Waterfx Oceansplash Houdini Karma XPU Scene

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  • เผยแพร่เมื่อ 3 ธ.ค. 2022
  • The idea is from the TROS bridge fight, using ocean spectrum simulating custom flip from cusp , custom splash, cresta, whitewater and mist. Rendered with karma XPU.
    About 1-2 min per frame render at 1920x1080.
    Gumroad file carlosparmentier.gumroad.com/...
    Enjoy watching!
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ความคิดเห็น • 9

  • @dead5kull3D751
    @dead5kull3D751 ปีที่แล้ว +1

    Hey! How did you make this beautiful shader for the ocean volume? It is soooo gud! (and to set it up? ) 0:31

  • @milad_savar
    @milad_savar ปีที่แล้ว +1

    Did u make ocean shader with Materials X ? Or is Mesh from Ocean Evaluation

    • @carlosparmentier4927
      @carlosparmentier4927  ปีที่แล้ว

      X mats yes and displacement

    • @gutsinpocket
      @gutsinpocket ปีที่แล้ว

      @@carlosparmentier4927 Can you add on gumroad only mats? Your work are really impressive!

    • @carlosparmentier4927
      @carlosparmentier4927  ปีที่แล้ว

      @@gutsinpocket for? in gumroad is already full scene with mats and light, you want only mats maybe i can discount that for ytou, try mail me if you are interested carlmentier@hotmail.com cheers

  • @polynightingale3969
    @polynightingale3969 ปีที่แล้ว

    Hi loved your work can you give me hint on how to render volumes in karma xpu i am struggling to render it. I am a beginner and trying to render whitewater as volume in karma but it's not showing up in renderer.

    • @carlosparmentier4927
      @carlosparmentier4927  ปีที่แล้ว

      th-cam.com/video/NN0SbcReOek/w-d-xo.html&ab_channel=Rebelway

  • @Mikus_Ficus
    @Mikus_Ficus ปีที่แล้ว +1

    what is you videocard? video memory?