gotta love that they "improve" these apps constantly so I cant find "group" that he uses or "repeater". good job guys. You're also blasting through this one not showing where stuff is very well. Thanks for all the free training of course though.
I have already used the same method in this way, but in my opinion there is an even better variant to create a posable base mesh in no time. Instead of the Curve repeater, I now only use the normal tube tool with an X Division 4 and a post subdivision 2 for the body limbs. The body limbs become more beautiful. The legs / arms can also be mirrored and the symmetry preserved. You are also not forced to make a remesh at some point. For tails, the method with the curve repeater still makes sense. I'll make a video of my variant soon.
I have to say, this is singlehandedly the best method I have seen for creating a base model for sculpting in Nomad Sculpt. I saw ZBrush, and its ZSpheres, and wished something similar was available in Nomad Sculpt. Of course, here is SouthernGFX, the absolute LEGEND with a tutorial for just that! Thank you! Both unfortunately and fortunately, this led me to frustration and then a learning opportunity when I realized the difference between triangles and quads... I hadn't realized what 'Decimate' truly did, and I didn't know that most workflows involve having to create a retopology. Thanks to you, I have confidence that I can create a retopology easily, as shown in the Instant Meshes video. And I no longer fear the loss of detail, since I learned about 'Reproject', projecting the old detailed mesh onto the new retopology! Man, digital sculpting is so cool. Overall, I am just so thankful for your channel as a resource. If I'd known all this at the start, I could have saved myself so many headaches.
really interesting. what I usually do for human character, is using a mannequin app to give a pose to a 3d mannequin, and import it in Nomad. but your method is really good for non human creatures :)
I just got the Poseit app. I love it to make poses, you can make your own sized maniquins in the paid part. I’ve gotten so many poses I’ll be sculpting it was so easy to get ahead of myself and say, wow.. I have a lot lot more to sculpt than I had planned
super cool! I wondered if something like this could be done, but haven't sat down to figure it out! thanks Glen for your incredible mind! haha. always fun to watch!
wow! glen, i've only just started my journey with 3d modeling (as it started just with me needing a drawing reference) but these videos are so, so helpful! i have a question regarding this curve tool technique-i actually already modeled a character, but am wondering if i could somehow do the same posing method with the model, rather than repeating spheres. in short, is it possible to apply a model over a repeating-sphere skeleton?
This is great! I wonder if there a way to temporarily bind it to a mesh like Z spheres? I found this video in the search for a way to pose T posed character's mesh
I was following along and when you hit repeater and curve you got a tool bar pop up. Mine doesn’t do this is it hidden somewhere or do you click on something not seen in the video?
Hahahaha… I don’t do it in Photoshop, zbrush, aftereffects and many more…. I am a BAD BAD BAD artist and shouldn’t be teaching be terrible habits lol. Must try harder…. As always ;)
I do use poseit all the time. I was thinking about none standard creatures really and of course, there are always lots of ways to do something. Exploring and experimenting is where we learn the most I find.
gotta love that they "improve" these apps constantly so I cant find "group" that he uses or "repeater". good job guys. You're also blasting through this one not showing where stuff is very well. Thanks for all the free training of course though.
I have already used the same method in this way, but in my opinion there is an even better variant to create a posable base mesh in no time. Instead of the Curve repeater, I now only use the normal tube tool with an X Division 4 and a post subdivision 2 for the body limbs.
The body limbs become more beautiful. The legs / arms can also be mirrored and the symmetry preserved. You are also not forced to make a remesh at some point. For tails, the method with the curve repeater still makes sense. I'll make a video of my variant soon.
Absolutely. I mentioned that right at the start of the video. I just did a dragon with the tube tool rather than this way. It’s all good learning
Please do make a video id love to see the process
Thanks Glenn. Great video as always! It takes me ages to block out the anatomy, so this will really speed things up.
is there a way in NOMAD to add an armature to the mesh so I could pose?
(I still have to import the NOMAD-mesh into BLENDER for the posing)
@@dominiqueruppen5721 sadly no not yet
Real bone/rig feature NEEDS to be the next update! After that, animation! Then we be off we a complete set of tools for the ipad
That would be great but it has limited memory, especially non pro version iPads.
Asking for too much. Nomad is exclusively for sculpting. Best we can get is a primitive posing tool for renders.
This is an amazing idea! Thank you for sharing!
I have to say, this is singlehandedly the best method I have seen for creating a base model for sculpting in Nomad Sculpt. I saw ZBrush, and its ZSpheres, and wished something similar was available in Nomad Sculpt. Of course, here is SouthernGFX, the absolute LEGEND with a tutorial for just that! Thank you!
Both unfortunately and fortunately, this led me to frustration and then a learning opportunity when I realized the difference between triangles and quads... I hadn't realized what 'Decimate' truly did, and I didn't know that most workflows involve having to create a retopology. Thanks to you, I have confidence that I can create a retopology easily, as shown in the Instant Meshes video. And I no longer fear the loss of detail, since I learned about 'Reproject', projecting the old detailed mesh onto the new retopology! Man, digital sculpting is so cool.
Overall, I am just so thankful for your channel as a resource. If I'd known all this at the start, I could have saved myself so many headaches.
This crazy, fanfriggentastic , I can't wait till break (at work), to try this out. Thank you so much for showing us.
wow!! expanding the possibilities!
wow this could be used for so many different thing! so awesome!
thanks sm for sharing this!
really interesting.
what I usually do for human character, is using a mannequin app to give a pose to a 3d mannequin, and import it in Nomad. but your method is really good for non human creatures :)
This is spectacular! Thank you!
Glad you like it! Thanks for your comment I appreciate it!
I just got the Poseit app. I love it to make poses, you can make your own sized maniquins in the paid part. I’ve gotten so many poses I’ll be sculpting it was so easy to get ahead of myself and say, wow.. I have a lot lot more to sculpt than I had planned
And you CAN export those poses into nomad!
It looks cool, I been using magic poser. I wonder how they compare?
This is exactly how I’ve always done this. I figured everyone else did too, lol.
Haha! I love it!
Yeah definitely missing important Zsphere features... but WOW Nomad keeps blowing my mind!
Me too!
super cool! I wondered if something like this could be done, but haven't sat down to figure it out! thanks Glen for your incredible mind! haha. always fun to watch!
very cool idea!
Glad you think so!
I guess its time to invest on Nomad rather than forger. hahahaha!!!
This is awesome!!!!!
Thank you!
super super helpful--thanks!
Great video!! Thanks again
My pleasure! Thanks for commenting!
so creative👌
wow! glen, i've only just started my journey with 3d modeling (as it started just with me needing a drawing reference) but these videos are so, so helpful! i have a question regarding this curve tool technique-i actually already modeled a character, but am wondering if i could somehow do the same posing method with the model, rather than repeating spheres. in short, is it possible to apply a model over a repeating-sphere skeleton?
Great idea!😁
Nice I got to try this.
Please do! Let me know how you get on.
Very informative
If Nomad come to desktop, would it be direct competitor to ZBrush?
May you also make a video for this technique on human anatomy pls? I need a visual aid hahaha..
Very good bro ❤
Cool, it reminds me of the character creator in the video game spore
So cool
This is great! I wonder if there a way to temporarily bind it to a mesh like Z spheres? I found this video in the search for a way to pose T posed character's mesh
I was following along and when you hit repeater and curve you got a tool bar pop up. Mine doesn’t do this is it hidden somewhere or do you click on something not seen in the video?
Great video, love it. Please name the groups, I know you hate it.. but watching video really helps. Thanks
Hahahaha… I don’t do it in Photoshop, zbrush, aftereffects and many more…. I am a BAD BAD BAD artist and shouldn’t be teaching be terrible habits lol. Must try harder…. As always ;)
Could you sculpt sci-fi realistic monster ? . I couldn’t find any tutorial for nomad anywhere.
zspheres in nomad sculpt, no way im been hoping we would get something like this.
I know - Nomad is so great!
thx again!
No problem!
What new Nomad course?
👏😮
Thanks!
couldn't you have used PoseIt to do the same thing? faster maybe?
I do use poseit all the time. I was thinking about none standard creatures really and of course, there are always lots of ways to do something. Exploring and experimenting is where we learn the most I find.
You can simply and more efficiently do the same with the tube tool.. You're welcome ! 😉😅