Product photographer here getting into blender because: 1. No more spending $$$$$$ on Lens with no chromatic aberration 2. No more focus stacking 10+ shots from each angle 3. No more Carpal tunnel syndrome from retouching imperfection Understanding the quality of light produced by different types of light modifier helps knowing how to use/mix hard/soft light on glossy/matt textures is very important.
I believe watching photography tutorials is the best help for photo realism, because if you think about it, in blender we have all types of cameras and lens and photography props , so what ever tip the photographer gives you, its free for you to use in blender ^^. Peter McKinnon is my number one go to for photography tips
That's where 90% of 3D wannabees are in the wrong 5In this post I won't necessarily talk about you One Raw Artist). Blender, like all the softwares on the planet, is just a coded interpretation of reality made by developpers. So between a software and reality, there is a lot of filters that distort reality (software limitations, computer's ones, developpers logic and so on). If you try to mimic reality you won't get a realistic result, especially on complexe scenes. The example I take everytime is the following : You took a picture with your smartphone of a landscape you love and want to reproduce it in Blender (or any software). You know everything about it : the day it was taken, the weather, the time it was taken and so on. To be as close as possible to reality, logic wants that you're gonna use some add ons to reproduce the position of the sun at this time, at this place, with the right sun's temperature, the right sun's position in the sky, its elevation... You also check which lens your phone (or DSLR it doesn't matter) is using. In your original picture's details you see the aperture of the lens and all those fancy stuffs and set your camera in Blender just like the real deal. Surprise! You'll never get a realistic result. Maybe the sun was at 2500K this day and your landscape appears orange-ish on the photograph. But due to software interpretation and other parameters in your scenes, objects scales, textures and all of this, the best setting for the sun's temperature could be 3500 or 4000K. Well, I don't know if that's clear, I don't speak english, but the best way to get real photorealistic renders, is to train your eyes to understand what is a realistic RENDER and what is not. Studying photography for 3D is only good for picture composition, which is really important by the way, but that's all.
@@IronLordFitness this was a year ago lol and yeah i agree, you shouldn't try to copy reality in that way, specially the scale of big things, there's tricks to do that, to copy the feeling of things.
@@TheDucky3D i would like to thank you again ^^ your videos has been a great help when i made the switch to blender. Now im a full time meta architect and blender is my only tool. Sometimes i get notifications about my old comments and i feel nothing but appreciation for this amazing community
@@onerawartist Haha no worries bro, sorry for replying to such an old comment, but this can help some beginners! Cobgrats for your switch to Blender! If you're an architect, caustics are coming to Blender and that's gonna be a huge game changer for all of us!
Thanks mate. Your videos are very interesting, but what I really like is the fact that You speak clearly, you don't have annoying music, & you are concise & to the point. Well done!!
In case I‘m not sure wheter it‘s a rendering or a photograph I look for chromatic abberation. If it‘s there I know it‘s a rendering. 😉 In professional photography or even only at good amateur level you correct that optical flaw in post.
1:58 - in photography It's most about camera sensor not lens in terms of noise. You thought about "expensive" lens cus most the time "bright" ones (F1.4 etc) are more expensive, but lens do not produce noise. It's camera sensor. "Expensive" lens can only alow more light to enter sensor. You can make almost noiseless photos with a tripod and 50 usd lens :D...
Ooh photorenew👏🏽👏🏽 I'm big about surface imperfections when it comes to realism. I actually thought, you used procedural textures for the render you showed in your example.
Since my beginning in Blender to till date, following your tutorials has helped me quite a lot to grow. Just love each of them. Would look forward for more scifi animations and realism tutorials.
There was a video I saw about fixing light intensities in blender and it has made a huge diff in my photorealism. When you add in a sun lamp the exposure should be blown out, bc it's a fuckload of light, then you adjust the exposure down to accommodate the sunlight like you would with a real camera. I think it was a cg cookie video.
Good video. My team uses Houdini, Maya, Nuke... none of that beats getting out with a camera if one really wants to learn photorealism. Go shoot, learn how cameras capture light, and get off the computer lol. I’m glad you hit that along with practice.
Yes i do use lightroom to edit blender images and use kinemaster for color correction for blender videos. Not ashamed. All we have to worry is the output. And thanks to you i learned so much.
Super-ultra-informative video. I've been trying to do everything in Blender, but I'm realizing that the best result is going to come from some serious post-render work in other programs.
One thing I've read online and started noticing is that, in real life, really hard contrasts and highly saturated colors are very rare. Nothing will ever be 100% black or 100% pure red, and the textures used/coloring done on the final render should reflect that
My point wasn’t that it’s impossible, but as someone with a lot of experience with procedural materials it’s incredibly difficult. Using image textures makes it wildly more easy and literally photo realistic
@@TheDucky3D @Bob Ross, I’m guessing Ducky meant procedural Blender textures, since those are really hard to perfect, Substance Designer has been perfected over a long long time, nothing’s going to beat that for a long time either, Blender is quite far behind in terms of procedural textures
I wouldn't use Chromatic Aberration. It should only ever happen in areas of high contrast and is easily removed from photos with a single click, i.e. it's a tell-tale sign of amateur photography. Ducky's other points are solid though so listen to Ducky!
When using ultra wide focal length, lens distortion is an absolute need. Because no wide lens in the world is perfect and they produce terrible fish eye effect.
Dear Ducky. Thank you for your videos. You are good at explaining things ! Do know anything that can help for tiling image textures? Anything you can recommend? Thank you 🙏
Ever thought about dabbing you feet in cinema 4d, for the motion graphics/abstract work you do it is a pretty great program, only downside is the cost and perhaps community would to start from the beginning.
@@TheDucky3D would be so cool to see a video about your thoughts on using both programs for your types of work, talking about how Blender fairs with a “professional” software which is basically made for those types of things
any chance you can show a tutorial for that filmic log so we know how to do that inside of photoshop since not everyone knows how to use that software?
I would just add that you should set up your shot(s) properly before starting with the detailing. Block out the scene and setup the camera(s). If you have heavily blurred or distant objects, don't spend time with details - that's just wasting time. As for bevels, in CG we tend to exaggerate, making the bevels big enough to really catch light. Doing a realistic 0.5mm deburring bevel isn't going to do anything in a render except add render time. Lastly, if your main lights are small (like light bulbs) using bump/normal maps won't distort the shadow in Cycles, and you might want to look into microdisplacement to sort that out. I kinda disagree with adding noise and aberrations - unless you want to mimic a bad photograph. These are hated effects we try to get rid of. If using mixed lighting, place a macbeth chart in the render at the location you want neutral and render out that portion, for white balancing. Also, you might want to render out different light sources in separate passes in case you want to change their contribution and color in post. Don't strive too hard on "photo realism", it's over hyped and slightly misunderstood. Go for the best *looking* picture if you can. You may have to toss out some ideas about "photo realism" to achieve a better looking and appealing image. Photo realism can be pretty boring imo.
Extended tip for lighting: place the light so that it makes sense. E.g. something on a table does not get lit from below unless it is a glowing table or light is reflected off the table in which case the top is lit much brighter. Look at nature and imitate that. Another example, hardly anything in real life is lit 90° from the sides ever. Can extend that to light color too. If it is sunlight at noon when light is more from above make it colder, if it is a low angle then its probably morning or evening so light is warmer.
while filmic log give you that washed out look that is great for post, you should generally favour linear color space for compositing. i know not everyone likes to render 32bit exrs but linear is the way to go when you have not heard anything about gamma or ocio.
@Do Majera See bro why you follow your passion at last you need money to live but ducky and other youtuber who teach us and also yeah earn money but giving all what they have, knowledge you must be thanked to have such a teacher who doesn't directly ask you money or buy course instead he teaches you something so that you become sucessful others are more likely to ask money for the course when our grandparents use to live they don't have such tutorials it would be harder to learn something but currently many of youtuber teaches us so learning is getting easy which you don't value for it and yeah if yoi think he's trying to earn money then open a youtube channel and earn it's not easy to earn as you say from youtube cause i also am a TH-camr with another channel making short laughing videos and money is like so low than you would be frustrated so respect talent and content which you can gain knowledge it's a community bro don't think he/she is earning with our help cause many years hardwork is also applied 😊 don't be angry and focus on video its so good even thought he directly doesn't show in blender he's giving tips and maybe he's also tired just have a smile cause we are family 😃😃
@@TheDucky3D Thanks bro really appreciate your content and yeah belive me or not when I buyed my first pc i made your 80's loop in it when i was pro noob 😂 now i can make many things salute to you and other creators who made me able to do such cool things in blender
Great video,- I gave you a like. This is because of your content. But I would have loved more examples..... you must have 3.000 pictures on you harddrive. Why didnt you show us a ton of those,- instead of making a talking head thing? Thats a shame. But you are making a ton of great points.
Add chromatic aberration 😂 every single professional photographer tries their best to get rid of chromatic aberration when shooting product/commercial photography. There is a reason some lenses cost 5,000 plus. Not to have chromatic aberration.
Indeed - using chromatic aberration in 3D rendering is not actually making something more realistic, but it adds the strong perception that what you see is a (cheaper lens) photo - which translates in the brain into "it is a photo of something, as a result the subject in the photo is real". So almost all things (except the imperfections) is more about to create a look of photos that translates into believability based on the viewer standard experience. A bit like getting the "film" look we learned for ages vs. the high quality TV "soap" look that has a different feeling. With expensive lenses the thing is that you do not need to fake stuff, as it is real - much like you can still spot the fake from the AI mobile cameras vs. a really nice DoF from a fast lens. :-) - What I am more interested in is how you layer the effects and in which order.
Discord notifications better than TH-cam now
Add link in the description
Yep! I came here from the discord notification..
Can Anyone Checkout my channel?
Product photographer here getting into blender because:
1. No more spending $$$$$$ on Lens with no chromatic aberration
2. No more focus stacking 10+ shots from each angle
3. No more Carpal tunnel syndrome from retouching imperfection
Understanding the quality of light produced by different types of light modifier helps
knowing how to use/mix hard/soft light on glossy/matt textures is very important.
hey i's love to talk to you about photography and lighting if you have some time.i can show you some of my work.
meanwhile blender users adds chromatic aberration to their render
@@thedevil9442 the irony, lol
photoshop gives you the option to hide abberations with one click.
I'm interested on your wrokflow. specially how you manage to get your products into blender.
I believe watching photography tutorials is the best help for photo realism, because if you think about it, in blender we have all types of cameras and lens and photography props , so what ever tip the photographer gives you, its free for you to use in blender ^^. Peter McKinnon is my number one go to for photography tips
Love Peter
That's where 90% of 3D wannabees are in the wrong 5In this post I won't necessarily talk about you One Raw Artist). Blender, like all the softwares on the planet, is just a coded interpretation of reality made by developpers. So between a software and reality, there is a lot of filters that distort reality (software limitations, computer's ones, developpers logic and so on). If you try to mimic reality you won't get a realistic result, especially on complexe scenes. The example I take everytime is the following :
You took a picture with your smartphone of a landscape you love and want to reproduce it in Blender (or any software). You know everything about it : the day it was taken, the weather, the time it was taken and so on. To be as close as possible to reality, logic wants that you're gonna use some add ons to reproduce the position of the sun at this time, at this place, with the right sun's temperature, the right sun's position in the sky, its elevation... You also check which lens your phone (or DSLR it doesn't matter) is using. In your original picture's details you see the aperture of the lens and all those fancy stuffs and set your camera in Blender just like the real deal.
Surprise! You'll never get a realistic result. Maybe the sun was at 2500K this day and your landscape appears orange-ish on the photograph. But due to software interpretation and other parameters in your scenes, objects scales, textures and all of this, the best setting for the sun's temperature could be 3500 or 4000K. Well, I don't know if that's clear, I don't speak english, but the best way to get real photorealistic renders, is to train your eyes to understand what is a realistic RENDER and what is not. Studying photography for 3D is only good for picture composition, which is really important by the way, but that's all.
@@IronLordFitness this was a year ago lol and yeah i agree, you shouldn't try to copy reality in that way, specially the scale of big things, there's tricks to do that, to copy the feeling of things.
@@TheDucky3D i would like to thank you again ^^ your videos has been a great help when i made the switch to blender. Now im a full time meta architect and blender is my only tool. Sometimes i get notifications about my old comments and i feel nothing but appreciation for this amazing community
@@onerawartist Haha no worries bro, sorry for replying to such an old comment, but this can help some beginners! Cobgrats for your switch to Blender! If you're an architect, caustics are coming to Blender and that's gonna be a huge game changer for all of us!
"I Learned Photorealism so You Don't Have To"
Are we talking here abut a direct transfer of consciousness, like Vulcan meld?
Yes
@@TheDucky3D can I book an appointment?
Thanks mate. Your videos are very interesting, but what I really like is the fact that You speak clearly, you don't have annoying music, & you are concise & to the point. Well done!!
In case I‘m not sure wheter it‘s a rendering or a photograph I look for chromatic abberation. If it‘s there I know it‘s a rendering. 😉 In professional photography or even only at good amateur level you correct that optical flaw in post.
1:58 - in photography It's most about camera sensor not lens in terms of noise.
You thought about "expensive" lens cus most the time "bright" ones (F1.4 etc) are more expensive, but lens do not produce noise.
It's camera sensor.
"Expensive" lens can only alow more light to enter sensor.
You can make almost noiseless photos with a tripod and 50 usd lens :D...
I almost expected you to say that the nice mic was 3D and added with chroma key!
Lol that would be great
Full CGMatters move
Yea that would be cool, the mic does look like that though
@@AMTunLimited Mmmm...CGMatters is a master in editing and procedural editing but not a big modeler.
@@pile333 no but he's been doing a lot of compositing and 3D tracking.
Ooh photorenew👏🏽👏🏽
I'm big about surface imperfections when it comes to realism.
I actually thought, you used procedural textures for the render you showed in your example.
Me too mate
Feel like this video needed more visual examples such as the volumetrics detail
+
Great tips for Photorealism! I felt like I fail in each one of them. Thank you!
Just keep at it man!
Blender taught me that perfection is imperfection.
Since my beginning in Blender to till date, following your tutorials has helped me quite a lot to grow. Just love each of them. Would look forward for more scifi animations and realism tutorials.
Thank you man!
There was a video I saw about fixing light intensities in blender and it has made a huge diff in my photorealism. When you add in a sun lamp the exposure should be blown out, bc it's a fuckload of light, then you adjust the exposure down to accommodate the sunlight like you would with a real camera. I think it was a cg cookie video.
David Mason I never thought about that, but it makes a whole lot of sense, it’s not like you can change the power of the sun in real life
++ One important thing to take into account when using filmic log, is to have your output as a 16 bit image, and not 8.
Why? What's the difference?
0:17 is a bit messed up
I actually manage to make most of my render realistic with proper material and lighting this morning, this video will help me further. Thanks
Good video. My team uses Houdini, Maya, Nuke... none of that beats getting out with a camera if one really wants to learn photorealism. Go shoot, learn how cameras capture light, and get off the computer lol. I’m glad you hit that along with practice.
a pure exact information everybody should follow that for every software!!!
Rocking that winter hat!!
Yes i do use lightroom to edit blender images and use kinemaster for color correction for blender videos. Not ashamed. All we have to worry is the output. And thanks to you i learned so much.
Super-ultra-informative video. I've been trying to do everything in Blender, but I'm realizing that the best result is going to come from some serious post-render work in other programs.
One thing I've read online and started noticing is that, in real life, really hard contrasts and highly saturated colors are very rare. Nothing will ever be 100% black or 100% pure red, and the textures used/coloring done on the final render should reflect that
Tips: Ctrl+shift+T woth node wrangler to use Principled BSDF with img
Great tips on photorealism. Thanks for sharing!
Thankyou for this, some seem so obvious that its barely thought of but this was such a good reminder and helped a lot.
There's a part of Filmic that's called false color, it shows you where it's blown out. Very healpful
Best title ever seen. Love u mate
Basically what I got out of this is "You can't be lazy dude". true, true
I wish Polyfjord, Ducky 3D and Blender Guru comes together, combine their powers and make a 2 hour film...
If it’s a live action one, then you need Ian Hubert.
You are the only one who helped me learn Blender from scratch
I’m glad to hear that man
As always, love the videos Ducky! Awesome info on making renders look photorealistic!
Nice vid. Thanks. These same ingredients work well for photorealistic artwork too.
Dude the new intro is FIRE🔥🔥
Every tip was very helpful! Thank you very much Ducky3D!
Not sure you mentioned it, but real world scale is also important for photo realism.
Thanks for an amazing tutorial man. Learned a lot. Photorealism is some hard stuff.
whoa thank you so much, very useful information!
Excellent tips. And that render looks awesome!
Thank you for the great summary!!!
... Hurt when you said it takes days 🙃
3:26 Poliigon is mostly procedural textures made within Substance Designer? You are 100% able to make photorealistic procedural textures.
My point wasn’t that it’s impossible, but as someone with a lot of experience with procedural materials it’s incredibly difficult. Using image textures makes it wildly more easy and literally photo realistic
@@TheDucky3D @Bob Ross, I’m guessing Ducky meant procedural Blender textures, since those are really hard to perfect, Substance Designer has been perfected over a long long time, nothing’s going to beat that for a long time either, Blender is quite far behind in terms of procedural textures
I wouldn't use Chromatic Aberration. It should only ever happen in areas of high contrast and is easily removed from photos with a single click, i.e. it's a tell-tale sign of amateur photography. Ducky's other points are solid though so listen to Ducky!
Awesome new intro !!
Bro, u missed the "3" in your Description.
Thank you for all you do, you’ve helped this n00b a lot.
I agree with what you said very good tutorial.
Thank you so much...
Please keep inspiring us.....
thank your wonderfull tips this is very very useful
Ducky 3d, I Owe you A lot bro!
This'll definitely be helpful. Thanks as always!
When using ultra wide focal length, lens distortion is an absolute need. Because no wide lens in the world is perfect and they produce terrible fish eye effect.
new intro is the best :)
Thank you very much for your tips! :)
Looks better than real life
Iam glad am on this channel I should be better in blender only with your way of making tutorials
I’m very excited to watch this video
Dear Ducky.
Thank you for your videos. You are good at explaining things !
Do know anything that can help for tiling image textures? Anything you can recommend? Thank you 🙏
Great advice man🙌🏻
You forgot the most important one: fresnel reflections on everything. With the correct amount for every object.
That should be accounted for with a principled shader
I really like the new logo animation
Some damn good advice 👌
Ever thought about dabbing you feet in cinema 4d, for the motion graphics/abstract work you do it is a pretty great program, only downside is the cost and perhaps community would to start from the beginning.
C4d was where I came from before blender
@@TheDucky3D would be so cool to see a video about your thoughts on using both programs for your types of work, talking about how Blender fairs with a “professional” software which is basically made for those types of things
Photorealism is cool, but Photorealsim is next level.
thanks for useful information
any chance you can show a tutorial for that filmic log so we know how to do that inside of photoshop since not everyone knows how to use that software?
I would just add that you should set up your shot(s) properly before starting with the detailing. Block out the scene and setup the camera(s).
If you have heavily blurred or distant objects, don't spend time with details - that's just wasting time. As for bevels, in CG we tend to exaggerate,
making the bevels big enough to really catch light. Doing a realistic 0.5mm deburring bevel isn't going to do anything in a render except add
render time. Lastly, if your main lights are small (like light bulbs) using bump/normal maps won't distort the shadow in Cycles, and you might
want to look into microdisplacement to sort that out.
I kinda disagree with adding noise and aberrations - unless you want to mimic a bad photograph. These are hated effects we try to get rid of.
If using mixed lighting, place a macbeth chart in the render at the location you want neutral and render out that portion, for white balancing.
Also, you might want to render out different light sources in separate passes in case you want to change their contribution and color in post.
Don't strive too hard on "photo realism", it's over hyped and slightly misunderstood. Go for the best *looking* picture if you can. You may have
to toss out some ideas about "photo realism" to achieve a better looking and appealing image. Photo realism can be pretty boring imo.
You Can make a video for a smoke simulation please make that
Great tutorial as always!
coolest intro ever !
Thas a nice mike,
Mike.
Thanks very helpful
I disagree with Chromatic Aberration - almost no new lenses have visible CA except for REALLY contrasty areas [or a really cheap lens]
Ahhhhh love the intro
Great tips!
Extended tip for lighting: place the light so that it makes sense. E.g. something on a table does not get lit from below unless it is a glowing table or light is reflected off the table in which case the top is lit much brighter. Look at nature and imitate that. Another example, hardly anything in real life is lit 90° from the sides ever. Can extend that to light color too. If it is sunlight at noon when light is more from above make it colder, if it is a low angle then its probably morning or evening so light is warmer.
Acually on poliigon you find some procedutal textures too, couse they made some in substance designer. :)
I’m pretty sure he meant Blender’s procedural texture generation, it’s not exactly the best, but SD has been working on that for years and years
About time TH-cam notification came......either way discord is better.
Nice!!
while filmic log give you that washed out look that is great for post, you should generally favour linear color space for compositing. i know not everyone likes to render 32bit exrs but linear is the way to go when you have not heard anything about gamma or ocio.
thanks dude!
thank you very much .....for the color management I use ACES is very very deference with the color ... i don't see anything like that
great advice
Can you make soft body and rigid body simulation tutorial video
Thank you
This is the video I needed....
Yesterday, I was playing HyperScape and your logo showed up in game, I was wondering where have I saw this...?
LOL
He is the best🔥❤️
Just for the algorithm
But teaching 🙂
Ur the man
@Do Majera See bro why you follow your passion at last you need money to live but ducky and other youtuber who teach us and also yeah earn money but giving all what they have, knowledge you must be thanked to have such a teacher who doesn't directly ask you money or buy course instead he teaches you something so that you become sucessful others are more likely to ask money for the course when our grandparents use to live they don't have such tutorials it would be harder to learn something but currently many of youtuber teaches us so learning is getting easy which you don't value for it and yeah if yoi think he's trying to earn money then open a youtube channel and earn it's not easy to earn as you say from youtube cause i also am a TH-camr with another channel making short laughing videos and money is like so low than you would be frustrated so respect talent and content which you can gain knowledge it's a community bro don't think he/she is earning with our help cause many years hardwork is also applied 😊 don't be angry and focus on video its so good even thought he directly doesn't show in blender he's giving tips and maybe he's also tired just have a smile cause we are family 😃😃
@@TheDucky3D Thanks bro really appreciate your content and yeah belive me or not when I buyed my first pc i made your 80's loop in it when i was pro noob 😂 now i can make many things salute to you and other creators who made me able to do such cool things in blender
My materials stretch i don't know why (I applyed scale)
You use Filmic log, why not ACES?
Thank you!
Thanks bro
Adding bevels and surface imperfections make a huge difference... And this also applies to models not just texturing.
Bro can you make how to render softbody tetris using cloth simulation in blender it will be nice 😁 hope you'll give a reply😲
Reply bro😞
Great video,- I gave you a like. This is because of your content. But I would have loved more examples..... you must have 3.000 pictures on you harddrive. Why didnt you show us a ton of those,- instead of making a talking head thing? Thats a shame. But you are making a ton of great points.
Finally....🎉😁
Add chromatic aberration 😂 every single professional photographer tries their best to get rid of chromatic aberration when shooting product/commercial photography. There is a reason some lenses cost 5,000 plus. Not to have chromatic aberration.
Indeed - using chromatic aberration in 3D rendering is not actually making something more realistic, but it adds the strong perception that what you see is a (cheaper lens) photo - which translates in the brain into "it is a photo of something, as a result the subject in the photo is real". So almost all things (except the imperfections) is more about to create a look of photos that translates into believability based on the viewer standard experience. A bit like getting the "film" look we learned for ages vs. the high quality TV "soap" look that has a different feeling. With expensive lenses the thing is that you do not need to fake stuff, as it is real - much like you can still spot the fake from the AI mobile cameras vs. a really nice DoF from a fast lens. :-) - What I am more interested in is how you layer the effects and in which order.
I'd say, composition of the scene is also a factor, it should be believable to not give it away...
I agree
The discord link is invalid, please fix that.
_Ah, I see you're a man of Discord as well....._