Mahnster Hunter
Mahnster Hunter
  • 173
  • 446 447
How The Switch Axe Buffs Miss The Mark | MH Discussion
I HOPE some of these missing features are in the full release, but them SA changes are not the fixes this weapon needs. Hopefully the full release will be feature complete.
@MHMeatMan's video: th-cam.com/video/BWa2sLyC_ZI/w-d-xo.htmlsi=78haq17lRDGDJjjD
0:00 Intro
1:14 OBT Issues
1:55 Confessions of a No Life
2:28 Community Update Changes
4:01 Axe Suggestions
7:20 Sword Suggestions
10:15 Morph Suggestions
12:38 Outro
@MahnsterHunter
#mhrise #mhworld #mhwi #monsterhunterwilds #monsterhunterwildsbeta
มุมมอง: 8 579

วีดีโอ

Exploring The New, Simplified Kinsect System | MH Discussion
มุมมอง 2.2K19 ชั่วโมงที่ผ่านมา
Taking a look at the simplification of the Kinsect System and the impact it has on the gameplay. We need those extract skills back istg. 0:00 Intro 0:33 Kinsect Mechanics 0:51 Extract Effects 1:26 4th Gen Smithy 2:13 Kinsect Feeding & Evolution 3:45 Glaive Playstyles 4:31 World Kinsect Mechanics 6:10 Rise Kinsect Mechanics 6:32 Rise Kinsect Types 8:00 Closing Statement 9:44 Outro @MahnsterHunte...
The Hidden Effects of Items in Monster Hunter | MH Discussion
มุมมอง 21K21 วันที่ผ่านมา
Thanks again to @RBDSTN for Yamatsukami hunt, I wasn't anywhere close to that in my own save. Explaining the unique interactions some items display that differ from their effects on other species. If an item appears in the chest that isn't healing, ammo, or coatings; then it has a special use against the targeted monster. I.E. Flash bombs in a Rathalos hunt, sonic bombs in a Diablos hunt, barre...
The Impact Of Weapon Changes | MH Discussion
มุมมอง 4.9Kหลายเดือนก่อน
After the OBT, I wasn't excited for Wilds anymore after having played Switch Axe. However, my excitement is renewed after seeing Tokuda mention that the team is spending extra effort in changing Sword & Shield, Lance, Switch Axe, and Insect Glaive. Hopefully we get some glimpses of that soon since reporters couldn't play Lance or Switch Axe in their hands-on. @Lumini_T Video: th-cam.com/video/p...
Learning Monster Behavior and Mechanics | MH Discussion
มุมมอง 3Kหลายเดือนก่อน
Specially dedicated to Hybrid who asked and is now receiving this after 2 months. Computer gave me the slip. 0:00 Intro 0:33 Monster AI 1:20 Distance 1:37 Close Range 2:05 Mid Range 2:28 Far/Long Range 2:47 Direction 3:15 Barroth Example 4:47 Section End 5:04 Attack Variation 5:13 Variation Definition 5:49 Nargacuga Tail Slam Variance 6:25 Nargiecugie Lunge Variance 6:54 Conditional Attacks 7:0...
Wilds Switch Axe Needs To Cook Longer | MH Discussion
มุมมอง 7K2 หลายเดือนก่อน
No, I'm not being a hater, I'm just voicing what I'm seeing so far and how I feel about it. These issues could be nonexistent by the time the full game releases OR could be expounded. It's all up in the air but I'm still gonna play the game and love/hate every second. Thank God for Adobe Premiere Rush. 0:00 Intro 1:04 UI & QoL Tangent 1:42 Wild Switch Axe Prologue 2:08 Switch Axe Mechanics & Ga...
How To Build Sets in Monster Hunter | MH Discussion
มุมมอง 8K2 หลายเดือนก่อน
This video is dedicated to my boi Steve who has helped me greatly with my learning of editing. He's been a huge help and every graphic is a result of his input. Too bad it took me a month and some change to release this. Despite the level of research and multiple scripts, I still don't feel like I did a good job on this vid. My How to Actually Improve Series Episode 1: th-cam.com/video/MsXOXS9q...
Subspecies SHOULD Be Present At Launch | MH Discussion
มุมมอง 4.8K3 หลายเดือนก่อน
All I'm saying is...it would be nice. How did we not get Fulgur Anjanath in Rise? Why did the Metal Rath's end up as a title update for Stories 2? Will Ivory Lagiacrus be a title update for Wilds or remain MIA? 0:00 Intro 0:42 Subspecies & Combat Differences 1:10 Subspecies Definition 1:22 Rare Species Definition 1:31 Variant Definition 1:41 Comparison 2:20 Monoblos & White Monoblos 3:00 Agnakt...
The Many Forms of Altered States | MH Discussion
มุมมอง 15K3 หลายเดือนก่อน
Altered States are extra forms the monsters can take that can affect the interactions you face during the hunt. 2 more of these to go before my big boi project. I'm tired, boss. 0:00 Intro 0:34 What are States? 0:58 Base States 1:14 Disclaimer 1:26 Enrage State 1:41 Exhausted State 1:51 Altered States 2:19 Rage Based Altered States 2:55 Anjanath 3:20 Zamtrios 4:23 Super Rage 4:38 Rajang 5:22 Mo...
How Monster Rage Works | MH Discussion
มุมมอง 8K4 หลายเดือนก่อน
Monster Rage is a mechanic that boosts the properties of a monster and can definitely spice up the hunt. Was chippin' away at this video while the Wilds gameplay showcases were happening. Those took priority, but I'm runnin' it back to normal until Tokyo Gameshow. Hopefully they actually show something new there, otherwise that's a waste. 0:00 Intro 0:41 Disclaimer 0:46 Enrage Definition 1:41 R...
MH Wilds Switch Axe Gameplay Analysis | IGN Japan gameplay review
มุมมอง 39K4 หลายเดือนก่อน
I lied, 7 am. A quick, detailed look at the specifics we were able to see from Switch Axe in Wilds. IGN Japan player blessed be thy name. IGN Japan Gameplay: th-cam.com/video/M_HC8Trx34I/w-d-xo.htmlsi=5U-3SWp72IoTFOFu Weapon Posters: capcom.ws-l.ink/monsterhunter/en/?s=09 0:00 Intro 0:28 Axe: Heavy Slam 0:58 Sword: Counter Rising Slash 1:29 Axe: Forward Overhead Slash 1:38 Axe: Draw Attack 1:45...
MHWilds Switch Axe Looks Good, but... | Wilds Switch Axe Overview
มุมมอง 3.2K4 หลายเดือนก่อน
"Where is ZSD? Is it safe? Is it alright?" The Monster Hunter Wilds Switch Axe overview looks good, but it doesn't really show much else. Sure, there's your "pause, zoom, enhance" moments like with other weapons, but outside of attacks it doesn't seem to show much in the way of mechanics. Where's amped state? Is ZSD still there? Guess we'll have to wait for Gamescom to find out. 0:00 Intro 0:17...
The System Behind Status Ailments | MH Discussion
มุมมอง 3.8K5 หลายเดือนก่อน
2 days late because I facetanked two surprise double shifts. We stay out here hurtin' for this paper. Also, dramatickitten.gif every time I heard my damn lisp editing this. Sunbreak Weapon Motion Values and Modifiers: docs.google.com/spreadsheets/d/1KSH0Uf-DsbFixdldQvcH-5zFXpX303dIzThTYMVH33Q/edit?pli=1&gid=0#gid=0 0:00 Intro 0:31 Buildup & Decay 1:06 Buildup Explained 1:39 Decay Explained 2:32...
How Exhaustion Affects Monsters | MH Discussion
มุมมอง 12K5 หลายเดือนก่อน
Fun fact: Exhausted Monsters are easier to take down when mounted. 0:00 Intro 0:31 Monster Stamina 0:58 Exhaust 2:20 Fatigue 3:25 Movement Options 3:34 Nargacuga Movement 4:04 Yian Kut-Ku Movement 4:37 Exhausted Attacks 4:44 Gravios Attacks 5:20 Charge/Tackle Attacks 6:25 Exclusive Exhaustion Mechanics 7:01 Trap Interactions 7:57 Outro @MahnsterHunter #mhrise #monsterhunter #monsterhunterworld ...
The Importance of Breaking Parts | MH Discussion
มุมมอง 23K6 หลายเดือนก่อน
Another discussion of gameplay elements observed under a microscope. 0:00 Intro 0:31 Exposing Weakness A 1:22 Uragaan 2:26 Basarios 2:53 Exposing Weakness B 3:01 Barroth 3:25 Agnaktor 4:02 Transformation Breaks 4:41 Glavenus 5:10 Gore Magala 6:03 Astalos 6:41 Seething Bazel 7:43 Nullifying Mechanics 8:02 Garangolm 8:46 Goss Harag 9:34 Gypceros (FLASH WARNING) 10:18 Barioth 11:08 Gravios 11:43 O...
How World Alatreon Failed At Monster Hunter Damage Checks | MH Discussion
มุมมอง 4K9 หลายเดือนก่อน
How World Alatreon Failed At Monster Hunter Damage Checks | MH Discussion
Explaining the Asmongold Monster Hunter Drama The Civil Way
มุมมอง 6K10 หลายเดือนก่อน
Explaining the Asmongold Monster Hunter Drama The Civil Way
What I Want to See for Switch Axe in Wilds | Monster Hunter: Wilds
มุมมอง 1.2K10 หลายเดือนก่อน
What I Want to See for Switch Axe in Wilds | Monster Hunter: Wilds
Can This BAD Switch Axe WIN Against a Special Investigation? | Monster Hunter Rise: Sunbreak
มุมมอง 58911 หลายเดือนก่อน
Can This BAD Switch Axe WIN Against a Special Investigation? | Monster Hunter Rise: Sunbreak
How Built-In Affinity Can Destroy a Weapon's Stats | Monster Hunter Rise: Sunbreak
มุมมอง 1.6K11 หลายเดือนก่อน
How Built-In Affinity Can Destroy a Weapon's Stats | Monster Hunter Rise: Sunbreak
What Stat Makes a Powerful Weapon Less Viable? | Monster Hunter Rise Sunbreak
มุมมอง 1.2Kปีที่แล้ว
What Stat Makes a Powerful Weapon Less Viable? | Monster Hunter Rise Sunbreak
MHGU Switch Axe Astalos TA 4'20"83
มุมมอง 1.2Kปีที่แล้ว
MHGU Switch Axe Astalos TA 4'20"83
What Makes a Trash Switch Axe in Sunbreak? (Monster Hunter Rise Sunbreak)
มุมมอง 2.3Kปีที่แล้ว
What Makes a Trash Switch Axe in Sunbreak? (Monster Hunter Rise Sunbreak)
What I would love to see from Monster Hunter 6
มุมมอง 1.9Kปีที่แล้ว
What I would love to see from Monster Hunter 6
How to Actually Improve at Switch Axe in MHR Sunbreak: MHRS Switch Axe Guide
มุมมอง 23Kปีที่แล้ว
How to Actually Improve at Switch Axe in MHR Sunbreak: MHRS Switch Axe Guide
MHR: Sunbreak Solo Hazard Amatsu 8'25'68
มุมมอง 783ปีที่แล้ว
MHR: Sunbreak Solo Hazard Amatsu 8'25'68
MHR Sunbreak Speedrun Marathon M★1 Simple Rules TA
มุมมอง 368ปีที่แล้ว
MHR Sunbreak Speedrun Marathon M★1 Simple Rules TA
How To ACTUALLY improve at Monster Hunter - S2E4 Calculated Aggression (Intermediate)
มุมมอง 1.9Kปีที่แล้ว
How To ACTUALLY improve at Monster Hunter - S2E4 Calculated Aggression (Intermediate)
How To ACTUALLY improve at Monster Hunter - Weapon Mobility S2E3 (Intermediate)
มุมมอง 2Kปีที่แล้ว
How To ACTUALLY improve at Monster Hunter - Weapon Mobility S2E3 (Intermediate)
How To ACTUALLY improve at Monster Hunter - Attack Fishing S2E2 (Intermediate)
มุมมอง 2.6Kปีที่แล้ว
How To ACTUALLY improve at Monster Hunter - Attack Fishing S2E2 (Intermediate)

ความคิดเห็น

  • @qds_bgf
    @qds_bgf 5 ชั่วโมงที่ผ่านมา

    Tried the beta and was completely lost as to why I couldn't recreate my World's performance (700h+ with the SA), and... yeah they removed the gauge gain when you morph. Baffling decision, made the weapon near unplayable. The amped state and phial management in World were simply good enough. Then it appeared that the ZSD became useless and you can't clutch claw while doing the standing discharge anymore, also a big hit. Mobility was okay. As for the feeling of the weapon, Axe mode lacked weight during most attacks like the overhead slash and the sweeping morph attack, it's a shame, the weapon felt too smooth. Even the phial explosions in sword felt meh. I would love for the standing discharge grappling combo animation from Iceborne to actually get s or be a counter (while keeping the small delay), this would give more incentive the use ZSD. Phial bursts in axe mode and the idea of the tempest axe would be really nice as well. In short, identical Iceborne gameplay + some Rise moves/buffs, paired with the focus mode and that's it, why is it so hard.

  • @stevefilms1997
    @stevefilms1997 6 ชั่วโมงที่ผ่านมา

    You know what, I don’t like the monster hunter great axe because you, that’s right you who is reading this, have a sub par relationship with their father.

  • @rodrigolopez4521
    @rodrigolopez4521 6 ชั่วโมงที่ผ่านมา

    Finally someone addressing the real probelm of Wilds.

  • @Anolaana
    @Anolaana 7 ชั่วโมงที่ผ่านมา

    Personally I found the starting minute confusing, as the term "capitalizing" just made it a bit vague. This normally means to "exploit" something and how to use it for profit, not just how to find something. But the examples were very good and as you pointed out, you don't need to do the hard work of forcing and making the opportunity when some are just out there in the open if you know what to look for, so I think the point got across in the end. Thanks for the video series!

  • @fishman21-f5b
    @fishman21-f5b 8 ชั่วโมงที่ผ่านมา

    they not change shit to switch axe

  • @SergioHernandez-fz4qj
    @SergioHernandez-fz4qj 9 ชั่วโมงที่ผ่านมา

    I want this viral. I want them to see this. Please lets make it happen!

  • @sen-bh4uk
    @sen-bh4uk 11 ชั่วโมงที่ผ่านมา

    at least capcom said something about the swaxe, the charge blade community has been complaining since the OBT and we have not gotten a single word

  • @Zの黙示録
    @Zの黙示録 17 ชั่วโมงที่ผ่านมา

    このシリーズに慣れてるプレイヤーが多い日本人はよく武器バランスについて議論するけど、経験が浅い人が多い海外では「楽しければいい」って人が多い印象だった でもしっかりプレイしてきた海外プレイヤーはちゃんと問題点を理解して指摘してるんだね

  • @LegendCatx
    @LegendCatx 18 ชั่วโมงที่ผ่านมา

    i have to agree with juzzi on this one they not changing shit

    • @MahnsterHunter
      @MahnsterHunter 17 ชั่วโมงที่ผ่านมา

      A boy can dream

  • @Silancet
    @Silancet 20 ชั่วโมงที่ผ่านมา

    im not really sure why im here, i care more about the monsters than the weapons but its definitely interesting to see.

    • @MahnsterHunter
      @MahnsterHunter 18 ชั่วโมงที่ผ่านมา

      I still appreciate you for bein here~

  • @Anolaana
    @Anolaana 21 ชั่วโมงที่ผ่านมา

    4:53 okay, who else heard "fire beams" as "fire memes" instead lol

  • @jockpackage1770
    @jockpackage1770 21 ชั่วโมงที่ผ่านมา

    I find it funny that that one comment is calling out Tokuda specifically... Did you play Rise, bro? That game had serious balancing issues. It's not just the one team. Both have strengths and weaknesses, because they're humans. My view of amped state and full release is rather simple. Sure, let full release be the pure damage option, not to such an extreme, but let ZSD be viable for damage with defensive utility. FRS should not have ANY damage mitigation what so ever. Give it resistance to interruption, so taking minor hits doesn't waste it but also so that things like the black flame's fire cone would roast you alive if you were dumb enough to use it at the wrong time. Give each of those attack, that use the same resource, a niche. That's all you have to do, that and don't make FRS all of its damage.

    • @MahnsterHunter
      @MahnsterHunter 16 ชั่วโมงที่ผ่านมา

      I can't remember which comment, but yup. Each game has major flaws, even my favorites. And FRS taking normal damage is probably a good idea. It could make people think twice about doing so unless they decide to alter their sets like divine blessing, stun res, defender hi etc etc to counter that issue

  • @Swiftwindy
    @Swiftwindy 21 ชั่วโมงที่ผ่านมา

    Maybe the New World just isn't ready for the true power of Switch Axe...

  • @Avavago27
    @Avavago27 21 ชั่วโมงที่ผ่านมา

    Video's good n all, great points (i need a cb saed version from someone) but not recognizing from where ur thumbnail was were driving me nuts

  • @Demirbaykus
    @Demirbaykus 22 ชั่วโมงที่ผ่านมา

    Good ideas, me likey

  • @licota11
    @licota11 23 ชั่วโมงที่ผ่านมา

    Bottled water is nice but the pollution of the oceans is not and is going to be a death knell to a lot of species so you can't really blame people pushing alternatives. That's my only objection with this video.

    • @MahnsterHunter
      @MahnsterHunter 16 ชั่วโมงที่ผ่านมา

      LMFAO Fuck, you have a point! Based comment

  • @ghostyghost6252
    @ghostyghost6252 วันที่ผ่านมา

    I started with frontiers with my friend in which I was a long sword main but In the beat I tried the switch axe and really enjoyed it, so much that when I got world I played with the switch axe I didn't notice much difference ( I did not know how to use it though and I probably didn't use even a fourth of the move set )

  • @SugeryGold
    @SugeryGold วันที่ผ่านมา

    All the issues you said at 1:47 are definitely what I was feeling during the beta

    • @MahnsterHunter
      @MahnsterHunter 16 ชั่วโมงที่ผ่านมา

      I fought two chatacabras, thought I was trippin. Fought Rey Dau, knew I wasn't trippin

  • @derbart1191
    @derbart1191 วันที่ผ่านมา

    How can someone dont like the elementel discharge? I am a simple man, if weapons make boom i like them.

    • @MahnsterHunter
      @MahnsterHunter 16 ชั่วโมงที่ผ่านมา

      I'm more of a ZSD kinda guy but we can't forget the OG

  • @kazzinga9605
    @kazzinga9605 วันที่ผ่านมา

    the problem with the weapons that are too much similar in the gameplay of rise, we are going in the direction of a bosses combact arcade game. The monsters feels a lot less like monsters, just moving puppet. the immunity during the final release is just bullshit... why the hell a guy that is charging the most powerfull attack when get attacked does not flinch at all, FROM AN ATTACK OF A 1 BUILDING SIZE MONSTER. wtf, don't talk about GS because that has some sense, LG meh, anime enjoyer weapon, so do what do you want with that, but do not ruin the other weapons pls.

  • @Joseph_mh
    @Joseph_mh วันที่ผ่านมา

    Capcom hire this person pls

    • @MahnsterHunter
      @MahnsterHunter วันที่ผ่านมา

      And I will do my best as a consultant! Its what the people deserve!

  • @randolemando
    @randolemando วันที่ผ่านมา

    I like rise's switchaxe but I think it deviates from its predecessors a bit too much for it to be put in the more grounded wilds, with some moveset changes and stats modifications wilds switchaxe could been really good but hey I didn't expect much from their change since the community seemed to like how the switchaxe played in the beta unfortunately. Maybe by the time I finish the first playthrough someone would've made a mod to fix it. And honestly it would have been fine if it wasn't for us seeing how intuitive LS and GL behave now, and the massive difference in speedrun times of almost all weapons vs. switchaxe. I think there was someone who analysed the beta speedruns, and the swax (which was always a DPS machine that lacked defensive options) was second to last place. Kinda shows how bad we are getting it.

    • @randolemando
      @randolemando วันที่ผ่านมา

      And if anyone's curious, in world there was two mods that changed how it fundamentally worked and it was kinda refreshing, I think one was called rose style switch axe the balancing was off tho

  • @wits_end.
    @wits_end. วันที่ผ่านมา

    I want the Portable/Sunbreak team to do the touch ups. They clearly know how to make weapons balanced and feel good to play.

    • @MahnsterHunter
      @MahnsterHunter วันที่ผ่านมา

      I kept hearing that these teams are merged now, is that true?

  • @wearwolf4202
    @wearwolf4202 วันที่ผ่านมา

    A way to prevent these issues from switch axe is simply not using it. It's garbage compaired to bow

    • @MahnsterHunter
      @MahnsterHunter วันที่ผ่านมา

      I can't do that, I'm going to be rocking double Switch Axe's all the way through because even though its something I'm not fond of, I'll stick with it all the way.

  • @cipherex416
    @cipherex416 วันที่ผ่านมา

    When the community update drop and seeing the changes for SwAxe, the weapon i use and love since freaking MH 3rd Portable. The change make me feel like the dev dislike develop the weapon or seeing it as hastle for work with. From then i were waiting for video from people have more influence than nobody me to speakout for the SwAxe.I thought no one care about it anymore because most SwAxe enjoy ytber hasnt drop any vid bout the changes right after the update. Thank you, last few week really sad for a Swaxe main like me

    • @MahnsterHunter
      @MahnsterHunter วันที่ผ่านมา

      You can feel when the weapon has tender love and care, that's why I'm willing to criticize it because there's questionable design choices despite us coming off the backs of Rise.

  • @Spinexus
    @Spinexus วันที่ผ่านมา

    I think this always happens to every game series. Once a weapon is close to perfect they keep making changes and end up ruining it. I´m not talking about Swaxe specifically.

    • @MahnsterHunter
      @MahnsterHunter วันที่ผ่านมา

      Reminds me of the Halo magnum. 2, 3, and ODST did not do that thing justice

  • @TobiasRauchman
    @TobiasRauchman วันที่ผ่านมา

    But at least the SA it’s better than in World now 💆‍♂️

  • @Yuuni3D
    @Yuuni3D วันที่ผ่านมา

    It feels like someone is trying to have a conversation with me in a circus what is this music

    • @MahnsterHunter
      @MahnsterHunter วันที่ผ่านมา

      LMFAO Circus might be right, its the Crash 3 Medieval theme

  • @neklin7150
    @neklin7150 วันที่ผ่านมา

    I hate knocback resistance on moves, it's not only scrubby it's also boring. I play SA because it is a hard to use weapon with close to none defensive options and little mobility, for example using hops that are harder to use defensively but stronger offensively. Giving me more ease of use changes won't fix the weapon for me.

    • @MahnsterHunter
      @MahnsterHunter วันที่ผ่านมา

      I don't mind it on ZSD since it can kill you rather quickly, the whole risk and reward thing but the hop dancing does add fluidity to the kit

  • @WanderingScholar-u1j
    @WanderingScholar-u1j วันที่ผ่านมา

    I feel personally attacked.

  • @Bunkziller
    @Bunkziller วันที่ผ่านมา

    the game ain’t even out yet big dawg

    • @MahnsterHunter
      @MahnsterHunter วันที่ผ่านมา

      And I do hope the final version is better

  • @Checkdalan
    @Checkdalan วันที่ผ่านมา

    i disagree, ur points revolve around a single premise: that axe is solely there for charging axe mode nothing wrong with rethinking that premise which is what capcom seems to have in mind. to me it seems that capcom wants to make axe more meaningful to be in by making sword only a little better than axe then making the finisher even more important than always beeing in sword mode so that players are insentivised to go axe --> sword --> finisher ---> repeat. Its true thzat axe mode only had that one purpose ur speaking of. but to me that made it so that the time spent in axe mode didnt feel good.

    • @MahnsterHunter
      @MahnsterHunter วันที่ผ่านมา

      It's not bad that they were trying to consider it, it's just the execution. Sword mode was always more important, and by making axe charge the sword while buffing sword numbers just repeats history a different way

  • @TheScarp21
    @TheScarp21 วันที่ผ่านมา

    Why the damage so damn small?

    • @MahnsterHunter
      @MahnsterHunter วันที่ผ่านมา

      It's probably going to be different when it launches and we get the skills, it might be astronomical with these buffs.

  • @peterchase2224
    @peterchase2224 วันที่ผ่านมา

    That's disappointing what they've done. I tried swaxe in gen U but I bounced off of it because it seemed like the axe mode was pretty pointless and easy to skip, (I think I was valor?). When you skip the axe part what you're then left with is basically just a watered down greatsword, which is what I ended up playing instead. In world I bounced off charge blade for the same reason, I thought the idea of the weapon is you have a fast S&S and a slow Axe but in practice you don't really get to choose which one you get to use and when, you kinda always gotta follow the chargeblade script. I ended up playing both sword and shield and greatsword in World, which individually I found each of those weapons to be wayyyy more interesting that the whole charge blade package. I think their whole philosophy behind transforming weapons is just fundamentally wrong. Their whole idea is, "you use these moves so you can transform and then use these better moves". It feels like you're always on a script and the game makes a lot of decisions for you. I think the way it should be is: you have these strong but flawed moves in each mode, together you have the perfect weapon but you never have access to all of the moves at once.

    • @MahnsterHunter
      @MahnsterHunter วันที่ผ่านมา

      That's why I appreciate World and Rise's morphing changes, there was more thought to the mechanic itself, even though sword was still the primary mode to be in. Charge Blade sword mode might be more egregious since its only used to give the axe additional damage on phial bursts or blowing it all on SAED

  • @jhoo_
    @jhoo_ วันที่ผ่านมา

    hey, i dont know if the point was including every change you wanted from the base obt version but some of those changes did happen, from the changes we saw sword damage has been basically doubled(more like 2.5?) and less gauge, they also made so you can counter roars with the counter and less dmg (this has been a thing since tgs24 but the beta is from like early 2024), it also seem like from what they said you should get more by morphing but they just said that without any other reference to us so it's up in the air bc it's so vague

    • @MahnsterHunter
      @MahnsterHunter วันที่ผ่านมา

      Hol up...you got footage of this being able to counter a roar?? 👁👁

    • @jhoo_
      @jhoo_ วันที่ผ่านมา

      i don't know if ytb is bugged but i can't post the actual link?

    • @MahnsterHunter
      @MahnsterHunter วันที่ผ่านมา

      Post it but put a . or - somewhere in the link

    • @jhoo_
      @jhoo_ วันที่ผ่านมา

      @@MahnsterHunter youtu.be/o..mLB8KFXkfY?si=w-sQyPVMHlH-5gwT&t=838 sorry for my boomer moment lol, also the guy takes a nova, and maybe the chip dmg was adjusted by then alr

    • @MahnsterHunter
      @MahnsterHunter วันที่ผ่านมา

      Lol nah you're fine, I think youtube sometimes deletes links. Now...which periods am I removing?

  • @thefinalskarm1754
    @thefinalskarm1754 วันที่ผ่านมา

    there's an axe? pre 5th switch axe.

  • @kazi_roa3232
    @kazi_roa3232 วันที่ผ่านมา

    TEMPEST AXE MENTIONED 🎉🎉🎉🎉

  • @mbekmbek7214
    @mbekmbek7214 วันที่ผ่านมา

    Rise SA was practically perfect, they finally make full use of the "switch" in its name, I was looking forward to Wilds, then this happen. It's 4U>Gen CB all over again for me, even worse is CB also feels off in Wilds, so I lost both my main weapons...

    • @MahnsterHunter
      @MahnsterHunter วันที่ผ่านมา

      Looks to me like there's more emphasis on having to use savage axe more so than the guardpoint and SAED playstyles

    • @mbekmbek7214
      @mbekmbek7214 19 ชั่วโมงที่ผ่านมา

      Seems so, it kinda annoys me when they're trying to push different playstyle than what the weapons originally are. I'm no LS or GS main, but I quite enjoyed the old sustained DPS LS not the dodge counter spam, and Crit Draw GS instead of Tackle TCS (inb4 original GS can't charge in MH1, yeah, that's why Surge Slash is awesome)

  • @mattrobsthings6178
    @mattrobsthings6178 วันที่ผ่านมา

    Where is that thumbnail from i see it everywhere

    • @MahnsterHunter
      @MahnsterHunter วันที่ผ่านมา

      You talkin the girl or???

    • @mattrobsthings6178
      @mattrobsthings6178 17 ชั่วโมงที่ผ่านมา

      @ yeah the girl

    • @MahnsterHunter
      @MahnsterHunter 7 ชั่วโมงที่ผ่านมา

      Oshi no Ko. This scene became a meme where its edited to say "This shit is so ass"

  • @The-Full-180
    @The-Full-180 วันที่ผ่านมา

    recently played through P3RD with swaxe was my first time using it actually really fun this reminded me I should try it in more games great video dude

    • @MahnsterHunter
      @MahnsterHunter วันที่ผ่านมา

      I appreciate that, P3rd is phenomenal game but definitely try out the other Switch Axes! The only thing holding 3rd gen axes back is the weapons itself

  • @an0bserver2000
    @an0bserver2000 วันที่ผ่านมา

    12:47 oh no, he has american culture war brainrot 😔

    • @MahnsterHunter
      @MahnsterHunter วันที่ผ่านมา

      Culture war brain rot?

  • @GodEater015
    @GodEater015 วันที่ผ่านมา

    It feels top heavy in the full release slash.

    • @MahnsterHunter
      @MahnsterHunter วันที่ผ่านมา

      The kit definitely does no favors when it cycles into itself

  • @azzygl
    @azzygl วันที่ผ่านมา

    Me when the vaster casual community sees bad change and celebrates and will kick anyone who disagrees in the shins but people who actually know and understand the weapon are in shambles

    • @MahnsterHunter
      @MahnsterHunter วันที่ผ่านมา

      I can't fault them for accepting it, but my shins would greatly appreciate being pain free

  • @Guyy_1
    @Guyy_1 วันที่ผ่านมา

    My brother absolutely adores Rise Swaxe, and is just about ready to fight someone after waiting so long seeing Wilds Swaxe being mediocre only for it to get the most "spare change stranger?" Buffs we've ever seen.

    • @MahnsterHunter
      @MahnsterHunter วันที่ผ่านมา

      LOL We gotta hold out for the full release! Hopefully there's more than just what we've seen

  • @b-d9099
    @b-d9099 วันที่ผ่านมา

    Escaton gives me pretty much the same feeling as apexes and wystones in 4u. They're intrusive, they're constricting, they make me feel like I'm playing a different game, and they make you want to just sidestep the mechanic entirely, but not only was it easier to sidestep apexes entirely, the game actually eased you into it through the village quests. Escaton comes out of nowhere with a low MR requirement, expects you to have just about the best elemental setup you can get (which still screws over certain weapon types DESPITE the elemental multipliers) and forces you into a fight with a practically brand-new monster where you're forced into a highly scripted fight where a million things can happen to screw you over, like bad attack patterns, clutching at the wrong time and getting FRIED for it or missing a wallbang because you foolishly tried to do it on the ground where almost nowhere actually lets you wallbang. They pretty much made it so this fight has the most friction with the rest of the game by far and if you ask me, the flawlessness that's expected of you, let alone of a group of up to four players, is incongruent with monster hunter in general.

    • @MahnsterHunter
      @MahnsterHunter วันที่ผ่านมา

      Oh, God I'm currently struggling against a Lv 140 Deviljho and every time it reenters apex status, I want to eat my own tongue. Alatreon though, first mistake was allowing it to be taken on after completing the game. Escaton felt too much like an MMO mechanic and severely punishing.

  • @stevoyah
    @stevoyah วันที่ผ่านมา

    Mannnnn the unrelated note him liking R2 so much. 😂 it irked in the beta how i couldn't fix my controllers All valid pojnts as someone who mains the morphing weapons and the majority of blademaster weapons (besides dbs sorry) lol

    • @MahnsterHunter
      @MahnsterHunter วันที่ผ่านมา

      R1 for attack 3 would make my day. I prefer to draw attack with R1+Triangle+Circle any day 😤

    • @Lord-of-something
      @Lord-of-something วันที่ผ่านมา

      Istg you could swap r2 to r1 cuz i hate doing any of the moves with r2 cuz small hands make my wrists implode

    • @MahnsterHunter
      @MahnsterHunter วันที่ผ่านมา

      When I did the swap in the settings, it made it so that R2 was dash and R1 was Attack 3 rather than calssic button format where R1 was dash while sheathed and Attack 3 when unsheathed. Pressing R2 to dash had me spazzin

    • @Lord-of-something
      @Lord-of-something วันที่ผ่านมา

      @@MahnsterHunter ngl ye that had the old muscle memory screaming 😅

  • @BlueInkPaperJam
    @BlueInkPaperJam วันที่ผ่านมา

    Peak video. I knew that the switch axe felt really weird in the demo but I didn't have the time to figure out why it felt so bad. Now I know!

    • @MahnsterHunter
      @MahnsterHunter วันที่ผ่านมา

      Holding out hope that the Beta build is completely different from the full release

  • @sataniccereal
    @sataniccereal วันที่ผ่านมา

    I don't play a lot of this weapon but yeah it felt pretty ass in the beta 👍

  • @Godzillakuj94
    @Godzillakuj94 วันที่ผ่านมา

    Thank you for this.

  • @muhammadibraheemjavaid2924
    @muhammadibraheemjavaid2924 วันที่ผ่านมา

    Personally, I understand your criticisms and would like to share my take of changes that would probably help. 1. Axe mode in general needs a speed boost. I mained SWA for GU and my favorite way to play was Valor style with Tempest axe. The speed allowed me to take advantage of openings I could see but not act on before. Plus it would make the weapon feel more responsive. To finish this point, a small 5% boost would be good enough. 2. Power Axe mode should be removed, because it is already unnecessary maintenance on top of amped state. This weapon already has so much going on that having to manage 3! meters on top of it is ludicrous. I felt this way in world, then rise and again in wilds. (That said, the speed boost buff idea is a good compromise) 3. There should be benefits to using wild swing for more than 3 swings. I'll take anything, but the easiest that comes to mind would be the buff that we got in world. Personally I would like the Tempest Axe speed up mechanic and that should lead into enhanced finishers. Namely, faster, more hits, natural mind's eye or what not. 4. Stop Full Release Slash from being usable from neutral. Lock it behind special moves like the counter and elemental discharge or something of the sort. Make me work for it.

    • @MahnsterHunter
      @MahnsterHunter วันที่ผ่านมา

      I'll respond to each 1. Seconded. There has to be some type of incentive to want to be in axe mode that isn't just "charge the better half" 2. LOL WOAH Iunno, maybe if they made the buff last longer considering there's 3 different finisher attacks that activate the buff. But in Rise it was the most useless because it would immediately deactivate the moment you gained amped state. 3. Yeah I'm more than likely going to use Wild swing the same way I did in World, which was just one hit and immediate Wide Sweep. The tempest axe speed boost would go so hard. 4. Putting it behind an attack could be a method, but if I learned anything from SAED being locked behind AED, it might not be the best choice.

    • @muhammadibraheemjavaid2924
      @muhammadibraheemjavaid2924 วันที่ผ่านมา

      @@MahnsterHunter One thing that can't be known is how the monsters move. In 4U the way monsters move, lets you pull off elemental discharges fairly consistently. Try doing that in Rise. Its even harder in Sunbreak, so full release can be balanced like that. On another note, it can be the best DPS as long as there are other options that get close to its damage output. Taking all this into consideration, the hyper armor change is bad move for the depth of the weapon, but it is a great addition for new players picking up the weapon for the first time. This is a change catering to someone else, not me. In my mind, a great compromise would be to make ZSD and ED do more damage than this, because both of these moves require more forethought, positioning, build up and timing to get the most out of them. It would turn this move into a cool new addition, instead of your best choice for all situations. P.S. My favorite move is the Double Discharge from valor SWA in GU.

    • @MahnsterHunter
      @MahnsterHunter วันที่ผ่านมา

      For me it was the other way around for 4U. I hardly touch ED unless the monster is recovering from a stagger or mount. Rusted Kushala is nightmare fuel. It's true that it might help players new to the weapon succeed, but it's also going to make advanced players lethal. If ED and ZSD were to do more damage, it might be used the same way it was in Rise where if the monster is down then you'd just combo it until its about to get up and ZSD. P.S. Based Choice. I'm a Wide Sweep enjoyer