This got so many views so quickly that I am humbled. So here's context for the video: This is part of my Orpheus-only Run on Merciless Mode. There's added rules to this to make this more interesting, as I've done Starter Persona only runs in past games too. One of these rules is Direct Commands are banned. I've ran with the AI in past games too, as I find the handicap pretty fun. So the A.I. has always been competent in past games. The stuff the A.I does in P3R though is beyond baffling. It's worse than P5 by a mile. This clip is just one of many examples I've ran into during my run, and at this point I just see it as comedy. Hopefully that clears up so confusion I saw in the comments.
@@emeraldpistol1251if you got magaru and Garula its cheaper to use magaru on two and more enemies. They probably didnt just code that kind of a calculation in
My first run of P5Royal was an AI run u til the new semester, just to make the game more fun/challenging for me. I HAD to turn it off for the Museum boss fights (OMG THE ENTIRE PHANTOM THIEVES ROSTER IS COLORBLIND WTF) and the Okumura boss (for hopefully obvious reasons). I was hoping I could do an AI run my first time running P3R cause it can’t be worse than the original P3 game, right! Now I’m slightly worried…
Now I'm even more confused, because I'm thinking about my own experience with the original P3 AI and you are calling this bad?? This is 100% what I expected from these three characters
Me for the fifteen time in Tartarus during an AI Only Run: “Junpei. Please. You know it’s weak to Fire. It’s right there. We’ve been through this. You saw me use Agi in the one right next to it! Just spend the three SP, please!!!” Junpei: “Oh, I hear ya, Leader! So, I use Bash and - oh, I missed.”
It was full assault. They did use their best attacking moves. No buffing, debuffing or healing. It would be better if we saw Akihiko going Support/Heal, expecting debuffs and then just doing Diarama for the shits and giggles
Full Assault was not the problem. In the past, the AI ensures it prioritizes attacking weaknesses with rare exception (the A.I may prioritize killing a boss if it's in critical HP). In this case, nothing like this happened. Instead, Junpei did an AoE attack that no one was weak against, and he never bothered going for the fire weak enemy that was still standing. There are more examples like this, like Akihiko ignoring Conserve SP and spamming Dia.
I played the whole game almost exclusively on "Act Freely" and I can tell you with 100% confidence that Junpei would do this on Act Freely too. Stupei Ace Defective has "Defective" AI and honestly, I genuinely don't know if it was on purpose or not. We can see in the video Junpei agi's the glove that has already been downed (0:47). I've had similar situations with other allies even with tactics on "Heal/Support" (as well as "Act Freely" ofc) where the ally will still choose to hit the enemy's weakness and down them if they aren't knocked down already. Junpei's AI active refuses to hit an enemy's weakness and will only elect to down an enemy by crit'ing them. It was stupid. I hated it. He would pull this type of shit every battle he was in without fail. I stopped using Junpei because of this, so I guess I do not know if this changes at higher levels, but I would guess not because no one else's AI acted differently over the course of the game.
@@icarlygod I just had "Act Freely" Junpei use Assault Strike on a boss that Null Strike. I scanned it first thinking it would make the AI not use dumb moves. Then Junpei used Assault Strike right after. I cannot make this up. This is comedy at this point.
@@HeroMysticI might be crazy but isn’t there a “attack target” command, one that allows you to choose which SPECIFIC target party members attack? Or is that just in the original PS2 game and they didn’t bother to bring it over, I could believe either reality at this point. Edit: no, not in reload. But it IS in the original, just like I thought!
You think its fun till you fight a miniboss and Ann refuses to try and sleep it once to see if it can be slept. After that its enough to say yeah this tactics thing does not work and move on with your day with everyone on direct commands since the AI are so stupid still.@@therealteddiefrompersonafour
I'm guessing the reason for this is that the AI is trying to prioritize filling the theurgy gauge, since Junpei's gauge fills quicker through crits. Knowing that, it makes this even worse because you haven't unlocked theurgy's yet at this point, so he's trying to land crits for basically NO reason.
@@foxu3478of course, but y'know what's better than unpredictable crits before there's reliable methods for landing them better? Using the correct element to have a MUCH higher chance at getting a knockdown. 👍
That's the thing. In FES they were much more component. I understand people not caring about this since they just want to control them directly but for the people who want to use the tactics, it's very annoying.
I haven't played this remake, but in my experience of playing Fes, and Portable (In this case, no direct command and only use Act Freely), all the party member always acted very logical and made a good decision for each of their action, and I never had any frustrating experience of witnessing the ai made dumb decisions (In fact, I love letting the ai do their work than the direct command). Maybe after Persona 3, the devs didn't really improve the ai on making their decision. The proof was when I played Persona 4 and 5 and set all the companion to "Act Freely" and they acted super dumb, where it almost killed me a few times.
I remember they got smarter in P5, as they would reliably Baton Pass to each other or to the Protag, and they would consistently use weakness skills EDIT: I say this compared to P4, not FES
The ai is generally very good, the only problem with Junpei is because the AI now has to consider the new Theurgy mechanic and his Theurgy raises by the amount of crits he hits he doesn't prioritise identified weaknesses.
At least they Actually know your full inventory of personas and Actually switch to you when they know you can hit a weakness unlike in persona 5 where if my equipped persona couldn't hit a weakness they Just attacked again
to be fair, the party ai became a lesser important feature once they received complaints about characters using unfavourable skills especially in fights where you can finish enemies off in a single cycle or require a heal and they either use a buff or go for a status effect skill and fail.
Those were more jokes than serious complaints. It doesn't happen that often. 3/FES party members were really smart, most of the time if they make a dumb move it's because you're using the wrong tactics. Also not sure that the solution to solving "bad AI" is to make it worse
I swear, most people that complained about bad AI are either parroting a meme without ever having played the game themselves or they did but refused to engage with Tactics at all and just left everyone on Act Freely. I'm replaying FES, over halfway through the game and I don't think I saw Marin Karin once, except against Intrepid Knight, which is when Marin Karin spam is my usual strategy.
Hardly ironic. The tactics have been stripped down more and more woth each game. There’s a mod on pc that attempts to improve it, but it’s clear that it’s just a vestigial feature these days
@@Salt_Mage I like that they still implement them and make all the menu/UI animations all nice for it, only for people to barely use it. I'm just surprised they haven't gutted it yet
It is better in fes. Even excluding the missing tactics from fes, party members can't use buffs and debuffs and will use skills that the shouldn't be (example using a magic attack on heal/support). There is also no way to have the party purposefully not do anything which if you do an AI run in p3r means nyx is significantly harder due to the attacks being launched at her during moonless gown.
@@youngpawdowanaep well as for the heal/supp, it is normal for them to attack from time to time , same would happen in FES , protag could be at 70% hp and sometimes yukari wouldnt heal him. and as for the last one, yeah it sucks u cant have them block incoming attacks without direct commands but you don't have to worry about moonless gown since p3r's nyx does NOT have that move they really babified this game 😂
So am I the only one who’s Junpei is a dodging and Crit master? Like for the first 30 floors of Tarturus he was carrying me lmfao 🤣, since then it’s been harder but I mean he’s been really clutch so far. I know that’ll end tho like in Pokémon my boy is gonna lose the gamble and die a whole lot I can feel it
I built my Junpei for full on crits baby, increased his Luck Stat, made sure to have a Persona with Start of Turn Attack and Crit buffs for the group and got him to 99 Strength by lv63. He is now lv84 and it is funny to see him crit bosses for nearly 2k damage and like almost 6-7k damage with bis Theurgy
The AI really gets worse and worse in each game. I did an act freely only run of P5R and it was bad, there are so many moves that they just will never use. They despise support moves even if you actively set them to use them, I almost wonder why it is even a choice when they won’t use them regardless.
I’ll tell you, this game was the first one that had me full control of the party for the whole game. While in P5 and most of Persona 4, the party was in the act freely mode.
All I’m saying, I had it set on act freely all the time in P5 and most of the rest of P4, while P3 Reload was the first time I only had it on direct control.
@@Ilyapa He's saying this is the first one that made him use direct control. The other games he chose to AI party members. He wasn't saying the others didn't have the option.
The idiocy of the AI really shines even on a regular playthrough if you ever use Orgia Mode. I did once and Aigis insisted on using Akasha Arts over and over again on enemies that block strike attacks.
Think thats dumb? See my Junpei using exclusively Brave Blade on Enemies that Null Slash even though he can hit them with Gigantic Fist. Also he also sometimes spams Agi instead of any of his Phys Skills (enemy is neutral to Phys and Fire).
Much like with Donald (and goofy) in kh1 (and 2), i played persona 3 when i was still a dumb kid/teen, so i have a feeling some of My complaints about Bad AI were just me not knowing how Best to optimize the orders and expectations of the characters i couldn't directly control. As the years and memes have passed, I've discovered this was the case for a Larger number of us than we may have thought.
You know how there’s a single button you can press and it gives you a recommended move ? I wonder if the AI party members run on that same recommended system. Because this game can recommend me a lot of stupid 💩. I think my persona builds might confuse the computer
Say what you want, he's still the only guy who will attack a boss that resists his weapon when set to act freely because I didn't use tactics unti Nyx in FES. Brought him, Ken and Akihiko to fight that damn table resisiting physical and immune to electric and the latter two just sat there passing turns and healing themselves while junpei does all the damage and I'm actually doing the healing with Titania.
She might now, as the video shows the AI has been downgraded for the remake. In the originals, Tactics had more options and would make the AI do what it described, so the Marin Karin spam meme never actually happened you bothered to change her from Act Freely at least once in the entire game (go to Options and use Remember Tactics or whatever it was called).
I have to admit… I did not know you could even do that. 😂 I knew the original game and P3P had it where the party members attacked automatically through their AI (I think P3P could let you turn that off? I only played a bit of it before I stopped when I found out P3R was being made. I only got to after the tutorial of Tartarus in it). I figured they took it out altogether because of the fanbase’s hatred for it!
If they were smart after Junpei downed an enemy he would have baton passed to akihiko to then mazio and down another enemy then akihiko passes it to yukari at the very least. IDK the setups in Reload but setting up buffs and debuffs if enemies were not going down fast enough would have made more sense than what they did. No matter the persona game i don't think the AI will ever be smart enough to keep up with the player and its more frustrating than helpful having to put up with a pitiful tactics menu with no info on what each command has their AI do and them having hidden preferences as well as not focusing on what the party needs regardless of game. Atlus introducing direct command i think was the right call nowadays cause AI in games are downright stupid regardless of game especially when there is a defective tactics menu.
Yeah, someone did. I may give it a shot and showcase it later, but I'm halfway through my Orpheus-only run and adding a mod to it now seems disingenious.
A lot of people who actually liked the Ai party in the original (me included) because it was better and more immersive to actually work with a team you aren't puppeteering 🤷
I don't think full assault is for targeting weaknesses, but to kill the enemy with the lowest HP. In FES there was a "Target weakness" command, which I'm not sure if it's in Reload or not... but I think you might have had more luck if you had the team on "act freely." It's just a thought though, not really me trying to be like, "You messed up because..." but more like thinking hypothetically what if you did it another way.
This got so many views so quickly that I am humbled. So here's context for the video:
This is part of my Orpheus-only Run on Merciless Mode. There's added rules to this to make this more interesting, as I've done Starter Persona only runs in past games too.
One of these rules is Direct Commands are banned. I've ran with the AI in past games too, as I find the handicap pretty fun.
So the A.I. has always been competent in past games. The stuff the A.I does in P3R though is beyond baffling. It's worse than P5 by a mile. This clip is just one of many examples I've ran into during my run, and at this point I just see it as comedy.
Hopefully that clears up so confusion I saw in the comments.
can't wait to see the mitsuru clips 😅
Something I never understood was party members using ma- skills when it would’ve been cheaper to using the single target skills twice
@@emeraldpistol1251if you got magaru and Garula its cheaper to use magaru on two and more enemies. They probably didnt just code that kind of a calculation in
My first run of P5Royal was an AI run u til the new semester, just to make the game more fun/challenging for me. I HAD to turn it off for the Museum boss fights (OMG THE ENTIRE PHANTOM THIEVES ROSTER IS COLORBLIND WTF) and the Okumura boss (for hopefully obvious reasons). I was hoping I could do an AI run my first time running P3R cause it can’t be worse than the original P3 game, right!
Now I’m slightly worried…
Now I'm even more confused, because I'm thinking about my own experience with the original P3 AI and you are calling this bad?? This is 100% what I expected from these three characters
Stupei at it again, farming for crits instead of just using agi on the hands
Still can't believe Stupa-Tan don't miss.
Your honesty better off never touching his fire skills outside of small situations and just crit farming with junpei
Junpei “crit god” Iori is much stronger than virgin agi Stupei
@@santabakure6264 goated comment
I mean considering how much, and how hard he fukkin crits, I am totally on board.
.....Am I the only one that actualy organizes all of the skills? Looking at them all over the place is bothering me.
Same man, no matter what SMT game, especially the newer ones that allow for organization, I will always organize them to the best of my ability
Nah I've been organizing them based on importance on skills for the characters.
I organize them by Power, status skills are always at the top
I didn't even know you can do that.
@klaus.sfc01official30 yeah you could do it in previous games too
Me for the fifteen time in Tartarus during an AI Only Run:
“Junpei. Please. You know it’s weak to Fire. It’s right there. We’ve been through this. You saw me use Agi in the one right next to it! Just spend the three SP, please!!!”
Junpei: “Oh, I hear ya, Leader! So, I use Bash and - oh, I missed.”
Junpei did not end it thus.
The ai in P3R is a sad downgrade from P3FES. P3R was challenging only during the early game. The moment theurgy was unlocked all hell broke lose.
It was full assault. They did use their best attacking moves. No buffing, debuffing or healing. It would be better if we saw Akihiko going Support/Heal, expecting debuffs and then just doing Diarama for the shits and giggles
Full Assault was not the problem. In the past, the AI ensures it prioritizes attacking weaknesses with rare exception (the A.I may prioritize killing a boss if it's in critical HP). In this case, nothing like this happened. Instead, Junpei did an AoE attack that no one was weak against, and he never bothered going for the fire weak enemy that was still standing.
There are more examples like this, like Akihiko ignoring Conserve SP and spamming Dia.
@@HeroMysticfull assault is trying to reduce DPT on the enemy lol, so they'll go for what they think they can kill
I played the whole game almost exclusively on "Act Freely" and I can tell you with 100% confidence that Junpei would do this on Act Freely too. Stupei Ace Defective has "Defective" AI and honestly, I genuinely don't know if it was on purpose or not.
We can see in the video Junpei agi's the glove that has already been downed (0:47). I've had similar situations with other allies even with tactics on "Heal/Support" (as well as "Act Freely" ofc) where the ally will still choose to hit the enemy's weakness and down them if they aren't knocked down already.
Junpei's AI active refuses to hit an enemy's weakness and will only elect to down an enemy by crit'ing them. It was stupid. I hated it. He would pull this type of shit every battle he was in without fail. I stopped using Junpei because of this, so I guess I do not know if this changes at higher levels, but I would guess not because no one else's AI acted differently over the course of the game.
@@icarlygod I just had "Act Freely" Junpei use Assault Strike on a boss that Null Strike.
I scanned it first thinking it would make the AI not use dumb moves.
Then Junpei used Assault Strike right after.
I cannot make this up. This is comedy at this point.
@@HeroMysticI might be crazy but isn’t there a “attack target” command, one that allows you to choose which SPECIFIC target party members attack? Or is that just in the original PS2 game and they didn’t bother to bring it over, I could believe either reality at this point.
Edit: no, not in reload. But it IS in the original, just like I thought!
Playing merciless my first run with no control of allies. Im a fucking insane.
The true P3 FES experience
I'm doing the same thing on p5r, it's honestly a blast
You think its fun till you fight a miniboss and Ann refuses to try and sleep it once to see if it can be slept. After that its enough to say yeah this tactics thing does not work and move on with your day with everyone on direct commands since the AI are so stupid still.@@therealteddiefrompersonafour
@@dave9515 I don't use Ann, that never happened to me, still a blast
@@idiotnumbnuts8486amen
I'm guessing the reason for this is that the AI is trying to prioritize filling the theurgy gauge, since Junpei's gauge fills quicker through crits.
Knowing that, it makes this even worse because you haven't unlocked theurgy's yet at this point, so he's trying to land crits for basically NO reason.
But isn't it good to land crits since you do more damage
@@darkspiro6467crits are less likely to happen than just landing a regular magic skill though
I'm no master at reload but crits do knock down enemies
This was just a hypothesis. Whether or not it's true is up for debate.
@@foxu3478of course, but y'know what's better than unpredictable crits before there's reliable methods for landing them better? Using the correct element to have a MUCH higher chance at getting a knockdown. 👍
chadpei no! nows not the time to farm crits!
At least in this game and Portable, you'd have the option to choose to control them
That's the thing. In FES they were much more component. I understand people not caring about this since they just want to control them directly but for the people who want to use the tactics, it's very annoying.
@@ThaPlaya1994why would you wanna use the tactics when you can just control them.
@@craftergamer9058 speeds up combat
My reason is because "Direct Commands" rubs me the wrong way. It feels as if I stripping them of their free will.@@craftergamer9058
@@craftergamer9058preference, some would rather just let the ai do its thing than controlling over.
Ya know, I thought Junpei was cooking for a second with that crit
I haven't played this remake, but in my experience of playing Fes, and Portable (In this case, no direct command and only use Act Freely), all the party member always acted very logical and made a good decision for each of their action, and I never had any frustrating experience of witnessing the ai made dumb decisions (In fact, I love letting the ai do their work than the direct command).
Maybe after Persona 3, the devs didn't really improve the ai on making their decision. The proof was when I played Persona 4 and 5 and set all the companion to "Act Freely" and they acted super dumb, where it almost killed me a few times.
I remember they got smarter in P5, as they would reliably Baton Pass to each other or to the Protag, and they would consistently use weakness skills
EDIT: I say this compared to P4, not FES
The ai is generally very good, the only problem with Junpei is because the AI now has to consider the new Theurgy mechanic and his Theurgy raises by the amount of crits he hits he doesn't prioritise identified weaknesses.
@@Steroyd666 I am very thankful they save their Theurgy moves for boss fights/special bois (like the gold hands)
Bro thinks he can farm his theurgy this early
At least they Actually know your full inventory of personas and Actually switch to you when they know you can hit a weakness unlike in persona 5 where if my equipped persona couldn't hit a weakness they Just attacked again
Yours use the shift mechanic? Mines just keep attacking the weakest enemy until it dies.
They can't use the shift mechanic. this person is just spreading misinfo lol@@kennethgordon9185
Not once in the 83 hours played has a party member shifted, what the hell?
I like it more this way but I genuinely think they aren't doing it.
The worst part is they won’t baton pass
So if someone else can weaken the enemy the ai won’t pass to them
to be fair, the party ai became a lesser important feature once they received complaints about characters using unfavourable skills especially in fights where you can finish enemies off in a single cycle or require a heal and they either use a buff or go for a status effect skill and fail.
Those were more jokes than serious complaints. It doesn't happen that often. 3/FES party members were really smart, most of the time if they make a dumb move it's because you're using the wrong tactics.
Also not sure that the solution to solving "bad AI" is to make it worse
I swear, most people that complained about bad AI are either parroting a meme without ever having played the game themselves or they did but refused to engage with Tactics at all and just left everyone on Act Freely. I'm replaying FES, over halfway through the game and I don't think I saw Marin Karin once, except against Intrepid Knight, which is when Marin Karin spam is my usual strategy.
Getting to use direct input made me so happy when i picked up reload.
it is ironic i feel like the ai in fes is still better than re
Hardly ironic. The tactics have been stripped down more and more woth each game.
There’s a mod on pc that attempts to improve it, but it’s clear that it’s just a vestigial feature these days
@@Salt_Mage I like that they still implement them and make all the menu/UI animations all nice for it, only for people to barely use it. I'm just surprised they haven't gutted it yet
It is better in fes. Even excluding the missing tactics from fes, party members can't use buffs and debuffs and will use skills that the shouldn't be (example using a magic attack on heal/support). There is also no way to have the party purposefully not do anything which if you do an AI run in p3r means nyx is significantly harder due to the attacks being launched at her during moonless gown.
@@youngpawdowanaep well as for the heal/supp, it is normal for them to attack from time to time , same would happen in FES , protag could be at 70% hp and sometimes yukari wouldnt heal him.
and as for the last one, yeah it sucks u cant have them block incoming attacks without direct commands but you don't have to worry about moonless gown since p3r's nyx does NOT have that move
they really babified this game 😂
@@Salt_Mage yeah honestly they shouldn't even bother bringing the AI back if they're inferior than the og 🙄
So am I the only one who’s Junpei is a dodging and Crit master? Like for the first 30 floors of Tarturus he was carrying me lmfao 🤣, since then it’s been harder but I mean he’s been really clutch so far. I know that’ll end tho like in Pokémon my boy is gonna lose the gamble and die a whole lot I can feel it
Junpei is very, very good once you unlock all his stuff. Fishing for Crits is actually his niche.
I built my Junpei for full on crits baby, increased his Luck Stat, made sure to have a Persona with Start of Turn Attack and Crit buffs for the group and got him to 99 Strength by lv63. He is now lv84 and it is funny to see him crit bosses for nearly 2k damage and like almost 6-7k damage with bis Theurgy
Yukari is your number 1 hater probably since she’s definitely healing stupei after every battle
Until they add 'aim for weakness' order, I will always do direct command.
Atleast there's an AI Rework mod.
The AI really gets worse and worse in each game. I did an act freely only run of P5R and it was bad, there are so many moves that they just will never use. They despise support moves even if you actively set them to use them, I almost wonder why it is even a choice when they won’t use them regardless.
Ace Defective at it again
It would be kinda neat if they improved their decision making as they leveled.
the hand movement oddly fits the music
I’ll tell you, this game was the first one that had me full control of the party for the whole game. While in P5 and most of Persona 4, the party was in the act freely mode.
this is my first persona game and I thought it was normal to manually control the actions of the party
I think p4 and p5 also can do the same thing full party control too like P3 reload and portable too
All I’m saying, I had it set on act freely all the time in P5 and most of the rest of P4, while P3 Reload was the first time I only had it on direct control.
@@SamualNit is. he's just special
@@Ilyapa He's saying this is the first one that made him use direct control. The other games he chose to AI party members. He wasn't saying the others didn't have the option.
The idiocy of the AI really shines even on a regular playthrough if you ever use Orgia Mode. I did once and Aigis insisted on using Akasha Arts over and over again on enemies that block strike attacks.
Think thats dumb? See my Junpei using exclusively Brave Blade on Enemies that Null Slash even though he can hit them with Gigantic Fist. Also he also sometimes spams Agi instead of any of his Phys Skills (enemy is neutral to Phys and Fire).
Much like with Donald (and goofy) in kh1 (and 2), i played persona 3 when i was still a dumb kid/teen, so i have a feeling some of My complaints about Bad AI were just me not knowing how Best to optimize the orders and expectations of the characters i couldn't directly control.
As the years and memes have passed, I've discovered this was the case for a Larger number of us than we may have thought.
You know how there’s a single button you can press and it gives you a recommended move ? I wonder if the AI party members run on that same recommended system. Because this game can recommend me a lot of stupid 💩. I think my persona builds might confuse the computer
I think you're exactly right. LOL
Say what you want, he's still the only guy who will attack a boss that resists his weapon when set to act freely because I didn't use tactics unti Nyx in FES. Brought him, Ken and Akihiko to fight that damn table resisiting physical and immune to electric and the latter two just sat there passing turns and healing themselves while junpei does all the damage and I'm actually doing the healing with Titania.
so that means that mitsuru won't be spamming Marin Karin ever again?
If you want it to happen, it just might...
She might now, as the video shows the AI has been downgraded for the remake. In the originals, Tactics had more options and would make the AI do what it described, so the Marin Karin spam meme never actually happened you bothered to change her from Act Freely at least once in the entire game (go to Options and use Remember Tactics or whatever it was called).
"Not Marin Karin!"
In original, if you want to exploit weakness, use knock down instead of full assault.
Correct. Knock Down does not exist in P3R, though.
This hurts to watch
I have to admit… I did not know you could even do that. 😂
I knew the original game and P3P had it where the party members attacked automatically through their AI (I think P3P could let you turn that off? I only played a bit of it before I stopped when I found out P3R was being made. I only got to after the tutorial of Tartarus in it). I figured they took it out altogether because of the fanbase’s hatred for it!
If they were smart after Junpei downed an enemy he would have baton passed to akihiko to then mazio and down another enemy then akihiko passes it to yukari at the very least. IDK the setups in Reload but setting up buffs and debuffs if enemies were not going down fast enough would have made more sense than what they did. No matter the persona game i don't think the AI will ever be smart enough to keep up with the player and its more frustrating than helpful having to put up with a pitiful tactics menu with no info on what each command has their AI do and them having hidden preferences as well as not focusing on what the party needs regardless of game. Atlus introducing direct command i think was the right call nowadays cause AI in games are downright stupid regardless of game especially when there is a defective tactics menu.
U should post more clips of ur opheus only run
Been dabbling in other games, but that's the plan.
i think the complaints came from the fact you couldn't control party members before so party AI is a bit of a moot point.
Yeah, nothing beats having control of "all" your characters
I think someone released a mod to make them smarter?
Yeah, someone did. I may give it a shot and showcase it later, but I'm halfway through my Orpheus-only run and adding a mod to it now seems disingenious.
Is "target weaknesses" not a command anymore
Stopped being in P4
@@dgshoe lame
The only tactics we get now are the basic ones (Act Freely, Full Assault, Save SP, Heal/Support)
I've died too many times because of this bullshit
Wonder why the ui changed from keyboard to playstation mid fight. A bit curious why you would swap between the two.
That's me alt tabbing to my discord. I have a program that stops the game from freezing when you switch windows so it still detects input.
@@HeroMystic Oh, makes sense. What is that program by the way cuz it sounds useful?
@@danielgrezda3339 The program is called Special K. Should be the first thing that pops up on a google search, and installation is pretty simple.
@@HeroMystic Thanks!
except they dont use shift and arent very smart
And this is why I don’t use Party AI
I control them myself. Way easier.
Music name?
Funky the Main Monkey from Donkey Kong Country 2
damn thats bullshit as always
Who tf plays with AI party 💀
A lot of people who actually liked the Ai party in the original (me included) because it was better and more immersive to actually work with a team you aren't puppeteering 🤷
@@sneakretster I know a great therapist if you need one
@@ilikestamps2978 wtf 💀
I don't think full assault is for targeting weaknesses, but to kill the enemy with the lowest HP.
In FES there was a "Target weakness" command, which I'm not sure if it's in Reload or not... but I think you might have had more luck if you had the team on "act freely."
It's just a thought though, not really me trying to be like, "You messed up because..." but more like thinking hypothetically what if you did it another way.