Let's Make a VR Game Part 8 - Narrative Story

แชร์
ฝัง
  • เผยแพร่เมื่อ 4 ธ.ค. 2024

ความคิดเห็น • 33

  • @josteinschefte-jg6mx
    @josteinschefte-jg6mx ปีที่แล้ว

    Thank you for another great tutorial!

  • @GiantBean
    @GiantBean ปีที่แล้ว +4

    Excellent series! One thing I would still really like to see is hand posses on grabbed items, maybe even with Unity animation bones for IK finger placement on gripped objects.

  • @eoghanley
    @eoghanley ปีที่แล้ว +2

    Love your tutorials, they have helped me so much with projects, so happy you're making a narrative focused one !

  • @vishwas9778
    @vishwas9778 ปีที่แล้ว +1

    Appreciate your love towards VR and sharing these knowledge

  • @antonolivaresjuanjose2992
    @antonolivaresjuanjose2992 ปีที่แล้ว +1

    Excellent job

  • @lalo319
    @lalo319 ปีที่แล้ว

    Beautiful!!!

  • @royfernandes1343
    @royfernandes1343 ปีที่แล้ว

    Thank you bro❤‍🔥❤‍🔥❤‍🔥❤‍🔥❤‍🔥🔥🔥🔥🔥🔥🔥

  • @64jcl
    @64jcl ปีที่แล้ว

    Awesome tutorial Valem! It is good that you mixed both the timeline stuff with a custom step player script, because personally I would never use the Unity storyline for this but istead control the storyline totally from one script and just generate each step including the playing of the narrator, spawning of objects, etc from this - likely also the testing of object placements and such to avoid spreading this over all the objects. I find this the most confusing part of Unity. While I can appreciate scripts as behaviours for objects or a scene with some user defined public parameters you can drag in to configure it, I find actual gameplay timeline better to centralize in one script to better see all the elements (although the timeline partially does that too).
    Btw you forgot to place the beer cooler in the scene. Would have been a nice alternative ending. :)

  • @Middlecurvewar
    @Middlecurvewar ปีที่แล้ว +1

    this is very enlightening! I wonder why there is no equivalent to the "playstep" script built into the timeline tool? Surely this is something many developers would want?

  • @DOROROaTHYGG
    @DOROROaTHYGG ปีที่แล้ว +1

    LOVE U

  • @SongLu-q3u
    @SongLu-q3u ปีที่แล้ว

    I like your accent, valem

  • @TheLeoori
    @TheLeoori ปีที่แล้ว

    Why isnt the last voice lone triggering when we collide with the Space Teleporter Trigger Zone?

  • @ShowPstudio
    @ShowPstudio ปีที่แล้ว

    I really like this series keep it up!!
    i am just wondering what if you jumped directly to the control room will it skip all the previous steps or not and what if i get out of the zone and entered again will it replay?

    • @64jcl
      @64jcl ปีที่แล้ว

      Yes it seems the play steps would do that, but the way he built it you are unable to open the door until you have power by placing the energy cube thingy in the analyzer. I believe a lot of games often assume a certain order by placing obstacles you would have to overcome in order to trigger the next parts of the story.

  • @xXYannuschXx
    @xXYannuschXx ปีที่แล้ว

    Is there a way to link the timestamp of the steps in the timeline to the steps in the Play Steps script? Because, if you want to change something in the timeline, it would mean needing to copy the new timestamps over again.

  • @dayshag5257
    @dayshag5257 ปีที่แล้ว +1

    how about realistic guns?

  • @mattiasfagerlund
    @mattiasfagerlund ปีที่แล้ว

    Nice! But why the steps solution? If you make the timeline tight, you can simply resume the timeline when a game action has been performed? Unless you want to handle a forking timeline, of course...

    • @ValemVR
      @ValemVR ปีที่แล้ว +1

      Great question, from experience with the different update in your game you need to change the timeline multiple time sometime adding more length to a particular step sometime reducing its size. So if you don't use the step technique you end up having to make the timeline tight everytime. Using the steps allow you to add a breathing place between your player interaction for you to add or remove stuff without having to redo everything everytime. :)

    • @mattiasfagerlund
      @mattiasfagerlund ปีที่แล้ว

      @@ValemVRI see, makes sense!

  • @SongLu-q3u
    @SongLu-q3u ปีที่แล้ว

    I have a question that we have character controller fot XR origin, and the zone box collider's IS TRIGGER option is clicked, why do we need a rigidbody for zone?

  • @gnaneswaranlsc1821
    @gnaneswaranlsc1821 ปีที่แล้ว

    Hello! I got a problem.. I done everything in the environment. but when i transfer as to apk in oculus.. the camera tracking is shaking.. like if i turn my head on left side it works completely fine.. but when i turn right side it doesn't work correctly the whole area is started to shake so i don't know what to do..

  • @rizalrohim348
    @rizalrohim348 3 หลายเดือนก่อน

    How you can enter the room with collider?

    • @rizalrohim348
      @rizalrohim348 3 หลายเดือนก่อน

      Ok..already know.... Tick Is trigger... Tqvm

  • @NAGYT101
    @NAGYT101 ปีที่แล้ว

    how do i remove my vr unity game off of applab?

  • @CakeKatVR
    @CakeKatVR 9 หลายเดือนก่อน +3

    thank me later:
    using System.Collections;
    using System.Collections.Generic;
    using UnityEngine;
    using UnityEngine.Playables;
    public class PlaySteps : MonoBehaviour
    {
    PlayableDirector director;
    public List steps;
    // Start is called before the first frame update
    void Start()
    {
    director = GetComponent();
    }
    [System.Serializable]
    public class Step
    {
    public string name;
    public float time;
    public bool hadPlayed = false;
    }
    public void PlayStepIndex(int index)
    {
    Step step = steps[index];
    if(!step.hadPlayed)
    {
    step.hadPlayed = true;
    director.Stop();
    director.time = step.time;
    director.Play();
    }
    }
    }

    • @ro4less95
      @ro4less95 8 หลายเดือนก่อน

      cheers

  • @InternetPinapple
    @InternetPinapple ปีที่แล้ว +1

    VALEM i will literally donate 10 dollars to you if you make a tutorial about realistic guns with the slide and mags and everything. please

    • @ValemTutorials
      @ValemTutorials  ปีที่แล้ว +2

      Well you're in luck .. :D th-cam.com/video/IB-Jf7FdLGs/w-d-xo.html

    • @InternetPinapple
      @InternetPinapple ปีที่แล้ว

      thanks but its outdated. and i kinda need it automatic.@@ValemTutorials

    • @randomfunnymomentguy
      @randomfunnymomentguy 9 หลายเดือนก่อน

      Well you're in luck .. :D th-cam.com/video/IB-Jf7FdLGs/w-d-xo.html

    • @randomfunnymomentguy
      @randomfunnymomentguy 9 หลายเดือนก่อน

      Well you're in luck .. :D th-cam.com/video/IB-Jf7FdLGs/w-d-xo.html

  • @AxiomPlaysVR
    @AxiomPlaysVR ปีที่แล้ว +2

    i would like to comment on the unity situation, companies like meta or microsoft can sue unity for tracking.