Absolutely. I assumed some of what he said at the beginning, but it was still really good/helpful/motivational to hear him say it. Knowing that the pros have mistakes, dead-ends, and questions they have to look up is really valuable to beginners.
I am very new to Blender and I thought creating something like this takes a professional artist couple of hours at max. I would still be on planting trees 5 days later and then abounded the project thinking I am very bad at it. Knowing it took you over 3 weeks to make this speaks very loud about what it takes to get the final render. Most tutorials make things look easy and us noobs get discouraged when it doesn't go as we would expect. Point is, keep trying until it works. Thank you for your awesome videos man!
@Bhavish @Tommygunengineer @Bryan I know it's been months but where are you guys now? Are you still working on your skills? What challenges did you have or still have? I'm just curious because I fit in to the same shoes as you all lol and this comment lmfaoo
Does it really though? or does he do it in like 5 minute bursts once a day? cause you could make this same scene in revit with twin motion, or rhino, or even sketchup in about 2 hours tops.
People forgot how collaborative art is. Our minds will always try to find satisfaction in our work and the longer we work on something the quicker our minds will find it. Feedback and different perspective is key in this industy.
well really depends on the scale. If you take a photo and render a glass on the table or something small, you can't tell the difference, but when it's a whole forest environment or a giant monster then yeah, there is always something... off... about it.
i think the movement and life of real forests is a major thing that was missing (since its a video), but he didnt include it because the graphics cards would be melted down to the ground if he did that
@@hallowedbells8817 Yes, perhaps in the future it is possible. If I think about how much has happened in just 10 years, think what another decade can do to the realisim! Of course good graphics isn't what it's all about. Minecraft is a good take, you can still get kind of imersed in that game because it's exucuted very well
I have been around Blender for almost 10 years and I have never been able to be any close to this level of realism, surely because each scene takes days to master and I don't have such much time to spend on a single scene. I have been looking at videos on youtube and it's sad to notice that very few are very honest on the difficulty of the process and they always create content that is almost useless to anyone. They make you think that everything is very easy and you can make it look great in few clicks, whilst instead the entire process is just very difficult and takes a lot of time. Then you get depressed thinking you are the problem and you get convinced to buy some course from these same people. Thanks for being honest and saying that it actually took you weeks to complete this scene (even though the title says 15min, that's a bit of a clickbait), but that's the brutal truth. I hoped all 3d artists were as honest.
Thanks Andrew. Sometimes spending 2-3 weeks on a scene can feel pointless when you're scrolling through hundreds of perfect renders everyday. We need to be reminded that 5 mins of scrolling Instagram is the product of thousands of hours of artist's hard work. Definitely worth it here, its a great scene.
@@Corn_Pone_Flicks That add-on removes the ads though, and that then removes your right to visit or watch youtube (both because of the ToS and in normal human terms because you aren't being a part of the 'I watch your ads in return for content you indirectly pay to produce' deal that TH-cam offers)... so you're right that that'll never happen again when you don't use TH-cam (or if you're an asshole and use a site that monetizes its content through ads with an adblocker active). That's the crucial thing with adblockers, that when you have those active you need to be super careful not to visit any sites that are monetized using ads! Although I guess if you are paying for TH-cam Premium then it's not a problem and you can have an adblocker enabled as it won't block anything integral.
Hey Blender Guru!! I am not that of an experienced artist but this might help with your render times for future large projects like this. At 14:41 when you were talking about render times, one thing that would drastically improve your render times is weight painting, in this scene the ground assets were scattered everywhere, which means that there were trees and plants that the camera would never be able to see, so after finalizing your camera movement, by drawing a weight paint mask only on where the camera would see the assets won't pe placed out of sight and thus your PC won't have to calculate light and geometry that won't be visible.... This has saved me tons of hours of rendering and hope it will be useful for you too!!
If you mask out assets doesn’t that create unnatural lighting as though the cabin isn’t in the middle of the woods but more at the edge of a tree line or a clearing, with unobstructed light coming straight through to the scene. Whereas leaving the assets will bounce scatter and block light the way a real forest would. I guess you have to cut corners depending on how long you want to spend rendering.
@@teeambird2079 So for that I believe you could mask out assets to a SPECIFIC DISTANCE out of the camera's view so that you get the natural lighting of the forest. But the assets scattered out WAY behind the camera makes so little difference in the render that is is recommended to mask it out if you want the renders to be faster....
@@teeambird2079 It depends on what it is you're masking out. If you block the trees outside the view of the camera that will definitely affect the lighting, but the groundcover probably won't. And for simply providing ambient light and shadow you could replace the off-camera trees with low poly versions, if you were doing an animation where render time outweighs development time, I can see it being worth the extra optimisation.
Maybe Andrew would disagree, but I consider his podcast episodes to be like this. A small window to his deeper thoughts and philosophies around creating art and enjoying life.
It's been 9 years of watching your tutorials man :) your particle city tutorial made me quit suicidal thoughts and launched pretty succesfull CGI artist career :) Cheers!
WOW, that part about starting from scratch after the discovery stage caught me off guard! I do that all the time and i feel guilty because part of me feels like I was giving up, but you've just helped me understand exactly why I do that. That is incredible, thank you so much!
Dude this really humanizes the whole process. I thought i was the only one doing 5 thousand renders to get one scene to look even partially good. Thanks.
Actually he's doing things only thanks to addons and external helps it is obvius that modeling and texturing everything from scratch takes way more longer than 15 minutes.
This animation has inspired me to work 4 times as hard at blender and learning it and has given me a TREMENDOUS amount of confidence thank you so much I can’t wait to make some truly incredible stuff and show it off
Knowing it took a "Blender Guru" weeks of effort at "full time" and probably more than $200 in purchased software has absolutely crushed any thoughts or aspirations I've had of picking this up as a side-hustle skill. Thanks!
@@weeb_french_turkish_hater No we just downvote it :) and your comment is way too edgy for someone wi.... wait nevermind I read your profile name. Your comment is in line with your degeneracy.
I'm finally working my way back through my "Watch Later" list that's been growing for nearly a year while I've barely been on TH-cam, and I'm on this one to start off my Monday morning. Honestly, it's exactly what I needed for all the reasons you detailed at the beginning. As much as I love watching and following along with tutorials, it can definitely make you feel like you're not doing well enough in your art. I've gotten to a point where even getting up the motivation to follow a tutorial is a struggle with my limited free time after work each day, so I've been feeling like my growth as an artist is stagnating. It's hard to feel accomplished when almost all the art you feel like doing is a tutorial project that thousands of other people have also done. All this to say, thank you for making this to show us all the work that goes in to making these scenes and videos. Not only does it give me a new appreciation for the level of commitment and care it must take for someone to create tutorials in the first place, but it also shows that even the pros struggle sometimes. It makes me feel a lot better about my own struggles, and I feel like I can do this level of work if I find the time and put my mind to it.
I appreciate the poetry in a moment in a podcast changing your perspective and making you develop a procedure to optimize getting 250 new perspective over night.
I think one of the most important takeaways for new artist in this field is understanding how much time, love and effort is involved with creating a scene. Thank you Blender Guru for illustrating the effort involved. Making something beautiful isn't easy even with todays technology and tools. Anything worth doing is worth taking the time do well.
i watched a ted talk about being/becoming a graphic artist and it seemed repetition was a big key to progress. So i have made it a point to do something in blender everyday no matter how small, and your tutorials are perfect for just that. I'm currently on the donut tutorial now. and ventured off to this video lol, looks amazing. well back @ it. have a good one.
I have never thought of randomizing the camera position and rendering so many variants of the same scenes to choose and get inspiration from, and quite frankly, it's a really great tip
It would be awesome if this technique could be combined with a machine learning model in the future, like Google's, that recognizes good composition, so that you don't have to inspect hundreds or thousands of images one-by-one but maybe only a few dozens. ai.googleblog.com/2017/07/using-deep-learning-to-create.html
@@gxrsky He knows how to compose an image, the entire point of the technique is efficiency, not quality. Erebos’ idea would probably be a pretty successful addon tbh. It would save artists countless hours.
15:29 "Was it worth it?..I don't know." That to me is the truest and most genuine lesson you will ever learn as an animator. Despite the immense knowladge dropped in this video, this feeling and outlook is what all animators deal with. When you feel that way and keep pushing forward, you'll be rewarded.
I have always found real improvements and growth when starting over on a project, like you said those little mistakes compound and many times a fresh do-over makes it all happen in the end.
Amazing, I truly thought that it was easy for you putting tutorials together. It does make me feel better now when you explained how much trial and error that you have to deal with. I had given up for a while after about 10 years watching you on TH-cam. Thank you
@colorado121 true but maybe some leaves falling or branches moving can still go a long way to make it realistic, none the less. Great work to the blender guru.
@@Nierhelm that wouldn't be a sensible metric tho, since time-to-render is highly dependent on his hardware so what takes 15 minutes for him could easily take an hour for others. I get that he probably just didn't think too much about it, but for a lot of people I think the title appears very clickbaity regardless if its his intention or not
Yeee. You made me doubt my work. But when I saw what others did, I realized that I should not compare myself with the Guru. Now my work has created opportunaties because I tried to make it perfect. Cheers mate 👍🏾
Wow I needed this! Literally everytime I encounter a monumental problem with my projects that adds time to the final result, I feel like I’m an absolute beginner who doesn’t know anything even though I’ve been experimenting for 2 1/2 years.
it was definetley worth it i am applying for a university in 3d modeling and i dont know nothing about it and started learning in blender like 3 days ago and immediately hit a stump in motivation and this video gave me so much motivation and inspiration thank you man you deserve the thanks
Great video, I am making 2023 my year for getting into blender, videos like this are great to show what can be achieved and also the process. I have a steep learning curve ahead, and the only way is up
Not a 3D artist in the slightest but I love how you support your community with the videos that you make. Its really cool to see the process that it takes to make the final product!
"I've been obsessed with the idea of Isolated houses... Lately for some reason..." *Baby cries in background* "...I felt the strong urge to escape to one." U ok, Drew? :P PS: Very informal video as always!
This looks like the legendary Polish Brda House! Loosely inspired by the American "Reese House". They began getting popular starting in the late 50s as a relatively cheap summerhouse solution. Usually for rent. They fit almost any rural context and had many different iterations and variants.
@@blenderguru "A-frame" sounds like a wider term. The proportions you chose and the openings match exactly the "Brda" model, especially the one from the 70s or 80s. I imagine other countries had similar designs, like the "Reese house" i mentioned. "Brda" was very popular in Poland and neighboring countries due to it's serial manufacturing and quick assembly. 1st they were only built by the nationalized summer resorts (PTTK), in the 70s they started being available for private owners as well.
I'm 1:27 seconds into this, I spent 2 years at ITT Tech doing Graphic Design and I've always felt this way, but never said anything. I also thought I was the only one that felt this way, so glad to know I'm not crazy. Excellent video, thank you very much!
Joke's on you , my friend. I don't have to open a new blender file to build things again. Blender does it for me when it crashes before I have saved my project. :'(
What a fantastic channel, it's so refreshing to hear someone talk honestly about their process and about the sheer amount of time it takes to produce something that looks as stunning as this, what a great host too, brilliant work!
Thanks for throwing the old tutorial format out. As a software engineer, learning from those was certainly useful to achieve the goal of "I made this" but it didn't help at all when I would spin up my own project and have NO idea what I was doing.
Thank u man. It helps to take off pink glasses and stop loosing motivation when u see how in every tutorial everything goes so easily and fast at the same time as you are sitting on some small thing for 3 hours. Now I can see how does it works "irl"
It's so easy as an artist to forgot most forest are managed, as alot of our inspiration is soiled with 'the human look'. While searching for that natural feel you need to think about human intervention, and how we've changed the landscapes of, well everything in one way or another. Its a main reason to my obsession with dystopia and natural scenes. Loved the video, and content in general, even as a traditional artist I'm still very drawn too and learn (sometimes through thought provoking) almost every upload.
Play at 0.25 speed. Kidding, I think he did it to cut down on render time. In the case of this scene though, the focus would normally be on the cabin so this could be used as a technique to emphasise what's important in the scene.
I hit near-photorealism by the end of day 3 with his donut tutorial. It's not as hard as you think. You don't need to start with scattering trees, rocks, sticks, bushes, AND leaves. Just scatter some sprinkles on a donut. I guarantee you'll surprise yourself.
@@BeinIan yeah the donut tutorial is perfect for being so comprehensible and achieving something that is... quite honestly way better than i expected as a first project
Superb !!! BG, you are a great narrator, the official Blender tutorial bored me to sleep while yours reached entertainment level. More than entertainment, you demonstrated how powerful can randomization be and how it became a tool in scene or model creation. And you showed how trial and error ( normally is impractical in 3D modelling and rendering because of its time cost ) be practically done here because of your smart approach. You open our eyes on what a person + Blender can achieve. A million thanks !!!
@@jezelf2774 You're missing the point. There's so much more to evoking emotion than leading lines and focal points. The cabin being hidden behind trees conveys a completely different feeling than the cabin being in shadow while everything around it is lit, or any of the other frames that the random procedural camera provides. I think it's a genius method for nailing down what exactly you want to say with your art. The typical rules of composition are important to know if you're working for a client with a specific goal in mind, but there's nothing wrong with experimenting when you're making art for yourself.
this is why listening to pro artist matters, you will get tons of information. I had always find designing scene from scratch over again overwhelming and not knowing it compounds to more problems.... Hearing him doing thing over again including industries make me a little relief from being reluctant to start over 'practicing' project.
It's really really good. I would love to do these kinds of scenes for fun, I just never had the perseverance to spend enough time learning more than being an amateur at Blender. As for intentionally searching for something that could be improved, my gut feeling tells me the green from the trees and vines is too different from the green of the forest floor. Also, the camera with random motions for renders is genius I love it.
@@ayylmao.mp3 60 hours seems insane. I guess im better off sticking to low poly cities as one object and projection mapping textures. cuz holy hell 60 hours for 10 seconds. holy shit im gonna need at least 20 computers to get anything done.
I am awed by this! Your honesty and the fact that you - like I think most of us - restart from scratch cause you make mistakes when you plan and create at once! Feel very inspired after watching this video and lots less of a failure. Very generous for such a great creator to share this with us. (And I am lucky, the geometry nodes are here now.)
It would be awesome if this technique could be combined with a machine learning model, like Google's, that recognizes good composition, so that you don't have to inspect hundreds or thousands of images one-by-one but only a few dozens. ai.googleblog.com/2017/07/using-deep-learning-to-create.html
Just a teeny tiny nitpick: the animation looks like panning around a lifeless diorama, I'd add some slight movement to the leaves and foliage. Otherwise, when you pause it, it looks awesome! 👏👏
I actually wanted to reach out to you to mention this very problem: the fact that we as viewers don't see the process gives people a distorted idea of how long this sort of thing takes, even for experts. Thanks for showing this.
If I didn't pursue guitar in life I think I'd just sit around making Blender scenes all day. Started with Infini-D back in the day and should have stuck with it just because I think it's so cool to bring anything you can imagine to life.
"waiting five minutes to see the results" meanwhile me: hmm yes. i'll do a room with godrays through the window using two default cubes. render time: 1 hour 3 minutes.
@@Se-pk8lg not really i to dont quite get it, i have a 1070gtx, a 9700k and overall decent rig, yet my rendering time in the live view is fucking stupid slow (not 1h slow but it still be grainy even after 4 min
@@ManiX207 It's time to adjust the amount of light bounces / limits or just switch to *eevee* if your render times are very high for simple stuff even with gtx 1070. Some things are harder to do with eevee but the performance is way worth it if you don't want to wait. If you want to keep using cycles, at least switch Optix on even though really using that requires RTX hardware.
This video is why I decided to try blender for my animations and artwork. I erroneously thought a few weeks of learning may see me there. You may have noticed some of my comments on your tutorials. I am nearly seventy years old, and have been an artist all my life. Now I question whether I will live long enough to produce the movie I so desperately want to make. You are the Guru, and you inspire me with your artistic eye. I have so far made a passable donut, but nothing else yet. I committed myself to learning 8 hours a day, then extended it to 14. Simply because I live in hope. Thank you heaps.
Blender Guru: "WIth Blender you can do it for free" Also Blender Guru: *Spends 10$ on a jeep, 95$ on a scattering addon, and probably more on other trees and ferns etc...* I'm not even mad though, the render looks amazing
You CAN do it for free, but if it's your job and you don't want to just model trees for a few days then buying assets is better Personally I use blender as a hobby type thing so I just model everything but different people need/do different things
i think you can get the scatter addon for free online since all blender addons are under the gnu public license. I would recommend buying it to support the creators but its pretty easy to find it online if you dont have the money
Do not overlook this video or complain that it's "not a tutorial" ... this might be one of the most valuable videos on the Blender Guru channel.
Yes indeed. Absolutely loved this one.
I know right, the thought proces in this one is soo valuable
This is a Tutorial, for the thought process of a 3d artist.
Thanks mate :)
Absolutely. I assumed some of what he said at the beginning, but it was still really good/helpful/motivational to hear him say it. Knowing that the pros have mistakes, dead-ends, and questions they have to look up is really valuable to beginners.
I am very new to Blender and I thought creating something like this takes a professional artist couple of hours at max. I would still be on planting trees 5 days later and then abounded the project thinking I am very bad at it. Knowing it took you over 3 weeks to make this speaks very loud about what it takes to get the final render. Most tutorials make things look easy and us noobs get discouraged when it doesn't go as we would expect. Point is, keep trying until it works. Thank you for your awesome videos man!
while i read what you said, it felt like you were directly talking to me
Hit all the damn marks with this comment
@@bhavish839 I thought it was me writing the comment and I forgot about it
@Bhavish @Tommygunengineer @Bryan I know it's been months but where are you guys now? Are you still working on your skills? What challenges did you have or still have? I'm just curious because I fit in to the same shoes as you all lol and this comment lmfaoo
Does it really though? or does he do it in like 5 minute bursts once a day? cause you could make this same scene in revit with twin motion, or rhino, or even sketchup in about 2 hours tops.
This is great! I'm intermediate at Blender. I'm only a few minutes through and have learned a handful of things I didn't know
Try using fruits instead of vegetables, they’re softer.
love the format, great work as always
Woah i just came from watching your vid
@@mqdelros same lol
@@nvaes23 boys you wouldn’t believe..
@@АртемКлоков-э4ж you'll never guess what I just did
@CGMatter next video, making a forest cabin in 3 minutes (PROcedural)
Listen buddy, im still on the donut stage.
Well donut stay on that stage (slaps knee)
@@Dev1nci wow
I dream of donut...
Same Lmao
I quit the doughnut and started making a low poly table and a chair.
People forgot how collaborative art is. Our minds will always try to find satisfaction in our work and the longer we work on something the quicker our minds will find it. Feedback and different perspective is key in this industy.
It's amazing how the human mind can tell apart even this from reality, you can always tell that something is off no matter what you do
Sijui kizungu ju sikusoma
well really depends on the scale. If you take a photo and render a glass on the table or something small, you can't tell the difference, but when it's a whole forest environment or a giant monster then yeah, there is always something... off... about it.
i think the movement and life of real forests is a major thing that was missing (since its a video), but he didnt include it because the graphics cards would be melted down to the ground if he did that
@@hallowedbells8817 Yes, perhaps in the future it is possible. If I think about how much has happened in just 10 years, think what another decade can do to the realisim!
Of course good graphics isn't what it's all about. Minecraft is a good take, you can still get kind of imersed in that game because it's exucuted very well
Wait until I create my new add-on that uses tensorflow to fix this problem :D
I'm sorry but I only read "building a cabin in the woods in 15 minutes"
And was impressed
But now I'm even more impressed
lol me to
Except its 17 mins even with downloading all the models and video editing to make it seem faster
i now sort of want Andrew to do a tutorial on building a cabin in the woods, in the woods..
I have been around Blender for almost 10 years and I have never been able to be any close to this level of realism, surely because each scene takes days to master and I don't have such much time to spend on a single scene. I have been looking at videos on youtube and it's sad to notice that very few are very honest on the difficulty of the process and they always create content that is almost useless to anyone. They make you think that everything is very easy and you can make it look great in few clicks, whilst instead the entire process is just very difficult and takes a lot of time. Then you get depressed thinking you are the problem and you get convinced to buy some course from these same people.
Thanks for being honest and saying that it actually took you weeks to complete this scene (even though the title says 15min, that's a bit of a clickbait), but that's the brutal truth. I hoped all 3d artists were as honest.
Thanks Andrew. Sometimes spending 2-3 weeks on a scene can feel pointless when you're scrolling through hundreds of perfect renders everyday. We need to be reminded that 5 mins of scrolling Instagram is the product of thousands of hours of artist's hard work.
Definitely worth it here, its a great scene.
“..here’s the final animation”
*car ad plays*
Me: wow, this looks nothing like the wip renders!
If you use Firefox, activate the Adblock add-on, and that'll never happen again.
It was a whopper Burger King ad for me ... did. take me by surprise
@@Corn_Pone_Flicks That add-on removes the ads though, and that then removes your right to visit or watch youtube (both because of the ToS and in normal human terms because you aren't being a part of the 'I watch your ads in return for content you indirectly pay to produce' deal that TH-cam offers)... so you're right that that'll never happen again when you don't use TH-cam (or if you're an asshole and use a site that monetizes its content through ads with an adblocker active). That's the crucial thing with adblockers, that when you have those active you need to be super careful not to visit any sites that are monetized using ads! Although I guess if you are paying for TH-cam Premium then it's not a problem and you can have an adblocker enabled as it won't block anything integral.
@@DavidMulderOne jesus calm down man. he's just suggesting a way to block ads if they get annoying
@@DavidMulderOne Do you know how much money google makes every year from youtube? 😂
Hey Blender Guru!! I am not that of an experienced artist but this might help with your render times for future large projects like this. At 14:41 when you were talking about render times, one thing that would drastically improve your render times is weight painting, in this scene the ground assets were scattered everywhere, which means that there were trees and plants that the camera would never be able to see, so after finalizing your camera movement, by drawing a weight paint mask only on where the camera would see the assets won't pe placed out of sight and thus your PC won't have to calculate light and geometry that won't be visible.... This has saved me tons of hours of rendering and hope it will be useful for you too!!
If you mask out assets doesn’t that create unnatural lighting as though the cabin isn’t in the middle of the woods but more at the edge of a tree line or a clearing, with unobstructed light coming straight through to the scene. Whereas leaving the assets will bounce scatter and block light the way a real forest would. I guess you have to cut corners depending on how long you want to spend rendering.
@@teeambird2079 So for that I believe you could mask out assets to a SPECIFIC DISTANCE out of the camera's view so that you get the natural lighting of the forest. But the assets scattered out WAY behind the camera makes so little difference in the render that is is recommended to mask it out if you want the renders to be faster....
@@teeambird2079 It depends on what it is you're masking out. If you block the trees outside the view of the camera that will definitely affect the lighting, but the groundcover probably won't. And for simply providing ambient light and shadow you could replace the off-camera trees with low poly versions, if you were doing an animation where render time outweighs development time, I can see it being worth the extra optimisation.
I use 128 samples and 512x512 render boxes rather than the default 64x64 boxes that Blender Guru uses.
Cabin what
I hope Blender Guru will make a tutorial about himself someday.
He's the most realistic virtual TH-camr I've ever seen.
Maybe Andrew would disagree, but I consider his podcast episodes to be like this. A small window to his deeper thoughts and philosophies around creating art and enjoying life.
??? 형이 왜 여기있어
Hes my favorite Virtual Idol.
Create andrew price in 15 minutes using blender
It's been 9 years of watching your tutorials man :) your particle city tutorial made me quit suicidal thoughts and launched pretty succesfull CGI artist career :) Cheers!
happy to hear that buddy ... good for u
So happy to hear this!
Happy to hear you are doing good these days!
That's an odd turning point. I mean I'm glad for you and all but a particle city tutorial made you go "know what, it's worth it"?
You made my day!
WOW, that part about starting from scratch after the discovery stage caught me off guard! I do that all the time and i feel guilty because part of me feels like I was giving up, but you've just helped me understand exactly why I do that. That is incredible, thank you so much!
Dude this really humanizes the whole process. I thought i was the only one doing 5 thousand renders to get one scene to look even partially good. Thanks.
hope to create scene in 15 minutes, takes 3 weeks instead
very indepth explanation in this video tho, thankss
when u have no gpu but an mx230
loh ada corridor lokal
i mean... the 15 min only count if you have all the tools already ^^
Actually he's doing things only thanks to addons and external helps
it is obvius that modeling and texturing everything from scratch takes way more longer than 15 minutes.
It means he edited the explanation down to 15 minutes, not that he expects anyone to finish so quickly
This animation has inspired me to work 4 times as hard at blender and learning it and has given me a TREMENDOUS amount of confidence thank you so much I can’t wait to make some truly incredible stuff and show it off
Oh my god, the RNG overnight technique is just brilliant.
[...] I've been obssesed with the idea of isolated houses. [...]
*baby cries in the background*
Lol
Holy shit
that is very telling right there...
Knowing it took a "Blender Guru" weeks of effort at "full time" and probably more than $200 in purchased software has absolutely crushed any thoughts or aspirations I've had of picking this up as a side-hustle skill. Thanks!
That randomized render stuff at ~6:20 is one of the coolest hacks I've ever seen in my life, such an insanely clever way to do it!
Andrew:
"in 15 minutes"
Also Andrew:
"...so i went to sleep"
xDDDDDDDD
if you see a video on yt titled like "building a xy car in 10 minutes" you coment the same unfunny shit?
@@weeb_french_turkish_hater lmao chill out its a youtube comment XD
@@weeb_french_turkish_hater No we just downvote it :) and your comment is way too edgy for someone wi.... wait nevermind I read your profile name. Your comment is in line with your degeneracy.
Yes, this video would be good without the clickbait shit. I now block every channel with clickbait titles.
I'm finally working my way back through my "Watch Later" list that's been growing for nearly a year while I've barely been on TH-cam, and I'm on this one to start off my Monday morning. Honestly, it's exactly what I needed for all the reasons you detailed at the beginning. As much as I love watching and following along with tutorials, it can definitely make you feel like you're not doing well enough in your art. I've gotten to a point where even getting up the motivation to follow a tutorial is a struggle with my limited free time after work each day, so I've been feeling like my growth as an artist is stagnating. It's hard to feel accomplished when almost all the art you feel like doing is a tutorial project that thousands of other people have also done.
All this to say, thank you for making this to show us all the work that goes in to making these scenes and videos. Not only does it give me a new appreciation for the level of commitment and care it must take for someone to create tutorials in the first place, but it also shows that even the pros struggle sometimes. It makes me feel a lot better about my own struggles, and I feel like I can do this level of work if I find the time and put my mind to it.
Him: 250 renders overnight
My pc: three take it or leave it.
@T cube mines an old pentium and I don't have a graphic card you aren't even near.........*smiles through pain*
Im core duo t2300 1.6 Ghz with 3gb ram, more pain
@@pranavpraveen4843 almost same man.
@@amirulsolihin3124 OOOF
A year ago it was the same for me but then my laptop broke and after a year without laptop I bought a new one :)
I appreciate the poetry in a moment in a podcast changing your perspective and making you develop a procedure to optimize getting 250 new perspective over night.
I think one of the most important takeaways for new artist in this field is understanding how much time, love and effort is involved with creating a scene. Thank you Blender Guru for illustrating the effort involved. Making something beautiful isn't easy even with todays technology and tools. Anything worth doing is worth taking the time do well.
The patience and perfection you look for to get this type of result is inspiring the animation is a masterpiece
You’re not Andrew Price, you’re Andrew Priceless.😊 God bless you mate!
i watched a ted talk about being/becoming a graphic artist and it seemed repetition was a big key to progress. So i have made it a point to do something in blender everyday no matter how small, and your tutorials are perfect for just that. I'm currently on the donut tutorial now. and ventured off to this video lol, looks amazing. well back @ it. have a good one.
I have never thought of randomizing the camera position and rendering so many variants of the same scenes to choose and get inspiration from, and quite frankly, it's a really great tip
That “random camera” is a very interesting technique 😲
Yeah, that was a genius move
Andrew: I'm gonna do what's called a pro-Blender move
It would be awesome if this technique could be combined with a machine learning model in the future, like Google's, that recognizes good composition, so that you don't have to inspect hundreds or thousands of images one-by-one but maybe only a few dozens.
ai.googleblog.com/2017/07/using-deep-learning-to-create.html
@@ErebosGR or you could, you know, learn how to compose an image properly
@@gxrsky He knows how to compose an image, the entire point of the technique is efficiency, not quality. Erebos’ idea would probably be a pretty successful addon tbh. It would save artists countless hours.
15:29 "Was it worth it?..I don't know." That to me is the truest and most genuine lesson you will ever learn as an animator. Despite the immense knowladge dropped in this video, this feeling and outlook is what all animators deal with. When you feel that way and keep pushing forward, you'll be rewarded.
Finally someone is mentioning making "post mortem" after each project.Thank you for spreading this "basic" knowledge.
I have always found real improvements and growth when starting over on a project, like you said those little mistakes compound and many times a fresh do-over makes it all happen in the end.
Amazing, I truly thought that it was easy for you putting tutorials together. It does make me feel better now when you explained how much trial and error that you have to deal with. I had given up for a while after about 10 years watching you on TH-cam. Thank you
Feedback is always the key.
That rendering is insane. Crazy how it still takes ages.
One thing about the animation... There's no wind :P
@colorado121 true but maybe some leaves falling or branches moving can still go a long way to make it realistic, none the less. Great work to the blender guru.
"15 minutes"
"2-3 weeks of full-time work"
He means that the video is just 15 minutes long
@@15prme49 but it's 18 mins tho. It's clickbait thats what it is
@@Real_MisterSir the part where he actually talks about making this thing is 15 minutes
He re made the scene 3 times and modified it multiple times. That takes a long time. Also the 15 minutes is for 1 frame meaning 1 image
@@Nierhelm that wouldn't be a sensible metric tho, since time-to-render is highly dependent on his hardware so what takes 15 minutes for him could easily take an hour for others. I get that he probably just didn't think too much about it, but for a lot of people I think the title appears very clickbaity regardless if its his intention or not
Yeee. You made me doubt my work. But when I saw what others did, I realized that I should not compare myself with the Guru. Now my work has created opportunaties because I tried to make it perfect.
Cheers mate 👍🏾
The Post Mortem idea was the best tip I've ever heard
Wow I needed this! Literally everytime I encounter a monumental problem with my projects that adds time to the final result, I feel like I’m an absolute beginner who doesn’t know anything even though I’ve been experimenting for 2 1/2 years.
it was definetley worth it i am applying for a university in 3d modeling and i dont know nothing about it and started learning in blender like 3 days ago and immediately hit a stump in motivation and this video gave me so much motivation and inspiration thank you man you deserve the thanks
This was great, both the video and the result.
Hi Mr. Maeco Bucci!
Bucci gang
Hey there!
Great video, I am making 2023 my year for getting into blender, videos like this are great to show what can be achieved and also the process. I have a steep learning curve ahead, and the only way is up
Not a 3D artist in the slightest but I love how you support your community with the videos that you make. Its really cool to see the process that it takes to make the final product!
"I've been obsessed with the idea of Isolated houses... Lately for some reason..."
*Baby cries in background*
"...I felt the strong urge to escape to one."
U ok, Drew? :P
PS: Very informal video as always!
💀💀
This looks like the legendary Polish Brda House! Loosely inspired by the American "Reese House". They began getting popular starting in the late 50s as a relatively cheap summerhouse solution. Usually for rent. They fit almost any rural context and had many different iterations and variants.
Looks similar. But isn't 'A-Frame cabin' the more commonly used name?
@@blenderguru "A-frame" sounds like a wider term. The proportions you chose and the openings match exactly the "Brda" model, especially the one from the 70s or 80s. I imagine other countries had similar designs, like the "Reese house" i mentioned. "Brda" was very popular in Poland and neighboring countries due to it's serial manufacturing and quick assembly. 1st they were only built by the nationalized summer resorts (PTTK), in the 70s they started being available for private owners as well.
I'm 1:27 seconds into this, I spent 2 years at ITT Tech doing Graphic Design and I've always felt this way, but never said anything. I also thought I was the only one that felt this way, so glad to know I'm not crazy. Excellent video, thank you very much!
Joke's on you , my friend. I don't have to open a new blender file to build things again. Blender does it for me when it crashes before I have saved my project. :'(
Good one 🤣
But for those that don't know, this has saved me a lot of time (files sorted by date): File->Recover->Auto Save
Ikr
get real blender crashes once per 2 mins for me
@@TheDyingFox Whoa, thanks
yes
What a fantastic channel, it's so refreshing to hear someone talk honestly about their process and about the sheer amount of time it takes to produce something that looks as stunning as this, what a great host too, brilliant work!
The randomized camera setup should be it's own video. That technique is incredible.
Thank you for using my rendering as a reference, im honoured. 🙂
I’m a sucker for lighting, and I love how this looks- though I do feel like the trees are a bit repetitive, having the foliage at the same level
Thanks for throwing the old tutorial format out. As a software engineer, learning from those was certainly useful to achieve the goal of "I made this" but it didn't help at all when I would spin up my own project and have NO idea what I was doing.
I learned so much watching this, and it made me feel way better about starting my own 3D Artist journey. Thank you.
The only thing i can say is the atmospheric effect, i dont see dust in the air, bugs,light streaks etc, but it's amazing.... sorry for my english
Thank u man. It helps to take off pink glasses and stop loosing motivation when u see how in every tutorial everything goes so easily and fast at the same time as you are sitting on some small thing for 3 hours. Now I can see how does it works "irl"
This dude literally got me into 3d art and I love it :D
Same
Dude literally saved my life
01:20 "I hope you'll see just how little I know about what I am doing" ...... He is human after all!!!!!!!
It's so easy as an artist to forgot most forest are managed, as alot of our inspiration is soiled with 'the human look'. While searching for that natural feel you need to think about human intervention, and how we've changed the landscapes of, well everything in one way or another. Its a main reason to my obsession with dystopia and natural scenes.
Loved the video, and content in general, even as a traditional artist I'm still very drawn too and learn (sometimes through thought provoking) almost every upload.
One thing: camera moves too fast, my eyes can't focus.
look at each frame induvidualy, not as a video
I mean the finished product
Play at 0.25 speed. Kidding, I think he did it to cut down on render time. In the case of this scene though, the focus would normally be on the cabin so this could be used as a technique to emphasise what's important in the scene.
@@Dev1nci yea
Ahha, I thought the same thing but didn't have the heart to tell him.
I’m just here to reassure myself that I definitely don’t want to learn a new skillset
Haha lol, same here buddy
hahahah
I hit near-photorealism by the end of day 3 with his donut tutorial. It's not as hard as you think. You don't need to start with scattering trees, rocks, sticks, bushes, AND leaves. Just scatter some sprinkles on a donut. I guarantee you'll surprise yourself.
Honestly had the opposite effect for me, my interest has peaked
@@BeinIan yeah the donut tutorial is perfect for being so comprehensible and achieving something that is... quite honestly way better than i expected as a first project
that's true art.. weeks of work for less than 5 seconds.. looks amazing. if I didn't see the creation. I would have thought it was real.
Everybody giving comment about the environment and I`m like: that`s the cleanest cabin I ever seen in the woods.
"when you have an idea about something you wanna create, you can do it" made me tear a little but it felt good.
Superb !!! BG, you are a great narrator, the official Blender tutorial bored me to sleep while yours reached entertainment level. More than entertainment, you demonstrated how powerful can randomization be and how it became a tool in scene or model creation. And you showed how trial and error ( normally is impractical in 3D modelling and rendering because of its time cost ) be practically done here because of your smart approach. You open our eyes on what a person + Blender can achieve. A million thanks !!!
That's great, I would like to watch more of these "not a tutorial".
It's a "How I got here".
Can't be too early for a Blender Guru tutorial...
Everything after the 15 minute mark is pure gold. incredibly valuable information. thank you
I feel like the person who arrives at the movies too early
Lmao same
I wish it was step by step ... i missed a lot
@@TheNarguess any info is better I guess. As a beginner even this kind of video was helpful to me
@@TheNarguess If it was step by step you would've had to buy a lot of the assets shown
@@TheNarguess exactly bro... exactly...
"here's the moment you've been waiting for, the final animation..."
"The new bacon breakfast roll at McDonald's!"
Happened with me as well 😅😂
14:00 That last iteration of the forest floor really brought the realism up
That procedural camera is a big brain move
Or, could learn more about composition, coz what he ended up with has a lot of rules there - leading lines, focal point etc.
@@jezelf2774 You're missing the point. There's so much more to evoking emotion than leading lines and focal points. The cabin being hidden behind trees conveys a completely different feeling than the cabin being in shadow while everything around it is lit, or any of the other frames that the random procedural camera provides. I think it's a genius method for nailing down what exactly you want to say with your art.
The typical rules of composition are important to know if you're working for a client with a specific goal in mind, but there's nothing wrong with experimenting when you're making art for yourself.
yeah I felt pretty smart
Expectation: I'll be able to make a really cool scene in just 15 mins!
Reality: 15 hours in, just got started on my 2nd attempt
this is why listening to pro artist matters, you will get tons of information. I had always find designing scene from scratch over again overwhelming and not knowing it compounds to more problems.... Hearing him doing thing over again including industries make me a little relief from being reluctant to start over 'practicing' project.
It's really really good. I would love to do these kinds of scenes for fun, I just never had the perseverance to spend enough time learning more than being an amateur at Blender. As for intentionally searching for something that could be improved, my gut feeling tells me the green from the trees and vines is too different from the green of the forest floor. Also, the camera with random motions for renders is genius I love it.
now tell him somethings feels wrong after he rendered for 60 hours and he's gonna flip xD
Taking 60 hours rendering that feels wrong lol, I'm sure there is plenty of tricks to get that time down.
yeah is it just me, or does the animation feel like it moves too fast?
@@ayylmao.mp3 60 hours seems insane. I guess im better off sticking to low poly cities as one object and projection mapping textures. cuz holy hell 60 hours for 10 seconds. holy shit im gonna need at least 20 computers to get anything done.
@@okamichamploo I kinda think that the house looks to clean. the camera also zooms in a bit too much at the end.
the windows looks weird XD
I am awed by this! Your honesty and the fact that you - like I think most of us - restart from scratch cause you make mistakes when you plan and create at once! Feel very inspired after watching this video and lots less of a failure. Very generous for such a great creator to share this with us. (And I am lucky, the geometry nodes are here now.)
I'm not gonna lie. You had us in the first half😂😂
Making a cabin in the woods in 15 mins.!!
*Using blender... XD
"Here's what you've been waiting for, the final animation."
Ads: "Heres my part."
This is the perfect tutorial. Work smart not like robot and leave room for experimentation.
that brute force method of rendering frames is just nuts, lol gotta try it!
It would be awesome if this technique could be combined with a machine learning model, like Google's, that recognizes good composition, so that you don't have to inspect hundreds or thousands of images one-by-one but only a few dozens.
ai.googleblog.com/2017/07/using-deep-learning-to-create.html
@@ErebosGR oh yeah for sure man, even just an algorithm that recognized objects with good rule of thirds in it would go a long way
Donut 🍩 in 3 days
Take it or leave it 😤
????
It's all about those learning steps along the way. i believe this project has made you a much better artist after all the problems you had to solve.
Just a teeny tiny nitpick: the animation looks like panning around a lifeless diorama, I'd add some slight movement to the leaves and foliage. Otherwise, when you pause it, it looks awesome! 👏👏
Yes I wanted to say the same...otherwise it is awesome.
When ur class starts the same moment this live does
Its a premiere,its prerecorded . You can watch it later .
@@RitikKumar-cz8rb yeah but I'll still miss the premiere
Im on christmas break
@@santicheeks1106 nice. My last class for this year is in half an hour
I actually wanted to reach out to you to mention this very problem: the fact that we as viewers don't see the process gives people a distorted idea of how long this sort of thing takes, even for experts. Thanks for showing this.
Blender guru: giving me the idea to render animations in 4k cycles with volumetrics
My single 4 year old gpu: *sweats nervously*
10 year old HD 5450 here
My year 2012 i5 with integrated graphics: pretends dead.
letting blender render 200 scenes over night: check
spending 2 days blending 2 tree trunks: check
blender guru: guys, i'm telling you.. 15 MINUTES
If I didn't pursue guitar in life I think I'd just sit around making Blender scenes all day. Started with Infini-D back in the day and should have stuck with it just because I think it's so cool to bring anything you can imagine to life.
"waiting five minutes to see the results"
meanwhile me:
hmm yes. i'll do a room with godrays through the window using two default cubes. render time: 1 hour 3 minutes.
@Struggling_Human_221 I'm still thinking about making a doughnut.
What are working in? A toaster with windows XP? That's too much even if you are exaggerating lol
@@Se-pk8lg not really i to dont quite get it, i have a 1070gtx, a 9700k and overall decent rig, yet my rendering time in the live view is fucking stupid slow (not 1h slow but it still be grainy even after 4 min
@@Se-pk8lg gtx 660
maybe i just don't know how to optimally save time on renders, could be that. i'm a very novice blender user
@@ManiX207 It's time to adjust the amount of light bounces / limits or just switch to *eevee* if your render times are very high for simple stuff even with gtx 1070. Some things are harder to do with eevee but the performance is way worth it if you don't want to wait. If you want to keep using cycles, at least switch Optix on even though really using that requires RTX hardware.
0:09 nice
This video is why I decided to try blender for my animations and artwork. I erroneously thought a few weeks of learning may see me there. You may have noticed some of my comments on your tutorials. I am nearly seventy years old, and have been an artist all my life. Now I question whether I will live long enough to produce the movie I so desperately want to make. You are the Guru, and you inspire me with your artistic eye. I have so far made a passable donut, but nothing else yet. I committed myself to learning 8 hours a day, then extended it to 14. Simply because I live in hope. Thank you heaps.
JESUS, my computer would spontaneously combust with just the trees ALONE!
My laptop froze after I showed it this video
17:37 Watched a documentary about this house yesterday, it's a pretty good design.
Thank you youtube recommend. Strange Algorithm, yet I have a newfound appreciation for an art I've never seen, until now ❤
Blender Guru: "WIth Blender you can do it for free"
Also Blender Guru: *Spends 10$ on a jeep, 95$ on a scattering addon, and probably more on other trees and ferns etc...*
I'm not even mad though, the render looks amazing
You CAN do it for free, but if it's your job and you don't want to just model trees for a few days then buying assets is better
Personally I use blender as a hobby type thing so I just model everything but different people need/do different things
i think you can get the scatter addon for free online since all blender addons are under the gnu public license. I would recommend buying it to support the creators but its pretty easy to find it online if you dont have the money
@@kooale3252 which sites if I may ask?
@@norahveremu324 grafixfather.com has a lot of addons for free.
In blender go to edit, preferences, add-ons, type scatter in the search box, and check the Object: Scatter Objects add-on.
"And you can do it for free with blender"
*buys a 95 dollar add-on*
Pretty much the entire Blender Guru channel, is just click bait and MLM-Esque self help videos.
It used to be a lot better.
You CAN. Keywords. But if you have the capabilities to shorten the time for yourself, why wouldn't you?
I mean, it is free. Buying add-ons or models is just a way to shorten your time doing it.
theres an freeversion of it called gscatter doesnt come with as many features tho
@@oduinn7948 Sure, but I think he should also show how to do this stuff without the addons.
Thank you for the walkthrough of what you did, it makes the end result more impressive
Today I understood why Melodysheep (John D Bosewell) takes 1 year in making a 30 min Life Beyond episode.