One way to actually simulate the lighting for each plane/object within the sculpt is to keep the groups separate and assign a local matcap per selected shape, roll the matcap to where the light works, and work your way down - assigning the same matcap to each object and rolling it to where it matches the drawing and simulates a light source. That way the light is more controllable but you'll just have to rely on the curves in post to get the back outline.
Great comment. Pinned!!!! It works best with a black background you you don’t rely on that selected black out line. I would be cool to get a post process button that outlines without linking to selections.
I dont get it, why with all these 4 lights sources we can add plus white floor and wall, we cannot achieve realistic shadows with all the gradients or just black? Awesome video!!! From Paris EU with love. Kylie Desire
One way to actually simulate the lighting for each plane/object within the sculpt is to keep the groups separate and assign a local matcap per selected shape, roll the matcap to where the light works, and work your way down - assigning the same matcap to each object and rolling it to where it matches the drawing and simulates a light source. That way the light is more controllable but you'll just have to rely on the curves in post to get the back outline.
Great comment. Pinned!!!! It works best with a black background you you don’t rely on that selected black out line. I would be cool to get a post process button that outlines without linking to selections.
@@SouthernGFX Agreed. I love the black outline personally, it has a very Christian Alzmann feel to it.
THANK YOU ! Nomad never ceases to amaze me. The dev is a beast
✊Outstanding stuff as usual…Nomad for comic book creation? Sure, why not. Versatile tools, indeed. 🤔 Thanks again, Glen! 🙏🍷🎩🎩🎩
I think is a very creative thought to use the normal map for comic style. Very interesting. Thanks
Thanks again Glen. 😁👍🤜
It's a pleasure!
That is so freaking smart! Love it, thanks!
Glad you like it!
Very very inspiring, thanks!
Thank you!
Awesome! Thank you so much 👏🏾🙏🏾
Any time!
Another great tutorial! Cheers!
Glad you like it, thanks!
Awesome. Thank you ❤
It's an absolute pleasure!
I dont get it, why with all these 4 lights sources we can add plus white floor and wall, we cannot achieve realistic shadows with all the gradients or just black?
Awesome video!!!
From Paris EU with love.
Kylie Desire
Great! Thank you!
You are welcome!
Amazing! Glad to see some 2000AD love, too!
Thanks!
This is amazing, thanks for sharing!
It's a pleasure
Thats cool
Can you also make a video explaining the drawing using references?
you are AWESOME! This is exactly what I was looking for !
That is very kind of you to say!
Very cool 🎉
Thank you!
Craaaazy
Totally!
greetings Southern, Is this possible on gravity sketch
I wonder how well it would look on a male or female model
I have a little question ❓
I am going to start nomad...
But my question is....
Can we sculpt with measurement in nomad sculpt ??
Plz reply 🙏