Thanks for checking out this video guys. This is likely the last time I will put this much effort into a Payday related video. I'm still not really sure what the main purpose of me making this video was supposed to be. Informative? Calling the game out? Well whatever the case, this makes it clear what my stance is on current payday as a whole, and I'm just tired of covering this game. Where we go from here I don't know. I've been playing a lot of Helldivers 2, so it's almost guaranteed that there's gonna be a vid or two in that (my goal is to get one out next week). Playing a lot of Darktide as well, but I'm not so sure I have good things specifically for videos. I also still have lots of old stuff I promised to share like Lethal Company, Sons of the Forest, and some old stream highlights like Red Dead Redemption 2 and Doom. But then again I make as many false promises as the payday devs do
as long as your having fun the vast majority of us will be along for the ride Gen. your stance is 100% understandable and to be honest i hope to see you having fun with friends in those titles like the old days as its what i (possibly like many others) was here for: quality content of a couple of friends having a blast regardless of the game is.
From what I can gather, it just seems like they released PD3 under the impression they could have a similar content roadmap to the the last few years of PD2, while skipping the part where they actually build a solid foundation of fun mechanics that made PD2 so replayable.
PD2 was an even bigger mess on release tho. One of their revive attempts literally was giving out a million free copies of it, most of the original player base didn't even stay to see it become worth it, either due to the entirely different game they made out of it (which I honestly do understand as it's not the game anymore people bought but an alteration of it instead) or because they simply opted to forget about their fail purchase. What made it fail quite literally is the fact that a ton of people had too high expectations from a starbreeze release. Alongside some of the more obvious stuff like: Always On, Not being able to have any matchmaking filters apart of the map and apparently broken matchmaking in some regions. With especially the matchmaking being quite a joke that should have never happened in the first place even to me who enjoys the game a lot.
@@Unknown_Geniustheir worst crime in my eyes is their online only model. They're straight up scumbags for that, online only is a blight upon the industry. I could have forgiven most of the issues tbh, but the issues plus online only? Haha, not a chance in hell would I support such greed ridden tripe.
@@Unknown_GeniusAre you referring to the 5 million of free copies they were giving away on games steam page? That happened around 2017, 4 years after release. At that time the game was still at its peak and the base game was already on sale frequently for like 3 or 4 bucks. Just FYI
The fact that they promised a ton of free additional content, but then almost immediately started selling paid heists that were super overpriced is what pissed me off, made me drop the game and regret purchasing it.
I'm one of the Gold edition fools of Payday. As someone who is destined to have all the DLC, I would be GLAD For them to delay DLC release if it meant focus on the actual BASE game. No point in having DLC if the game itself is garbo.
@Offisian They got 50 million from the publisher to finish the game, support it for 1 1/2 years AND market it. Take a guess on why it came out in the state it did, why it's always on and strangely everything except for one heist could be played offline with a mod a day after release. Somehow you gotta spread out the money from the contract for all of that and appease the guys you took the deal with. Granted, probably the best release state they ever had with a game so far, but still a ton of its core issues comes down to signing a deal with not exactly one of the best publishers out there.
@@Unknown_Genius that's called an excuse, what we are pointing out is they have a history o their fans having to make excuses for their shitty behavior, just because you can make the excuse doesn't make it valid.
I have always told people that these "always online" games are all going to be gone one day and you are left with no game to play. Its amazing how games just launch without offline mode and servers are just complete garbage every single time.
@@GeneralMcBadasstrue predicted this and the problem with pdy3. In my opinion pdy 2 was good after a long time and pdy3 is suffering from the same mistakes
@@kostas8522Payday 2 also was horrible imo at launch. Back then I was a console player and the console experience back then was so bad and we were treated like 2nd class citizens. The game only got really good after the 2nd year and by then it was too late for me to
@@kostas8522 yeah. repeating the idea of "we'll fix it in post", after multiple buggy and broken games had released in the same year and resulted in their studios dying, probably wasn't a good idea. Payday 3 feels like a game stuck in early access being sold as a full game.
@@Jindrich350 Yup, we should however not forget that most of the nowadays payday community has been playing for maybe 4 to 5 years at best, so a lot don't even know about the loot boxes, selling no further DLC and other stuff. In all honesty: Most controversy around PD3 is pretty much summed up by a mix people not knowing the release state of starbreeze games (which for PD3 is a huge step up compared to previously) and not knowing how the company acts (like often backing down on what they stated previously). I'd not be surprised if they'll end up giving out a million copies for free again and when it's time for PD4 a few years after it's gonna be the same controversy (if they survive for that long this time around that is).
I think my favorite part of this was how hard they were pushing cross platform progression, so you could play on multiple systems while keeping your stuff! Except for the DLC, you have to buy it again on each platform. Imagine paying the ludicrous DLC prices TWICE to be allowed to play heists on another console. So glad for always online to make that happen.
Dropping news through livestreams without change logs is so shady. It feels like theyre intentionally making news harder to access in large quantities without spending hours watching all of their discussions which most people wouldnt do
It is pretty scummy. Even if they're not hiding anything, it's just much easier to reference things in text than in video. But nope, can't ctrl+F a textlog, got to search for the timecode to a video if you want to show someone else the dev's word on things.
yeah i was thinking this as soon as it was brought up. essentially gating game update news behind hour long VODs is not a great look. especially when it wouldn't be that hard to have an employee just summarize the main points of a VOD later after the fact.
The writing is what completely sunk my interest in the concept, beyond the game just being a QOL nightmare. The idea of “the gang’s been robbed and is broke, vulnerable, and powerful folks want them dead” is a pretty decent way to go for a sequel. So they start over with nothing… except a bunch of high powered crime bosses who drop what they’re doing to offer them inane, bland missions barely connected to them. Why is Shayu, a San Francisco triad leader, tracking down rare metals shipments in New York? Why is The Butcher, the dangerous Croation arms dealer, asking you to knock over a random jewelry store? Wasn’t Blaine Keegan’s whole motive about trying to leave crime behind to be a legitimate oil tycoon? Why is he suddenly able to track down a cybersecurity master’s penthouse based on their encryption? Every returning face is just back because “Look everyone Locke is back, you loved Locke didn’t you?”, which completely deflates any stakes the premise had because apparently after a few quick heists every nemesis of the gang is dead besides a shadowy figure who we effectively know nothing about. Why don’t contractors talk to you during missions any more? Why don’t the heisters say much of anything? Why is preplanning based on what random prizes drop from missions? The whole thing feels like some clueless suit at Deep Silver or Embracer or whatever said “game needs weapon airdrops because Call of Duty has them” without fundamentally understanding why anyone played Payday games in the first place.
As one of the like 20 people who actually cares about the payday plot, thank you for pointing this out! They really had an opportunity to make things feel lore gritty and desperate for the gang with the story setup but by like the second job it feels like back to business as usual and all the steaks we tried to set up tumble down to "look look! It's (character name) remember them?!"
@@garebear9429 Like don't get me wrong Payday 2's plot could be really, really dumb at times, but at least there was an actual storyline, characters, and significant events that took place in gameplay. Like, in Payday 2 when it was established that someone was out to destroy the payday gang, there was a whole mission dedicated to breaking in and killing them that was free for everyone. In Payday 3, both of the "bad guys out to get the payday gang" die in cutscenes because we hacked their wi-fi and stole a server, I guess. Like swinging back to the first post, in Payday 2 we do a whole two heists for The Butcher. She barely says anything in The Bomb, because you're just hired help for her to get what she wants, but is much more talkative in Scarface Mansion because that's a heist that's *personal* for her. You then have a mutual enemy in Alaskan Deal when Locke betrays the crew, helping her boat crew out to secure your own escape, but even in the good ending she basically says that her dealings with you are done for good. You're contractors who've done a great job at what you do, but since you're retiring there's no need for further contact. In Payday 3, The Butcher rushes to come and help you personally after you lose all your money by telling you that jewelry stores have a lot of valuables you can steal, which you do. Following this she is never again referenced in the course of the game. Truly incredible storytelling.
Absolutely this. If I fully glance over the atrocious gameplay choices and system designs. This is what turns me off to even touch the game. Sure the previous story was goofy and jumping shark at some points. That’s what made it genuinely fun though. Where’s the fun payday.
I was telling my friend, they took the life out of all the characters They literally took the joy out of Joy It makes the game feel even more bland when one of Paydays strength was how wacky the characters were
It says a lot about Payday 3 that a low level crew couldn't even go quiet on the first mission, because all the tools of heisting had been sealed behind levels.
This is such an incredibly absurd and irrelevant nitpick considering how shit the game is and how many options you would have for criticism. You've somehow failed at shoveling shit out of a massive pile of shit. Impressive.
I've got a small level of programming skill and I can tell you right now, it's not something that requires being placed on a post launch roadmap lmao, its literally just a button that would trigger a bool flag. There would be a little more to it to sync it with other players in your party, but its pretty fucken simple
It's really not though. Look at Call of Duty. It's continually the biggest game every year despite the player base constantly complaining that it's the worst cod ever and the last one they are going to buy. Consumers don't actually care.
I actually like Starfield but it's clear than even the idiots at Bethesda refuse to learn this lesson. I don't even know if the executives or the studio heads are responsible, but DAMN!
@@BeersAndBeatsPDXIt's easy, most people are casual players and simply don't care. Humans have routines, like buying the new cod every years. It doesn't matter if it is good or not.
That legitimately would probably have been better on them rather than this operation medic bag fiasco Like come on, renaming loadouts and an unready button? Yikes
@@greedgod5827more contents, more fun, mods, complete stat liberty, at the expense of graphism. I never made the jump, payday 2 is well enough for this type of game.
@@greedgod5827YEP I did that exactly. The formula for PD3 was already there for them. They just needed to update the graphics and lean on the HUGE community for ideas on what to improve or adapt from PD2. I appreciate the graphics in PD3, but it's soooo hollow.
14:49 The "Other people do it worse" argument is why corporations are able to get away with screwing their consumers. We need to call out all forms of bs no matter how big or small.
The funny part is that Overkill didn't do too bad through PAYDAY 2. It's in the later years that they were fumbling harder. It's one thing to compare one company to another, but this isn't even that, this is comparing the company to itself... and the result being "it's worse" has no excuse
Yeah but by the same token when someone says Nintendo is killing the industry with micro transactions, it sends the message to devs that it doesn’t matter what you do, we’ll hate you no matter what. There is a line.
@@marcar9marcar972Do you think the developers are the ones coming up with the microtransactions and their pricing? No, that's the publishers job, the ones we should and already do hate.
That what I said! Literally said it to everyone in the discord group I'm in and no one believed me, Game got pirated literally not even 2 weeks after release and To say it was the least downloaded file from that source is an understatement
"To avoid repeating the same mistake." I don't think they will be another mistake in the future from these guys, as the cash cow that was Payday 2 finally slowed. A shame for the whole franchise, really.
It's funny to see that since payday 2 all other projects were flops: raid ww2, overkill twd, pd3 - they are bleeding money, and they already bled out with the talent
@@godhimself9396 Payday 3 was their last attempt to stop their financial bleeding. They begged for money to develop the game and then they threw it away. This might as well be their last game. They will fully run out of money if they don't turn the tide.
“Medic Bag” is a fitting name for their attempts to fix the game, because this is like putting a band-aid on a sucking chest wound. I’ve seen literal dead people that had more life in them than Payday 3. Their outlook was better too, at least they get buried and not have their corpse paraded around for several months.
The biggest thing for me was that they were proudly announcing they’d bring back P2W weapon DLCs before the game even had a solid release date. Showed me where their priorities were immediately and tanked my faith in a good product.
Especially when another game from this year released as an early access and was more polished than half of the AAA titles 1 year after polishing updates, when an issue was pointed out in the community and less than 24 hours later a patch was made just to fix it, and especially when said game was made with way fewer funds than what PD2 racked in its life. In my opinion its just time to embrace those indie developers and just move on from the classics, its time to let the fresh air in.
Games as a Service (GaaS) isn't the issue. The issue is the same as it has always been and will always be: stupid companies making stupid decisions that cause their projects to fail. Helldivers 2 is a GaaS yet it is succeeding while Payday 3 and Suicide Squad are dying. When we compare Helldivers to those games we see that the difference is in the execution instead of the premise. Before GaaS was a thing games still failed like Payday 3 is: Sonic (2006), Aliens: Colonial Marines, Ride to Hell Retribution, AC: Unity, and Warcraft 3 Reforged are just to name a few non-GaaS games. Imo, it is just that Starbreeze's record shows that they are a horribly managed company prone to blowing away money and making bad decisions (remember Raid and their Walking Dead games?).
@@FUNKCAT1 During some of the earliest news of Payday 3's funding from Koch Media, I was extremely skeptical. I made a video about it back in march of 2021, saying that the publisher had a lot of anti-consumer takes (though I was wrong about payday 3 being epic exclusive), so it's nice to see that my fears weren't unfounded
@@ninochaosdrache3189 it doesnt matter if they're worse, pd3 shouldnt have dropped like this and realistically should never have existed if it were to drop like this
I'm glad Overkill is trying to go back and fix their mistakes with Payday 3, but am I the only one who's getting tired of redemption stories? Why can't we just get a game that's amazing from release? Why do we have to wait an extra year post-release before a game is worth playing anymore?
Because for those Studios its a BUSINESS. They want to make Money with a Game as fast as possible. Instead of waiting 1 more Year to fix the Game with little to no Revenue they bring it out "Early Access" every Time to start making Money.
i love how baldurs gate 3 was glazed up to the standard of a miracle godlike video game (it is amazing its my favorite game) but its already getting mega glazed for simply being what an aaa game is supposed to be. its just a great fucking game
@@yihadistxdl951It is because Baldur's Gate 3 is the only, or at least one of the few, games that used Early Access for what it is actually meant to be used for: gather player feedback and improve the game while letting the players play an early version of the game, aka, not use it as an excuse to release an incomplete game, BG3 was basically built on community feedback, and that is what made it great, Palworld seems to be going on a similar route so I have high hopes for it as well
I feel like we should go less easy on Live-Service games. As much as I love playing Helldivers 2, it should definitely have an offline mode for the amount of server issues this game has. Payday 3 on the other hand went too far on the whole live-service thing to the point that we should be excited over 1 new weapon, that is some Apple levels of tomfoolery
A wise man once said "I believe in coincedences, coincedences happen all the time. But I don't _trust_ coincedences". This game is FULL of anti-consumer practices, and personally I hope the game doesn't ever recover.
I haven't been a fan of overkill for a long time, I was around for all the shady crap they did with payday 2. I remember how the games they released after were so bad got unreleased. Their walking dead game, and whatever the trash ww2 heist game was. I remember how they released increasingly low effort payday 2 dlc to keep themselves afloat after all their other commercial failures. The people at overkill should be blacklisted from the industry, nobody should hire them.
Mr. Badass, I have been watching your videos since around 2013. My best friend and I had heard about Payday 2, and I looked it up on TH-cam to see any guides. We unfortunately had purchased the game on console, Xbox 360 to be specific, and neither of us ever really had the money to afford a computer, and too many of our other friends who are still dear to us wouldn’t be able to make the switch either. We were fine with only the Armored Transports and associated content for DLC, because we at least had TH-cam videos to see the new DLCs and the base game was a great, feature-complete product that we could still sink hundreds of hours in. A few years later, I was doing something else online when the briefest hint caught my attention: Payday 2: Crimewave Edition. Sold on the promise of parity with PC, but only really hoping for whatever we could get, we both quickly purchased the game and sunk further thousands of hours. Every heist, every build, every gun tried and tested a thousand times and back again. When they announced they were dropping support, we were upset that we didn’t get the White House heist or a myriad of others, but we enjoyed what we had and still could play the game, because Payday 2: Crimewave Edition was a feature complete game that was still a lot of fun for what was there. In preparation for a new console generation, we saved up for months to get the Series X, mostly for Texas Chainsaw Massacre: The Game (which we still enjoy given the state of Payday 3), but with the ultimate goal being the next installment of our favorite co-op shooter. In spite of all of the lies and betrayals of the past, we still trusted Overkill to at least give us a good showing. Regardless of their many sins, they always made a game that was fun and worth playing. Then Payday 3 came out. The cynicism and anger is not from you, sir. This game and this company does not deserve anything less. Make no mistake, of all the wounds that technical difficulties, content creators, or the community at large could have inflicted upon Payday 3, the killing blow was delivered by Overkill and Overkill alone. I wish only the best for Payday 3 when it is actually released. The stunted abortion that takes its place now is merely a cruel embarrassment to everyone who believed in it. Thank you for your time.
Every heist feels the same. Nobody really has a build, the contractor is gone, there's no Vlad just speaking in the middle of the heist, roasting his brother in law, (which is the most important character in the game btw) and honestly, the radio filter on the contractors just feels off. A lot of people like the new gameplay, they say it feels good, but honestly, it feels like any other Unreal Engine game, same mechanics, same particles. It feels like I'm playing Call of Duty, not payday. Also, cool video! I really enjoyed your "rant", and I honestly agree with you, the game feels like it forgot what it was before, like it lost it's soul.
@@GeneralMcBadasssliding is infinitely worse than b-hopping. Makes the whole movement aspect of the game completely different. I feel like a NINJA when i play pd2. I feel retarded when i play pd3
The gameplay is clunky af... TERRIBLE on console, no deadzone slider so you basically can only use shotguns or Automatic weapons.. you have to fight w/ the game to line up headshots.
The thing insane to me about the entire handling of late Payday2/Payday 3 is how much "forgiveness" Overkill had to work with. The entire Payday fanbase was used to and even loving to some extent of Payday 2's jank, weird bugs, and low budget. All everyone wanted was just a new game with more content. We didn't need highly detailed Unreal (and the game isn't even that detailed), we didn't need a reconstruction of the paid access, we didn't need all of the stuff they did.
Yepp...Payday2 was never about the astonishing graphics or gameplay. But the feeling it sold and the ability to play with friends and sometimes even make new friends through repetetive heisting together. I mean nowadays it isn't the case as much as it used to be, but in the old days it wasn't uncommon to play 2-3 heists together. And frankly ...i don't see any of this stuff implented into pd3 nor do i see them fixing this core issue. So i'll most likely never spend money on this game at all.
@@dudel996exactly. So glad I got to try this out before actually buying it. Honestly I should’ve known better even before that lol but I’m grateful I never bought it
It's absolutely wild to me that they not only completely missed the mark on what made people like/love Payday 2. But even for what they were going for with Payday 3 was a total miss. As much as I'll joke about CoD being the same or near same game every year. Payday 3 is just so much worse than it's predecessor.
Not sure why i wpuld want another gsme unless i assume there is legot.more things to do Otherwise iwas fine with payday 2 with how it was before that update last yesr thay. Broke kt. At.most.just more stuff to do and maps was fine with me
I'm sorry, but I'm here since October 2011 (early adopter of PDTH). And yes, I really wanted Payday with decent graphics. I asked to Overkill to make PD2 based on Unreal engine. LMAO. They tried to make PD3 on an updated version of Diesel engine, they wasted 5 years on it...
the more coverage I hear about payday 3 the more I question why it even exists. I could've kept getting content for Payday 2 for another 10 years and I'd probably still be buying the new DLC and playing the game
A sequel or a new game in a franchise that has less content than the previous game is basically the standard for modern triple A gaming. Lmao. See Halo 4, launch Halo Infinite, Black Ops 4, and many other games that are escaping me right now.
Allow me to clarify what happened. Payday 2 was a wild success despite the devs doing everything they could to stab the community in the back. And the devs said. "Wow these morons will buy any slop we throw them." And now payday 3.
I'm really glad to hear someone else also objecting to the homogenization of the shooter genre. Airdrops feel so deeply out of place in Payday 3 to the point that I have to wonder what Starbreeze thought they were doing. The point of Payday 2 to me was always packing all the gear you needed to get into a place, rob them, and get out. Occasionally being supported by other vehicles or outside help when necessary. Payday 2 felt like a heist game. Payday 3 feels like a shooter with some heist set dressing.
@@simonmalmstrom9593 i think Payday 2 is a better game, but you could argue that Payday 2 is the same compared to Payday 1.. tone was definitely far more down to earth and less kooky in Payday 1, whereas Payday 2 become more action oriented and a goofier. I think Payday 3 is kind of a natural evolution of that process from Payday 1 to 3.. although, evolving in the most maladaptive ways possible, not for the better. Payday 2 did evolution right, for the most part I guess.
I think this was foreshadowed when they 'voluntarily' changed their stylized greener Pay Day 3 logo to the generic minimalist bland logo today. This was answered when seeing the extremely bland and modern hud for the first time. @@simonmalmstrom9593
I stopped playing Payday 2 when the initial loot-drill controversy happened and they had started to release super low quality DLC for $9.99-$14.99 which fundamentally made the game easier. It wasn't necessarily pay to win, but it was pay to damage more. The whole Ethan/Hila H3H3 DLC also made me seriously raise my eyebrows. They had a great thing going, a live-action cast of some legendary actors, and an incredible gameplay loop. What a total screw up.
nobody should be, really, this has happened every time it was tried but people keep forgetting when it does happen again. all the times like SimCity, Diablo 3, World of Warcraft Classic, Call of Duty MW2:R, Battlefield 2042 ETC. always fails, always pisses people off and they always either use PR Speak to justify it and/or revert it a few months after. just like third party DRM/Anti-Cheat its just bad business practices that never work and only benefits the shareholders to the detriment of paying customers. funny how those who don the hat and sail the seas, as it were, get a better product as a result after a few days. in that vein, to repeat- nobody should be, really, happens every time.
@@ClaimSuit Like you said, it benefits the shareholders. The owners of these companies are just investors running game companies like they would any other vaguely tech related company, all about growth and constant revenue streams. Creating a product has taken a back seat to just pleasing their fellow coke addicts with buzzwords and nice looking graphs so they invest millions and they can pull out richer than they came in, hopefully before their predatory business model crashes and burns the whole industry.
@@plebisMaximus indeed, and in many cases the industry is already crashing and burning. we are in the early stages of the second great video game crash, just like the last one in the 80s down to the reasons. lowest quality garbage made for profit and shoveled out en masse has made good products harder then ever to come by. the managers and middle managers at all these companies are pulling their golden parachutes and selling out while they can, leaving the devs and players alike holding the shitsack. we can all hope its better the third time but i have my doubts the industry will learn and keep the bean counters out.
Just to add to this 44:25. The 4 paid DLCs being "cut content from the base game" is a fairly common talking point within the community but for that to be true those DLCs would have to actually exist and be somewhat done for them to be cut. I don't believe they are even remotely close to being done. I think Synthax Error was a rushed job like everything else, which explains why it doesn't bring anything new to the table. The DLC roadmap seems to follow a common theme for Payday 3: it's a vague blueprint of things they are *planning* to do. The devs probably have no tangible plans yet for DLC 3 "the land of the free" and DLC 4 "fear and greed" and are just beginning to cook something for DLC 2 "boys in blue." The game was grossly rushed out for release and now the dev team is split between working on the totally unprepared paid DLCs, which they are obligated to release, and the necessary but technically non-obligatory QOL, free content and bug fixes a live service game needs to survive. Time is Payday 3's worst enemy and the devs are simply too slow, way too slow. Starbreeze is like a uni student who's last minute for every single deadline - they're like "okay, great! we finally got an update/DLC out," the same way the student is relieved after submitting a paper at 11:59PM. They know it's botched job, the words they keep using to oversell small updates proves that. It becomes all too obvious, every single time, that whatever's been done by that dev team has been spiritually ChatGPT'd up the ass and is nothing more than another pleading, underwhelming and rushed attempt at redemption.
That's a really great point you bring up and I'm glad you shared it. I probably am wrong in calling it cut content, but I do stand by the notion that the DLC isn't special and that's what gives it that feeling. The thing that makes it damning is looking (again) at Helldivers 2. People have datamined all sorts of new stuff ready in the game but just haven't released yet, like mechs, vehicles, and strategems. I guess in a roundabout way, we can also call this "cut content", but the feeling it gives off it totally different. The game already feels complete as is, and due to that nobody is bothered to have a few things locked, instead players are actively looking forward to its release. Thanks for sharing!
I mean, the Techies were supposed to be a launch-day enemy but they still only appear in the one DLC heist despite apparently being almost ready to go when Syntax Error launched. It's been three months since Syntax Error released and still no sign of them being an enemy in any base game heists. At this point they're literally a DLC-only enemy type.
I'm tired of devs releasing a shitty product and then asking for £60 plus additional microtransactions and "fixing" the game at a later date companies that do this can go out of business for all I care.. We need more devs like Arrowhead, devs that actually make a quality product. Luckily I dipped from Payday 3 and got a refund after smelling the blood in the water.. Screw this game lmao.
At the end of the day PD2 players are essentially investors in the sheer existence of 3. Starbreeze narrowly survived bankruptcy and revived PD2 support to bankroll the next game. They fell on our mercy to suppoet them through difficult times and we did. All we wanted was a worthy successor to a game we loved. We supported, we paid, paid again, and got fuck all in return. I nay sound entitled but fact is Starbreeze has shown through multiple blunders that they cannot learn and will not so better. Anyway im busy playing the absolute mountain of better games that came out last year. The ones that justified my dollars
Now that you mentioned it, I do recall Starbreeze being near bankruptcy at one point. So it was down to the goodwill for the PD2 player base to even justify PD3 as a possible pitch.
I said almost the exact same thing about Borderlands 3 when it came out, "It turns out I didn't want to play borderlands 3, i wanted to play borderlands 2 2"
Algorithm reccomended this out of the blue and gotta say this was an excellent video on PD3 and the issues and frustrations surrounding it. Sorry to hear your channel is struggling at the end. Wishing you the best that maybe new content focuses or opportunities come up for you. Productions like this are really quality.
about the final part about who to blame, they already said during a recent AMA that the publisher gave them freedom and all of the games choices and design choices were their own. grim
I love what you said about all these fumbled projects and bad decisions that Overkill and starbreeze have had over the years. The more I look back on it, Payday 2 was just lightning in a bottle for a dev which just cannot for the life of them make that same magic happen again. I genuinely think that the prolonged success of Payday 2 was down to the core group of people who have now departed for 10 Chambers, with the devs who are still working for Overkill desperately trying to get a goose to lay golden eggs again by trying to emulate what they've seen from the original Payday people, and adding in what they think people like from other games. Which is why Payday 3 just feels like such a hollow shell. I think the saddest part of all of this is that the devs seem okay with things just fizzling out and not getting the players back in? Even with the microtransaction debacle back in the day, it seemed like Ovk was concerned about what was happening with the community, which I doubt was less about numbers and more about their bottom line, but still, they responded and backpadeled. With Payday 3? Seeing their game sit at 200-ish players doesn't seem to make any alarm bells ring. Maybe they got complacent and thought they could draw us back in like they did in the past. But for me, this game is gone. I played every heist twice and I've had enough. There's just no emotional attachment to this game that I want to come back for
No evidence or game dev experience to back this up, but chances are that the devs themselves have no input or say in the features ultimately put into the game. It absolutely reeks of senior management & stakeholder involvement, pushing their desired forced features onto the leads and ultimately trickling down onto the actual game devs without any say
@@hugo8500 that's no excuse. It's a shit game for whatever reason or whoever is involved. I ditched even the possibility of buying it since the beta. Missed me with all that shit!
One of the most bland, unexciting games I've ever played. I was so excited to finally try out the sequel and then it's just the lamest shooter of all time. The gunfights suck, the heists are just stupid and gimmicky, there literally is no story, and stealth is one of the least difficult things I've ever done. The visuals don't help, the whole game is dull, hard to see enemies, and the heists are hard to follow. Everything feels so off and wrong I don't know what happened. Payday 2 was super fun to play, the missions got intense, stealth was bad but it was exciting and fun, the gunplay was cool, and the visuals were much better, much easier to follow, and the storyline was there. The heists actually felt good, like I was accomplishing something, and the mechanics were simple but they felt good. Payday 3 is just not fun
Releasing without Slayer Playlist in Halo Infinite, Scoreboard in BF2042, Enough Stash Tabs and working Resistances in Diablo 4 and now the unready button from Payday 3? What kind of people did these companies hire? Don't they know their very own communities?
I can't speak for other games, but nearly all the Devs that worked on previous Battlefield games left Dice. Battlefield 2042 was made by new people who had no care, knowledge of or passion for the Battlefield franchise. So no, they don't know their community
Payday 2 is one of my most played games. The replayability, gun customization, and community just hasn't been replicated elsewhere. The lack of a real "alternative" just makes this PD3 scenario all the more depressing. The closest thing I can think of is Call of Duty Zombies, but that too is in a piss poor state.
Let me recommend something Im something of a big ol pd 2 fan myself , Hoxton main :) Have you heard of the game called Deep rock galatic? Game has an AMAZING community , lots of fun and unique guns and lots of customization for those guns The cosmetics are free , theres also a FREE battle pass The game is coop just like payday 2 I recommend that you watch a few videos on the game , I cant do it justice in a comment
"Goddamnit! It wasn't supposed to go this way! We've should have seen this coming!" - Bain, 2013 It's just sad, seeing the Payday franchise being handled so poorly as of eight months by incompetent Starbreeze.
Absolutely disgusting that general wasn’t invited to the 10 year anniversary after everything he’s done for this game, when I was 12 playing payday and I needed to know how to stop sucking at stealth, this man was here to teach you everything I’d go so far as to say payday 2 wouldn’t be what it was without general mcbadass But yeah let’s invite the Russian badger because he made a couple vids on the game when it was dying (No hate to badger)
Any youtuber that signs those deals and chooses to work for the developer over to the detriment of thier subscribers just kills the enjoyment I get from that youtuber. You can't trust what they're saying because it could just be a glorified infomercial for the game. Like when a celebrity endorses a product, they're not doing so because they like the product but because they're getting paid. Many payday youtubers did this and hyped the game up before launch and now that those shill checks stopped coming in they bash those same game mechanics they praised just months prior.
I don't think it's a terrible idea on paper, but the lack of options cripples the potential it has to make a big impact on how heists are played. If there were 4 options instead of just 2, than there would be some strategy to which one you want to use and who gets to use it. But as it stands right now, its sort of an arbitrary choice since the sniper is just better in every way.
@@EmmetsPageIn a heisting game? No, I think it was always gonna be terrible. Especially considering how quintessential goofy ass weapons were in payday 2 (explosives, 50cals, ect)
I'm going to paraphrase a quote from a No Man's Sky review which sums up my thoughts on Operation Medic Bag: "I was about halfway done writing a paragraph about how great this update was for adding these features, before I realised I was praising the fact that No Man's Sky is now the bare minimum"
Only NMS is a maximu right now. COmpared to other space games is 9999 out of 10. Space citizen? Rofl. Starfield? The ONLY rival to NMS right now is Elite dangerous. And lets be real its barely a full game after they adden land missions. Even on launch NMS had more content than Elite has after all these years. There is simply no other game like NMS right now.
@@robertnomok9750tell me you havent played Elite Dangerous without telling me you havent played Elite Dangerous Game had WAY more content than release noman sky
Man, I want my cash back. What's worse, I played like three hours of the game and told my friend (with whom I played like 100 hours of Payday 2) that the game looked promising, and he bought it. I feel geniuinely ashamed of what I did.
Hey General, it's been a few years since I last watched your content, I dipped out of Payday 2 due to burn out and with it stopped watching you. I've heard Payday 3 was doing poorly but never looked much into it until this video which randomly popped into my feed. It's both nice and heartwrenching to have the problems related to a franchise previously near and dear to me laid out like this, and I appreciate the effort that went into this. Watching it reminded me of the great nights I had playing Payday 2 with friends and the many hours I watched your guides and videos in the past, and I'm excited to see you branch out into other games, and I'm resubscribing so I can see those videos when they release :). I look forward to your future videos and I hope that your channel will evolve and grow and one day you will look back and see Payday as just a stepping stone in your career.
What I definitely noticed the most about the post-launch period of PD3 was how unexcited my friends and I were about coming back to it. We spent weeks perfecting a stealth run of the big bank on the highest difficulty, but due to a bug with the challenges we got no rewards no matter how many times we completed it. So we decided to wait and give it some time for fixes. Well, I think we all forgot about the game at this point. Coop horde shooters are thriving right now, and even for weapon customization MW3 is delivering a solid package, so there's no reason to come back. Simply, there's nothing unique about payday 3. Hope you figure out what to do with your channel going forward, I'd love to hear your continuous insights and comments on games you enjoy for hopefully many years to come.
Thank you so much for supporting the channel, and for your insight. I do think that the core issue with the game is that no matter what they tried or changed, they didn't understand that for a co-op PVE live service game they needed to give incentive for players to come back. I think I can speak for many people when I say what that your lack of excitement to come back is a pretty universally shared sentiment. Once you learned how to do a map, that was it, they were too linear and had no replayability. Builds were too one dimensional and people didn't come back to try different setups or different combinations. There weren't enough fun weapons to choose from. There was basically no reason to play the game unless you just wanted to mindlessly level up weapons and farm challenges over and over and over again. And because of their complacency to fix anything, people just moved on
Eh, tbh the fact they ghosted you after everything since payday 2 says everything I need to know about the current state of the devs. If they don't give a flip about you, they certainly don't give anything about fans that have been here since payday 1. We are the heist
Remember the Hype Train DLC? It showed us what Starbreeze really looks like under the mask and what their priorities are. And yet many people still believed...
Also one quick thing you forgot to mention when you were briefly talking about Helldivers 2 is that the Battlepasses never expire so there's no shady FOMO involved with it, that plus being able to earn the premium currency in game at a reasonable rate means the only reason to spend more is purely to support the devs.
Also the prices aren’t horrible, i had 900 super credits so I just bought the 150 pack for $4(cad) to get me the 1k i needed, other companies would have made me spend atleast $10 to get halfway for the pass
I haven’t seen your content before, but I think you should expand into long form content like this. You seemed to do well with the sections and you have a nice voice for it
I bought payday 2 crimewave on ps4 not long ago. Played for about 15 hours dealing with the crashes until after a crash my save game was corrupted. When I looked into it I found out that it has been a known problem for a long time and the console editions are completely abandoned at this point. Found out everything I need to know about the developer at that point. Glad it only cost me $5.
The "Armored Transport" heists, the first paid DLC for Payday2, added in Grenades, not just a new level or weapons. There were no "free" grenades/throwables until about two years later, meaning during that time players who didn't own the DLC were at a significant power disadvantage from not having access to extra equipment. That's not to mention other premium only weapon/character packs that were, at least pre-ultimate edition, the only way to get past the hardcore challenges. It was greedy, but at least most of them came packaged with cool story and missions you could invite non-dlc owners to. In regards to armor: They claimed to want diminishing resources for their health which is why they like the armor trauma system, but isn't that what the armor chunks are for? Right now, there's no threat to losing an armor chunk like there is in CoD, and with their UI it's very hard to tell what amount of armor you have, what's damaged but healable, what chunks are gone and what's trauma damage. None of those states really differ, though, because it's all just a flat health bar. It's baffling that they still think this system works, or that they could keep up with a live service model of a game engine they're still learning.
To this day I remember catching you streaming way back when and asking in chat what build you'd recommend. You'd recommended Car 4 and Loco back then, that's how far back we're speaking. Thank you for your service General, you'll be missed.
that 10 year anniversary was a joke you were the biggest pd2 creator in the beginning I remember seeing you in a lobby with killer and I was in awe the whole time you were the biggest reason I played as much as I did, It got me to switch to PC when my xbox got stolen JUST FOR PAYDAY 2 and to see the game where it is now as a 23 year old I'm jelly for what 13 year old me experienced cause we will never get that again with this franchise
Wanted to make a note on sales, 13:12 that was not mentioned in the video, but Steam wishlists will ONLY send emails to people about the game being on sale only if the sale is set to 30% or more. Otherwise it will not notify anyone about the sale directly. (Source is from my own memory reading about it while investigating earlier last year why I wasn't getting notified for some sales but getting notified for others. So-- I may be incorrect. But-- that's how I remember it and wanted to bring that bit up.)
Don't blame the devs, blame the publisher. 99% of issues with games like these stem from either poor management OF the devs or the publishers themselves. Game devs get too much undeserved shit.
@bungbloopity "dont blame the devs, blame the publishers". Bruh its this kind of thinking why we get lazy ass devs. The publishers just throw money at the devs and expect to get more money in return. Example, Microsoft and even EA asked the devs of titanfall 2 and Redfall if they need to delay the game until a better time. The gameplay design and other stuff depends entirely on the devs. "Game devs get too much undeserved hate" nope. The most overused argument ever is blaming the publishers for everything. Sekiro, a game of the year was published by Activision. Witcher 3, another game of the year, was published by Bandai.
@@zuhdibeyblade9Exactly, man. I hate that publishers and management has become some sort of catch-all excuse that everyone uses to absolve the developers of all their faults. There are TONS of situations where some problems obviously come from the devs or even both but they blame it all only on the publishers instead.
I'm glad you recorded that. I decided to wait on Payday 3 because I remember the early days of Payday 2 (can't change skills, time befire Shadow Raid etc.). And ouf, I never expected that PD3 was gonna be worst....
I loved how real you are in this vid, and you talking about how your channel is not doing well in the end made me fall apart. It's sad to hear that you are so aware of your situation. I don't know if this game is saveable, but if it does save in a future, I hope your channel blows up.
This is why I love the Helldivers devs; they made a damn good game, and when it launched with some issues (which were justifiable, no one expected it to be as successful as it is) they delayed content to make sure people could play the game. And now we're getting new content extremely soon since the base issues have been solved. As well it's an upfront $60 (AUD) game with incredibly cheap microtransactions that aren't necessary as battle passes will stick around forever and will be made free overtime alongside premium credits being able to be found during gameplay. When a game like this now exists, Payday 3 has no hope.
When the dev explicitly says "Feel free to hold off buying the game until we fix the server issues", that is a good sign they care more about long-term reputation than short-term gain.
@@UmbrasMercyThe reactions to the breaker and railgun nerfs are kinda overblown but you're not wrong. The problem is that they did this without nerfing the difficulty too. Like level 8+ is actually impossible now cause there's always 5+ chargers and like 3 bile titans constantly on you, all you can do is run and pray lol. Yeah the railgun was op but no other weapon can effectively clear high difficulties anymore lol
Had over 5k hours on pay day 2 when it first released. Haven’t played a single minute of Payday 3. How they managed to fumble the bag this badly is truly impressive.
For me the single biggest issue with a lot of these failing games is the developers building a game that not even they want to play. I do appreciate having Almir, Elizabeth, and the others do their streams where they play with the community, but that's literally their job to do that; my question for each of the devs would be if they weren't employed by the dev studio, would they play Payday 3, and I can't imagine the answer for anyone is yes.
Another game that had a modest first entry, lightning-in-a-bottle second entry, a disastrous third entry? Postal. And I can only hope they do what Running With Scissors did. Give up on the third entry, make a huge DLC adventure for the second entry, and then make a fourth that no one can say is worse than the third was.
@@SirBinding Good question. I saw the Early Access prior to the full release (any time before 'Friday' was added), it looked rather rough. Which is fine, Early Access = Beta essentially. It's definitely more stable now, but hard to just say if it's 'good' or not since I haven't bought it yet myself. From what I've seen; it's Postal 2 again, for better or worse.
This was a very well made and articulate video, but I just want to point out that play at 1:00:30 that made me audibly react and rewind the video to get a better look at it. Genuinely, well done.
I love long form content, video game essays, things I can throw on and listen to while I play my own game or do my own thing. Thank you for putting all the effort you have into this and I hope you end up sticking around with the channel. Even if you move into Helldivers 2 content or whatever else, I love the essays and would definitely watch more.
To mention what you said toward the end of the video, you'll likely fall off when switching to another game or topic... and that's perfectly okay. The people who truly care for you and your content will stick around no matter what you do and eventually you'll be able to plant your feet into something else and begin to grow once again.
OVERKILL should already cut to the chase and call it Operation Body Bag, since the only way PAYDAY 3 will move out is in a body bag (unless they actually make some major changes).
Genuinely, thanks for this fantastic video! My honest opinion is: If the developers were able to release a good/fun game, why are the 2 previous games of theirs absolutely dead? Overkills the walking dead has, as of writing this, 2 (two) active players on steam and Raid world war 2 has 1 (one) active player. How can anyone trust these developers and publishers? Does anyone think that they developed and published those games just for fun and wanted for those games to utterly fail? Nah. Those 2 previous games perfectly show the extend of ineptitude on all parties involved. Developer and publisher alike.
I will not lie I have absolutely zero faith and would honestly feel better forgetting the game existed for 2 years then randomly picking it up and seeing what changed. They have bretrayed us too many times and I see no promise in nearly any of these changes
@@soysauce4087 the problem isn’t Innovation. The problem is bad innovation. It’s kind of incredible that older games are sometimes better than new ones. They have to ask themselves the right question. Innovation is welcomed but having the same features as before is a requirements, especially when sought after.
@@sydssolanumsamsys Because arrowhead/sony tried to force mandatory psn account linking, blocked it in 177 countries and then put out some questionable "balance updates" by nerfing anything that was good into the ground making the game not fun anymore.
What really hurts is that Payday 3 is fun. At least in the moment-to-moment gameplay, the game feels great especially compared to Payday 2. But with little customization in terms of unique builds and no new content, it was destined for the game to fail. Dramatic changes need to happened for the game to even stay afloat.
Games continue to be greedy, and getting consumers to buy DLC when the consumers have no idea whether or not it's gonna be good and game companies continue to get away with it. When will gamers learn to STOP buying future DLC with the promise and hopes of being good. Buy something when u see it in front of u and u know it's actually worth the money.
I remember back in Payday 2, the studio said they wouldn't add in microtransactions. When they did they add them in, me and my buddy quit. Sure, it takes money to keep servers up, but that isn't the issue. The studio lost our trust and seeing how Payday 3 went back to change their FAQ about upgrading? Yeah, no surprise.
Been a supporter for years and years now and can say this Chanel is one I will always come back to and watch a full video completely focused and enjoying. Watched the whole hr+ and completely agree with everything and it’s sad to hear the general being uncertain about what’s to come with his Channel. I do believe the down fall of payday is probably hurting the channel since like you said your name is a big name in the payday community but I hope you can figure out what you can do to make sure your happy while still getting the attention and views needed to keep you around. I would love to see you branch off to other games I personally think you have amazing aim in almost any game and I feel you can easily get people on board to seeing you play other games. I don’t comment almost at all on TH-cam but I hope you see this and I hope your doing good in life looking forward to whatever video you put out next
i was searching about the aim, most of the time look like the aim assist that have most of the console games when you play with controller, cuz he track some enemies that are hide behind his partners in warhammer, and happens in the helldivers gameplay too. i don't know the creator, cuz the video just random pop up, but, i cant keep seeing that the perfect focus aim in enemies that didn't even show, like the snipers hahaha, soo, probable is with the aim asistant.
I got so mad after Syntax Error came out. I got a newsletter saying: "Play the new heist for free!" but once I started reading it, it was "free" when played with a friend who owns the heist... yeah... That felt like a huge middle finger. Especially considering the stability issues the game has and is what caused my friends to stop playing entirely. I can't believe I invested 90 hours into this now dead game, only to level up using challenges and what not. Should've refunded from day one.
Keep on keeping on. With the quality of content GeneralMcBadass has put out over the years, if he did pivot to making videos for HellDivers, I already know they would do really well, and would probably turn into a premier place to go for guides and advice about the game. Just like his vids did for Payday 2 back when I first started playing that game. Whatever happens in the future, the memories have been great. And the future will be alright. Maybe with less payday in it. But we will manage. There are plenty great games out there to fill the void.
One of the similar big money grabbing greviances I have with the publisher was the sale they put on Payday 2 + DLC bundle when PD3 released. JUST like with the inability to upgrade PD3 to higher tiers, they completely locked out their entire fanbase from their PD2 DLC sale, because if you had PD2, you could NOT get their bundle, which was a massive DLC discount during 3's release if you already owned the PD2 base game present in the bundle itself. Effectively, they locked you out of being able to have more fun with their old game, and said no, you must buy our new one if you were at all interested in the series and already purchased PD2. I had to scour forums to figure out of this was an intended feature or a bug, and it was definitely intended.
Hey I dont know who you are. This is the first video of yours I have ever watched and I watched the whole thing from start to finish...i dont know payday 3, never played, never played payday 1 or 2 either and probably never will...so why did I spend 70min of my life watching your video? Because of you, you made it, you did the research, you learned, investigated and explained it all to me in simple and well put together way. I enjoy these kinds of videos so ill make you a deal...step away from payday 3 (tieing your channel to a single game isnt a good idea anway), make more videos like this and I promise to watch every single one (from start to finish :)
Barely a minute in and I had to rewind to see if I saw correctly. Yep, that's a psp you're throwing at a metrocop. God, I love mods. Thanks for that laugh, and the insight into the Payday situation. I don't play Payday myself, but I did play Darktide! Key word being did, past tense... It was a very interesting video to an outsider like myself. Other mods I noticed: >Dark Souls items as loot >Nokia phone with snake instead of smartphone (honestly an upgrade, if you ask me, lmao) >Blue Archive balaclava mask icons >Arknights skill icons (specifically (in order of appearance) Bagpipe's Skill2, Shining's S3 and Myrtle's S1). Seeing the Myrtle skill appear when throwing a psp is so funny to me, considering the skill icon belongs to a pacifist skill. Is the money bag being a plushie with a tac-vest a mod? It looks like something you'd find in a mod. I'm gonna say it's a mod. It looks like a Pokemon substitute. >Mystery Machine getaway van (niiiiice. Do it for the Scooby-snack (was it ever explained why Scooby has his own line of dog treats, or was he named after said treats?)) Also, Holy Emperor, I did not know the Darktide revolver was that powerful! Good lord! You were doming enemies left and right. No wonder you named your veteran Doc Holliday, after the famous gunslinger (and dentist!) of the West. If I ever get back to Darktide, I might give it a try. Though that would require Fatshark adds something to the game that is actually worth my interest.
Thanks for checking out this video guys. This is likely the last time I will put this much effort into a Payday related video. I'm still not really sure what the main purpose of me making this video was supposed to be. Informative? Calling the game out? Well whatever the case, this makes it clear what my stance is on current payday as a whole, and I'm just tired of covering this game.
Where we go from here I don't know. I've been playing a lot of Helldivers 2, so it's almost guaranteed that there's gonna be a vid or two in that (my goal is to get one out next week). Playing a lot of Darktide as well, but I'm not so sure I have good things specifically for videos. I also still have lots of old stuff I promised to share like Lethal Company, Sons of the Forest, and some old stream highlights like Red Dead Redemption 2 and Doom. But then again I make as many false promises as the payday devs do
Helldivers 2 content let's go
Helldivers 2 let's goooo
as long as your having fun the vast majority of us will be along for the ride Gen. your stance is 100% understandable and to be honest i hope to see you having fun with friends in those titles like the old days as its what i (possibly like many others) was here for: quality content of a couple of friends having a blast regardless of the game is.
man i would love to play HellDivers2 but that Anti-Cheat...
man...
good riddance, you should have stopped like 6 years ago? it's been a while since you've been making the same exact videos
How ironic that the game about the practice of greed fell victim to its own premise
th-cam.com/video/8WfRcnF4iZI/w-d-xo.html
@@DJ_POOP_IT_OUT_FEAT_LIL_WiiWiilmao the bait
@@aiodensghost8645nah bro's cooking
@@DJ_POOP_IT_OUT_FEAT_LIL_WiiWiiBased, so fucking true
@@DJ_POOP_IT_OUT_FEAT_LIL_WiiWiiDobson approves
From what I can gather, it just seems like they released PD3 under the impression they could have a similar content roadmap to the the last few years of PD2, while skipping the part where they actually build a solid foundation of fun mechanics that made PD2 so replayable.
PD2 was an even bigger mess on release tho. One of their revive attempts literally was giving out a million free copies of it, most of the original player base didn't even stay to see it become worth it, either due to the entirely different game they made out of it (which I honestly do understand as it's not the game anymore people bought but an alteration of it instead) or because they simply opted to forget about their fail purchase.
What made it fail quite literally is the fact that a ton of people had too high expectations from a starbreeze release. Alongside some of the more obvious stuff like: Always On, Not being able to have any matchmaking filters apart of the map and apparently broken matchmaking in some regions. With especially the matchmaking being quite a joke that should have never happened in the first place even to me who enjoys the game a lot.
@@Unknown_Geniustheir worst crime in my eyes is their online only model. They're straight up scumbags for that, online only is a blight upon the industry.
I could have forgiven most of the issues tbh, but the issues plus online only? Haha, not a chance in hell would I support such greed ridden tripe.
Payday2 was a indie game released in 2013 @@Unknown_Genius
@@denizmergen418not really, payday the heist was pretty popular back then and made them money including its dlc
@@Unknown_GeniusAre you referring to the 5 million of free copies they were giving away on games steam page? That happened around 2017, 4 years after release. At that time the game was still at its peak and the base game was already on sale frequently for like 3 or 4 bucks. Just FYI
Payday advertising "unready button" and basic bugfixes like "the guns YOU OWN will appear in your loadout" is comical
It's almost on the same level as Dice saying that team chat and a functioning scoreboard are "nasa level" stuff.
Sounds like BF42 "legacy" features
The fact that they promised a ton of free additional content, but then almost immediately started selling paid heists that were super overpriced is what pissed me off, made me drop the game and regret purchasing it.
There's more free heists than paid heists though?
I'm one of the Gold edition fools of Payday. As someone who is destined to have all the DLC, I would be GLAD For them to delay DLC release if it meant focus on the actual BASE game. No point in having DLC if the game itself is garbo.
Reminds me of when payday 2 had the annual free content updates, and one of them was a jump button and csgo crates. During free content week.
@@ratbaby3107wait payday 2 had its jump patched in?
@@riplix20 yeah, the jump was the last unlock during Crimefest 2015
They BEGGED for cash to develop it, and then just didn’t develop the mf game
Investor fuck the game
@@ramburgervalentine7621
Nah. Overkill was always scummy, even during the Payday 2 days.
@@ninochaosdrache3189 Exactly.
And so far they've at least not managed to achieve the same level as PD2 controversies had... just yet.
@Offisian They got 50 million from the publisher to finish the game, support it for 1 1/2 years AND market it.
Take a guess on why it came out in the state it did, why it's always on and strangely everything except for one heist could be played offline with a mod a day after release. Somehow you gotta spread out the money from the contract for all of that and appease the guys you took the deal with.
Granted, probably the best release state they ever had with a game so far, but still a ton of its core issues comes down to signing a deal with not exactly one of the best publishers out there.
@@Unknown_Genius that's called an excuse, what we are pointing out is they have a history o their fans having to make excuses for their shitty behavior, just because you can make the excuse doesn't make it valid.
I have always told people that these "always online" games are all going to be gone one day and you are left with no game to play. Its amazing how games just launch without offline mode and servers are just complete garbage every single time.
Welcome to gaming in 2024 baby
you know you screwed up when youtubers known for playing your games specifically are calling out your BS
I've been calling the game out since the beta
@@GeneralMcBadasstrue predicted this and the problem with pdy3. In my opinion pdy 2 was good after a long time and pdy3 is suffering from the same mistakes
@@kostas8522Payday 2 also was horrible imo at launch. Back then I was a console player and the console experience back then was so bad and we were treated like 2nd class citizens. The game only got really good after the 2nd year and by then it was too late for me to
@@kostas8522 yeah. repeating the idea of "we'll fix it in post", after multiple buggy and broken games had released in the same year and resulted in their studios dying, probably wasn't a good idea. Payday 3 feels like a game stuck in early access being sold as a full game.
Hey remember when angry joe, act man and few others gave this game sterling reviews and got flown out to an in person event? I member.
Starbreeze going back on being able to upgrade from the standard edition by stealth retracting the FAQ is a new low. Great video as always
more people need to know about it
New low? I feel like them going back on something they stated in the past is pretty old low
@@Jindrich350 Yup, we should however not forget that most of the nowadays payday community has been playing for maybe 4 to 5 years at best, so a lot don't even know about the loot boxes, selling no further DLC and other stuff.
In all honesty: Most controversy around PD3 is pretty much summed up by a mix people not knowing the release state of starbreeze games (which for PD3 is a huge step up compared to previously) and not knowing how the company acts (like often backing down on what they stated previously).
I'd not be surprised if they'll end up giving out a million copies for free again and when it's time for PD4 a few years after it's gonna be the same controversy (if they survive for that long this time around that is).
@@GeneralMcBadassWhen I discovered it I was so disappointed.
Heck I am still disappointed bcs of that!
I think my favorite part of this was how hard they were pushing cross platform progression, so you could play on multiple systems while keeping your stuff! Except for the DLC, you have to buy it again on each platform. Imagine paying the ludicrous DLC prices TWICE to be allowed to play heists on another console. So glad for always online to make that happen.
Dropping news through livestreams without change logs is so shady. It feels like theyre intentionally making news harder to access in large quantities without spending hours watching all of their discussions which most people wouldnt do
It is pretty scummy. Even if they're not hiding anything, it's just much easier to reference things in text than in video. But nope, can't ctrl+F a textlog, got to search for the timecode to a video if you want to show someone else the dev's word on things.
yeah i was thinking this as soon as it was brought up. essentially gating game update news behind hour long VODs is not a great look. especially when it wouldn't be that hard to have an employee just summarize the main points of a VOD later after the fact.
The writing is what completely sunk my interest in the concept, beyond the game just being a QOL nightmare. The idea of “the gang’s been robbed and is broke, vulnerable, and powerful folks want them dead” is a pretty decent way to go for a sequel. So they start over with nothing… except a bunch of high powered crime bosses who drop what they’re doing to offer them inane, bland missions barely connected to them. Why is Shayu, a San Francisco triad leader, tracking down rare metals shipments in New York? Why is The Butcher, the dangerous Croation arms dealer, asking you to knock over a random jewelry store? Wasn’t Blaine Keegan’s whole motive about trying to leave crime behind to be a legitimate oil tycoon? Why is he suddenly able to track down a cybersecurity master’s penthouse based on their encryption? Every returning face is just back because “Look everyone Locke is back, you loved Locke didn’t you?”, which completely deflates any stakes the premise had because apparently after a few quick heists every nemesis of the gang is dead besides a shadowy figure who we effectively know nothing about.
Why don’t contractors talk to you during missions any more? Why don’t the heisters say much of anything? Why is preplanning based on what random prizes drop from missions? The whole thing feels like some clueless suit at Deep Silver or Embracer or whatever said “game needs weapon airdrops because Call of Duty has them” without fundamentally understanding why anyone played Payday games in the first place.
As one of the like 20 people who actually cares about the payday plot, thank you for pointing this out! They really had an opportunity to make things feel lore gritty and desperate for the gang with the story setup but by like the second job it feels like back to business as usual and all the steaks we tried to set up tumble down to "look look! It's (character name) remember them?!"
@@garebear9429 Like don't get me wrong Payday 2's plot could be really, really dumb at times, but at least there was an actual storyline, characters, and significant events that took place in gameplay. Like, in Payday 2 when it was established that someone was out to destroy the payday gang, there was a whole mission dedicated to breaking in and killing them that was free for everyone. In Payday 3, both of the "bad guys out to get the payday gang" die in cutscenes because we hacked their wi-fi and stole a server, I guess.
Like swinging back to the first post, in Payday 2 we do a whole two heists for The Butcher. She barely says anything in The Bomb, because you're just hired help for her to get what she wants, but is much more talkative in Scarface Mansion because that's a heist that's *personal* for her. You then have a mutual enemy in Alaskan Deal when Locke betrays the crew, helping her boat crew out to secure your own escape, but even in the good ending she basically says that her dealings with you are done for good. You're contractors who've done a great job at what you do, but since you're retiring there's no need for further contact.
In Payday 3, The Butcher rushes to come and help you personally after you lose all your money by telling you that jewelry stores have a lot of valuables you can steal, which you do. Following this she is never again referenced in the course of the game.
Truly incredible storytelling.
Absolutely this. If I fully glance over the atrocious gameplay choices and system designs. This is what turns me off to even touch the game. Sure the previous story was goofy and jumping shark at some points. That’s what made it genuinely fun though.
Where’s the fun payday.
Saints Row 3 did this dillema way better.
I was telling my friend, they took the life out of all the characters
They literally took the joy out of Joy
It makes the game feel even more bland when one of Paydays strength was how wacky the characters were
It says a lot about Payday 3 that a low level crew couldn't even go quiet on the first mission, because all the tools of heisting had been sealed behind levels.
does it? because that applies to payday 2 as well, you don't get a silencer until you're a few levels in.
This is such an incredibly absurd and irrelevant nitpick considering how shit the game is and how many options you would have for criticism. You've somehow failed at shoveling shit out of a massive pile of shit. Impressive.
@@martinszymanski2607 You don't have to shoot a single time to clear Harvest and Trustee, though.
@@darwinism8181 why can't the same method be done in payday 3?
@@martinszymanski2607that’s false cause you do get a silencer when you start in payday 2
Realistically how hard is it to add an UNREADY BUTTON???
I've got a small level of programming skill and I can tell you right now, it's not something that requires being placed on a post launch roadmap lmao, its literally just a button that would trigger a bool flag. There would be a little more to it to sync it with other players in your party, but its pretty fucken simple
Game developers need to realize that "Player good will" is a currency that is VERY hard to earn and VERY easy to spend all in one day.
Good. Maybe the general gaming populace will actually get a spine and close their wallets.
It's really not though. Look at Call of Duty. It's continually the biggest game every year despite the player base constantly complaining that it's the worst cod ever and the last one they are going to buy. Consumers don't actually care.
I actually like Starfield but it's clear than even the idiots at Bethesda refuse to learn this lesson. I don't even know if the executives or the studio heads are responsible, but DAMN!
@@BeersAndBeatsPDXcod is fun
@@BeersAndBeatsPDXIt's easy, most people are casual players and simply don't care.
Humans have routines, like buying the new cod every years. It doesn't matter if it is good or not.
I’m half expecting them to pack up shop and never bother updating or fixing the game tbh.
That legitimately would probably have been better on them rather than this operation medic bag fiasco
Like come on, renaming loadouts and an unready button? Yikes
@@annadelsienaTbf we needed both of those things.
@@RedshirtAfficionado But they should've been in the game from day 1.
@@AlmightyRager95 fully agree. Game was launched in an unforgivable state
At least release it in early access state with lower prices people would be more understanding maybe
It is crazy that Payday 3 only has 422 players and Payday 2 still has 31k.
The people that are into payday just went back to that game or never made the jump at all
@@greedgod5827i downloaded P3, played it for 20 hours, got bored, installed P2 and just played that for my heist fix for weeks to come
@@greedgod5827more contents, more fun, mods, complete stat liberty, at the expense of graphism. I never made the jump, payday 2 is well enough for this type of game.
@@greedgod5827YEP I did that exactly. The formula for PD3 was already there for them. They just needed to update the graphics and lean on the HUGE community for ideas on what to improve or adapt from PD2. I appreciate the graphics in PD3, but it's soooo hollow.
14:49 The "Other people do it worse" argument is why corporations are able to get away with screwing their consumers. We need to call out all forms of bs no matter how big or small.
Part of the problem is the people getting exploited are the hardest defenders of awful practices too
The funny part is that Overkill didn't do too bad through PAYDAY 2. It's in the later years that they were fumbling harder.
It's one thing to compare one company to another, but this isn't even that, this is comparing the company to itself... and the result being "it's worse" has no excuse
Yeah but by the same token when someone says Nintendo is killing the industry with micro transactions, it sends the message to devs that it doesn’t matter what you do, we’ll hate you no matter what. There is a line.
"Other people do it better" should become a standard, start expecting quality from what you're paying for instead of making excuses for them.
@@marcar9marcar972Do you think the developers are the ones coming up with the microtransactions and their pricing? No, that's the publishers job, the ones we should and already do hate.
i knew it was over when unready was a roadmap feature
yea no comment indeed. Why not adding lunch time and annual leaves lol
@@BeenuZz You honestly think getting rid of lunch breaks was going to fix the game? Jesus christ.
already called it as soo nas theres a better 4 plaers co-op option in the market (Helldivers 2)
Its Joever 😨
But you're getting the Unready feature for free. The devs deserve to be commended for such a bold move.
Payday 3 not even worth pirating at this point
honestly though lmao not even pirates want it
Yeah, it never was lol
That what I said! Literally said it to everyone in the discord group I'm in and no one believed me, Game got pirated literally not even 2 weeks after release and To say it was the least downloaded file from that source is an understatement
"To avoid repeating the same mistake." I don't think they will be another mistake in the future from these guys, as the cash cow that was Payday 2 finally slowed. A shame for the whole franchise, really.
It's funny to see that since payday 2 all other projects were flops: raid ww2, overkill twd, pd3 - they are bleeding money, and they already bled out with the talent
@@godhimself9396 Payday 3 was their last attempt to stop their financial bleeding. They begged for money to develop the game and then they threw it away. This might as well be their last game. They will fully run out of money if they don't turn the tide.
They made a deal with Embracer. They're dead now.
@@godhimself9396 PAYDAY Crime War lmao
@@godhimself9396yeah its almost like you cant just make shitty reskins of your golden goose😂
One, great video.
Two, greed being the downfall of a game about heisting and stealing is S-tier irony.
cheese
Alexa, play Ode to Greed
The "not requiring an account" part for helldivers 2 aged very badly sadly
“Medic Bag” is a fitting name for their attempts to fix the game, because this is like putting a band-aid on a sucking chest wound.
I’ve seen literal dead people that had more life in them than Payday 3. Their outlook was better too, at least they get buried and not have their corpse paraded around for several months.
it costs 89 USD if you want to view the "Gold" edition of this corpse too.
They've mistaken Medic Bags for First-aid Kits
200R$ to get the base game where i live
and to play the new content it only costs extra 90R$! i love gaming in 2024.@@selectionn
The biggest thing for me was that they were proudly announcing they’d bring back P2W weapon DLCs before the game even had a solid release date. Showed me where their priorities were immediately and tanked my faith in a good product.
.,h8
Especially when another game from this year released as an early access and was more polished than half of the AAA titles 1 year after polishing updates, when an issue was pointed out in the community and less than 24 hours later a patch was made just to fix it, and especially when said game was made with way fewer funds than what PD2 racked in its life. In my opinion its just time to embrace those indie developers and just move on from the classics, its time to let the fresh air in.
@@andrewdelisio2996wut game
What did we expect from overkill? They kept failing after payday 2.
This, I think, is a good moment to remind everyone that the "games as a service/live service game" concept is a cancer that will kill the industry.
Games as a Service (GaaS) isn't the issue. The issue is the same as it has always been and will always be: stupid companies making stupid decisions that cause their projects to fail. Helldivers 2 is a GaaS yet it is succeeding while Payday 3 and Suicide Squad are dying. When we compare Helldivers to those games we see that the difference is in the execution instead of the premise. Before GaaS was a thing games still failed like Payday 3 is: Sonic (2006), Aliens: Colonial Marines, Ride to Hell Retribution, AC: Unity, and Warcraft 3 Reforged are just to name a few non-GaaS games. Imo, it is just that Starbreeze's record shows that they are a horribly managed company prone to blowing away money and making bad decisions (remember Raid and their Walking Dead games?).
the industry's never gonna die, c'mon.
will the concept royally piss all of us off? yeah, maybe
Agreed especially with game preservation in mind because lets face it there's no way in hell that offline/lan mode will ever happen
@@hilkmeister1382 come say this again in 5-10 years when Helldivers 2 is unplayable & lost to time because the servers have been shut down.
The only good live service games I know are Warframe, Deep Rock Galactic, and Helldivers 2. Everything else is a joke.
To my understanding Deep Silver is apart of Embracer so.......... i don't think the Payday franchise has long now before it cease to exist
Deep Silver -> Plaion -> Embracer group
yeah things aren't looking so good for Starbreeze
@@GeneralMcBadassOf course it had to be Deep Silver and Embracer.
@@FUNKCAT1 During some of the earliest news of Payday 3's funding from Koch Media, I was extremely skeptical. I made a video about it back in march of 2021, saying that the publisher had a lot of anti-consumer takes (though I was wrong about payday 3 being epic exclusive), so it's nice to see that my fears weren't unfounded
@@FUNKCAT1
Those aren't worse than Ubsisoft, EA or Activision.
@@ninochaosdrache3189 it doesnt matter if they're worse, pd3 shouldnt have dropped like this and realistically should never have existed if it were to drop like this
I'm glad Overkill is trying to go back and fix their mistakes with Payday 3, but am I the only one who's getting tired of redemption stories? Why can't we just get a game that's amazing from release? Why do we have to wait an extra year post-release before a game is worth playing anymore?
Because for those Studios its a BUSINESS. They want to make Money with a Game as fast as possible. Instead of waiting 1 more Year to fix the Game with little to no Revenue they bring it out "Early Access" every Time to start making Money.
How many times have I Seen a game released as early accesss,
How long was Fortnite in Early acess
"I'm glad Overkill is trying to go back and fix their mistakes with Payday 3"
I will believe it when I see it.
i love how baldurs gate 3 was glazed up to the standard of a miracle godlike video game (it is amazing its my favorite game) but its already getting mega glazed for simply being what an aaa game is supposed to be. its just a great fucking game
@@yihadistxdl951It is because Baldur's Gate 3 is the only, or at least one of the few, games that used Early Access for what it is actually meant to be used for: gather player feedback and improve the game while letting the players play an early version of the game, aka, not use it as an excuse to release an incomplete game, BG3 was basically built on community feedback, and that is what made it great, Palworld seems to be going on a similar route so I have high hopes for it as well
I feel like we should go less easy on Live-Service games. As much as I love playing Helldivers 2, it should definitely have an offline mode for the amount of server issues this game has. Payday 3 on the other hand went too far on the whole live-service thing to the point that we should be excited over 1 new weapon, that is some Apple levels of tomfoolery
A wise man once said "I believe in coincedences, coincedences happen all the time. But I don't _trust_ coincedences". This game is FULL of anti-consumer practices, and personally I hope the game doesn't ever recover.
I want to see the developers go down, and I want to watch Fat-Fuck Almir cry about it.
I haven't been a fan of overkill for a long time, I was around for all the shady crap they did with payday 2. I remember how the games they released after were so bad got unreleased. Their walking dead game, and whatever the trash ww2 heist game was. I remember how they released increasingly low effort payday 2 dlc to keep themselves afloat after all their other commercial failures. The people at overkill should be blacklisted from the industry, nobody should hire them.
Mr. Badass, I have been watching your videos since around 2013. My best friend and I had heard about Payday 2, and I looked it up on TH-cam to see any guides.
We unfortunately had purchased the game on console, Xbox 360 to be specific, and neither of us ever really had the money to afford a computer, and too many of our other friends who are still dear to us wouldn’t be able to make the switch either. We were fine with only the Armored Transports and associated content for DLC, because we at least had TH-cam videos to see the new DLCs and the base game was a great, feature-complete product that we could still sink hundreds of hours in.
A few years later, I was doing something else online when the briefest hint caught my attention: Payday 2: Crimewave Edition. Sold on the promise of parity with PC, but only really hoping for whatever we could get, we both quickly purchased the game and sunk further thousands of hours. Every heist, every build, every gun tried and tested a thousand times and back again. When they announced they were dropping support, we were upset that we didn’t get the White House heist or a myriad of others, but we enjoyed what we had and still could play the game, because Payday 2: Crimewave Edition was a feature complete game that was still a lot of fun for what was there.
In preparation for a new console generation, we saved up for months to get the Series X, mostly for Texas Chainsaw Massacre: The Game (which we still enjoy given the state of Payday 3), but with the ultimate goal being the next installment of our favorite co-op shooter.
In spite of all of the lies and betrayals of the past, we still trusted Overkill to at least give us a good showing. Regardless of their many sins, they always made a game that was fun and worth playing.
Then Payday 3 came out.
The cynicism and anger is not from you, sir. This game and this company does not deserve anything less. Make no mistake, of all the wounds that technical difficulties, content creators, or the community at large could have inflicted upon Payday 3, the killing blow was delivered by Overkill and Overkill alone. I wish only the best for Payday 3 when it is actually released. The stunted abortion that takes its place now is merely a cruel embarrassment to everyone who believed in it.
Thank you for your time.
Damn. I only started playing pd2 after the Russian badger made his video on the game, and I've loved it since. Absolutely heartbreaking
Every heist feels the same. Nobody really has a build, the contractor is gone, there's no Vlad just speaking in the middle of the heist, roasting his brother in law, (which is the most important character in the game btw) and honestly, the radio filter on the contractors just feels off.
A lot of people like the new gameplay, they say it feels good, but honestly, it feels like any other Unreal Engine game, same mechanics, same particles.
It feels like I'm playing Call of Duty, not payday.
Also, cool video! I really enjoyed your "rant", and I honestly agree with you, the game feels like it forgot what it was before, like it lost it's soul.
yeah I never understood the praise for the new gameplay. it's modernized, but not good or unique. it just exists
@@GeneralMcBadasssliding is infinitely worse than b-hopping. Makes the whole movement aspect of the game completely different. I feel like a NINJA when i play pd2. I feel retarded when i play pd3
The gameplay is clunky af... TERRIBLE on console, no deadzone slider so you basically can only use shotguns or Automatic weapons.. you have to fight w/ the game to line up headshots.
@@CrimsonCQBthey added deadzone yesterday
@@yourlocalhalalbutcher2707 Nice, I appreciate the info, maybe I can actually get some enjoyment out of the game that I paid 90$ for.
The thing insane to me about the entire handling of late Payday2/Payday 3 is how much "forgiveness" Overkill had to work with.
The entire Payday fanbase was used to and even loving to some extent of Payday 2's jank, weird bugs, and low budget. All everyone wanted was just a new game with more content. We didn't need highly detailed Unreal (and the game isn't even that detailed), we didn't need a reconstruction of the paid access, we didn't need all of the stuff they did.
Yepp...Payday2 was never about the astonishing graphics or gameplay. But the feeling it sold and the ability to play with friends and sometimes even make new friends through repetetive heisting together. I mean nowadays it isn't the case as much as it used to be, but in the old days it wasn't uncommon to play 2-3 heists together. And frankly ...i don't see any of this stuff implented into pd3 nor do i see them fixing this core issue.
So i'll most likely never spend money on this game at all.
@@dudel996exactly. So glad I got to try this out before actually buying it. Honestly I should’ve known better even before that lol but I’m grateful I never bought it
It's absolutely wild to me that they not only completely missed the mark on what made people like/love Payday 2. But even for what they were going for with Payday 3 was a total miss.
As much as I'll joke about CoD being the same or near same game every year. Payday 3 is just so much worse than it's predecessor.
Not sure why i wpuld want another gsme unless i assume there is legot.more things to do
Otherwise iwas fine with payday 2 with how it was before that update last yesr thay. Broke kt. At.most.just more stuff to do and maps was fine with me
I'm sorry, but I'm here since October 2011 (early adopter of PDTH). And yes, I really wanted Payday with decent graphics. I asked to Overkill to make PD2 based on Unreal engine. LMAO. They tried to make PD3 on an updated version of Diesel engine, they wasted 5 years on it...
the more coverage I hear about payday 3 the more I question why it even exists. I could've kept getting content for Payday 2 for another 10 years and I'd probably still be buying the new DLC and playing the game
"It feels unheard of for a sequel game to actually have less content variety, than its prior game"
The Sims franchise would like to introduce itself.
Overwatch 2 is hiding in the corner
Crusader Kings III currently screaming "I'm here, I DO exist!!"
A sequel or a new game in a franchise that has less content than the previous game is basically the standard for modern triple A gaming. Lmao. See Halo 4, launch Halo Infinite, Black Ops 4, and many other games that are escaping me right now.
@@basiloreganoexactly
Paradox games go brrrr
If you think about it, Payday 3 is actually the biggest heist of all time.
They robbed millions of loyal and supportive fans of a good sequel.
Payday 3 were the feelings we lost along the way. :)
Damn straight! Been saying this since launch. 😂
I refunded the game the moment I learnt there's no way to play offline and even getting into a lobby is difficult
I never wanted to play knowing they wouldn't bring back my favorite psychotic mute rooster.
Allow me to clarify what happened. Payday 2 was a wild success despite the devs doing everything they could to stab the community in the back. And the devs said. "Wow these morons will buy any slop we throw them." And now payday 3.
They are right tho 🤣 Since the gourmets of a "hot" one will eat it up in anyway *lmao* 🤡
gaming in 2024 in a nutshell
@@anotherone3815 "normies" ruined gaming, it shouldve been gatekept more
@@PlainDoll Niche indies and hardcore games are where it's at
Gatekeeping is bull, games will die if new people don't keep coming in
I'm really glad to hear someone else also objecting to the homogenization of the shooter genre. Airdrops feel so deeply out of place in Payday 3 to the point that I have to wonder what Starbreeze thought they were doing.
The point of Payday 2 to me was always packing all the gear you needed to get into a place, rob them, and get out. Occasionally being supported by other vehicles or outside help when necessary.
Payday 2 felt like a heist game. Payday 3 feels like a shooter with some heist set dressing.
couldnt agree more! Payday 2 was a over the top action HEIST game. Payday 3 is a extremely generic fps in maps that just happens to be a heists
@@simonmalmstrom9593 i think Payday 2 is a better game, but you could argue that Payday 2 is the same compared to Payday 1.. tone was definitely far more down to earth and less kooky in Payday 1, whereas Payday 2 become more action oriented and a goofier.
I think Payday 3 is kind of a natural evolution of that process from Payday 1 to 3.. although, evolving in the most maladaptive ways possible, not for the better.
Payday 2 did evolution right, for the most part I guess.
I think this was foreshadowed when they 'voluntarily' changed their stylized greener Pay Day 3 logo to the generic minimalist bland logo today.
This was answered when seeing the extremely bland and modern hud for the first time.
@@simonmalmstrom9593
I stopped playing Payday 2 when the initial loot-drill controversy happened and they had started to release super low quality DLC for $9.99-$14.99 which fundamentally made the game easier. It wasn't necessarily pay to win, but it was pay to damage more. The whole Ethan/Hila H3H3 DLC also made me seriously raise my eyebrows. They had a great thing going, a live-action cast of some legendary actors, and an incredible gameplay loop. What a total screw up.
the second this game launched, off disk, as online only, is when I knew it was gonna be bad. cant really say ive been surprised at all.
nobody should be, really, this has happened every time it was tried but people keep forgetting when it does happen again.
all the times like SimCity, Diablo 3, World of Warcraft Classic, Call of Duty MW2:R, Battlefield 2042 ETC. always fails, always pisses people off and they always either use PR Speak to justify it and/or revert it a few months after. just like third party DRM/Anti-Cheat its just bad business practices that never work and only benefits the shareholders to the detriment of paying customers. funny how those who don the hat and sail the seas, as it were, get a better product as a result after a few days. in that vein, to repeat- nobody should be, really, happens every time.
Funny thing is that Darktide is also online only, despite of General McBadass praising it in this video.
@@ninochaosdrache3189 he openly stated it was terrible at launch with the exact same types of issues, multiple times in fact.
@@ClaimSuit Like you said, it benefits the shareholders. The owners of these companies are just investors running game companies like they would any other vaguely tech related company, all about growth and constant revenue streams. Creating a product has taken a back seat to just pleasing their fellow coke addicts with buzzwords and nice looking graphs so they invest millions and they can pull out richer than they came in, hopefully before their predatory business model crashes and burns the whole industry.
@@plebisMaximus indeed, and in many cases the industry is already crashing and burning. we are in the early stages of the second great video game crash, just like the last one in the 80s down to the reasons. lowest quality garbage made for profit and shoveled out en masse has made good products harder then ever to come by. the managers and middle managers at all these companies are pulling their golden parachutes and selling out while they can, leaving the devs and players alike holding the shitsack. we can all hope its better the third time but i have my doubts the industry will learn and keep the bean counters out.
Just to add to this 44:25. The 4 paid DLCs being "cut content from the base game" is a fairly common talking point within the community but for that to be true those DLCs would have to actually exist and be somewhat done for them to be cut. I don't believe they are even remotely close to being done. I think Synthax Error was a rushed job like everything else, which explains why it doesn't bring anything new to the table. The DLC roadmap seems to follow a common theme for Payday 3: it's a vague blueprint of things they are *planning* to do. The devs probably have no tangible plans yet for DLC 3 "the land of the free" and DLC 4 "fear and greed" and are just beginning to cook something for DLC 2 "boys in blue." The game was grossly rushed out for release and now the dev team is split between working on the totally unprepared paid DLCs, which they are obligated to release, and the necessary but technically non-obligatory QOL, free content and bug fixes a live service game needs to survive.
Time is Payday 3's worst enemy and the devs are simply too slow, way too slow. Starbreeze is like a uni student who's last minute for every single deadline - they're like "okay, great! we finally got an update/DLC out," the same way the student is relieved after submitting a paper at 11:59PM. They know it's botched job, the words they keep using to oversell small updates proves that. It becomes all too obvious, every single time, that whatever's been done by that dev team has been spiritually ChatGPT'd up the ass and is nothing more than another pleading, underwhelming and rushed attempt at redemption.
That's a really great point you bring up and I'm glad you shared it. I probably am wrong in calling it cut content, but I do stand by the notion that the DLC isn't special and that's what gives it that feeling.
The thing that makes it damning is looking (again) at Helldivers 2. People have datamined all sorts of new stuff ready in the game but just haven't released yet, like mechs, vehicles, and strategems. I guess in a roundabout way, we can also call this "cut content", but the feeling it gives off it totally different. The game already feels complete as is, and due to that nobody is bothered to have a few things locked, instead players are actively looking forward to its release.
Thanks for sharing!
I mean, the Techies were supposed to be a launch-day enemy but they still only appear in the one DLC heist despite apparently being almost ready to go when Syntax Error launched. It's been three months since Syntax Error released and still no sign of them being an enemy in any base game heists. At this point they're literally a DLC-only enemy type.
I'm tired of devs releasing a shitty product and then asking for £60 plus additional microtransactions and "fixing" the game at a later date companies that do this can go out of business for all I care..
We need more devs like Arrowhead, devs that actually make a quality product.
Luckily I dipped from Payday 3 and got a refund after smelling the blood in the water.. Screw this game lmao.
At the end of the day PD2 players are essentially investors in the sheer existence of 3. Starbreeze narrowly survived bankruptcy and revived PD2 support to bankroll the next game. They fell on our mercy to suppoet them through difficult times and we did. All we wanted was a worthy successor to a game we loved. We supported, we paid, paid again, and got fuck all in return. I nay sound entitled but fact is Starbreeze has shown through multiple blunders that they cannot learn and will not so better. Anyway im busy playing the absolute mountain of better games that came out last year. The ones that justified my dollars
I absolutely love your first sentence, it's a great way to look at it
Now that you mentioned it, I do recall Starbreeze being near bankruptcy at one point. So it was down to the goodwill for the PD2 player base to even justify PD3 as a possible pitch.
It was when I played PAYDAY 3 I realized that I didn't want a PAYDAY 3 but a PAYDAY 2 Remaster
I said almost the exact same thing about Borderlands 3 when it came out, "It turns out I didn't want to play borderlands 3, i wanted to play borderlands 2 2"
@@UnshotSpy Meanwhile borderlands 3 lacks only in the story, and has a better gameplay than borderlands 2, but payday 3 not.
Algorithm reccomended this out of the blue and gotta say this was an excellent video on PD3 and the issues and frustrations surrounding it.
Sorry to hear your channel is struggling at the end. Wishing you the best that maybe new content focuses or opportunities come up for you.
Productions like this are really quality.
about the final part about who to blame, they already said during a recent AMA that the publisher gave them freedom and all of the games choices and design choices were their own. grim
lol
lmao
Damn, really? I almost can't believe it. Maybe they were told to say that by the publisher? Wow.
@@articcenturion8387 I think it’s time we just accept the fact that starbreeze themselves kinda sucks.
@@tropicturtle9021 that really bums me put, I like to give everyone the benefit of the doubt, and now I can't even give them that. What a shame.
I love what you said about all these fumbled projects and bad decisions that Overkill and starbreeze have had over the years. The more I look back on it, Payday 2 was just lightning in a bottle for a dev which just cannot for the life of them make that same magic happen again.
I genuinely think that the prolonged success of Payday 2 was down to the core group of people who have now departed for 10 Chambers, with the devs who are still working for Overkill desperately trying to get a goose to lay golden eggs again by trying to emulate what they've seen from the original Payday people, and adding in what they think people like from other games. Which is why Payday 3 just feels like such a hollow shell.
I think the saddest part of all of this is that the devs seem okay with things just fizzling out and not getting the players back in? Even with the microtransaction debacle back in the day, it seemed like Ovk was concerned about what was happening with the community, which I doubt was less about numbers and more about their bottom line, but still, they responded and backpadeled. With Payday 3? Seeing their game sit at 200-ish players doesn't seem to make any alarm bells ring. Maybe they got complacent and thought they could draw us back in like they did in the past. But for me, this game is gone. I played every heist twice and I've had enough. There's just no emotional attachment to this game that I want to come back for
Very well said man
No evidence or game dev experience to back this up, but chances are that the devs themselves have no input or say in the features ultimately put into the game. It absolutely reeks of senior management & stakeholder involvement, pushing their desired forced features onto the leads and ultimately trickling down onto the actual game devs without any say
@@hugo8500 that's no excuse. It's a shit game for whatever reason or whoever is involved. I ditched even the possibility of buying it since the beta. Missed me with all that shit!
One of the most bland, unexciting games I've ever played. I was so excited to finally try out the sequel and then it's just the lamest shooter of all time. The gunfights suck, the heists are just stupid and gimmicky, there literally is no story, and stealth is one of the least difficult things I've ever done. The visuals don't help, the whole game is dull, hard to see enemies, and the heists are hard to follow. Everything feels so off and wrong
I don't know what happened. Payday 2 was super fun to play, the missions got intense, stealth was bad but it was exciting and fun, the gunplay was cool, and the visuals were much better, much easier to follow, and the storyline was there. The heists actually felt good, like I was accomplishing something, and the mechanics were simple but they felt good. Payday 3 is just not fun
Played a bit of payday 2, was never gonna get payday 3 nor cared about it… just watched an hour and 10 min vid about it. Great vid!
Releasing without Slayer Playlist in Halo Infinite, Scoreboard in BF2042, Enough Stash Tabs and working Resistances in Diablo 4 and now the unready button from Payday 3?
What kind of people did these companies hire? Don't they know their very own communities?
we all know the answer but can't say it
@robertallen2151 They know that they're leaving out obvious stuff, they just simply don't care.
@@kumatmebro315what is it?
I can't speak for other games, but nearly all the Devs that worked on previous Battlefield games left Dice. Battlefield 2042 was made by new people who had no care, knowledge of or passion for the Battlefield franchise. So no, they don't know their community
This is the irony that comes with making a game about robbery.
Payday 2 is one of my most played games. The replayability, gun customization, and community just hasn't been replicated elsewhere. The lack of a real "alternative" just makes this PD3 scenario all the more depressing.
The closest thing I can think of is Call of Duty Zombies, but that too is in a piss poor state.
Let me recommend something
Im something of a big ol pd 2 fan myself , Hoxton main :)
Have you heard of the game called Deep rock galatic? Game has an AMAZING community , lots of fun and unique guns and lots of customization for those guns
The cosmetics are free , theres also a FREE battle pass
The game is coop just like payday 2
I recommend that you watch a few videos on the game , I cant do it justice in a comment
Check out Deep rock galatic , Its pretty similar to payday 2 in mkst aspects
Check out deep rock galatic , its pretty similar to pd 2
"Goddamnit! It wasn't supposed to go this way! We've should have seen this coming!" - Bain, 2013
It's just sad, seeing the Payday franchise being handled so poorly as of eight months by incompetent Starbreeze.
*Shartbreeze
Absolutely disgusting that general wasn’t invited to the 10 year anniversary after everything he’s done for this game, when I was 12 playing payday and I needed to know how to stop sucking at stealth, this man was here to teach you everything I’d go so far as to say payday 2 wouldn’t be what it was without general mcbadass
But yeah let’s invite the Russian badger because he made a couple vids on the game when it was dying
(No hate to badger)
And thank goodness they didn't. Imagine having to say good things about a shitty game because you're tied to a contract...
@@BrunodeSouzaLino yeah, general said around that part of the video that "it was probably a blessing in hindsight." No kidding lol.
this man was the face of payday2 on TH-cam back in the day and they didn’t invite him. Hilarious stuff, complete and utter incompetency
Any youtuber that signs those deals and chooses to work for the developer over to the detriment of thier subscribers just kills the enjoyment I get from that youtuber. You can't trust what they're saying because it could just be a glorified infomercial for the game. Like when a celebrity endorses a product, they're not doing so because they like the product but because they're getting paid.
Many payday youtubers did this and hyped the game up before launch and now that those shill checks stopped coming in they bash those same game mechanics they praised just months prior.
@@BoleDaPole Exactly what the Act Man did lol.
Darktides biggest problem at launch was that there was like 10 missions total and everyone was sick of doing them forwards and backwards.
The Overkill weapon system is so bad and unlike Payday I thought it was a joke until I played.
I don't think it's a terrible idea on paper, but the lack of options cripples the potential it has to make a big impact on how heists are played. If there were 4 options instead of just 2, than there would be some strategy to which one you want to use and who gets to use it. But as it stands right now, its sort of an arbitrary choice since the sniper is just better in every way.
@@EmmetsPageIn a heisting game? No, I think it was always gonna be terrible. Especially considering how quintessential goofy ass weapons were in payday 2 (explosives, 50cals, ect)
I'm going to paraphrase a quote from a No Man's Sky review which sums up my thoughts on Operation Medic Bag: "I was about halfway done writing a paragraph about how great this update was for adding these features, before I realised I was praising the fact that No Man's Sky is now the bare minimum"
Good `ol Shammy.
@@UrielOfStyx Glad you got the reference XD
Only NMS is a maximu right now. COmpared to other space games is 9999 out of 10. Space citizen? Rofl. Starfield? The ONLY rival to NMS right now is Elite dangerous. And lets be real its barely a full game after they adden land missions. Even on launch NMS had more content than Elite has after all these years.
There is simply no other game like NMS right now.
@@robertnomok9750tell me you havent played Elite Dangerous without telling me you havent played Elite Dangerous
Game had WAY more content than release noman sky
@@robertnomok9750God tier of a dev as well. New content update that never fails to disappoint. And its free.
Man, I want my cash back. What's worse, I played like three hours of the game and told my friend (with whom I played like 100 hours of Payday 2) that the game looked promising, and he bought it. I feel geniuinely ashamed of what I did.
Hey General, it's been a few years since I last watched your content, I dipped out of Payday 2 due to burn out and with it stopped watching you. I've heard Payday 3 was doing poorly but never looked much into it until this video which randomly popped into my feed. It's both nice and heartwrenching to have the problems related to a franchise previously near and dear to me laid out like this, and I appreciate the effort that went into this. Watching it reminded me of the great nights I had playing Payday 2 with friends and the many hours I watched your guides and videos in the past, and I'm excited to see you branch out into other games, and I'm resubscribing so I can see those videos when they release :). I look forward to your future videos and I hope that your channel will evolve and grow and one day you will look back and see Payday as just a stepping stone in your career.
What I definitely noticed the most about the post-launch period of PD3 was how unexcited my friends and I were about coming back to it. We spent weeks perfecting a stealth run of the big bank on the highest difficulty, but due to a bug with the challenges we got no rewards no matter how many times we completed it. So we decided to wait and give it some time for fixes.
Well, I think we all forgot about the game at this point. Coop horde shooters are thriving right now, and even for weapon customization MW3 is delivering a solid package, so there's no reason to come back. Simply, there's nothing unique about payday 3.
Hope you figure out what to do with your channel going forward, I'd love to hear your continuous insights and comments on games you enjoy for hopefully many years to come.
Thank you so much for supporting the channel, and for your insight. I do think that the core issue with the game is that no matter what they tried or changed, they didn't understand that for a co-op PVE live service game they needed to give incentive for players to come back. I think I can speak for many people when I say what that your lack of excitement to come back is a pretty universally shared sentiment. Once you learned how to do a map, that was it, they were too linear and had no replayability. Builds were too one dimensional and people didn't come back to try different setups or different combinations. There weren't enough fun weapons to choose from. There was basically no reason to play the game unless you just wanted to mindlessly level up weapons and farm challenges over and over and over again. And because of their complacency to fix anything, people just moved on
Eh, tbh the fact they ghosted you after everything since payday 2 says everything I need to know about the current state of the devs.
If they don't give a flip about you, they certainly don't give anything about fans that have been here since payday 1.
We are the heist
Remember the Hype Train DLC? It showed us what Starbreeze really looks like under the mask and what their priorities are. And yet many people still believed...
Also one quick thing you forgot to mention when you were briefly talking about Helldivers 2 is that the Battlepasses never expire so there's no shady FOMO involved with it, that plus being able to earn the premium currency in game at a reasonable rate means the only reason to spend more is purely to support the devs.
Also the prices aren’t horrible, i had 900 super credits so I just bought the 150 pack for $4(cad) to get me the 1k i needed, other companies would have made me spend atleast $10 to get halfway for the pass
I haven’t seen your content before, but I think you should expand into long form content like this. You seemed to do well with the sections and you have a nice voice for it
I bought payday 2 crimewave on ps4 not long ago. Played for about 15 hours dealing with the crashes until after a crash my save game was corrupted. When I looked into it I found out that it has been a known problem for a long time and the console editions are completely abandoned at this point. Found out everything I need to know about the developer at that point. Glad it only cost me $5.
The "Armored Transport" heists, the first paid DLC for Payday2, added in Grenades, not just a new level or weapons. There were no "free" grenades/throwables until about two years later, meaning during that time players who didn't own the DLC were at a significant power disadvantage from not having access to extra equipment. That's not to mention other premium only weapon/character packs that were, at least pre-ultimate edition, the only way to get past the hardcore challenges. It was greedy, but at least most of them came packaged with cool story and missions you could invite non-dlc owners to.
In regards to armor: They claimed to want diminishing resources for their health which is why they like the armor trauma system, but isn't that what the armor chunks are for? Right now, there's no threat to losing an armor chunk like there is in CoD, and with their UI it's very hard to tell what amount of armor you have, what's damaged but healable, what chunks are gone and what's trauma damage. None of those states really differ, though, because it's all just a flat health bar.
It's baffling that they still think this system works, or that they could keep up with a live service model of a game engine they're still learning.
LMGs and Snipers were also Paid Only for a long time, entire classes of weapons you had to pay to use
Maybe we the players, were Overkills greatest heist?
To this day I remember catching you streaming way back when and asking in chat what build you'd recommend.
You'd recommended Car 4 and Loco back then, that's how far back we're speaking.
Thank you for your service General, you'll be missed.
that 10 year anniversary was a joke you were the biggest pd2 creator in the beginning I remember seeing you in a lobby with killer and I was in awe the whole time you were the biggest reason I played as much as I did, It got me to switch to PC when my xbox got stolen JUST FOR PAYDAY 2 and to see the game where it is now as a 23 year old I'm jelly for what 13 year old me experienced cause we will never get that again with this franchise
Wanted to make a note on sales, 13:12 that was not mentioned in the video, but Steam wishlists will ONLY send emails to people about the game being on sale only if the sale is set to 30% or more. Otherwise it will not notify anyone about the sale directly.
(Source is from my own memory reading about it while investigating earlier last year why I wasn't getting notified for some sales but getting notified for others. So-- I may be incorrect. But-- that's how I remember it and wanted to bring that bit up.)
A game straight up just dying for once after the devs tried to f'ck their users over makes me really happy.
Don't blame the devs, blame the publisher. 99% of issues with games like these stem from either poor management OF the devs or the publishers themselves. Game devs get too much undeserved shit.
@bungbloopity "dont blame the devs, blame the publishers". Bruh its this kind of thinking why we get lazy ass devs. The publishers just throw money at the devs and expect to get more money in return. Example, Microsoft and even EA asked the devs of titanfall 2 and Redfall if they need to delay the game until a better time. The gameplay design and other stuff depends entirely on the devs. "Game devs get too much undeserved hate" nope. The most overused argument ever is blaming the publishers for everything. Sekiro, a game of the year was published by Activision. Witcher 3, another game of the year, was published by Bandai.
@@bungbloopityi also blame the playerbase for giving them money for really shitty dlc at the end of pd2 just out of principle
This happened to saints row with deep silver dude like last year
@@zuhdibeyblade9Exactly, man. I hate that publishers and management has become some sort of catch-all excuse that everyone uses to absolve the developers of all their faults. There are TONS of situations where some problems obviously come from the devs or even both but they blame it all only on the publishers instead.
I'm glad you recorded that.
I decided to wait on Payday 3 because I remember the early days of Payday 2 (can't change skills, time befire Shadow Raid etc.).
And ouf, I never expected that PD3 was gonna be worst....
Never would have thought a year ago that crime boss rockay city would end up being better than payday 3 in 2024 lol
I loved how real you are in this vid, and you talking about how your channel is not doing well in the end made me fall apart. It's sad to hear that you are so aware of your situation. I don't know if this game is saveable, but if it does save in a future, I hope your channel blows up.
This is why I love the Helldivers devs; they made a damn good game, and when it launched with some issues (which were justifiable, no one expected it to be as successful as it is) they delayed content to make sure people could play the game. And now we're getting new content extremely soon since the base issues have been solved. As well it's an upfront $60 (AUD) game with incredibly cheap microtransactions that aren't necessary as battle passes will stick around forever and will be made free overtime alongside premium credits being able to be found during gameplay. When a game like this now exists, Payday 3 has no hope.
When the dev explicitly says "Feel free to hold off buying the game until we fix the server issues", that is a good sign they care more about long-term reputation than short-term gain.
This aged kinda poorly now that we have the nerf and difficulty drama. They are nice but they also dont listen or take feedback.
@@UmbrasMercyTheir game getting big has got to their heads methinks
@@UmbrasMercyThe reactions to the breaker and railgun nerfs are kinda overblown but you're not wrong. The problem is that they did this without nerfing the difficulty too. Like level 8+ is actually impossible now cause there's always 5+ chargers and like 3 bile titans constantly on you, all you can do is run and pray lol. Yeah the railgun was op but no other weapon can effectively clear high difficulties anymore lol
@@UmbrasMercy i don't see an issue with nerfing guns that were massively overused so that people get to enjoy more of the content tbh
Had over 5k hours on pay day 2 when it first released. Haven’t played a single minute of Payday 3. How they managed to fumble the bag this badly is truly impressive.
For me the single biggest issue with a lot of these failing games is the developers building a game that not even they want to play. I do appreciate having Almir, Elizabeth, and the others do their streams where they play with the community, but that's literally their job to do that; my question for each of the devs would be if they weren't employed by the dev studio, would they play Payday 3, and I can't imagine the answer for anyone is yes.
Another game that had a modest first entry, lightning-in-a-bottle second entry, a disastrous third entry?
Postal. And I can only hope they do what Running With Scissors did. Give up on the third entry, make a huge DLC adventure for the second entry, and then make a fourth that no one can say is worse than the third was.
Is Postal 4 any good? I wanted to try it for awhile now
@@SirBinding Good question. I saw the Early Access prior to the full release (any time before 'Friday' was added), it looked rather rough. Which is fine, Early Access = Beta essentially.
It's definitely more stable now, but hard to just say if it's 'good' or not since I haven't bought it yet myself. From what I've seen; it's Postal 2 again, for better or worse.
I thought Borderlands had it bad in this regard too, but I'd rather play 100 more hours of BL3 than 1 hour of PD3
Shrek...
This was a very well made and articulate video, but I just want to point out that play at 1:00:30 that made me audibly react and rewind the video to get a better look at it. Genuinely, well done.
I love long form content, video game essays, things I can throw on and listen to while I play my own game or do my own thing. Thank you for putting all the effort you have into this and I hope you end up sticking around with the channel. Even if you move into Helldivers 2 content or whatever else, I love the essays and would definitely watch more.
To mention what you said toward the end of the video, you'll likely fall off when switching to another game or topic... and that's perfectly okay. The people who truly care for you and your content will stick around no matter what you do and eventually you'll be able to plant your feet into something else and begin to grow once again.
OVERKILL should already cut to the chase and call it Operation Body Bag, since the only way PAYDAY 3 will move out is in a body bag (unless they actually make some major changes).
Didn’t they already claw out of bankruptcy? You’d think they’d be extra cautious with making good decisions after that and prioritizing not messing up
Genuinely, thanks for this fantastic video!
My honest opinion is: If the developers were able to release a good/fun game, why are the 2 previous games of theirs absolutely dead? Overkills the walking dead has, as of writing this, 2 (two) active players on steam and Raid world war 2 has 1 (one) active player. How can anyone trust these developers and publishers? Does anyone think that they developed and published those games just for fun and wanted for those games to utterly fail? Nah. Those 2 previous games perfectly show the extend of ineptitude on all parties involved. Developer and publisher alike.
I will not lie I have absolutely zero faith and would honestly feel better forgetting the game existed for 2 years then randomly picking it up and seeing what changed. They have bretrayed us too many times and I see no promise in nearly any of these changes
From streaming services to video games, it’s getting more common to have the customer pay more and get less in return… smh
Payday 3 is a perfect example of why valve never will make Left 4 Dead 3…
Deep Rock Galactic, Helldivers 2, and L4D 2 are three perfect example of why Valve should absolutely make L4D 3.
@@snoweh1no need to do a game you don’t know it will be as good as the previous.
@@alexalb2012 true, why does anyone bother creating anything new when there's a chance it'll be worse than what existed previously
@@alexalb2012This kind of thinking is why we will never have anything new lmao. Because fuck innovation, right?
@@soysauce4087 the problem isn’t
Innovation. The problem is bad innovation. It’s kind of incredible that older games are sometimes better than new ones. They have to ask themselves the right question. Innovation is welcomed but having the same features as before is a requirements, especially when sought after.
Man, that Helldivers 2 segment DID NOT age well
how 😭😭
@@sydssolanumsamsys Because arrowhead/sony tried to force mandatory psn account linking, blocked it in 177 countries and then put out some questionable "balance updates" by nerfing anything that was good into the ground making the game not fun anymore.
Man...Blue archive ui of the Abydos students. Good stuff right there
😮 good eye
Lol yeah
What really hurts is that Payday 3 is fun. At least in the moment-to-moment gameplay, the game feels great especially compared to Payday 2. But with little customization in terms of unique builds and no new content, it was destined for the game to fail. Dramatic changes need to happened for the game to even stay afloat.
Games continue to be greedy, and getting consumers to buy DLC when the consumers have no idea whether or not it's gonna be good and game companies continue to get away with it. When will gamers learn to STOP buying future DLC with the promise and hopes of being good. Buy something when u see it in front of u and u know it's actually worth the money.
I remember back in Payday 2, the studio said they wouldn't add in microtransactions. When they did they add them in, me and my buddy quit. Sure, it takes money to keep servers up, but that isn't the issue.
The studio lost our trust and seeing how Payday 3 went back to change their FAQ about upgrading? Yeah, no surprise.
Been a supporter for years and years now and can say this Chanel is one I will always come back to and watch a full video completely focused and enjoying. Watched the whole hr+ and completely agree with everything and it’s sad to hear the general being uncertain about what’s to come with his Channel. I do believe the down fall of payday is probably hurting the channel since like you said your name is a big name in the payday community but I hope you can figure out what you can do to make sure your happy while still getting the attention and views needed to keep you around. I would love to see you branch off to other games I personally think you have amazing aim in almost any game and I feel you can easily get people on board to seeing you play other games. I don’t comment almost at all on TH-cam but I hope you see this and I hope your doing good in life looking forward to whatever video you put out next
i was searching about the aim, most of the time look like the aim assist that have most of the console games when you play with controller, cuz he track some enemies that are hide behind his partners in warhammer, and happens in the helldivers gameplay too. i don't know the creator, cuz the video just random pop up, but, i cant keep seeing that the perfect focus aim in enemies that didn't even show, like the snipers hahaha, soo, probable is with the aim asistant.
I have to admit, the mods to make it look like a HECU squad vs Combine soldiers looks pretty sick.
I got so mad after Syntax Error came out. I got a newsletter saying: "Play the new heist for free!" but once I started reading it, it was "free" when played with a friend who owns the heist... yeah... That felt like a huge middle finger. Especially considering the stability issues the game has and is what caused my friends to stop playing entirely. I can't believe I invested 90 hours into this now dead game, only to level up using challenges and what not. Should've refunded from day one.
That’s not even a new feature, payday 2 has always let you play the DLC with people who have it, even if you don’t.
@henrynelson9301 i remember that not being the case at one point. It must've been added at some point within the past 4 years
Keep on keeping on. With the quality of content GeneralMcBadass has put out over the years, if he did pivot to making videos for HellDivers, I already know they would do really well, and would probably turn into a premier place to go for guides and advice about the game. Just like his vids did for Payday 2 back when I first started playing that game. Whatever happens in the future, the memories have been great. And the future will be alright. Maybe with less payday in it. But we will manage. There are plenty great games out there to fill the void.
You know the game is complete garbage when pirates dont want to pirate your game
Just want to say thanks for everything you’ve done and good luck with your endeavors. I’ll be sure to check out any Helldivers content you make.
One of the similar big money grabbing greviances I have with the publisher was the sale they put on Payday 2 + DLC bundle when PD3 released. JUST like with the inability to upgrade PD3 to higher tiers, they completely locked out their entire fanbase from their PD2 DLC sale, because if you had PD2, you could NOT get their bundle, which was a massive DLC discount during 3's release if you already owned the PD2 base game present in the bundle itself. Effectively, they locked you out of being able to have more fun with their old game, and said no, you must buy our new one if you were at all interested in the series and already purchased PD2. I had to scour forums to figure out of this was an intended feature or a bug, and it was definitely intended.
You can purchase bundles you already have parts of, skill issue
@@RatKingTerry nope, they intentionally locked people out of the bundle if you already had it. Get good at doing your research 👍
Hey I dont know who you are. This is the first video of yours I have ever watched and I watched the whole thing from start to finish...i dont know payday 3, never played, never played payday 1 or 2 either and probably never will...so why did I spend 70min of my life watching your video? Because of you, you made it, you did the research, you learned, investigated and explained it all to me in simple and well put together way. I enjoy these kinds of videos so ill make you a deal...step away from payday 3 (tieing your channel to a single game isnt a good idea anway), make more videos like this and I promise to watch every single one (from start to finish :)
Barely a minute in and I had to rewind to see if I saw correctly. Yep, that's a psp you're throwing at a metrocop. God, I love mods. Thanks for that laugh, and the insight into the Payday situation. I don't play Payday myself, but I did play Darktide! Key word being did, past tense... It was a very interesting video to an outsider like myself.
Other mods I noticed:
>Dark Souls items as loot
>Nokia phone with snake instead of smartphone (honestly an upgrade, if you ask me, lmao)
>Blue Archive balaclava mask icons
>Arknights skill icons (specifically (in order of appearance) Bagpipe's Skill2, Shining's S3 and Myrtle's S1). Seeing the Myrtle skill appear when throwing a psp is so funny to me, considering the skill icon belongs to a pacifist skill.
Is the money bag being a plushie with a tac-vest a mod? It looks like something you'd find in a mod. I'm gonna say it's a mod. It looks like a Pokemon substitute.
>Mystery Machine getaway van (niiiiice. Do it for the Scooby-snack (was it ever explained why Scooby has his own line of dog treats, or was he named after said treats?))
Also, Holy Emperor, I did not know the Darktide revolver was that powerful! Good lord! You were doming enemies left and right. No wonder you named your veteran Doc Holliday, after the famous gunslinger (and dentist!) of the West. If I ever get back to Darktide, I might give it a try. Though that would require Fatshark adds something to the game that is actually worth my interest.