OpenXR Toolkit - Setup Guide - FREE VR Performance Boost in ACC, AMS2, iRacing, F122 and MORE!

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  • เผยแพร่เมื่อ 20 ต.ค. 2024

ความคิดเห็น • 638

  • @HamVR
    @HamVR  17 วันที่ผ่านมา +4

    Note: OpenXR Tools for WMR is only required for WMR headsets such as the Reverb G2 and is not required for Meta Quest/Pimax/SteamVR headsets.The OpenXR Toolkit is no longer maintained by the original developer and their Discord is now shutdown and may not work with new games e.g. EA WRC. For some specific games and headsets combinations it will not work e.g. Automobiista 2 on Meta Quest, the game detects an Oculus headset and forces it launch in Oculus VR mode, despite launching in SteamVR/OpenComposite mode. The only workaround is using Virtual Desktop and VDXR mode.

  • @Hurridale
    @Hurridale ปีที่แล้ว +23

    This. Is. Genius. You may want to retitle it as "OpenXR for Dummies." I´m new to VR (had an original Quest for about a month, was really impressed but not satisfied, so sold it during the pandemic when I could still get top dollar, now with Quest 3), and have gone absolutely cross-eyed trying to make sense of the other videos I came across about OpenXR. Reading the docs about it made me want to quit VR entirely and take up knitting or something. Your video, especially the first half, was EXACTLY what I had been hoping for! I found your page by stumbling across your livestream from earlier this month. I got thru the first hour of that, thinking how much I was going to enjoy your editing it down to a tutorial, and then found this vid. You laid it out so clearly without bogging down with unnecessary details that are self-explanatory (typical TH-cam video spends SO much time on minutia, then completely glosses over the esoteric parts!). I watched the first half once, then downloaded the apps described, made the changes you mentioned, and went right into IL2 Battle of Stalingrad without a glitch. Then I watched the demo part to figure out how to use the Toolbox. That will have to wait till tomorrow because it´s late now, but I am psyched to put this to use. Already in the first pass with OpenXR there was a major improvement in performance -- looking forward to serious tweaking.
    Thank you so much for such a clear explanation about how to actually get these apps set up and running!

    • @HamVR
      @HamVR  ปีที่แล้ว +2

      Thank you for the kind message. Glad this video was useful 👍

  • @ryans4041
    @ryans4041 ปีที่แล้ว +52

    Thank you for taking the time to explain what it is doing. People a lot of times tell you but I was always unable to grasp the concept. Now with the visual diagram explaining the processing and the overhead cost I now get what it is doing. Really appreciate you taking the time!

  • @simonjohnade
    @simonjohnade ปีที่แล้ว +19

    You are an absolute legend for doing this !! I cannot wait to go through this. 😉😎 I have tried following the online help with OpenXR tools and OpenComposite and failed. But you have shown a few things I misunderstood. Again Legend!!
    Many thanks. 👍

  • @IamLillerz
    @IamLillerz 8 หลายเดือนก่อน +1

    Having recently bought a Quest 2 and finding that the performance via SteamVR was meh, OpenXR has been a game changer. Thanks so much for taking the time to explain this so clearly.

  • @markchurch5273
    @markchurch5273 ปีที่แล้ว +5

    Thank you for vid mate. Rtx 3060 never seen dirt rally 2.0 run so good. Saved me a few bucks, was going to invest in a 40 series. No need now. Thanks mate.

  • @sevenbelow7
    @sevenbelow7 14 วันที่ผ่านมา +1

    Hey buddy. Just to say thank you so so much for your videos.
    I've had the reverb G2 since it came out but could never really get it working as I wanted. I looked at quite a few of your vids and set up openXr and open composite and but still it wasn't great, until today I changed a few things like how you had set up and WOW! I'm not over exaggerating when I say it's bloody unreal!
    I clicked on your video because of the pimax crystal because I was thinking about getting one, but ill be sticking with my G2 for now as its way way better than its ever been before. I think the big game changer was moving from CAS to FSR.
    I've spent most of the afternoon just looking around my environment and enjoying a full grid of cars that all looks good amazing.
    Thanks again buddy, your video made it so much easier to understand for someone like me who finds stuff like this a nightmare.
    A well deserved sub.
    👍🏻👍🏻👍🏻

  • @speedypixels47
    @speedypixels47 ปีที่แล้ว +10

    Cheers Ham, your video was just the ticket to get f1 22 working in VR for me, and makes the game look good and playable with your clear instructions. For me with a 3070, keeping it at 72Hz and up the scaling to 115% NIS and med/high graphics, it looks pretty decent. You sir, are a legend :)

  • @HesDeadJim
    @HesDeadJim ปีที่แล้ว +5

    This is fantastic, thanks so much. I saw openXR in iRacing and had no idea what it was. It didn't work, so went openVR. After seeing this, I installed the toolkit, and am now running in openXR. Even without the performance config changes, it feels smoother and more responsive on my G2 since it's not going through steamVR. Thanks!

  • @robblevins6009
    @robblevins6009 ปีที่แล้ว +200

    You basically need a degree in software engineering to play in VR got it 👍

    • @HamVR
      @HamVR  ปีที่แล้ว +22

      You don't need any of it, you can run with lower settings instead.

    • @TheMack
      @TheMack ปีที่แล้ว +41

      I know what you mean. Balancing all the software, trying to get good performance and visual quality is a challenge. Sure if you only play one or two games, it's doable and requires few compromises. But when you mix SteamVR-games with standalone games and OpenXR games, it gets confusing to know what to focus on. Look at this chain of software to optimize (for HP G2 headset): Windows itself, Mixed Reality Portal, WMR for SteamVR, SteamVR, OpenXR Toolkit, OpenComposite, OpenXR Runtime and Nvidia/AMD driver tweaks. On top of all that you need to optimize the games according to your hardware. It's a troubleshooting nightmare. You also have to know the game engines and their characteristics. Say for example DCS, an old engine, CPU bound, best running on a single CPU core. More modern titles use multi-core CPU and can be GPU bound. My basic rule is to run everything as vanilla as possible, with as few components as possible. Otherwise you risk ending up in a maze that can be hard to get out of. Don't ask how I know :)

    • @matthewjackson5325
      @matthewjackson5325 ปีที่แล้ว +7

      Nah you just need youtube

    • @hank10111111
      @hank10111111 ปีที่แล้ว +1

      It’s not that hard to do.

    • @Goryglory0209
      @Goryglory0209 ปีที่แล้ว +4

      ​@@TheMack agreed. Psvr2 to the rescue then

  • @neelakiller
    @neelakiller ปีที่แล้ว +3

    I really wish I'd seen this video when I began using my G2 a month ago. Hell, even yesterday when I finally moved to OpenXR after reading some other things. Nicely done, and I'll be sure to refer others to this vid in the future.

  • @davidwaVR
    @davidwaVR ปีที่แล้ว +17

    I don't know if you messed around with your control panel for your Nvidia card but I would recommend setting one profile for each of the games and turn off any of the control panel features. Make sure they're off or Auto for everything you can also set the graphics to Quality and keep the trilinear optimization on which helps with the FSR or NIS settings for eliminating issues with some artifacting on distant objects. Make sure that if you have any smoothing in the game turn it to zero if you're using VR this will also greatly improve your GPU CPU bottleneck.

  • @DarkDMD
    @DarkDMD ปีที่แล้ว +7

    I posted my performance boosts on Kuno's forum. For my setup, I went from a highly variable 70 to 85fps to a rock solid 90fps including starts. A key was OpenXR plus turning on FFR to wide/performance.

  • @Popesta
    @Popesta ปีที่แล้ว +1

    Thankyou so much! i tried all weekend to improve performance with my new reverb G2. I tried over 20 different sollutions. Had all of the suggestions i found online all written down as i was about to rma my headset. My reverb G1 outperformed it and nothing i tried helped. I came across this and thought i'll give it one last try and boom now she performs beautifully! Great work mate Subscribed!

    • @HamVR
      @HamVR  ปีที่แล้ว +1

      Glad it gave you performance boost you wanted!

  • @simracingjunky9679
    @simracingjunky9679 ปีที่แล้ว +5

    Thanks for another great video. I got my 4090 last week and I have to say I am impressed. I just wish that they would improve the VR in ACC.

  • @r200ti
    @r200ti ปีที่แล้ว +12

    Brilliant, thanks for this. Im running a 4090 and a 4.9ghz 5800x and was really struggling with AMS2 at night and ACC in general (reverb g2, full res). With this Ive got a much better gpu performance across the board and it points me to CPU issues far more reliably than FPSVR does (i.e i still have ACC issues, but its on the cpu side/ai races) Still amazing im having to tweek settings on a 4090 tho to get a constant 90fps.

    • @Davids6994
      @Davids6994 ปีที่แล้ว +1

      That's what happens when you pair a 2k GPU with a

    • @mrdumbfellow927
      @mrdumbfellow927 ปีที่แล้ว +9

      @@Davids6994 Yeah but CPUs are so far ahead right now development-wise and aren't gouged on price, just because a couple is less than 200 shouldn't mean it has issues running MOST gaming applications.
      A 5800x (at 4.9ghz!), having issues running a game sounds more like a threading issue than anything else.
      Most people needing more power than a 5800x are looking at running a game that is on a single thread and needing 150+ fps for competitive shooters, etc.!

    • @NEO_RKX
      @NEO_RKX ปีที่แล้ว

      You had issues with a 4090 !?!?

  • @toweleeielite
    @toweleeielite ปีที่แล้ว +3

    nice one for this mate, just got it working on DCS world with excellent results!! great video :)

    • @HamVR
      @HamVR  ปีที่แล้ว

      Glad it helped!

  • @frankwalker3362
    @frankwalker3362 8 หลายเดือนก่อน

    Wow, this video is the best guide ever. I honestly got overwhelmed by the many terms and extra programs.

  • @dcarcopo1
    @dcarcopo1 ปีที่แล้ว +1

    😂basically. Thanks for the video. Helped out a lot! Vr and moving sims is about the most complicated nerve racking frustrating thing I’ve ever undertaken.

  • @phenrysmueller3597
    @phenrysmueller3597 ปีที่แล้ว +5

    The 4090 was a good upgrade for vr gamer but this tool is a HUGH STEP FORWARD ! specialy in ACC.
    Now i play WITHOUT DLSS +KTAA + most settings on EPIC (vegetaion and postprocessing [depth of field / motion blur] are on LOW), have a much clearer view in the G2 and stable 90 fps.
    The new, better mirror view is a massiv immersion plus.
    That forward circle and upscaling stuff is not necessary. ACC and XRtoolkit run`s smooth without that options on a i9 12900k / 32 GB DDR5 and the 4090! My appGPU "score" is most 6,1 ms. CPU bound is 0.5 IF it`s showing. VRAM use is most 11 GB.
    Thank u a lot HAM !!!

  • @KiLDELTA
    @KiLDELTA 7 หลายเดือนก่อน +1

    I know this is an old video but THANK YOU SO MUCH! Finally I no longer have stutters and now have stable frames... I am new to Sim racing with VR and this saved me from spending money to buy a new CPU/GPU. This worked with Pico 4 as well using Virtual desktop VDXR

    • @Mug3n96
      @Mug3n96 6 หลายเดือนก่อน

      im also using the pico 4 with virtual desktop, but i dont have the fixed foveatend rendering option. do you have the settings for ffr?

    • @GnarAspira
      @GnarAspira 5 หลายเดือนก่อน

      @@Mug3n96 Are u using a NVDIA Card ?

  • @FLYINhawaiian888
    @FLYINhawaiian888 ปีที่แล้ว

    Wow the DLSS in my game was enabled on my game because the other youtubers set up guide didn't explain that part. Thank you my friend, solid and very informative video!!

  • @siekoch
    @siekoch ปีที่แล้ว +3

    Thank You. You are my master! This is the best what we can have for PCVR. Here is my short story about what can do good developers and software over great hardware specification. Hope this help for newbies. I bought Pico 4 and i'm very disapointed. I'm using Quest 2 from one month for PCVR with USB3 cable (ACC, DR2, etc.). I spent a lot of time to find out the best configuration (FPS and Quality) and luckily i found this video! 🙂. Now a lot of YT and internet hype for Pico 4 with Virtual Desktop (aka game changer and so on..) It's a bullshit for me. I've bought Pico 4 few days ago for better FOV, resolution and overall "image quality". Tested everything (WiFi6, USB-C etehernet card, USB3 cable, Streaming Assistant and Virtual Desktop (Godlike on my RTX 4090). Sorry, there is no way to have even close what i have on Quest 2 with OpenXR Toolkit and Open Composite with USB3 cable (I mean FPS and overall image quality not FOV of course). Now I will return my Pico 4, stay with Quest 2 and in the time where I wait for Quest 3 I will try HP Reverb G2 V2 because have also better spec then Q2 but can work same straight way like Q2 (OXRT, OC) without this sh**ty heavy SteamVR which Pico 4 use. Try your configuratiion with Virtual Desktop instead Streaming Assistant and You will see much better quality and performance, yes it's true. But again, for me even VD it's not to close what i've got from OXRT and OC. I wanted to have the same quality and performance on Pico 4, and even better due to the spec, but it's not possible until Pico 4 will not fully natively supports/uses Open XR.

    • @HamVR
      @HamVR  ปีที่แล้ว

      Thanks for your comment and thanks tip! Glad OpenXR Toolkit helped you out.

    • @TheSpaseDestroyeR
      @TheSpaseDestroyeR ปีที่แล้ว +1

      Pico 4 now offers full OpenXR support, does this change something?

  • @mbucchia
    @mbucchia ปีที่แล้ว +5

    Wow really really great video with a lot of information and details. Love the split screen comparisons at the end!!

    • @HamVR
      @HamVR  ปีที่แล้ว +1

      Thanks for the brilliant Toolkit! 😀👍👍

  • @stevenmilburn5125
    @stevenmilburn5125 ปีที่แล้ว +8

    Thank you, this has explained so much with clarity, excellent side by side examples, entertaining manner and all round well crafted presentation. Perfect for someone who would like to get the best from what their budget allows. New to your channel now subscribed, brilliant 👍

  • @hanshix
    @hanshix ปีที่แล้ว +1

    Very cool, thanks! I'll make sure to check back once my G2 gets here. For now, I'm sticking with the Quest 2.

  • @deesee76
    @deesee76 7 หลายเดือนก่อน +1

    thank you for educating me on VR, I got a Meta Quest 3 using cable mode and was wondering why everything outside of the sweet spot are blurry. I just tried running my sim racing games using OpenXR, omg, what a difference. Thank you for teaching me something new.

    • @Nicklz5555
      @Nicklz5555 5 หลายเดือนก่อน

      Why was the outside edges blurry smog you were not using openxr and foveated rendering ? What confuses me is what settings to turn on or off in the driver's. Running amd and quest 3 also.

    • @deesee76
      @deesee76 5 หลายเดือนก่อน

      @@Nicklz5555 i think it’s compression think about how much data is being pushed through to the hmdi2.1 vs what wifi 7 or usb c 3.2

    • @Nicklz5555
      @Nicklz5555 5 หลายเดือนก่อน

      @@deesee76 oh I don't k ow much about using an HDMI cable but my usc c to c link cable has up to 10gbs if speed and works fine on that regard. The only problem I get is lower frames when pushing higher graphics . I've tried the openxr stuff but my image goes awful , I'm obviously doing something wrong

  • @hralch1234
    @hralch1234 ปีที่แล้ว +1

    Thank you for this video! , I was able to switch from vrperf to OpenXR toolkit to use VRNeckSafe with the Quest2!

  • @tonyyimbo
    @tonyyimbo ปีที่แล้ว +1

    This helped me so much .my pc is feeling its age a bit now and those was a huge boost thank you!

  • @AlessandroDiCandia
    @AlessandroDiCandia 10 หลายเดือนก่อน +4

    Hi, i can't use opencomposite. Everytime tryng to launch him, gibe ma a error. Or don't donwload the dll file's or don't switch in opencomposite mode

  • @guvnormclean
    @guvnormclean ปีที่แล้ว +1

    Just bought a 7900xt and the current drivers are pants in steam vr. Was pesamistic about this software. But holy cow this literally made acc smooth as butter even with no upscaling. Thanks @hamvr . Game changing i am now racing in 4k. Legend .

  • @WillyBootleg
    @WillyBootleg ปีที่แล้ว +1

    This is a great instructional, very much appreciated. I've seen another similar instance of an altered dll and config file that attempts to utilize FSR or CAS for VR and some non-VR games as well, but it's much more difficult to configure since any edits must be done in the config file with the game closed. Either way, Open Composite and the OpenXR toolkit are far better developed tools for doing this and I'm glad I found this video. Thanks for your hard work!

  • @VolksDragon
    @VolksDragon 6 หลายเดือนก่อน

    Apprecaiate this video, iRacing is running much better for me now with OpenXR versus Oculus mode!

  • @Crimson_201
    @Crimson_201 ปีที่แล้ว +6

    we need more people like you in the VR community explaining how to configure games and headsets because most of what ive seen was either misleading or outdated
    also ACC is very poorly optimized game.. using UE4 for the game was a horrible idea

  • @cooknn
    @cooknn ปีที่แล้ว +6

    Thanks, Ham! I just spent an entire evening in ACC getting it to be the best it can be with my new PC (13900K/4090/G2) and I decided it was time to go racing. Now maybe I'll see if I can squeeze a little more out of this setup and possibly increase some settings. Currently I'm at 90fps (average of around 88.2) according to fpsVR. Would love to get that average up, but don't want to sacrifice. Maybe this will do the trick.

    • @HamVR
      @HamVR  ปีที่แล้ว +2

      😎 Foveated rendering should take you to fixed 90fps if you are almost there already with your current settings. Also CAS will really sharpen the image up too.

    • @dubtube6691
      @dubtube6691 ปีที่แล้ว +2

      Great game when you need a 13900k and a 4090 😂🤦😂😂😂

    • @cooknn
      @cooknn ปีที่แล้ว

      @@dubtube6691 Right?! I think it's more a UE4 thing. But, with this setup it is amazing.

    • @CTACXPULSE
      @CTACXPULSE ปีที่แล้ว +1

      2 days ago did upgrade of cpu/mb/ram to get 90fps on my hp reverb g2 in f1 22, and finally with i7-13700 z690 and 6400c30 32gb I hit 90fps with ultra high settings. Tried acc fps great, but for some reason colors looks like hdr, very red’ish. Can’t quite understand why color changed. Will test openxdr tomorrow

    • @callsignbh
      @callsignbh ปีที่แล้ว

      @@HamVRhow much CAS are you running? Around 70%? And do you use Advanced Sharpen in ACC still?

  • @WilXuH
    @WilXuH 10 หลายเดือนก่อน +1

    TLDR: I used openxr with quest 3 to tackle performance issues in an outdated machine, and found performance, but had to stick with oculus software for better smoothness
    I see that your video became quite a reference to sim racers - which is not surprising since your content is great :D - so I'd thought I'd live my 2 cents in the comments for anyone who may be making their research:
    My pc at this point is somehwat outdated (i9-9900k - 3.6ghz overclocked at 4.5hz -, 32gb ddr4 3200mhz ram, geforce 2080 super), and even with the rift S it ~struggles~. Thus, I wasn't planning on upgrading the headset, but the Quest 3 was just too good of a value for money not to try.
    After playing around a lot with openxr I found improvements with foveated rendering/upscaling, turbo mode as well, but sadly my machine just can't keep up; even with good and stable framerates I couldn't get rid of stuttering. Even with unusable low settings and tons of headroom there was noticeable stutter ;(
    So sticking with the oculus software for iracing and ACC was the only solution; with the link cable, it runs in similar settings to the rift s (although at 72hz), and even with the increased latency (around 50ms) it's as smooth as the rift s - and obviously it looks miles better.
    I'm really surprised with how well link cable performs; it's a bit of a bummer that no true comparable PCVR headset is available at a closer price point, but Zuck got me checkmated there. Probably with a slightly better cpu/gpu I could have kept the gains made with openxr in sim racing, and the stutter shouldn't noticeable in slower games :D

  • @sunhuaren1988
    @sunhuaren1988 ปีที่แล้ว

    I was running acc with 11400f and was cpu bottlenecked, I thought "fair enough, 11400f is outdated", so I update to 13700kf, still the same. Then I found this video, I am relieved 😌

  • @FOne_Fan
    @FOne_Fan ปีที่แล้ว +1

    Great video and very helpful!! Going to get this setup for iRacing!

  • @Goryglory0209
    @Goryglory0209 ปีที่แล้ว +1

    Thank You HamVR. This will help me a lot being a noob on VR

  • @schmagoogly
    @schmagoogly ปีที่แล้ว +2

    Hey thanks a lot for this info!!! This has been immensely helpful as I have just created a new PC gaming build equipped with an RTX 4090. Building a PC is easy compared to setting up VR and getting VR optimizations dialed in, ugh!
    Thanks again for this great tutorial!

    • @HamVR
      @HamVR  ปีที่แล้ว

      Glad it helped!

  • @jaysway007
    @jaysway007 ปีที่แล้ว +2

    💯Great Breakdown Video😁 Thank You Sirrrrr🥳

  • @jodroboxes
    @jodroboxes 2 หลายเดือนก่อน

    Huge performance boost in IL-2, thank you!

  • @tobytoxd
    @tobytoxd ปีที่แล้ว +2

    Thank you much for all that explanation in detail!

    • @HamVR
      @HamVR  ปีที่แล้ว +1

      Glad it was helpful!

  • @jcaashby3
    @jcaashby3 11 หลายเดือนก่อน +1

    Solid video. Was able to follow it and it worked on the first try. First game I played was Dirt Rally 2. I did have the game running OK via Steam VR but bypassing it and using the tools enabled me to get it to run better and actually see what the changes were doing as far as the CPU and GPU in real time.

  • @cladecq
    @cladecq ปีที่แล้ว +3

    We often use the term "game changer" wrongly.
    But going from steamVR to OpenXR is more than a game changer, it's downright another world.
    On Assetto Corsa, GPU performance more than doubles, latency becomes tiny (constant 6ms compared to 17 to 19ms before), which not only allows the graphics to really be pushed to the maximum (with real shadows in 2048*2048 for example) but also to have MUCH more cars (AI) in a race, without ever saturating the graphics card (if it is still powerful at the base), all with 90 FPS constant without the slightest drop.
    With my 12700KF / 4070Ti / 32GB DDR5 5200 / NVMe 2.0 SSD, after setting the CAS to 70% (and with the magic "turbo" button), I never exceed 80% GPU occupancy, 6ms total latency (CPU + GPU, not just one or the other but both added together!).
    The new problem becomes the capacity of the CPU to handle all this, when we put more than 30 or 40 cars on it.
    Although I am still doing very well on Battenbergring with 47 opponents!
    And it's absolutely magnificent in my HP G2 which is finally used to its true value.
    OpenXR with Open composite is a real revolution for those who until now used that awful SteamVR.

    • @HamVR
      @HamVR  ปีที่แล้ว

      Thanks for your detailed comment 👍

    • @awsoren
      @awsoren 10 หลายเดือนก่อน

      I'm getting crashes in ACC every time I exit a race when I use Open Composite. Any idea why?

    • @cladecq
      @cladecq 10 หลายเดือนก่อน

      @@awsoren I have some occasional crash also, when exciting AC, but only in rare circumstances that I have never been able to identify.
      I have no problem with this on AC, since there is only a summary of what I have already seen before leaving the finished race.
      And that poses no problem on replay.
      But I have no explanation for ACC, a game that I bought when it came out and on which I only have 14.6 hours of play (steam tells me), last time was several years ago.
      Compared to 1700h on Assetto Corsa...

  • @mario_nuevo
    @mario_nuevo ปีที่แล้ว +3

    In my case, I deactivated built-in iRacing sharpening. Then I used OXRT CAS instead, and at 80% I get a very crisp image on my G2. Also, I use FFR on quality and narrow, and Turbo mode is a game changer for me. It looks like Turbo mode makes the CPU less bottlenecking. No crashes on iRacing with it. I can't say the same on FS2020. Turbo cause CTD all the time.

    • @mchl_mchl
      @mchl_mchl ปีที่แล้ว

      Yeah I don't really understand CAS, is the % value the upscale value or the sharpening value? The OXRTK CAS is different than the OVRTK CAS where it has an upscale value, AND a sharpening value (that i usually set to 70%) ....
      for example if I set the OXRTK CAS value to say 70%... is it upscaling anything? or just sharpening 70%?

    • @GlennCorbet
      @GlennCorbet ปีที่แล้ว

      Can you share your PC specs and iRacing graphics settings please?

  • @Chitown388
    @Chitown388 ปีที่แล้ว +1

    Thank you very much for the video! This is immensely helpful!

  • @HypHipHop
    @HypHipHop ปีที่แล้ว

    Good video and very useful info. 2080 OC MSI + Samsung odissey 1-st gen , 8700k , 32 gb ram... and with this tool Dcs World works fine. Turbo option is a game changer ,at least for me in. This software is a must have if you are a vr user. Thanks again HamVR

  • @MrNeilRoberts
    @MrNeilRoberts ปีที่แล้ว +1

    Perfect explanation - thank you so much ! 😀👍

  • @st1ll_human
    @st1ll_human 9 หลายเดือนก่อน

    EPIC video man... excellent information that is easy to follow. You've got a new subscriber buddy. A+++

  • @Eutolicos
    @Eutolicos ปีที่แล้ว +5

    found opencomposite because of ACC and switched from FSR_mod. But I mostly play il 2 Sturmovik in VR.
    IL2 would be really something but I would like to see a benchmark from you with your 4090 and the G2.
    I'm very happy with how my 3080 fires up my G2, especially with OpenXr 1.2.1, but the VR community of IL2 would be interested in a video about it with the 4090.
    Your tests are really good.

    • @HamVR
      @HamVR  ปีที่แล้ว +2

      Thanks for you comment. IL2 is one of the videos on the list I'll be checking out soon 👍

    • @Eutolicos
      @Eutolicos ปีที่แล้ว +1

      @@HamVR Thx! As a small tip... just select a basic model if you don't already own it to test it. It's best to wait until the next Steam Sale. This should be the autumn sale in 2 weeks. 22.Nov. or so...

    • @HamVR
      @HamVR  ปีที่แล้ว

      @@Eutolicos I already have it but thank you. I must have bought it a long time ago.

    • @Eutolicos
      @Eutolicos ปีที่แล้ว

      @@HamVR Oh good! There's a real science to IL2 when it comes to VR settings... the old engine is probably to blame for that too, unfortunately. The VR IL2 community has their own tips and tricks that they have created.
      But as I said, your tests are pretty good.
      If it needs settings that (some ;) ) use in IL2 I can gladly give an outline.

  • @mikes5977
    @mikes5977 ปีที่แล้ว +1

    Very helpful thank you for putting this together!

  • @JOE.DANCEN
    @JOE.DANCEN ปีที่แล้ว

    Great video. Next time set the time the menu disappear to off first. Makes the video much better to follow. Thanks for your time and keep these vids coming

  • @Chupi0486
    @Chupi0486 ปีที่แล้ว +3

    Thank you for the great information! What are your settings in the OpenXR-Tool for WMR? Is there a best practice here? How should the ingame resolution be? I turned on the "Fix resolution auto" option in AC, is that correct or do I have to enter it manually?

  • @Cereal_Killr
    @Cereal_Killr 9 หลายเดือนก่อน

    THANKS from even a year later! Running a 4090 but still wanna get all I can outta it lol. This got me off and running with open XR. Thanks for your time here bud!

  • @barzucci
    @barzucci 8 หลายเดือนก่อน

    What i did actually with ODT; i take horizontal fov to 0.9 and vertical one to 0.4. 0.4 here create a black box from top and down and it seems you wear helmet and more realistic for me. And i can run all racing sims now %50 more with resolution and clarity is great with Quest 3 in 90 Hz. With my 4090 card in 90Hz 1.5 multiplier in Oculus app, 2 pixel per eye in ODT can't explain how beautiful is.

  • @hernanialves6938
    @hernanialves6938 ปีที่แล้ว +4

    I've used opencomposite for OpenXR and in fact you gain some fps, but you can also notice that the image quality is worst and with some additional artifacts.
    Even when you shake you head, you can see that the image warps a bit.
    An example is when you look at a vertical pole, it deforms when you move your head.
    I have a G2 and tried this on ACC.
    Turned back to OpenVR.

    • @stryker1997
      @stryker1997 ปีที่แล้ว

      thanks for this info

  • @jesusthesecond
    @jesusthesecond ปีที่แล้ว +1

    Has the Open Composite changed since you posted this? I download the files from the git link but there's no exe in there!

  • @xBaphometHx
    @xBaphometHx หลายเดือนก่อน +1

    My games don't appear in OpenComposite when I have everything installed and have switched to OpenXR in this software.

    • @StijnVanOnacker
      @StijnVanOnacker 10 วันที่ผ่านมา

      @@xBaphometHx mine neither, did you find a solution?

    • @xBaphometHx
      @xBaphometHx 10 วันที่ผ่านมา +1

      @@StijnVanOnacker I think that what worked was to install the game on the C unit of the drive. And of course, adding the api and OpenComposite files to the x64 folder.

  • @stryker1997
    @stryker1997 ปีที่แล้ว +1

    great tips, didint know about this software, thanks a lot 👍

  • @TJRSIM
    @TJRSIM ปีที่แล้ว

    Great explanation on how to use this. Thank you! :)

  • @whereta3097
    @whereta3097 ปีที่แล้ว +2

    Ams2 runs great between low medium high so getting more frames will be awesome, but the real culprit F1 22 just doesn't really work well, will try this out tomorrow and update with my results.

    • @HamVR
      @HamVR  ปีที่แล้ว

      AMS2 in general runs very well in VR. The scenario that kills FPS though is having lots of cars behind you that have their lights on e.g. at night or in the wet

  • @pluhcool
    @pluhcool 4 หลายเดือนก่อน +1

    does it work on standalone quest 2 or without steamvr?

  • @mervyoung5397
    @mervyoung5397 ปีที่แล้ว

    Thanks for this great video. I just bought a used HP Reverb G2/V2 yesterday and am in the process of setting it up for all my Sim Racing titles (AMS2, rF2, AC/ACC). Are there any specific settings I need to configure or enable in "OpenXR Tools for WMR" settings page, or do I just install it and ensure the installation status says it's installed and active? Thanks so much!

  • @denisnovacek8428
    @denisnovacek8428 7 หลายเดือนก่อน +1

    When I open OpenXR, there is not a single game listed I can use it for eventhoug I have assetto and many more games

  • @EffanyCo
    @EffanyCo ปีที่แล้ว +1

    Hello, I do think this is a very good tutorial and explanation for OpenXR. But when I try to open the OpenComposite.exe (the switcher), it says Windows is protecting my PC because it doesn't recognize something when I try to start it. Do I ignore it or do I not launch it at all?

  • @juliol.7081
    @juliol.7081 9 หลายเดือนก่อน

    Thanks for your video. Iam poor person and have just an Lenovo WMR and it fix a lot for me. 🤝👍

  • @easybreeze1
    @easybreeze1 ปีที่แล้ว +2

    Thanks for taking the time to make this, didn't really understand what this was... the main thing is how much better it is than using steam vr / oculus software? My assumption is that unless you use foveated rendering there is no performance increase? The in game dlss or fsr I would assume match the open xr toolkit scaling or am I reading it wrong?
    I just keep seeing titles stating free fps increase but I am wondering if open xr toolkit is simply a way to get more fps by using foveated rendering?

    • @HamVR
      @HamVR  ปีที่แล้ว +1

      If you are none WMR user then yes the main performance benefit is foveated rendering, which depending on the game offers quite a large performance boost alone (see the gpu frame times at the demo section of this video). Some games don't have FSR or DLSS so that's another bonus. Also Contrast Adaptive Sharpening has been added to v1.2.1 which is another nice feature not all games have.

    • @easybreeze1
      @easybreeze1 ปีที่แล้ว +1

      @@HamVR thanks. I have a quest 2 and only play acc so I guess I'm lucky. Can't wait to give this a shot as my 3070 is struggling once the resolution is increased.

    • @mh7711
      @mh7711 3 หลายเดือนก่อน

      @@HamVR So moving from G2 to Pimax Crystal light without WMR would be a good boost in AMS2 when using OpenXR even without using uscaling with NIS etc? because with HP G2 I dont see any boost comparing SteamVR and OpenXR (without upscaling).

  • @wattouk
    @wattouk ปีที่แล้ว +1

    Nice guide. Thanks Ham.

  • @MSLSimRace
    @MSLSimRace หลายเดือนก่อน

    Ah thanks for this, new to VR this has helped so much, do you have any update features or new info for Quest3 users now?

  • @keeblar209
    @keeblar209 ปีที่แล้ว +1

    Amazing video bro 🎉

  • @Alfish83
    @Alfish83 ปีที่แล้ว

    Well delivered guide mate. Thank you.

  • @dougevans9184
    @dougevans9184 ปีที่แล้ว

    Thanks ham very helpful
    Just setup open be and composite with quest 2
    Just a question.. how do the openxr resolution settjngs and quest 2 resolution multipliers effect each other ? Don’t want to over sample. Is one overridden or does openxr resolutionsetting effect you frame generation while the oculus multiplier enhance that frame at the headset level? Just not understanding that part. Thanks!

  • @Rikus1978
    @Rikus1978 ปีที่แล้ว +2

    OpenXR works with pico 3 or pico 4?

  • @zen5741
    @zen5741 ปีที่แล้ว

    Thanks for sharing this! Very useful :)

  • @HamVR
    @HamVR  ปีที่แล้ว +18

    Note: Setup step 1 (5:09) - OpenXR Tools for WMR is for WMR headsets e.g. Reverb G2 and is not required for none WMR headsets.
    To launch games with OpenXR once you've installed OpenXR Toolkit and OpenComposite go to your Steam library and launch the game in Steam VR mode
    For technical help on the OpenXR Toolkit or OpenComposite check out the two Discords below.
    OpenComposite Discord discord.gg/zYA6Tzs
    OpenXRToolkit Discord discord.gg/WXFshwMnke
    AMD GPU owners note that foveated rendering only works for DX12 games.
    Overall I had the best experience on the Reverb G2 and had some ocassional crashes on the Quest 2 in ACC, so I tested an unreleased build direct from the dev to capture the Quest 2 footage. Hopefully the Quest 2 fix for ACC will come to a future release of the OpenXR Toolkit and OpenComposite in the very near future. Thanks for watching!

    • @Peterjan1995
      @Peterjan1995 ปีที่แล้ว

      How much are the gains if you use a quest 2 on oculus mode? Im running a gtx 1060

    • @mc2face247
      @mc2face247 ปีที่แล้ว

      Hi thanks for the great video. I’m trying to use a G2 have you any idea why steamvr always opens? No matter what I set to be default openxr? 😢

    • @ligmasack9038
      @ligmasack9038 ปีที่แล้ว +1

      @@mc2face247 you haven't set Open Composite up to run instead of Steam Vr.

    • @olfracing5632
      @olfracing5632 ปีที่แล้ว

      Great video. I have switched to OpenXR after watching it. However how can you view on your monitor the “in VR” video? In my case just got a black window on my monitor.

    • @AbideinChristFully
      @AbideinChristFully ปีที่แล้ว

      You should pin this. I was actually stuck trying to get the OpenXR Tools for WMR to recognize my quest 2. Edit: ok i am confused since you were using it with the quest 2 actually. This is an amazing guide, but I wish you explained what exactly to open and when.
      Edit 2: Please help! I can't get the Open XR Toolkit to open in AMS2 or ACC. I am running open composite.

  • @Norse1957
    @Norse1957 ปีที่แล้ว +1

    Thank you for this video. I found this video while looking for a solution to the VR stutter (when moving your head only) in F1 22 that so many of us are having issues with... So one question for you, before I go to the extra time of trying the toolkit, is this something that may address that stuttering problem?

    • @HamVR
      @HamVR  ปีที่แล้ว

      I never really had the head turn stutter myself so I don't know. I think those that have found that using OpenXR improved things, but didn't fix it.

  • @mh7711
    @mh7711 9 หลายเดือนก่อน

    For AMS2: NIS 85% means that only 85% of the native resolution of the Reverb G2 is rendered and then it is upscaled in the center of the goggle again to 100%? So at the end (only from aspect sharpness/details) in the center there are little bit less details compared to the original steamVr?

  • @antonioduboygalaz3840
    @antonioduboygalaz3840 ปีที่แล้ว +3

    Hello,
    Thank you for this excellent video!
    I use OpenXR toolkit with Quest -2 and flight simulator, which has also an in -game render resolution.
    For better performance, should I set a low in-game resolution (70% for example) and a high FSR resolution (100%) or the opposite?
    Thank you very much for your help!

    • @Alfish83
      @Alfish83 ปีที่แล้ว

      How did you go with your tweaking. I'm getting my reverb today and in my head, I would have thought to leave the applications settings as close to vanilla 100% as possible if tweaking from elsewhere? Am I right or did you find something different?

  • @charlesthompson718
    @charlesthompson718 ปีที่แล้ว +1

    Thanks for the video. This has genuinely transformed ACC for me. Before I found it unusable with my 3080 driving a Quest 2 over link.
    Question for you… have you run AMS2 with OpenXR Toolkit on the Quest 2? I can’t get this to work, despite ACC working fine. An admin on the Race Department forum says this combo doesn’t work. Is that accurate?
    Much appreciated for the effort of the video and would be incredibly grateful if you find the time to respond.

    • @HamVR
      @HamVR  ปีที่แล้ว +1

      That is correct or it atleast it use to be. AMS2 has something built into the code that forces it to run in Oculus mode which means Open Composite and OpemXR Toolkit can never run. Looking on the OpenXR Toolkit Discord (which I recommend you join) someone says they managed to get AMS2 working with Occulukiller from git hub which stops Oculus mode starting up.

    • @charlesthompson718
      @charlesthompson718 ปีที่แล้ว

      @@HamVR thanks so much for getting back to me (and especially for a prospective solve)! I’ll jump on Discord and keep digging :-)

  • @konnichy
    @konnichy ปีที่แล้ว +1

    Hi. What CPU do you use?
    OpenComposite and OpenXR Toolkit made so much wonders at 90 Hz that my CPU is taking more time than my 3080 to process frames. I experience stuttering when appCPU reaches 10 ms and I wonder if upgrading from a 5600X to a 5800X3D would really make any difference.

    • @HamVR
      @HamVR  ปีที่แล้ว

      I'm using an Intel 12900k 32GB DDR5

    • @konnichy
      @konnichy ปีที่แล้ว

      @@HamVR Great CPU, thanks. I decided I'll go the 5800X3D a try.

    • @konnichy
      @konnichy ปีที่แล้ว +1

      Thanks. Just for info, switching from the 5600X to the 5800X, I gain 3 ms of appCPU. Going from 12 ms to 9 ms peak in an AI race start is a real bonus for fluidity.

  • @pastuh
    @pastuh 11 หลายเดือนก่อน

    Restart session means enable and disable VR.
    In MFS its ctrl+tab

  • @1SaG
    @1SaG หลายเดือนก่อน

    Sooo many questions..
    Why does the upscaling setting work as it does? If 120% does the exact same thing as 80% (which the resolutions shown seem to suggest, as they are identical), why even bother letting us set it to above 100%?
    What does the override resolution in "System" actually do? In my experience, it does seem to reduce resolution and load on the GPU as my 4070 cannot cope with my G2's native res in IL-2, but when I override to ~80% of native in "System" and then don't use any upscaling (just CAS filter), my performance is markedly better and I do get stable 90 FPS even in busy scenarios.

  • @jeanfrossard
    @jeanfrossard 11 หลายเดือนก่อน

    Hi!!!
    I use the "Quest 2" for MSFS 2020 and ended up buying the Leap Motion so I can use my hands on the controls. Was it foolish to purchase the Leap Motion? hand-orange-covering-eyes
    I tried using the OpenXR Toolkit, but was unsuccessful. face-turquoise-covering-eyes
    In Quest 3, does leap Motion help with hand tracking or is it already native is sufficient?
    Hugs from Brazil!!!

  • @dougevans9184
    @dougevans9184 ปีที่แล้ว

    Thanks for this, very helpful
    I just need to now if I only need step 1 (windows mixed reality) based on the headset I’m using ? Meaning if I’m using oculus meta quest 2 do I need to get mixed reality in step 1? Thanks

  • @RfrSSWolf
    @RfrSSWolf ปีที่แล้ว +1

    It Can Be Used IL2 Sturmovik Bodenplatte?

  • @muzammilkaleemulla6667
    @muzammilkaleemulla6667 ปีที่แล้ว

    @HamVR , Thanks for such a detailed video. Loved the improvements I got following your instructions :)
    I'm however, struggling to recenter my view, as the games things I'm positioned slightly offcentered and higher. any idea, how to recenter myself? Steam had this option to recenter, but not sure how to here.

  • @lucianomicale1099
    @lucianomicale1099 6 หลายเดือนก่อน

    Hi, with ams 2 you can use open xr cabled or should consider using VD to use it with quest 3?!?thks for your time

  • @hunterh1033
    @hunterh1033 8 หลายเดือนก่อน

    Seemed to me like OpenXR was way more stuttery and shakey. It picked up the tiniest little movements of your head and made for a very shakey experience, which I can see here in your video as well. I've always just used Oculus in iRacing to launch as a result, is the shakiness something that can be smoothed?

  • @ji3200
    @ji3200 ปีที่แล้ว +2

    Thank you so much for this video. Nobody tell me exactly how to do it step by step so i never use it. If you have time, can you make a video how to use AMD FSR 2.0 mod. Thanks brother

  • @TheM21001
    @TheM21001 ปีที่แล้ว

    Great video. Sorry if you covered this already, what performance overlay are you using? Doesn't look like the one I'm used to with the Oculus debug tool.

    • @HamVR
      @HamVR  ปีที่แล้ว

      It's one built into the OpenXR Toolkit see 8:36

  • @dubstepmachine4430
    @dubstepmachine4430 23 วันที่ผ่านมา

    For some reason my OpenXR Toolkit doesn't show the games that I run and the settings page doesn't open up with the Ctrl + F2 default settings.

  • @OperatorPuski
    @OperatorPuski ปีที่แล้ว

    So I am confused about a few things. In toolkit what function does the Override Resolution setting have that isn't already handled by the NIS/FSR/CAS setting? In the github pages and other forums it explains that setting the slider in OpenXR for WMR is what renders the game resolution before it is sent to the headset. From there inside toolkit companion you can decide to take that render scale and up or down scale it using either NIS/FSR/CAS or Override Resolution. I don't understand which one should be used and why there are essentially duplicate resolution adjustments. Plus there are redundant settings within each game settings as well. Very confusing

  • @JamesHartnell
    @JamesHartnell 2 หลายเดือนก่อน

    @HamVR - excellent guide, but I have one really dumb question as I can't see you specifically do it - With the Quest 3, when you go to open ACC in Steam you have 3 options. 1. Play ACC (normal). 2: Open in SteamVR. 3:Open in OculusVR - can I assume that with Open Composite open and set and OpenXR Toolkit ready you use the SteamVR option?

    • @HamVR
      @HamVR  2 หลายเดือนก่อน +1

      Yes use the SteamVR option.

    • @JamesHartnell
      @JamesHartnell 2 หลายเดือนก่อน

      @@HamVR Brilliant, thanks for the prompt reply.

  • @Kx6LanDHeadshot
    @Kx6LanDHeadshot ปีที่แล้ว

    hi, are you using an engine.ini edit and vrperfkit or just openxr toolkit?

  • @TheAntoine191
    @TheAntoine191 ปีที่แล้ว

    Hello, there is something I don't understand. I run dr2 on a 1080ti/htc vive1 The game is OK at normal resolution in steamvr (cmaa I believe) but the image is a bit blurry. If I put msaa (dr2 supersampling I guess) the game is sharp but too slow. If I run the upscaler to get perf back It would make sense only if the supersampling is on. Should I let msaa on in dr2 or should I specify a higher resolution in openxr?

  • @nocompromesso
    @nocompromesso ปีที่แล้ว

    Hi @Ham any chance this will get an updated version? I would like a 120HZ vs 90Hz comparison and settings on ACC 1.9.

  • @balposim
    @balposim ปีที่แล้ว +2

    It's not really clear, can the Index leverage something about this as it requires SteamVR anyway?

    • @HamVR
      @HamVR  ปีที่แล้ว +1

      You can use still use Foveated Rendering and the NIS/FSR upscalers but you won't get the same benefit by passing SteamVR the way WMR users will.

    • @oringgames4306
      @oringgames4306 ปีที่แล้ว +1

      I’m going to give it a crack on ACC and dirt rally 2 with my index. I’ll pop it on my channel. Fingers crossed it’s awesome 💪🏻

  • @fabioramosraces
    @fabioramosraces ปีที่แล้ว +1

    Can someone help me? I downloaded the OpenComposite ZipFile and it doesnt seem to work. Maybe someone can tell me where to download a functioning ZipFile.

  • @chazflyz
    @chazflyz ปีที่แล้ว

    Thanks. Probably the best video out there explaining the openxr toolkit.