I agree but think summoner is better than melee because its damage is just great and defense of melee and summoner helmets aren't much different, even in the tank build you can die cause of many hits and low damage so ig playing summoner will make you tanking less overall damage than even tank melee which fights evey boss for 10 minutes (like i fought mechdusa on vanilla gfb)
@@The_Hamburglar534 i meant completely another thing, read it again please like compare 1) 100 defense but 0 dps 2) 20 defense but 20k dps the second one will beat boss faster and most likely survive unlike the warrior which will be constantly getting hit and fall down slower but surely
@@The_Hamburglar534 i just reminded one thing: there is a DEFENSE BREAKING in calamity, so tank builds almost won't work and you will get same damage as armorless summoner but will deal even less
summon damage is actually fucking insane i was genuinely confused at how long people took fighting infernum devourer since my whole ass fight according to boss checklist my battle took 1 minute and 52 seconds to finish.
@@tomas_crusader1756 I know Im kinda late but if anyone wants to beat Infernum DoG quickly use Omega Blue armor and the Benshee Hook For accesorie go for pure damage Fight him normally until he enters phase 2, than wait for your adrenalin to fill up and the fight Is pretty much over, takes a bit over a minute.
I have recently played as every single one of these classes. In my opinion ranged was definitely the worst. Damage was the lowest. Defense wasn't the greatest and most accessories toward endgame seemed to be adding things you need to concentrate toward doing like the quiver of nihility. Then it was rougue the defense in that class wasnt good. And i felt that the damage was pretty good toward the end but that was because you had to have accesories to help the stealth strikes do more. Then it was mage. The defense was all right and the damage was amazing for the time you were attacking and the accessories actually gave stats like good defense and good damage and extra mana and other stuff like that. Then its summon. It has terrible defense but I've been playing the game a long time so that wasn't much of a problem for me personally. The damage is great and focusing on dodging can help build up adrenaline to put in that extra bit of damage. And you wouldn't have to worry about getting in every last hit on the boss while your adrenaline is draining because your minions are already attacking the boss as well as they can. Then its melle. There isnt much to say about this one. Your defense is high your damage is high and closer to the end of the game your weapons lose the one thing that makes melle challenging and that is the short range of swords.
Cnnt agree more on the ranger class. Just finished my playthrough as a ranger, but switched classes in the very late game because i couldnt take down scalamitas as a ranger, the damage is just way to low and the ranger auric armor ist just inferior to others
Yeah I mean I think it's acceptable in regards to damage in some cases but the biggest thing is I feel like ammo isn't enough to make things interesting / have a cool class fantasy
As a ranger main, i just find myself doing significantly less damage than my peers playing other classes. In my opinion, the fact that most of its weapons dont seek, have a big hit radius, or even do aoe, is what sets it a line back from the other classes. Dare i even say that ranger is ultimately the class with the highest skill ceiling to an otherwise low reward, since you're mostly having to focus on targeting a fast boss while having to dodge every single projectile to get your only source of good damage through adrenaline.
Ranger also has almost no accessories, with only rusty medallion early game, quiver and emblem for early hardmode, brooch and scope later. Compared to every other class with minimum 2, but often around 4 recommended accessories at every stage of the game.
@ There's a bit of a benefit of that where you can just add more general damage and movement accessories, which is befitting of the class I think is the most all-rounder of classes. However, you're absolutely correct.
I agree ranger is kinda boring since you can only do so much with a gun/bow/crossbow/laser… But the calamity overhaul mod does alter a variety of weapons but especially the ranged weapons.
@@BrennoC_YT hey im new to terraria modding, what makes overhaul "stinky"? i noticed the pins in the calamity discord say not to use it due to stolen code balance issues etc, is that all?
I am still going to play whatever class I feel at each stage of the game lol. I constantly have a full build for every class for all stages of the game.
I just keep them all in separate chests so I can easily swap. As items become obsolete they go to general storage. It's a bit of extra work but I like the grind involved and it makes exploring even nicer and because everything is useful instead of just some things.
I play with magic storage sometimes but I prefer having separate chests that I know have specific materials in them. It's not a crime to not have it, magic storage is helpful but not for everyone just like other QoL mods like LuiAFK or ore excavator
One of the reasons melee reigns supreme in calamity is that it gets by far the most love in the form of content like new gear and balance changes, there are like 4-5 melee weapons for each summoner weapon but they make up for it with those few summoner weapons being very strong, while the ranged weapons feel more phoned in and samey, If the main developers were all ranger super-fans you'd see a lot more varied and strong itemization on them (although I've heard its better now than it was like a year ago)
I just started the Calamity mod recently. It doesn't sound like mage isn't doing anything I'm not already used to, so I'll stick with that. I enjoy it. Plus that staff looks sick.
hey man, I'm playing summoner in a world with a friend who's playing true melee and we just beat the exo mechs. I was looking for some advice. Even though summoner is supposed to have the best dps, my friend has more than me. On a dummy, I get around 180k-240k dps, but my friend gets like 300k-350k (I can get 450k with Universe Splitter but I don't count that and neither did he). I know a dummy isn't really always an accurate way to measure your dps in a boss battle, but in boss battles his dps is higher too (forgot the exact numbers). I've tried pretty much tried all combinations of all recommended summoner gear I've seen for this stage of the game, and landed on my current one for highest dps (ok, maybe not entirely true because I saved some accessory slots so that I can actually stay alive lol). All of my reforges are for DPS too. Is there something I'm missing? Here's my current gear in case you're not actually too lazy to read it: - Full demonshade armor - Asgardian Aegis - Papyrus Scarab (crazy to still have it this late I know but genuinely didn't find a replacement that gave me higher dps) - Nucleogenesis - Profaned Soul Artifact - Huntress' Buckler - Angelic Alliance - Dark Sun Ring The Summons I use are: - Mirror of Kalandra (all 5 pieces) - Endogenesis (the one that shoots ice spikes seems to have the highest dps on single targets) - Metastasis - Endo Hydra Staff (4) - Cadaverous Cannon (3) My Buffs are: - Ultima Cake (From mod AlchemistNPC Lite) - Universal Combination (From mod AlchemistNPC Lite) (they give me +2 minion slots and +1 sentry iirc) I hope youtube doesn't flag this as spam and delete it lol. Also if you really did read it all thanks I really appreciate it lol.
Heyo! I did indeed read it ! Honestly your build looks fine I think. If you really wanted to test things I would summon like 1 endo hydra, then test dps, then 1 mirror, test dps, etc. Basically you wanna see the value that each minion slot is giving you in terms of dps and then calculate what is best, sometimes newer is not always better. Also make sure to use menacing reforge as well. You could grab dimension soul artifact in replacement of an accessory at the cost of 15% extra damage to yourself but 24% damage globally when combined with menacing reforge. It's also incredibly possible that in the end game summoner is a bit weaker compared to melee or other classes. There may not be a way to catch up to his DPS without doing some wonky build. Lastly, make sure you are using kaleidoscope because it scales with your minion damage (I believe it's a multiplier instead of a flat damage increase) you could also experiment with eye of magnus to decrease damage reduction of bosses etc, and the war table can give you an extra sentry slot in case you aren't already using it. There's a candle that makes your damage ignore some of enemies defense sold by the princess, could try that out too.
True melee will do more than you on a dummy usually, it’s for balance because true melee can’t hit the boss 100% of the time so when they do hit it, they’ll do big damage. While summoners has their summons on the boss the whole time so overall you’ll have more dps than true melee
@@ObsoleekCalling everything that can attack from far "ranged" is a terrible way of looking at the game. Aren't you people are redditors who thinks that melee is magic without mana or ranged without ammo? I wouldn't be surprised to learn you guys are.
just finished my playthrough today as true melee and it was a pain until DoG, but then it becomes quite easy as you can tank almost everything in late game. The only struggle is ofc the range since you have to stay really close to the bosses, but the weapons really make up for it (except when fighting SCal and Exo mechs lmao those took forever to kill)
i personally have done both ranger and melee playthroughs on expert and imo melee was more painful around pre providence, maybe thats cause i was just only using the hammers, but i personally had more fun playing on ranger and feel that it was easier, i feel like you still have high defense and can focus more on dodging attacks, but melee got really fun after DoG and was more fun than ranger after DoG
I've only been playing Terraria for a week now, and I really like the melee. It's pretty cool, even with the highest defense in Master Mode I still get killed by 2-3 shots lol
so a few things coming form someone with more then 6000 hours in calamity. as far as weapon uniqueness goes, Mage is by far the least unique class in terms of weapons, as most of it's weapons are just reskins of others with minor tweeks to them, where as melee and ranged are far more unigue, especially melee with a lot of unique effects and swing animtions, and functionality differences that effect gow you play, and ranged having a lot of weapons that do unique things with certain ammunition, or weapons that jsut don't use ammo, and have very differant factors to consider on what's good for what, along with having the most flexability as a class, since the sheer amount of ammo makes most weapons practical for all purposes. Meanwhile mage is currently suffering form weapons just being the same from the start with just higher damage and maybe better or more agressive homing, or just more piercing, and then jsut a reskin, where there is far less actual functional differances between most weapons in mage then in the other 2 classes mentioned previously. Why aren't i talking about Summoner or Rogue with the other 3 classes? Well the reason is simply that these 2 classes ask a lot more from the player then the previous 3, as in you need far more class specific accessories to make them even work on par then the other 3. In a usual balanced build you'd have in HM, 1 slot for wings, another slot for a Dash, then 2 to 3 survivability accessories, leaving you with 1 to 2 slots for class specific and or dps accessories, meaning classes like Rogue and SUmmoner that generally need 3 to 4 class specific accessories have far less room in there builds to actually afford survivability, makisng then the 2 most frail classes by far, even mage generally would like to have 2 to 3 class specific accessories, as they need them for mana management more so then dps. Where Rogue just does not function well as a class unless you are using some very specific weapons that are far and few between, or you have at least 2 to 3 Stealth management based accessories, and then potentially some other damage accessories too, so there actual defensive potential is at rock bottom generally, even if there armor sets give generally as much defense as ranged one. As defense from armor sets just doesn't really matter unless you use very spesific armor sets with very specific builds, but then you won't have damage or class specific accessories on you anyway, so. Then for summoner, form a pure dps out but it's probably in the to 3 for sure, and the fact you generally don't need to aim with it helps the class along a lot, but like with Rogue that is only if you sacrifice the actual reason for normal survival, the survivability accessories, as the armor defens being 20 to 30 defense lower means practically nothing when most hits do 150 to 300 damage, where as survivablity accessories make sure that even if you get hit you can still more often then not recover that damage relatively fast, and yesy Survivablity accessories NOT Tanking accessories, as tanking is not viable in calamity casually if you are over Expert mode, as you need very specific set ups and armor sets and so no class is really that good with it for damage. Summner is a class hailed as the best for dps by many, but that is mostly only because all it's class specific accessories are all literally dps accessories, meaning if other classes are played in the same way, as in Pure dps builds, they do tend to do a lot of damage too, it just so happens that Summoner jsut normally forces you to play that way. Because if you try to play summoner with a general balanced build then the dps won't be significantly higher then other classes. as for the actual weapons summoner and rogue have and there Uniqueness, well summoner is pretty lackluster as it has 2 primary types of minions Limited minions or Mass minions, Limited minions that you can only have a capped amount of, that usually being just 1, they tend to be more unique then other minions are, and Mass minions are those that if your minion slots allows it then you can have as many of them as you'd like, this is the most common type of minion, and these are most often then not sorted in to 3 types, the flying minions that shoot at enemies, the flying minions that fly at enemies and the grounded minions, practically all of them are just reskinned version from each other with little to no functional differances, and only the grounded mass minions really are some what unique, though still lacking often. This making the class more about minmaxing dps with the slots you have available rather hen finding the next cool weapon to use. Then there are the Whips which all are just vanilla and as were talking about calamity it's pretty biased to look at anything that vanilla ads when when talking about uniqueness, so Whips aren't a part of this conversation, and calamity adds some Whip-alts for summoner, which are main weapons that can be used while your summons are doing there thing, these are all rather unique. Then finally Sentries, there for the most part 3 types of these, the most common 2 are Grounded AoE sentries and Grounded aiming sentries, and the 3rd are Flying sentries, there do differ from the rest of the summoner class, but are generally similar with each other. And now the biggest biggest disagreement i have with this video, the Rogues Weapons, that you Evaluated as being the most Unique, then there generally just not, as you need to consider that there is nothing in vanilla even close to rogue, so considering the relative uniqueness of the other classes with there vanilla added weapons will jsut make them overall much more bland obviusly, but when looking at what calamity actually adds, Rogue is not that unique, aside form Stealth which is just another ammo type like bullets or mana that you need to manage if you want to do any good dps. So most of the weapons are just ether shuriken, throwing knife or boomerang reskins, with not too much special about them, and most of there stealth strikes then to just be you throwing more of them at once or now there homing or piercing, which just isn't very unique functionally. as for the class in general, if you like waiting around for 5 to 2 seconds between actually being able to attack only to maybe miss if you don't have homing, then you need to wait more, the damage is good, but considering the actual time it takes to get a shot off the actual dps is mediocre for msot of them. Obviusly all classes have a lot of highs and some lows, but i'd say that after Summoner and Mage, Rogue is by far the class with the most mediocre options in the game. In conclution: Melee, Good offense, with a lot of flexibility with accessory Choises. Ranged, Good offense, with a lot of flexibility with accessory Choises. Summoner, Really good offense, with a lot of restrictions with accessory Choises. Mage, Good damage, with some restrictions with accessory Choises. Rogue, Good offense, with a lot of restrictions with accessory Choises.
Just finished a master eternity/death mode playthrough as summoner and I strongly dislike it. First: whips take away the main benefit of the class which is to focus on dodging. And you have to use them unless you want suboptimal damage. Second: having a loadout of several different summons (which is necessary later on for best damage) is horrible when you have to resummon them every single time you die. Third: screen clutter. Its better or worse at different stages but my god does it get bad. I dont care how good the damage is I'll never play it again.
I have always played Ranger as my main, and I have never found it lacking for interest or damage in Calamity. I will say the skill bs damage is nithing compared to Rogue, or (holy shit) summoner which is just "auto-battler terraria", but I always found it wasn't any harder than Melee. But then again its how I have played since the start and felt I have struggled just as much with every other class (except summoner, that run was super easy).
I just finished a summoner playthrough that took me only like 20 hours of playtime (minus boss rush) and I thought it was very fun, it was my first time playing summoner at all and compared to my previous rogue playthrough a month ago at 60 hours was very fast. I could even feel myself improving a lot on dodging because of the glass cannon implication of the class, overall very good class.
@@Obsoleek probably the biggest roadblock was the wall of flesh because I wasn’t using that summon you used for a while and not focusing on learning the boss. But when I started using that summon and actually learned the boss it was pretty smooth sailing besides me defeating it and my game crashing so I had to do it again. Other than that skeleton took me a few tries so I had to wait awhile between each attempt and then DoG which took me probably the longest, but because of my previous rogue run it went a lot faster.
@@Realkont. very nice! the DOG for summoner seems like a nightmare sorta but WOF is free if you setup your arena properly. I recently brain farted on WOF so I totally understand your pain
I think my dps isn't that great? I have 3,5-4k DPS on Destroyer, i mean its really good, but this first time i play calamity, so idk how other classes do
Just finished Calamity mod, right now is 1:32 am i should go to sleep but i must say mage is my favorite class cuz all the variety of weapons it has, anyway i must drink my 3847373724th mana potion today i promise i will quit someday.
To be honest if you, a new player/second playthrough that reading this is a psychopath like me who just refuse to play expert like me and keep using death or infernum mode, then melee is still the same as other classes. The fact that you will only survive 3-4 hit from bosses in infernum mode or 2 hit if DoG straight up eat you. Or maybe 5 to 6 hit from death mode. The most pained thing that you have to deal with desperation phase especially in the post moon lord content too. In the end the higher the damage, the better. So menacing, arcane and Silent will always be the best enhancement from goblin tinkerer
Btw if you want post moon lord content to be easier, then defeat the Astrogeldon from catalyst mod and get the armor set will be the best thing you will ever get up until pre poltergeist where you have bloodflare armor. It also unlock a different version of auric tesla armor for easier playthrough in boss rush too
thanks juto I just finished clamity mod for the first time as Melee and I didn't know what class to play with now Thanks to you I think the next time I play it will be Rouge seems "interesting"
Currently on my first playthrough ever, which I'm doing with some friends and they forced me to play ranger AND it is on infernum. Honestly almost quit the game
My first playthrough started with mele but I lost interest in the game for a while, recently started a mage playthrough but i'm not a fan so I am going to try summon because I love learning patterns and that damage is something else. Also I haven't played summoner at all in regular terraria after whips were added.
can u explain the mana potion sickness? because i think when drinking 1mana potion your damage is half until u stopp holding damage or something pls explain better for me
Rogue is my favorite because I like the class could get killed easily but the reward for dodging attacks is a massive amount of dps. Summoner a close second because of the same reason but somewhat less dps.
Rouge is my favorite class but summoner is the best a did a playthrough as summon and fucking melted all the bosses the second you get ancient ice chunk its all over preHM is real hard though
@@Obsoleek mine would for sure be the wave pounder, the camera shake animation with the wave makes it very unique from a majority of the rogue weapons.
Hate to be “that guy” but at the beginning of the melee section, you might have actually showed the seraphim, which I believe is a rogue weapon. Either that or i’m tripping.
after beating death on every class besides melee and ranged i decided to go for infernum and use melee to see what's up with it and as of beating moonlord it is A. the least fun class ever and B. really weak i tested like 6 weapons against moonlord and with buffs on i was getting like 1.2k dps compared to my mage friend's 4k (we were each playing singleplayer) so the fights were super long and for the rest of the game my damage was fine but not getting hit while dealing it was very annoying i like rogue the most because you have to think and dodge and aim but you get crazy bursts of damage that feel really rewarding melee has none of that on top of making you feel horrible at the game because you absorb like 30 hits but it's not really your fault it's more because you have to be within like 20 blocks of the boss and you could dodge those attacks on basically any other class
My ranking for death mode master mode (ive basically played all classes): 1. Summoner 2. Rouge 3. Melee (very close to rouge, could go either way) 4. Mage 5. Ranger Reasoning: Summoner: stupidly high dps and you can focus more on dodging, only real downside on death mode master mode is that you still have a ton of summons that make it harder to see whats going on, and on death mode master mode you get a ton of damage dealt with any class 2. Rouge idk i picked it in front of melee bc its very fun to play imo and it also has very high damage weapons, just not as crazy as for summoner 3. Melee Idk it has everything you need, decent damage as well as high defense and damage reduction, with that being said you still need to focus to parry with the "ark" weapons while dodging which can sometimes screw you up (and you need to parry if you want consistent dps) 4. Mage In my experience it was fine, but pre scal dps was very underwhelming, maybe i used an outdated guide or something, silva armor is still great tho 5. Ranger, couldnt find anything special about it, also clockwork bow was kinda bad ngl
I totally agree on Ranger. I did my first play through with it, but stopped post mech due to a lack of fun interesting items. I’m currently on rouge for my second play through and it feels way better. Although I feel like using stealth strikes aren’t really worth it until you’re like post golem. Is that just me, or is it more of a general consensus?
@@Obsoleek considering I don't need to aim I can just focus on dodging without any problem, the trade being you are most likely won't have enough beenades for a retry if you die on the first try.
I just looked for weapons that looked cool when I was doing that part but it is funny how easy it is to get mixed up. Magic guns, boomerrangs that are melee or rogue, etc.
I see people all the time complaining that Rogue is too weak and then you look at their gameplay and at best they use stealth stikes once when they have adrenaline. Like no shit sherlock the class is weak, you're not using the main feature of it...
That's valid, I just think the class doesn't have a lot going for it. There's some cool weapons but it doesn't really feel all that fun / diverse to me :( Although sometimes its really good, typically for scal/ exos
I am on a mage playthrough now, and I was really surprised in the way the mage shreds it's enemys once you get in hardmone, all 3 mech bosses were a walk in the park
@@Obsoleek The weapons that I liked the most were: Tears of Heaven for Golem, Wingman until moon lord, last prism and its evolution until pre DOG. Now I just need to defeat scal basically
Idk how rogue has 3d highest armor Currently playing w my summoner friend, and he outclasses me at dps (he deals like 1.5x more) and has HIGHER ARMOR because of warding accessories, which i can't affor bc i need +8% stealth at everything. We're at pre-moonlord rn, maybe later rogue will shine but rn he's weak af
I want a terraria or Minecraft TH-camr class and you can use flame spells by negative comments the worst the comment the higher the flame, eventually unlocking explosive language in hard mode and a subscriber system to flesh out summoner class 🎉
Interesting, that's completely valid, different classes for different people. Have you ever tried getting to like later game stages with melee where you are more projectile based?
@@Obsoleek I have done a few playthroughs of each class at different points of the mod's lifespan, so I have experienced late game melee a couple times. I feel like many of the projectile based weapons make melee lose its identity (you did mention how it's like mage without Mana). For this reason the melee weapons that I do find interesting to use are the more short ranged focused (not necessarily true melee) weapons like Ark of the Cosmos and Murasama. The melee class ironically doesn't feel *melee* enough. The severe weapon bloat doesn't help either. In my personal opinion melee as a whole should be focused around burst damage: looking for openings to attack and capitalizing with high DPS to make up for downtime. I kind of understand the appeal of unga bunga gameplay but it doesn't really fit with Calamity's core mechanics. Another way to change this is HP consumption. Despite having the highest defense there is a noticeable lack of weapons or accessories that incentivise staying at low HP, which is a super fun play style (in my opinion) and should be included more. A weapon that allows you to exchange HP for faster Rage charge or something would be neat.
@@fragmentedrose7401 I couldn't have said it better, I definitely think there's a lack of class mechanics in terraria as a whole. I would love to see more high risk high reward stuff with melee as well. My good friend Verveine made a mod where spears have a "sweet spot" on enemies, where if you hit that sweet spot, it does like 3x damage. It appears as like a cone on enemies, and hitting an enemy from that cone's direction = crit basically. Gimmicks like that would be really cool, but I also understand that maybe class fantasy in terraria isn't a focus and it's more about spectacle.
@@Obsoleek as Calamity continues to experiment with changing the core gameplay more and more I do think that melee could be very positively affected. Same for ranged, all the two classes need are more unique mechanics (Midas Prime is proof of this, it completely changed the ranger meta when marksman rounds were added by creating a new, much more interesting play style)
@@fragmentedrose7401"melee losed its identity" "melee is like magic without mana" "melee doesn't feel melee enough" Lol, no. Terraria does not have defined classes. It only has damage types. Don't overthink damage types and only focus on what is fun. Furthermore, no class in Terraria is an "another class without a resource", which makes your argument of "melee is magic without mana" incorrect.
Mage is the strongest class by FAR and ranger is the weakest class by FAR. SCal in master revengeance before the AI changes was easy on like every class but BRUTAL on ranger
I think mage has good damage and mobility but for a bit of trade off from damage and mobility you can play melee and facetank a good amount of attacks and still do adequate dps in my opinion.
True Melee is basically getting removed in terms of making it it’s own subclass with unique accessories. You can still do it for extra damage but it isn’t something devs plan to really upkeep from what I’ve heard
If you disagree with my opinion you are wrong (comment why I'm wrong atleast)
if you agree you gotta like and subscribe tho
Cuz i dont like you!
I agree but think summoner is better than melee because its damage is just great and defense of melee and summoner helmets aren't much different, even in the tank build you can die cause of many hits and low damage so ig playing summoner will make you tanking less overall damage than even tank melee which fights evey boss for 10 minutes (like i fought mechdusa on vanilla gfb)
@@TheLusion no way you just said the defense in summon and Melle aren't much different.
@@The_Hamburglar534 i meant completely another thing, read it again please
like compare
1) 100 defense but 0 dps
2) 20 defense but 20k dps
the second one will beat boss faster and most likely survive unlike the warrior which will be constantly getting hit and fall down slower but surely
@@The_Hamburglar534 i just reminded one thing:
there is a DEFENSE BREAKING in calamity, so tank builds almost won't work and you will get same damage as armorless summoner but will deal even less
summon damage is actually fucking insane i was genuinely confused at how long people took fighting infernum devourer since my whole ass fight according to boss checklist my battle took 1 minute and 52 seconds to finish.
What's funny is DOG is one of summon's harder fights, that's not a bad time, but most of the time you shred even faster.
wut did u use
@@Obsoleek lunar portal stuff melts
@@tomas_crusader1756 I know Im kinda late but if anyone wants to beat Infernum DoG quickly use Omega Blue armor and the Benshee Hook
For accesorie go for pure damage
Fight him normally until he enters phase 2, than wait for your adrenalin to fill up and the fight Is pretty much over, takes a bit over a minute.
Shout out to ancient ice chunk for being the single best summon for its respective stage of progression I LOVE ANCIENT ICE CHUNK
I have recently played as every single one of these classes. In my opinion ranged was definitely the worst. Damage was the lowest. Defense wasn't the greatest and most accessories toward endgame seemed to be adding things you need to concentrate toward doing like the quiver of nihility. Then it was rougue the defense in that class wasnt good. And i felt that the damage was pretty good toward the end but that was because you had to have accesories to help the stealth strikes do more. Then it was mage. The defense was all right and the damage was amazing for the time you were attacking and the accessories actually gave stats like good defense and good damage and extra mana and other stuff like that. Then its summon. It has terrible defense but I've been playing the game a long time so that wasn't much of a problem for me personally. The damage is great and focusing on dodging can help build up adrenaline to put in that extra bit of damage. And you wouldn't have to worry about getting in every last hit on the boss while your adrenaline is draining because your minions are already attacking the boss as well as they can. Then its melle. There isnt much to say about this one. Your defense is high your damage is high and closer to the end of the game your weapons lose the one thing that makes melle challenging and that is the short range of swords.
I think this is pretty well said.
I would say Mage is batter than Rogue but other than that I agree
I can respect that honestly.
Nah mage is horrible from my experience (I did a full calamity mage playthrough)
@@falkeborg9432 I did like 40 calamity playthroughs (5 times mage) and I gotta say that mage is really good
@@jirivytlacil1445 I don't get it. I get 20k dps on a super dummy with fabstaff, my summoner friend got literally 2 million dps on the same dummy.
mage has THE lowest dps out of the 5 classes in calamity + super frail
Cnnt agree more on the ranger class. Just finished my playthrough as a ranger, but switched classes in the very late game because i couldnt take down scalamitas as a ranger, the damage is just way to low and the ranger auric armor ist just inferior to others
Yeah I mean I think it's acceptable in regards to damage in some cases but the biggest thing is I feel like ammo isn't enough to make things interesting / have a cool class fantasy
@@ObsoleekBut at least I’m Free!
i just started calamity and have no idea what's going on. most calamity videos are outdated so your a life saver😅
I got ya! happy to help and I hope you enjoy your playthrough :)
As a ranger main, i just find myself doing significantly less damage than my peers playing other classes. In my opinion, the fact that most of its weapons dont seek, have a big hit radius, or even do aoe, is what sets it a line back from the other classes. Dare i even say that ranger is ultimately the class with the highest skill ceiling to an otherwise low reward, since you're mostly having to focus on targeting a fast boss while having to dodge every single projectile to get your only source of good damage through adrenaline.
Ranger also has almost no accessories, with only rusty medallion early game, quiver and emblem for early hardmode, brooch and scope later. Compared to every other class with minimum 2, but often around 4 recommended accessories at every stage of the game.
@ There's a bit of a benefit of that where you can just add more general damage and movement accessories, which is befitting of the class I think is the most all-rounder of classes. However, you're absolutely correct.
I agree ranger is kinda boring since you can only do so much with a gun/bow/crossbow/laser…
But the calamity overhaul mod does alter a variety of weapons but especially the ranged weapons.
Overhaul stinky tho
@@BrennoC_YT hey im new to terraria modding, what makes overhaul "stinky"? i noticed the pins in the calamity discord say not to use it due to stolen code balance issues etc, is that all?
Ive always played summoner in every mod just because its nice to have a companion while playing (i even mained it before it was cool (before whips))
Also, defense is useless endgame as there are too many DOT debuffs that bosses inflict later on
I feel this , the DOTs really hurt
With all due respect, you did not just used the seraphim, a ROUGE weapon as an example for SWORD at 0:22.
I am still going to play whatever class I feel at each stage of the game lol. I constantly have a full build for every class for all stages of the game.
honestly this is a great idea I just hate having to upkeep so many items and accessories but it's totally worth it
I just keep them all in separate chests so I can easily swap. As items become obsolete they go to general storage. It's a bit of extra work but I like the grind involved and it makes exploring even nicer and because everything is useful instead of just some things.
Absolute heathen plays without magic storage to throw everything in so I can see what I can make at any time @@LillithLilligant
I play with magic storage sometimes but I prefer having separate chests that I know have specific materials in them. It's not a crime to not have it, magic storage is helpful but not for everyone just like other QoL mods like LuiAFK or ore excavator
nice that honestly sounds really fun and good too, just requires a lot more time for each part of the game.
One of the reasons melee reigns supreme in calamity is that it gets by far the most love in the form of content like new gear and balance changes, there are like 4-5 melee weapons for each summoner weapon but they make up for it with those few summoner weapons being very strong, while the ranged weapons feel more phoned in and samey, If the main developers were all ranger super-fans you'd see a lot more varied and strong itemization on them (although I've heard its better now than it was like a year ago)
Rogue really picks up after plantera, and honestly becomes #1 pretty much the entire way post-moonlord
I was sleeping on rogue like years ago, i will never forgive myself
@@Obsoleek mfw radiant star annihilation:
I just started the Calamity mod recently. It doesn't sound like mage isn't doing anything I'm not already used to, so I'll stick with that. I enjoy it. Plus that staff looks sick.
That's valid, don't let me turn you off of it ! It just wasn't quite for me :)
hey man, I'm playing summoner in a world with a friend who's playing true melee and we just beat the exo mechs. I was looking for some advice.
Even though summoner is supposed to have the best dps, my friend has more than me.
On a dummy, I get around 180k-240k dps, but my friend gets like 300k-350k (I can get 450k with Universe Splitter but I don't count that and neither did he). I know a dummy isn't really always an accurate way to measure your dps in a boss battle, but in boss battles his dps is higher too (forgot the exact numbers).
I've tried pretty much tried all combinations of all recommended summoner gear I've seen for this stage of the game, and landed on my current one for highest dps (ok, maybe not entirely true because I saved some accessory slots so that I can actually stay alive lol). All of my reforges are for DPS too. Is there something I'm missing?
Here's my current gear in case you're not actually too lazy to read it:
- Full demonshade armor
- Asgardian Aegis
- Papyrus Scarab (crazy to still have it this late I know but genuinely didn't find a replacement that gave me higher dps)
- Nucleogenesis
- Profaned Soul Artifact
- Huntress' Buckler
- Angelic Alliance
- Dark Sun Ring
The Summons I use are:
- Mirror of Kalandra (all 5 pieces)
- Endogenesis (the one that shoots ice spikes seems to have the highest dps on single targets)
- Metastasis
- Endo Hydra Staff (4)
- Cadaverous Cannon (3)
My Buffs are:
- Ultima Cake (From mod AlchemistNPC Lite)
- Universal Combination (From mod AlchemistNPC Lite)
(they give me +2 minion slots and +1 sentry iirc)
I hope youtube doesn't flag this as spam and delete it lol. Also if you really did read it all thanks I really appreciate it lol.
Heyo! I did indeed read it !
Honestly your build looks fine I think. If you really wanted to test things I would summon like 1 endo hydra, then test dps, then 1 mirror, test dps, etc. Basically you wanna see the value that each minion slot is giving you in terms of dps and then calculate what is best, sometimes newer is not always better. Also make sure to use menacing reforge as well.
You could grab dimension soul artifact in replacement of an accessory at the cost of 15% extra damage to yourself but 24% damage globally when combined with menacing reforge.
It's also incredibly possible that in the end game summoner is a bit weaker compared to melee or other classes. There may not be a way to catch up to his DPS without doing some wonky build.
Lastly, make sure you are using kaleidoscope because it scales with your minion damage (I believe it's a multiplier instead of a flat damage increase)
you could also experiment with eye of magnus to decrease damage reduction of bosses etc, and the war table can give you an extra sentry slot in case you aren't already using it. There's a candle that makes your damage ignore some of enemies defense sold by the princess, could try that out too.
True melee will do more than you on a dummy usually, it’s for balance because true melee can’t hit the boss 100% of the time so when they do hit it, they’ll do big damage. While summoners has their summons on the boss the whole time so overall you’ll have more dps than true melee
Ah yes..
Melee
Mage
creature from the depths
and summoner!
My favorite classes:
Ranged with swords
Ranged with guns
Ranged with spells
Ranged with summons
ranged with stealth
@@ObsoleekCalling everything that can attack from far "ranged" is a terrible way of looking at the game.
Aren't you people are redditors who thinks that melee is magic without mana or ranged without ammo? I wouldn't be surprised to learn you guys are.
@@Meowlegend7 yes i am
@@Obsoleek you're wrong then.
@@Meowlegend7 that's fine :)
just finished my playthrough today as true melee and it was a pain until DoG, but then it becomes quite easy as you can tank almost everything in late game. The only struggle is ofc the range since you have to stay really close to the bosses, but the weapons really make up for it (except when fighting SCal and Exo mechs lmao those took forever to kill)
I like how the example image for swords is a rogue weapon
lmfao whoops I think I saw "sword looking thing" and was like "sword!" didn't even think about the possibility of rogue weapon.
i personally have done both ranger and melee playthroughs on expert and imo melee was more painful around pre providence, maybe thats cause i was just only using the hammers, but i personally had more fun playing on ranger and feel that it was easier, i feel like you still have high defense and can focus more on dodging attacks, but melee got really fun after DoG and was more fun than ranger after DoG
thanks for the vid bro i was really struggline on trying to decide what class to play after my rogue playthrough
Personally my ranking goes Rogue/Summoner tied for first, Mage for second, Melee for third and Ranger for fourth.
want to magically summon ranged weapons for you to throw? Melee class out now!
I’m gonna do my first infernum playthrough soon since I’m almost done with my first calamity playthrough, this video helped a lot, thanks!
happy to help :D
thanks man, you help me alot by go straight to the point
I've only been playing Terraria for a week now, and I really like the melee. It's pretty cool, even with the highest defense in Master Mode I still get killed by 2-3 shots lol
so a few things coming form someone with more then 6000 hours in calamity.
as far as weapon uniqueness goes, Mage is by far the least unique class in terms of weapons, as most of it's weapons are just reskins of others with minor tweeks to them, where as melee and ranged are far more unigue, especially melee with a lot of unique effects and swing animtions, and functionality differences that effect gow you play, and ranged having a lot of weapons that do unique things with certain ammunition, or weapons that jsut don't use ammo, and have very differant factors to consider on what's good for what, along with having the most flexability as a class, since the sheer amount of ammo makes most weapons practical for all purposes. Meanwhile mage is currently suffering form weapons just being the same from the start with just higher damage and maybe better or more agressive homing, or just more piercing, and then jsut a reskin, where there is far less actual functional differances between most weapons in mage then in the other 2 classes mentioned previously.
Why aren't i talking about Summoner or Rogue with the other 3 classes? Well the reason is simply that these 2 classes ask a lot more from the player then the previous 3, as in you need far more class specific accessories to make them even work on par then the other 3.
In a usual balanced build you'd have in HM, 1 slot for wings, another slot for a Dash, then 2 to 3 survivability accessories, leaving you with 1 to 2 slots for class specific and or dps accessories, meaning classes like Rogue and SUmmoner that generally need 3 to 4 class specific accessories have far less room in there builds to actually afford survivability, makisng then the 2 most frail classes by far, even mage generally would like to have 2 to 3 class specific accessories, as they need them for mana management more so then dps. Where Rogue just does not function well as a class unless you are using some very specific weapons that are far and few between, or you have at least 2 to 3 Stealth management based accessories, and then potentially some other damage accessories too, so there actual defensive potential is at rock bottom generally, even if there armor sets give generally as much defense as ranged one. As defense from armor sets just doesn't really matter unless you use very spesific armor sets with very specific builds, but then you won't have damage or class specific accessories on you anyway, so.
Then for summoner, form a pure dps out but it's probably in the to 3 for sure, and the fact you generally don't need to aim with it helps the class along a lot, but like with Rogue that is only if you sacrifice the actual reason for normal survival, the survivability accessories, as the armor defens being 20 to 30 defense lower means practically nothing when most hits do 150 to 300 damage, where as survivablity accessories make sure that even if you get hit you can still more often then not recover that damage relatively fast, and yesy Survivablity accessories NOT Tanking accessories, as tanking is not viable in calamity casually if you are over Expert mode, as you need very specific set ups and armor sets and so no class is really that good with it for damage. Summner is a class hailed as the best for dps by many, but that is mostly only because all it's class specific accessories are all literally dps accessories, meaning if other classes are played in the same way, as in Pure dps builds, they do tend to do a lot of damage too, it just so happens that Summoner jsut normally forces you to play that way. Because if you try to play summoner with a general balanced build then the dps won't be significantly higher then other classes.
as for the actual weapons summoner and rogue have and there Uniqueness, well summoner is pretty lackluster as it has 2 primary types of minions Limited minions or Mass minions, Limited minions that you can only have a capped amount of, that usually being just 1, they tend to be more unique then other minions are, and Mass minions are those that if your minion slots allows it then you can have as many of them as you'd like, this is the most common type of minion, and these are most often then not sorted in to 3 types, the flying minions that shoot at enemies, the flying minions that fly at enemies and the grounded minions, practically all of them are just reskinned version from each other with little to no functional differances, and only the grounded mass minions really are some what unique, though still lacking often. This making the class more about minmaxing dps with the slots you have available rather hen finding the next cool weapon to use. Then there are the Whips which all are just vanilla and as were talking about calamity it's pretty biased to look at anything that vanilla ads when when talking about uniqueness, so Whips aren't a part of this conversation, and calamity adds some Whip-alts for summoner, which are main weapons that can be used while your summons are doing there thing, these are all rather unique. Then finally Sentries, there for the most part 3 types of these, the most common 2 are Grounded AoE sentries and Grounded aiming sentries, and the 3rd are Flying sentries, there do differ from the rest of the summoner class, but are generally similar with each other.
And now the biggest biggest disagreement i have with this video, the Rogues Weapons, that you Evaluated as being the most Unique, then there generally just not, as you need to consider that there is nothing in vanilla even close to rogue, so considering the relative uniqueness of the other classes with there vanilla added weapons will jsut make them overall much more bland obviusly, but when looking at what calamity actually adds, Rogue is not that unique, aside form Stealth which is just another ammo type like bullets or mana that you need to manage if you want to do any good dps. So most of the weapons are just ether shuriken, throwing knife or boomerang reskins, with not too much special about them, and most of there stealth strikes then to just be you throwing more of them at once or now there homing or piercing, which just isn't very unique functionally. as for the class in general, if you like waiting around for 5 to 2 seconds between actually being able to attack only to maybe miss if you don't have homing, then you need to wait more, the damage is good, but considering the actual time it takes to get a shot off the actual dps is mediocre for msot of them. Obviusly all classes have a lot of highs and some lows, but i'd say that after Summoner and Mage, Rogue is by far the class with the most mediocre options in the game.
In conclution:
Melee, Good offense, with a lot of flexibility with accessory Choises.
Ranged, Good offense, with a lot of flexibility with accessory Choises.
Summoner, Really good offense, with a lot of restrictions with accessory Choises.
Mage, Good damage, with some restrictions with accessory Choises.
Rogue, Good offense, with a lot of restrictions with accessory Choises.
Just finished a master eternity/death mode playthrough as summoner and I strongly dislike it.
First: whips take away the main benefit of the class which is to focus on dodging. And you have to use them unless you want suboptimal damage.
Second: having a loadout of several different summons (which is necessary later on for best damage) is horrible when you have to resummon them every single time you die.
Third: screen clutter. Its better or worse at different stages but my god does it get bad.
I dont care how good the damage is I'll never play it again.
I have always played Ranger as my main, and I have never found it lacking for interest or damage in Calamity. I will say the skill bs damage is nithing compared to Rogue, or (holy shit) summoner which is just "auto-battler terraria", but I always found it wasn't any harder than Melee. But then again its how I have played since the start and felt I have struggled just as much with every other class (except summoner, that run was super easy).
I just realize solarflare and stardust armor have nipple on the thumbnails 😂
lmfao I added an effect to it to make the characters pop more but you aren't wrong
I just finished a summoner playthrough that took me only like 20 hours of playtime (minus boss rush) and I thought it was very fun, it was my first time playing summoner at all and compared to my previous rogue playthrough a month ago at 60 hours was very fast. I could even feel myself improving a lot on dodging because of the glass cannon implication of the class, overall very good class.
20 hours of playtime is nuts! Did you have any large roadblocks or was it easy sailing?
@@Obsoleek probably the biggest roadblock was the wall of flesh because I wasn’t using that summon you used for a while and not focusing on learning the boss. But when I started using that summon and actually learned the boss it was pretty smooth sailing besides me defeating it and my game crashing so I had to do it again. Other than that skeleton took me a few tries so I had to wait awhile between each attempt and then DoG which took me probably the longest, but because of my previous rogue run it went a lot faster.
@@Realkont. very nice! the DOG for summoner seems like a nightmare sorta but WOF is free if you setup your arena properly. I recently brain farted on WOF so I totally understand your pain
I think my dps isn't that great?
I have 3,5-4k DPS on Destroyer, i mean its really good, but this first time i play calamity, so idk how other classes do
Just finished Calamity mod, right now is 1:32 am i should go to sleep but i must say mage is my favorite class cuz all the variety of weapons it has, anyway i must drink my 3847373724th mana potion today i promise i will quit someday.
To be honest if you, a new player/second playthrough that reading this is a psychopath like me who just refuse to play expert like me and keep using death or infernum mode, then melee is still the same as other classes. The fact that you will only survive 3-4 hit from bosses in infernum mode or 2 hit if DoG straight up eat you. Or maybe 5 to 6 hit from death mode. The most pained thing that you have to deal with desperation phase especially in the post moon lord content too. In the end the higher the damage, the better. So menacing, arcane and Silent will always be the best enhancement from goblin tinkerer
Btw if you want post moon lord content to be easier, then defeat the Astrogeldon from catalyst mod and get the armor set will be the best thing you will ever get up until pre poltergeist where you have bloodflare armor. It also unlock a different version of auric tesla armor for easier playthrough in boss rush too
thanks juto I just finished clamity mod for the first time as Melee and I didn't know what class to play with now
Thanks to you I think the next time I play it will be Rouge
seems "interesting"
Currently on my first playthrough ever, which I'm doing with some friends and they forced me to play ranger AND it is on infernum. Honestly almost quit the game
Thats evil 😂
i played mage then melee, summoner and now i started ranger after months of not playing and i agree with u 🤠🤠
My first playthrough started with mele but I lost interest in the game for a while, recently started a mage playthrough but i'm not a fan so I am going to try summon because I love learning patterns and that damage is something else. Also I haven't played summoner at all in regular terraria after whips were added.
nice video dude, helped me out quite a bit
Glad I could help!
can u explain the mana potion sickness? because i think when drinking 1mana potion your damage is half until u stopp holding damage or something pls explain better for me
Hmmm, yes. Waiter! Waiter! A thorium one now!!
I will have to run through Thorium but I got you (eventually)
Rogue is my favorite because I like the class could get killed easily but the reward for dodging attacks is a massive amount of dps. Summoner a close second because of the same reason but somewhat less dps.
Rouge is my favorite class but summoner is the best a did a playthrough as summon and fucking melted all the bosses the second you get ancient ice chunk its all over preHM is real hard though
What is your favorite stealth strike for rogue? I am gonna do a full stealth playthrough soon
@Obsoleek malachite. It may not be the best weapon or stealth strike, but it is just so clean 👌
@@Obsoleek mine would for sure be the wave pounder, the camera shake animation with the wave makes it very unique from a majority of the rogue weapons.
Hate to be “that guy” but at the beginning of the melee section, you might have actually showed the seraphim, which I believe is a rogue weapon. Either that or i’m tripping.
nah you are right! I totally just saw a weapon that looked like a sword type deal and put it in there, my bad :D
All good, sometimes it confuses me too lol
I think mage and summoner are best classes in calamity, melee is good for new players but mage and summoner just has more dps than melee
after beating death on every class besides melee and ranged i decided to go for infernum and use melee to see what's up with it and as of beating moonlord it is A. the least fun class ever and B. really weak
i tested like 6 weapons against moonlord and with buffs on i was getting like 1.2k dps compared to my mage friend's 4k (we were each playing singleplayer) so the fights were super long and for the rest of the game my damage was fine but not getting hit while dealing it was very annoying
i like rogue the most because you have to think and dodge and aim but you get crazy bursts of damage that feel really rewarding
melee has none of that on top of making you feel horrible at the game because you absorb like 30 hits but it's not really your fault it's more because you have to be within like 20 blocks of the boss and you could dodge those attacks on basically any other class
No fucking wonder i felt so useless and weak when i played ranger years back then. I just started calamity again as melee and im having a blast.
My ranking for death mode master mode (ive basically played all classes):
1. Summoner
2. Rouge
3. Melee (very close to rouge, could go either way)
4. Mage
5. Ranger
Reasoning:
Summoner: stupidly high dps and you can focus more on dodging, only real downside on death mode master mode is that you still have a ton of summons that make it harder to see whats going on, and on death mode master mode you get a ton of damage dealt with any class
2. Rouge idk i picked it in front of melee bc its very fun to play imo and it also has very high damage weapons, just not as crazy as for summoner
3. Melee
Idk it has everything you need, decent damage as well as high defense and damage reduction, with that being said you still need to focus to parry with the "ark" weapons while dodging which can sometimes screw you up (and you need to parry if you want consistent dps)
4. Mage
In my experience it was fine, but pre scal dps was very underwhelming, maybe i used an outdated guide or something, silva armor is still great tho
5. Ranger, couldnt find anything special about it, also clockwork bow was kinda bad ngl
What mod is the re-skinned desert scourge from? Or did it recently get a resprite?
That is the real new sprite! No mod needed :)
@@Obsoleek Really? Thanks
Just got done with my Summoner playthrough, this video came in perfect lol gonna go with Rogue
lets goo! it's quite different but it's so fun. I hope you enjoy !
I totally agree on Ranger. I did my first play through with it, but stopped post mech due to a lack of fun interesting items. I’m currently on rouge for my second play through and it feels way better. Although I feel like using stealth strikes aren’t really worth it until you’re like post golem. Is that just me, or is it more of a general consensus?
I'd agree that stealth feels better when you are like atleast in hardmode, because accessories can improve it by a large margin.
Well jokes on you, I am a range summoner‘s or sometime replays range with rogue.
No matter what class I use. I always use beenades to kill WoF(Works in Death-Master).
cheesing bosses is so wet bro
how is that cheese though?
@@Obsoleek considering I don't need to aim I can just focus on dodging without any problem, the trade being you are most likely won't have enough beenades for a retry if you die on the first try.
@@mirael1248 True, those things can be expensive material wise / you will have to farm QB a few times per attempt
@@Obsoleek you're just switching your gear for the sole purpose of making a boss trivial
Me only looking at the boss fights in the background: wow, uh YH RIGHT MAGE HELL YEAH...
Mage with (gun)
Good informative video, job well done man 😎
Appreciate it! Thank you
@@Obsoleek you're welcome!
Clearly people realise that seraphim is not a meele wepon but they dont talk about it
I just looked for weapons that looked cool when I was doing that part but it is funny how easy it is to get mixed up. Magic guns, boomerrangs that are melee or rogue, etc.
@@Obsoleek lol
I was gonna say lol.
I see people all the time complaining that Rogue is too weak and then you look at their gameplay and at best they use stealth stikes once when they have adrenaline.
Like no shit sherlock the class is weak, you're not using the main feature of it...
I just use whatever until hardmode then switch to summoner. I am NOT doing summoner pre WOF
Ranger is my favorite calamity class
I think you did ranger dirt lmao. It's not as broken as melee, but its still pretty alright
That's valid, I just think the class doesn't have a lot going for it. There's some cool weapons but it doesn't really feel all that fun / diverse to me :(
Although sometimes its really good, typically for scal/ exos
@@Obsoleek yeah, its sort of plain, even tough that's slowly being solved
First time turning on Tmod without my friend and also the first time ever doing a playthrough without him cause he ghosted me bruh
Quick answer: whatever you like to play
But isn't it depends which class you are master of?
you could be onto something, although late game all of the classes kind of play the same
@@Obsoleek But how I became strongest When I play with Ranger? Is it me or something?
@@78600.m Hmm this isn't just about strength but also enjoyability. All the classes are playable, I just find ranger to be kinda barebones :(
@@Obsoleek ok that's your opinion but I think they all the same power
I am on a mage playthrough now, and I was really surprised in the way the mage shreds it's enemys once you get in hardmone, all 3 mech bosses were a walk in the park
What weapons did you end up using? There were some nice moments in my playthrough with it
@@Obsoleek The weapons that I liked the most were: Tears of Heaven for Golem, Wingman until moon lord, last prism and its evolution until pre DOG. Now I just need to defeat scal basically
Idk how rogue has 3d highest armor
Currently playing w my summoner friend, and he outclasses me at dps (he deals like 1.5x more) and has HIGHER ARMOR because of warding accessories, which i can't affor bc i need +8% stealth at everything. We're at pre-moonlord rn, maybe later rogue will shine but rn he's weak af
Have you considered using stwalth strikes
@@Lt_Koro what do you think he got the +8% forges for
I want a terraria or Minecraft TH-camr class and you can use flame spells by negative comments the worst the comment the higher the flame, eventually unlocking explosive language in hard mode and a subscriber system to flesh out summoner class 🎉
xD brilliant idea
Not quite sure why but I cannot bring myself to enjoy the melee class (I main mage if that's relevant)
Interesting, that's completely valid, different classes for different people. Have you ever tried getting to like later game stages with melee where you are more projectile based?
@@Obsoleek I have done a few playthroughs of each class at different points of the mod's lifespan, so I have experienced late game melee a couple times. I feel like many of the projectile based weapons make melee lose its identity (you did mention how it's like mage without Mana). For this reason the melee weapons that I do find interesting to use are the more short ranged focused (not necessarily true melee) weapons like Ark of the Cosmos and Murasama. The melee class ironically doesn't feel *melee* enough. The severe weapon bloat doesn't help either.
In my personal opinion melee as a whole should be focused around burst damage: looking for openings to attack and capitalizing with high DPS to make up for downtime. I kind of understand the appeal of unga bunga gameplay but it doesn't really fit with Calamity's core mechanics.
Another way to change this is HP consumption. Despite having the highest defense there is a noticeable lack of weapons or accessories that incentivise staying at low HP, which is a super fun play style (in my opinion) and should be included more. A weapon that allows you to exchange HP for faster Rage charge or something would be neat.
@@fragmentedrose7401 I couldn't have said it better, I definitely think there's a lack of class mechanics in terraria as a whole. I would love to see more high risk high reward stuff with melee as well. My good friend Verveine made a mod where spears have a "sweet spot" on enemies, where if you hit that sweet spot, it does like 3x damage. It appears as like a cone on enemies, and hitting an enemy from that cone's direction = crit basically. Gimmicks like that would be really cool, but I also understand that maybe class fantasy in terraria isn't a focus and it's more about spectacle.
@@Obsoleek as Calamity continues to experiment with changing the core gameplay more and more I do think that melee could be very positively affected. Same for ranged, all the two classes need are more unique mechanics (Midas Prime is proof of this, it completely changed the ranger meta when marksman rounds were added by creating a new, much more interesting play style)
@@fragmentedrose7401"melee losed its identity" "melee is like magic without mana" "melee doesn't feel melee enough"
Lol, no. Terraria does not have defined classes. It only has damage types. Don't overthink damage types and only focus on what is fun. Furthermore, no class in Terraria is an "another class without a resource", which makes your argument of "melee is magic without mana" incorrect.
Mage is the strongest class by FAR and ranger is the weakest class by FAR. SCal in master revengeance before the AI changes was easy on like every class but BRUTAL on ranger
I think mage has good damage and mobility but for a bit of trade off from damage and mobility you can play melee and facetank a good amount of attacks and still do adequate dps in my opinion.
stacking warding on melee actually makes an insane difference tbh
It got nerfed decently hard recently but still I’d agree
hehe, I use hunter class from the metroid mod :)
Summoner no questions asked.
i dont like rogue personally (i spam attacks and i am too impatient to wait for stealth)
it be like that sometimes (I used to be the same way)
This is what I see everyone do and then they call Rogue bad...
But if you just dont like the playstyle thats fine of course.
@@Lt_Koro I agree. and also wait is that you koro? from beav's server?
@@that_dude_ray yes it is me Koro from beavs dc.
@@Lt_Koro oh ok nice to see ya here
Rogue if you have skill
Can't wait to try the american freedom class🦅🦅🦅!
amurica
Please don't torture yourself with the power of guns that do below average damage
I've already done that, it was painful at times
im doing a yo-yo build atm
What is the name of the game?
terraria with the calamity mod
Calamity despises Summoner.
Vanilla Terraria has more summoner content
Apparently in the sunken sea update whips are being added (yippie)
Use the unofficial whips mod, it made my summoner run really fun
@@Obsoleek Damn that is going to be nice
Well the lead dev is a melee main so... make of that waht you will lol
Summoner
You've got good taste.
You fotgot about true melee :(
True Melee is basically getting removed in terms of making it it’s own subclass with unique accessories. You can still do it for extra damage but it isn’t something devs plan to really upkeep from what I’ve heard
You right bro
Melee on too
melee mains rise UP
Imo summoner is 1st then mage then rogue then melee then ranged