The Portal Speedrun That Gets Every Cube

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  • เผยแพร่เมื่อ 21 ก.ย. 2024
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ความคิดเห็น • 853

  • @Lily_Kuroki
    @Lily_Kuroki ปีที่แล้ว +2651

    GLaDOS: I’m afraid this next chamber is impossible. Our previous test subject stole all the cubes in the facility. What a shame

    • @TheBcoolGuy
      @TheBcoolGuy ปีที่แล้ว +149

      Don't worry. They have warehouses full of the things.

    • @YetAnotherInv
      @YetAnotherInv ปีที่แล้ว +198

      ​@@TheBcoolGuy
      Unfortunately, they took those too.

    • @bennyellis3512
      @bennyellis3512 ปีที่แล้ว +71

      YYAAAAAS
      THAT NEEEEEDS TO BE A PORTAL2 MOD
      PLEEAASE
      Please someone make this a reality
      this is EXACTLY the kind of crap GLaDOS would say
      Pleeeaaaassseeee

    • @Bulba413
      @Bulba413 ปีที่แล้ว +28

      ​@@bennyellis3512 okay but what would you do afterwards, like she said, the test is impossible

    • @Zordlistair
      @Zordlistair ปีที่แล้ว +19

      ​@@Bulba413 sit and wait

  • @angelinasurzhyk6655
    @angelinasurzhyk6655 ปีที่แล้ว +947

    19:46 "It saves no time. Actually, it loses time. But it looks *cool* " What a mood, I love this

    • @catboygremlin
      @catboygremlin ปีที่แล้ว +43

      gotta love the style points

    • @espenstoro
      @espenstoro ปีที่แล้ว +19

      Doing things that waste time but look good gets you world record.

    • @CrzyKll
      @CrzyKll ปีที่แล้ว +2

      Saw and read this as this part came up.

    • @satibel
      @satibel ปีที่แล้ว +4

      Kill the frames save the cubes.

    • @chibinezuk1
      @chibinezuk1 ปีที่แล้ว +2

      ​​@@espenstoro I guarantee you don't know any strats not from this category.

  • @fsxaircanada01
    @fsxaircanada01 ปีที่แล้ว +1114

    “Why are you petting the radio with a clipboard?”
    I’m breaking laws of physics

    • @bennyellis3512
      @bennyellis3512 ปีที่แล้ว +10

      🤣

    • @muffer62816
      @muffer62816 5 หลายเดือนก่อน +4

      21:48

    • @ConfettiRaccoon
      @ConfettiRaccoon 2 หลายเดือนก่อน +2

      If the laws of physics no longer apply in the future, God help you

    • @elicenyne
      @elicenyne หลายเดือนก่อน +1

      more like the radio has been a good girl and she deserves petpets

  • @dirt_dert_durt
    @dirt_dert_durt ปีที่แล้ว +5959

    These glitches may seem strange, but remember, the portal gun is still in its testing phase

    • @Azurious
      @Azurious ปีที่แล้ว +427

      "Wait... the portal gun is still in testing?"
      "Always has been"

    • @DarkNexarius
      @DarkNexarius ปีที่แล้ว +241

      @@Azurious "Testing never stops."

    • @MrSlunkyPics
      @MrSlunkyPics ปีที่แล้ว +114

      “We’re between banks right now, so you can just make those cheques out to cash. Cave Johnson, we’re done here.”

    • @alan_7390
      @alan_7390 ปีที่แล้ว +62

      Precisely the reason why Aperture never took anything out and went bankrupt, I'm beginning to believe that this is all a reference to Valve itself.

    • @orieltv2722
      @orieltv2722 ปีที่แล้ว +28

      *aperture science handheld portal device

  • @TinyDeskEngineer
    @TinyDeskEngineer ปีที่แล้ว +1514

    "It's actually quite simple"
    *starts the process of summoning a demon using portals*

    • @bennyellis3512
      @bennyellis3512 ปีที่แล้ว +5

      Yeah uhu
      Sumpn tells me otherwise

    • @MandrakeGuy
      @MandrakeGuy ปีที่แล้ว +16

      *its surprisingly simple!*

    • @HopefullyJustMe
      @HopefullyJustMe ปีที่แล้ว +22

      Mumbo jumbo be like:

    • @ItsVreenTM
      @ItsVreenTM 8 หลายเดือนก่อน +10

      “After stylishly creating the ritual circle, we clip out of bounds and place a portal in hell.”

    • @supersansyans
      @supersansyans 7 หลายเดือนก่อน +1

      Failboat be like :

  • @SpiritedSpy
    @SpiritedSpy ปีที่แล้ว +1293

    as a kid this literally was my DREAM, i loved hoarding cubes, chamber 16 quickly became my favorite just for how many cubes it had in the one room alone, i had always wished i could take not just the companion cube, but every cube i saw with me, at the time of course that sounded completely impossible, but seeing that people have found methods to do that exact thing makes me feel like a part of me is now complete. this is now my favorite speedrun of all time.

  • @dimarichmain
    @dimarichmain ปีที่แล้ว +487

    I like how Portal evolved from a cool puzzle game to an incredibly complex meta game with absurd challenges, insane glitches and random bugs. I love it.

    • @Hawk7886
      @Hawk7886 ปีที่แล้ว +8

      That's just speed running in general my guy

    • @bennyellis3512
      @bennyellis3512 ปีที่แล้ว +1

      🤣🤣😂

    • @bennyellis3512
      @bennyellis3512 ปีที่แล้ว +1

      Hey that's my line😂

  • @AthiosDvK
    @AthiosDvK ปีที่แล้ว +176

    I'm imagining GLaDOS watching on the cameras and just being like
    "okay she got a cube out of the chamber, how clever"
    *2 chambers later*
    "...and now she has 4. hmm."

    • @MisterBurgerBeachball
      @MisterBurgerBeachball 7 หลายเดือนก่อน +60

      "Please be aware that circumventing the Aperture Science Material Emancipation Grills is a violation of Aperture Science company policy, no matter how many Weighted Storage Cubes you believe you need to fill the apparent square-shaped hole in your heart."

    • @CoreyKearney
      @CoreyKearney 7 หลายเดือนก่อน +15

      @@MisterBurgerBeachball That's good, I read that in her voice and it works so well.

    • @CalamityIDK
      @CalamityIDK 6 หลายเดือนก่อน +7

      Wait why is she fazing through walls

  • @nologin5375
    @nologin5375 ปีที่แล้ว +298

    I like to imagine glados watching the player obsess over saving every single cube they come across (ignoring the absurdity of tangible objects completely losing tangibility for her in-game perspective)

    • @wetnoodle5471
      @wetnoodle5471 ปีที่แล้ว +59

      I think if GLaDOS saw all of the cube fuckery involved it would be funnier.

    • @nologin5375
      @nologin5375 ปีที่แล้ว +40

      @@wetnoodle5471 Oh yea, what I mean is more like glados watching the player basically become ratman but with all cubes

    • @JamesScholesUK
      @JamesScholesUK ปีที่แล้ว +41

      "What are you doing? Stop that!"

    • @GeekOfAllness
      @GeekOfAllness ปีที่แล้ว +11

      That's why Portal 3 never released. Valve designed it, but newest incarnation of GlaDOS was given access to TH-cam for machine learning. She created the Weighted Storage Cube Optimizer instead of alternate player models, and Valve had to pull the plug on the entire project before we lost Earth.

    • @Sany_Tarn
      @Sany_Tarn ปีที่แล้ว +5

      ​@@GeekOfAllness isn't she already one? And does she have paperclips?

  • @arkdotgif
    @arkdotgif ปีที่แล้ว +941

    21:16 if you’ve ever done square packing in maths you’d know how painful this is

    • @NoNameAtAll2
      @NoNameAtAll2 ปีที่แล้ว +153

      tightest packing of 17 squares in a square intensifies

    • @quack3891
      @quack3891 ปีที่แล้ว +27

      @@NoNameAtAll2 it makes sense, I don't want it to make sense, but it makes sense

    • @ultmateragnarok8376
      @ultmateragnarok8376 ปีที่แล้ว +3

      Why'd you say this

    • @GaybrohamStinkton
      @GaybrohamStinkton 4 หลายเดือนก่อน +1

      If youve ever done fudge packing in ass, youd know how painful it is

    • @SuperDestroyerFox
      @SuperDestroyerFox 3 หลายเดือนก่อน +1

      BRITISH DETECTED!

  • @dirt_dert_durt
    @dirt_dert_durt ปีที่แล้ว +602

    I like this game-within-a-game type thing. It's like a physics based Collect-a-thon where you actually have to haul all your things around.

    • @edmn
      @edmn ปีที่แล้ว +18

      And there’s me thinking that the gnome achievement in Half-Life 2 was hard!

    • @rcpwProductions
      @rcpwProductions ปีที่แล้ว +4

      in half life 2 after you leave father grigori behind, i always made it this goal to pick up literally every box of ammo and gun i could find from that point up until the rebel base a bit later
      for some reason it was really fun to me because i felt like i was helping them

    • @rerere284
      @rerere284 ปีที่แล้ว +1

      Far: Lone Sails and The Aurora Wager have entered the chat

    • @ethansrc3199
      @ethansrc3199 2 หลายเดือนก่อน +1

      physics?

  • @microsoftpowerpoint4731
    @microsoftpowerpoint4731 ปีที่แล้ว +243

    Imagine having to do this in Portal 2… much larger rooms and much harder to get out of bounds. I’m imagining someone having to take a ride in a funnel to the part where he kills you with 30+ cubes

    • @ARCHIVED9610
      @ARCHIVED9610 ปีที่แล้ว +23

      hell 2.0

    • @kracerplayz4033
      @kracerplayz4033 ปีที่แล้ว +8

      please tell me this is a thing

    • @CantEven
      @CantEven ปีที่แล้ว +83

      @@kracerplayz4033 it's unfortunately not possible due to the way that level transitions in Portal 2 work. While at the most fundamental level, the transitions technically work the same (keeping over objects and properties of the player, this is why crouch fly glitch preserve works), there is a layer of abstraction built on top (the level transition boxes) which effectively makes it impossible. If you brought a cube into a Portal 2 elevator, the level transition would teleport you to the box with no cube, and then you would transition maps in the box, and then at the start of the next map the box would teleport you into the starting elevator, cubeless.

    • @karelpgbr
      @karelpgbr ปีที่แล้ว +6

      @@CantEven Woah hello top level runner! Nice explanation

    • @Yoob-yh5gb
      @Yoob-yh5gb ปีที่แล้ว

      @@CantEven RIGGED

  • @Manabender
    @Manabender ปีที่แล้ว +788

    It's quite fascinating that any objects (besides the player) are even carried over between maps during loading transitions. It's been awhile, but I don't recall that being necessary to normal gameplay ever.

    • @kham_pastgom
      @kham_pastgom ปีที่แล้ว +357

      It’s a leftover from the Half-Life 2 code. Portal is really just an advanced mod of Half-Life 2 in how it works.

    • @hanthonyc
      @hanthonyc ปีที่แล้ว +80

      @@kham_pastgom Interesting, is that a commonly used mechanism for HL2? I'm one of those freaks that's never had the time to play it myself.

    • @LotsOfS
      @LotsOfS ปีที่แล้ว +270

      @@hanthonyc In HL2 it is mostly just attention to detail, but for HL2Ep2 there is an achievement that requires you to carry an object from the start of the game to the end

    • @hanthonyc
      @hanthonyc ปีที่แล้ว +97

      @@LotsOfS Oh damn, that's still a great attention to detail. I can absolutely see myself trying to do that on my own as a kid, without even the achievement prompt haha. I used to collect the cameras and radios in Portal, and fizzle them all at the elevator. ;P

    • @chargus
      @chargus ปีที่แล้ว +88

      @@hanthonyc airboats (vehicles are basically props when it comes to transitioning through map transitions, in hl2 you have multiple levels that you bring the airboat through)

  • @TheAdvertisement
    @TheAdvertisement ปีที่แล้ว +146

    The way they fill the elevator with cubes is adorable to me. They're so neatly lined up around the circular chamber, like a squirrel organizing his collection of nuts in a tree.

    • @SpaceUK45
      @SpaceUK45 3 หลายเดือนก่อน

      🤨

    • @astro2503
      @astro2503 2 หลายเดือนก่อน

      ​@@SpaceUK45 SHUT YO

  • @DemoR
    @DemoR ปีที่แล้ว +73

    This is what I love about source games. The physics are so tight that the game plays great normally, but they're also close to completely falling apart that shit like this is possible

  • @Phoenix-0455
    @Phoenix-0455 ปีที่แล้ว +3080

    speedrunners really be doing everything but playing the game

    • @seareez
      @seareez ปีที่แล้ว +262

      We play the game, just not how the developers intend us to

    • @thephoenixking1086
      @thephoenixking1086 ปีที่แล้ว +72

      Reminds me of how I buy games but to mod/hack them instead of playing the game, I find more fun in working out how to mod games and having it work than playing the game itself, I kinda feel like I made the game my own.

    • @ashhermosillo1384
      @ashhermosillo1384 ปีที่แล้ว +32

      I mean, sometimes making your own toys is funnier

    • @dr.waffle24
      @dr.waffle24 ปีที่แล้ว +4

      ​@@seareez pp😊

    • @redRuxx
      @redRuxx ปีที่แล้ว +5

      What’s playing the game

  • @PancakeTAS
    @PancakeTAS ปีที่แล้ว +267

    this has gotta be one of the most insane runs of portal...

    • @AdamHolland-Adz
      @AdamHolland-Adz ปีที่แล้ว +9

      Next thing you know there'll be a speedrunning category for collecting all the cameras, or making GLaDOS a cup of tea

    • @EnZoDxGaming
      @EnZoDxGaming ปีที่แล้ว

      This has gotta be one of the most insane runs of portal at 3am mr beast

  • @dripnx6381
    @dripnx6381 ปีที่แล้ว +34

    the fact that you did a trick that loses time but looks cool just because you wanted to do it and still snagged the world record shows that you truly are the worlds fastest cube mover

  • @Liquid_Galaxy
    @Liquid_Galaxy ปีที่แล้ว +360

    Msushi making the most absurd things interesting

  • @MaskedDeath_
    @MaskedDeath_ ปีที่แล้ว +39

    It's always funny to me how the Portal speedrun community uses the fancy name "quantum crouch", while a GMod community I played in just went with "headglitch". From the names you might not figure it out, but it is indeed the same thing, just discovered separately by two different communities, and with different use cases (in a FPS it's an obvious advantage if you can see and shoot from behind cover while your model is fully hidden).
    And then in CSGO people call having only your head visible "headglitch", where it's not even a glitch, just a result of shooting from your camera in Source games.

    • @HungerGamesFan88
      @HungerGamesFan88 3 หลายเดือนก่อน +1

      naming conventions in science fiction vs sandboxes, one stays practical and the other gets fancy

    • @nameless......................
      @nameless...................... 3 หลายเดือนก่อน +2

      meanwhile pancake shot and toast skip:
      also, Boxes Out Of Bounds
      yep, theres a glitch called B.O.O.B

  • @Epsilon3141
    @Epsilon3141 ปีที่แล้ว +114

    This reminded me, one time I accidentally trigger the item save glitch somehow, I only noticed when I loaded chamber 1 and the first cube fell through the floor, then the second cube started sliding around, I tried to throw it onto the button because it wouldn’t stay put on the button, but it fell through the floor and I was softlocked. That was a weird experience.

    • @czech_ring
      @czech_ring ปีที่แล้ว +6

      I also once accidentally got the item save glitch on PS3 portal

    • @hotdogbananaman
      @hotdogbananaman ปีที่แล้ว +9

      I got it on my first playthrough of the game near the end, made the bossfight harder for sure! Although I didn't have to press the button to open the incinerator (they just fall through), I had to make so many saves so that I wouldn't get softlocked. Only realized what had happened when I saw a speedrun analysis of category that used this glitch

  • @CadeCraze
    @CadeCraze ปีที่แล้ว +195

    When I find out there are actually more than 24 cubes in the thumbnail:
    *we've been tricked, we've been backstabbed, and quite possibly bamboozled*

    • @dracothewarrior4316
      @dracothewarrior4316 ปีที่แล้ว +7

      He can bamboozle me any time~

    • @neonzplayz5060
      @neonzplayz5060 ปีที่แล้ว

      Seriously Draco what the fuck

    • @charley12241
      @charley12241 7 หลายเดือนก่อน

      :(@@dracothewarrior4316

    • @arbdeez-gw9wi
      @arbdeez-gw9wi 3 หลายเดือนก่อน

      @@dracothewarrior4316 huh

  • @MrLinkDay
    @MrLinkDay ปีที่แล้ว +16

    This is insane. It's basically if Chell went insane and thought every cube was a companion cube.

  • @TinyDeskEngineer
    @TinyDeskEngineer ปีที่แล้ว +157

    The cube droppers have that small untextured room above them because the cube droppers use env_entity_maker entities to spawn cubes. These reference one or more entities placed in a map via a point_template entity and will spawn them when triggered by map logic. That room is used to store the template cube and point_template entities, as entities cannot be placed out of bounds. Why the template cube still exists in the map at runtime I do not know, as there _is_ a setting in point_template to remove template entities when the map loads.

    • @d3str0i3r
      @d3str0i3r ปีที่แล้ว +27

      so what you're saying...is we could sabotage the cube assembly line...and spawn only companion cubes

    • @bennyellis3512
      @bennyellis3512 ปีที่แล้ว +1

      Wait, so the redemption line scene from PORTAL2 is a not so subtle nod to this quirk?!
      Huh
      Weird but cool
      The more you know...*

    • @bennyellis3512
      @bennyellis3512 ปีที่แล้ว

      ​@@d3str0i3r
      ....[sharp inhale]OOHh😃🤭hehehehehe

    • @Streetcleanergaming
      @Streetcleanergaming ปีที่แล้ว

      So what your saying is you can sabotage the cube delivery line

  • @wolfcl0ck
    @wolfcl0ck ปีที่แล้ว +65

    The untextured rooms are there so that the cube dropper has a template entity to spawn. Since Portal 1 is a Half-Life 2 mod, NMS didn't actually put the time into creating unique cube and button entities. Instead, they made cubes with the name "box" and button brushes on top of buttons searching for entities named "box."

    • @bennyellis3512
      @bennyellis3512 ปีที่แล้ว

      Hehehehe...
      Wait, but what about the function of buttons detecting Chelle?

    • @ettoresalvatore9437
      @ettoresalvatore9437 ปีที่แล้ว +2

      @@bennyellis3512 Chell is just a human-shaped box

    • @MCAlexisYT
      @MCAlexisYT 8 หลายเดือนก่อน

      @@ettoresalvatore9437 So, by that logic, a minecraft Steve with the Blockbench template skin should come out of cube droppers and work like regular cubes.

    • @wolfcl0ck
      @wolfcl0ck หลายเดือนก่อน

      @@bennyellis3512 You wanna know how? Every button is actually two buttons that disable each-other when pushed. One is a Chell-button, the other is a box-button.

  • @urtfools
    @urtfools ปีที่แล้ว +22

    I have spent 1023 hours on portal throughout my 12 years on steam. I have never once broken out of the map or done anything like this, I just like playing it. But my god, do I feel completely broken and sad every time I've had to send that poor companion cube to its death. It's so weird but it warms my heart to know that somewhere out there, some peope have managed to save these little guys.

  • @LinuxAvali
    @LinuxAvali ปีที่แล้ว +23

    I do wonder theoretically how many cubes could fit through the loading zones. 32 looks like it was already pushing the limit

    • @edgar_eats_pi
      @edgar_eats_pi ปีที่แล้ว +2

      Two words: Square Packing.

    • @june9914
      @june9914 ปีที่แล้ว

      @@edgar_eats_pican you explain it in more than 2 worrs

    • @edgar_eats_pi
      @edgar_eats_pi ปีที่แล้ว +4

      @@june9914 I took this from another comment, but basically, square packing is about trying to find how many squares can fit into a give shape, in this case, a circle. They are extremely difficult to solve, and often require extremely high precision to do in real life (the maximum packing).

  • @404nf_
    @404nf_ ปีที่แล้ว +29

    i love how its like you're a teacher on a field trip taking all the students down the place one by one

  • @ViIvaNunner
    @ViIvaNunner ปีที่แล้ว +142

    this title and concept reminds me of something i loved to do in portal 2 co-op; which was trying to "save' as many cubes as possible; taking each cube as far as it can go whether it be to just before the emancipation grid but beyond the door its button is for; or throwing them off of the side just before the final grid before the elevators
    some of them are fairly easy but some of them are dang hard and i just think its fun

    • @LoreJelly
      @LoreJelly ปีที่แล้ว +6

      SiIvaGunner

    • @funnyfella8198
      @funnyfella8198 ปีที่แล้ว +7

      same! we'd also try it with turrets and most other physics objects.... aperture is going to be pretty low on chairs and coffee mugs from now on

  • @NoodleCollie
    @NoodleCollie ปีที่แล้ว +8

    This is like "What if you had to complete Portal while also doing the equivalent of moving house every time you loaded a new map"

  • @cloudtaker633
    @cloudtaker633 ปีที่แล้ว +14

    "They all went to the same cube school together, but they've been separated by the chambers for years... Until now! With the power of speedrunning glitches, one woman has set out to reunite them all."

  • @king_br0k
    @king_br0k ปีที่แล้ว +17

    "A lot, you can get a lot" pans to room full of cubes

  • @PetrolHeadMotorsport
    @PetrolHeadMotorsport ปีที่แล้ว +15

    This puts another definition to the term "speed cubing"

  • @hanthonyc
    @hanthonyc ปีที่แล้ว +29

    I always love when, as per speedrun fashion, the goal is proven arbitrary in the end. It's the JOURNEY, man!

  • @trunkit8749
    @trunkit8749 ปีที่แล้ว +13

    The textureless room with a cube that “makes droppers work” is likely a cloning area. The dropper just clones that one template cube when it needs to make more.

  • @MarkEichin
    @MarkEichin ปีที่แล้ว +7

    I love that this game has been out for *16 years* and we're still getting entire new *concepts* of speedruns...

  • @djjdjdj8383
    @djjdjdj8383 ปีที่แล้ว +54

    I'll never get tired of this content.

  • @Azurious
    @Azurious ปีที่แล้ว +27

    This is a very wholesome speedrunning category

  • @cryolitegem
    @cryolitegem ปีที่แล้ว +14

    This messed with my head so hard that for a moment I was wondering how you placed a portal on a ceiling before I remembered that that is literally how the game works.

  • @sillymillieeee
    @sillymillieeee ปีที่แล้ว +3

    23:18 THERE I AM, GARY! THERE I AM!

  • @spimbles
    @spimbles ปีที่แล้ว +7

    man the sound of the portal gun shooting and portals being formed is so nostalgic, i love it so much

  • @thephoenixking1086
    @thephoenixking1086 ปีที่แล้ว +13

    Now someone needs to speed-count how many times he said the word "CUBE" in this video.

  • @Mecceldorf
    @Mecceldorf ปีที่แล้ว +5

    Cubes, my long standing nemesis across every video game of all time. I'm impressed that Portal is just one of those games where just about everything is possible with enough practice and intensive research. Seriously, this is more science than Aperture has ever discovered.

  • @abuffzucchini
    @abuffzucchini ปีที่แล้ว +21

    How is it that I'm still learning things about this game? Amazing video Msushi, never expected anything like this would be possible.

  • @anon_y_mousse
    @anon_y_mousse ปีที่แล้ว +8

    This reminds me of how I used to play Halo 2, where I'd have to carry a whole stack of weapons just so I would have enough to fight the next battle. Made it a lot more fun to just waste all the ammo I had at the end of a section knowing that all of it would disappear anyway.

  • @ThenamesC
    @ThenamesC 3 หลายเดือนก่อน +2

    Hammer user here- the reason why there is a cube above the dropper is for a "template" basically whenever a cube either drops or is respawned, it copies that template and puts it there, so it always knows what to put there. The reason that it's on top of the dropper is so that map is organized. And the reason for only one being in a test chamber is probably because it's either somewhere else, or there's another dropper in the level and it just uses that one.

  • @Norable426
    @Norable426 ปีที่แล้ว +19

    the humor in the 32 cubes section of the video was very good.
    the "actually... it loses time, but it looks cool." was my favorite bit.

  • @exterminator9676
    @exterminator9676 ปีที่แล้ว +8

    I can't believe you used Corporate Clash music!

  • @SemiHypercube
    @SemiHypercube ปีที่แล้ว +8

    Portal Oops! All Cubes

  • @infinityforever9975
    @infinityforever9975 ปีที่แล้ว +11

    As a toontown fan, I cried when I heard Dave's phase 2 music being used for the trick part of the video.
    So, so, sO SO WELL DONE.

  • @LeoStaley
    @LeoStaley ปีที่แล้ว +4

    We need a category for highest number of cubes active in a map. Hundreds of cubes, stacked precariously and carefully throughout whatever level has the most volume available for it.

    • @B.anan.a
      @B.anan.a ปีที่แล้ว

      I cant wait for a 3 hour run of speedrunners putting cubes on top of the map, sounds fun

  • @Glirdo_
    @Glirdo_ ปีที่แล้ว +9

    I love these types of videos. I've watched you for 5 years now since your world record uploads (I started watching Can't even at about the same time) and I'm glad to see that your videos have improved drastically over these years and that so many people seem to like your content. Much love man

  • @baotan774
    @baotan774 ปีที่แล้ว +12

    Game:*exists*
    Speedrunners for absolutely no reason:

  • @jonahvankesteren
    @jonahvankesteren ปีที่แล้ว +5

    Very cool to see some of the new strats like isg on 00 and the way you get the cube in 04. Also just simply how fast you can do 32 cubes is insane!

  • @HarleenQuinzel-jt1zc
    @HarleenQuinzel-jt1zc 5 หลายเดือนก่อน +2

    GLADoS: "The material emancipation grille will destroy cubes and stuff, don't take them with you!"
    Chell:
    GLADoS: "Listen here you little sh-"

  • @piriteme
    @piriteme ปีที่แล้ว +4

    I don't know why but the item save glitch is so funny to me, I just started laughing when everything just started sliding and bouncing lol

  • @worldpopcoin
    @worldpopcoin ปีที่แล้ว +11

    We need portal 3 if speed runners are doing this

  • @leonamuwu904
    @leonamuwu904 3 หลายเดือนก่อน

    I love this, it's such a silly and wholesome way to play portal, to save every cube you can find and bring them to the cake party.

  • @timur_ivanov
    @timur_ivanov ปีที่แล้ว +3

    *Final fight: * showing glados his collection of cubes **

  • @julyanjohns1237
    @julyanjohns1237 17 วันที่ผ่านมา

    this is great! had no idea you could do this. must have taken you ages to perfect it all. cool to see you've still got the record a year later :) i like how you explain enough to get the idea across without getting too technical. thanks!

  • @KrispyKorpse
    @KrispyKorpse ปีที่แล้ว +1

    Ive literally started binging your content just yesterday. Ive watched it a lot b4, but literally the algorithm gave me a lot of your videos a day before you upload. Holy shit this is trippin me out

  • @coryp2564
    @coryp2564 ปีที่แล้ว +2

    Great video!
    I've never played Portal, but this is very interesting and I loved the twists that you put in there.

  • @kaloofy3500
    @kaloofy3500 ปีที่แล้ว +1

    Imagine glados just watching you ferry these cubes around like a little squirrel lmao

  • @greatvegetables
    @greatvegetables 6 หลายเดือนก่อน +2

    You should be able to get more cubes than that. Because of how the Source engine works, a character’s voice lines can not play if they aren’t in the room. That means GlaDOS’s lines shouldn’t be able to play since she’s not in the room. To fix this, the devs put a cube somewhere out of bounds on every level named AI something and tell the game that that cube is GlaDOS. Theoretically, since you can go out of bounds, you may be able to find that cube and take it.

  • @killer1gamer1
    @killer1gamer1 ปีที่แล้ว +3

    there are 2 types of portal glitches, the ones that look insane, and the ones that look goofy as hell

  • @sirlorax9744
    @sirlorax9744 ปีที่แล้ว +1

    tfw beating portal has become so trivial that you instead use the elevator, the very goal of every test chamber, just as a place to hide all your stolen cubes from the game itself and then, to add insult to injury, take them with you to the cake

  • @potato_dbd
    @potato_dbd ปีที่แล้ว +1

    "there are 23 cubes in the game, so speedrunners are getting 24 during the run"
    Naturally.

  • @IanMikrut
    @IanMikrut 3 วันที่ผ่านมา

    GLaDoS: The weighted companion cube will accompany you for the rest of the test
    Me: *An Extreme Anthropomorphic*

  • @mopishlynx2323
    @mopishlynx2323 หลายเดือนก่อน +1

    One reason i really hope a Portal 3 happens is just to see speedrunners pick it apart to *this extent*

  • @HECKproductions
    @HECKproductions ปีที่แล้ว +1

    "just some normal portal gameplay"
    continues to distort the fabric of reality

  • @grantb7901
    @grantb7901 ปีที่แล้ว +9

    Im assuming the untextured room with a cube is used for templates that spawn duplicate cubes.

  • @Lanthardol
    @Lanthardol ปีที่แล้ว +2

    Speaking of precise glitches, I seem to have discovered one with TH-cam mobile, apparently if you tap the screen at the right moment while it rotates out of horizontal and into vertical. The overlay gets messed up and is outside the bounds of the video display. (Edit: not even sure if it’s from tapping the screen when rotating display, something just got messed up at some point, and I can’t recreate it)
    This will last when it automatically moves to the next video or when you click on a new video. It also lasts through a soft closing of the app (which makes sense, it’s just moving it to the background but it hasn’t actually closed). It lasts if you go watch a short and then come back to videos.
    The only thing that resets the video overlay back to what it should be is a hard closing of the app and reopening it.

    • @key_bounce
      @key_bounce ปีที่แล้ว

      I've had other interesting layout glitches in youtube iphone browser. Yeah, painful at times.

  • @aphidamas1
    @aphidamas1 ปีที่แล้ว +1

    I like how you demonstrate the fail states for various challenges to the run.

  • @antoinebulois186
    @antoinebulois186 ปีที่แล้ว +4

    Incredibly cool and fun video, as usual 😃

  • @starrymic6588
    @starrymic6588 ปีที่แล้ว +6

    Those cubes above the droppers are instances. In hammer you can have an instance spawner that copies whatever object it's set to. That's why the droppers have an extra up there.

  • @Hawk7886
    @Hawk7886 ปีที่แล้ว

    Dude I absolutely love how you used songs from Baba is You, such a unique game.
    Edit: Ah man, realized which track it was, haha!

  • @N64gamer124
    @N64gamer124 11 หลายเดือนก่อน

    One thing that i love about speedrunnung is how advanced and well developed somebody's love and knowledge for a game is. and with this for fun sub-category is a perfect example of some creativity and technical knowledge. I do speedruns for fun myself, despite my mediocre times I get i still have fun and get to meet some awesome people who share the same intrest as we along the way!

  • @Krzyhau
    @Krzyhau ปีที่แล้ว +4

    It's coming... a game unlike anything you've ever seen. Prepare yourself... for CUBE!
    In development for over a decade, CUBE will take you to the whole new dimension of computer games!
    CUBE!
    Featuring the latest in 3-D pictures and the newest technologies that make calculators look like a cotton gin!
    C U B E!
    Pick up your control switch and enter another world! You are now CUBE - defender of the POLYVERSE! Collect the diamonds and reach the goal! Every goal leads to a new color level! Blue! Green! Orange! THE FUN CANNOT BE HALTED! KYOOB!!!!!
    ...but be careful. You will face many obstructions in your path. It's up to you to guide CUBE around the things that you can't go through!
    KKYYYOOOOOOOOOBBBBB!!1!!!1
    AND JUST MAYBE!!! IF YOU'RE BRAVE ENOUGH AND ENOUGH OF A GAME MASTER! YOU WILL REACH LEVEL RED WHERE YOU WILL FACE....
    THE DREADED CONE!
    CUBE!!!!!!!!
    COMING TO YOUR NEIGHBOURHOOD DIMENSION! SOOOOOOOOOOOOOOOOOOOOOOOOOOOOON

  • @r.pizzamonkey7379
    @r.pizzamonkey7379 ปีที่แล้ว +1

    "I have no idea why it's here"
    I have a guess. So Source is kinda weird when it comes to spawning objects. When you create an object in Hammer a bunch of stuff gets set correctly but when you spawn a new entity from a spawner a bunch of stuff can go wrong. The extra cube may be cloned to avoid having to deal with that.

  • @ferretlord7051
    @ferretlord7051 ปีที่แล้ว +1

    The fact objects can persist between maps is incredibly fascinating to me. I can assume it was made so that when the game needed to load a new map, objects didn’t just disappear or manifest randomly. Neat feature

    • @TomatoRadio
      @TomatoRadio ปีที่แล้ว

      It's not really used for Portal, but more just the Source engine in general for games like Half Life where entities need to persist from level to level. This also existed in GoldSource as well.

  • @AnUncleanHippy
    @AnUncleanHippy 8 หลายเดือนก่อน

    I know this is an old-ish video, but if you're wondering why the cube droppers have a cube above them, I believe it's because Source games need to have an instance of whatever entity they need to spawn somewhere in the level, at least with logic that's done in hammer like the cube droppers. It's exactly the same in Portal 2 as well.

  • @Imaproshaman7
    @Imaproshaman7 ปีที่แล้ว +3

    This is so interesting. I love how many weird categories this game has. It's pretty neat.

  • @leahheffernan4644
    @leahheffernan4644 8 หลายเดือนก่อน

    That cube is there so glados can speak, a limitation of the source engine is an entity must exist to speak.
    Video which covered this was "portal's rarest dialog"

  • @freyaeyles5178
    @freyaeyles5178 หลายเดือนก่อน

    fun fact, there is a bug with the rocket tube cube, where it does not delete the cube if it falls out of bounds yet still spawns a new cube in. however, it does not stop spawning new cubes every single tick. the answer of how many cubes you can get in portal is how many it takes to crash your game, which it will do as it spawns hundreds in a matter of seconds.

  • @ZynSays
    @ZynSays 7 หลายเดือนก่อน

    I got into a state akin to item save glitch in HL2 the other day (complete with absurd bouncy props and save persistence) and I was absolutely perplexed! Love to see that it's an actual known, exploitable thing.

  • @Stallnig
    @Stallnig 2 หลายเดือนก่อน

    I felt so at peace when you seemingly finished with the 24s.

  • @Herosofme
    @Herosofme ปีที่แล้ว +1

    Just Crazy Moving Around 20+ Cubes Per Run, But This Did Help Explain Some Things.

  • @BuzzGoober2329
    @BuzzGoober2329 11 หลายเดือนก่อน

    This is the best TH-cam video I’ve watched in long time, 10/10 Amazing job :)

  • @Beagle36
    @Beagle36 ปีที่แล้ว

    bro i got so hyped when i saw the title. I helped make this category in the p2 coop boards. never got a run bc i couldn't get one particular (it was grabbing it thru the dropper)

  • @dirac2175
    @dirac2175 ปีที่แล้ว +1

    5 cubes in the elevator
    *blinks*
    HOW 10 CUBES ALREADY

  • @Drawliphant
    @Drawliphant ปีที่แล้ว +2

    This is how portal 1 canonically ended.

  • @TheElectricCheeseProductions22
    @TheElectricCheeseProductions22 ปีที่แล้ว

    imagine Glados' fear coming face to face with this person breaking the very fabric of reality

  • @stormkitty3015
    @stormkitty3015 ปีที่แล้ว +1

    that unloaded void effect makes my eyes hurt, damn

  • @migolo1415
    @migolo1415 ปีที่แล้ว

    0:06 "It's actually not too hard" *rips apart the fabric of space and time*

  • @pyrarius1598
    @pyrarius1598 ปีที่แล้ว

    I just want to see the ending screen, where the camera swoopd and zooms to finally see a clwsnuffing out 32 cubes and what looks to be a cake

  • @rphntw1n
    @rphntw1n 7 หลายเดือนก่อน

    Speedrun: you have to get all the cubes.
    Runners: ok, so first thing you do is leave 3 cubes behind.

  • @null_verdict
    @null_verdict 6 หลายเดือนก่อน

    15:57 "In this state, item collision just becomes a suggestion" 😂

  • @lumic
    @lumic 10 หลายเดือนก่อน

    The cube at 4:07 is actually a "monologue cube". There is a cube like this in every chamber with GLaDOS monologue since there has to be an NPC present to trigger monologue. These cubes are NPCs

  • @noahhuff4525
    @noahhuff4525 ปีที่แล้ว +1

    Sushi I found a new glitch that I have never seen before and this has potential to break the game

  • @Tappwuztaken
    @Tappwuztaken 6 หลายเดือนก่อน

    Honestly Msushi revealing there were actually 32 cubes was the greatest twist of all time