2:02:25 I like this saying in finnish. Ahti says it literally, "the matter is a steak", when in finnish it would be "asia on pihvi". It means like "understood". Also on the end credits there are some neat details from the developers, like one thanking HUS for saving his life. HUS is the public hospital administration in and around the helsinki region. And the pets! The Remedy team has some fun pet names, like Solaire and Tarkus; Pope, Ahti, and Darling; or Idun, Heimdall, Eir, and Freya.
Can't wait for Control 2, or Alan Wake 3 to open with Jesse walking into Bright Falls and be like "What the fuck happened?" and the only remaining FBC agent lady limping over like, "It's a real story."
Following the pattern, Alan Wake 3 needs a third playable character. The true Hero of the story. BARRY WHEELER. Edit: Oh god I just had a fucking revelation. Alan is the writer. Saga is the editor. BARRY IS THE PRODUCER.
@@danielcooper7433he quite literally produced the story. He was the one responsible for creating the Valhalla nursing home, which is where Alan’s writing room is housed in reality
This is possibly the most meta ending in any video game. Also I love how Alan says the Dark Presence came from his head, making the whole evil doppelganger metaphor literal, meaning it WAS all coming from his own rage, and that his development as a person was key to solving the problem he created.
you know... I never thought that Alan being a prick in 1 is an actual important plot point - but somehow it's great. Him dealing with his ego to eventually become a good person to beat the magical lake back is great.
SPOILER Goddamn, even though I know it's coming up the pictures of Alice jumping into the lake hit hard every time I see them. That shit is spine-chilling.
This was cool to watch along as I played, watching it through twice and getting some extra insights from Pat along the way helped contextualise the game more and let some stuff sink in, although I had played AW1 and AW:AN a couple days prior so a lot of it was still fresh in my mind. I'm very excited for the NG+ DLC drop tomorrow and I wonder what extra story context they're gonna give us. (and of course, Control 2 in development! They should throw out the upgrade system completely)
Well it'll be a while because Remedy just announced Control 2 last week and apparently the pitch for their Max Payne 1+2 remake is already complete. Probably gonna be another 13 years lmao
Videogames are so depressing, because we're all going to be in a whole new decade of life when we get any continuation of this story. If AW3 is him finally reaching the lowest point of the spiral and learning the truth, I hope they just end it there. Even if "what's he gonna do with that knowledge" is left ambiguous. If they decide the story needs three more installments for him to spiral back upward out of that pit and redeem himself, this franchise will be in a race against all of our death beds.
Oh boy, what a ride. I can't play horror games for the life of me, so thank you so much for sharing this experince, Pat. On a completely unrelated note, I'm legitimately getting an awful lot of Duracell ads at the moment. Hmmmmmmm...
Yo Gene brings up a good point. Thank god nobody threw their copy of postal 2 into the lake.... Also Alan wrote scratch no? he says in American nightmare that every tv show needs a good antagonist, and writes that the dark place took his form to torment him. but then in initiation he writes they are the same person. so like how Zane's wife was the evil spooky lady in the first game that gives you the keys, scratch is the dark place and scratch is Alan.
Scratch in this game is the Alan possessed by the Dark Presence. It still wants out. Alan, basically mostly insane from years being tortured in what is essentially hell, wrote return killed himself so he forgot he wrote it and the presence possessed him in his moment of weakness once he realized that and then used it to escape. Scratch in this isn't EXACTLY Alan, but he's much more Alan than American Nightmare Scratch was.
With my feet upon the ground I lose myself between the sounds And open wide to suck it in I feel it move across my skin I'm reaching up and reaching out I'm reaching for the random or Whatever will bewilder me Whatever will bewilder me And following our will and wind We may just go where no one's been We'll ride the spiral to the end And may just go where no one's been Spiral out, keep going Spiral out, keep going Spiral out, keep going Spiral out, keep going
I think the Bright Falls daylight scene's point is to make us feel cynical about the audience for pop art. Everyone in that town is hack analyzing the work we just played like it was made FOR THEM. They are the ones who are masturbating. Alan's story was about Alan. That's it. He was expressing himself. And all the whiny townsfolk are wondering about what details mean for sequels and how the story's INTERNAL logic works and how it represents what Wake knows about his fans' desires. We're meant to feel disgusted by those people. It's what Alan feels.
I find it weird how Scratch doesn't act like how he did in All-American Nightmare. It could be Alan didn't understand him well enough in that game and that's one of the reasons AAN couldn't become real.
An explanation I've seen for that is that the American Nightmare Scratch died at the end of that, like how "Jagger" died at the end of AW1, and once an incarnation of the Dark Presence has been killed, it can't use it again. The "Scratch" we see in AW2 is never actually the Scratch from AN, it's just Alan possessed by the Dark Presence, so it makes sense it doesn't act the same.
AW2 is Scratch's emergence plus 13 years. He was Alan's psychotic, narcissistic side when he emerged. Now, Alice either left or is maybe even dead and that side of Alan is just a monster, now. But I think he might also be extremely ironic. As the monster, he's the truth Alan has to confront in order to leave the dark place. Alan's been making Alice's life hell and rather than confront that, Alan's been calling that another side of himself entirely. When Scratch edits the story and steers it back into horror territory, Alan's monster is trying to force Alan to acknowledge that it's him. Scratch is Alan's "destruction or ascension" in Alice's words. Alan's truth. I think it's really interesting that Alice parallels "destruction" with "light" and "ascension" with "dark." Giving me this really ominous feeling that Alan really did do something terrible and irredeemable. And that maybe taking his own life would be the only righteous path at the end of his story. Let's see if Remedy can take that path, though. That would certainly be the horror story Lake is seemingly trying to prepare us to handle. There's a good chance the huge audience they're on the cusp of capturing would seriously not like that, though.
I like to imagine it’s because it doesn’t need to put on a charismatic facade, it’s fully embracing the cruelty and brutality that the Dark Presence is to torment Alan and his friends.
... I do like that there is a missing piece in that Alan did not make the call to himself to put the photos in the shoebox this time around, so that can get to be handled on NG+
I cant belive pat took till the end to figure out the whole deal with scratch. Like i aint trying to say anything just that i figured it out like right away.
The only people that got offended were fake activists. We (black people) literally didn't care that the game was set in Africa lol. It was a loud minority of people upset.
@@dagdammit have you been to Africa? The similarities are uncanny, except in the game, natives actually band together for a common cause, in real life they do all but that hahahah.
No way. Alan realizes that Saga was a poor surrogate and so scraps her story and resolves to try again. He's looking for inspiration that helps him confront what happened to Alice. Saga's time in the darkened Mind Place was Alan going through everything he knows about the real Saga who inspired his character (someone he probably read about in a newspaper). He drills down trying to force a connection to himself. All your fault. Bad mom. Bad partner. Bad detective. Logan's dead. Logan's dead. Logan's dead. But then you break away darkness to acknowledge that Saga's case is probably different than Alan's. Daughter liked her. Partner admired her. She was a decorated FBI agent. So her daughter's death was an accident. A tragedy. Alan likely did something far less redeemable than that. His situation may be closer to evil than that. What he did to Alice is probably way more his fault than Logan's death was Saga's. So he has to scrap Saga as a character. He won't learn about himself by writing about her. Light bullet to the brain from Saga is him gaining that knowledge. Cut to black during the phone call is her story hitting the waste bin. Alan waking up "it's not a loop, it's a spiral" is him realizing that he made progress that time but needs to start again. Go one level down and try again. Closer to confronting/acknowledging the truth about what happened to Alice. So far, that's very scary. Especially if Alice is dead. Less scary but still pretty unsettling if she escaped him by divorcing him.
@@eduardoruizmoreno-fy1ou I don't think Saga and Casey being real or not is a relevant question in this story. The story isn't about their realness or fakeness. More meaningful is what they represent. The story is about the experience of someone trying to overcome trauma by expressing it. Lots of analogies in there that matter. The fear of confronting the trauma inspires the person to make up things that are poorly thought out--like a writer trying to force their story in a direction they like and ruining the story in the process.
Thank God this is finally over, I liked AW1 and Control but this was a tedious expierence and hope like with Bioshock Infinite, Starfield and other games, people will slowly accept it wasn't as good as they hyped themselves into thinking it was.
Lmao Starfield was hated from the get go, and the only people calling Bioshock Infinite a "tedious experience" are edgy critics throwing away their legitimacy by trying to claim that the "cool game is bad actually". Bioshock Infinite's got flaws. But it was damn fine as a game and it's insane to label it as bad lmfao.
It's not for everyone. Some people get it, some don't and I don't mean like intellectually get it but people who enjoy things like Twin Peaks probably like it. The charm is in the characters, atmosphere and surrealism. If you don't connect at all with any of those things, it sure might be boring to you.
I dont like any of Remedys games. Control is just visually interesting, thats it. Alan Wake 1 tried to be RE4 without what made RE4 good. Little to no interest here.
2:02:25 I like this saying in finnish. Ahti says it literally, "the matter is a steak", when in finnish it would be "asia on pihvi". It means like "understood".
Also on the end credits there are some neat details from the developers, like one thanking HUS for saving his life. HUS is the public hospital administration in and around the helsinki region.
And the pets! The Remedy team has some fun pet names, like Solaire and Tarkus; Pope, Ahti, and Darling; or Idun, Heimdall, Eir, and Freya.
Can't wait for Control 2, or Alan Wake 3 to open with Jesse walking into Bright Falls and be like "What the fuck happened?" and the only remaining FBC agent lady limping over like, "It's a real story."
Following the pattern, Alan Wake 3 needs a third playable character. The true Hero of the story. BARRY WHEELER.
Edit: Oh god I just had a fucking revelation. Alan is the writer. Saga is the editor. BARRY IS THE PRODUCER.
@@danielcooper7433Barry was the Champion of Light all along
"It's a real kneeslapper"
*slaps shot knee*
@@danielcooper7433he quite literally produced the story. He was the one responsible for creating the Valhalla nursing home, which is where Alan’s writing room is housed in reality
This is possibly the most meta ending in any video game. Also I love how Alan says the Dark Presence came from his head, making the whole evil doppelganger metaphor literal, meaning it WAS all coming from his own rage, and that his development as a person was key to solving the problem he created.
you know... I never thought that Alan being a prick in 1 is an actual important plot point - but somehow it's great. Him dealing with his ego to eventually become a good person to beat the magical lake back is great.
Thanks for letting the chapter end songs play, Pat.
"It skipped the scene where Scratch throws Saga into the lake."
@ChannelName947 ...Some say, that it loops forever 'This Road'...
Oh god, the Darkness gave Saga's Mind Place a youtube comments section!
Ilmo reading the ad alone hurt so bad. Especially when he started having that taken voice.
Looks like the real Alan Wake II, was the Oceans and Sprials we made along the way.
the real Alan wake was the scratch we had inside all along.
SPOILER
Goddamn, even though I know it's coming up the pictures of Alice jumping into the lake hit hard every time I see them. That shit is spine-chilling.
The spoopiest part of the game, close second being Alan's death screen
I just realized Saga starts the loop on the phone with Logan
This was cool to watch along as I played, watching it through twice and getting some extra insights from Pat along the way helped contextualise the game more and let some stuff sink in, although I had played AW1 and AW:AN a couple days prior so a lot of it was still fresh in my mind.
I'm very excited for the NG+ DLC drop tomorrow and I wonder what extra story context they're gonna give us. (and of course, Control 2 in development! They should throw out the upgrade system completely)
Sam Lake must be stopped. No matter the cost
That final case board is literally how my mind works.
Remedy should just start making SCP games at this point, they sure showed with this one they have the chops for it.
I really-really hope that Alan Wake 3 will finally wrap up the story.
Well it'll be a while because Remedy just announced Control 2 last week and apparently the pitch for their Max Payne 1+2 remake is already complete. Probably gonna be another 13 years lmao
Shenmue 3, KH3, and Mass Effect 3 say otherwise.
Let's see what new game plus + the second dlc have in store for us
Didn't mr.door say that Alan was making a trilogy
Videogames are so depressing, because we're all going to be in a whole new decade of life when we get any continuation of this story.
If AW3 is him finally reaching the lowest point of the spiral and learning the truth, I hope they just end it there. Even if "what's he gonna do with that knowledge" is left ambiguous.
If they decide the story needs three more installments for him to spiral back upward out of that pit and redeem himself, this franchise will be in a race against all of our death beds.
No one Left to Love genuinely makes me cry every time i listen to it.
Man I love that song. The story's theme song, in my view.
I wish the intro were half as long, though. It cycles once and feels forever.
@@pickledparsleyparty there's a couple remixes that fix that issue lol
@@QueenStewdslink?
Oh boy, what a ride. I can't play horror games for the life of me, so thank you so much for sharing this experince, Pat.
On a completely unrelated note, I'm legitimately getting an awful lot of Duracell ads at the moment. Hmmmmmmm...
As an autistic person, “Train-Brain” is very probably the best thing Pats ever said lol
Yo Gene brings up a good point. Thank god nobody threw their copy of postal 2 into the lake....
Also Alan wrote scratch no? he says in American nightmare that every tv show needs a good antagonist, and writes that the dark place took his form to torment him. but then in initiation he writes they are the same person. so like how Zane's wife was the evil spooky lady in the first game that gives you the keys, scratch is the dark place and scratch is Alan.
Scratch in this game is the Alan possessed by the Dark Presence. It still wants out. Alan, basically mostly insane from years being tortured in what is essentially hell, wrote return killed himself so he forgot he wrote it and the presence possessed him in his moment of weakness once he realized that and then used it to escape. Scratch in this isn't EXACTLY Alan, but he's much more Alan than American Nightmare Scratch was.
1:16:41
No Ammunition
No lights
No assists
No hoes
No Editor
No Publisher
No Mental State
No Wife
Alan has never been down this bad
With my feet upon the ground
I lose myself between the sounds
And open wide to suck it in
I feel it move across my skin
I'm reaching up and reaching out
I'm reaching for the random or
Whatever will bewilder me
Whatever will bewilder me
And following our will and wind
We may just go where no one's been
We'll ride the spiral to the end
And may just go where no one's been
Spiral out, keep going
Spiral out, keep going
Spiral out, keep going
Spiral out, keep going
bet Tor and Odin are gonna be in control 2 for the big music part of the game.
I think that Door is Saga's father
Did Pat ever react to the Final Draft in some capacity?
I think the Bright Falls daylight scene's point is to make us feel cynical about the audience for pop art.
Everyone in that town is hack analyzing the work we just played like it was made FOR THEM. They are the ones who are masturbating.
Alan's story was about Alan. That's it. He was expressing himself.
And all the whiny townsfolk are wondering about what details mean for sequels and how the story's INTERNAL logic works and how it represents what Wake knows about his fans' desires.
We're meant to feel disgusted by those people. It's what Alan feels.
I find it weird how Scratch doesn't act like how he did in All-American Nightmare. It could be Alan didn't understand him well enough in that game and that's one of the reasons AAN couldn't become real.
An explanation I've seen for that is that the American Nightmare Scratch died at the end of that, like how "Jagger" died at the end of AW1, and once an incarnation of the Dark Presence has been killed, it can't use it again. The "Scratch" we see in AW2 is never actually the Scratch from AN, it's just Alan possessed by the Dark Presence, so it makes sense it doesn't act the same.
AW2 is Scratch's emergence plus 13 years.
He was Alan's psychotic, narcissistic side when he emerged. Now, Alice either left or is maybe even dead and that side of Alan is just a monster, now.
But I think he might also be extremely ironic. As the monster, he's the truth Alan has to confront in order to leave the dark place.
Alan's been making Alice's life hell and rather than confront that, Alan's been calling that another side of himself entirely.
When Scratch edits the story and steers it back into horror territory, Alan's monster is trying to force Alan to acknowledge that it's him. Scratch is Alan's "destruction or ascension" in Alice's words. Alan's truth.
I think it's really interesting that Alice parallels "destruction" with "light" and "ascension" with "dark."
Giving me this really ominous feeling that Alan really did do something terrible and irredeemable. And that maybe taking his own life would be the only righteous path at the end of his story.
Let's see if Remedy can take that path, though. That would certainly be the horror story Lake is seemingly trying to prepare us to handle. There's a good chance the huge audience they're on the cusp of capturing would seriously not like that, though.
I like to imagine it’s because it doesn’t need to put on a charismatic facade, it’s fully embracing the cruelty and brutality that the Dark Presence is to torment Alan and his friends.
I laughed harder than I probably should have at that title.
I’ll be honest I laughed harder then I should have at those pictures of Alice falling into the lake.
We got any other big finishes lined up? Like maybe some games we've put down for several weeks?
Head on over to 48:00
God I cant wait for this
I made a joke in a Pat stream once before he had the chat on screen and he just read it out without saying my name, I should sue. :P
... I do like that there is a missing piece in that Alan did not make the call to himself to put the photos in the shoebox this time around, so that can get to be handled on NG+
I cant belive pat took till the end to figure out the whole deal with scratch. Like i aint trying to say anything just that i figured it out like right away.
Ngl RE5 wasn't racist, it was realistic.
Excuse you? Care to elaborate on that?
The only people that got offended were fake activists. We (black people) literally didn't care that the game was set in Africa lol. It was a loud minority of people upset.
@@dagdammit have you been to Africa? The similarities are uncanny, except in the game, natives actually band together for a common cause, in real life they do all but that hahahah.
Mid ending ngl
That's the point
No way. Alan realizes that Saga was a poor surrogate and so scraps her story and resolves to try again.
He's looking for inspiration that helps him confront what happened to Alice. Saga's time in the darkened Mind Place was Alan going through everything he knows about the real Saga who inspired his character (someone he probably read about in a newspaper).
He drills down trying to force a connection to himself. All your fault. Bad mom. Bad partner. Bad detective. Logan's dead. Logan's dead. Logan's dead.
But then you break away darkness to acknowledge that Saga's case is probably different than Alan's. Daughter liked her. Partner admired her. She was a decorated FBI agent. So her daughter's death was an accident. A tragedy.
Alan likely did something far less redeemable than that. His situation may be closer to evil than that. What he did to Alice is probably way more his fault than Logan's death was Saga's.
So he has to scrap Saga as a character. He won't learn about himself by writing about her.
Light bullet to the brain from Saga is him gaining that knowledge. Cut to black during the phone call is her story hitting the waste bin.
Alan waking up "it's not a loop, it's a spiral" is him realizing that he made progress that time but needs to start again. Go one level down and try again. Closer to confronting/acknowledging the truth about what happened to Alice.
So far, that's very scary. Especially if Alice is dead. Less scary but still pretty unsettling if she escaped him by divorcing him.
@@pickledparsleyparty Do you think Saga and Casey arent real?
@@eduardoruizmoreno-fy1ou I don't think Saga and Casey being real or not is a relevant question in this story. The story isn't about their realness or fakeness.
More meaningful is what they represent. The story is about the experience of someone trying to overcome trauma by expressing it.
Lots of analogies in there that matter. The fear of confronting the trauma inspires the person to make up things that are poorly thought out--like a writer trying to force their story in a direction they like and ruining the story in the process.
Thank God this is finally over, I liked AW1 and Control but this was a tedious expierence and hope like with Bioshock Infinite, Starfield and other games, people will slowly accept it wasn't as good as they hyped themselves into thinking it was.
that's kind of a buzzkill comment to leave dude.
On the contrary, I think AW2 will be remembered and appreciated even more as time passes on.
The hell you talking about? This game was great
You hope that over time, people will come around to your own opinion of a game being not good in your eyes? Do you hear yourself?
Lmao Starfield was hated from the get go, and the only people calling Bioshock Infinite a "tedious experience" are edgy critics throwing away their legitimacy by trying to claim that the "cool game is bad actually". Bioshock Infinite's got flaws. But it was damn fine as a game and it's insane to label it as bad lmfao.
This game is trash, and mind numbing
It's just really boring
It's not for everyone. Some people get it, some don't and I don't mean like intellectually get it but people who enjoy things like Twin Peaks probably like it. The charm is in the characters, atmosphere and surrealism. If you don't connect at all with any of those things, it sure might be boring to you.
@@itsfine5818The thing is i do like surrealism. Just not the way this game does it. The gameplay like the first just failed to pull me in.
I dont like any of Remedys games. Control is just visually interesting, thats it. Alan Wake 1 tried to be RE4 without what made RE4 good. Little to no interest here.
So you and the game apparently have a lot in common.
I attempted to watch like 4 diff people stream this game but its so boring