Absolutely great review! You go through the important points over the game in sufficient but not excessive detail, I love it! And I fully agree with your view on the handling as well.
Very thorough and fair review! There are so many black/white opinions out there, but this was 20 minutes well spent! I hope your review will make its way to the developers.
"some things never change" is exactly what i think as well. i am having a blast with the game. is it perfect? no. is it a game that pulls me towards my xbox every night? hell yes! gread vid sim
Have you tested Oceania wet surface (heavy rain)? There is something weird....in dry you can choose supersoft but in wet ther is only soft. Thanks for the tip on maxium deg.
So far unable to get the nag, waiting eagerly for VR, any speculations or info about VR support? for PC? just for your info it was developed in Unreal Engine 4.27
I am in absolute Rally heaven hammering time trial in Finland’s longest stage - a delicious 22.8km! I would not trade that for better looking shorter stages for anything. They made the right decision. RBR was never the best looking. Gameplay is (and always will be) king. That’s why RBR still retains the crown for me. Graphics are just the clothes the model is wearing. You don’t sleep with the clothes - if you know what I’m saying...
Visually maybe but nowhere near the quality level that's possible these days in the gaming industry. No matter how much filters or highly detailed objects you try to add. The game engine it runs on just can't do that. The community has done a fantastic job over the years though, including yourself.
Nice review. For me currently biggest problem and fun killer is problem with slippage. For newer cars maybe I can accept it, but with older cars it's really bothering me. Especially comparing to DR2. For me one of the favorite things was to slide group A or B cars on gravel from corner to corner. Here it just feels impossible. There is definitely some problem with how loss of traction and wheel spins works. Easiest way to see it is flooring some powerful RWD car in first gear. Even on gravel you don't get wheel slippage. And I think this is the same problem in 180 turns with handbrake and slides. It almost feels as some hidden traction control is on.
Thanks mate! Appreciate the compliment. That's what I picked up on as well as I've mentioned. Torque based slip needs to be addressed for most car classes that aren't Rally3, Rally2 and Rally1.
There were too many complains from people that cars slides at dr 2 so they removed it from physics apparently. Almost feels like new generation of people havent ever seen car sliding
Not my experience at all. Taking the Group B Manta to a gravel stage sees you spin constantly on power out of slow and medium corners with no warning, at least on the default setup.
That is also not my experience with the Lancia 037! I can easily slide from corner to corner, for sure you need a bit of training for that, but that is also irl, or not?? In DR 2.0 you could do that without training, far to easy to slide and you also slide if you don’t want to. For me there is an great improvement to the gravel physics from DR 2.0 to WRC 23!!! @@azarisLP
Your force feedback is set much higher than I have mine on T300. Curious what your Thrustmaster settings are? Agree with pretty much all you've said, I'm having a lot of fun with this game. Just wish they would sort out the AI times for career mode. Also let us share set ups and liveries!
Wow those are really odd FFB settings. I've got a Thrustmaster TS-XW and am running both Wheel and Tyre Friction at 5 which completely transforms the handling especially on Tarmac. Having Friction which is basically wheel weight set so high is just masking so much subtle detail and feel on the limit as well as reducing the ability to rotate the wheel very quickly which is is exactly how you want to be driving a rally car. Also rotation should be set to max (1080 for me) as the game then adjusts it to the correct real life settings for each car. in in Thrustmaster settings I have overall strength at 85% everything else at 100%. In game settings are :- Self Aligning Torque: 60 Wheel Friction: 5 Tyre Friction: 5 Suspension: 125 Tyre Slip: 100 Engine: 70 Collision: 100 Soft Lock: 100 Steering Center Force: on
Yeah, the wheel settings he showed were nuts, who would want to play it like that. Other than that though I thought it was a pretty good review. My settings on my Thrustmaster TGT2 are as follows… Self-Aligning Torque: 70 Wheel Friction: 25 Tire Friction: 10 Tire Slip: 85 Suspension: 100 Collision: 80 Engine: 100 Soft Lock: 100
Yeah, I am running a TS-PC racer as well. I am using 450 rotation at TM profiler with 100% on most settings, but ingame settings, I am running : torque 75- wheel friction 50- tyre friction 15- suspension 80- tyre slip 80-engine 75-collision 20-soft lock 80, esp. the tyre friction is horrendous if you put it higher than 20-25, I find.
I’m in love with this game. I’ll be off of ACC for a while. This is definitely the best modern rally game and will only improve. Codemasters delivered on everything we asked for.
@@Nobo35limited experience so far but it doesn't feel like a sim. You don't need to left foot brake to rotate the car like you do in rbr. Seems to rotate for you which is weird
They won't add any locations (apart from the Central European Rally which will be free) or cars as paid DLC. Only cosmetics such as liveries, design patterns for the livery editor, etc.
Couple of questions on the stages degradation: Does playing in winter add snow in the gravel/tarmac events ? And does it have an impact on the grip ? If this is the case is it a general grip degradation or does it depends locally in the stage (in other words, does Croatia in winter get patches of ice when you climb up the mountain like in Monte-carlo, or is it "just" a snowy tarmac with less grip ? Regarding degradation, does it always decrease the grip ? e.g in real life the first runners in Sardignia have a massive disadvantage due to the dust and small pebbles they clean for the next competitors.
Winter conditions are mainly a visual element but also have a slight effect on grip levels. It's not on the same level as Monte Carlo stages from DR2.0. Degradation does have a significant impact on grip level. Being first on the road means you are sweeping for those coming behind.
Good and honest review! Agree on most if not all points. People seem to think of it as Dirt Rally 3.0, which it is not! It's certainly an evolution of it, yes, but it still only is just the first game in a series. Look where the Kylotonn games have come from and where they ended up: quite an improvement in the end. It has a completely new game engine and they have to work under a license now. There are still some issues to iron out, but it is a strong foundation to build upon! I totally liked the game after about 10 minutes of driving: the force feedback is very good (on my Logitech G29, for the record): you really feel what the car is about to do and when you went too far and it lets you really control your braking. I had some stuttering issues, but it was still playable. Seems to have improved with the patch, and now the only thing bugging me is the weird AI-performance drop-off issue in single player mode (and the fact that Rally Belgium is missing 😁). The graphics aren't stunning, no, but the experience certainly is, and that's what it's all about in a rally game, right? Is it a sim? It simulates rallying, so... how accurate must a program be to be called a sim, and how do you measure that? And does it actually matter? It's immersive, gives you a proper rallying experience and is great fun: that matters!
Good to hear people have experienced the same AI drop off as me! Belgium is missing because it is missing from the real WRC 😉 perhaps in a year or two it will be back 🙏🏻
I mean it seems the game got a lot of the aspects that matter somewhat well. I already decided I'm getting the game, but I was wondering if you could help recommend me when to get it?
I would recommend it straight away if your PC reaches the recommended specs. If you have a console I'd get it as well. Otherwise, you can wait for the holidays. Might be some discounts then but can't say that for sure though.
@@SimsRacingDesign my equipment are left behind in Ukraine when I escaped the war... dying to play rally games again I missed WRC 11 , and now EA WRC :(
@@UncleShahram that's so terrible. Really sorry you have to go through this. Hope you can get back out on the stages at some point. I wish you all the best, my friend.
Me and others with 10 series cards are having texture issues, stretched, and not applying correctly and the livery editor running below 10 fps when a decal is applied. Was hoping the patch would fix this but nope.
Report your issues to the devs so they are aware of them and can sort it out at some point in the near future. You should be able to do that on their Discord. 😉
The water splash effects is really bad, and when driving in bumper view there is not even droplets splashing on the camera. And there is no puddles when driving in rain? Also headlights look horrible on night stages and no dirt accumulates on windscreen. Nitpicking? Yes but details important for emersion
Yeah, and like you point out I also think they will improve this game in many ways in upcoming patches also. And it is really fun to drive, before work this morning in took a drive in Kenya at night in full rain with track degradation set to max and it sure was fun. It’s a shame that you don’t have these options in time trial mode as well. But thanks for the tip on track degradation 🙏
You are very welcome! The reason it's not available for time trial is because there's no point for it. Time Trial is basically used for hotlapping so you want the best possible surface conditions.
If you watched the whole video, you'll know it's not some 'fanboy hype that game up' review. I'm pointing out the good, the bad and the ugly. Not holding back when something is not good.
Road degradation, it’s a flying carpet simulator. Stuttering performance. Live service. Just buy it and see he says, sure it’s only £60, let’s just take a chance. Martial mind springs to….mind.
Hey Sim, cool review and I agree mostly, would be interested to hear your views on the RWD cars? They seem very grippy to me at the rear particularly. Thanks for your content, cheers, Jon
Discussed the RWD cars and the grip they have in the video. It's one of my negative points. The issue comes down to what's called "torque based slip" which should be raised and some other elements that would be influenced by the increase need to be rebalanced.
Thanks for a balanced and measured review. Too much noise out there; contrarians galore desperate for views, clicks and likes. From what I've seen so far, there is one thing that EASports WRC has struggled to replicate from DiRT Rally 2.0, and that is atmosphere. In DR2.0, even the daytime stages have fantastic atmosphere and every location has a very distinct and mesmerising visual identity. So far EASWRC looks washed out and uniform. I hope this changes as they continue to patch this game into something that is an actual release version. I'm very grateful that you make mention of suspension and how that affects the driving experience. It is a fundamental aspect of rally driving and something they replicated quite well in DR2.0, considering it's an almost 5-year old game at this point. There's no underselling just how much suspension technology has come along in the decades and is a fundamental reason why the cars are so fast these days. The cars of today have such refined suspension that it can be a shock to go back to a Group B era car and realize how much one takes the suspension for granted in modern era cars (again, something captured very well in DR2.0). One thing you don't mention is how aerodynamics feel in the game. That is the primary reason for the speed of modern WRC, so if you wouldn't mind, I'd love it if you dedicated even a short video to this topic. By rights, the Ford Fiesta WRC car from the 2017-21 class of cars should be the fastest in the game, owing to how much aerodynamics the car has and how refined the suspension is. To cut costs, the modern Rally1 cars have much more rudimentary suspension components and far less aerodynamics compared to the era before, which should all affect speeds. I know the Rall1 cars are the flagship of the game, but I hope Codemasters didn't make these cars the fastest in the game because of licensing agreements and whatnot.
Thanks mate. Appreciate the compliment and support. Yeah, there's so much I had to take into consideration that for some inexplicable reason I completely forgot the aerodynamics. From the few times I drove the 2017-2021 WRC cars, I think they might actually be faster. Would need to put them on the same stage and conditions to make sure. Might put a video together if I have enough commentary to add.
Thanks for your detailed review and critique, Sim. The tip regarding reducing the HDR brightness to 30 was something I discovered early into playing the game and has the single biggest noticeable effect on the washed out look of some stages in my experience. I believe everybody who complains about the graphics should at least try this out as it vastly improves the contrast for me especially in overcast conditions. After the recent update I notice they went in the opposite direction and defaulted the slider to zero. This is way too dark in sunny conditions on my display (LG C2) and 30 is the sweet spot for me.
Hmmm very odd. Perhaps play around with the wheel settings a bit more and see what changes. Perhaps lower wheel rotation. Mine is at 540. Or look at wheel linearity and try some things out which could work for you.
Maybe someone can help me here. How important are the wheel and Tyre friction settings for force feedback? If you're a lucky xbox owner they released this game without these settings. There is no ffb on tires at all that I can tell at all no matter what I do with the settings. How in the hell do they release the game with these settings on two of the three platforms???
Drop Wheel and tyre friction right down (I've got mine both on 5) it transforms the way it drives. The friction settings just add weight and make the wheel slower to turn and you loose out on a lot of feeling on the limit especially on tarmac.
I don't know what people who think WRC Generations has the best handling model are smoking, but whatever it is, it's strong. it's not even the best-handling Kylotonn WRC game! (I'd put it 3rd or 4th.) Sure, from 8 onwards the tarmac feel is solid, but gravel and snow were always terrible compared to DR2. plus, those people have absolutely nothing to say when it comes to RWD or FWD cars, or variety between different vehicles in a class in general. because the KT WRC games were awful at all that.
I found the default brightness/colour settings far too bright and saturated for me. I was messing around with the settings on my TV as well as limited settings to change on the PS5, mainly the colourblindness setting that looked best for me. That made things worse, the Saxo S1600 was some horrid day-glow colour and I just went back to everything default 😅 I thought OK I’ll get used to it eventually, this isn’t too bad. But then on my massive 24-stage Monte Carlo season opener I was stunned at Monte at night - THAT. WAS. EPIC! I’m only struggling with Sweden and Scandia in bright sunshine now but it’s all manageable. Some of the cars are just a dream to drive - Henning Solberg’s Focus being my favourite. The handling, the transmission whine… incredible. All the modern 4WD stuff is the most fun on this game, Rally2s are more fun than in DR2.0 and Rally1s only try to kill me on fast tarmac so far 😂 The only gripe I’ve got at the moment is on my solo championship rallies the AI seems to give up about 2/3 of the way through the rally and I’m winning stages by an obscene amount. My AI level needs to go up anyway but I don’t enjoy being there or thereabouts until all of a sudden I shoot into a 1 minute lead in one short stage 🤨 Also, event running time needs to be displayed in hours and minutes, not only minutes. My Rallye Monte Carlo took something like 193 minutes 🤪 Although at least we now have a time difference back from the rally leader now, not just a collection of overall times and we need to so the maths ourselves like in DR 1/2
@@SimsRacingDesign the problem is that takes a hugely unrealistic amount of punishment to get to those mechanical problems. They should add realistic damage. Radiator should puncture more easily, wheels should came of, the steering should bend, etc. They have all of those systems but very dumb down!
@@SimsRacingDesign it is enable. No assists and 100% AI. But is a rally game and mistakes are part of the challenge. More realistic consequences make it more immersive.
Awesome review man! Absolutely loved it. You are always so thorough with every detail. I agree with you 100% My initial thoughts were that the handling was more akin to Dirt 4 than Dirt Rally 2.0 but that was definitely a misjudgement from me! When you hit obstacles such as ditches or bushes or trees or signs, it may be forgiving as to how much time you lose and how much it upsets the balance of the car, but that doesn't mean the game is easy either. It's really difficult to get a perfect flat out run, especially in the faster cars. It is definitely a serious challenge to get around the stages fast in 1 piece, and I have to say that I am really enjoying the game also. Unfortunately, I am one of the poor souls that suffers badly with the framerate and all too frequent complete game crashes 😢 I do think that is more down to my PC not being the beefiest of machines but I do hope that it can be smoothed out with further update patches. Thanks for the indept review. Really enjoyed hearing your thoughts on the game 🙂👊
I play on ps5 with full thrustmaster gear including h shifter and hand break. In most games I connect my handbreak to my wheel base and connect my shifter via usb straight to my ps5 but on wrc it doesn’t seem I can do this even though it does work in dirt rally 2 and a lot of other games but not in this even though it does look like it is detected in the menus if anyone could help me this it would be much appreciated
I think the devs are aware of the issue and working on it. Perhaps keep looking for solutions online from time to time. Somebody might have made it work.
I used to do exactly what you do on the PS4, but I thought on the PS5 it wasn’t possible to connect the shifter or handbrake directly by USB. I also have full Thrustmaster gear but I bought Thrustmaster’s Sim Hub which connects into the back of the wheel and you can plug up to 4 different shifters/Handrake to it and they are all recognised and mappable. Edit: I just read that Dirt rally and Dirt rally 2.0 you can use the usb for the shifter because they PS4 games but for PS5 games they have to be connected to the wheel base, so the only option would be to buy the TM Sim Hub.
Flying carpet? Referring to what people call the hovercraft feel? If it is, I don't agree with that. That feeling isn't really present in the game. It's a bit more forgiving than it should be for the older cars but it doesn't feel as if the cars are floating above the surface.
@@SimsRacingDesign the smoothness is unnatural. If you’ve ever been to an actual rally on dirt, say wales, some of it is hard to walk on. It doesn’t matter what I say, you’ll make an excuse for it I think. That was nice of ea to reach out to a fledgling channel though…🤷🏻♂️.
@@seebarry4068 waaauw very mature of you. I'm always available for an open conversation but being labeled like that is just childish. If you watched the video, you'll know what I think about the suspension. It's pretty accurate for the Rally3, Rally2 and Rally1 cars as their suspension is highly sophisticated. However, when it comes to the older cars it's too forgiving.
The dirt rally engine was perfrct, they didnt need to use unreal when the original engine still holds up to this day. Could have saved time and money. There are times when dirt rally 2 looks better than this.
I agree that it looks better at times. However, the developers pushed the Ego Engine (DR2.0) to its absolute limits and they were falling behind other game engines in terms of how much they could do. Stage around 15km is all they could manage with the Ego Engine. Moving to Unreal allows them to design stages that are 35km long. I fully convinced this was the right move. EA Sports WRC uses the Unreal Engine 4 but I suspect the next title in the franchise will be using Unreal Engine 5 which should improve the graphical quality significantly.
I'm part of EA's Creator Network so I did have access to earlier versions. This video is a bit later than I was planning to release it but that phrase is still part of the agreement.
I am on top of any leaderboard I’m On! PS5, Fanatec EVERYTHING, Runs Great, FFB, is Fantastic, Not Perfect, but I’m Really enjoying it! Constantly Smiling, Laughing, and Screaming NO!!
I'm must say I'm a Codemasters fanboy, at least the developers. The gameplay is really fun and amazing. For me are a few things missing besides performance. Random events, longer rallies in championship and career mode and graphical details ( more roads details, more immersion) and special stages. Hope they bring in this game and not in the next. If they even make another or this been a standalone game with yearly update like ACC.
I think they'll release a new one next year or in two years. I'd be fine if it's the latter. By that time, the franchise will be ready for their first release using UE5 which should make things very interesting. Can't wait for that.
@@SimsRacingDesign I believe they still discussing this and the game doesn't have any number like '23'. A two year release would perfect, they should be including things to this game , till like you say they can move to UE5. I'm glad they got the license and even knowing that the game have a lot of issues right now, I hope the developers can manage to finish the game they are looking for.
@@SimsRacingDesign Well, people that played all the stages in the game have been saying that, aside from One or two stages, when you compare the whole package of visuals from All stages and All weather effects, this new gen game actually places behind previous rally games.
@SimsRacingDesign bit of a let down for me, i would prefer controls be on the more dynamic, and free physics side a lil than restrained. Also, i love historic cars, with character, and in this it means its a stunted experience sadly especially with these. Stages road design, and surfaces, seem less varied and detailed than in let's say wrc10,9, gen. Apart from the degradation mb. And any stutter, and screen tearing is a no-no. But good right up.👍
I actually think the stages and surfaces are more varied than in KT's WRC games. Besides the stages are authentic representations of either real WRC stages or real roads that are in the region of where the actual WRC events are or were held.
@SimsRacingDesign yh fair enough if more real. But hard to see the more detail you're saying, idk. Curious to try it soon, might grab the trial on ea subs.
Yeah the graphics aren’t exactly mind blowing. It’s acceptable. What really irks me is the handling of the car materials. For some reason the blue on the Subarus look really washed out. Like the clear coat has completely peeled.
Minimum specs and minimum settings. Stages feel more lived in than DR2 and have very little stuttering. Physics feel good on my Power A series controller. Don't think campaigns going to hold my interest for a second season though.
game needs some work but its good and has potential to be great...the sounds and handling are miles ahead of the KT wrcs. the graphics are not great at times and the frame stutters can be brutal, and check out the spectators on the sidelines next time youre in replay mode 😂
Mostly agree with your review, thank you for this job you’ve done! But I want to emphasize what you said in the beginning, that “not-fully-developed-and-perfected” games are becoming a new standard. That is called degradation. Although your review is spot on and delivered absolutely objectively, I must say that we shouldn’t allow companies like EA get away with this too easily. Criticism is crucial. For real, the game needs so much more work. For example that it is silly to have a female codriver voice option, but actual codriver in your cockpit is a male 🤣 but that’s not the worst … Condriver calls are soo numb and LATE. Just today I was playing Japan and she tells me 2 left long into hairpin (or smth like that) WHEN IM ACTUALLY EXITING the turn already… I crashed 5 or 6 times there. Remember how in DR2.0 your codriver voice is trembling from the high speed in Scotland! It felt real! And whenever it was a 1/hairpin/square he always was louder than usual! Real rally codrivers even repeat the hard turn a few times! How about multiplayer fatal stuttering whenever someone joins? I’m enjoying the game, because sim rally fans don’t get much to choose from… but again I agree with your verdict. Let’s hope they fix some stuff!
They are definitely still working on updating it. And as I mentioned in the video, it's becoming somewhat of a standard to release games that aren't optimised enough. Also said that's not good at all.
It is clear as day light WRC generation had better graphic than EA WRC. From all comparison videos most comments and conclusions are that WRC generation looks better. The rain effect on EA WRC is a joke. I actually refunded EA WRC and bought WRC Genetation, its mind blowing how bad EA WRC looks and how bad it runs compare to generation. I am not too sure if the copium is strong or EA sponsor
On ultra graphical settings EA Sports WRC looks better in my opinion. Objects such as cars have far more detailed textures than what WRCG has. Sure rain effects aren't brilliant as I've admitted in the video. Same goes for the fact that the graphics aren't wowing. And I'm definitely not in denial or I'm saying these things because of the sponsorship. That comes in the form of a free game code in order to review the game slightly earlier and release content the moment the game releases. I didn't have to sign anything which would withold me from saying or not saying certain things. People usually don't realise how these types of sponsorships work, clearly.
Nice Review, simply the best one I have seen so far👍👌!! And in most aspects I feel like you in WRC 23. And as you said there is allot of discussion about the physics. Now my 2cent to this stuff: For me, especially the old Group B RWD cars are the ones, were the physics grows up to its best!! Until now, 90% of my 40hour driving time experience in WRC 23, I go alone with the Group B Lancia 037. Couldn’t get enough from driving it, cause of the brilliant physics while going on the gravel stages!! But you have to get deep into the gravel physic’s, never mind which car you want to drive. They are brilliant, I am sure most people who said that the gravel physic’s are wheird, ugly, arcady and so on, (and you could find a lot of them!!) aren’t going deep enough to them or aren’t be able to get so deep as needed, for sure not deep enough to feel the fine details, for excample it’s brilliant weight transfers and the overall feel of loosing grip especially at the limits. For me these (gravel physics) are the greatest physics I have ever experienced in my over 20years of doing Rallye sims, and I play every title that comes out for pc, at least for a few ours, others far over 500ours (like RBR and Dirt Rally and DR 2.0)!! All the gravel stages, Kenya, Portugal, Pacifico, Oceania, Greece, Finnland, Mexico, Sardegna, Estonia and Chile are soooo different in every kind and aspect, all of these have an absolute different feel, different Grip level, different lay out!!b And they are all a massive challenge to drive in their own specific way, especially with stage degradation!! At least if you want to be so fast there, that you come close to their real limit of each stage/car combination you choose. And for me they are also the most realistic ones I have driven so far. But it is a shame that we have to miss the super special stages😢… On the other Hand it is unbelievable how many individual kilometers we could go there👍👍👍!! Also the FFB on gravel is the best experience that I have had in any Ralley title so far!! To have this fine experience you also have to go deep here to set all the possible settings to your needs and likes!! It takes me over 2 ours, but after that, the FFB is pure perfect with all the fine informations for imersion and all informations you need to have to be fast👍👌… On the other side the Tarmac situation: The tarmac physics are not the best ones, way to grippy, especially on really slow corner outs, while coming out with a lot of torc, there is a kind of rail feeling and so on… You mentioned also the Handbreak problem, I think this is a problem alone on tarmac, I didn’t have all this problems while coming out slow corners with heavy torc or the harsh grip after going through hairpins with handbreak usage on gravel, at least with the faster RWD cars on gravel stages and gravel corners. The stage design of a few tarmac stages for excample Croatia are soo boring, the stages there are so wide with thousands of same curves, everywhere the same grip level and the same tarmac structure, absolute smooth tarmac as black ice, no bumps or things like that. Sooo boring… On the other side of tarmac experiences there are Monte with its changing surface cause snow and ice comes in and makes it so thrilling and Mediterranean with its nice layout, some ultra narrow sections through villages, and ultra fast light curvy sections to go through with one leg 7feet under the ground cause of the everywhere laughing absyss!! Overall challenging and frightening harsh corners and curves, some dangerous bumps and suddenly upcoming super hairpins - I will never forget my first attempt in Poggiola with an Group B Monster🙌👍👌!! KI is very broken, but carrier isn’t the most important thing for me. To be honest, never testet carrier after I am now over 40hours in the game… For me the Car Builder is an also garbage feature, but for everyone who likes such kind of stuff it is fine, clearly… !!!! - Don’t want to waste time for the graphics part, everyone have her/his own taste. For me I like the graphics, not perfect but nice. But there is one really important Setting to have an overall way better looking sim: !!!!! Go to Brightness and lower the brightness from vanilla 50% to 25% !!!!! The whole graphics improves sooo much, especially the colours looks far more natural! The absolut overblown brightness (for example in Mexico) during day stages isn’t gone but it is far better with 25%!! Night stages first time looks and feels like driving really through the night by 25% brightness! And they are still bright enough to see all!! The ugly spectators, the gras, the bushes, the trees, all track side objects and the roads itself, everything looks far more natural and also way nicer with these 25% brightness setting. Try it , you will never go back to 50% - !!!! The actual performance is also a big problem for a lot of user cause of the stutters, but only one per stage for me, when I drove it second time I mostly don’t have any one. On Monte the game crashed a few times, that is a no go for any game!!! But after the week one patch the stutters are nearly gone for me. To be true I had an game crash in Monte also after the patch which isn’t acceptable!! On the other side it runs fine (it improves more after the patch!)! With an very old PC with an vintage I7 7700k (which is two generations under the minimum specs!) in combination with an new and really great RTX 4080 I have round 80FPS most settings on ultra on 3440*1440. After the patch I have at least on during the day stages stable 100fps with that configuration with my 100hz monitor 👍👌!! If there are still performance problems for you, set off mirrors (you don’t need them in Ralley) and set the reflections to the lowest(you wouldn’t see an difference while driving) and for sure, you will have at least round 20fps more with only by changing these two settings. The tuning menu is the finest one in a Rallye game too. I know how the most stuff works, but to show how every aspect works on the picture beside is an really nice feature!!! And the affects of the tuning is amazing, soooo much to fiddle with, it could take for each stage/car combination hours to prepare the car for the greatest performance… For sure I didn’t do that for every stage/car combo, but it is fine that I could do that👍👌!! And I love to do Time Trial in WRC 23 and for that it is so important to have the best workstation we could find in an Rallye Simulation 🥸!! For sure WRC has still a few other downs like the missing save function for Replays (important to me!!), the breakling lights bug on replays, they didn’t work while watching the replays and that’s also important to me cause I want to learn by watching my own replays to find better breaking points! But there is still hope that these functions and bugs improved by the next coming patches! Clearly most important is to see another performance boost patch, that also let’s the sim be absolute stutter free!!! Let us hope… Overall: I am really in love with WRC 23 and I am sure I will play it over 1000ours👍👌😍- most time with the outstanding physics of the fast classic RWDs!!! And for sure most time on the brilliant gravel stages with Lancia‘s outstanding Group B RWD 037er. Please try it yourself! It is amazing!! All reviews are going from hate to glory…. You have to test it on your own… Go by Steam you could test it for two ours, if it isn’t yours you get your money back. But couldn’t imagine that this would be the case… These are my 2 Cent to an Rallye Sim, I have ever waited for. Now Codis, thanks for this wonderful sim but please try to patch the few things that aren’t fine to the good side especially work to do anything against any stutter, and we have for sure the best Rallye Sim we have ever seen on the market for us… And now I have to hurry up, back to rig, back to wheel, I am so addicted to fight through the gravel in WRC 23🙌🥰😍!! (sorry for my ugly English - I am from Germany…)
I'd like to echo the comment Sim makes about dropping the HDR brightness to 30 as the default level is way too high. It looks much less washed out once you do this.
What a fantastic and accurate review!!! Thank you Sim for being one of the few reasonable, knowledgeable and well spoken reviewers/gamers on You Tube or any one else! 🙏. I love your YT channel, one of the best! See you on the stages!
Soul less physics. It’s amazing how dumb developers can be in recognizing what feels fun. Gran turismo 3 had amazingly fun sideways physics. Gt 4 comes out and it’s literally impossible to dance with cars sideways which is the whole soul of finding the limit of control. I hope they didn’t officially smother Codies unique blend of fun and sim but they definitely dropped the ball on this one.
Thanks for the video, appreciated. For me this was a clear refund, even after the update, because of poor performance. I'm not sure this will be fixed anytime soon and don't want my money collecting dust. For the few seconds here and there when there were no stutters, frame pacing issues, poor fps or ctd's I rather enjoyed the driving and the stages and I hope it will be sorted down the line.
@@HUB594 That has absolutely nothing to do with it and is frankly disrespectful. They didn't pay me to say or not to say certain things. I was given a game code to review the game and I did that in an honest way. Nothing more!
As a qualified rally sim enthusiast, I think its trash. The game physics are far too easy and the cars feel like they weigh 500kg, and worst of all the updates that are 600mb make you redownload the entire game. Its just not fun to deal with, and its pretty much a given that EA with give you a headache anytime you try and play their games, thats why I just walk away whenever EA is at E3. 2/10.
I am sure graphics will get updates on some parts, like road surface and vegetables. And performance surely gets huge optimazes especially when they promised VR version is coming. I hoped they did psvr 2 version too because its eye tracking makes it most performance friendly VR headset so far.
No PSVR2 unfortunately for EA Sports WRC. Might come in the next title though. I think Sony is the reason it's not coming. It's rumoured that they want to keep PSVR2 for games developed by one of their studios or exclusive to their platform as much as possible. It's all about money.
If the road hasn't been driven on yet, it would be pretty flat. Once you add degradation levels into the mix it's a lot more fun. Go into Quick Play Solo, select your gravel event and set the degradation to maximum. It will transform your experience. ;)
@@SimsRacingDesign what about the stuttering, even on high end pc systems? A stutter in a corner is very bad in a rally sim. Isn’t that quite an expensive experiment you’re suggesting that I commit to? And your answer regarding degradation was unsatisfactory. Nothing I’ve seen looks like violent rally conditions, it looks like you’re on a flying carpet. Have you personally received anything from EA, that could be considered a payment, be that goods or money? It’s important to disclose, it changes the review to an advert.
I have to disagree. The PC graphics entirely depend on the power of. Your PC. Even on a 4090 it doesn’t run smoothly. The stuttering on lower end machines can be extreme. Also, on the consoles it really does look bad, and some stages stutter a lot which does effect driving as massive frame rate drops can genuinely cause you to crash. Even after patch there are performance issues. No triple screens, no VR yet (even though unreal engine supports it) and no PSVR2 at all (even though the engine supports it. Only just got UDP on PC, no UDP on consoles. It is a mess. As another reviewer put it, if a shooter was released where you couldn’t shoot the enemies properly due to stutters etc and it would rightly be lambasted. Very, very disappointed in this release. WRC Generations does look better in some regards, although the sound is a lot worse. Dirt Rally 2.0 maxed out looks better.
You might have misunderstood me. In my personal experience it doesn't have much of an effect as the game is running pretty smooth for me. Seems I'm one of the lucky ones.
4090 not running smoothly? there must be something not quite right with your settings. I've got a 3080ti and am running at between 110-120 fps (I've capped it to the 120Hz G-sync TV) at 4k ultra settings (except for turning off mirrors and motion blur and turning reflections down to medium) Also check Nvidia settings are set to performance and shader cache is set higher than default (mine is set to 10GB) Zero stutters once you've already run through a stage. Also don't leave unnecessary USB devices plugged in as some have reported this causes issues.
@@somecallmetim42 I'm playing on Playstation 5, but I'm basing the fact that is doesn't run well even on a 4090 from many, many TH-camrs, but especially the very reputable comments that Digital Foundry have made about their experiences. Yes, turning down settings can get the game running well, as you say, but GPU's shouldn't be pushed this hard, with a game of this level of visual fidelity. Digital Foundry state there are probably some serious optimisation issues going on. The problem being the disparity between how the graphics look, and how demanding it is on performance.
when it is not the next-gen graphics it is not good graphics. Also sacrificing the graphics for bigger worlds which results in too much shutting is a complete failure. the dust is not good for sure because it fades out very fast and particles are in very low quantity the rain effect is one of the worst rain effects ever, specifically rain on the Windshield. no wind effect on grass and bushes when the car passes by physics: almost all objects are static and unbreakable suspension is very arcadish as well. for now, it is a game full of stages and other good features that are not playable by bad graphics and physics. I hope they can fix all these issues or I will wait for next year's version of the game
The potential is there but atm the state of the game on PS5 is just an unacceptable disappointment to me. 1. Screen tears and stuttering is still a pain to the eye and breaks the driving experience 2. I can‘t get my Fanatec BMW GT2 wheel to work properly. Have a look: th-cam.com/video/t52U3tReQc4/w-d-xo.htmlsi=Xz3uSJ87QOwDB5T0 I‘d be grateful if somebody can help with a workaround and even more grateful if they fix it with a patch the sooner the better. Otherwise I will just continue to be disappointed by this game.
You really don't know how the Creators Network operates, do you? I'm not being told what to say or not to say. They've actually said to give it to them straight so they can keep the feedback in mind for future development. Besides, if you actually watched the whole video, you'll realise I'm pointing out the good, the bad and the ugly. So yes, it's an honest review.
This isn't rocket science, it's people like you that mean they need to disclose what they got for the sponsorship - in this case, they were given a copy of the game so they could review it.
@@jendabekCZIf you're going to talk about Sim being in EA's pocket simply because he received a preview code, then I think what your job is has a lot to do with it.
Don't expect a good review from a person who is sponsored by EA sports like many other who had the game 15 days before the launch and nobody referred the problems with the performance (at least). The game is garbage in all aspects. The physics is on level better than Dirt 4! They are so arcade like Dirt 4.
The sponsorship comes in the form of a game code before the game was released. It's the same like any of the big TH-camrs like Jimmy Broadbent or GamerMuscle. Listen to/watch the video completely first before claiming x, y or z about me or my review. And no, the physics are not on DiRT4 level. It's not even close. Again, watch the video completelh and perhaps you will be able to pick up on a few things.
@@SimsRacingDesign Ι watched your review and all your videos about the game. It's not honest and it is also diplomatic. Because the negative features you mention are not negligible as you say and repeat (or you let this thing be implied) in all videos but these are the most critical for the quality of the game. We wanted a more sim game than dirt rally 2.0 and they made it as casual as they could make it. Additionally, performance and graphics issues are unacceptable.
@@ricardo777746 The negative elements I point out, especially on the handling side of things, are things I'd like them to improve on because they are not good. I even state that working on the torque based slip element would result in the physics model being in a much better place. With some of the cars not touching the surface, I said it's unacceptable and needs to be fixed asap. I've went hard on the devs for the fact the livery editor is/was terrible (haven't been able to check out what they fixed with the patch for the livery editor specifically). I mean, what's negligible about that? It's useless to just shout. However, providing constructive criticism where applied, is worth far more to everyone. And that's exactly what I'm doing. Pointing out the good as well as the bad from my point of view.
That claim has already been categorically disproven that the cars are pivoting on a central axis. Plenty of videos show that. There was one person who posted a video that blew up concerning that topic. He has now come out with another video telling everyone he can't really feel that center pivoting element at all.
Well, do remember that driving at speed and braking heavily, shifts the weight forward and if you turn the wheel while that process is going on or even after that, the rear will move around as it's very light at that point. You can work on a setup for the car in order to counter that to the point you feel comfortable.
This game is so halfassed no one should praise it. We need to bash devs to hells till they finally STOP realising unfinished games. Graphics and optimalization are ABYSMAL on pc, physics arent that great either, no liveries, clubs are made so bad that its not even funny anymore and so on, and so on. Game needed a lot more dev time, but what could we expect from EA, and their hordes of payed youtubers. No one said the truth about this game before the release...
Paid TH-camrs? You must be kidding me, right? Incredibly disrespectful of you. I got a game code and nothing more. There were no limits to what I was allowed or not allowed to say. The game is running perfectly fine for me, the physics are a step forward from DR2.0, liveries are there plus you have a livery editor and I'm already working on custom designs in Illustrator/Photoshop and I'm not sure what the problem you are referring to is with clubs though.
@@Protato666 you have to bot up your ps3 and compare it side by side, and I think you will notice the differences. And the physics are fine for me, but it’s a learning curve there.
@@mr_gatt5155 lets say that i exaggerate about the poor graphical quality of the game , but what about their promise to offer realistic tarmac physics and them clearly lying/failing to deliver ? The car still glides over the tarmac just like in previews dirt and dirt rally games . I wonder why you people defend those developers
Fully modded RBR is good but it also lacks in several departments such as graphics and even audio in a number of cases. Even the physics aren't 100% yet. If it were, there wouldn't be any updates to NGP.
The game was already way into its development cycle (almost 3 years) before Unreal Engine 5 was even released which was in April of 2022. I would be shocked if they didn't moving over to UE5 for the next game or the one after that.
@@SimsRacingDesign and yet it still would have been a better move to release this pivotal first entry in a series on the latest tech. I would rather the game be delayed to allow this. It was what made me cancel my pre order.
@@RemnantsOfBeauty Feel free to jump in and help Codemasters with the move from UE4 to UE5. You seem like a clear professional with lots of knowledge on the topic and will surely speed things up. Too bad they didn't consider hiring you during the early development period.
They couldn't delay it any longer as far as I'm aware. They are contractually bound because of the licensing agreement with the WRC. There's a lot more at play than the vast majority of the game's community realises. It's never just a simple yes or no.
Your reviews are very detailed great video
Thanks mate! Appreciate the compliment and support as always!
Absolutely great review! You go through the important points over the game in sufficient but not excessive detail, I love it! And I fully agree with your view on the handling as well.
Thanks mate! Appreciate the compliment!
Thank you so much for the review mate! I really appreciate it! 😊✌️
You are absolutely welcome, mate! And I definitely appreciate the compliment.
I've had the game since early access but have loved all your updates on it since before and after launch. Great vid, bud.
Thanks mate! Appreciate it as usual!
more information per minute than any other review. no waffle, just precise info.
Thanks mate! Truly appreciate it.
Very thorough and fair review! There are so many black/white opinions out there, but this was 20 minutes well spent! I hope your review will make its way to the developers.
Thanks mate! Appreciate the compliment. I know it will make its way to the devs because they told me it has themselves. 😅
Thanks for the review. I am hoping to spend some time playing this game on the weekend. Looking forward to the long stages.
It's properly fun and quite the workout with max degradation.
@@SimsRacingDesign Sounds like fun.
@4:43 stuttering on a high end machine is clearly bad in a driving garme. It would ruin it for me.
Well, I'm not suffering from those stutters when I'm not recording so it's something to take into account.
"some things never change" is exactly what i think as well. i am having a blast with the game. is it perfect? no. is it a game that pulls me towards my xbox every night? hell yes! gread vid sim
Thanks mate! And exactly as you said. It pulls you in time and time again.
Have you tested Oceania wet surface (heavy rain)? There is something weird....in dry you can choose supersoft but in wet ther is only soft. Thanks for the tip on maxium deg.
Good question. Might be because supersofts wouldn't be available in reality with such conditions. But I can't say for sure.
So far unable to get the nag, waiting eagerly for VR, any speculations or info about VR support? for PC? just for your info it was developed in Unreal Engine 4.27
No word yet. Haven't picked anything up so far.
Thanks for letting me know. I was aware it was UE4 but didn't know which version exactly.
I am in absolute Rally heaven hammering time trial in Finland’s longest stage - a delicious 22.8km! I would not trade that for better looking shorter stages for anything. They made the right decision. RBR was never the best looking. Gameplay is (and always will be) king. That’s why RBR still retains the crown for me. Graphics are just the clothes the model is wearing. You don’t sleep with the clothes - if you know what I’m saying...
I know exactly what you mean. 😉 Glad to hear you are enjoying it.
RBR can actually look pretty realistic - depends on the stage.
Visually maybe but nowhere near the quality level that's possible these days in the gaming industry. No matter how much filters or highly detailed objects you try to add. The game engine it runs on just can't do that. The community has done a fantastic job over the years though, including yourself.
@@SimsRacingDesign What do you mean by "quality level"?
I'm referring to the level of quality a game engine like the Ego or Unreal can offer.
Nice review.
For me currently biggest problem and fun killer is problem with slippage. For newer cars maybe I can accept it, but with older cars it's really bothering me. Especially comparing to DR2. For me one of the favorite things was to slide group A or B cars on gravel from corner to corner. Here it just feels impossible. There is definitely some problem with how loss of traction and wheel spins works. Easiest way to see it is flooring some powerful RWD car in first gear. Even on gravel you don't get wheel slippage. And I think this is the same problem in 180 turns with handbrake and slides. It almost feels as some hidden traction control is on.
Thanks mate! Appreciate the compliment.
That's what I picked up on as well as I've mentioned. Torque based slip needs to be addressed for most car classes that aren't Rally3, Rally2 and Rally1.
There were too many complains from people that cars slides at dr 2 so they removed it from physics apparently. Almost feels like new generation of people havent ever seen car sliding
Not my experience at all. Taking the Group B Manta to a gravel stage sees you spin constantly on power out of slow and medium corners with no warning, at least on the default setup.
That is also not my experience with the Lancia 037! I can easily slide from corner to corner, for sure you need a bit of training for that, but that is also irl, or not?? In DR 2.0 you could do that without training, far to easy to slide and you also slide if you don’t want to. For me there is an great improvement to the gravel physics from DR 2.0 to WRC 23!!! @@azarisLP
@@Schub69 All I'm saying is it's very dependent on the car setup.
Quick tip;
The physics felt bad with 0 linearity on my wheel and great with +2. It really changed my position on the subject.
Interesting. Might just try it out to see what the difference is.
I like the physics especially on gravel but I will give it today a try! Thanks!
Your force feedback is set much higher than I have mine on T300. Curious what your Thrustmaster settings are? Agree with pretty much all you've said, I'm having a lot of fun with this game. Just wish they would sort out the AI times for career mode. Also let us share set ups and liveries!
Thrustmaster settings are set at 100% with 540 degree rotation.
I agree with the points you've raised as well.
Wow those are really odd FFB settings. I've got a Thrustmaster TS-XW and am running both Wheel and Tyre Friction at 5 which completely transforms the handling especially on Tarmac. Having Friction which is basically wheel weight set so high is just masking so much subtle detail and feel on the limit as well as reducing the ability to rotate the wheel very quickly which is is exactly how you want to be driving a rally car. Also rotation should be set to max (1080 for me) as the game then adjusts it to the correct real life settings for each car. in in Thrustmaster settings I have overall strength at 85% everything else at 100%. In game settings are :-
Self Aligning Torque: 60
Wheel Friction: 5
Tyre Friction: 5
Suspension: 125
Tyre Slip: 100
Engine: 70
Collision: 100
Soft Lock: 100
Steering Center Force: on
I'll try it out and see how it feels. 😉
Yeah, the wheel settings he showed were nuts, who would want to play it like that. Other than that though I thought it was a pretty good review. My settings on my Thrustmaster TGT2 are as follows…
Self-Aligning Torque: 70
Wheel Friction: 25
Tire Friction: 10
Tire Slip: 85
Suspension: 100
Collision: 80
Engine: 100
Soft Lock: 100
Yeah, I am running a TS-PC racer as well. I am using 450 rotation at TM profiler with 100% on most settings, but ingame settings, I am running : torque 75- wheel friction 50- tyre friction 15- suspension 80- tyre slip 80-engine 75-collision 20-soft lock 80, esp. the tyre friction is horrendous if you put it higher than 20-25, I find.
I’m in love with this game. I’ll be off of ACC for a while. This is definitely the best modern rally game and will only improve. Codemasters delivered on everything we asked for.
Agree with you there.
Agreed, I'm having a hoot :-) It might not have the most accurate physics but it's so much fun to drive. Runs great on my PC too.
@@somecallmetim42 I'd have to disagree with you on that one. I feel like these physics are nothing short of great. Definitely a sim
@@Nobo35limited experience so far but it doesn't feel like a sim. You don't need to left foot brake to rotate the car like you do in rbr. Seems to rotate for you which is weird
Dude im in the same spot over 1k hours on asseto but wrc just feels so fun and intense i dont see myself going back to asseto for a while
is the game going to recieve additionial content?
They won't add any locations (apart from the Central European Rally which will be free) or cars as paid DLC.
Only cosmetics such as liveries, design patterns for the livery editor, etc.
great vid thanks!
You are welcome!
Couple of questions on the stages degradation:
Does playing in winter add snow in the gravel/tarmac events ? And does it have an impact on the grip ? If this is the case is it a general grip degradation or does it depends locally in the stage (in other words, does Croatia in winter get patches of ice when you climb up the mountain like in Monte-carlo, or is it "just" a snowy tarmac with less grip ?
Regarding degradation, does it always decrease the grip ? e.g in real life the first runners in Sardignia have a massive disadvantage due to the dust and small pebbles they clean for the next competitors.
Winter conditions are mainly a visual element but also have a slight effect on grip levels. It's not on the same level as Monte Carlo stages from DR2.0.
Degradation does have a significant impact on grip level. Being first on the road means you are sweeping for those coming behind.
@@SimsRacingDesign Thanks for the quick answer, and for the great review!
You are welcome and thank you. 😉
Good and honest review! Agree on most if not all points.
People seem to think of it as Dirt Rally 3.0, which it is not! It's certainly an evolution of it, yes, but it still only is just the first game in a series. Look where the Kylotonn games have come from and where they ended up: quite an improvement in the end. It has a completely new game engine and they have to work under a license now.
There are still some issues to iron out, but it is a strong foundation to build upon!
I totally liked the game after about 10 minutes of driving: the force feedback is very good (on my Logitech G29, for the record): you really feel what the car is about to do and when you went too far and it lets you really control your braking.
I had some stuttering issues, but it was still playable. Seems to have improved with the patch, and now the only thing bugging me is the weird AI-performance drop-off issue in single player mode (and the fact that Rally Belgium is missing 😁).
The graphics aren't stunning, no, but the experience certainly is, and that's what it's all about in a rally game, right?
Is it a sim? It simulates rallying, so... how accurate must a program be to be called a sim, and how do you measure that? And does it actually matter? It's immersive, gives you a proper rallying experience and is great fun: that matters!
Good to hear people have experienced the same AI drop off as me! Belgium is missing because it is missing from the real WRC 😉 perhaps in a year or two it will be back 🙏🏻
Thanks for the compliment, mate! Really appreciate it.
And I completely agree with your assessment.
I'm asking around to see who I need to bribe to get Ypres back on the WRC roster within the next 4 years. No luck so far unfortunately.
I mean it seems the game got a lot of the aspects that matter somewhat well.
I already decided I'm getting the game, but I was wondering if you could help recommend me when to get it?
I would recommend it straight away if your PC reaches the recommended specs. If you have a console I'd get it as well. Otherwise, you can wait for the holidays. Might be some discounts then but can't say that for sure though.
@@SimsRacingDesign Thanks, I'll get right away then
@@mustafahussam9616 feel free to let me know what your thoughts are after playing it for about 10 hours or so.
@@SimsRacingDesign I will
Very good review🎉
Thanks mate! Appreciate it!
I miss playing ... missing all of these
What do you mean, my friend?
@@SimsRacingDesign my equipment are left behind in Ukraine when I escaped the war... dying to play rally games again I missed WRC 11 , and now EA WRC :(
@@UncleShahram that's so terrible. Really sorry you have to go through this. Hope you can get back out on the stages at some point. I wish you all the best, my friend.
Good review, it released unfinished but the first patch helped significantly and the bones are great. It’s fun!
It definitely is and the dev team are dedicated to have it run well for everyone. They really are.
Me and others with 10 series cards are having texture issues, stretched, and not applying correctly and the livery editor running below 10 fps when a decal is applied. Was hoping the patch would fix this but nope.
Report your issues to the devs so they are aware of them and can sort it out at some point in the near future. You should be able to do that on their Discord. 😉
Is it possible they change powerslidea physic?
There is something that doesn't work as it should be.
I addressed this in detail in the video.
@@SimsRacingDesign ah misunderstood. Do I think they can change it?
@@tea3k1 not sure if they will do it for this title but they will definitely take this feedback with them when designing the next one.
The water splash effects is really bad, and when driving in bumper view there is not even droplets splashing on the camera. And there is no puddles when driving in rain? Also headlights look horrible on night stages and no dirt accumulates on windscreen.
Nitpicking? Yes but details important for emersion
Indeed nitpicking but that's something I do as well. 😅 It's great fun to pick up on such things whether they are good or bad. 😁
Yeah, and like you point out I also think they will improve this game in many ways in upcoming patches also. And it is really fun to drive, before work this morning in took a drive in Kenya at night in full rain with track degradation set to max and it sure was fun.
It’s a shame that you don’t have these options in time trial mode as well.
But thanks for the tip on track degradation 🙏
You are very welcome!
The reason it's not available for time trial is because there's no point for it. Time Trial is basically used for hotlapping so you want the best possible surface conditions.
What can you expect from a review sponsored by EA?!!
If you watched the whole video, you'll know it's not some 'fanboy hype that game up' review. I'm pointing out the good, the bad and the ugly. Not holding back when something is not good.
He seems spot to me!
Thanks mate! Appreciate the support!
Road degradation, it’s a flying carpet simulator. Stuttering performance. Live service. Just buy it and see he says, sure it’s only £60, let’s just take a chance. Martial mind springs to….mind.
Hey Sim, cool review and I agree mostly, would be interested to hear your views on the RWD cars? They seem very grippy to me at the rear particularly. Thanks for your content, cheers, Jon
Discussed the RWD cars and the grip they have in the video. It's one of my negative points.
The issue comes down to what's called "torque based slip" which should be raised and some other elements that would be influenced by the increase need to be rebalanced.
Thanks for a balanced and measured review. Too much noise out there; contrarians galore desperate for views, clicks and likes.
From what I've seen so far, there is one thing that EASports WRC has struggled to replicate from DiRT Rally 2.0, and that is atmosphere. In DR2.0, even the daytime stages have fantastic atmosphere and every location has a very distinct and mesmerising visual identity. So far EASWRC looks washed out and uniform. I hope this changes as they continue to patch this game into something that is an actual release version.
I'm very grateful that you make mention of suspension and how that affects the driving experience. It is a fundamental aspect of rally driving and something they replicated quite well in DR2.0, considering it's an almost 5-year old game at this point. There's no underselling just how much suspension technology has come along in the decades and is a fundamental reason why the cars are so fast these days. The cars of today have such refined suspension that it can be a shock to go back to a Group B era car and realize how much one takes the suspension for granted in modern era cars (again, something captured very well in DR2.0).
One thing you don't mention is how aerodynamics feel in the game. That is the primary reason for the speed of modern WRC, so if you wouldn't mind, I'd love it if you dedicated even a short video to this topic. By rights, the Ford Fiesta WRC car from the 2017-21 class of cars should be the fastest in the game, owing to how much aerodynamics the car has and how refined the suspension is. To cut costs, the modern Rally1 cars have much more rudimentary suspension components and far less aerodynamics compared to the era before, which should all affect speeds. I know the Rall1 cars are the flagship of the game, but I hope Codemasters didn't make these cars the fastest in the game because of licensing agreements and whatnot.
Thanks mate. Appreciate the compliment and support.
Yeah, there's so much I had to take into consideration that for some inexplicable reason I completely forgot the aerodynamics. From the few times I drove the 2017-2021 WRC cars, I think they might actually be faster. Would need to put them on the same stage and conditions to make sure. Might put a video together if I have enough commentary to add.
@@SimsRacingDesign That would be amazing. Thank you for the reply and enjoy the game.
You are welcome and likewise! 😉
Thanks for your detailed review and critique, Sim. The tip regarding reducing the HDR brightness to 30 was something I discovered early into playing the game and has the single biggest noticeable effect on the washed out look of some stages in my experience. I believe everybody who complains about the graphics should at least try this out as it vastly improves the contrast for me especially in overcast conditions.
After the recent update I notice they went in the opposite direction and defaulted the slider to zero. This is way too dark in sunny conditions on my display (LG C2) and 30 is the sweet spot for me.
Thanks mate! Appreciate the compliment!
Yeah, 30 is just about the sweet spot for me too.
FFB feels delayed to me on whats happening in the game. Not a massive deal as I can just turn earlier, but reacting to stuff becomes difficult.
Hmmm very odd. Perhaps play around with the wheel settings a bit more and see what changes. Perhaps lower wheel rotation. Mine is at 540. Or look at wheel linearity and try some things out which could work for you.
My grippest gripe is that the cars don't get dirty. They are squeaky clean, Dirt Rally 2 had this, why doesn't WRC?
My cars are getting dirty, but it's not realistic looking at this stage.
Check out the car at 08:03 can't say that's clean...
@@SimsRacingDesign maybe its a bug on my game then? I'm on PS5
@@toshidaboshi I think its a bug. Really weird.
Could be... Really weird. Hopefully it gets sorted out for you.
Hdr setting on xsx down to 45 makes the colours a lot richer.. If they can sort screentear the game will be great.. Not enough weather settings either
What do you mean by not enough weather settings? There are about 12 different ones available.
@@SimsRacingDesign time trial im sure is only wet or dry? Will check when home from work
@@Monz805 time trial is indeed dry and wet but quick play solo has soooo much more.
Anyone that says WRC Gen is better needs to explain to me why the games physics feel floaty.
Exactly.
Maybe someone can help me here. How important are the wheel and Tyre friction settings for force feedback? If you're a lucky xbox owner they released this game without these settings. There is no ffb on tires at all that I can tell at all no matter what I do with the settings. How in the hell do they release the game with these settings on two of the three platforms???
Drop Wheel and tyre friction right down (I've got mine both on 5) it transforms the way it drives. The friction settings just add weight and make the wheel slower to turn and you loose out on a lot of feeling on the limit especially on tarmac.
@somecallmetim42 this would be nice but on xbox these two settings are not in the game lol.
I don't know what people who think WRC Generations has the best handling model are smoking, but whatever it is, it's strong. it's not even the best-handling Kylotonn WRC game! (I'd put it 3rd or 4th.) Sure, from 8 onwards the tarmac feel is solid, but gravel and snow were always terrible compared to DR2. plus, those people have absolutely nothing to say when it comes to RWD or FWD cars, or variety between different vehicles in a class in general. because the KT WRC games were awful at all that.
Agree with you there!
I found the default brightness/colour settings far too bright and saturated for me. I was messing around with the settings on my TV as well as limited settings to change on the PS5, mainly the colourblindness setting that looked best for me. That made things worse, the Saxo S1600 was some horrid day-glow colour and I just went back to everything default 😅
I thought OK I’ll get used to it eventually, this isn’t too bad. But then on my massive 24-stage Monte Carlo season opener I was stunned at Monte at night - THAT. WAS. EPIC! I’m only struggling with Sweden and Scandia in bright sunshine now but it’s all manageable.
Some of the cars are just a dream to drive - Henning Solberg’s Focus being my favourite. The handling, the transmission whine… incredible. All the modern 4WD stuff is the most fun on this game, Rally2s are more fun than in DR2.0 and Rally1s only try to kill me on fast tarmac so far 😂
The only gripe I’ve got at the moment is on my solo championship rallies the AI seems to give up about 2/3 of the way through the rally and I’m winning stages by an obscene amount. My AI level needs to go up anyway but I don’t enjoy being there or thereabouts until all of a sudden I shoot into a 1 minute lead in one short stage 🤨
Also, event running time needs to be displayed in hours and minutes, not only minutes. My Rallye Monte Carlo took something like 193 minutes 🤪 Although at least we now have a time difference back from the rally leader now, not just a collection of overall times and we need to so the maths ourselves like in DR 1/2
The problem with the damage is that has almost no impact on the gameplay aside flat tires. The cars are built like tanks!
If the car has quite significant mechanical damage, you'll suffer with a lack of power or no power steering for example. At least I've had that once.
@@SimsRacingDesign the problem is that takes a hugely unrealistic amount of punishment to get to those mechanical problems. They should add realistic damage. Radiator should puncture more easily, wheels should came of, the steering should bend, etc. They have all of those systems but very dumb down!
There is a hardcore damage mode in case you weren't aware.
If you already enabled it, you must not be hitting things too hard and keep it clean. Haha
Yeah i did 5 stage of rally Kenya with only 3 tires and i wasn't far of the pace lol.
That's with hardcore damage.
@@SimsRacingDesign it is enable. No assists and 100% AI. But is a rally game and mistakes are part of the challenge. More realistic consequences make it more immersive.
Awesome review man! Absolutely loved it. You are always so thorough with every detail. I agree with you 100% My initial thoughts were that the handling was more akin to Dirt 4 than Dirt Rally 2.0 but that was definitely a misjudgement from me! When you hit obstacles such as ditches or bushes or trees or signs, it may be forgiving as to how much time you lose and how much it upsets the balance of the car, but that doesn't mean the game is easy either. It's really difficult to get a perfect flat out run, especially in the faster cars. It is definitely a serious challenge to get around the stages fast in 1 piece, and I have to say that I am really enjoying the game also. Unfortunately, I am one of the poor souls that suffers badly with the framerate and all too frequent complete game crashes 😢 I do think that is more down to my PC not being the beefiest of machines but I do hope that it can be smoothed out with further update patches. Thanks for the indept review. Really enjoyed hearing your thoughts on the game 🙂👊
Thanks mate! Appreciate the compliment. Hope things get sorted out so you can fully enjoy it as well.
I play on ps5 with full thrustmaster gear including h shifter and hand break. In most games I connect my handbreak to my wheel base and connect my shifter via usb straight to my ps5 but on wrc it doesn’t seem I can do this even though it does work in dirt rally 2 and a lot of other games but not in this even though it does look like it is detected in the menus if anyone could help me this it would be much appreciated
I think the devs are aware of the issue and working on it. Perhaps keep looking for solutions online from time to time. Somebody might have made it work.
I used to do exactly what you do on the PS4, but I thought on the PS5 it wasn’t possible to connect the shifter or handbrake directly by USB. I also have full Thrustmaster gear but I bought Thrustmaster’s Sim Hub which connects into the back of the wheel and you can plug up to 4 different shifters/Handrake to it and they are all recognised and mappable.
Edit: I just read that Dirt rally and Dirt rally 2.0 you can use the usb for the shifter because they PS4 games but for PS5 games they have to be connected to the wheel base, so the only option would be to buy the TM Sim Hub.
@@Stevefozz thanks for the help I’ll check it out
20:14 you don’t need suspension on a flying carpet.
Flying carpet? Referring to what people call the hovercraft feel?
If it is, I don't agree with that. That feeling isn't really present in the game. It's a bit more forgiving than it should be for the older cars but it doesn't feel as if the cars are floating above the surface.
@@SimsRacingDesign the smoothness is unnatural. If you’ve ever been to an actual rally on dirt, say wales, some of it is hard to walk on. It doesn’t matter what I say, you’ll make an excuse for it I think. That was nice of ea to reach out to a fledgling channel though…🤷🏻♂️.
@@seebarry4068 waaauw very mature of you. I'm always available for an open conversation but being labeled like that is just childish.
If you watched the video, you'll know what I think about the suspension. It's pretty accurate for the Rally3, Rally2 and Rally1 cars as their suspension is highly sophisticated. However, when it comes to the older cars it's too forgiving.
The dirt rally engine was perfrct, they didnt need to use unreal when the original engine still holds up to this day. Could have saved time and money. There are times when dirt rally 2 looks better than this.
I agree that it looks better at times.
However, the developers pushed the Ego Engine (DR2.0) to its absolute limits and they were falling behind other game engines in terms of how much they could do. Stage around 15km is all they could manage with the Ego Engine. Moving to Unreal allows them to design stages that are 35km long. I fully convinced this was the right move. EA Sports WRC uses the Unreal Engine 4 but I suspect the next title in the franchise will be using Unreal Engine 5 which should improve the graphical quality significantly.
@@SimsRacingDesign oh gotcha, I didn't know that. Makes sense. I just missed the older engine being more stable
@@anthonyt1t5 There's always a very good reason as to why they made the change... You just need to find it. 😁
This game may have its quirks but im loving it and the wheel support is alot better, than non CM/EA WRC or Dirt Rally 2.0
Agreed!
What do you mean by 'EA was kind enough allowing access to the review build'? Are you reviewing another version than mine (v. 1.3)?
I'm part of EA's Creator Network so I did have access to earlier versions. This video is a bit later than I was planning to release it but that phrase is still part of the agreement.
I am on top of any leaderboard I’m On! PS5, Fanatec EVERYTHING, Runs Great, FFB, is Fantastic, Not Perfect, but I’m Really enjoying it! Constantly Smiling, Laughing, and Screaming NO!!
Hahaha glad to hear you're having a blast, mate!
I'm must say I'm a Codemasters fanboy, at least the developers. The gameplay is really fun and amazing. For me are a few things missing besides performance. Random events, longer rallies in championship and career mode and graphical details ( more roads details, more immersion) and special stages. Hope they bring in this game and not in the next. If they even make another or this been a standalone game with yearly update like ACC.
I think they'll release a new one next year or in two years. I'd be fine if it's the latter. By that time, the franchise will be ready for their first release using UE5 which should make things very interesting. Can't wait for that.
@@SimsRacingDesign I believe they still discussing this and the game doesn't have any number like '23'. A two year release would perfect, they should be including things to this game , till like you say they can move to UE5. I'm glad they got the license and even knowing that the game have a lot of issues right now, I hope the developers can manage to finish the game they are looking for.
I seriously doubt this new GEN only game actually has better visuals than the previous WRC multi-gen tittle.
It most definitely has. Just look up videos that compare both and you'll notice straight away.
@@SimsRacingDesign Well, people that played all the stages in the game have been saying that, aside from One or two stages, when you compare the whole package of visuals from All stages and All weather effects, this new gen game actually places behind previous rally games.
@@richardoliveira153 not sure if there are many that follow this thought. But if that's the case for you, that's not a problem.
Good balanced review.
If a tad lenient and optimistic 😋
Well, that's because my experience seems to be better when it comes to graphical performance etc. than most other people. 😅
@SimsRacingDesign bit of a let down for me, i would prefer controls be on the more dynamic, and free physics side a lil than restrained.
Also, i love historic cars, with character, and in this it means its a stunted experience sadly especially with these.
Stages road design, and surfaces, seem less varied and detailed than in let's say wrc10,9, gen. Apart from the degradation mb.
And any stutter, and screen tearing is a no-no.
But good right up.👍
I actually think the stages and surfaces are more varied than in KT's WRC games. Besides the stages are authentic representations of either real WRC stages or real roads that are in the region of where the actual WRC events are or were held.
@SimsRacingDesign yh fair enough if more real.
But hard to see the more detail you're saying, idk. Curious to try it soon, might grab the trial on ea subs.
Might be a good move if you want to try it out.
Yeah the graphics aren’t exactly mind blowing. It’s acceptable. What really irks me is the handling of the car materials. For some reason the blue on the Subarus look really washed out. Like the clear coat has completely peeled.
Minimum specs and minimum settings. Stages feel more lived in than DR2 and have very little stuttering. Physics feel good on my Power A series controller. Don't think campaigns going to hold my interest for a second season though.
Online competitions in clubs and so on are always fun. Perhaps consider joining a few communities such as WRCGamersClub.
@@SimsRacingDesign I do now have stable Internet, will have to give clubs a try.
After the update, no steering wheel in the steering wheel camera…super annoying!!
And you can't enable it in the settings? There is an option to remove the arms and wheel.
i hate the taa only option for their anti aliasing
I can understand that.
game needs some work but its good and has potential to be great...the sounds and handling are miles ahead of the KT wrcs. the graphics are not great at times and the frame stutters can be brutal, and check out the spectators on the sidelines next time youre in replay mode 😂
Yeah the spectators aren't brilliant but I really don't see them when I'm flying by... 😅
Tbh i played the game now but the game is truely disapointing and some cases worse that dirt2 even graphics and damage 😅
Mostly agree with your review, thank you for this job you’ve done!
But I want to emphasize what you said in the beginning, that “not-fully-developed-and-perfected” games are becoming a new standard. That is called degradation.
Although your review is spot on and delivered absolutely objectively, I must say that we shouldn’t allow companies like EA get away with this too easily. Criticism is crucial. For real, the game needs so much more work.
For example that it is silly to have a female codriver voice option, but actual codriver in your cockpit is a male 🤣 but that’s not the worst …
Condriver calls are soo numb and LATE. Just today I was playing Japan and she tells me 2 left long into hairpin (or smth like that) WHEN IM ACTUALLY EXITING the turn already… I crashed 5 or 6 times there. Remember how in DR2.0 your codriver voice is trembling from the high speed in Scotland! It felt real! And whenever it was a 1/hairpin/square he always was louder than usual! Real rally codrivers even repeat the hard turn a few times!
How about multiplayer fatal stuttering whenever someone joins?
I’m enjoying the game, because sim rally fans don’t get much to choose from… but again I agree with your verdict. Let’s hope they fix some stuff!
They are definitely still working on updating it.
And as I mentioned in the video, it's becoming somewhat of a standard to release games that aren't optimised enough. Also said that's not good at all.
@@SimsRacingDesign that’s what I meant - supporting your statement!
Fantastic! Haha
I love it despite ugly graphics ( cars and tracks are made by low quality textures ) and stuttering on ps5.
After 1.2 patch still stuttering 😞😞😞
They will continue working on it so hopefully it'll be sorted out for you sooner rather than later. 😉
It is clear as day light WRC generation had better graphic than EA WRC.
From all comparison videos most comments and conclusions are that WRC generation looks better.
The rain effect on EA WRC is a joke.
I actually refunded EA WRC and bought WRC Genetation, its mind blowing how bad EA WRC looks and how bad it runs compare to generation. I am not too sure if the copium is strong or EA sponsor
On ultra graphical settings EA Sports WRC looks better in my opinion. Objects such as cars have far more detailed textures than what WRCG has. Sure rain effects aren't brilliant as I've admitted in the video. Same goes for the fact that the graphics aren't wowing.
And I'm definitely not in denial or I'm saying these things because of the sponsorship. That comes in the form of a free game code in order to review the game slightly earlier and release content the moment the game releases. I didn't have to sign anything which would withold me from saying or not saying certain things. People usually don't realise how these types of sponsorships work, clearly.
Nice Review, simply the best one I have seen so far👍👌!! And in most aspects I feel like you in WRC 23. And as you said there is allot of discussion about the physics. Now my 2cent to this stuff:
For me, especially the old Group B RWD cars are the ones, were the physics grows up to its best!! Until now, 90% of my 40hour driving time experience in WRC 23, I go alone with the Group B Lancia 037. Couldn’t get enough from driving it, cause of the brilliant physics while going on the gravel stages!!
But you have to get deep into the gravel physic’s, never mind which car you want to drive. They are brilliant, I am sure most people who said that the gravel physic’s are wheird, ugly, arcady and so on, (and you could find a lot of them!!) aren’t going deep enough to them or aren’t be able to get so deep as needed, for sure not deep enough to feel the fine details, for excample it’s brilliant weight transfers and the overall feel of loosing grip especially at the limits. For me these (gravel physics) are the greatest physics I have ever experienced in my over 20years of doing Rallye sims, and I play every title that comes out for pc, at least for a few ours, others far over 500ours (like RBR and Dirt Rally and DR 2.0)!!
All the gravel stages, Kenya, Portugal, Pacifico, Oceania, Greece, Finnland, Mexico, Sardegna, Estonia and Chile are soooo different in every kind and aspect, all of these have an absolute different feel, different Grip level, different lay out!!b And they are all a massive challenge to drive in their own specific way, especially with stage degradation!! At least if you want to be so fast there, that you come close to their real limit of each stage/car combination you choose. And for me they are also the most realistic ones I have driven so far. But it is a shame that we have to miss the super special stages😢… On the other Hand it is unbelievable how many individual kilometers we could go there👍👍👍!!
Also the FFB on gravel is the best experience that I have had in any Ralley title so far!! To have this fine experience you also have to go deep here to set all the possible settings to your needs and likes!! It takes me over 2 ours, but after that, the FFB is pure perfect with all the fine informations for imersion and all informations you need to have to be fast👍👌…
On the other side the Tarmac situation: The tarmac physics are not the best ones, way to grippy, especially on really slow corner outs, while coming out with a lot of torc, there is a kind of rail feeling and so on… You mentioned also the Handbreak problem, I think this is a problem alone on tarmac, I didn’t have all this problems while coming out slow corners with heavy torc or the harsh grip after going through hairpins with handbreak usage on gravel, at least with the faster RWD cars on gravel stages and gravel corners.
The stage design of a few tarmac stages for excample Croatia are soo boring, the stages there are so wide with thousands of same curves, everywhere the same grip level and the same tarmac structure, absolute smooth tarmac as black ice, no bumps or things like that. Sooo boring…
On the other side of tarmac experiences there are Monte with its changing surface cause snow and ice comes in and makes it so thrilling and Mediterranean with its nice layout, some ultra narrow sections through villages, and ultra fast light curvy sections to go through with one leg 7feet under the ground cause of the everywhere laughing absyss!! Overall challenging and frightening harsh corners and curves, some dangerous bumps and suddenly upcoming super hairpins - I will never forget my first attempt in Poggiola with an Group B Monster🙌👍👌!!
KI is very broken, but carrier isn’t the most important thing for me. To be honest, never testet carrier after I am now over 40hours in the game…
For me the Car Builder is an also garbage feature, but for everyone who likes such kind of stuff it is fine, clearly…
!!!! - Don’t want to waste time for the graphics part, everyone have her/his own taste. For me I like the graphics, not perfect but nice. But there is one really important Setting to have an overall way better looking sim:
!!!!! Go to Brightness and lower the brightness from vanilla 50% to 25% !!!!!
The whole graphics improves sooo much, especially the colours looks far more natural! The absolut overblown brightness (for example in Mexico) during day stages isn’t gone but it is far better with 25%!!
Night stages first time looks and feels like driving really through the night by 25% brightness! And they are still bright enough to see all!!
The ugly spectators, the gras, the bushes, the trees, all track side objects and the roads itself, everything looks far more natural and also way nicer with these 25% brightness setting. Try it , you will never go back to 50% - !!!!
The actual performance is also a big problem for a lot of user cause of the stutters, but only one per stage for me, when I drove it second time I mostly don’t have any one. On Monte the game crashed a few times, that is a no go for any game!!! But after the week one patch the stutters are nearly gone for me. To be true I had an game crash in Monte also after the patch which isn’t acceptable!! On the other side it runs fine (it improves more after the patch!)! With an very old PC with an vintage I7 7700k (which is two generations under the minimum specs!) in combination with an new and really great RTX 4080 I have round 80FPS most settings on ultra on 3440*1440. After the patch I have at least on during the day stages stable 100fps with that configuration with my 100hz monitor 👍👌!!
If there are still performance problems for you, set off mirrors (you don’t need them in Ralley) and set the reflections to the lowest(you wouldn’t see an difference while driving) and for sure, you will have at least round 20fps more with only by changing these two settings.
The tuning menu is the finest one in a Rallye game too. I know how the most stuff works, but to show how every aspect works on the picture beside is an really nice feature!!! And the affects of the tuning is amazing, soooo much to fiddle with, it could take for each stage/car combination hours to prepare the car for the greatest performance… For sure I didn’t do that for every stage/car combo, but it is fine that I could do that👍👌!! And I love to do Time Trial in WRC 23 and for that it is so important to have the best workstation we could find in an Rallye Simulation 🥸!!
For sure WRC has still a few other downs like the missing save function for Replays (important to me!!), the breakling lights bug on replays, they didn’t work while watching the replays and that’s also important to me cause I want to learn by watching my own replays to find better breaking points! But there is still hope that these functions and bugs improved by the next coming patches! Clearly most important is to see another performance boost patch, that also let’s the sim be absolute stutter free!!! Let us hope…
Overall: I am really in love with WRC 23 and I am sure I will play it over 1000ours👍👌😍- most time with the outstanding physics of the fast classic RWDs!!! And for sure most time on the brilliant gravel stages with Lancia‘s outstanding Group B RWD 037er. Please try it yourself! It is amazing!! All reviews are going from hate to glory…. You have to test it on your own… Go by Steam you could test it for two ours, if it isn’t yours you get your money back. But couldn’t imagine that this would be the case…
These are my 2 Cent to an Rallye Sim, I have ever waited for. Now Codis, thanks for this wonderful sim but please try to patch the few things that aren’t fine to the good side especially work to do anything against any stutter, and we have for sure the best Rallye Sim we have ever seen on the market for us…
And now I have to hurry up, back to rig, back to wheel, I am so addicted to fight through the gravel in WRC 23🙌🥰😍!!
(sorry for my ugly English - I am from Germany…)
This was a lovely read. Thanks for this as well as the compliment. I pretty much agree with you on all aspects you've mentioned. 😉
I'd like to echo the comment Sim makes about dropping the HDR brightness to 30 as the default level is way too high.
It looks much less washed out once you do this.
Thanks mate! It's a nice sweet spot.
What a fantastic and accurate review!!! Thank you Sim for being one of the few reasonable, knowledgeable and well spoken reviewers/gamers on You Tube or any one else! 🙏. I love your YT channel, one of the best! See you on the stages!
Thanks so much mate! Really appreciate such kind words! See you on the stages indeed! 😉
Soul less physics. It’s amazing how dumb developers can be in recognizing what feels fun. Gran turismo 3 had amazingly fun sideways physics. Gt 4 comes out and it’s literally impossible to dance with cars sideways which is the whole soul of finding the limit of control. I hope they didn’t officially smother Codies unique blend of fun and sim but they definitely dropped the ball on this one.
Thanks for the video, appreciated.
For me this was a clear refund, even after the update, because of poor performance. I'm not sure this will be fixed anytime soon and don't want my money collecting dust. For the few seconds here and there when there were no stutters, frame pacing issues, poor fps or ctd's I rather enjoyed the driving and the stages and I hope it will be sorted down the line.
Thanks for the compliment! Appreciate it!
I hope you'll be able to run it at some point. Rather soon than later of course.
Ouch. I'm surprised at how stable my min spec rig has been. Heard it was a nightmare on consoles
@@DirransRLReally? I haven’t had any issue on the Xbox Series X. There is one bug I noticed where the sound will become bugged tho for a bit 😔
Glad to hear it's running well for you, despite the occasional bug you mentioned. Hope that gets sorted out for you soon.
@@energymacks Nice. I've seen mountains of people talking about the console ports to be unplayable.
dirt rally 2.0 is still king
If you feel that way, it's perfectly fine of course. 😉 I myself don't feel that way though.
@@SimsRacingDesign of course you don't feel that way, you are literally sponsored by EA lmao
@@HUB594 That has absolutely nothing to do with it and is frankly disrespectful. They didn't pay me to say or not to say certain things. I was given a game code to review the game and I did that in an honest way. Nothing more!
Regarding the handbreak behavior matter: Thats actually precisely what happens (the ea wrc footage example) when I do hairpins with my FWD car haha
Indeed. It's most noticeable for RWD cars but also applies to FWD cars but then spinning out the front tyres.
As a qualified rally sim enthusiast, I think its trash. The game physics are far too easy and the cars feel like they weigh 500kg, and worst of all the updates that are 600mb make you redownload the entire game. Its just not fun to deal with, and its pretty much a given that EA with give you a headache anytime you try and play their games, thats why I just walk away whenever EA is at E3. 2/10.
I am sure graphics will get updates on some parts, like road surface and vegetables. And performance surely gets huge optimazes especially when they promised VR version is coming. I hoped they did psvr 2 version too because its eye tracking makes it most performance friendly VR headset so far.
No PSVR2 unfortunately for EA Sports WRC. Might come in the next title though. I think Sony is the reason it's not coming. It's rumoured that they want to keep PSVR2 for games developed by one of their studios or exclusive to their platform as much as possible. It's all about money.
Looks flat, like they threw dirt or snow on top of a smooth, tarmac road.
If the road hasn't been driven on yet, it would be pretty flat. Once you add degradation levels into the mix it's a lot more fun.
Go into Quick Play Solo, select your gravel event and set the degradation to maximum. It will transform your experience. ;)
@@SimsRacingDesign transform it to rbr levels of road disrepair?
@@seebarry4068 Just discover it for yourself. It's much more fun that way. :D
@@SimsRacingDesign what about the stuttering, even on high end pc systems? A stutter in a corner is very bad in a rally sim. Isn’t that quite an expensive experiment you’re suggesting that I commit to? And your answer regarding degradation was unsatisfactory. Nothing I’ve seen looks like violent rally conditions, it looks like you’re on a flying carpet.
Have you personally received anything from EA, that could be considered a payment, be that goods or money? It’s important to disclose, it changes the review to an advert.
@@SimsRacingDesign knowing the road surface conditions, will not ruin the experience. It’s not a spoiler, no need to be mysterious about it.
I have to disagree. The PC graphics entirely depend on the power of. Your PC. Even on a 4090 it doesn’t run smoothly. The stuttering on lower end machines can be extreme. Also, on the consoles it really does look bad, and some stages stutter a lot which does effect driving as massive frame rate drops can genuinely cause you to crash. Even after patch there are performance issues. No triple screens, no VR yet (even though unreal engine supports it) and no PSVR2 at all (even though the engine supports it. Only just got UDP on PC, no UDP on consoles. It is a mess. As another reviewer put it, if a shooter was released where you couldn’t shoot the enemies properly due to stutters etc and it would rightly be lambasted. Very, very disappointed in this release. WRC Generations does look better in some regards, although the sound is a lot worse. Dirt Rally 2.0 maxed out looks better.
You might have misunderstood me. In my personal experience it doesn't have much of an effect as the game is running pretty smooth for me. Seems I'm one of the lucky ones.
4090 not running smoothly? there must be something not quite right with your settings. I've got a 3080ti and am running at between 110-120 fps (I've capped it to the 120Hz G-sync TV) at 4k ultra settings (except for turning off mirrors and motion blur and turning reflections down to medium) Also check Nvidia settings are set to performance and shader cache is set higher than default (mine is set to 10GB) Zero stutters once you've already run through a stage. Also don't leave unnecessary USB devices plugged in as some have reported this causes issues.
@@somecallmetim42 I'm playing on Playstation 5, but I'm basing the fact that is doesn't run well even on a 4090 from many, many TH-camrs, but especially the very reputable comments that Digital Foundry have made about their experiences. Yes, turning down settings can get the game running well, as you say, but GPU's shouldn't be pushed this hard, with a game of this level of visual fidelity. Digital Foundry state there are probably some serious optimisation issues going on. The problem being the disparity between how the graphics look, and how demanding it is on performance.
Why my comment deleted? Because I promoted my Twitch? What gives? If Was YT, then no worries, but is weird!
It's YT that does that, not me personally. They don't allow twitch channel sharing in comment sections.
Nothing I can do about that.
unfinished, got ya!
In certain areas it is...
Group B AWD cars handbrake turning😂
when it is not the next-gen graphics it is not good graphics. Also sacrificing the graphics for bigger worlds which results in too much shutting is a complete failure. the dust is not good for sure because it fades out very fast and particles are in very low quantity
the rain effect is one of the worst rain effects ever, specifically rain on the Windshield.
no wind effect on grass and bushes when the car passes by
physics: almost all objects are static and unbreakable
suspension is very arcadish as well.
for now, it is a game full of stages and other good features that are not playable by bad graphics and physics.
I hope they can fix all these issues or I will wait for next year's version of the game
The potential is there but atm the state of the game on PS5 is just an unacceptable disappointment to me.
1. Screen tears and stuttering is still a pain to the eye and breaks the driving experience
2. I can‘t get my Fanatec BMW GT2 wheel to work properly. Have a look: th-cam.com/video/t52U3tReQc4/w-d-xo.htmlsi=Xz3uSJ87QOwDB5T0
I‘d be grateful if somebody can help with a workaround and even more grateful if they fix it with a patch the sooner the better.
Otherwise I will just continue to be disappointed by this game.
A review of an EA game, sponsored by EA 🤔
You really don't know how the Creators Network operates, do you? I'm not being told what to say or not to say. They've actually said to give it to them straight so they can keep the feedback in mind for future development. Besides, if you actually watched the whole video, you'll realise I'm pointing out the good, the bad and the ugly. So yes, it's an honest review.
This isn't rocket science, it's people like you that mean they need to disclose what they got for the sponsorship - in this case, they were given a copy of the game so they could review it.
Says the guy who has a link in his Reddit profile asking people to donate to him for RBR stage development 😂
@@TheUKMikey everybody has some job, I don't see what does that have to do with it
@@jendabekCZIf you're going to talk about Sim being in EA's pocket simply because he received a preview code, then I think what your job is has a lot to do with it.
I can play this game on PS5 full of bugs drop frame graphics is 💩💩💩 EA destroy WRC series with this game 2023 and they can do o game decent 🤬🤬🤬
I also play on ps5 and have nothing like that. Only in joint the game.
Sucks to be you, a lot of us are having a blast and patches should improve the experience even further
Don't expect a good review from a person who is sponsored by EA sports like many other who had the game 15 days before the launch and nobody referred the problems with the performance (at least).
The game is garbage in all aspects. The physics is on level better than Dirt 4! They are so arcade like Dirt 4.
The sponsorship comes in the form of a game code before the game was released. It's the same like any of the big TH-camrs like Jimmy Broadbent or GamerMuscle. Listen to/watch the video completely first before claiming x, y or z about me or my review.
And no, the physics are not on DiRT4 level. It's not even close. Again, watch the video completelh and perhaps you will be able to pick up on a few things.
@@SimsRacingDesign Ι watched your review and all your videos about the game. It's not honest and it is also diplomatic. Because the negative features you mention are not negligible as you say and repeat (or you let this thing be implied) in all videos but these are the most critical for the quality of the game. We wanted a more sim game than dirt rally 2.0 and they made it as casual as they could make it. Additionally, performance and graphics issues are unacceptable.
@@ricardo777746 The negative elements I point out, especially on the handling side of things, are things I'd like them to improve on because they are not good. I even state that working on the torque based slip element would result in the physics model being in a much better place. With some of the cars not touching the surface, I said it's unacceptable and needs to be fixed asap. I've went hard on the devs for the fact the livery editor is/was terrible (haven't been able to check out what they fixed with the patch for the livery editor specifically).
I mean, what's negligible about that?
It's useless to just shout. However, providing constructive criticism where applied, is worth far more to everyone. And that's exactly what I'm doing. Pointing out the good as well as the bad from my point of view.
I disagree with you personally WRCG. Is light years better in all departments
If that's your opinion that fine by me.
I spat my dummy out and refunded the game 😂
Unfortunate.
Pretty sure its running on unreal 5 my guy
No Unreal 4
It's using Unreal Engine 4.27 apparently so not UE5 (yet).
The fact the car pivots on center and not the wheel is a deal breaker.
That claim has already been categorically disproven that the cars are pivoting on a central axis. Plenty of videos show that. There was one person who posted a video that blew up concerning that topic. He has now come out with another video telling everyone he can't really feel that center pivoting element at all.
@SimsRacingDesign what ever it is,,the cars do step around from the rear,just with normal steering, exaggeratedly,,in dr1 its really bad and obvious.
@@SimsRacingDesign thanks for the reply. i havent seen the video that disproves it yet. but thanks for the heads up. i will take a look.
Well, do remember that driving at speed and braking heavily, shifts the weight forward and if you turn the wheel while that process is going on or even after that, the rear will move around as it's very light at that point. You can work on a setup for the car in order to counter that to the point you feel comfortable.
@SimsRacingDesign true ofc, but even just with turning the steering it can happen in dr1,2.
This game is so halfassed no one should praise it. We need to bash devs to hells till they finally STOP realising unfinished games. Graphics and optimalization are ABYSMAL on pc, physics arent that great either, no liveries, clubs are made so bad that its not even funny anymore and so on, and so on. Game needed a lot more dev time, but what could we expect from EA, and their hordes of payed youtubers. No one said the truth about this game before the release...
Paid TH-camrs? You must be kidding me, right? Incredibly disrespectful of you.
I got a game code and nothing more. There were no limits to what I was allowed or not allowed to say.
The game is running perfectly fine for me, the physics are a step forward from DR2.0, liveries are there plus you have a livery editor and I'm already working on custom designs in Illustrator/Photoshop and I'm not sure what the problem you are referring to is with clubs though.
This game is pure garbage with PS3 era graphics
Nice try but no it's not. Not at all.
Wats your problem with it?
@@mr_gatt5155 that it has PS3 era graphics and gravel physics inferior to DR2.0 . Also they didnt fix the tarmac physics as they promised
@@Protato666 you have to bot up your ps3 and compare it side by side, and I think you will notice the differences. And the physics are fine for me, but it’s a learning curve there.
@@mr_gatt5155 lets say that i exaggerate about the poor graphical quality of the game , but what about their promise to offer realistic tarmac physics and them clearly lying/failing to deliver ? The car still glides over the tarmac just like in previews dirt and dirt rally games . I wonder why you people defend those developers
Richard. Burns. Rally. Just download that, it’s free, it has VR implementation. It has more tracks than you have time to drive. Forget this EA tr*sh.
Fully modded RBR is good but it also lacks in several departments such as graphics and even audio in a number of cases. Even the physics aren't 100% yet. If it were, there wouldn't be any updates to NGP.
Solid skip for me. They need to use Unreal Engine 5 instead of 4. That's why it looks so bland and dated. Terrible decision.
The game was already way into its development cycle (almost 3 years) before Unreal Engine 5 was even released which was in April of 2022. I would be shocked if they didn't moving over to UE5 for the next game or the one after that.
@@SimsRacingDesign and yet it still would have been a better move to release this pivotal first entry in a series on the latest tech. I would rather the game be delayed to allow this. It was what made me cancel my pre order.
@@RemnantsOfBeauty Feel free to jump in and help Codemasters with the move from UE4 to UE5. You seem like a clear professional with lots of knowledge on the topic and will surely speed things up. Too bad they didn't consider hiring you during the early development period.
@@aghastinagharta I don't need to be in order to have this opinion. Thanks for your sarcasm though, always a treat. ✌️
They couldn't delay it any longer as far as I'm aware. They are contractually bound because of the licensing agreement with the WRC. There's a lot more at play than the vast majority of the game's community realises. It's never just a simple yes or no.