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How Exhaustion Affects Monsters | MH Discussion
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- เผยแพร่เมื่อ 13 ส.ค. 2024
- Fun fact: Exhausted Monsters are easier to take down when mounted.
0:00 Intro
0:31 Monster Stamina
0:58 Exhaust
2:20 Fatigue
3:25 Movement Options
3:34 Nargacuga Movement
4:04 Yian Kut-Ku Movement
4:37 Exhausted Attacks
4:44 Gravios Attacks
5:20 Charge/Tackle Attacks
6:25 Exclusive Exhaustion Mechanics
7:01 Trap Interactions
7:57 Outro
#mhrise #monsterhunter #monsterhunterworld #monsterhunter3ultimate #monsterhunter4ultimate #monsterhunterrise #mhrsb #sunbreak
Tie-grex > Tee-grex. I know about tigers with similar stripes, but not teegers
LMFAO Goated comment
El tigre
T-Rex but with a g
@@Ryutsukiffe tigrex has stripes like a tiger but is also clearly T-Rex inspired. Since it’s basically one letter switch plus x from tiger that’s how my friends and I always pronounced it growing up until Iceborne.
We also used to say rathian closer to like wraith-Ian instead of wrath-Ian, but that one makes less sense now since rathalos and rathian are both wrath’s then
Did you know that Zinogre can not become exhausted while supercharged? His enrage is also separate from his supercharged state, so while he can be both enraged and supercharged, he doesn't have to be enraged to be supercharged.
Yeah that took me forever to get him exhausted with the challenge quest hammer. That supercharge lasted like 7 minutes
I'm so happy they introduced the exhaust mechanic it's such a great on honestly needed mechanic even from a immersion level, they would get exhausted overtime, it's even better when monsters can have interesting interactions with the stamina like zinogre being able to avoid it in the super charge state or deviljho getting defence down in the older games while he was tired because he was drooling
I hope Wilds newer monsters have their mechanics surrounding exhaust as well. I could definitely see the Balahara not digging as much
Probably the first time I've seen anyone actively discuss this part of Monster Hunter.
Awesome video!
6:32 Yeah, Iceborne's Zinogre can pin exactly like that too.
I got pinned all the time as Lance back then.
Thank you for the confirmation! When it pins in IB, does it leave you in that grounded state?
@@MahnsterHunter yes in ground state with it trying to eat something out of hunter.
@@MahnsterHunter in my experience rise zinogre doesn't have that although he doesn't need it as much as he is tired for much less time in that game
Is it exclusive to Zinogre? I know multiple monsters have pin attacks like that, but idk if theirs are tied to their exhaustion or not. For example, I know from experience that Great Jagras can rarely pin you, and I think it does a small amount of damage, and if he does it multiple times he will become inflated as he does when he eats. Is that attack tied to his exhaustion in some way?
side note, also noticed that this pin attack is not listed on the wiki, but I've seen it myself and you can find other people online discussing it so it def exists
@dragonslayer3552 Ok good you saved me time cuz I was afraid to run a bunch of abandoned anomaly investigations trying to figure it out
My favorite part about exhaustion is how it can lead to bait and traps. I remember once I was in a neck and neck timer race and just laid down some tinged meat out if desperation. Right during a zone transition, the effect took place and the flying wyvern fell out of the sky. After so many hundreds of hours across Freedom Unite, GenUlt, World, and Rise, that was the FIRST time I ever got it, mainly because I'd just thug it out against deviljho and never quite figured out when to use bait otherwise.
You just reminded me of the meats, I never use so they fell to the back of mind. I might start incorporating it more just to have moments like that!
@@MahnsterHunter sadly they made the behavior of meat very inconsistent, sometimes monsters will just ignore it and go eat something else, its especially a problem in world where some monsters were weirdly programmed to only eat some carcases when tired like odogaron.
@zander2758 Ooooof I hardly mess around with meat so I dont know these interactions but if it has a higher rate to be ineffective I might just skip it altogether
@@MahnsterHunter from my experience with the like of deviljho: i used meat several times and i think he only ate it once, monsters get enraged more often in world/rise due to things like clutch claw or damage thresholds, when a monster gets enraged their exaust period just ends now so they just ignore the meat, even had it happen where deviljho was going to eat the meat but he became enraged when i hit him so he started ignoring it.
I think it might work slightly better in rise due to enemies having less pre-designated eating spots? But i haven't tested thing throughly.
@@zander2758 I know that in generations ultimate, I fed deviljho about 5 times even though he resisted the 2nd poison bait
My guess is that there's an intelligence with whether a monster is aggro'd onto you and some of them probably only eat meat when you're not "visible" to them, such as during searching phases or just after zone transitions.
I actually kind of hope the community bands together to make a bait guide, it would be great to see the whole concept expanded in Wilds.
This is a great video, i like how you didn't use many complicated words, it makes it easier to understand for someone like me who english isn't the first language👍
Thank you, and I'm glad it was accessible for you! I try to condense the words and sentences as much as possible
One minor correction:
The yellow sparks signify KO buildup, not exhaust. This misconception stems from the fact that these two statuses are all found on the same moves for every weapon, and while KO only builds on head strikes or under other special conditions, Exhaust builds up when hitting any hitzone, with maybe a couple exceptions.
From 1:16 to 1:24 right? Yeah, I was talking about impact/blunt damage properties and the sound effects rather than talking about exhaust and stun. I'll be sure to clarify my intent better next time
Theres also zamtrios that completely changes hos moveset and appearance when tired, even his weak spots and hitzones change
I was very confused about exhaustion status and this appeared
You did a really great job explaining exhaust because I was sure it worked on any attack with big motion value for its weapon type (like the first and last attacks of the blade dance on dual blades). But blessed be the holy exhaustion because, damn, the monsters from 1st & 2nd gens with infinite stamina (hello Tigrex and Diablos).
I think exhaustion is tied for being the biggest addition to the franchise. The other one being the backward roll, we HAVE to talk about how it changed the game (in my opinion at least), third being the mounting mecanic.
Yeah Ratahlos is one of my least favorite monsters to fight in the series and fighting him in old games made me want to eat my own feat.
And hell yeah backwards roll is so good, even if some weapons take longer to recovery from like axe mode backwards roll, its still goated
Great editing and info man hope you get the subs you deserve this is some 250k subscribers stuff! We need more objective monster hunter videos.
Two suggestion editing wise if you want though is change background or border to something that doesn't contrast the border or background so we don't notice the border and instead focus on footage only. It becomes a border that blends in to bg if you will in case you can't fullscreen. And don't care about pronunciation if it bothers people it brings more comments anyways everything else is very nice and what I mentioned is minor. Great effort!
I greatly appreciate that! I've been fiddling with after effects but I'm trash ao I used these borders as placeholders. I'll try to tone it down for the next video though definitely!
I think people say “Tea-Grex” due to Tigrex being spelled similarity to T. rex
Other people say “Tie-Grex” due to Tigrex being also being spelled similarly to Tiger
This sorta like how “dour” used to be pronounced to rhyme with “tour”. It eventually evolved to rhyme with “sour” due to the two words having a somewhat related meaning.
I always thought people called it Tigrex cuz of tigre and t rex but tie alwaya sojnded right to me
I really enjoy the bonus trivia at the end of videos
Subscribing before you blow up, I can see this channel and style of content with a very bright future.
Cheers!
I'm gonna remember you, if I ever do Im shoutin you out
Thanks for the breakdown, very cool!
That music makes me miss 4u❤
Peak Monster Hunter~
Would love, no NEED, a Deep Dive into Sonic Bomb / Sonic hunting horn attack.
i swear it only usefull agains diablos and the Red crab.
Truuuuue. I should make a video on items because there are many interactions. Just to list a few monsters affected by sonic bombs for Rise:
Lagombi(not enraged): Can be staggered up to 3 times. If standing, it will hunch over briefly. If in the air, it will fall out of it, and if its sliding it will wipeout.
Hermitaur: Staggers when in the fortress state
Nargacuga(not enraged): Will immediately enrage
Diablos(not enraged): topples out of the ground, in World it didnt matter whether it was enraged or not.
I wish it was easier to actually see the affects of triggering exhaust more often. I don’t really notice a different between blade and blunt weapons in that regard
Yeah, there's not a visual indicator outside of the monster flinching. Its only sound based
I noticed Scorned Magnamalo can do a weird jump attack when exhausted.
Ah, love me some MH Education.
good info, thanks for sharing
I was curious to learn more about how exhaustion interacts with enraged monsters. Monsters can't be exhausted while enraged, for what I understand, but does the stamina resets? If I was near exhausitng a monster and it gets enraged will I have to start from scratch to try exhaust it after enrage ends? Very interesting mechanic but always seemed inconsistent for me because of enrage's capacity to nuliffy it. Wanted to know if I'm understimating it too much as I always thought CAPCOM should change it to be more effective and not so overshadowed by enranging.
If a monster's stamina reaches 0 while its enraged, it will leave its enrage. The exhaustion lasts for a set duration. Some monsters have 60 seconds, others with 90. There are exceptions in the form of altered or super states. Zinogre cannot enrage until it supercharges and it cannot become exhausted until its supercharge is cancelled. A monster enrages but is super close to the exhaistion will have its enrage end once its stamina depleted. It happened to me as I was getting footage against Rathalos. It enraged, I hit it with a hammer upper, flinched, and became exhausted.
Monsters regain stamina in different amounts from various methods. It will recover a fixed amount of stamina once the exhaust duration ends. If it eats, I believe the stamina recoveries back to maximum. Even if you tried to stop it from eating and it took one bite, consider it recovered.
If you deal the amount of damage necessary to enrage the monster while it is exhausted, it won't enrage until the fatigure duration expires. Likewise, if you dont do any damage or not enough, it will return to normal state. Since some monsters exhausted duration is different, it may feel like the enrage bypasses the exhaust.
@@MahnsterHunter Thanks! That's great info! Knowing this make exhaustion much more interesting!
0:18 John Monster hunter
Dope video, lowkey didn’t even know how it worked til now 💪🏻
Also. What do you use to edit your videos, and record ur voice?
I use Premiere Pro and After Effects for videos, and Audacity for voicing
When you tested out trap durations on regular and tired monsters. Did you leave the quest or try a different monster for each test? Monsters stay trapped for less time the more they get hit by the same trap. It's pretty common knowledge but I'll ask just in case.
In order to test the individual traps, I entered a regular Diablos quest and dropped a pitfall trap and then a shock trap. Timed their durations and confirmed their effects did not interfere with the other I.E. Pitfall does not reduce shock trap time. Then abandoned the quest.
To see the exhausted time, I atarted a new quest, exhausted a regular Diablos and trapped it with a pitfall. They were always 2 seconds off what the database stated.
So I did 4 instances of anomaly quests. I would jump in, remove the qurio, trap Diablos, and abandon. I repeated that just to make sure there wasn't anything strange. To confirm, I tested all of these methods against Rathalos and it remained the same
Good breakdown
Tie-Grex is objectively correct. The Handler is wrong. You can't change my mind.
The name is based on the word Tiger ffs! Tie-Ger, therefore Tie-grex.
The name i believe is also based on the T. Rex, along with Tiger. This could explain the split since people either use the “Tie” sound from Tiger, or the “Tea” sound from T. rex.
Nice video. I have one question, why does the monster in first generation randomly kick the bucket? I've been farming kut-ku and for some reason they just randomly drop in the middle of a fight without me doing anything. Usually happens when i beat them up, they retreat then i spend a long time mining/gathering and encountering them again.
Gonna need a bit more details. MH1 doesnt have stun but you can trip a monster, but Im not too sure whats going on
@@MahnsterHunter I'm not sure what happened myself but sometimes when i encounter the monster that retreated from me, it tries to retreat again but just dies. I thought it got hit by enemies but i was in an empty area and it still randomly dies
Not sure, never really seen that before so thats new to me
Question: does being poisoned tire them out faster?
No, it only affects the health of the monsrer for a short duration
@@MahnsterHunter Aww. I like the idea of poison. But most poison weapons just aren't that strong.
Poison huh? Then you're definitely gonna like Wednesday's video.
Does exaust damage only build for the exaust flinch or does it also affect the monsters stamina directly?
When Exhaust is fully built on the monster, it will take a predetermined amount of stamina from the monster and cause them to flinch. The flinch reaction is just affirmation that the effect has taken place. You may see instances where you cause the monster to flinch twice; one from body part flinch and the other from exhaust build up.
@@MahnsterHunter but then why do the monsters have a separated stat for their stamina and one for their exhaust tolerance? Whats the point of the status treshold?
Sorry for the late response. Monsters have their health and stamina values, and their status tolerance values as well. Monster stamina starts at a maximum amount and is consumed to use moves and actions.
Lets say Rathalos has a maximum of 800 stamina and it uses a fireball. That fireball requires stamina to use. I dont know the exact number so lets say it costs 10 stamina. It now has 790 out of 800 stamina remaining.
Status tolerance is for poison, paralysis, sleep, blast, exhaust, and stun. Status effects require buildup before the effect can occur. All monsters have tolerances which are initial tolerance(the value the monster starts the quest with), tolerance increase(the value added to the initial tolerance after the status effect occurs), and maximum tolerance(the maximum value a tolerance can reach after subsequent increases.) Lets say Rathalos has a value of 200 for initial tolerance to blast. Once 200 blast buildup has happened, the effect will activate and Rathalos' tolerance will increase, making it harder for the effect to happen again.
Exhaust is the name of the status and fatigue(or exhausted) is the name of the condition. Think of Exhaust like the blast version of stamina. Once enough exhaust buildup has occured, the monster will lose a fixed amount of stamina as a result and its tolerance to the exhaust status effect will increase.
Let's use our example from earlier. Rathalos has a maximum stamina value of 800 and uses a fireball that costs 10 stamina. It will then have 790 out of 800 stamina remaining. If the exhaust buildup reaches Rathalos' threshold, it will then lose 150 stamina. Rathalos will now have 640 out of 800 stamina remaining.
I hope that made sense, sorry if its so long.
@@MahnsterHunter thanks for the explanation, ive been reading some guides and articles and they seem to be on point with what you said. So far I just wanted to confirm that the way I though exhaust worked was correct as I feel it came across a bit different in the video, anyways thank you very much.
Tie-grex is the correct way of saying it
Is it really? People keep fighting for it to be pronounced Tee-grex
Tee-Grex is the way it was pronounced in one of the few instances if a monster name being spoken, but many don't think it sounds right. Say whichever you prefer
@@MahnsterHunter Listen, whoever gets offended by a pronunciation of a fictional monster needs to be in therapy. Don’t censor yourself, brother! You’re not responsible for other people’s reactions/emotions. That being said…it is tee-grex. 😜🤣 jk, say it however you want to! lol
Great vid, btw! 👍
LOL How dare you sneak that in! But thanks! Next time, I'll just day it loud and proud
Just reminding me how unsatisfying hit effects are in world and rise with some of these clips. Guess they had to "reduce them" to show damage numbers.
It all looks like visual noise when its going absolutely crazy to me but I can respect that