Custom Menu Screen Tutorial (WITHOUT PLUGINS) || RPG Maker Tutorial

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  • เผยแพร่เมื่อ 3 ม.ค. 2024
  • Note: I'm putting the links in the comments because TH-cam won't let me put external links rn
    Music: CESLESTIAL GOLD - Artificial

ความคิดเห็น • 43

  • @enzomanfrediantonio
    @enzomanfrediantonio 3 หลายเดือนก่อน +9

    Best custom menu tutorial without plugin I've seen here on TH-cam
    Congratulations 👍

    • @GenericAccountL
      @GenericAccountL หลายเดือนก่อน

      eu quando o exercito esta brasileiro:

  • @Rodrilinkzx
    @Rodrilinkzx 4 หลายเดือนก่อน +3

    YO! that menu screen in DATA looks so clean dude.

  • @Xgamer069
    @Xgamer069 6 หลายเดือนก่อน +6

    Thanks A LOT for your help!! This is so useful! I am subscribing now 😊

  • @kronchybitz1223
    @kronchybitz1223 4 หลายเดือนก่อน +1

    Amazing tutorial! Thank you so much! Ive been struggling to understand how to even attempt this. lol

  • @SardaukarSavage
    @SardaukarSavage 7 หลายเดือนก่อน +5

    Thanks you for this!!

  • @sargentsandwich4343
    @sargentsandwich4343 6 หลายเดือนก่อน +3

    THANK YOU

  • @Singelx
    @Singelx  7 หลายเดือนก่อน +8

    Play my game!: singelx.itch.io/data
    Script Calls (Only MZ & MV): docs.google.com/spreadsheets/d/1-Oa0cRGpjC8L5JO8vdMwOaYMKO75dtfKDOetnvh7OHs/edit#gid=1186334695

    • @SLEEPERER
      @SLEEPERER 7 หลายเดือนก่อน

      Hi there, I want to know what is the difference between MV ans MZ in terms of code or script? Since I use MV for my current project. Thanks

    • @SLEEPERER
      @SLEEPERER 7 หลายเดือนก่อน

      New sub btw

    • @Singelx
      @Singelx  7 หลายเดือนก่อน

      @@SLEEPERER I dont know much about MV unfortunately but I think the codes are different but the functions are still similar at least

    • @SLEEPERER
      @SLEEPERER 7 หลายเดือนก่อน

      @@Singelx I understand. Btw does your method pause the game when opening the item scene?

    • @Singelx
      @Singelx  7 หลายเดือนก่อน

      @@SLEEPERER Unfortunately no, you might need a plugin for that which is why I recommend using this method for non-action games, sorry I'm also still a noobie at this 😅

  • @XenonExclamationMark
    @XenonExclamationMark 3 หลายเดือนก่อน +5

    My actor don't move when I activated the Autorun (4th event), what should I do?
    I'm using MZ.

    • @suptoony
      @suptoony 13 วันที่ผ่านมา

      fr kel lil jit

  • @LunarFoxesISFC
    @LunarFoxesISFC หลายเดือนก่อน +2

    Quick Question:How To Make The Menu Animated Like That?

  • @itarz0
    @itarz0 4 หลายเดือนก่อน

    I am now learning on RPG MZ and learning music, design, art and writing. I wish I could create my own team...

    • @Singelx
      @Singelx  4 หลายเดือนก่อน +1

      I don't own a team and I did all of the music, design blah blah blah on my own. So if I can do it you can too :))

  • @iamSketchH
    @iamSketchH หลายเดือนก่อน

    I created a new project to try this tutorial out on a blank project. For some reason, the menu functions SUPER SLOW. For instance, it will pop up and dismiss quickly enough (1:42), but if I try to go between buttons, it can take up to 7+ seconds of trying before it changes over to the next button (if it does at all), and another 7-10 seconds of pushing "ok" for it to select it.
    I made sure to put the "wait 1 frame" in the 4th common event 3:39, but it's struggling. And (since I started with a blank project) there aren't any plugins or events or anything that should be slowing it down. Not sure what I did wrong.

  • @lahujehu
    @lahujehu 5 หลายเดือนก่อน +2

    thank you very much for this tutorial. i have one question tho. how did you make it so, that the custom menu is disabled during the times, when people are talking? just manually disable the menu in every text screen? now, if a person is speaking, the menu pops up in the background, when pressing cancel button. is there a way to make a text box trigger some switch that would disable the menu? it's going to be pain to go through my 6 hr long game and manually disable custom menu every time someone speaks, and then activate it again after :D

    • @Singelx
      @Singelx  5 หลายเดือนก่อน +1

      You can just turn off "Menu is on" switch, or create a parallel event to check if the text box is busy (You might have to search for the script) and trigger the switch off

  • @stank7200
    @stank7200 4 หลายเดือนก่อน +3

    Wow cant believe ur still commenting on this! How would i put the actor's faces in the custom menu like you did yours? Thanks!!!

    • @Singelx
      @Singelx  4 หลายเดือนก่อน

      You can use "Control variable" and make the operand "Game data" to "Party member", and when the actor is in the party make a conditional branch with the Actor's ID (To check if they're in the party) and you can draw in the portrait wherever you like!

  • @cathxart
    @cathxart 3 หลายเดือนก่อน

    Is there a way to replace the default item, formation etc. menus and add a smooth transition when entering and closing them? I want to make menu transitions like the ones in Persona 5.

    • @Singelx
      @Singelx  3 หลายเดือนก่อน +1

      You could but at that point I would use a plugin because you have to give every item a variable which would take forever

    • @cathxart
      @cathxart 3 หลายเดือนก่อน

      ​@@Singelx That makes sense! ^^ I think SRDude's HUD Maker Pro could work out. Thanks!

  • @EXXKALIBUR
    @EXXKALIBUR 5 หลายเดือนก่อน

    So if you wanted to have multiple buttons, and have things stacked vertically instead of horizontally, would you only need to change the Menu Controller common event by duplicating the process? If so how would you do that? Thanks.
    Edit: I found the solution to my question. Now I just need to figure out how how to make it go back into the menu once I'm in another one like equipment, without it closing the whole thing and having to open it back up again.

    • @Singelx
      @Singelx  5 หลายเดือนก่อน

      You can use the same code for exiting the menu, but instead of erasing everything you can just replace whatever you had from the menu with the variables

    • @EXXKALIBUR
      @EXXKALIBUR 5 หลายเดือนก่อน

      @@Singelx Awesome. Thanks!

  • @enzomanfrediantonio
    @enzomanfrediantonio 3 หลายเดือนก่อน

    By the way, how can I disable the custom menu so it doesn't appear while I'm talking to an NPC or something similar?

    • @Singelx
      @Singelx  3 หลายเดือนก่อน +1

      You can just turn off "Menu is on" switch, or create a parallel event to check if the text box is busy (You might have to search for the script) and trigger the switch off

    • @enzomanfrediantonio
      @enzomanfrediantonio 3 หลายเดือนก่อน

      @@Singelx Hmm understood, thank you very much, also, the ''Data'' game you made is really cool, nice work.

  • @Teeky-gk5wc
    @Teeky-gk5wc 6 หลายเดือนก่อน

    How do I set it to trigger? It only says to press down

    • @Singelx
      @Singelx  6 หลายเดือนก่อน

      Just select "is being pressed" and two other options should show up, if not then idk unfortunately

    • @Natzawa
      @Natzawa 4 หลายเดือนก่อน +3

      @@SingelxMV doesn’t have the “Triggered” function by default in the menu. Press won’t work. I just tested it out since I was trying to get my menu to work and I was using your video as a tutorial.
      What you can do instead is put Input.isTriggered(‘cancel’) as a script. You’d do this for ok, right, etc. That will make it work.
      There was another video I watched but their tutorial sucked, but found the answer in that video. Then I went back to your video to try it out and it worked.
      Paying it forward since you helped me by telling other people how to do it.

    • @user-em9eq9qt3r
      @user-em9eq9qt3r หลายเดือนก่อน +1

      @@Natzawa Thank you🥲

  • @zukegaming5070
    @zukegaming5070 10 วันที่ผ่านมา

    How to animate it?

  • @Johnithinuioian
    @Johnithinuioian 23 วันที่ผ่านมา

    Imagine using RPG Maker MZ in 2024.
    Just learn Python.