I think the music in Five Pebbles' superstructure really adds to it. The way it's very quiet until you finally approach his chamber and it starts to play felt incredible when i first got there, I couldn't help but say "woah" out loud, realising this is all one gigantic machine currently running
The name alone gives away the fact that ewKaay is gonna talk about the Iterators, and I am here for it The Watcher shall watch upon thy watchering watchlands of the video
I just want to say, the leg route is an even cooler first time experience in rain world. Starting in the leg and underhang, going into this facility and then all the sudden the gravity is gone, then as you go through more and more, this place gets weirder and weirder until you reach the memory conflux with clinical white rooms with pitch black holes in the center that look like windows to outer space. After that is the reveal of the general systems bus with the best song in base game rain world playing. And then you get to see pebbles and realize ALL of this massive structure is just his brain, and of course after that earth shattering realization, the game throws the city reveal at you right after, quickly followed by the wall, where you see that is whole massive structure you've spent hours going through, marveling at it's sheer scale, is itself just a tiny part of a much larger world, one of millions of identical structures. Somehow after everything, this moment manages to make even the superstructure seem insignificant.
I too have megalophilia, but I got it after reading just first few chapters of Blame! Blame! is a manga by an architect who is a former construction worker, that wanted to explore what an ant would feel inside a skyscraper IIRC.
Five pebbles is my favorite superstructure BUT, the bank from Dead cells is great well, if it can be called a superstructure. In game I'm pretty sure they call it pocket dimension
Seeing people still discussing about how and why the pyramids were built makes me wonder, what would people in the future think of our cities? Buildings built to withstand earthquackes and hurricanes, either collapsed or not, will still fascinate anyone who live the aftermath of an apocalypse or generations after.
when I was young I felt scared of being in really big rooms because I never felt like something that large would be able to support its self and would collapse on me
i wish i could relive my first time ascending the wall. it was life changing, truly. i have few words to describe the feeling, but life changing is about as close as i will get
I love the superstructures in ICO. You feel so small, and (similar to RainWorld) the minimal UI gives you a sense of total immersion. You explore these giant sections of the crumbling castle but you see additional towering sections in the distance, like despite your long travels you've only really scratched the surface. Similar feelings from The Last Guardian.
As for the question... Definitely going to say the Iterator Cans from Rain World. The Dawn Machine and its evolved form, The Clockwork Sun from Fallen London universe. Space stations in X4 Foundations. Frames from Perimeter.
Along with the monumental nature of FP’s superstructure, it will be ground to dust and dissolved over the course of millions of cycles and someone else will build something new from it. I personally find that profound for some reason
Stray is also a good example and in some lore aspect similar to Rain World. You are a cat who lost its relatives or friends and your goal is to find them back in an abandoned superstructure inhabited by robots
Great video. My personal favourite example of superstructures I've seen in a videogame would probably be the factories you can see sprawling in the sky (and run around in on occasion) from Armored Core 6. You can travel through a city on a mission, looking around at the trucks barely reaching to your shins and the skyscrapers that you can just jump on top of and then look up, and up, and keep looking up to see the entire sky being filled with tree like factories resting on monolithic columns and connected to eachother by a web of roads. The realisation of the sheer scale when you catch yourself on the thought that these factories were built to be operated by regular people are infinitely bigger than you while you are piloting a 10 meter tall mech so in reality it's even bigger hits you like a train.
I bought lorns lure on a whim yesterday and then this video came up and I recognised the art for it in the thumbnail. I haven't played it yet but it looked like something new and interesting, I really like games where you are travelling downwards with huge verticality and the mystery that creates. Rain world
From everything you've said here: It feels like BLAME! is right up your alley. Its the personification of the emotions you've described: Just in the form of a manga.
i've never been sure on if the iterators in rain world are able to feel the entire structure, or if they're limited to their puppet / room. could you imagine how overwhelming it would be, dealing with all the sensory info from the ENTIRE structure! would that extend to feeling the city on top too, and all the movement of the ancients when they were living? or if Moon could feel her entire structure being submerged and broken and unable to do anything about it. interesting to think about
My favorite super structure would be the Red Throne from Kill Six Billion Demons, 777,777 gods lived there and the moment they all faced a direction of thier own and told stories and created the multiverse, they die and left the Throne empty. "And when the owner of the house dies, the rats and the roaches arrived" As people, humans and aliens alike, started to inhabit Throne and carved houses inside the corpses of those gods. The sheer scale of it is so fun to read through as the author illustrates these double page panels to show the scale of it and a full on map one of its regions within Throne with names and discriptions.
Damn, I think taking the Wall route first to get to FP kind of cheapens the grandeur of visiting him first. I distinctly remember the last couple screens before his chamber after crawling through his superstructure and.....the build up of the music, the background changing to all the gylphs and neurons flying about, it's really something else.
I have the exact same thing you describe with superstructures, and it was actually almost uncanny when you pointed out the Death Star as your first fascination with them because I think that was mine as well. Rain World holds a very special place in my heart though, not only because of the superstructures. There are so many things that make Rain World special, from the procedural animation to the movement mechanics and the creatures inhabiting it, the whole idea of the cycle and the environmental storytelling (especially in Downpour) of witnessing a dying world, with a hint at a rebirth at the end, which incorporates back into the idea of the cycles. I stuggle to even articulate just how much Rain World resonates with me. I really cannot think of anything that scratches all my same itches in the same way. I've been working on some game development myself, and if I can captue even a tenth of the wonder that Rain World elicited in me, I would be extremely happy. And I loved watching a video that articulated one significant slice of what makes Rain World so endlessly fascinating to me.
I can finally watch this video now that I finished Lorn's Lure. Great video! I played both Portal games as a kid, so naturally I fell in love with superstructures as well. There was also another very obscure game I played as a kid called "Against The Wall". It was more like a demo build for a game that sadly never got finished. It's not exactly about a superstructure but instead a huge, MASSIVE wall that stretches out in all directions, and I loved the scale of it so much. Anyway, I recommend NaissanceE if you haven't played it already, it's pretty cool :) (and free)
Treasure Planet from Treasure Planet was really cool to me. It's covered in vegetation. Forests, blankets of moss and such. But just underneath that, where dirt would typically be, is the surface of a massive planet-sized machine.
Finally it has arrived! About 3 weeks ago I was disapointed in the Internet, that there is no video essay about super structures yet. Now there is! Great video, that perfectly summarizes how I feel about them. Thanks for giving me so e new Inspirations. One of my favorite superstructures is the one found in the Aposimz manga. Especially the first few panels give me a fantastical sense of being small. You should check it out.
NaissanceE is made to make you feel megalophobia, like you're hopelessly lost in an endless alien maze that you'll never find a way out of. Despite that, it's also a lovely gallery walk through some impressive megastructure aesthetics that can blow you away, even if you don't know what- or if- it means. I'd recommend it for people who are into this kind of thing for the vibe of vastness.
found out i had this phobia when as i was a kid and i went on creative subnautica, i just hover on over to the aurora (ofc i kept the lil sub above water cuz im afraid of the fucking sea) and when i got to the aurora, i got an anxiety attack just being near it, i tried to go to its other side but just being behind it looking at the big fucking thrusters just made me quit the game.
I just finished watching the video, and man, what a great video. You have a great way of storytelling and I felt immersed the whole video. Definitely gonna check out the last game that you mentioned.
I find it VERY amusing that the Metropolis from the distance looks like some Khrushev-era soviet architect built it. Lit it's literally concrete boxes stacked over and over and over.
I think I know where you were getting at there. It's about the feeling we have about incomprehensibility. I had the same thoughts you had about ants, but about flies and night butterflies. I was playing the Eldritch Horror board game with my wife, critters got into the room and I gassed them with insect spray. And I was thinking of how eldritch and incomprehensible their death was from their perspective, as the bipedal gods released a miasma of death upon them. Yeah...
Just as I love superstructures, I love a high detail. Rain world attracted me with it's artstyle, that I have not seen in any other game, unfortunately. Joar Jakobsson is genius designer, who find a way to create giant worlds with countless number of details, which is perfectly emphasized with wisual style - high contrast non-bilinear semi-pixelart, don't know how name it. And this is how I finally felt the scale of giant industrial sceneries - in comparison with this many tiny details, that you can stare for hours, that tell you the mystery story with no words, and even no animations. Thank you for this video!
I like how with one picture half of the RW community has been summoned, also I think that the route up the leg is more impactful, after you go through a few screens of pipes when you see open air you wonder how on earth do you get up there, you get out and just float. After that you either go through countless rooms likely going through recursive transformery arrays, seeing more things you never seen before, making it up to memory conflux, seeing hospital white rooms with black holes and weird white spiders with red material, massive microbes colonies and finally making it up to general systems bus, with some of the most impactful screens out there. And of course you eventually meet pebbles, which looks like moon but, better as you said. Then when you leave you see the city, you realize the absolute magnitude of what you just scaled, then you rewitness it again when you get to the wall, seeing that even this isn’t unique in world. And this isn’t even mentioning the leg or Unfortunate development
I have meglolovia bro like I love megastructures where I cant comprehend. It fills you with this childish glee that your so tiny in a massive world to explore.
Loved the video. Oh yes, the feeling is SOOO mutual. I'm in love with hyper- spaces and giant tech-spaces like in both Portal series and Rain Wolrd! Truly sparked tons of inspiration for my own spaces i could design one day. I'm happy I watched the video, knowing you're not the only one is calming but also exciting. Maybe in the future we could get more of this "megalophilia"?,, i think this could be a trend. Feeling small, and looking up at the towers that disappear in clouds is fascinating. As an artist i should promote this... Oh yeah, more rw fanart y'all Again, thank you for the great video! I'll check the third game too 💥
Should try armored core 6. A bit of a different game then rain world being a mecha action game but the mega structures you see all around you are massive in scale and really make your already massive mech look insignificant in scale. Made all the better that it's all made in scale as well
my love for rainworld and superstructures already brought me to this video, and i loved it i also am interested in lorn’s lure and will most likely play it fuckin love superstructures in media THEY’RE SO COOL. :D
saw super structure in the title and immediately knew Rain World was gonna be mentioned also holy Im so getting Lorns Lure now, thank you for showing that!! looks great
Favorite super structure? Maybe the wreck of the MS curie in SOMA? Hmm you got me thinking with this one. Maybe Tin Hinan's tower & factory grounds in amnesia rebirth? Or maybe Subnautica's quarantine enforcement platform? I also love solar ash's environments and the scale of them. And the atlas stations from no man's sky are also cool but the game itself sucks. Also obviously the iterators in rain world too. And also the sun station in outer wilds despite it being relatively small. Ortanc is also cool but not sure if that counts
Have you tried NaissanceE? It's all about making your way through an impossibly large, wholly unexplained, city-looking structure. And it's also inspired by Blame! There's also Kairo which is similar but leaning a lot more into the surreal aspect, and Fugue in Void that's fully committed to being surreal (without being as abstract as Antichamber tho). But they all have mega structures.
rain world community has been summoned
So true
yes we have
The scugs have found you
Another chair? And they enjoy Rain World? It seems I've become obsolete.
Exacly
I love it when random youtubers discuss something, and then mention RainWorld.
Ermm.... check out the rest of the channel... 🤫
It’s spreading 😭
Rain World was always special to me, seeing it appear or get mildly mentioned as a side argument, to continue the point of the video, feels... weird
@@crowlov3405 the rainrot
I know right
RAIN WORLD RAIN WOLD WAIN WORLD WAN WOD WA WO WA WAOWANODAH
Rain world in the thumbnail HELL YEAH
That is literally how I felt
wawawawawawawawawa
My thoughts exactly
I LOVE THE FIVE PEBBLES SUPERSTRUCTURE‼️‼️‼️
City sized cat boy spotted
@@creeperking8702 I do indeed love the city-sized cat boy
Srs approved
I think the music in Five Pebbles' superstructure really adds to it.
The way it's very quiet until you finally approach his chamber and it starts to play felt incredible when i first got there, I couldn't help but say "woah" out loud, realising this is all one gigantic machine currently running
The name alone gives away the fact that ewKaay is gonna talk about the Iterators, and I am here for it
The Watcher shall watch upon thy watchering watchlands of the video
Im a simple man. I see five pebbles in the thumbnail, I click the video.
A man of culture
For reall
Me when I see 5 very specific rocks
RAIN WORLD MENTIONED LETS GO 🗣️🔥🔥🔥
I just want to say, the leg route is an even cooler first time experience in rain world. Starting in the leg and underhang, going into this facility and then all the sudden the gravity is gone, then as you go through more and more, this place gets weirder and weirder until you reach the memory conflux with clinical white rooms with pitch black holes in the center that look like windows to outer space.
After that is the reveal of the general systems bus with the best song in base game rain world playing. And then you get to see pebbles and realize ALL of this massive structure is just his brain, and of course after that earth shattering realization, the game throws the city reveal at you right after, quickly followed by the wall, where you see that is whole massive structure you've spent hours going through, marveling at it's sheer scale, is itself just a tiny part of a much larger world, one of millions of identical structures. Somehow after everything, this moment manages to make even the superstructure seem insignificant.
It’s crazy how either way you go it still feels special and grand
I was thinking the exact same thing
While lizards still suck though
@@f-man3274 Hence why I prefer the leg route, screw the wall and its white lizards.
@@EmberOldAccount [[ _White Lizard_ playing faintly in the distance]]
I adore listening to people yap about what they genuinely enjoy.
I too have megalophilia, but I got it after reading just first few chapters of Blame!
Blame! is a manga by an architect who is a former construction worker, that wanted to explore what an ant would feel inside a skyscraper IIRC.
Bro summoned an entire Rain World community with a single picture💀💀💀
why did i instictively know this was going to be a video about lorn's lure
Yo cawcophony is here
Five pebbles is my favorite superstructure
BUT, the bank from Dead cells is great well, if it can be called a superstructure. In game I'm pretty sure they call it pocket dimension
Seeing people still discussing about how and why the pyramids were built makes me wonder, what would people in the future think of our cities? Buildings built to withstand earthquackes and hurricanes, either collapsed or not, will still fascinate anyone who live the aftermath of an apocalypse or generations after.
when I was young I felt scared of being in really big rooms because I never felt like something that large would be able to support its self and would collapse on me
As a Rainworld player, I just picked up Lorn’s Lure and it is such a good feeling to explore, I love stuff like this so much!
This is unironically the video i have been looking for my entire life! I love superstructures and i love videogames! I love you for this thank you
Yippee
i wish i could relive my first time ascending the wall. it was life changing, truly. i have few words to describe the feeling, but life changing is about as close as i will get
I love the superstructures in ICO.
You feel so small, and (similar to RainWorld) the minimal UI gives you a sense of total immersion.
You explore these giant sections of the crumbling castle but you see additional towering sections in the distance, like despite your long travels you've only really scratched the surface. Similar feelings from The Last Guardian.
rain world AND portal 2 mentioned? my 2 favorite games
Blame!/Rainworld/Portal mentioned! Love me funny robots in even funnier structures.
I love the superstructure of rain world because it doesn’t really click that your near one until right when you are at the leg of the beast.
As for the question... Definitely going to say the Iterator Cans from Rain World. The Dawn Machine and its evolved form, The Clockwork Sun from Fallen London universe. Space stations in X4 Foundations. Frames from Perimeter.
I heard the rain.
I came to the shelter to hibernate
I'm a simple man. I see 5 Pebble's super structure in a thumbnail? I click.
Along with the monumental nature of FP’s superstructure, it will be ground to dust and dissolved over the course of millions of cycles and someone else will build something new from it.
I personally find that profound for some reason
The rainworld in this video being so short is an "unfortunate development"
rain world fandom rise up
Stray is also a good example and in some lore aspect similar to Rain World. You are a cat who lost its relatives or friends and your goal is to find them back in an abandoned superstructure inhabited by robots
I got stray a while ago on sale, gotta get around to playing it, looks great
Please check out Rain World: Minecraft when it becomes public, you can literally explore five pebbles in first person at slugcat scale
Great video. My personal favourite example of superstructures I've seen in a videogame would probably be the factories you can see sprawling in the sky (and run around in on occasion) from Armored Core 6.
You can travel through a city on a mission, looking around at the trucks barely reaching to your shins and the skyscrapers that you can just jump on top of and then look up, and up, and keep looking up to see the entire sky being filled with tree like factories resting on monolithic columns and connected to eachother by a web of roads.
The realisation of the sheer scale when you catch yourself on the thought that these factories were built to be operated by regular people are infinitely bigger than you while you are piloting a 10 meter tall mech so in reality it's even bigger hits you like a train.
rain world mentioned, millions must wawa
I bought lorns lure on a whim yesterday and then this video came up and I recognised the art for it in the thumbnail. I haven't played it yet but it looked like something new and interesting, I really like games where you are travelling downwards with huge verticality and the mystery that creates. Rain world
From everything you've said here: It feels like BLAME! is right up your alley.
Its the personification of the emotions you've described: Just in the form of a manga.
Yeah, I for sure gotta read it
i've never been sure on if the iterators in rain world are able to feel the entire structure, or if they're limited to their puppet / room. could you imagine how overwhelming it would be, dealing with all the sensory info from the ENTIRE structure! would that extend to feeling the city on top too, and all the movement of the ancients when they were living? or if Moon could feel her entire structure being submerged and broken and unable to do anything about it. interesting to think about
Rainworld is peak internet
WE HAVE BEEN SUMMONED
My favorite super structure would be the Red Throne from Kill Six Billion Demons, 777,777 gods lived there and the moment they all faced a direction of thier own and told stories and created the multiverse, they die and left the Throne empty.
"And when the owner of the house dies, the rats and the roaches arrived"
As people, humans and aliens alike, started to inhabit Throne and carved houses inside the corpses of those gods. The sheer scale of it is so fun to read through as the author illustrates these double page panels to show the scale of it and a full on map one of its regions within Throne with names and discriptions.
I see an iterator, I click.
RAINWORLDDDDD
RAIN WORLD MENTIONED!!
Damn, I think taking the Wall route first to get to FP kind of cheapens the grandeur of visiting him first. I distinctly remember the last couple screens before his chamber after crawling through his superstructure and.....the build up of the music, the background changing to all the gylphs and neurons flying about, it's really something else.
I've never heard it described that way but "megalophilia" is honestly exactly how I feel. I love it when the scale of something is incomprehensible
Rain World and Portal in the same video?
Hold the f up imma watch that shit
Thumbnail summoned the fandom
I have the exact same thing you describe with superstructures, and it was actually almost uncanny when you pointed out the Death Star as your first fascination with them because I think that was mine as well. Rain World holds a very special place in my heart though, not only because of the superstructures. There are so many things that make Rain World special, from the procedural animation to the movement mechanics and the creatures inhabiting it, the whole idea of the cycle and the environmental storytelling (especially in Downpour) of witnessing a dying world, with a hint at a rebirth at the end, which incorporates back into the idea of the cycles. I stuggle to even articulate just how much Rain World resonates with me. I really cannot think of anything that scratches all my same itches in the same way. I've been working on some game development myself, and if I can captue even a tenth of the wonder that Rain World elicited in me, I would be extremely happy. And I loved watching a video that articulated one significant slice of what makes Rain World so endlessly fascinating to me.
rain worl (i havent even gotten through the first five minutes of the video)
Superstructure? Yep. This video has rainworld in it. I’m watching it.
I can finally watch this video now that I finished Lorn's Lure. Great video! I played both Portal games as a kid, so naturally I fell in love with superstructures as well. There was also another very obscure game I played as a kid called "Against The Wall". It was more like a demo build for a game that sadly never got finished. It's not exactly about a superstructure but instead a huge, MASSIVE wall that stretches out in all directions, and I loved the scale of it so much. Anyway, I recommend NaissanceE if you haven't played it already, it's pretty cool :) (and free)
Treasure Planet from Treasure Planet was really cool to me. It's covered in vegetation. Forests, blankets of moss and such. But just underneath that, where dirt would typically be, is the surface of a massive planet-sized machine.
Finally it has arrived! About 3 weeks ago I was disapointed in the Internet, that there is no video essay about super structures yet. Now there is! Great video, that perfectly summarizes how I feel about them. Thanks for giving me so e new Inspirations. One of my favorite superstructures is the one found in the Aposimz manga. Especially the first few panels give me a fantastical sense of being small. You should check it out.
Rain World over at 6:06
We can leave now
You have summoned the horde of rainworld fans. Good luck. (Great video btw)
"bonus points if the bossfight takes place on top of the boss"
The earthmovers were the pinnacle of the arms r-
NaissanceE is made to make you feel megalophobia, like you're hopelessly lost in an endless alien maze that you'll never find a way out of. Despite that, it's also a lovely gallery walk through some impressive megastructure aesthetics that can blow you away, even if you don't know what- or if- it means. I'd recommend it for people who are into this kind of thing for the vibe of vastness.
found out i had this phobia when as i was a kid and i went on creative subnautica, i just hover on over to the aurora (ofc i kept the lil sub above water cuz im afraid of the fucking sea) and when i got to the aurora, i got an anxiety attack just being near it, i tried to go to its other side but just being behind it looking at the big fucking thrusters just made me quit the game.
I had no idea that Lorn's Lure released! This is a reminder to go out and play it, it looks really cool
I just finished watching the video, and man, what a great video. You have a great way of storytelling and I felt immersed the whole video. Definitely gonna check out the last game that you mentioned.
Glad you enjoyed it!
I find it VERY amusing that the Metropolis from the distance looks like some Khrushev-era soviet architect built it. Lit it's literally concrete boxes stacked over and over and over.
Finally someone shared my opinion about superstructures in rain world
Rain world mentioned, wawas summoned
RAINWORLD MENTIOMED!!!
I think I know where you were getting at there. It's about the feeling we have about incomprehensibility. I had the same thoughts you had about ants, but about flies and night butterflies. I was playing the Eldritch Horror board game with my wife, critters got into the room and I gassed them with insect spray. And I was thinking of how eldritch and incomprehensible their death was from their perspective, as the bipedal gods released a miasma of death upon them. Yeah...
Just as I love superstructures, I love a high detail. Rain world attracted me with it's artstyle, that I have not seen in any other game, unfortunately. Joar Jakobsson is genius designer, who find a way to create giant worlds with countless number of details, which is perfectly emphasized with wisual style - high contrast non-bilinear semi-pixelart, don't know how name it. And this is how I finally felt the scale of giant industrial sceneries - in comparison with this many tiny details, that you can stare for hours, that tell you the mystery story with no words, and even no animations. Thank you for this video!
RAINWORLDRAINWORLDRAINWORLD
the goat returns
rain worl mentionated
I struggle to accept being a bug.
You must accept it 🐜
I like how with one picture half of the RW community has been summoned, also I think that the route up the leg is more impactful, after you go through a few screens of pipes when you see open air you wonder how on earth do you get up there, you get out and just float. After that you either go through countless rooms likely going through recursive transformery arrays, seeing more things you never seen before, making it up to memory conflux, seeing hospital white rooms with black holes and weird white spiders with red material, massive microbes colonies and finally making it up to general systems bus, with some of the most impactful screens out there. And of course you eventually meet pebbles, which looks like moon but, better as you said. Then when you leave you see the city, you realize the absolute magnitude of what you just scaled, then you rewitness it again when you get to the wall, seeing that even this isn’t unique in world. And this isn’t even mentioning the leg or Unfortunate development
oh yea i also love large objects
Funny how you mentioned that "superstructure" was an earworm for you, because it was the same for me when i played rainworld.
*You have summoned the Rain World fandom*
Nothing made me feel this way more than exploring Destiny 2's Vault of Glass when the game came out. It was amazing.
RAINWORLD AMAZING YES THIS IS GOOD
This is Five Pebbles, and he IS the superstructure.
As of now, exactly 66.7% of the 12 comments are about rain world, rainrot moment
rain world fans try to not say "rain world" in a comment and instead say something insightful about the game challenge (near impossible)
Rain World
rain world
Rain world
rain world
I can't wait for watcher!
Real
Climbing shard in mirrors edge caralyst and mirrors edge where really cool experiences. But nothing comes close to climbing five pebbles from the leg.
I have meglolovia bro like I love megastructures where I cant comprehend. It fills you with this childish glee that your so tiny in a massive world to explore.
Loved the video. Oh yes, the feeling is SOOO mutual. I'm in love with hyper- spaces and giant tech-spaces like in both Portal series and Rain Wolrd! Truly sparked tons of inspiration for my own spaces i could design one day.
I'm happy I watched the video, knowing you're not the only one is calming but also exciting. Maybe in the future we could get more of this "megalophilia"?,, i think this could be a trend. Feeling small, and looking up at the towers that disappear in clouds is fascinating. As an artist i should promote this... Oh yeah, more rw fanart y'all
Again, thank you for the great video! I'll check the third game too 💥
RAIN WORLD RAIN WORLD AAAAAAAA
Should try armored core 6. A bit of a different game then rain world being a mecha action game but the mega structures you see all around you are massive in scale and really make your already massive mech look insignificant in scale. Made all the better that it's all made in scale as well
ehehehee wawas being summoned
aw hell yeah, another ewkayy yap session
fr
I think you would really enjoy the superstructures in V.A. Proxy
I have been summoned
Thank you youtube for this recomendation!
You forgot the oh-so-important question upon discovering Moon, “Can I eat those?”
my love for rainworld and superstructures already brought me to this video, and i loved it
i also am interested in lorn’s lure and will most likely play it
fuckin love superstructures in media THEY’RE SO COOL. :D
i honestly just love huge things in general wether it be a building, or a living creature too
You need to make Lord's Lure more popular. I won't live in a world where there isn't this kind of experience available for the masses.
saw super structure in the title and immediately knew Rain World was gonna be mentioned
also holy Im so getting Lorns Lure now, thank you for showing that!!
looks great
Endgame Satisfactory is right up this man’s alley. Massive, incomprehensible and very hostile
OMG LORN'S LURE ON THE COVER
Blame! Is one of the best megastructure fictions, it’s what most others got their inspiration from.
Favorite super structure? Maybe the wreck of the MS curie in SOMA? Hmm you got me thinking with this one. Maybe Tin Hinan's tower & factory grounds in amnesia rebirth? Or maybe Subnautica's quarantine enforcement platform? I also love solar ash's environments and the scale of them. And the atlas stations from no man's sky are also cool but the game itself sucks. Also obviously the iterators in rain world too. And also the sun station in outer wilds despite it being relatively small. Ortanc is also cool but not sure if that counts
Have you tried NaissanceE? It's all about making your way through an impossibly large, wholly unexplained, city-looking structure. And it's also inspired by Blame!
There's also Kairo which is similar but leaning a lot more into the surreal aspect, and Fugue in Void that's fully committed to being surreal (without being as abstract as Antichamber tho). But they all have mega structures.
Rain world baby!!!!
I am simple. I see rain world in thumbnail. I click. I happy.
love the video essey type video