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Carlos Parmentier
เข้าร่วมเมื่อ 3 พ.ย. 2011
FX Artist specialised in water simulation. Worked on Lion King, Pinocchio, Sucide squad, Peter Pan, Project power, Game of Thrones, more info at IMDb.
Beach Shore Houdini Karma XPU 4K
Beach shore based from Matthieu Pujol's Skull bubbles (th-cam.com/video/_gRxlhfm5Zg/w-d-xo.html) , just more customized on overall, and simple as clean setup. The process is flip beach wave force, grain sand sim, pyro smoke sim, foam vellum grain and rbd rocks sim.
rendered with Karma XPU about 3-4 min per frame.
Setup available in Gumroad: carlosparmentier.gumroad.com/l/beachshore
enjoy!
rendered with Karma XPU about 3-4 min per frame.
Setup available in Gumroad: carlosparmentier.gumroad.com/l/beachshore
enjoy!
มุมมอง: 513
วีดีโอ
Perfect waves V2 Pipeline FX Karma XPU
มุมมอง 3.6K6 หลายเดือนก่อน
Finally I have had some time to make another one and improving from the last pipe waves , more complicated in this time and cleaned setup. Setup available in Gumroad, link bellow. All done with houdini 19.5 and rendered with karma XPU. Scene available in Gumroad: carlosparmentier.gumroad.com/l/pipe2 Machine specs: Ryzen 9750x, 3090 ti, 128 gb. Enjoy!
River rapid v2 WATER FX KARMA XPU
มุมมอง 9349 หลายเดือนก่อน
Improving techniques since the last old rapid river, especially being close to the water without simulating so much detail and using the Weta method pdf Ripples curves in a simple way possible, obtaining better results in detail. Rendered with Karma XPU. Made with Houdini 19.5 Scene available in Gumroad: carlosparmentier.gumroad.com/l/riverrapidv2
FX Waterfall 2.0 KARMA XPU
มุมมอง 10Kปีที่แล้ว
Hey, I made new waterfall 2.0 as improving the techniques of making them as realistic as possible as close to the references of the Amazonia waterfalls in FX with diferent method of airfield based in density, It took me 2 weekends to do this. Its Rendered with Karma XPU, about a 2 minute per frame as Full HD. Machine specs: Ryzen 9 7950x, 64gb ram, RTX 3090 TI. Full Scene available in gumroad: ...
Waterfx Oceansplash Houdini Karma XPU Scene
มุมมอง 7Kปีที่แล้ว
The idea is from the TROS bridge fight, using ocean spectrum simulating custom flip from cusp , custom splash, cresta, whitewater and mist. Rendered with karma XPU. About 1-2 min per frame render at 1920x1080. Gumroad file carlosparmentier.gumroad.com/... Enjoy watching!
Prehistoric Planet water fx
มุมมอง 1.8K2 ปีที่แล้ว
Some water fx prehistoric planet shots i did at MPC.
Sucide Squad water fx
มุมมอง 8632 ปีที่แล้ว
Shots made with full flip simulation, white water, mist and rbd glasses floating with water, glass pattern for rbd made by Edward Ferrysienanda. Hope you enjoy it!
RIVERCOCO realtime FX
มุมมอง 2.5K3 ปีที่แล้ว
First time that I do from Houdini to Unreal Engine to try and I really liked the way to do it although it is still limited for fx especially very heavy things, let's see how it will be in the future but I see it quite promising to the subject of rendering time real. The river water flow is created in houdini as simulation using some smoke advect to flow with vel, some bubbles created with white...
Drunken Waterfall
มุมมอง 6K3 ปีที่แล้ว
Another personal project, where I come from in Venezuela there are many impressive waterfalls and it makes me happy to be able to do them in fx and improve in every possible effect on my way. Made with Houdini using flip simulations and some RND with crowd as fun. Info: FLIP : 80 million particles / 4 hour sim. Whitewater : 25-35 million / 2 hour sim. Mist : 17-26 million / 3 hour sim. Specs: D...
explosion 2.0
มุมมอง 4.5K4 ปีที่แล้ว
Weeks ago I started doing explosion rnds because at this moment is the fashion of explosions as much as axiom and 18.5, I decided to do it in the traditional method with houdini 17, I did all the part of the simulation with pyro, the trails with pop, David Blanco collaborated on the post sim and the base shader, then I ended up putting more detail on the shader. INFO: Houdini 17.0.506. 1-228 mi...
Shark Jump v2 + Breakdown
มุมมอง 3.1K4 ปีที่แล้ว
Finally had time to finish it with a breakdown, all done in houdini with flip and vellum on the ball and shark, wanting more simulations and having fun. Enjoy! Want the scene? carlosparmentier.gumroad.com/l/sharkjumpwaterfx vimeo shark jump v2: vimeo.com/457942042 vimeo videos: vimeo.com/user2149850 facebook: Carlosparmentier
Xenomorphed FX + free Scene
มุมมอง 9284 ปีที่แล้ว
Xenomoprhed vellum and flip HIP vellum & flip: dropbox.com/s/z91iz4eqffvo6p9/alien_xenomorphed_v02.hipnc?dl=0 Try to use substeps 2 for better result enjoy!
Finding perfect wave FX: BANZAI PIPELINE
มุมมอง 6K5 ปีที่แล้ว
Finding perfect wave FX: BANZAI PIPELINE
WOW!! This is so awesome man!! hope one day i ll be able to afford the hip file, i'm too poor now xD Keep up the stunning work man!! 🔥🔥🔥
i can discount you, write me mail carlmentier@hotmail.com if interested :)
You need to give instructions on how to render these files man. I am having so many problems with this file. I know its not the file but jesus help other people out by doing a video on how to render these. anyone get this to work on 20.5.332?
I have buyer remorse paid $192 when for $96 i could have gotten this th-cam.com/video/YkLGyHfTWsg/w-d-xo.html
That's excellent, bro
I think the foams still feels too swirlly, but still cool...
i thinked same but its vellum, hard to control haha. im testing in whitewater solver using fluid pop with bubbles, lets see how looks :)
@@carlosparmentier Nice one...
nice work , foam volume with gradient reflection isn't working in xpu ?
i dont know that for now if is possible
Nice one Carlos!
niceee
Thanks ALOT Greatt help!!!
viral
Full tut anychance😂
you dont need tutorial if there is the hip in gumroad , you can learn easly from there :D
@@carlosparmentier link😁?
@@carlosparmentier but that cost too high to me...
hey is this based on sops or dops?
dop
Amazing tutorial ! Just I would need to know how to render or export it to an other application to render it please.
Amazing. How long did the render take? It would be so cool to see other angles.
2-4 min per frame full hd
@@carlosparmentier wow! Do you know if the foam and spray are something that could be imported as a vdb into unreal engine?
@@carlosparmentier Wow! Do you know if its possible to export the foam particles as a vdb into a game engine like Unreal 5?
😍
Amazing simulation! man.
Look amazing man
Super cool! 😎
Great work👍
incredible mate!
Good stuff as always Carlos!
looks so cooool
how is render xpu
What about the water material did you try to achieve white water?
looks amazing and thank you for sharing did you render WW as particles or volumes in Xpu?
particles in this one but i tested volume too and looked nice too, so very similiar for me
@@carlosparmentier I am also working on a large-scale sim project and I want to render all in Xpu I am using ocean-procedural node for ocean and
@@carlosparmentier which volume shader did you try for Xpu and also for particles (what shader)(would love to hear some tips from you) I am not senior 🙏🙏
@@raimuhammaduzairfareed7628 particle shader is with mxlt standard surface and volume with XPU pyro preview shader
@@carlosparmentier ok Thank you friend 😍
looks great! just curious, do you render the whitewater as points or volume?
i answered in other , particles
WOW AMAZING CAN YOU DO A RENDER TUTORIAL PLS I WOULD PAY FOR IT
clad you like it, you can learn from the scene hips, they are on gumroad, you have link in the info , hope helps thank you
nice looks very realistic :)
Awesome work. just wondering, how many points on the flip sim and in white water ? also did you render white water as volume?
Hi, carlos, I bought a file called Lapid River Sim from Gumrod, but I'm sorry there's no shading and render setting, could you share this part?
mail me carlmentier@hotmail.com i will give you the htoa hip part, i dont sell because the env is not public now, before was public in sketchfab
also you might read notes before buy it... says: Note: this contain only water fx simulation and basic model, render is not incluided.
Hello there - A question, what is your set up? CPU/Ram etc - and what kind of processing time does something like this take? I need to create a massive wave - Like 50 stories high - Basically like Moses and the Red Sea split - How would I do this in Houdini? I thought of a tank - and then dragging an object through the tank and recording it at high FPS - then reversing the motion - Any other idea how I could make a wall of water :)
thanks, great tutorial
What about white water foam ……… or if the water is very fast in speed ? Great work as usual
wheres the water fx lol
you have very amazing skills man
It’s amazing Carlos. I know this shot . Lol.
Thanks, which shot? Im working several diferent type of waterfall at work and this is diferent :D
Nice Result man
scale of water plz
impressed you did this on 2 weekends! I'm curious, how many frames pre roll did you have and how long did the simulations take? :D
300 frames, all elements sims in one day i think, I had worked a lot with waterfalls for several months improving techniques and trying everything so I was able to do this in two weekends
Every piece is fantastic, it's a pity that paying in pounds is too expensive for me...
Its not pounds there, maybe i can make discount this one for you
@@carlosparmentier ooo,sor,it is the euro...It is almost 1200 yuan in RMB...I just started learning houdini,and I am going to find some free tutorials on the youtube to copy this effect,hhh.Buying engineering to learn may not be understandable to me.
太强了老哥,关注你了~期待更多的视频
我不会说中文,但是非常感谢! (翻译过来哈哈)
@@carlosparmentier hhh...thank you for translating Chinese specifically for the reply.I have a long time without using English...almost forgot it🤣
👌
Amazing 😍😍
tutorial?
will be available in gumroad soon, no tutorial sorry, just hip easy to understand how to make it :D
@@carlosparmentier ok
Do you think AI will replace at least 90% of the work of FX artists? And if it is better and more advisable to study machine learning, or continue with Fx? Thanks
awesome !
Impressive! Really good work!
Simply beautiful, well done!
STUNNING!
particle separation? and voxel size please?
river flip sim is 0.04, waterfall flip sim 0.045 , pyro 0.165
@@carlosparmentier thank u!
how can we buy it ?
carlosparmentier.gumroad.com/ all is there