Options Upgrade Plugin - RPG Maker MV

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  • เผยแพร่เมื่อ 4 ก.พ. 2025
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ความคิดเห็น • 42

  • @anthonydavis8790
    @anthonydavis8790 8 ปีที่แล้ว +2

    I like that you create plugins which most people wouldn't even think of. :)

  • @SomeRanDev
    @SomeRanDev  8 ปีที่แล้ว +15

    Here's a quick reference for all the Yanfly symbols I found:
    YEP_KeyboardConfig
    Symbol: keyConfig
    YEP_FpsSynchOption
    Symbol: synchFps
    YEP_AnimatedTilesOption
    Symbol: animateTiles
    If you can't find one, link it. That's right, don't just tell me the name, I need a LINK to wherever I can find it! (╯°□°)╯︵ ┻━┻

    • @wariolandgoldpiramid
      @wariolandgoldpiramid 7 ปีที่แล้ว

      SumRndmDde dang, to bad I didn't see this comment earlier. I actually had to find all 3 of these myself

    • @FlaqkoGTA
      @FlaqkoGTA 7 ปีที่แล้ว

      what is this for

    • @FlaqkoGTA
      @FlaqkoGTA 7 ปีที่แล้ว

      nevermind i wasnt finished watching the video :P

    • @richiesmeckgeckscas46
      @richiesmeckgeckscas46 4 ปีที่แล้ว

      I'm now trying to find the symbol for the plugin Mano_InputConfig, which can edit the settings for a controller: forums.rpgmakerweb.com/index.php?threads/mano_inputconfig-gamepad-keyboard-config-wasd-move.124430/

  • @anubis6852
    @anubis6852 8 ปีที่แล้ว

    It's really useful men, thanks a lot, you make me the day everytime i watch your videos, lol

  • @izeckx
    @izeckx 8 ปีที่แล้ว

    SDR, this is great.

  • @pr9039
    @pr9039 7 ปีที่แล้ว

    You are every kind of awesome, man!

  • @simbadas1234
    @simbadas1234 3 ปีที่แล้ว

    seems to be a lil buggy.
    keyboard config only appears based on default category, despite having a specified one, and no matter the hierarchy, always dash and command remember will be on top of it, even tho they're supposed to be below.
    also encountered some compatibility issues with MUSH's screen resolution plugin, which didn't appear until i put this plugin above it.

  • @krbhylian
    @krbhylian 8 ปีที่แล้ว +1

    I love you, definitively :'(

  • @OkraPlutonium
    @OkraPlutonium 8 ปีที่แล้ว +1

    But where the poopinz are the plugins that allow you to actually ADD custom options to the actual OPTIONS menu??

    • @SomeRanDev
      @SomeRanDev  8 ปีที่แล้ว

      The problem is....how can someone customize an option?
      Each are very specific...so I can't imagine being able to simply create one to preform a game function. Maybe I'm wrong though. :0

    • @OkraPlutonium
      @OkraPlutonium 8 ปีที่แล้ว

      SumRndmDde I mean doing something like creating an option in the options menu that is connected to a game switch that could be connected to a common event or something. seems like there were a handful of VX Ace scripts that could do it.

  • @kalfaxplays7899
    @kalfaxplays7899 5 ปีที่แล้ว

    I'm having a little issue where when i click options on the main menu i get a typeerror saying: Cannot read property 'displayName' of null, could u help me out? it works if i open it inside the game though.

  • @wariolandgoldpiramid
    @wariolandgoldpiramid 7 ปีที่แล้ว +1

    Question: how do you change the order of the options?

  • @sinnistar-senrufustudios7075
    @sinnistar-senrufustudios7075 8 ปีที่แล้ว +1

    Hey SRD, I got another idea that you might be able to make work somehow.
    Let's say you have a storage container, and it would ask what you want to store right (thinking like an MMO here). Well, in MV there's no way to actually select an item you currently have without having it set in hard code in the container event itself or a common event (which can be hellaciously long for a good size of items such as 100). Also, you're unable to choose an amount of whatever item you chose to store, so it's locked to only 1 of that item which isn't very convenient at all. So, now for the idea lol.
    Would it be possible to make an "Item Selection" plugin? This would check what the player has in their inventory and allow them to pick from any of the items (within limitations as to what can be selected, prolly excluding key items). This can allow for one to choose which item they want stored, and a variable or something can be changed based on their chosen item and then stored in the container. And by using another variable, you can have it save the amount of the item too. While it won't cut the tedious task of eventing that entirely, just having an item selection plugin that can get the item's ID quickly would be extremely useful in something like this. xP What'cha think? Is this possible?
    It could be used for choice selections and stuff too since the ID will be taken from the item they pick. So if they need to give an item to an NPC for passage or something this would make that possible without the need for mile-long event pages...lol

    • @SomeRanDev
      @SomeRanDev  8 ปีที่แล้ว +1

      All right, I'll see what I can do :0

    • @sinnistar-senrufustudios7075
      @sinnistar-senrufustudios7075 8 ปีที่แล้ว

      SumRndmDde interested to see if it's possible cause that'd make for some awesome systems to be sure xP If anyone can do it, it's you lol

    • @lyppe360
      @lyppe360 6 ปีที่แล้ว

      did you make it?

  • @sanguinecalamus191
    @sanguinecalamus191 8 ปีที่แล้ว

    should you do an update, one idea is a feature to have BGM and ME both have the same volume setting that way if you're playing on mute, the ME music isn't blasting unexpectedly.

    • @SomeRanDev
      @SomeRanDev  8 ปีที่แล้ว

      I mean...if you mute your computer, then shouldn't all the sounds from the game be muted anyway? :0

    • @sanguinecalamus191
      @sanguinecalamus191 8 ปีที่แล้ว

      SumRndmDde Well if you're listening to music while playtesting...

    • @SomeRanDev
      @SomeRanDev  8 ปีที่แล้ว

      I see. Then how about a "mute" option in the options menu? :D

    • @sanguinecalamus191
      @sanguinecalamus191 8 ปีที่แล้ว

      SumRndmDde I guess. Thought that ME and BGM both being adjusted at the same time makes sense lol.

  • @meh3450
    @meh3450 8 ปีที่แล้ว

    it really was a good video mon ami! :-)

  • @Real_The_Goof
    @Real_The_Goof 8 ปีที่แล้ว

    Is there some way to align the words in the options category box?
    I moved the box for the category around, made it vertical, but they're center aligned, and i'm trying to figure out how to make them align to the left.
    I'm just not a fan of horizontal menu boxes.

    • @SomeRanDev
      @SomeRanDev  8 ปีที่แล้ว

      Sounds like a good idea. I have updated the plugin!
      You can now customize the alignment of the text on the Category Window. :)

    • @Real_The_Goof
      @Real_The_Goof 8 ปีที่แล้ว

      Wow! Awesome!
      It works, and im impressed with how fast you hammered that out!

  • @richiesmeckgeckscas46
    @richiesmeckgeckscas46 4 ปีที่แล้ว

    Good luck trying to find the symbols for the plugin Mano_InputConfig, which adjusts the settings for controller support: forums.rpgmakerweb.com/index.php?threads%2Fmano_inputconfig-gamepad-keyboard-config-wasd-move.124430%2F
    I've been scrolling the code trying to find the right symbol for the setting to actually show up in the settings menu, but nothing seems to be showing up.
    So it's basically impossible for the Mano_InputConfig plugin to properly show up without turning off the Options Upgrade plugin.

  • @Oscar92player
    @Oscar92player 7 ปีที่แล้ว

    @SRDude I have a question: I would like to have a fixed height for the Options Window, but your plugin only allows to edit the width. Is it possible to add an option to edit a height parameter or I can use another method to do that?
    Thanks in advance!

  • @sandwichninja
    @sandwichninja 8 ปีที่แล้ว +1

    Great plugin but it isn't compatible with your gold window plugin :\

  • @tatsumaroproductions4467
    @tatsumaroproductions4467 8 ปีที่แล้ว

    hi great work. I love you js. i hod like to have a exit option on every menu page. Can you help me whit the code for your Plugin?

  • @rocy3592
    @rocy3592 8 ปีที่แล้ว

    Is every plugin from you compatible with the yanfly plugins?
    By the way, very cool plugin ;)

  • @FhannyXerox888
    @FhannyXerox888 ปีที่แล้ว

    A little help?

  • @shayoko6
    @shayoko6 8 ปีที่แล้ว +1

    i prefer the default

  • @SpiritedVT
    @SpiritedVT 8 ปีที่แล้ว

    Fir- wait... DAMNIT YOU ALREADY COMMENTED.

  • @DeathDome_
    @DeathDome_ 8 หลายเดือนก่อน

    comment