter of fact is worse in cs source and never had a scene like 1.6 and cs:go has.
@@wm1573 I disagree, bhop feels different in GO, probably because of the slight dip that you see when you land, making it not seem so smooth. I haven't seen much KZ on source though, so I'll agree on that. And surf feels slightly different on GO but I can't pinpoint on what exactly. It just *feels* slightly off. And since those mods originated from source, why not play them from the original place?
I prefer CSS over CSGO anytime, even if i'm bad at both. I like the gunplay, the physics and the looks of CSS more, it has just a magical charm for me, that i like. I still go back to Counter-Strike: Source from time to time and every time i am impressed of how many people still play it.
CSS looks like painting. CSGO looks like plastic.
what do u mean every single server is spammed with bots, this game is dead
@@tschau92 tf2 moment
@@TheXtrategaxd they should ban all bots from every server to bring the game back alive. why is everyone too dumb to notice it???
@@tschau92 Indeed
I have fond memories of playing 1.6 and Source in LAN Parties back in the day. Both of them are near and dear to my heart and CSGO just doesn't scratch that same itch.
why is that? I feel the same way. 1.6 and Source have a different vibe entirely and encapsulate the "counter-strike" feeling way in a way that CSGO has failed to do. I can't place it though.
Nobody Call CSS İts Trash Cans. Beaucuse CS:Souce Got E-Sports Lifes ! And Civil War ! He is Draw Civil War But İts Fine ! One Day Become Free-To-Play ! And Secondly : İf You Call Trash Can You Are Tratior Declear War By Community Second Civil War Of CS Series Again. ! +1
Probs just nostalgia haha
@@watutalkenabeet5957 Oh Yeah ? Why Not Try it ? ! +1 Show your self Make Funny Moments.
@@C.A._Old I have played 1.6 for a couple hundred hours recently, and I used to play when I was like 10 years old... But I was more interested in minecraft at that point lol... And I have played source too and idk out of the three I prefer csgo(mainly cuz that is the one I am most comfortable with)
There's no other feeling when you safely get on the space ship before all the zombies get nuked. I was never a fan of star wars, but the star wars zombie escape map was so fun. Having 60 people trying to escape and everyone screaming on mic was so fun
Cs2 - good for nothing
@@shyamlokjust deleted it. i could go with cs go but in order to make cs2 playable i must turn down all graphics. now it looks like shit and plays like shit and im not willing to buy a better one just to play it
@@antonpayne919that just sounds like you're broke. Hustle up get a new pc (im broke too)
@@antonpayne919 same story dude I think was also popular due to it being playable with low-end PCs
I will never forget the feeling of playing CS: Source, I will always remember opening cs_assault and see the most beautiful thing that I have seen on a PC's screen. I just LOVE Source's Graphics
I still love how basically all weapons in CS source are mirrored
mirrored?
@@holohacke4918 it's because they were originally designed with a left hand perspective in mind, with the weapon on the left of the screen, but later changed to a more conventional right handed design. Instead of creating new viewmodels, the developers instead just mirrored the weapons
@@gardonramsanowski4618 that's basic knowledge by now tho
@@gardonramsanowski4618 lmfao
@@gardonramsanowski4618 I didn't know that lol, hell I never even noticed the designs were mirrored in the first place.
"Plenty of people played it when they were two years old"
Fun Fact: My Brother and His friend (They were probably 13-14 YOA) and I was actually two years old. They thought it would be funny to put me on the computer and see what I would do.
I apparently used to watch my brother play and understood basic fundamentals like, WASD, and the mouse to look, MLB to shoot. They put me in a match, sat me down and I would run around like a dunce, but randomly at some points during me playing, I killed some players as a two year old and my Brother and his Friend were laughing so hard cause they were thinking about the people on the other side. They have NO IDEA that they just died to a two year old. I didn't remember this until my brother told me 15 years later. But imagine you died to a actual 2 two year old playing Counter Strike. To the people I killed, it had to be luck so don't fret.
lol
xd
My dad introduced me CS 1.6 when I was 3 years old, somehow i learned how to play that game faster than I'm learning how to read
That gave me weird feelings 😂
I remember your username. You dominated me all those years ago. I'll never forget.
"even the developers are likely staring at their screen trying to comprehend how they managed to make whatever they made"
as a game developer, this is more true than you would think.
TF2 devs in a nutshell :D
its magic
as a beginner programmer that somehow wrote code that works well while being half asleep
byeah
I can look back a script I wrote 5 minutes ago and not know how anything works, so this is actually true
Riot games be like
No need for anyone to change your mind now, since CS2 was an update and they literally killed CSGO, players with older pcs will come back to CS1.6 and CSS.
Big thing for me is just that the source engine is so pure in this game. Wonderful movement mechanics that are very crisp. Allowing the people who actually put effort in to have skills you don't get in other fps games (bunnyhopping. Specifically ph00n style.)
Ph00n was a legend, sad to see the things he did are no longer possible in GO.
When I first tested out GO and saw how gimped the movement was, I didn't even bother playing any custom community server at all. Source ingrained bhopping into my blood after years on end and GO was such a letdown.
@CamperN00b47 valve needs to understand how special their engine is. It's not about the money. But man, they could make billions off of an official leaderboard system on steam, that verifies world records from all games. And awards people for doing achievements nobody else can. The fact that bunnyhopping and surf have a combined pool of over 1000 GOOD maps. (Not including the BS.) And the community is over 15 years old. You'd think they'd get the hint. I can't stand how team based games (other than smash) are in the spotlight. Those do not allow for individual achievement to shine. And just look at faze/optic. They were as big as it gets. And they failed. It didn't have substance. E-sports need to be focused on individual achievements. That is when it will gain traction. That's when you'll see people competing on computers at the Olympics. People battling for the WR/completion on a t8 surf map. Or crushing a trackmania WR, Mario kart, etc. Stuff that's actually impressive. Individual achievements are the ones that ring throughout history. Skill based movement is the only way games will gain respect. Until then, they'll always just be treated as a secondary, nerdy, thing with no long term substance. There's people GGing entire games like super Mario bros. And the only way people know it happened is from summoning salt. That's worthy of news across the country. But nobody cared. It's crazy. The source engine is digital gold.
true@@darkmatter69420
As someone who still plays CS:S to this day, I can confidently state that the community surrounding it (at least here in latin america) feels warmer and less agressive than both 1.6 and CS:GO's communities.
cs:s community is amazing
well thats because its not competitive lol. the communities are the same in all counter-strikes in community servers
bro teenagers in turkey still plays cs1.6 and cs:s when they go to internet cafe , its really still fun.
@@cypixk same in the balkans!!!
Honestly every CS games have their pro & cons.
In my opinion:
CS 1.6 => Best for nostalgia and LAN parties with friends
CSS => Best for custom models, textures, fun gamemodes and best physics
CS:GO => Best for competitive
You mean csgo is best to sweat and shittalking to a random
CS:GO was my most played game in 2020 because of covid, we kinda skipped online classes by playing CS:GO while in a class and then also deep into the night after the online class. In 2021 when covid restrictions were kinda switching on and off and we were going to school for like a week every month or so, we didn't play as much co-op games.
Both CSS and 1.6 were best for competitive at their times. If sponsors didnt move to CSGO in 2012, they would be played till this day.
@@paklekj4429 Thats what competetive means
*CS:CZ?*
CSS IS JUST BUILT BETTER 💯 🚀🚀🚀
Yes, for speed demon
Source was the first counter strike I played, so it has a soft spot on my heart as well.
Wish more people saw it like us.
I played source as a kid and it has a big place in my heart, its heart breaking to go back there and see how empty surf and the rest has become. Back in the days I was so good at surf I could sometimes have 50-0 kdr knifing and shotgunning people in the air etc.
Source's 2004 map graphics and more laid-back gameplay always bring me back to the game. I played a lot of Source in Middle School-partially because my PC was so bad that GO would run at like 20 FPS, and even after upgrading I stick back with the old CS:S. It's not overly competitive like GO, and it also has a ton of custom maps that make it a blast to play.
I can't tell you how many times I'd play Source for hours because of how enthralling the custom maps were. Nightfever, LostTemple, and even Nighthawk. You just never see so unique and nostalgic maps like these in CSGO.
Plus zombie escape and minigame maps which created my childhood, the most fun I had in my childhood
Zombie escape and zombie survival best mods in CSS it was sooooo much fun
People did some really incredible map work for source. I played surf, bhop, gun game etc and the themed maps made the experience totally unique every time I played it. When you hop on, you don’t know what kinds of cool places you’ll see
CS:S is so chill and great to play, even not being a populated game neither loved much by the community, the few rooms that have people you can enjoy fun matches!
CS:S is the quite kid in class that everyone shuts up when he has something to say, both smart and stupid. It can be unbothered its entire life, but once it has something to say everybody gotta listen to him. Between the nostalgic feel of 1.6 and CZ, and the competitiveness of CS:GO... Source balances great right between the two.
Not sure where you got the idea it's not loved. It was the most played game on Steam for like 8 years until CSGO came out. Most of us moved on a long time ago.
For me is CS 1.6 not only because i was good at it ( and being hated by others ), but it's because i played with friends.
How i want those days back.
Your forgetting that a lot of people play older games because they don’t have PCs that could handle more graphically intensive games. That’s why I play 1.6 and source so much. Shout out source
I'm so glad that VALVe made us buy skins so we can do flipping skins (if u don't know what flipping skins is it's basically selling a skin for more that it's worth)
To be sincerely speaking in my humble opinion without being sentimental and of course without offending anyone who thinks differently from my opinion but rather looking into this serious matter with perspective distinction and without condemning anyone's point of view, i honestly think and believe that i have nothing to say.
Thank you
You wasted my 16 seconds and i hope your 16 seconds of time also gets wasted, no wait, actually 30 seconds because of this reply.
This man has mastered the art of not saying anything of substance, using many words.
Damn
oh god the physics from the source engine was the best alongside all the amazing mg_ maps in css - thanks for making me remember this one of a kind time where there were swaths of minigame dedicated servers and communities
I still remember the jurassic park zombie map, Busses from hell map and ofcourse the pirate wars map… if only i can turn back time to relive these moments again, Css will forever be the most fun fps game i ever played!
Oh my god, I miss the pirate wars map... Source was just pure fun
Yeah those maps were lit, remember ZE POTC map where you had to run on a wheel while POTC theme music is playing?
I play CSGO on the same pc that I played Counter Strike Source for the first time back in 2007. It runs smoothly actually considering the motherboard is from 2006.
CSS is very nostalgic to me. The sounds, the way the players move. the gun animations, that "liminal space" vibe you get from the maps. I remember having a period where I was trying really hard at mimicking the way the hardest dificulty bots played as accurately as possible lol.
let's just say 60 fps isn't smooth for everyone
Hello fellow 2006 motherboard brother, do people still play this game? I'm considering getting it since it's on sale (Steam Summer Sale). I probably can run it with my 2.2Ghz Core2 from the 1940s.
Agreed with you, You need Counter Strike: Source for a lot of mods in gmod so its fairly important, it has good physics and you can install skins for the weapons without getting banned unlike Counter Strike: Global Offensive.
I think this isn't bug to say, but a feature. but if u can try go on or into something like a barrel you'll fade in a little bit and be pushed out. in half-life 2 this isn't case, so this is just a feature to stop people from getting on the prop as a platform.
I’ve played source for over 3k hours in my childhood and 90% of that time was spent on surf/bhop/mg servers. CSS has indeed better physics for movement based mods than csgo or 1.6 because character movement has less inertia and you don’t have that feeling that your character “semi-crouching” each time you bhop in csgo. Basically css movement is more responsive
Nostalgia of zombie escape, bunnyhop and surf maps of CS:S man.
Awesome times
Still remember lila panic?
@@sayanorasonic still remember that one server bhop map called la_bhop
@@sayanorasonic Hell yesss👍💪😊
Combat surf in Source was so unbelievably fun, the gun mechanics allow for that gamemode unlike the other CS games
"csgo doesnt bring nostalgia" idk when i hear those old weapon sounds i get a blast from the past
I started playing CS series when I was in 1st grade, because my uncle let me play CS 1.6 (18 years ago). Few years later I was beating every person in the LAN Cafe. I played - Warcraft, Plague and superhero mods as well. After that I had really high end PC for that time and moved to CSS Zombie mod/escape/deathrun/surf. It was so next-level upgrade and I still remember playing whole day as a kid without many real life chores. I reached global elite rank in competative in CS:GO, but it just doesn't feel the same as before... Well back then I was a child and every emotion turned into a lifetime memory. :')
1:06 This Dude got 22 and a half years straight on counterstrike games alone. What a demon
Its 19,92 year actually but still insane 😂
I got like 4k hours in css, and people are telling me thats crazy.
Assuming he started playing cs when it came out in 1999, it would mean that he has spent 83% of the last 24 years sitting in front of a screen playing some version of cs. That is not to count other games he plays as well. We can see on the profile shot that he plays dota2 also and has a shit ton of hours in that too. God knows how many other games he has played.
It must be a shared account or something, otherwise i cant even begin to imagine what type of person could pull that off.
Out of competitive aspect the biggest issue Source had was that it came too early. People absolutely loved 1.6 and Source was really bad in the first few years and so people kept playing 1.6. That mentality didn't change until 2012 which was actually the right time to add a new game and so GO took over slowly. The worst game is CSCZ, because it was just 1.6 with other skins and non cared about it. GO had the right timing and throughout the year it was changed to an incredible good game.
I wouldn't say purely out of nostalgia that 1.6 is the best game tho because it objectively was the ideal game. The movement and gameplay was faster, aim was more important. It was the perfect game at the perfect time, mixing up an arena shooter with chess (basically). Source was always the unloved little brother.
Source wasnt bad because It was new, people disliked because It had bad design decisions and didnt improve anything really significant over 1.6 and CS:cz besides physics and graphics.
If they kept the physics from Source and kept the movement or at least the gunplay of 1.6, people would've loved It, but the main problem with CS Source was both the oversimpliflied recoil and spray Patterns, making the game more Casual and feel like a CoD rather than an unpunishing tactical shooter like 1.6, and the hitboxes: Source's hitboxes are so big you can score headshots by running and gunning easily. Its only problem was that It did not please most of the hardcore fanbase that preffered the massive skill gap CS 1.6 had over the simplified skill gap from Source. If this game was Just 1.6 with better graphics and New physics, maybe It wouldnt be so disliked by the 1.6 community.
Oh also the fact Source didnt bother to add anything New to the table like New weapons gave even less reason for 1.6 veterans to jump on It. Overall Its still a good game, but like you Said: It suffered from bad release time, for the small part, but suffered the most for being "CS 1.6 for kids". At least the community gamemodes shined on that game: Jailbreak and surf for example were and still are one of the most Fun gamemodes to play in CS:S. Maybe Deatchmatch too.
source literally has faster movement though, no aimpunch and less hit tagging and lower capped velocity OBJECTIVELY it is faster.
CSCZ is not the worst, if you compare it to 1.6 its better in every aspect
@@audioaima2k893 It did have bigger hitboxes though, I play a lot of GO these days but to say Source failed or was small is just foolish. Mainly replying to the OP here. Source was one of the biggest games on Steam with 1.6 usually a few under it for a time.
Source's pro scene? Sure nothing compared to 1.6 or GO, very divided I believe.
Source's community scene? Insane. I can't tell you how many videos on TH-cam were of Source memes, jokes, or custom servers. So many custom maps for crazy 16v16 or 32v32 player servers, so many maps for zombie modes, gun games, surfing, and other crazy stuff like the pirate ship battles or the mini game servers.
I still have a group of friends I go back to source with every now and then to play through those custom game modes and maps with, ton of fun. GO never was able to capture the community aspect of Source with people meeting up on servers rather than discord, or wearing their servers clan tag in their name. I miss it, different time gaming wise, less competitive and more focused on just having a good time.
Anyone remember those Lord of The Rings Zombie Escape servers? I grew to hate them because they replaced the Jurassic Park ones and were always voted for but shoot they were great compared to GO. The lack of physics in GO makes zombie stuff much worse imo.
Ah well, thanks for reminding me of my teenage years :P
@@GeeNo_ I'm gonna have to say the LOTR maps objectively was better than the JP maps though in almost all ways, sure JP is more nostalgic because the original JP map and boat escape was like some of the very first escape maps and not just a barricade down and hold out till timer goes down type but over the years the LOTR maps brought out so much, from the staffs and ring in mines of moria, Nazgul and erendils light in minas morgul or whatever the name was again, saurons eye map, then the final march and defense objective of helms deep, finally to move into all the various new stuff in Minas Tirith not to mention isengaard.
There just truly didn't happen that much evolving with JP maps compared to LOTR although it was fun maps with roaming dinosaurs that could kill you and how you could also kill some of them and was it a shark or mosasaurus that came after the boat in the lost world? Cant seem to recall what it was now but you had to kill that one or you would die from it.
This did end up being much longer than I would like but both styles of maps had their great value and fun, typically for different reasons though.
LOTR was for the hardcore map experience and JP for the fun and quick casual map experience.
I agree with everything u said. Not only that but it is the one that is the most original of them all when it comes to it's community and what they made. It's incredible how much u can do with the engine when it comes to making maps, mods and skins. It truly was an step up on gaming that most games can't even get properly to this day cuz not only the physics and everything vanilla that comes with it is amazing, it's the fact that it gives u freedom to make amazing things that are not even tought of in games today.
"Zombie Escape"
"The game where you can't move"
As an average CS Zombie Escape enjoyer I felt that.
In terms of the modding capabilities and available possibilities, I would definitely argue that Counter Strike 1.6 is vastly more modifiable than Counter Strike Source is. Seeing different models being imported is one thing, but CS 1.6 offers you the possibility to add different particles, effects, customized menus, functions and whatnot to the game.
There is a reason why this game is still popular even today, and even amongst many younger people, because it offers a wide range of game servers with unique modifications - levelling system, custom weapons, classes, xp and levelling system, progress and etc. This is also one of the primary reasons why the zombie mod is so popular on CS 1.6.
And if you take a deeper dive and look for some custom servers (which you can find -- there's plenty out there), you will realize that some servers have very cool and distinct features.
I think that CS 1.6 definitely tops that because of how open-source and modifiable it is in comparison with other CS games. But that's just my opinion.
1.6 is probably the most modifiable, cause remember, simpler engine, but I don't think it's "open-source". Rather, valve just gives everyone the tools need to make a bunch of mods.
all of that is possible on css, what else?
@@mum-your CS Source is probably my favourite but I dont remember ever seeing a CSS map with a drivable piece of toast, but Nipper made it happen in 1.6
Where can I find these servers? All I see on 1.6 and Source are Russian servers on Dust2
The thing most of people like about 1.6 is the movement and anything feels lighter
In source and csgo it feels heavy
Dude I’m so glad the algorithm randomly started recommending me your videos, you’re funny asf and your humour and editing is just absolutely perfect. Keep it up!
All counter strike games are iconic as hell, but source is the one that definitely gives me the most nostalgia.
Mg, zm, and ze were the few gamemodes that I played but they're all empty servers now, really miss this game.
Don't forget that you used to be able to replace the materials of walls on all maps with a glass texture, seeing through them. Maybe, you still can if they didn't patch it out. So not all mods were a good thing.
I like the look of source, because it isn't so cluttered with visual nonsense. Things are more rectangular, and you can reason about angles better.
I also like that it doesn't have mollies that vanquish anyone playing a certain angle (it is kind of random where you have to guess where they will molly and not play there, they have to guess where you will play and molly there. It's either random like that, or the molly is so imbalanced and powerful that the other team should throw it every single round.). Source had just smokes, nades, and flashes, and you played whatever angle you thought was best without there being a trump to the position other than fragging them through pure skill.
No revolver and negev and mp9 is a huge plus. The first two just don't add anything to CS. They're both for trolls (often cheaters) and the second one is just awkward when someone is spraying it at an angle for 20 seconds at maximum accuracy. The mp9 (and mac10) in CS2 is just overpowered. Valve focused too heavily on trying to balance the game. Used to, guns other than AWP/AK47/M4A1/MP5(on 2nd round) were purely there to assert dominance. You were winning so bad that you could use these awful weapons that were overpriced. Now, there is a logical reason to buy pretty much any gun in CS2. This shit reminds me of when they tried to get people to use other weapons by implementing the hated "market price" of guns where people buying certain guns increased their price on all servers with that shit feature enabled. The developers of the CS franchise just never played 1.6 or source and don't get it.
Similarly, all frags should be +300 to further this shit talking purpose of the other guns. Now, people are pulling out shotguns, because they give a huge 900 kill bonus. Other guns give a +600. It's all nonsense and not in the CS spirit.
Decoy is a travesty. The one thing you could rely on when playing with dumbos, the radar, is now compromised where you see and hear random shit that isn't actually there.
Valve just tried to add too much to the game, and pretty much every addition they made was terrible.
CS2 is no exception. They added a horrific net code with subtick bullshit, and now, 30% of frags are interp kills where a person aimed where a person was 300 ms ago and the bullet connects. This often results in people dying clean behind walls -- both you dying that way and you scoring frags that way.
The beauty of source is it didn't change the recipe of 1.6 much at all (though 1.6ers didn't like the recoil changes and the removal of most walling and the models being bigger, resulting in an easier game for newbies to play and hence detracting from the pronouncement of the skill they had built up. Speaking of the skill ceiling, CS2 has less recoil on many guns than ever before. You can legitimately win a relatively serious match going mp9/mac10 only as it can best rifles in certain spots on some maps. Just total horseshit.).
And while I'm talking about bad changes, source's barrels and random trash on the map was overall not a good thing, one of the ways it did change stuff relative to 1.6. It was cool shooting the computers in office for 20 minutes but after that, these things only entered the gameplay in annoying ways, blocking your movement as their rough approximation of physics needed that to function.
If all CS games had a competitive mode with rank and equal number of players, I'd play CS:S > CSGO > 1.6 > condition zero > CS2. CS2 is basically noobed to the maximum with awful players taking down people with 3,000 hours of experience in CSGO, and the game is also basically in beta still. It lacks various game modes CSGO had, the net code is worse than any CS before it, they haven't implemented all the maps, and there is bug after bug like how sometimes when I pull out one of my guns, it glitches and keeps my previous gun out. How could such a blatant bug make it into the official shipment of the game -- a shipment that removed the stable and loved CSGO. Have as a damn rule "we need to fix all huge bugs before this thing goes out to everyone and replaces CSGO". Jesus Christ.
Let me speculate a little on the problem Valve has as a company. It comes down to two things: 1.) They have no managers and 2.) They are all MIT trust fund high IQ types (Valve is more prestigious than working at Google except maybe if you are a chief architect at Google of one of its cloud offerings or something. But in general, Valve > Google in prestige, qualification, and pay). For the first point, the company operates with a flat structure where everyone just comes up with random ideas, convinces others it's a cool idea, they roll their desks together (that have wheels for this very purpose), and they start cranking out the changes. Well, we need a simpler kind of person to direct them. Something as simple as "Hey, OK. Our team has a manager, and he mandates these people working for it will make a kernel mode anticheat since when people track their matches with Leetify, seriously like 15% of every match they play eventually alerts them that a player in the match got a VAC ban [and that is only the ones that got detected. Many, many more do not get detected, because many cheats run in the OS kernel where VAC basically cannot access and scan.]." Instead, everyone is trying to get a juicy fucking bonus, so they all come up with ideas like cases or how to alter the Steam infrastructure with new features to support their biggest cash cow (the Steam market of video games) or they want to make a fucking handheld so they can say they generated x million and get a 500k bonus or they work on virtual reality shit no one cares about or they make a useless failure of a controller that no one asked for and many, many other things. Look, the recipe works sometimes like when Portal was made or the fact that Steam functions as well as it does, giving everyone a way to manage their video game library that is generally fantastic. But make a fucking anticheat division with a manager while all the other MIT freaks foam at the mouth while trying to come up with the newest cash cow to get them a bonus. As for the second point, these people are just divorced from reality. They aren't the types to play CS for 4,000 hours. They read books, consume art, study programming, look into math, and do other shit geniuses do. They are NOT good at figuring out and retaining the spirit of CS 1.6 that started it all. It is half people trying to make the game make more money for a bonus (e.g. less recoil for noobs = more skin purchases) and half them trying to make everything so damn equitable and balanced (no more using bad guns to dominate).
Dude you wrote a lot of shit with no sense or facts. Here are the facts:
CS:S was a horseshit. Wallbangs were gone, aim was weird. Recoil was weird. Movement was gone.
All things to master was basically dumbed to NOOB level hence none CS:S players would come close to 1.6. That's a fact.Only 3-5 CS:S players were good.
That's why noobs like you defend it. LMFAO
Last year, 1.6 had community servers than CS:GO for a reason.
If you want graphics, you play CoD or Battlefield. This game was meant for competitive skill fight. Not for graphics.
Otherwise you're in wrong game mate.
That's why CS:S eSports scene barely even existed when there was stil IEM Masters for 1.6 at 2011 with 180.000$ price pool.
CS:S was for noobers and was created by Valve devs who knew shit. This video talks about 0 thing about CS:S's skill levels. You know why?
Cause it had none.
When a game still has an active community of tens of thousands of players 20 years after release, you know it's good and it's proven. And it's 1.6.
People feel it.
Noobs excuse it.
God
God I miss 2012-2016, all I did was play CSS! I really miss the AHP and warlords servers, they had great people and they made it fun to play for hours! If I could go back I'd tell everyone thank you for the golden days I was unaware I was living in
One thing that is just objectively better in CSS to CSGO is the movement. In GO the slight delay between stopping and starting feels like your skating on ice, meanwhile in Source it's just smooth af.
0:40 for the south american community we have BRAZILIAN & ARGENTINIAN Offensive. These two countries have the most toxic players ever.
in middle east we have arabic cs
and wadi al thi'ab (valley of wolves)
and both are not only empty, they are boring as games as well
as argentinian i can confirm that pepole took the "offensive" too seriously
"i don't think its retro yet" it 100% is, beyond a shadow of a doubt. people that were playing it in middle school are almost 30 now
CS:S is definetely the best for custom gamemodes. Had a lot of fun in zombie escape servers in there
When I tried to run GO for the first time, I had severe framerate issues as my rig is - well - pretty trash in retrospect.
I looked for tutorials on fixing this; the graphics were dropped beyond recognition, and it still ran like I was playing on a potato lmao
Finally, I decided to try Source, and oh sweet victory:
What was the first match I joined? A 40-player server with karaoke.
Man, you won't BELIEVE how grateful I am that GO didn't work.
Ah, blocking the doorways with some junk on cs_office so the hostages couldn't be rescued easily, good times
The times I've had in this game, playing on community servers. Even hosting my own on an old office pc, that stood in the corner of my room. Truly was a little community we had there, everyone knowing each other.
Been playing this game since I was 6 since my brother introduced me to it. 400 hours played and 9 years laters, this is the best counter strike
Fire in The Hole.
I liked the hitboxes in 1.6 or source better. Global offensive has so tiny hitboxes and such a weird netcode it's almost impossible to have a satisfactory feeling. Sometimes you even hit headshots that are so desynced that you think "what? how was that possible?" to yourself
100% true, I hope that souruce 2 will change this.
CS2 has even worse net code than CSGO. The interp is insane. You'll cleanly miss a person with your crosshair completely off the model, and it will register as a headshot.
My most favorite in the series is source, a mid ground between the 1.6 classic (which i am not good at) and GO (which i am also not good at)
Imagine if it had workshop support, steam collection cards with profile medals and a main menu music. And by the way, the best knife gameplay is in CS 1.6, its so great and you can headshot with knife. The sounds of hitting the players were so damn good and by the way, condition zero is much better than 1.6 and CS source knife hitting wall or a surface sound is the best.
wait why is cz better than 1.6
@@riseoftheepicscout454 i mean, i just cant explain it all here just think about it dude play it for a bit.
@@zombine7103 yeah i have but it just seems like a reskin of cs1.6 and i prefer cs1.6's models and textures so its literally a downgrade in my opinion
@@riseoftheepicscout454 its not a downgrade you lost your mind? The texture quality, more detailed maps and stuff, condition zero is far more better but the reason you like 1.6 more is because its a more classic iconic game that has a special place in your brain and heart. I also prefer 1.6 but i am now addicted to condition zero too and its objectively far better but it wont feel the same for everyone. There is more music, challanges for singleplayer with AI bots. You cant create a game with bots in 1.6 but there is that option in condition zero when you click on create game. Condition zero is a more polished game but it will never be a classic like 1.6. Condition zero is better quality wise, better at everything but will never feel the same as 1.6.
@@zombine7103 yeah better quality wise and i like the new challenges i beat them all but other than that it just 1.6
Source is my favourite too. I played so much on ESEA. Pugging back then in NA was always scary because you never knew if you would be matched against LOLYOU and his pack of gamers. Played with and against LOLYOU so many times and it was always so fun to see what him and his goons were going to do to cheese the bhop mechanic against you. 2007 to 2009 was peak CSS. Take me back :(
In other words, it's not the best, but it is the most important of them all
I was introduced to the series when Global Offensive was released, having only played 1.6 for a few minutes before that. I became a commentator on CS:GO, played 3,000 hours of it, it's become an extremely important part of my life. That said, I totally agree with you. I downloaded Source on a random afternoon and immediately felt it was much better than GO ever was. CS: Source is simply fantastic.
I loved playing it back when it was still super popular. Made many friends over that game,and I still hop on from time to time to click on a couple of heads
easily the best CS of all time. i spent more than half of my childhood on this game.
even to this day i still admin for a few major clans, the only thing i miss was all the popular game modes that were flooded in source.
they all seem to be missing these days... Deathrun, zombie escape, slide race, dodgeball & many more. i hope one day we either get source 2 or some how ppl return and make this game great again.
It's not just that cs got worse, it's a new generation of people, waaaaayyy more toxic, the focus is on trashing other players, no intention at all to make some online fps buddies to have fun with in casual OR comp.
Ooow i miss deathrun allot. Simpsons and iceworld deathrun with no bhop scripts best times
Really love Source since thats my first Counter Strike game, I played on an old PC that couldnt run anything else that looks as good.
also the physics is just wild.
just want to say that your editing style is fucking hilarious, keep up the great work
I remember playing deathrun server on source for quite some time, one of the best memories I had on there, sometimes wondering how are the people I played with doing now lol
I kinda forgot the command for ragdoll thing that launches people far away when killing them
It was the most enjoyable part of my childhood
CSS is basically 1.6 + CSGO - Toxicity. Essentially a masterpiece that you can enjoy a lot more than the others (also about physics but we dont talk about that)
Of course it is, i really love the slower physics and the handlings of the weapons. CSGO feels more like L4D2 gunplay to me.
If CSS had a competitive mode it would be my main cs...
One thing I really like about Source, and maybe because I'm just more used to it than the other counter strikes, is that CS:S has a combination of large hitboxes and accurate weapons that creates a very reaction-based, lethal gameplay that emphasizes tap/burst firing instead of holding down the fire button and memorizing spray patterns. Also, a thing I think is cool about 1.6 is the increased emphasis on wallbangs. I can't remember specific examples off the top of my head but there's places where you can shoot through that seem insane in Source and 1.6, like I think you can shoot through Long A to Catwalk on Dust2, or something nutty like that. I play 1.6 on a server with people who've played the game for literal decades and the kind of things they can show you is amazing. The map design also places a bigger emphasis on tempo, and you can get yourself killed on a map like inferno by rushing out of t spawn to mid and banana by running into about ten grenades. (Also inferno used to have a sniper nest in that area)
Man I love source so much, i got the valve complete pack on sale, installed every cs game, and source just feels so nice. The movement is my favourite out of any cs game and i like the slightly lower time to kill. As well as that, the weapons (especially rifles) just feel so smooth to fire. Spectacular and underrated game.
I completely agree and yes this TH-cam channel is from 2009 when I was 10 years old. Haven't played it since GO. Custom servers (e.g. zombie, surf, minigame, bhop, jailbreak, climb) beats any game.
I grew up with playing 1.6 at LAN parties and when i saw the first video of CS:S i knew it will be my favorite CS game. CS:GO is missing something and i am not entirely sure what, maybe it's the missing immersion that i get from all the physics objects present in CS:S.
Weapons dont feel the same in csgo. But i prefer csgo because it has more weapons, more official maps and gamemodes and especially workshop support and the feeling of headshoting someone which the previous CS games suck at.
@@zombine7103 I prefer unofficial content.
@@alphatonic1481 thats completely fine, there are great stuff.
nah it's just soulless and has horrible sound effects
@@radattk3145 you mean csgo? Absolutely, they make the weapons sound weak. CS source has the best sounds the weapons just feel amazing to shoot with. When you make a game modern and realistic, it takes away the things that people loved about the old games. I really dont understand why people want realisric graphics, the style matters or even the reload animations. Tho some csgo animations are great, especially the ak. And the feeling of headshot is so good in csgo. Im not even gonna talk about valorant, it sucks about everything!
What I like the most about CS Source is how the guns feel and shoot.
0:34 Actually, i heard that 1.5 also has a player base
Pub servers is all i miss about my old css days in 2008-9 after it i hoped strangely to 1.6 played competetively and then go but damn never forget some of the friends i made on public servers that we enjoyed to play in cold winter evenings those were golden times.
There's also CS 2D, Counter-strike 1.1, 1.3 and 1.5.
I grew up in a small town in Bulgaria, where basically there was aPC gaming hall in a garage. Being 5 years old, I remember playing de_militia and de_mansion with random people in the hall...
Good times !!!
i dont have to change your mind because i agree with you
My girlfriend is pregnant, and when our baby is 5 minutes old, I will have her watch this video. by the time she finishes the video, she will have spent 62.5% percent of her life watching one youtube video. I'm very excited
I love your videos. Your sense of humor hits close to home, maybe the valve jokes or just your general quirkiness with the delivery of the joke. How easy it is to miss. Anyways, you got a sub right here
My 1st Counter Strike game I've played because my brother introduced me to that game back when I was 4 yrs old. Quite a Nostalgia. ❤
Me whit a laptop: Dad I want CS Source for christmas!
My brother whit full graphics upgraded pc and all that things: WHAT THE FU-
Quality content right here. Keep it up!
Source 100% had the best physics and animations. Movement was smooth, this is especially noticable when bhopping or surfing as you say. I was never able to get into GO because everything felt horribly clunky comparatively.
THIS IS EXACTLY WHAT I WANT A MULTIPLAYER GAME TO BE 2:08
It’s kinda like TF2 with its community where there is Adults and teenagers having fun and no 7-10 year olds messing the community up.
CSS had so many cool mods. The surf maps, zombie, Jail escape. I spent so many hours playing it. It was the apex version because it still allowed for people to create their own content. Then Valve took over and that was it.
The gunplay and the overall feel of css is something i miss, after playing csgo for over 10k hours and getting bored of it css felt so refreshing and fun. If this game had competitive built in i would be griding it for days like i used to grind csgo.
No way! 1.3 and 1.5 were by far the best ones.
Counter Strike Source Truly A Masterpice and also my childhood
What about Counter-Strike BETAS
Of course that too
I play the 1.6 and Condition Zero
Counter Strike 1.6 was the rage amongst my last year class. We sometimes played with out teacher and he always killed us I don't know how.
Source for the other hand was too taxing for the old jurassic machines there.
@@DeadDragon78 like what number of a CS BETA thing like from 1.0 - 7.2
Some of my favorite gaming memories are jumping on the old CSS scoutsknivez server with the same dudes every day after school. But I really really like the competitive nature of CSGO. I barely it at all played 5v5 defuse in source, and 5v5 comp in GO is just by far my favorite FPS experience
I poured thousands of hours playing csgo but the memories i made from playing source with my friends is timeless and i always cherish those moments
I've played counter strike 1.6 since I was 4. Sadly enough, it was a crack version but it did have online matchmaking system to it, so if my data was tracked on steam, the number of hours played would be really huge. Ironically I still don't own counter-strike source nor 1.6 on steam because I'm 17 and don't have a credit card yet. But this game is my childhood, heck probably even life. I played less source and more 1.6 since it had more maps and overall was fun to play and I'd say 1.6 is the best game ever.
For me: 1.6 > Souruce > GO
Now we'll see where CS2 will rank, I'm pinning my hopes on it.
I personally liked CS:S the most and it's quite nostalgic title, probs because it was these Half-Life 2 times with all that new innovative physics and graphics it was lots of fun shooting stuff and seeing these nice ragdolls also it supported modding for some time on VAC servers. Also most ppl hated CS:S for some reason and I think I know why: they could not run it above 40fps.
CS:GO definitely offers more and it's sort of better overall in terms of overall quality only feels bit clunky compared to CS:S.
pretty weird for valve to make almost every weapon do a 7 even when they cant count to 3
Really nice video, yeah i hate its the least played but it is what it is,i absolutely love its zombie kod
The segment at 6:00 was both hilarious and unfortunately relatable
Rewatching this for a second time and a lot of the jokes still hit really well even though its just been 4 days. These videos are well worth the long wait.
the maps from counter strike source are far more comfy and have a much better charm than the ones featured in cs go
the skyboxes and the lighting are the reasons i keep coming back to css
The whole source engine is deeply implanted in my mind and soul , the vibe it gives i so nostalgic and comfy. Every time i go back to css its like coming back to a simpler time like in the 2010´s
The man at 1:06 has a total 19.9 years logged in Counter Strike games. Adding his time in Dota 2, that total comes out to 22.6 years.
Life well spent.
CSS is great but my favorites are probably the 2011 CSGO pax build, CS Online 2, and Nexon Zombies. There's a level of silliness that CS has always had that makes sense in a juvenile way and CSS and those others take it to the max.
There is so so much more things you can do in source that 1.6 can't do like: physics,funnier bhoping,surfing