Payday 3: Mask Mania - Poor Concept, Worse Execution
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- เผยแพร่เมื่อ 6 ก.ย. 2024
- Take a look at my custom-built Payday playing machines! Available only from Apex Gaming PC’s: apexgamingpcs....
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I want Payday 3 events to really give us a reason to turn the game on. Mask Mania gives us more excuses to switch it off after doing the same monotonous thing again and again...
CommanderCH's TTS Stealth Guide: • PATCHED [Payday 3] Tou...
Mask Mania Website: www.paydaytheg...
This video was brought to you thanks to the generous support from the guys over at Patreon: / kknowley
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Btw. wasn't me who came up with it, that was @TM_Blackmilk. I just saw he hasn't uploaded a vid yet so I did.
Yeah, I wasn't positive, that's why I just said you shared the tech! Great stuff by the both of you.
Off-Topic: Thank you @CommanderCH for uploading the PD2 Soundtrack extends
You turned many boring times of just washing dishes and shopping into bank robberies and police standoffs xD
it's so funny that they thought that 100 billion would be even possible with the current player count
Maybe they didn't realise how bad the money earning was per heist and were thinking it was much closer to PD2 than it really was.
Overkill being out of touch? No way!
"Oh, that's only like 75k bags of Meth on Overkill" - guy who went straight from Payday 2 EoL to Project Baxter.
@@merepseuthe funniest part of that is cook off isn’t even part of the event
100 billion disconnected from server messages maybe
Honestly the most painful thing is their blog post claiming they'd calculated the targets based on current player count and said two masks would be easy to obtain
We're now 60% through the event and no mask has hit 40% progression.
well, the shakedown shark reached the 40% so....
@@LanceChileanHeister then it's only just managed it. Still doesn't inspire confidence for me...
@@RedArcherLiveMaybe the weekend will pick up the numbers a bit? Idk though, seems like their goal was way too high.
If you told me they did all the maths and then forgot they're splitting the player base four ways, I'd believe it.
I wonder when they calculated it
I stopped playing just before this event, after playing for weeks leading up to boys in blue and playing since. I really don’t have any desire to play and grind the hell out of the same heists for some masks right now, even though I do think the masks are cool. I wonder how many are in the same boat
Starbreeze really said “Yeah 1000 peak players could grind out 100 Billion 4 masks across 8 levels IN FIVE DAYS.”
And they said they actually calculated it 💀
Humans are really bad at judging large numbers. I bet someone just went full Austin Powers Dr. Evil "100 Billion Dollars" and no one did the math to check if it was reasonable in any way with their Player Numbers.
Throw me a freaking bone heree
1. 100 billion is absolutely ridiculous even as a community. It's, an extraordinary amount of money for a game where you will rarely get away with even 500k per heist.
2. This game's replayability is laughable in comparison to PD2 and even PDTH, heist variety per attempt is absolutely the worst part of this game. Why did they think making players do heists over and over would result in anything, other than burnout?
Not quite finished through the video yet, but this could have been “fixed” in two easy ways:
- Make the $100b a single pool, not split apart in 4 separate gages that pulls from all heists
- Make it so every 1/4th of the bar unlocks a mask that way it makes feel like real progress is being made at all times
Like every Payday 2 event. It's like they learned absolutely nothing from Payday 2.
@@plebisMaximusshould be fairly obvious by now that they did not learn anything from payday 2
Even though you get some hate for being negative, it's the TRUTH man this shit is just SAD at this point
It's funny how he claimed this game was better than PD2 when it first came out.
I already knew this was a bad idea given how much people already hate the lack of heist variety in the game, but I had no idea how ridiculously high they had set the money goals. I really wish I could ever say "Payday 3 is back" but they keep making mistakes that seem clearly avoidable.
Someone has to be pulling the strings and making this game unenjoyable as possible. No way the same devs that made PD2 are this inconsistent on the post-cursor.
I refuse to believe they're this stupid...Is what I would've said before I played the game.
@@drewholmes7356 Payday 2 is a mess, I can definitely believe the same people that kept making mistake after mistake with that game would do this. It's been obvious for a while now.
By the way, they're not the same team. Of the people that founded payday (and originally created payday 2) only one of them remains. It's a whole different studio at this point
@@MyUsersDark It know it's split between different studio's now. And PD2 is a hella messy game, but because of the uniqueness of it, we kinda just ignore it.
@@drewholmes7356 it really does seem like they're intentionally throwing, but I have to assume they're somehow just this incompetent
we all need to remember that PayDay 2 was a mess, more of a mess, for a couple of years before it really gained traction, yes it sucks history is repeating itself, but we already have the timeline, just look back, payday 3 will release in a couple of years, at least thats the way I look at it
Guess we really aren’t “true heisters”
All complaints will go unheard.
@@leovang3425 and you'll still play this shit game and buy their overpriced garbage
@@katehikes1645yes i will:) i want the game to succede instead of hating just for the sake of hating
@@somehaterate6310yeah wanting the game to be better and actually worth my interest to play
Nah play slop because it has payday on the front
@@katehikes1645 Nope, spent the $50 long ago and play SPT only.
SBZ really thought they could just transplant the concept of major orders from helldivers into PD3 without considering any of the reasons why it works in that game.
Community events have existed before Helldivers bro
@@dbkwk9 they still didn’t think it through all the same, it makes it worse that it’s an established thing
@@ZyphateLeKabaaj I'm not even defending Star breeze here, ngl I think the decisions they have made with Payday 3 are scummy.
Saying that, every developer that does a community event has to basically throw darts at the wall to decide the goals for their first one. The first one Bungie did with Destiny 2 was ruined because the Devs didn't recognise that most people weren't playing the seasonal game mode at the time, and the player count had dropped.
It's game development. The devs are humans too
@@dbkwk9Except they had the perfect framework already from Payday 2. But learning is forbidden at Overkill, and they only hire people who are illiterate cavemen.
From HD2?
Helldivers is by far not the first game with community goals.
Heck, even Elite Dangerous has had these for half a decade now.
Guilwards 2 has them...World of Warcraft has them.
"Please enable telemetry so we can track your progress."
Nice try feds.
What brand of tinfoil do you use for your hat?
@@PlebNC homemade
Government regulates other kinds of tinfoil... we have to make it our own!
When you tought PD3 can't go lower. They rlly overestimated the hell out of how much playerbase they have left, now Almir will say in the next stream he does that "the event needed players now not after it's over" XD
And then Almir sits in a stream and has the audacity to say "yeah well it’s your guys fault the game don’t get the support it needs bc y’all not playing"
I wanted to enjoy this event but 100B is just way too much for a player base that's slowly diminishing with every day. And as apart of the Gearhead Gang, playing Road Rage and 99 Boxes OVER and OVER again is an absolute PAIN. I fucking despise 99 Boxes so I've been playing Road Rage for the past few days and I'm already burnt out.
Starbreeze, you had one job and you fucked it up.
100%. And why would they incentivize players to not play the new DLC Heists? (Or even the free classics)
I can already see why they wouldn't want to do the dlc heists as gamers would be down their throat claiming their just doing this so they would be forced to buy the dlc and they would rather focus on the new maps rather than the classics as they would want to promote payday 3 as much as possible.
@@ShadowGun625 And even if people don't see it like that, they still aren't going to pay like 50 bucks for a chance to burn themselves out on the game over a single mask they might not even win. Any mask without that crap weighing it down is at a huge advantage.
The idea was so dogshit that it's perfectly emblematic of modern Overkill. Nothing was thought through, and existing problems were exacerbated.
Community complains there's no content? Well, surely promising 1 of 4 masks at some point will do!
Community complains the heists have next to no replayability? Too bad, play them anyway over and over, bashing your head into a wall just to unlock this tiny bit of content eventually!
Community complains about a lack of transparency and communication? Well, let's double down on that by not even telling them there's an event happening in-game.
Community mocking the tiny playerbase? Let's make the goal so unrealistically high it'll be basically impossible to achieve!
Community complaining that Overkill ignored everything the success of Payday 2 taught them? Let's prove them right by ignoring how successful our Payday 2 events were by making them completely different, and total garbage!
Overkill's boundless ego is going to strangle both themselves and the game if they don't change. Start by kicking Mio to the curb.
This comment right here really encapsulates a lot of my feelings. This event just felt like kicking the community when it was down. The player count dropped to less then 300 and player climbed back up to a 500 range and we saw a small spike during the event but everyone who did come back just got to witness the double tap to the back of the head for the game. Terrible event with awards that feel meaningless, bad content grind, completely outrageous requirements. They have no clue what they are doing and it shows.
This was supposed to be a big event that drew players back in after a bunch of QoL changes. But all it did was bring back people to doompost about the game being a playable graveyard sim. Dead community, dead content and no hope for a future.
Payday 3 wants to identify as having a playerbase the size of Payday 2... But it's got less players than Crime Boss: Rockay City.
Well, new adventures await, buddy!
Pd2 is 10 years old 🤦🏻♂️
@@xthijsbos6811and it still has a lot of players
@@Chris-hs8zd of course because it has more content 🤡😆
@@xthijsbos6811 yeah and because its an infinitely better game lmfao.
See, I think the reason they set it so high is because they are still thinking of the payday 2 community events, where we were all so ape brained that we did entire events in a day or two
It worked back than, because the active playerbase was way bigger
@@Sole_Wanderer Actually, no, they made the same mistake here on their last 2 community events.
-The golden pig event had the community smashed through it in 2 days, and then sbz decided "You know what, since they went through it so fast, let's add unreasonable requirements to it" and they quadrupled the event requirements. Players couldn't keep up with the new requirement leading to sbz having to extend the event
-The Criminal Carol event was somewhat like the golden pig event, same unreasonable requirements. The difference is that the FOMO element is lost since one of the rewards is the Copycat deck which players know they will get eventually, and the event is much slower and more boring than Golden Pig event. Once again they had to extend the event for 1 extra week.
And now they make the exact same mistake with Mask Mania with the same unreasonable goals and an even smaller playerbase. It's like all the game designers/higher-ups at sbz got collectively brainwashed at the end of 2022.
Coming as a Warframe player which just had a similar event (grind this mission for cosmetics), it's kind of astonishing how different support systems were. The mission being grinded was a new mission type, related to the newest "DLC" (story quest), and Warframe has better built player management. You see the mission on your star map, see how may open squads there are (usually somewhere between 7 and 30, depending on time of day), and you just join. You get to see the progress towards each reward in your main hub, and you have to grind to get the rewards, you don't get to just have them when the community finishes the event. The community was able to complete the event at least a day early. Maybe Warframe players are more accustomed to the grind, I don't know.
Warframe players are definitely more accustomed, thing is its handled better in warframe than in payday 3. Afaik it was only announced in the discord and blog posts and only the more dedicated fans are in either. Shouldve been announced on platforms the game is on, or at least, just in the game itself. 100 billion is also way too much for cut ice and especially disco molly. Gearhead grudge has 2 well paying heists, tho most people don't fw 99 boxes, and shakedown shark has 2 of the most popular heists, one of which pays well. I hope we get another mask mania after year 1, and i hope it's handled properly cause in concept its awesome, it worked community wise and it would be awesome if it worked in execution
Also, the event helped you get:
1 Whole new character
3 Weapons related to the character
Several additional bonuses to characters.
Even if you weren't running for the cosmetics/overall event like me, the mission made it very worth it to continue going since you could unlock just so much stuff ON TOP of the cosmetics!
@@quandalepringle5438lol 99boxes is a dead heist and it is not the most popular, the glitch got fixed and no one plays it
@@bearlybearablebearBefore this event i had never thought i'd ever get a Rank 5 Energize, but now i do, and also *several* other arcanes too.
Lets also add the Alert Missions allowed you to make progress on the event while also doing other missions every hour. You could completely avoid the new mission while still furthering the event.
whats crazy is i couldve sworn some of the masks were in the 20-30% range a couple days ago, and then an hour later the numbers looked changed, reduced. like they were worried we'd finished too fast and shadow fixed the numbers. could just be me being scatterbrained though
They had a tweet that said some people complained that they were doing it too fast so they made the requirements bigger
@@Lucios1995 anger.
I really dont understand how they expected a game that gets less than 1k players consistently and only over on its peaks to be able to grind that much, it was possible in 2 since there was multiple times the active player count and heist rewards were way bigger
The mask attached to the heist that pays out the most money is the one that won. Color me surprised.
Starbreeze can't even go a month without messing SOMETHING up..... Man I really wish I could imagine a Payday 3 that was good...
There already is one, it's called Payday2 😂
"The most enjoyable way to participate in this event is not to participate at all." yeah, hit the nail on the head with that one. I'll be participating with my "dead game" hoodie in payday 2 thanks.
You know.... Being a fan of Hollow Knight, Payday, Metroid, and Half Life has backfired on me in many ways. I never guessed Payday would be the one to drop the ball the hardest. Harder and harder to keep my faith for Payday 3
I love being a Hollow Knight fan, it's fun to be manipulated into pretending Silksong is real and not an elaborate prank
They even said that there were supposed to be 8 masks, one for each main heist, but they ran out of time/resources. So delay the event?!
In Payday 2, we got event exclusive stuff like in-heist minigames and weapons that were only available during the event. At the same time, you could usually play pretty much any heist and still make progress towards the event because it was tiered and not... like this. This is just another instance of "good idea, but you did it way better a year ago". It's like getting a Men in Black style brain wipe is a requirement to go on the Payday 3 team to ensure not a single member has retained any learned lessons from the success that one had.
This event is better catered towards games that have tens of thousands of players, not like 100 players. The devs seem to have forgotten how many players they have these days.
The difference between 1 million and 1 billion dollars is about 1 billion dollars
1 million seconds is ~11 days
1 billion seconds is ~32 years
They thought everyone would focus on one mask, not all of them
Which is a really dumb thing to assume. Why did they think that people wont have their own preferred masks? Did they really think the community will coordinate themselves to unlock the masks one by one? Not realistic expectation at all
Disco Molly not only is the only animated mask, but it also has the worst options for loud players. And loud is the most common part of the community so we already lost before it began.
RTL SPOTTED!!!!
PAYDAY 3 REPLAYABILITY:
They need to reimplement the Reward Cards at the end of Heists. Like before, masks, trinkets & weapon upgrades.
Make Infamy matter again. Special rewards for every (10) infamy & possibly a regeneration meter over time.
(Please bring back Flashlights & Lazar Pointers.)
It feels like they vastly overestimated how much a community event with no gameplay changes, and no immediate rewards, would affect the player count, as at the moment it’s still languishing between the high hundreds and very low thousands
atm the 24hour player peak is always around 1.1k that is really bad sadly
they probably underestimated the player count numbers
It's more masks that'll be hard to customize given our current basic patterns and colors and a unspecified date is just the death blow since we're waiting currently two separate invisible timers (compensation items + more content) adding a third is a bad idea in general.
I'm not sure they'll be customisable. I think they're presets!
@@TheKknowley what I'm meaning is just it'll be hard to mask of the week them without making them look lesser in some form or another
@@TheKknowley”Your prize is a mask you can do nothing with that’s impossible to unlock and will be implemented at god knows what time” bravo Starbreeze lmao 👏🏻
I think the solution for the future could be, that they put the mask on a big progress bar. If the task is about earning money it could look like this: The community has to earn 25 billion for the first mask, then 50 for the second usw. An other solution could be, that all four masks are available in the shop, but they cost a token. When the community achieves the second goal everybody gets two tokens and you can buy two masks. This event-shop could be expanded with every event.
I think something very notable about this event is the marketing and attention side of it worked very, very well. Almost immediately, I was seeing people supporting their preferred mask, and making propaganda memes to convince others to do the same. The base concept of the event, as a way of increasing community engagement and interaction, was good, it worked. It just needed to be executed differently, but the reception to the concept of the event itself, (progressiona aside), was a success.
Agreed! I think the concept of having us play heists on-loop was more clumsy though.
@TheKknowley All it could've needed was something like reducing the goal, and allowing us to pick a mask to work towards, then play any heists. These 2 things could've very easily fixed it.
I wouldn't call is a success as most people never even heard of the event the only people who even knew about it were the payday 3 diehards so if this event was to bring back players it failed horribly.
@ShadowGun625 But then the people who DID know about it spread it elsewhere, posted it to the subreddit, etc. People who engage with the community would've immediately knew about it, but there should've been in game info on it for people who dont engage in the community much
@@jameshibberd5134dude just stop, we are back to sub 1k players, the game is dead and not even one mask will get unlocked. Yeah pure success. Not even in-game ad.
I think a nice idea would've been to introduce a new type of loot on these maps and have mask event progress tied to only the new loot that players collect.
Let's say Bright Purple Black Market Voucher Coupons are the new loot to unlock these masks and 2-3 piles/bags of Purple Vouchers were added to each map. This would fix an issue for the mentioned "Cut Eyes" mask where Dirty Ice and Touch the Sky have wildly different rewards for a similar amount of invested time. The event reward wouldn't be tied to the monetary value of the mission but rather the fixed amount of Purple Vouchers that the devs have placed on each map. Dirty Ice and Touch the Sky can reward different amounts of cash but as long as players can consistently get 3 piles of Purple Vouchers in either mission then (at least for this event and potential future events) the money-to-time ratio wouldn't matter nearly as much. Additionally, the devs would give themselves far far more balancing options during the event. If $100 billion is too much and players aren't on track to reach that goal, then the devs can simply add more Purple Vouchers to each map to compensate, or even just make each bag of Purple Vouchers worth more towards the event goal.
If you imagine that our new hypothetical is 3 minutes of heisting = 3 bags of Purple Vouchers then other potential situations where 2 heists reward the same amount of money but one takes 6 minutes to complete and the other takes 12, the devs can just adjust the amount of Purple Vouchers in each heist to reflect our hypothetical ratio so that every single heist is just as rewarding for player's time as any other.
At that point, assuming every heist's event reward's were equally balanced, the choice of mask would be more impactful. The event progress bar would truly be a reflection of each player's own ability to obtain the necessary amount of Purple Vouchers in their mission to contribute to unlocking their chosen mask. And if the devs really want to impress, they would *ADD* the Purple Vouchers to *NEW* locations within each map to actually shake up the moment to moment gameplay instead of simply replacing existing loot in existing spawn locations.
This is clearly a much more involved plan from a developer's stand point, but I think the players really need the devs to hunker down and put some of this extra elbow grease into these kinds of events or updates. Speaking for myself, after completing all heists the first time I had very little interest in replaying all (8) of these heists when the game had released, so the idea of returning to the game to.... simply continue playing the game in mostly the same way was less than underwhelming. Especially when the heist variety & replay value in Payday 2 is still far better than what's offered in 3.
And one more suggestion, If I could complete a few chosen heists in Payday 2 that would contribute to the event progress bar in Payday 3, I feel like I would be compelled to play both titles again, as opposed to my current feelings of not wanting to return to either.
Thanks for listening to my Ted Talk
"Geargead Grudge"
They couldn't even be fucked to double check the spelling.
Starbreeze: awn man we need to make a comeback for Payday 3!
Community: So more free maps?
Starbreeze: How about more masks!? That nobody can obtain! PAYDAY 3 SWEEP! WE SO BACK! BOYS IN BLUE 🤟🤟🤟🗣🗣🗣
I'm thinking they're just gonna give us the two that had the highest numbers
Welp, show's over. The community managed to unlock a single mask.
We lose these!
Dude 100 billion? I'm pretty sure even in payday 2 that would require a serious grind! Let alone a game that BARELY keeps 500 players per month!
Man I thought you said 1 Billion and I was like "Yeah that sounds reasonable", and then you said it again and I realized just how absurd that goalmark is.
Ironically, this probably would've been mostly fine if it was done in Payday 2 (though hopefully with more than 2 heists per mask) just becuase of how much more engaged the community was with the game as a whole
honestly they should have just gone the route of all 4 masks are unlocked at the start and its a race to see how many heists are completed while wearing a mask and 1st 2nd and 3rd place are reskinned to be gold/silver/bronze
it also hurt given that we already had a small update that was some minor balance tweaks and a handful of new masks in the weekly rotator. A handful of masks as compensation for a small update works once, but it doesnt work over and over again
Starbreeze took a glance at HDII and said _"hey that's cool, we should do that"_ with *ZERO* self-awareness to their current situation
I am a Vermintide Veteran and we have a similar event during the Skulls Festival except the Skulls that we collect are on ALL maps. I guess being competitive in which mask was unlocked first was their main idea😅 and didn't think it would split the player base even more.
This was easily one of the worst things they could've done for the game. It is already completely dead in the water and is barely hanging in by a thread on life support right now. Steam player numbers are steadily rising but is by no means at anywhere near a stable number and from what I am hearing from friends who play on PS5 it is a ghost town right now. There needs to be desperate and quick dev-player communication to truly drag the game to a stable player count.
So, we arrive at the first event and what happens. A catastrophe. Numbers are way to high, the grind is abysmal and not enjoyable at all, and now the game is back into a doomposting spiral as everyone is once again being let down. It was already hard to be optimistic about the game when it dropped to the triple digit player counts a few months post launch and I am getting that same vibe from the payday community after this event.
This semi reminds me of that one goal DBD had when it was in it's young years. Killers had to hook survivors and survivors had to escape 12 million times to unlock, at the time, A hidden reward. I wasn't there when the goal was first added, so I don't know how long it was but the community didn't get it. Only getting 6 million. So the devs just added the goal into the game. Which was Leatherface.
Its weird that this happened twice, granted not in the same year....but its strange it happened....Twice at all.
I think they got the idea from the Helldiver's missions, but the issue being the drastic difference in player count.
Kill x amount of bugs vs Get x amount of money
One can be done naturally through play and the other requires completion.
Helldiver's also has completion requirement missions while also balancing out other daily or weekly stuff.
The same events were in Payday 2, before Helldivers 2 release.
I just hope that PD3 works to do better, I am still inlove with Payday 2 and its mods, it's just better than 3, they have to find something to fully make it better.
Probably should have been able to select which mask to work towards and then run any heist to progress. And of course the goal would still need lowered. But less repetitive.
The term Lolcow applies to Overkill at this point.
and its defenders
Another issue is that these aren’t exclusive, they will be released anyway
Why the fuck cosmetics need to be exclusive? This is the worst decision you could ever made
When I first saw the event, I was honestly excited due to how cool all the masks were. But when I saw that we need, as a community, to steal $100,000,000,000 for each mask…yeah, I felt overwhelmed that as was a lot of cash and we are in dire need of new mask layers of more randomized heists
It's like devs don't think adults with full time jobs and families play their game
Look at the playercount, they don't!
Exactly like I'm not gonna work a 7 hour shift and come home to play dirty Ice 8 times in a row 🤣🤣🤣
It's super weird that the blogpost acknowledged "players don't want events right now, they want content" and proceeded to add a community event with no content?
I appreciate that it would've taken a more effort, but surely tying these masks to four new challenge achievements for various heists would have been a better content drop?
What's interesting is that the Finals has similar community events where the goal is usually really high but still completed about 5/6 days into it. All of them are tied to goals you are already going to do anyway, with a sizeable player count to bolster progress if you just want to participate but not throw away fun for it
thats the key point, that game has a very full and active playerbase. payday 3, does not and it hasnt since launch. Thats no secret
I just don’t understand how this can even be considered an event through the eyes of the devs? The whole thing is “play the game some more and we’ll add these masks eventually!”. The moment I read that blog post I was just baffled, the fact that there’s nothing in game to even showcase that there’s an event going on is wild. The replies on Twitter also showcase that there’s so much confusion on what’s even the point, how to participate, when the masks are even being given. Hell, the option for enabling telemetry in the settings had to be clarified by the Payday Twitter even though it’s just a simple on/off toggle. This whole thing feels like it was thought up in a day, even though they’re saying it’s been cooking for a while. I’m just so disappointed, I would rather not had any kind of “event” if I knew this is the caliber of event we would have been given.
pretty sure them "prepared the event for months" just means they drew up this basic concept of events months prior and just let like 2 people on the team handle the rest while they having a vacation
I feel like the best way to solve this would have been a collective goal one pool of money to fill. Which at certain milestones unlock a mask -which mask is then based of off which set of heists contributed the most. But all heist will always add the money to said pool. That way dlc and legacy heist can add money too the pool, just not "vote" on any specific mask.
They actually thought this would bring back a considerable amount of players lmao
I'm kinda disappointed by how bad Payday 3 fell off. BUT I wonder if somehow Payday 3 can pull it back.
Starbreez gets more and more removed from reality by each passing day.
I was excited to play in the event even if it was just replaying the base game heists over and over but after only getting a lobby every 1 out of 7 or so attempts and realizing that even if my friends and I were to contribute it would be for such a miniscule amount I just gave up honestly
Starbreeze cant even let payday fangames exist with them shutting down any payday like game upon payday 3's release (i still miss you notoriety 😢😢)
My biggest issue with the event is after all the grinding we are all doing we will still have to wait for them to release the masks at a later date.
I was speed running rock the cradle when you filmed this haha. I legit played for like 4 hours and watched it go from 20 to 22%
I remember how quickly Payday:The Heist hooked me as a kid. And all I had was a demo at a cousins house. Eventually leading me to Payday 2, playing it day 1 on my 360, and grinding it for years, transferring to my ps4 to do it all over again.
And now with Payday 3... I can't even watch gameplay to vicariously enjoy it. I've been pushed to just enjoy playing Payday 2 and CRIME BOSS. Because... hell, at least Crime Boss(now, after updates) somewhat resembles what I thought Payday 3 would've felt like, if it were lower budget, repetitive, with cameos.
Ngl, they 100% thought they had the player base to do this, there's no way they saw their numbers and thought this would come out as something remotely reasonable
Destiny 2 had this issue a few times too. They'd add in some sort of high community number for us to break in order to get some stuff. Most of the time, we cleared it way too fast. Sometimes, we went way too slow, and on one occasion, even banded together to protest the unreasonable number. Bungie would always fudge the numbers in the background, and tweak it, so we'd always end up clearing it soon enough.
This event is a great example of everything wrong with Starbreeze's approach to PD3.
I literally didn't know this was a thing until I saw the shark mask in a game talk about absolute garbage game management
Hey Kknowley. I've heard you received a lot of negative reactions and some people even un-subscribing. I'm sad to hear that, because at the end of the day, you're giving your honest opinion and I appreciate that you are one of the only people that actually explain WHY you don't like anything and try to give feedback of what they can do better.
As a PD3 "lover", I can also get aboard the "Kknowley-hate train", but I'm not going to do that. I still enjoy watching your content and I appreciate your honesty and feedback that you're giving. This still feels that you "care" about the game and you're also hoping that the game gets better.
(Correct me if I'm wrong here)
So yeah, thank you for reading and keep up the good work that you're creating!
the day apex stops sponsoring these videos is the day pd3 has no more nebula errors
This game released years ahead of when it should.
Tbh. It should have been a tier system with a small to large cash amount on all of the jobs in game.
Hopefully they won't do an event like this when adding the rest of the PDTH masks
Theres a good couple of flaws with the event, but honestly I feel like one of the biggest blunders is telling players to go back and play the same base content we've had and barely expended upon since the launch. I understand that DLC heists mean some players might not be able to access or contribute. But I would much rather play the new heists with the new design choices (no wifi circles) then go back to the same ones we've been playing for almost a full year. Sure, theres only 2-4 "new heists" to pick from. But there I found myself having a lot more fun, which is what Payday should prioritize going forward
I feel like the event would be way better if it was more like, 2 or 3 masks, and you "vote" on them by playing 4 or 5 heists specific to the mask, each mask includes one specific dlc heist, and at the end of the even the mask with the most popular vote wins, and the other goes to the shop. Something along those lines.
the only reason for this event to exist was "helldivers does that with stratagems and they are stealing our playerbase, that's what people want"
I'm honestly shocked they didn't have this event last longer, especially with the player count being as low. I've been grinding my best and almost to level 150 but as a console player the lack of voice or text chat has been a pain with low levels.
Crime Boss Rockay City recently updated and has extended their free dlc period, come join us on the bright side!
I’m glad that this event did spark the community towards common goals with what few players are actually still keeping it trudging on, but I feel like its very core systems - (Heist randomisation, uninteresting perks paired with annoying temporary timers to ensure any of them are actually doing anything, console aiming controls which are still pretty abhorrent as it seems in my experience that there’s both massive dead-zones and poorly implemented response curves additionally compounded by awful aim acceleration making practically any control setup feel rather clumsy, clunky and un-fun armour system ((Which for me proved an absolute silver bullet when it came to getting any friends to come on and enjoy the event, I asked about several to come and give and it a go and none of them had any interest to based solely on the fact it was the same as it was on launch.)) And lastly still early days QOL features like quickplay and quote-unquote “offline mode” dragging their feet considerably with implementation.) - Are going to be a pill Starbreeze needs to swallow before the game starts to choke on them any more than it already has.
Skill wise I suppose our current system could work decently well if perk decks made a return as a separate system with each one having interesting or otherwise fun mechanics to work with, like perhaps the gunslinger deck comes back allowing you to take two pistols in your loadout and dual wield them while giving headshots multi-richoshets or some such thing, which when paired with the 28 perk system allows much deeper and intrinsic builds for players to fiddle with.
Armour wise I’m afraid the systems surrounding it are a poison chalice at this point, and the longer we drink from the worse it will become further down the line.
Heist randomisation wise we will undeniably be wanting the devs to take a big sit down sometime after Operation MB, hopefully adding something like No Rest For The wicked’s vault being underground promoting players to fight in the main lobby, or having it be situated on the second floor in the offices making players burn through the roof instead.
Truly at this point Payday 3’s future has become so unclear to that I’m afraid I need to take whatever bottle I’m sipping out of away from my lips before I cloud it up anymore with my breath. Hopefully there’s a good future ahead, but we seriously need to realise how many steps we have left to climb both from a community and developer viewpoint.
this situation reminds me of the hype train challenges
back when the community was at its peak and the challenges in that event were way easier overkill still didnt leave the content up to chance
its kinda wild how overkill/starbreeze seems less capable now than they were a decade ago, makes me wonder if the real talent had left the company
and if so, where are they now?
They tried to pull a helldivers without the community engagement or playerbase.
The Shakedown Shark mask just jumped to 92.65%, a bit sus imo
The biggest thing for me about this event is that I really just don't see a few (albeit amazing) masks as enough to play the game again. If there was a progression rework where grinding out these masks served as a side thing while I also gained cash, and leveled up allowing really cool new abilities (e,g inspire in payday 2 type abilities), or just helped me farm infamy (which also gave a tangible mechanical reward with the skill cost reduction or XP boosts) this event would've been a nice excuse to farm. However the fact that money and levels still effectively mean nothing after a few hours really has me struggling to want to try again because the only thing I'd really be getting is a cosmetic for forcing myself to do the same thing for hours on end.
This event was made for a player base higher that 5k 💀
They should’ve split this event into two, had players compete between one of two masks, and had each mask be unlockable by playing four of the heists. Then the next week present the other two and do a similar thing. Two weeks of stuff to do while we wait, and it’d actually feel like it was possible to reach a goal.
My biggest issue with the event is that it feels pointless to the player. You can play the same heist 10 times in a row and barely even make a scratch in that number. Even if the player base was big enough for it, the individual contribution feels meaningless, so why even bother? Whatever you do isn't going to make a difference, and that doesn't do much to get the player excited to participate, because there's no reward waiting for you. If they gave bonus rewards along the way for the individual (maybe bonus cash, C-Stacks or assets or something after X, Y, Z amount of heist completions during the event), the player would feel like it's worth it. Even if they don't feel like they're contributing to the total, they'll still feel it's worth doing if there's some extra rewards for the individual player to get along the way, rather than just a community end goal.
Keep the community total, sure, but you've got to make it actually appealing to the individual player, because the promise of a reward later (that may not even be the one you wanted because your mask didn't win) doesn't do much to make the player excited to play the event. That's my take on it anyway.
I think the biggest mistake we made as a community was splitting up, from the start they said that most likely only 2 masks would be obtainable and then all the partners split into 4 different teams asking their subs to follow.
What we need is next time there is an event like this is to have all the partners to agree in an order so that a majority of the community is working towards the same goal.
Imagine we all started with the golden sharke mask we would have that unlocked at this point and be on our way to our second unlock
I feel like they shouldve done around 5 to 20 billion as 100 billion is such a high amount for only around 1.5K players
This doesn't even make sense because they would have access to the data to show how much money players earn on every map. All they had to do was take that amount for a specific time period add it up and divide by the number of of attempts they used and just got the average amount then simply rounded it up to a nice round but achievable goal.
This feels like some member of management was playing hell divers thought to themselves "oh man I want our community event to be like theirs" and forgot they have a consistent 30k-40k+ player base so they can use absurd numbers like 1 billion whereas payday 3 does not and therefore cannot.
I wonder if anyone at that company who makes these decisions even play the game or better yet look at the actual player count metrics
Just shows how out of touch they are, forgetting they only have a few hundred people playing Payday 3.
Yet another situation of winging it/taking the lazy way out, instead of looking at Payday 2 as a example and just doing what works/people like.
If only they were a live service game and had access to player metrics, a platform to communicate to players live events were live, and the capacity to estimate.
Unfortunately, Starbreeze is Starbreeze so... Is anyone honestly surprised?
I get that not every person on the dev team can play the game, but even a single person that has grinded up to overkill complestions would know, and understand how to articulate, how an event like this is just not going to work. Not every team can be an indie studio activly playing every update and playtesting every beta, but i am sure someone in the team that made this event happen was ignored when they voiced their concerns.
I will say, I find this event very enjoyable with its whole team thing and also how it’s making me find joy in some of the heists.
As someone who represents the Gearhead Grudges, I’ve been finding it more enjoyable to blaze through 99 boxes along with some other great and friendly heisters.
It’s also a ton of fun to see the progression bars for each mask (Though I pity the ones on team Disco Molly) because when you can complete your own, for players like me, it gives incentive to help the other teams and get their masks added.
It’s just that the goal was too ambitious for the current player base was the big problem, 100 billion was too big for ANY of the current heists and too much for us heisters.
This event has, in my opinion, a great concept with its teams and mask system.
The execution of repeating heists and ambitious goals however, could’ve been better.