Non-Euclidean Worlds Engine

แชร์
ฝัง
  • เผยแพร่เมื่อ 12 ส.ค. 2018
  • Here's a demo of a rendering engine I've been working on that allows for Non-Euclidean worlds.
    Source Code and Executable:
    github.com/HackerPoet/NonEucl...
    If you like the things I do and want to support the channel:
    Merch: crowdmade.com/collections/cod...
    Patreon: / codeparade
    Ko-Fi: ko-fi.com/codeparade
    Music:
    "Automatic Loving" - Dee Yan-Key
    / dee yan-key - topic
    open.spotify.com/artist/5wr9k...

ความคิดเห็น • 24K

  • @alternate3787
    @alternate3787 3 ปีที่แล้ว +29467

    "Wheres the toilet?"
    "Five times around the corner."

    • @brothdian
      @brothdian 3 ปีที่แล้ว +278

      LMFAOOO

    • @trentenroberts2748
      @trentenroberts2748 3 ปีที่แล้ว +169

      very underrated comment

    • @nueto8864
      @nueto8864 3 ปีที่แล้ว +186

      i read "toilette" with an italian accent automatically

    • @frost9681
      @frost9681 3 ปีที่แล้ว +38

      Galih Sadewo same, I was gonna say that it sounds like a very fancy way of referring to the least-fancy part of a house

    • @shezmu24
      @shezmu24 3 ปีที่แล้ว +213

      "don't forget to loop through the hallway a few times or you wont fit."

  • @jimlahey4995
    @jimlahey4995 3 ปีที่แล้ว +10944

    "I couldn't do it in Unity so I had to make my own engine." Ah yes the simplest solution

    • @hairyputter5363
      @hairyputter5363 3 ปีที่แล้ว +742

      "Why do i keep writing engines"

    • @marcomantoanelli6154
      @marcomantoanelli6154 3 ปีที่แล้ว +75

      Actually it is 😅

    • @stuff5757
      @stuff5757 3 ปีที่แล้ว +667

      I couldn't use cement to build my house so I invented a new type of cement

    • @emil581
      @emil581 3 ปีที่แล้ว +101

      I did the exact same thing in unity. Was kinda fast and simple imo .. but props on hin for writing his own engines

    • @MichaeltLoL
      @MichaeltLoL 3 ปีที่แล้ว +50

      That's same as me. I couldn't do something in Unity so I just made my own engine and it's much better than Unity because I can do anything I want :D

  • @ethans6539
    @ethans6539 ปีที่แล้ว +2187

    Wow this is awesome! A VR horror game that happens entirely in a non euclidian space the size of a room would be very cool

    • @bjgames2842
      @bjgames2842 ปีที่แล้ว +61

      I think it's called "shattered lights", they do this perfectly, you size up your play area before starting the game and it will resize the play area to suit. So if you have the smallest possible play area it will still work. It was such a cool concept when I first played it, feeling like you just keep moving through different rooms when you're really just circling the real room your in.

    • @ArsonFan
      @ArsonFan ปีที่แล้ว +5

      Tea for God does this well, not entirely horror but is still a crazy experience

    • @Skive_67
      @Skive_67 ปีที่แล้ว +3

      ​@@bjgames2842I wasn't able to finish the game. Absolutely fucking terrifying but amazing

    • @lukttk
      @lukttk 11 หลายเดือนก่อน +6

      They could mae a Backrooms vr, that would be amazing

    • @rodney8091
      @rodney8091 11 หลายเดือนก่อน +2

      tea for god

  • @NoobDeveloperPrime
    @NoobDeveloperPrime ปีที่แล้ว +2269

    I'm quite surprised such technology hasn't really been used in mainstream games, to replaced loading screens, area transfers, or just to create interesting puzzles.

    • @seeker296
      @seeker296 11 หลายเดือนก่อน +135

      Probably too hard to make and uncomfortable to play

    • @t2force212
      @t2force212 11 หลายเดือนก่อน +313

      Loading screens aren't just to get you in a separate cell. Their main purpose is to load and unload alot of things in the world space that aren't needed at that moment so as to save on processing power, therefore allowing the game to run more smoothly or with lower grade hardware.

    • @NoobDeveloperPrime
      @NoobDeveloperPrime 11 หลายเดือนก่อน +43

      @@t2force212 I know, but considering processing power of modern hardware, and also the fact that majority of games these days are taking place in huge, open worlds where assets are loaded in either immediately upon starting, or using various rendering tricks, developers still for some reason use loading areas, when there isn't really anything to load. Like Lara Croft games, or Far Cry or whatever, when developers have you just crawl through some cave for a minute or two. Of course, there is some loading of assets happening, but for the majority of the time it's more about controlling the pace of the game, rather than actual processing. It simply would be much more interesting to circumvent that with such non-euclidean spaces, rather than just holding "W" for like 2 minutes while your characters crawls through the cave for no reason.

    • @de_rby
      @de_rby 11 หลายเดือนก่อน +48

      would do nothing for loading screens, it’s still the same amount of data that needs to be processed (and split up by loading screens)

    • @blueboi-wk8gq
      @blueboi-wk8gq 11 หลายเดือนก่อน +41

      superliminal

  • @TheCrumCannon69
    @TheCrumCannon69 3 ปีที่แล้ว +3627

    Grandpa: "Back in my day, we didn't have euclidean planes of existence."

    • @kienhsi9522
      @kienhsi9522 3 ปีที่แล้ว +16

      Yes you had them, what you didn't have were the non euclidean ones 😊

    • @PhoenixBaby96
      @PhoenixBaby96 3 ปีที่แล้ว +71

      The joke
      Your head

    • @ChunkyTheClown
      @ChunkyTheClown 3 ปีที่แล้ว +25

      Grandpa Lovecraft, you're so wacky

    • @snf8151
      @snf8151 3 ปีที่แล้ว +3

      @@ChunkyTheClown LOL I only got that one cuz i remember a person making a video bout lovecraft

    • @deasmeofficiel2960
      @deasmeofficiel2960 3 ปีที่แล้ว +1

      gotta admit i laugh

  • @GoHugACactus837
    @GoHugACactus837 3 ปีที่แล้ว +4563

    This is what it feels like to look for the bathroom at your friends house

    • @blodify7106
      @blodify7106 3 ปีที่แล้ว +3

      Ok

    • @puspamadak
      @puspamadak 2 ปีที่แล้ว +1

      Lol

    • @bbcroc
      @bbcroc 2 ปีที่แล้ว +6

      Multidimensional friends

    • @spazzls4090
      @spazzls4090 2 ปีที่แล้ว +2

      Is it possible to love a comment on someone else’s channel?

    • @GoHugACactus837
      @GoHugACactus837 2 ปีที่แล้ว +2

      @@spazzls4090 I wish lol

  • @Yintalk
    @Yintalk 10 หลายเดือนก่อน +301

    There's actually a VR game that uses this and it's incredible
    You're wandering through a maze in a dystopian metal pipe world with different robots roaming the halls and you don't use your stick to move at all, you have to physically walk into spaces
    Played it like a year ago forgot the name but it's on Sidequest.
    Edit: Just found it it's called Tea For God and it's free

    • @sliporful
      @sliporful 8 หลายเดือนก่อน +6

      tea for god my beloved

    • @tasmanwinchcombe9774
      @tasmanwinchcombe9774 5 หลายเดือนก่อน +3

      It was one of my favorite games when I was new to VR, as I would get motion sick when using the joystick.
      It has now come out on the official store, and the free version has been renamed to Tea for god demo.

    • @Krappy_6099
      @Krappy_6099 4 หลายเดือนก่อน

      The most dumbest comment...

    • @ThefakeFirstblewo
      @ThefakeFirstblewo 2 หลายเดือนก่อน

      I just commented about the game and look down to see someone already commented this, glad to know it's well known.

  • @CAPTAIN_CLOCK
    @CAPTAIN_CLOCK ปีที่แล้ว +113

    Portal 2's version of the Source engine has this feature. They're called world portals. In the game itself it's only used twice, but the community has dome some pretty crazy stuff with it. The Unreal Chamber is an example.

    • @scientist1343
      @scientist1343 5 หลายเดือนก่อน +6

      Well I'm not sure about engine specifics, I can tell you world portals have existed since Quake. We just haven't seen any real use of them in these types of scenarios until a decade or so ago.

    • @laprueba6521
      @laprueba6521 14 วันที่ผ่านมา

      really? when are they used?

    • @rafaelhines1178
      @rafaelhines1178 13 วันที่ผ่านมา

      In older versions of source they're called area portals

  • @Eric_Pham
    @Eric_Pham 5 ปีที่แล้ว +25263

    fun fact: Ikea stores are the only place in the world with non-euclidean floor planning

    • @almachizit3207
      @almachizit3207 5 ปีที่แล้ว +766

      @@johni0018 Euclidean geometry applies to 3D and higher as long as all flat planes within it follow euclidean geometry

    • @endermage77
      @endermage77 5 ปีที่แล้ว +443

      In my experience the Ikea store is literally A Line from the entrance to the exit and the only branching paths are to shortcuts to other parts of The Line

    • @justas423
      @justas423 5 ปีที่แล้ว +1163

      Don't mention the creepy employees without faces and with disproportionate limbs.

    • @crocketlawnchair259
      @crocketlawnchair259 5 ปีที่แล้ว +434

      @Slimeustas The Slime King They're not a big deal as long as you can find a settlement and inspect all traded goods for limbs.

    • @izzyint
      @izzyint 5 ปีที่แล้ว +281

      SCP?

  • @Lofi.z34
    @Lofi.z34 3 ปีที่แล้ว +2371

    This guy: Non-euclidean game engines
    Horror game makers: *heavy breathing*

    • @maxwellli7057
      @maxwellli7057 3 ปีที่แล้ว +95

      Jesus no dont give them ideas

    • @keyarts7381
      @keyarts7381 3 ปีที่แล้ว +72

      A Freddy krüger horror game with such things who make you confused while youre trying to hide. Goal: stay alive until the next morning

    • @iliaslef
      @iliaslef 3 ปีที่แล้ว +12

      I remember some parts like this in layers of fear

    • @Jaconian
      @Jaconian 3 ปีที่แล้ว +17

      Layers of Fear had some of these aspects, like turning corners in hallways five or six times before leaving the hallway the same way you entered (or something to that effect).

    • @obsidian9998
      @obsidian9998 3 ปีที่แล้ว

      YES

  • @your_local_fazbear1497
    @your_local_fazbear1497 11 หลายเดือนก่อน +43

    Oh god imagine getting stuck in an infinite room Non-Euclidean house, you think you're walking in circles, but in fact you're just going deeper in.

  • @juneru2
    @juneru2 5 หลายเดือนก่อน +22

    These are the sort of trippy spaces that I think most Backroom/Liminal games are missing. It'd be really cool to see these sorta of illusions happening in very realistic spaces.

  • @OzanSoylu
    @OzanSoylu 3 ปีที่แล้ว +5403

    Finally, we can have a spongebob game that contains his house.

    • @nathanrock9269
      @nathanrock9269 3 ปีที่แล้ว +50

      Sooo true

    • @self433
      @self433 3 ปีที่แล้ว +202

      Even his gigantic library

    • @prachetasnayse9709
      @prachetasnayse9709 3 ปีที่แล้ว +10

      YES

    • @knazoo105
      @knazoo105 3 ปีที่แล้ว +13

      I love y'alls enthusiasm! 😄

    • @TomSomniac
      @TomSomniac 3 ปีที่แล้ว +16

      In A Pup Named Scooby Doo, Scooby's doghouse is like this.

  • @quink2060
    @quink2060 4 ปีที่แล้ว +25790

    imagine buying a 4-room house then it turns out to only have 3 rooms

    • @olegmakarikhin
      @olegmakarikhin 4 ปีที่แล้ว +1453

      Trial version. Buy subscription.

    • @Pilki04
      @Pilki04 4 ปีที่แล้ว +94

      You could simulate this with large mirrors

    • @degonto2005
      @degonto2005 4 ปีที่แล้ว +130

      Kinda like having a 12 car garage but only having 6 cars

    • @stumbling
      @stumbling 4 ปีที่แล้ว +123

      That's New York real estate.

    • @natwon633
      @natwon633 3 ปีที่แล้ว +9

      House of Many Ways

  • @dontwatchmydoomvideos
    @dontwatchmydoomvideos 11 หลายเดือนก่อน +25

    They did something like this in Rime. They had a hallway that would extend forever so you could keep running, but as soon as you turned around, then again, a wall would appear. And another was this big room with multiple hallways that would loop to completely different entrances than intuition would suggest

    • @k_nito7954
      @k_nito7954 5 หลายเดือนก่อน

      I remember that room from rime! There was actually an end to that tunnel iirc, i got an achievement running all the way through haha. Man i miss that game

  • @flcnfghtr
    @flcnfghtr 10 หลายเดือนก่อน +9

    Build Engine worked like this. Rooms were connected by "portals" and the portals could be fairly arbitrarily placed, so you could have tunnels that "pass through" another room and so on. Fabian Sandlard did an interesting teardown.

  • @jeeyoengada5365
    @jeeyoengada5365 3 ปีที่แล้ว +2752

    Mom: can you get my wallet, it's in my purse
    The purse:

    • @reese60678
      @reese60678 3 ปีที่แล้ว +11

      It do be like that sometimes

    • @rigcun
      @rigcun 3 ปีที่แล้ว +1

      @@reese60678 no shit tho

    • @aussieraver7182
      @aussieraver7182 3 ปีที่แล้ว +2

      LOL reminded me of my youth.

    • @retsreinyrelgeinthrelaveri1456
      @retsreinyrelgeinthrelaveri1456 3 ปีที่แล้ว +5

      I read this as "can you get my purse? It's in my wallet"

    • @Unknown_Ooh
      @Unknown_Ooh 2 ปีที่แล้ว

      Maybe get a job

  • @generalralph6291
    @generalralph6291 3 ปีที่แล้ว +2154

    “I’ll show you the door.”
    “I can find it.”
    “Probably not.”

    • @shutshut90
      @shutshut90 3 ปีที่แล้ว

      th-cam.com/video/IRKYFER9xrE/w-d-xo.html 91853

    • @mrleanbean401
      @mrleanbean401 3 ปีที่แล้ว +7

      @@shutshut90 stfu

    • @Tiyratania
      @Tiyratania 3 ปีที่แล้ว +5

      @@shutshut90 fucking bot

    • @NStripleseven
      @NStripleseven 3 ปีที่แล้ว +3

      @@shutshut90 Shut

    • @forehand101
      @forehand101 3 ปีที่แล้ว +2

      @@shutshut90 Shut Shut

  • @seeinred
    @seeinred ปีที่แล้ว +4

    Oh, this is very, very interesting. That last remark about VR is something i've thought about some time ago and was wondering if such idea could work - amazing to see someone else not only to have same idea but make proof of concept too! Great work!

  • @slenderiz
    @slenderiz ปีที่แล้ว +2

    my math teacher spent a whole period explaining this for our class. thank you for giving us an easy period

  • @mrstoic4338
    @mrstoic4338 2 ปีที่แล้ว +5959

    Create a horror game with this engine, a horror game that both scares and confuses the f**k out of the player

  • @Marqrk
    @Marqrk 3 ปีที่แล้ว +58356

    Finally, a game that can capture what it’s like to shop in an IKEA

    • @maximumlength5052
      @maximumlength5052 3 ปีที่แล้ว +2401

      “The store is now closed.”

    • @hgkgiles
      @hgkgiles 3 ปีที่แล้ว +258

      Genius

    • @mohammednegm4007
      @mohammednegm4007 3 ปีที่แล้ว +172

      It's just an engine, but yeah

    • @mohammednegm4007
      @mohammednegm4007 3 ปีที่แล้ว +408

      @Axion The secret night shift IKEA employees need to become a popular creepypasta. I'd genuinely love to see that
      Edit: Guys I get it, it's already on the SCP wiki. I've read it.

    • @IHTGINT
      @IHTGINT 3 ปีที่แล้ว +503

      scp 3008

  • @Juke-Redlin
    @Juke-Redlin ปีที่แล้ว +7

    "I can cram an infinite amount of space, into any finite space."
    Me, immediately without thinking: Well, that's annoying. Don't do that.

  • @isshosama
    @isshosama 2 หลายเดือนก่อน +2

    WOW. This is actually mind blowing

  • @patricknally1177
    @patricknally1177 3 ปีที่แล้ว +12726

    People are talking about how this would make a great puzzle game. It would make a god tier horror game.

    • @trulyadmirable7982
      @trulyadmirable7982 3 ปีที่แล้ว +659

      Yeah like if youre in a house running away from something and the rooms repeat

    • @IsaPudiyapura
      @IsaPudiyapura 3 ปีที่แล้ว +264

      basically PT

    • @rubykanima
      @rubykanima 3 ปีที่แล้ว +161

      It is already used in horror games

    • @NoahAlbrecht
      @NoahAlbrecht 3 ปีที่แล้ว +14

      69th like

    • @dafire9634
      @dafire9634 3 ปีที่แล้ว +177

      it is already a puzzle game,it's called antichamber.

  • @twane.
    @twane. 3 ปีที่แล้ว +870

    “I can cram an infinite amount of space into any finite space” sounds like such a flex

    • @airplanes_aren.t_real
      @airplanes_aren.t_real 2 ปีที่แล้ว +9

      I heard about a campaign that had a similar idea a long time ago, the basic premise is that you are trapped in what is essentially an infinite mansion with all the maids in the kingdom trying to serve their masters (which aren't there) by doing random things and hoping that it will work in an endless cycle of servitude so your party has to put an end to the one who did this, i think that the dm had to make 100-200 different rooms each with new rules and conditions (they were doing it through discord using to a lot of writing talk boards to get ideas), on the second last room you find a teleportation device that sends you to the top of the mansion which puts you face to face with the demon queen, assuming you win, you will find out that she used hundreds of mana boosters to summon all the maids in the kingdom but she miscalculated the amount of mana and ended up creating the mansion with the non euclidean space

    • @twane.
      @twane. 2 ปีที่แล้ว +18

      @Crocoduck u look lik an idiot

    • @pooplejar
      @pooplejar 2 ปีที่แล้ว +10

      @Crocoduck you really let one word anger you that much wow lol, get flexed on

    • @Eisgod
      @Eisgod 2 ปีที่แล้ว

      @Crocoduck bad

    • @thijsvanderlinden2209
      @thijsvanderlinden2209 2 ปีที่แล้ว

      @Crocoduck you seem like a sad person

  • @NickGeorgiou
    @NickGeorgiou ปีที่แล้ว

    Dude you're so freaking creative. This is so amazing!

  • @SunsetGraffiti
    @SunsetGraffiti 8 หลายเดือนก่อน

    That was super relaxing...

  • @korridarkheart2342
    @korridarkheart2342 2 ปีที่แล้ว +2683

    “No big deal, just wrote a new engine.” That’s pretty cool

    • @sebastiangudino9377
      @sebastiangudino9377 2 ปีที่แล้ว +45

      Not to devalue cp, he is an amazing programer. But i actually think that writing a rendering engine is something that every programer should do at one point or another. It's actually a pretty approachable topic, and there are thousands of resources online. And doing it can expand your knowledge a lot and also help you understand how a major part of what you computer regularly does truly works
      So while it is impressive, it is also a thing that almost anyone who is interested in programing and graphics should try to do at some point!
      Also, I'm not saying that it is easy, but I am saying that the fact that it is hard shouldn't prevent you from trying anyways

    • @korridarkheart2342
      @korridarkheart2342 2 ปีที่แล้ว +10

      @@sebastiangudino9377 that sounds about right. I just enjoyed how he was kinda humble about it and just wanted to share what he made. I have no interest in writing programs so it was cool to hear

    • @mariocamspam72
      @mariocamspam72 2 ปีที่แล้ว

      @Serendipity code parade...?

    • @danielf2695
      @danielf2695 2 ปีที่แล้ว +1

      @Serendipity grow up

    • @ekyanso4253
      @ekyanso4253 2 ปีที่แล้ว

      @@sebastiangudino9377 no offense but I'd rather die.

  • @JarnoKai
    @JarnoKai 2 ปีที่แล้ว +4831

    "And notice how you can see both objects at once" is the kind of stuff you only say if you've spent weeks on hunting bugs and crashes to make it work

    • @SuperN_real
      @SuperN_real 2 ปีที่แล้ว +53

      True

    • @meatworld4776
      @meatworld4776 2 ปีที่แล้ว +394

      "please, god, notice how you can see both objects at once"

    • @avantail
      @avantail 2 ปีที่แล้ว +46

      This takes lots of time, but actually these portals have a decent amount of information available about them

    • @TRS-Eric
      @TRS-Eric 2 ปีที่แล้ว +8

      omg plz look :'(

    • @dadutchboy2
      @dadutchboy2 2 ปีที่แล้ว +2

      @@avantail where is the funny

  • @Revamped73
    @Revamped73 10 หลายเดือนก่อน +1

    man i can see massive potential for a puzzle game keep up the good work

  • @sandmaenchen
    @sandmaenchen 8 หลายเดือนก่อน

    I have seen stuff like this in my dreams for decades now. Glad that someone has made some tools with which I can now demonstrate them to others.

  • @bigdaddydons6241
    @bigdaddydons6241 3 ปีที่แล้ว +5999

    This has potential to be some of the most mind bending VR games possible, im kind of scared of the prospect

    • @cheeseman4199
      @cheeseman4199 2 ปีที่แล้ว +96

      There is already at least one be game like this! It’s called tea for god and it’s available on sidequest (idk about steam)

    • @NightmareBlade10
      @NightmareBlade10 2 ปีที่แล้ว +57

      Maybe if a game like Superliminal was in VR. That would be awesome!

    • @morgiewthelord8648
      @morgiewthelord8648 2 ปีที่แล้ว +1

      You’re pretentious

    • @NightmareBlade10
      @NightmareBlade10 2 ปีที่แล้ว +32

      @@morgiewthelord8648 How is he pretentious?

    • @superking208
      @superking208 2 ปีที่แล้ว +31

      @@NightmareBlade10 Right? Dude's got "the lord" in his name, who's he to talk?

  • @Zinriusminazen
    @Zinriusminazen 3 ปีที่แล้ว +2678

    "Hey guys, I've created an engine that will break your brain"

    • @zippolighter0177
      @zippolighter0177 3 ปีที่แล้ว +16

      Lowkey felt a headache developing as I watched

    • @cinyarko
      @cinyarko 3 ปีที่แล้ว +11

      The missile knows where it is at all times. It knows this because it knows where it isn't.

    • @password6950
      @password6950 3 ปีที่แล้ว +1

      He kept his word

    • @spiyder
      @spiyder 3 ปีที่แล้ว

      Zinriusminazen yes

    • @Grey_World1
      @Grey_World1 3 ปีที่แล้ว +1

      You aren't kidding. As well as a stomach ache.

  • @Shenron666
    @Shenron666 5 หลายเดือนก่อน

    Awesome idea, well presented, well designed and rendered
    Brings a lot of very fun possibilities
    Thanks for sharing

  • @EzieriahKirka
    @EzieriahKirka 10 หลายเดือนก่อน +1

    I’ve watched this so many times, and still so satisfying lol

  • @victormunhozzz
    @victormunhozzz 3 ปีที่แล้ว +1204

    This would be incredibly useful in a horror game. Even this completely harmless video with light atmosphere and joyful music is already creeping me out

    • @TomSomniac
      @TomSomniac 3 ปีที่แล้ว +51

      It just feels so unnatural

    • @anthonyculp8033
      @anthonyculp8033 3 ปีที่แล้ว +23

      There actually already is a VR horror game that uses some of these concepts called Shattered Lights, it really is terrifying.

    • @igorlxgol
      @igorlxgol 3 ปีที่แล้ว +4

      Thats layers of fear for you

    • @maxkemsley6931
      @maxkemsley6931 3 ปีที่แล้ว +7

      Antichamber also reminds me of this.

    • @stopactainpoland2012
      @stopactainpoland2012 3 ปีที่แล้ว

      There is a horror ,,Cube'' which use similar idea (forth dimentional cube).

  • @herbderbler1585
    @herbderbler1585 3 ปีที่แล้ว +921

    "Instead of banging our heads against walls trying to make VR more realistic, let's just break reality."
    I approve of this plan.

    • @chaosmorris5865
      @chaosmorris5865 3 ปีที่แล้ว +2

      The difference is good VR isn't a gimmick. This could only be useful or practical for horror and puzzle games anything thing else and it'd be completely forced and unnatural.

    • @Nat_the_Chicken
      @Nat_the_Chicken 3 ปีที่แล้ว +11

      @@chaosmorris5865 That's because you're not used to it. It's just as natural as our space is, it just has different rules.

    • @chaosmorris5865
      @chaosmorris5865 3 ปีที่แล้ว

      @@Nat_the_Chicken Alright then tell me how this could actually benefit games in a non gimmicky way.

    • @Nat_the_Chicken
      @Nat_the_Chicken 3 ปีที่แล้ว +8

      @@chaosmorris5865 That depends on how used to it players are able to get. That would only happen if it's already widely used, which is unlikely, but it could occur gradually on a small scale. Then developers could choose whether and how to implement it in their games in ways that improve the experience (or don't, depending on your opinion). In any case, it's highly situational, and would almost certainly remain niche. My point was purely that you shouldn't dismiss the concept so quickly, since there's nothing about it that's objectively different from normal space.

    • @LaserBread
      @LaserBread 3 ปีที่แล้ว +2

      I think the idea of expanding rooms for more accessibility. However, I think it would be less disorienting if you had a logical explanation as to why this happened. Imagine a game where you have to do things in different rooms. You could have a non-euclidian mechanic that looks like it is in euclidian space, say, each room has a staircase that goes up or down. Walking through the staircase brings you to the next room.

  • @Galexy.drawzlmao
    @Galexy.drawzlmao 3 หลายเดือนก่อน +1

    "Why do i keep writing engines?"
    Real subtle flex there. Reaaalll subtle. ( /srcsm)

  • @futurecyborg_
    @futurecyborg_ 8 หลายเดือนก่อน

    so much POTENTIAL. i love this!

  • @jodunlap4925
    @jodunlap4925 3 ปีที่แล้ว +3842

    Apparently this is being reccomended to a lot of people. Antichamber is a game like this. It's on steam and it is phenomenal

    • @petrus9067
      @petrus9067 3 ปีที่แล้ว +55

      I was just gonna say it reminded me of that

    • @BVRNERMVSIC
      @BVRNERMVSIC 3 ปีที่แล้ว +36

      Antichamber is based on Echochrome from the PS3

    • @nitronik_exe
      @nitronik_exe 3 ปีที่แล้ว +41

      Also superliminal

    • @robertmiron6807
      @robertmiron6807 3 ปีที่แล้ว +19

      can confirm, antichamber is incredible

    • @azzibreaker
      @azzibreaker 3 ปีที่แล้ว +3

      I was gonna say that xd

  • @slendersera
    @slendersera 3 ปีที่แล้ว +3359

    This would be great for a Alice in Wonderland game.

    • @supermario-N64
      @supermario-N64 3 ปีที่แล้ว +38

      cool idea

    • @dusathemaid
      @dusathemaid 3 ปีที่แล้ว +43

      We need an Alice Madness Returns Remake

    • @diapollockal8962
      @diapollockal8962 3 ปีที่แล้ว +12

      Or Labyrinth by Jim Henson.

    • @cyrex4281
      @cyrex4281 3 ปีที่แล้ว +5

      666 likes lol

    • @Robertalamouimoui
      @Robertalamouimoui 3 ปีที่แล้ว +3

      I like the comment but I want to keep it at 666 likes

  • @jaybugo
    @jaybugo 2 หลายเดือนก่อน +1

    I'm imagining a horror, survival game that doesn't advertise it's non-euclidian geometry, and it has it in the most random spots. imagine just finding some little hut that appears to have four rooms, but then you panic when the door suddenly disappears, and you keep running around, not yet realizing you're going deeper into the infinite space. That's just one little idea that pooped up in my head and I know for a FACT horror games, if any, will be the ones to push this concept to its limits.

  • @Eyrok
    @Eyrok ปีที่แล้ว +1

    Fascinating, such potential !

  • @strikerone475
    @strikerone475 4 ปีที่แล้ว +20779

    You could create some really good horror games with this concept.

    • @ashleyplays3888
      @ashleyplays3888 4 ปีที่แล้ว +1062

      like a horror based labyrinth?

    • @isbestlizard
      @isbestlizard 4 ปีที่แล้ว +821

      yessss right exactly and make the monsters fractal generated too just the right characteristics of colour and shape and movement that cause subconcious ohmygodterrors YES :D

    • @cathacker13
      @cathacker13 4 ปีที่แล้ว +470

      Not a horror one, but strange one nontheless is build around it, it's called antichamber

    • @loljptrollergami7325
      @loljptrollergami7325 4 ปีที่แล้ว +23

      Or a

    • @GAMBANJUJJJ
      @GAMBANJUJJJ 4 ปีที่แล้ว +108

      backrooms dude

  • @currentswim2551
    @currentswim2551 2 ปีที่แล้ว +2758

    my grandpa was simply built different, living in a non-euclidean plane of existence

  • @pizzahunter1717
    @pizzahunter1717 ปีที่แล้ว

    this is amazing technology! keep up the good work!

  • @phillyd2018
    @phillyd2018 7 หลายเดือนก่อน

    this is mind blowing

  • @americantom818
    @americantom818 3 ปีที่แล้ว +2756

    teacher: "come on guys you'll be fine, the test isn't that confusing"
    the test:

  • @machaiarcanum
    @machaiarcanum 3 ปีที่แล้ว +2052

    “Where’s the bathroom?”
    “So what you want to do is go around the column clockwise three times, then go through the six rooms to your left, and then go through the shrinking tunnel so you fit through the door.”

    • @shahnawazazam
      @shahnawazazam 3 ปีที่แล้ว +13

      Underrated comment lol

    • @rexythet.rexfromjpreadabou186
      @rexythet.rexfromjpreadabou186 3 ปีที่แล้ว +34

      Non-euclidean houses sound awesome.

    • @user-dq4iq3vd2l
      @user-dq4iq3vd2l 3 ปีที่แล้ว +3

      Stolen, bad comment

    • @machaiarcanum
      @machaiarcanum 3 ปีที่แล้ว +16

      @@user-dq4iq3vd2l Really? I wrote it myself, so I'm curious who else separately came up with exactly the same comment as I did. I don't know if there's any good way to link to comments on youtube, but I might be able to search for their name?

    • @jgordan775
      @jgordan775 3 ปีที่แล้ว +1

      Sounds like the adams family to me

  • @RedircSiuol
    @RedircSiuol ปีที่แล้ว +2

    The puzzle game "Antichamber" was based around being non-euclidean. Well worth playing, especially if this kind of design interests you

    • @kosiak10851
      @kosiak10851 ปีที่แล้ว

      I started it with similar recommendations and I was disappointed.
      The non-euclidean puzzles appear in several first stages of the game but then all diversity of puzzles shrink to "fire this gun to spawn cubes" without anything geometrical related in mind

  • @PacoFTW
    @PacoFTW 10 หลายเดือนก่อน +4

    Reading lovecraft and hearing about non Euclidean areas is mind bending but seeing something similar in virtual life is amazing

  • @_liquid_smoke_2839
    @_liquid_smoke_2839 5 ปีที่แล้ว +5143

    This is just a job application in disguise

    • @Kirhean
      @Kirhean 5 ปีที่แล้ว +418

      And a damned good one.

    • @_liquid_smoke_2839
      @_liquid_smoke_2839 5 ปีที่แล้ว +244

      Like dude just email this to valve and you’ll have a really really good job 👍

    • @kuronekochan3
      @kuronekochan3 5 ปีที่แล้ว +389

      Are we pretending valve makes games now?

    • @CptMole
      @CptMole 5 ปีที่แล้ว +52

      Unfortunately companies don't hire based on skills.

    • @tragedyofwind
      @tragedyofwind 5 ปีที่แล้ว +5

      isn't this is the problem, there are so many nerds and the founder are nerds too. They know they are be replaced by any people with adaqaute skills so they can start more projects while employees do the technical works, this is how start-up grows. therefore, it is easily to find a person you know well with adaquate skill then trying to judge a person that may has a higher skills than the guy you know. Since the process of judging a particular applicants can intorduce more works than it could save.

  • @SpecialEDy
    @SpecialEDy 2 ปีที่แล้ว +4887

    I need a non euclidean highway to work...

    • @RandomPerson295
      @RandomPerson295 2 ปีที่แล้ว +41

      Godspeed

    • @juluke8385
      @juluke8385 2 ปีที่แล้ว +14

      But the fun is gone

    • @Kyacko
      @Kyacko 2 ปีที่แล้ว +124

      Granted but u get the longest route

    • @ButlerOfChaos
      @ButlerOfChaos 2 ปีที่แล้ว +87

      @@Kyacko thanks asshole genie!

    • @MasterR-kh1sg
      @MasterR-kh1sg 2 ปีที่แล้ว +6

      Plot twist: you already have the long one

  • @paulsaulpaul
    @paulsaulpaul ปีที่แล้ว +1

    I had the opportunity once to meet with geordi la forge, and the end of this video explains how the holodeck works for large open spaces. Well done.

  • @raynmanshorts9275
    @raynmanshorts9275 10 หลายเดือนก่อน +1

    "Why would you make a tunnel that's _longer_ on the inside?"
    "Where do you think all that extra space from the other tunnel went?"

  • @vojinjanjic8414
    @vojinjanjic8414 3 ปีที่แล้ว +4782

    This video is 5 minutes long, but it feels like it's 20 minutes

    • @Wynnie1121
      @Wynnie1121 3 ปีที่แล้ว +381

      Non euclidean time

    • @forehand101
      @forehand101 3 ปีที่แล้ว +133

      @@Wynnie1121 Imagine waiting a full hour only to actually travel a minute lmao

    • @Wynnie1121
      @Wynnie1121 3 ปีที่แล้ว +12

      @@forehand101 lol yeah

    • @patrlim
      @patrlim 3 ปีที่แล้ว +8

      @@Wynnie1121 beat me to it

    • @GarryTale
      @GarryTale 3 ปีที่แล้ว +18

      @@forehand101 school

  • @svensorensen7693
    @svensorensen7693 3 ปีที่แล้ว +1130

    My brain: "This makes total sense"
    Also my brain: [Bacon frying noises]

    • @mityakiselev
      @mityakiselev 3 ปีที่แล้ว +6

      AMD BRAIN LULW

    • @patricknally1177
      @patricknally1177 3 ปีที่แล้ว +9

      It took me a while to realise how simple it actually is, I thought everything was compacted into the single space! Turns out its fancy teleportation. You could maybe create this same effect in moddable games (GTA5, Half life 2, Sven Co-op (Modded version of hl1 for multiplayer) and minecraft)

    • @itsthatdude4814
      @itsthatdude4814 3 ปีที่แล้ว +1

      Dude,you should buy water cooling one

    • @verruxlunox8438
      @verruxlunox8438 3 ปีที่แล้ว +1

      conrats with 666 likes
      now your brain bacon fries in *HELL*

    • @supahcomix
      @supahcomix 3 ปีที่แล้ว

      its just portals

  • @Bear_Houses
    @Bear_Houses ปีที่แล้ว +1

    Awesome video, nice work!

  • @SilentStudioExplores
    @SilentStudioExplores 11 หลายเดือนก่อน

    iv seen this video a long time ago. every time it suggest this video i have to watch it. so mind blowing.

  • @GoldenBeans
    @GoldenBeans 3 ปีที่แล้ว +440

    This dude's a timelord, he can do dimensional engineering

    • @I_need_a_repair
      @I_need_a_repair 3 ปีที่แล้ว +3

      I WANT TO LIKE BUT ITS AT 69 RN

    • @I_need_a_repair
      @I_need_a_repair 3 ปีที่แล้ว +1

      Yey its at 90, have my thumbs up

    • @GoldenBeans
      @GoldenBeans 3 ปีที่แล้ว +1

      @@I_need_a_repair lmao that was a lot of likes in a short timespan

    • @_skiljun1436
      @_skiljun1436 3 ปีที่แล้ว +2

      You meant _transdimensional_ engineering, right?

    • @Jovanny_pcpp
      @Jovanny_pcpp 3 ปีที่แล้ว +1

      This made me smile way to fucking hard :)

  • @MrBrianHibbs
    @MrBrianHibbs 3 ปีที่แล้ว +2229

    I can imagine horror games will have a field day with this sort of thing. You've got serious lovecraft alien geometries potential here.

    • @nm645
      @nm645 3 ปีที่แล้ว +14

      Some levels of Duke Nukem 3d have this kind of non euclidean spaces

    • @inelnel
      @inelnel 3 ปีที่แล้ว +12

      Layers of Fear have something like this. Environment changes around you when you're not looking.

    • @samettatmc
      @samettatmc 3 ปีที่แล้ว

      there is in The evil within 2

    • @242sighting
      @242sighting 3 ปีที่แล้ว +3

      House of Leaves!

    • @skeletspook
      @skeletspook 3 ปีที่แล้ว +2

      @@nm645 Same with the original Prey from 2006.

  • @exodust3114
    @exodust3114 10 หลายเดือนก่อน +1

    Thank you for breaking and setting my brain on fire

  • @JackofWhitechapel
    @JackofWhitechapel 9 วันที่ผ่านมา +1

    An alice in wonderland type game with this engine would be amazing. Can't wait to see what else you do.

  • @grimp7346
    @grimp7346 3 ปีที่แล้ว +362

    Teacher: Why are you late?
    Student: *intense breathing*

    • @renakunisaki
      @renakunisaki 3 ปีที่แล้ว +22

      "I had to come from math class."
      "But it's just down the hall..."

    • @samuelbiswas615
      @samuelbiswas615 3 ปีที่แล้ว +3

      Underrated comment

    • @liyifenn
      @liyifenn 3 ปีที่แล้ว +1

      Student: Why are you late?
      Teacher: What?

  • @baklojan5933
    @baklojan5933 4 ปีที่แล้ว +3667

    My brain:
    *[Windows XP Shutdown sound]*

    • @stuartpratt3662
      @stuartpratt3662 4 ปีที่แล้ว +74

      for me:
      {blue screen}

    • @desirelabelle2199
      @desirelabelle2199 4 ปีที่แล้ว +11

      I agree! My brain is malfunctioning right now...

    • @cristianomars4854
      @cristianomars4854 4 ปีที่แล้ว

      😂😂

    • @Frink108
      @Frink108 4 ปีที่แล้ว +13

      It's 2019, upgrade your brain already.

    • @starschen4889
      @starschen4889 4 ปีที่แล้ว +8

      your brain ran into a problem and needs to restart.

  • @aidandille5416
    @aidandille5416 ปีที่แล้ว +1

    These kinds of games have inspired me for years now. This is why I love games like tea for god. It's so awesome to see this concept slowly start to make it's way into games of all kinds.

  • @notbarleyYT
    @notbarleyYT 6 หลายเดือนก่อน +1

    Short tunnel: shopping by ur self
    Long tunnel: shopping with ur family

  • @andrey_savlyuk
    @andrey_savlyuk 3 ปีที่แล้ว +265

    Nothing’s weird. I’m an interior designer and 5 rooms in 2 rooms apartment is usual customer’s wish.

    • @sorrefly
      @sorrefly 3 ปีที่แล้ว +17

      Андрей Савлюк have you tried using non Euclidean space? It’s a little more expensive ‘tho

    • @SuppositionalBox
      @SuppositionalBox 3 ปีที่แล้ว +9

      @@sorrefly How much does non-Euclidian space go for per-square-foot?

    • @clownworldhereticmyron1018
      @clownworldhereticmyron1018 3 ปีที่แล้ว +6

      You: Im sorry, thats not possible..
      Customer: WHY NOT? MAKE IT POSSIBLE
      Yeah let me just edit the laws of physics real quick! lol.

    • @ImehSmith
      @ImehSmith 3 ปีที่แล้ว +2

      😄🤣🤣👍👍

    • @ImehSmith
      @ImehSmith 3 ปีที่แล้ว +1

      @@clownworldhereticmyron1018 😄🤣🤣👍👍

  • @avenhob1476
    @avenhob1476 3 ปีที่แล้ว +2583

    do this, with vr, with horror. trip some people out.

    • @esruez
      @esruez 3 ปีที่แล้ว +30

      Yes! Create a game out of it!!!

    • @iane7474
      @iane7474 3 ปีที่แล้ว +38

      this would be such a good horror game

    • @joVeeNoise
      @joVeeNoise 3 ปีที่แล้ว +27

      Call of cthulhu: exploring rl’yeh

    • @yordiquezada9706
      @yordiquezada9706 3 ปีที่แล้ว +27

      "The Backrooms" :)

    • @therandomshow1265
      @therandomshow1265 3 ปีที่แล้ว

      Aaaa

  • @PyroMancer2k
    @PyroMancer2k 10 หลายเดือนก่อน +1

    I use to do this with the old Descent Engine to really F with people's perspective. The way maps work in decent is rooms are simply connected by the facing. Thus you could have a larger room attached to door in a smaller room. One of the PvP maps I made was giant room with a cube in the middle and on each side it had a long tunnel which took you to another version of the room. So there were 4 versions of the room with the top opposite sides going to the same same room which were color coded for easy reference. Thus the Blue room would have a cube in the middle that was Red, Green, and Yellow signifying that the tunnel on that side went to those rooms.
    It was also fun making mazes similar to that 6 room circle shown in the video to completely screw with people's perception. This was back before inet days so mainly just shared maps on local BBSes. Though this engine can do a bit more as the Descent engine was still limited to being based orientation. Thus you could enter a 6 room house but the exit of the 6th room would be on the opposite side as if you had made a loop and a half to reach the door.
    The pillar thing was something I also did though I didn't have a pillar and instead had nothing there. So as you went around the circle it looked like the outside walls were changing colors and it eventually looped back on itself. It was odd to see someone on the other side of the room fly to the right and suddenly disappear halfway across the room.
    For those that don't know Descent was an old 3D Space Ship fighter game that took place in an underground mining system, hence the name. I doubt the developers originally intended the use I did as when messing with a map editor I noticed that I could overlap the rooms and they didn't actually merge in the space of the game thus it allowed for the crazy stuff I did. ;)

  • @MrKeshua
    @MrKeshua 5 หลายเดือนก่อน

    exactly wha I was looking for, nice one

  • @yomommaligma
    @yomommaligma 5 ปีที่แล้ว +5332

    SOMEBODY GIVE THIS GUY A TEAM, SOME FUNDING, AND MAKE A HORROR GAME

  • @Marcell_Kovacs
    @Marcell_Kovacs ปีที่แล้ว +5366

    1:40 Imagine what it feels like to hug that pillar. You can't touch your arms, but they are in the same place relative to you.

  • @yabestmatesam
    @yabestmatesam 10 หลายเดือนก่อน

    The music is perfectly in time with the seconds on the progress bar

  • @chamber1
    @chamber1 8 หลายเดือนก่อน

    played viewfinder a few weeks back. it made my brain not brain just like this video. I love this stuff.

  • @ayden_slepy7246
    @ayden_slepy7246 3 ปีที่แล้ว +2225

    Imagine a survival adventure game like this where the world constantly warps around you

    • @nytrodioxide
      @nytrodioxide 3 ปีที่แล้ว +57

      True horror

    • @labigbande6674
      @labigbande6674 3 ปีที่แล้ว +20

      I wonder how it would work, tho
      What would be the rules of this world

    • @tcroft
      @tcroft 3 ปีที่แล้ว +63

      There's a game with similar mechanics called Superliminal

    • @nhae0
      @nhae0 3 ปีที่แล้ว +27

      @@tcroft that's just puzzle, and antichamber is a great example too.

    • @marpetjud
      @marpetjud 3 ปีที่แล้ว +5

      @Gemtem Layers of Fear does it a lot, pretty decent horror game

  • @cookiepig1038
    @cookiepig1038 3 ปีที่แล้ว +565

    I used to pretend that pillar mechanic was a real life thing when I was a kid.
    If I were following my mom thru a crowd, I’d need to weave in between the same people she did or I’d end up lost in a parallel dimension.

    • @Noah-wx7fm
      @Noah-wx7fm 3 ปีที่แล้ว +26

      Woah yeah! I used to believe that whenever I went through these two trees in my front yard, I would be transported to another world!.......
      that just happened looked exactly like the regular world😅

    • @samanthaqiu3416
      @samanthaqiu3416 3 ปีที่แล้ว +12

      as a kid is a reasonable guess. You never know what dimensions are there in the universe you are born

    • @deihuey6959
      @deihuey6959 3 ปีที่แล้ว +5

      There is actually a short-horror story about that, it goes somewhat like this:
      "When I was a child I used to believe that spin-jump in front of a mirror will take me to a parallel universe. I don't know if I even came back the last time."
      Sorry if it doesn't have a 'horror vibe', but I am writing from memory, tried to find the story but didn't have luck.

    • @Zeithri
      @Zeithri 3 ปีที่แล้ว +2

      This seems to be something a lot of us believed in some shape or form.

    • @georhodiumgeo9827
      @georhodiumgeo9827 3 ปีที่แล้ว

      For sure it is real you usually just end up somewhere similar enough to where you came from that you don’t notice any difference.

  • @jeremiahjamesorlando
    @jeremiahjamesorlando หลายเดือนก่อน +1

    Was not expecting a Virtual Virtual Reality clip honestly

  • @MikaelHakmi
    @MikaelHakmi ปีที่แล้ว

    Thanks a lot for this inspiring video and your very educational explanations! 👍

  • @omegastar2508
    @omegastar2508 3 ปีที่แล้ว +1304

    1:17 "Honey where's the kitchen?"
    "Oh, it's in room [REDACTED]"

    • @kylaxial
      @kylaxial 3 ปีที่แล้ว +23

      it's in the kitchen

    • @doughboywhine
      @doughboywhine 3 ปีที่แล้ว +18

      Don't you just hate when you forget where you put the kitchen?

    • @tiles2048
      @tiles2048 3 ปีที่แล้ว +5

      In room [adult_swim]

    • @anomalousentity9767
      @anomalousentity9767 3 ปีที่แล้ว +4

      𝒜𝒽 𝓎𝑒𝓈.

    • @cropskin696
      @cropskin696 3 ปีที่แล้ว +7

      why is the kitchen in me

  • @akshitkhajuria4362
    @akshitkhajuria4362 3 ปีที่แล้ว +886

    Meanwhile in another dimension: -
    "Schrödinger is still searching for his cat in his 10 by 10 room."

    • @Infinityand1
      @Infinityand1 3 ปีที่แล้ว +45

      He is also simultaneously NOT searching for his cat in his 10 by 10 room.

    • @linezero9016
      @linezero9016 3 ปีที่แล้ว +6

      Not if we look at him.

    • @Alpostpone
      @Alpostpone 3 ปีที่แล้ว +3

      @@linezero9016 If we positively observe him, does that mean we are being observed as well?

    • @linezero9016
      @linezero9016 3 ปีที่แล้ว +3

      @Alpostpone only of our observer was previously observed

    • @feelinghealing3890
      @feelinghealing3890 3 ปีที่แล้ว +1

      *10 by 10 by 10 by 10 by 10

  • @MathewDrawsYT
    @MathewDrawsYT 26 วันที่ผ่านมา

    You are pretty talented for figuring out on how to make this engine, i dont even know how to explain how to make this script

  • @Listener970
    @Listener970 7 หลายเดือนก่อน

    Man this is trippy

  • @LeSuperModeste
    @LeSuperModeste 4 ปีที่แล้ว +1095

    2:08 "This is a weird one"
    Bro, everything was already weird before

    • @joaquinlaroca2886
      @joaquinlaroca2886 4 ปีที่แล้ว +14

      Aizxiuzh he lives in a non-euclidean dimension.

  • @VojtechNajemnik
    @VojtechNajemnik 3 ปีที่แล้ว +1867

    Girl: Why is he not recognizing my signals???
    Her signals:

    • @LochyP
      @LochyP 3 ปีที่แล้ว +4

      @@acpl trichloromethane

    • @C4l3bphts
      @C4l3bphts 3 ปีที่แล้ว +4

      Tell me your story traveler

    • @basedintellectual9704
      @basedintellectual9704 3 ปีที่แล้ว +5

      No, it's because you're autistic.

    • @scruffytrav
      @scruffytrav 3 ปีที่แล้ว +24

      Richard Chase its a joke dumb ass

    • @nachtkind46
      @nachtkind46 3 ปีที่แล้ว +18

      @@scruffytrav pay no mind to dick chase, he's autistic.

  • @YahyaKhashaba
    @YahyaKhashaba ปีที่แล้ว

    This is insane on so many levels

  • @EdKolis
    @EdKolis 11 หลายเดือนก่อน +3

    Some of these, like the pillar and the monkey, give off some strong Mario 64 vibes. Amazing they could put that stuff into the game!

  • @channelname10yearsago68
    @channelname10yearsago68 3 ปีที่แล้ว +562

    Imagine a non euclidean maze. It would totally break your spatial awareness

    • @baronvonbeandip
      @baronvonbeandip 2 ปีที่แล้ว +21

      Imagine an imaginary menagerie manager imagining managing an imaginary menagerie.

    • @ashlight9999
      @ashlight9999 2 ปีที่แล้ว +6

      Can't break what I never had.

    • @aymuhspunj
      @aymuhspunj 2 ปีที่แล้ว +3

      Youd just have to experiment a bit to learn the rules before you get to solving the maze.

    • @pixelbit0897
      @pixelbit0897 2 ปีที่แล้ว +1

      @@baronvonbeandip "how much could a wood chuck chuck, if a wood could chuck wood"

    • @J.A.huscher
      @J.A.huscher 2 ปีที่แล้ว +8

      Just keep following the left wall. A wise dude told me that once. It always works for me when I'm in a maze :D

  • @jonathanward7216
    @jonathanward7216 4 ปีที่แล้ว +2067

    Renders non-euclidean space with infinite doors parallel to each other.
    CPU: Reaches an unhealthy temperature.

    • @Paddy656
      @Paddy656 4 ปีที่แล้ว +138

      You say unhealthy temperature, I say perfect temperature to cook up some eggs.

    • @eternapesadilla2355
      @eternapesadilla2355 4 ปีที่แล้ว +16

      @@Paddy656 green eggs with ham i do say my good sir.

    • @energeticcreeper7969
      @energeticcreeper7969 4 ปีที่แล้ว +15

      @@Paddy656 where do you fry your eggs? the sun?

    • @Paddy656
      @Paddy656 4 ปีที่แล้ว +25

      @@energeticcreeper7969 How else would I get the perfect sunny-side-up?

    • @slawn357
      @slawn357 4 ปีที่แล้ว

      maybe not with raymarching ?

  • @nevell6069
    @nevell6069 5 หลายเดือนก่อน +1

    Very interesting! Thanks for sharing :)

  • @adrian5b
    @adrian5b 6 หลายเดือนก่อน +1

    It's very very clever how simple this is implemented in code. Very fucking cool.

  • @stevenpalafox1809
    @stevenpalafox1809 3 ปีที่แล้ว +1607

    "this a weird one" I think we were already beyond that. I used to imagine if things like this could be developed. Awesome job.

    • @castonyoung7514
      @castonyoung7514 3 ปีที่แล้ว +7

      Everybody is stealing my ideas!

    • @StevXtreme
      @StevXtreme 3 ปีที่แล้ว +7

      @@castonyoung7514 Look at how copyright laws work: they don't protect ideas, just the execution of them, i.e. the applied skill bringing an idea to life. That is what they protect. Why? Because ideas without execution are ultimately worthless.

    • @kip741
      @kip741 3 ปีที่แล้ว +9

      Stefan Badragan I think he was joking.

    • @MrKahrum
      @MrKahrum 3 ปีที่แล้ว +1

      On that topic, watch out for me, any game i make is gonna rock the boat. Its why i watch videos like this, why i play runescape and ingress, and why i want to make my own operating system

    • @FryingPan2312
      @FryingPan2312 3 ปีที่แล้ว +2

      @@MrKahrum a man of sheer dedication and willpower

  • @josephlinden1630
    @josephlinden1630 3 ปีที่แล้ว +1237

    Imagine if you will, this was a hotel. “Yeah it’s three spins round the magic pole, if you see the giant rabbit you’ve gone to far”

    • @qusaiagha5852
      @qusaiagha5852 3 ปีที่แล้ว +15

      @El Globo rude

    • @Spacebugg
      @Spacebugg 3 ปีที่แล้ว +3

      @@qusaiagha5852 what did he said?

    • @IHaveManyRegrets
      @IHaveManyRegrets 3 ปีที่แล้ว +3

      the hotel california

    • @47j8nf
      @47j8nf 3 ปีที่แล้ว +1

      Literally the overlook hotel in the shining

    • @oceanman7176
      @oceanman7176 3 ปีที่แล้ว +2

      That would be a really cool idea for a hubworld in a game, everything has it’s own room that you have to walk round the pole to find

  • @Immerayon
    @Immerayon ปีที่แล้ว +4

    Could you imagine this in an open world? Like omg, you could have it like in skyrim where the exteriors are smaller than the interiors but you can just walk into the interior seamlessly despite it being larger, including the transition between the open world and the city spaces.

  • @snowstorm9310
    @snowstorm9310 ปีที่แล้ว

    This video inspired me to recreate this effect in Doom for one of my maps.

  • @deadinside8891
    @deadinside8891 3 ปีที่แล้ว +1549

    Imagine an FPS that utilizes this. Having to fight someone on non-Euclidean geometry would be really interesting.

    • @rendor6037
      @rendor6037 3 ปีที่แล้ว +134

      three mins into the fight: confusing confused confusion

    • @wibs0n68
      @wibs0n68 3 ปีที่แล้ว +109

      @@rendor6037 The whole server:
      *confused screaming*

    • @braedenkorte1966
      @braedenkorte1966 3 ปีที่แล้ว +135

      there would be a lot of sniping being done on themselves because the man they saw peeking behind the corner was actually themselves.

    • @Cybertech1050
      @Cybertech1050 3 ปีที่แล้ว +34

      Portal 2 has some non-euclidean custom maps on the steam workshop if you want to test how it would feel in a first person setting yourself

    • @davorbrijacak
      @davorbrijacak 3 ปีที่แล้ว +11

      Quake on that map would be like 5D blitz chess.

  • @donk6716
    @donk6716 3 ปีที่แล้ว +1263

    i swear this is what those trampoline places felt like when i was a kid

    • @sanjanar110
      @sanjanar110 3 ปีที่แล้ว +33

      Or the Chuck E. Cheese play area made of nets and tunnels and things

    • @cupofspiders5830
      @cupofspiders5830 3 ปีที่แล้ว +13

      there was this museum with giant legos and I had no idea what was going on so yeah this is relatable

    • @voestalpine27
      @voestalpine27 3 ปีที่แล้ว +4

      Stop stalking me

    • @suli9135
      @suli9135 3 ปีที่แล้ว +3

      Was I the only kid terrified of those places?

    • @nicksonic2baiasilver488
      @nicksonic2baiasilver488 2 ปีที่แล้ว +1

      @@voestalpine27 no you should stop stalking

  • @deeznuts23yearsago
    @deeznuts23yearsago 11 หลายเดือนก่อน +3

    Imagine you walk through these doorways and then you end up in a room with the only thing in it is a single wall sticking out that has the door you came through except you can’t walk back to the past room because the doorway just goes to the other side of the wall trapping you there for eternity

  • @dumbbumsc5329
    @dumbbumsc5329 10 หลายเดือนก่อน +1

    I’m stumbling upon so many great videos to watch while tripping