ive been watching you for 2 years and its nice to see you restarting your project since all of the unity updates and differences. I myself can do coding, but im not sure of others. I hope a new batch of people come along and try to make more vr games! It's definitely difficult, but a fun project to work on.
You are using events which add complexity to this. Most, if not all the beginner tutorials are not covering event or args. It is probably a good practice to use events but now I need to pause this video, look for good tutorials about events and come back later to this in order to understand perfectly this tutorial :)
Great tutorial! By chance, can you make a tutorial of how to make it so when an object comes in contact with something else (such as hands) it turns into a rag doll?
For disable hand when grab object. in the XR Direct Interactor there is an selection about " Hide Controller On Select " Why you didn't use it? Is there any special reason?
I could say that it's because I wanted to show how you could create a behavior like this from scratch but the truth is that I was not aware of that setting.. :D
@ValemTutorials Ahah it is happening. There are too many things and we don't know. I thought this script was created for optional hide hand related the object. I mean if we grab rock we don't hide, if we grab gun we hide hand. Because if you use XR Direct interactor's option it hides everytime.
Oh right the option is on the interactor so I guess this give more power this way by making the component interactable based! :) you're right !@@KaanErayAKAY
Is anyone having a lot of lag? my computer is good enough, maybe is airlink? but why is it lagging in unity too and not just the visor..? Great tutorial
Hi Sir. I'm new to this VR field and making a game and currently I'm watching and doing the VR game which was made in 2022. I have some doubts though. Which VR headset is being used so that I could buy it. Also does the game made in unity only work if the headset is connected to the laptop or can I move the apk file to the VR headset?
Hi Valem i've got some problems with the vortex effect. It seems that the right eye is not rendered for all Shader graph shaders and i've not seen any solution to fix that can you help me ? ? Thanks Valem Gasteryoug
Hi man, thanks for your videos, I have a question, how can we fix the object pass through other objects when grabbed using Oculus Integration? Can not found the way to solve this. Thanks!
Hello when I convert my Float or color to a property I getting Error in unity. InvalidOperationException: Sequence contains no elements :( Unity 2022.3.13f1
I had this problem too. Instead of creating a float and right clicking on it to convert to a property, simply press the “+” icon on the property list to the left, select a float and rename it to “speed”, “transparency” etc. Then you can just click and drag out the node and connect it as normal. This can be done for the colour node too by selecting “color” on the list rather than “float”. Hope this helps! 😁
I followed the tutorial, but when I try to pick up the space waste it disables my hand entirely, ie. it is deleted and the object will not move, and hand does not reappear when no longer grabbed
I think it's because my direct interactor is a child of the terminator hand? On my screen it is indented equally to (right below) armature and Palm_Low
Out of interest, wouldn't be better to (depending on how many rocks there are going to be) - Object Pool the rock so when it goes into the trash can, it gets destroyed and thus doesn't hog memory by just being inactive?
Usually when you object pool stuff you DONT destroy it, but only make it inactive. The memory requirement isnt the main issue, but rather spawning and destroying objects in game engines, especially the latter, since it triggers the garbage collector, which will tank your performance quickly (if you destroy enough objects fast enough).
ive been watching you for 2 years and its nice to see you restarting your project since all of the unity updates and differences. I myself can do coding, but im not sure of others. I hope a new batch of people come along and try to make more vr games! It's definitely difficult, but a fun project to work on.
yay!
edit: i really needed this, the other tutorials ive seen do not work
Bless your soul for this tutorial! just what i needed
Thanks can’t wait for the next video!
You are using events which add complexity to this. Most, if not all the beginner tutorials are not covering event or args. It is probably a good practice to use events but now I need to pause this video, look for good tutorials about events and come back later to this in order to understand perfectly this tutorial :)
Thank you so much for the past tutorial help me a lot
THIS IS REALY COOL
I love this tutorial because i HAVE NO IDEA ON HOW TO FOLLOW THE UNITY LEARNER TUTORIALS.
Awesome tutorial 🤝
thank you!
The hand grabbing doesnt work :(
Thank you so much
Great tutorial! By chance, can you make a tutorial of how to make it so when an object comes in contact with something else (such as hands) it turns into a rag doll?
Thank you! Could you please make a tutorial on how to make a elevator system like from richie's plank experience.
For disable hand when grab object. in the XR Direct Interactor there is an selection about " Hide Controller On Select " Why you didn't use it? Is there any special reason?
I could say that it's because I wanted to show how you could create a behavior like this from scratch but the truth is that I was not aware of that setting.. :D
@ValemTutorials Ahah it is happening. There are too many things and we don't know.
I thought this script was created for optional hide hand related the object. I mean if we grab rock we don't hide, if we grab gun we hide hand. Because if you use XR Direct interactor's option it hides everytime.
Oh right the option is on the interactor so I guess this give more power this way by making the component interactable based! :) you're right !@@KaanErayAKAY
@@ValemTutorials Exactly. You did great. But I hope viewers will read this comments. So they can learn also this option.
I used this option "Hide Controller On Select" but it is not disabling the controller when I grab the stone. Why?
Nice vortex fx with shaders. Also, it would be nice if we had a button to purge all the collected trash to the space 😜😜
Is anyone having a lot of lag? my computer is good enough, maybe is airlink? but why is it lagging in unity too and not just the visor..? Great tutorial
Hi Sir. I'm new to this VR field and making a game and currently I'm watching and doing the VR game which was made in 2022. I have some doubts though. Which VR headset is being used so that I could buy it. Also does the game made in unity only work if the headset is connected to the laptop or can I move the apk file to the VR headset?
Hi Valem i've got some problems with the vortex effect. It seems that the right eye is not rendered for all Shader graph shaders and i've not seen any solution to fix that can you help me ? ?
Thanks Valem
Gasteryoug
hey everyone ! i got a problem, when i grab it doesn't grab the object but when i pinch it grab the object, any idea ?
Hi man, thanks for your videos, I have a question, how can we fix the object pass through other objects when grabbed using Oculus Integration? Can not found the way to solve this. Thanks!
Hey valem you think you can make a update on multiplayer in this serious?
How do u get VSC to autofill unity language like yours does?
Hello when I convert my Float or color to a property I getting Error in unity. InvalidOperationException: Sequence contains no elements :( Unity 2022.3.13f1
I had this problem too. Instead of creating a float and right clicking on it to convert to a property, simply press the “+” icon on the property list to the left, select a float and rename it to “speed”, “transparency” etc. Then you can just click and drag out the node and connect it as normal. This can be done for the colour node too by selecting “color” on the list rather than “float”. Hope this helps! 😁
thank you @@cameronstott2282
I followed the tutorial, but when I try to pick up the space waste it disables my hand entirely, ie. it is deleted and the object will not move, and hand does not reappear when no longer grabbed
I think it's because my direct interactor is a child of the terminator hand? On my screen it is indented equally to (right below) armature and Palm_Low
i cant add script? 16:9
YES
Out of interest, wouldn't be better to (depending on how many rocks there are going to be) - Object Pool the rock so when it goes into the trash can, it gets destroyed and thus doesn't hog memory by just being inactive?
Usually when you object pool stuff you DONT destroy it, but only make it inactive. The memory requirement isnt the main issue, but rather spawning and destroying objects in game engines, especially the latter, since it triggers the garbage collector, which will tank your performance quickly (if you destroy enough objects fast enough).