Let's Make a VR Game Part 2 - Building the Environment

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  • เผยแพร่เมื่อ 3 ธ.ค. 2024

ความคิดเห็น • 26

  • @mayanksaxena6934
    @mayanksaxena6934 ปีที่แล้ว +9

    I hope this channel blows up! You helped me secure my first VR job. Thanks. :)

  • @Regnet35
    @Regnet35 10 หลายเดือนก่อน

    These guids are amazing! You have opened my eyes to VR dev world. Can't thank you enough

  • @tinalava68
    @tinalava68 10 หลายเดือนก่อน

    It was cool seeing the environment in VR. Thanks for the tutorial!

  • @yavalang
    @yavalang ปีที่แล้ว

    Special thanks for this great tutorial. You have presented so many details in using the editor and in the main topic as well, this is really a jump into a new dimension for me. Again, thank you!!!

  • @FearfulMonku
    @FearfulMonku 5 หลายเดือนก่อน

    Thank you this tutorial helped a lot

  • @PandexOnYT
    @PandexOnYT 5 หลายเดือนก่อน

    why has this channel only 35k subs it deserves 1mil this is the best channel for making a vr game

  • @sharat.achary
    @sharat.achary ปีที่แล้ว

    Another gem in a series to follow. Thank you for this tutorial. 🤝

  • @chrissonicplush
    @chrissonicplush 9 หลายเดือนก่อน

    yay now instead of making a space ship by my self i can just watch this video and say that you helped me a "little"

  • @LilWojTheFirst
    @LilWojTheFirst ปีที่แล้ว +6

    Could one of your videos be a tutorial on how to make an object turn into a rag doll when hit?

  • @EOS-ci1po
    @EOS-ci1po 11 หลายเดือนก่อน

    thank you!!

  • @alfierg
    @alfierg ปีที่แล้ว

    Thanks for another great tutorial 👍 keep it up

  • @PandexOnYT
    @PandexOnYT 5 หลายเดือนก่อน

    how do you add post processing?

  • @ansdummymail2024
    @ansdummymail2024 5 หลายเดือนก่อน

    in scene view my point light is not as yours
    What did I miss, can you please help?

  • @AD-zc2ug
    @AD-zc2ug ปีที่แล้ว

    To draw an environment from scratch , we can do within unity or we use another application and than import to unity ?

  • @NotPuffal
    @NotPuffal ปีที่แล้ว +1

    Great Tutorial! I'm having a problem with your fix of the pink spots, however. I've done everything the same, yet when I change the normal map on the Base Color Material to 0, instead of turning the greyish color white, it turns the greyish color black, and the spots are unchanged. All of my settings in the materials look the same, and everything up to this point has been unchanged, but it looks awful when i set the normal map to 0. If i set the normal map to 100, it looks okay enough to work on, but I'm not really sure what could've caused this.

    • @dphuong98
      @dphuong98 ปีที่แล้ว +4

      Try removing the normal map, click on the circle next to it and select none

    • @W_Seb
      @W_Seb 4 หลายเดือนก่อน +1

      @@dphuong98 hey i had the same problem and it worked, thanks alot

  • @trykinator
    @trykinator 28 วันที่ผ่านมา

    Am i blind or where do i find the lets make a vr game folder :D

  • @ahmedmohammedfahmy5093
    @ahmedmohammedfahmy5093 ปีที่แล้ว

    I have problem with urp : in the editor the environment looks good but when I build the objects like walls or anything have noise or shaking at its edges idk why.

    • @DDrag0n_
      @DDrag0n_ ปีที่แล้ว

      Are the objects clipping with eachother?

  • @virgilhd3730
    @virgilhd3730 ปีที่แล้ว

    Rebonjour, j'ai toujours le même problème et je ne sais pas pourquoi, j'obtiens ces erreurs:
    Assertion failed on expression: 'IsMatrixValid(matrix)'
    UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&),
    Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 0 0)
    UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
    Assertion failed on expression: 'IsFinite(d)'
    UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
    Assertion failed on expression: 'IsFinite(outDistanceAlongView)'
    UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
    Merci pour votre réponse.

    • @virgilhd3730
      @virgilhd3730 ปีที่แล้ว

      I am succes to solve the problem: change in OpenXR, single pass to multi pass

  • @MILKshorts222
    @MILKshorts222 ปีที่แล้ว

    sup

  • @VolkVR12
    @VolkVR12 ปีที่แล้ว

    4th

  • @TGPG
    @TGPG ปีที่แล้ว

    second view