Special thanks for this great tutorial. You have presented so many details in using the editor and in the main topic as well, this is really a jump into a new dimension for me. Again, thank you!!!
Great Tutorial! I'm having a problem with your fix of the pink spots, however. I've done everything the same, yet when I change the normal map on the Base Color Material to 0, instead of turning the greyish color white, it turns the greyish color black, and the spots are unchanged. All of my settings in the materials look the same, and everything up to this point has been unchanged, but it looks awful when i set the normal map to 0. If i set the normal map to 100, it looks okay enough to work on, but I'm not really sure what could've caused this.
I have problem with urp : in the editor the environment looks good but when I build the objects like walls or anything have noise or shaking at its edges idk why.
Rebonjour, j'ai toujours le même problème et je ne sais pas pourquoi, j'obtiens ces erreurs: Assertion failed on expression: 'IsMatrixValid(matrix)' UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&), Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 0 0) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) Assertion failed on expression: 'IsFinite(d)' UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) Assertion failed on expression: 'IsFinite(outDistanceAlongView)' UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) Merci pour votre réponse.
I hope this channel blows up! You helped me secure my first VR job. Thanks. :)
These guids are amazing! You have opened my eyes to VR dev world. Can't thank you enough
It was cool seeing the environment in VR. Thanks for the tutorial!
Special thanks for this great tutorial. You have presented so many details in using the editor and in the main topic as well, this is really a jump into a new dimension for me. Again, thank you!!!
Thank you this tutorial helped a lot
why has this channel only 35k subs it deserves 1mil this is the best channel for making a vr game
Another gem in a series to follow. Thank you for this tutorial. 🤝
yay now instead of making a space ship by my self i can just watch this video and say that you helped me a "little"
Could one of your videos be a tutorial on how to make an object turn into a rag doll when hit?
Yes pls
thank you!!
Thanks for another great tutorial 👍 keep it up
how do you add post processing?
in scene view my point light is not as yours
What did I miss, can you please help?
To draw an environment from scratch , we can do within unity or we use another application and than import to unity ?
Great Tutorial! I'm having a problem with your fix of the pink spots, however. I've done everything the same, yet when I change the normal map on the Base Color Material to 0, instead of turning the greyish color white, it turns the greyish color black, and the spots are unchanged. All of my settings in the materials look the same, and everything up to this point has been unchanged, but it looks awful when i set the normal map to 0. If i set the normal map to 100, it looks okay enough to work on, but I'm not really sure what could've caused this.
Try removing the normal map, click on the circle next to it and select none
@@dphuong98 hey i had the same problem and it worked, thanks alot
Am i blind or where do i find the lets make a vr game folder :D
I have problem with urp : in the editor the environment looks good but when I build the objects like walls or anything have noise or shaking at its edges idk why.
Are the objects clipping with eachother?
Rebonjour, j'ai toujours le même problème et je ne sais pas pourquoi, j'obtiens ces erreurs:
Assertion failed on expression: 'IsMatrixValid(matrix)'
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&),
Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 0 0)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
Assertion failed on expression: 'IsFinite(d)'
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
Assertion failed on expression: 'IsFinite(outDistanceAlongView)'
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
Merci pour votre réponse.
I am succes to solve the problem: change in OpenXR, single pass to multi pass
sup
4th
second view