Machine & Piston | Let's Build It In Blender

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  • เผยแพร่เมื่อ 8 ก.ย. 2020
  • In this episode, learn with Chunck how to take a robotic mesh and develop a robust rig using Inverse Kinematics and Constraints!
    Access to the working file in this video is available free on the CG Cookie site for all logged-in members: b3d.cgcookie.com/E6J2t8
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ความคิดเห็น • 157

  • @EmeraldChickn
    @EmeraldChickn 3 ปีที่แล้ว +78

    This was exactly what I was looking for! I made an arcade claw and had no idea how to rig it! Thanks! :)

    • @cg_cookie
      @cg_cookie  3 ปีที่แล้ว +4

      Happy to help out! Thanks for checking out the vid. -Chunck :)

    • @cephalos81
      @cephalos81 ปีที่แล้ว

      i did one of those without bones or armatures, just object transforms and constrains...it was gonna be fun they said, it was a challange they said...IT WAS HELLLLLLL

  • @extrazalf
    @extrazalf 3 ปีที่แล้ว +25

    Best rigging tutorial ever. Every question i’ve ever had about rigging had been answered

    • @cg_cookie
      @cg_cookie  3 ปีที่แล้ว +5

      Well gee dang, thanks Boris! I tried to cram a good amount of rigging in there, give you your money's worth! -Chunck :)

  • @TriSutrisnowapu
    @TriSutrisnowapu 3 ปีที่แล้ว +2

    Awesomely short and precise.. There are so many concepts shown clearly.. I thanked you for that

  • @pitlempens1741
    @pitlempens1741 3 ปีที่แล้ว +2

    This tutorial is super quick and yet so full of information. Great one!

  • @bigboibob2568
    @bigboibob2568 ปีที่แล้ว

    This video just came in my recommended and I had a flashback of when you recruited me to make your jokes for you in the tree video

  • @izaakbecker4263
    @izaakbecker4263 ปีที่แล้ว

    Been looking for a machine piston tutorial, best one I've found yet. Perfection!

  • @agentice7718
    @agentice7718 ปีที่แล้ว

    I always find myself coming back to this tutorial

  • @ThePhantomGazz
    @ThePhantomGazz 3 ปีที่แล้ว +1

    thank you sir, A clear concise video on how to get arms and pistons rigged. You are the best.

  • @Lhamaramachannel
    @Lhamaramachannel 3 ปีที่แล้ว +10

    Nice, now I can create a production line and fist all my 3d models. Thank you!!

    • @cg_cookie
      @cg_cookie  3 ปีที่แล้ว +5

      Happy to help! Although, also slightly alarmed by that statement. -Chunck :D

    • @Lhamaramachannel
      @Lhamaramachannel 3 ปีที่แล้ว +1

      Lmao it's jk!

  • @mihitsaxena
    @mihitsaxena 2 ปีที่แล้ว

    Thanks!!
    😃

  • @adamzackheim3193
    @adamzackheim3193 2 ปีที่แล้ว

    Thank you so much! was stuck 2 days, trying to make a train follow a path... this will help me keep the wagons together while following a curve

  • @madhuthallapally1178
    @madhuthallapally1178 3 ปีที่แล้ว +2

    Excellent video. Thank you. I would like to see more complex videos on this topic

  • @cinfaust
    @cinfaust 3 ปีที่แล้ว +36

    I call him Fister Roboto.

    • @cg_cookie
      @cg_cookie  3 ปีที่แล้ว +6

      Ahh, such a missed opportunity on my part. Good one! -Chunck :D

    • @TetraTimboman
      @TetraTimboman 3 ปีที่แล้ว +2

      MR FISTER

    • @root0062
      @root0062 ปีที่แล้ว

      Youuuu whhaaaat?

    • @loofa4775
      @loofa4775 9 หลายเดือนก่อน

      Domo aRIGato Fister Roboto

  • @ejiah10
    @ejiah10 3 ปีที่แล้ว +7

    Thanks for this!! This is exactly what I needed. I am just starting out in blender, so I was confused when the bones became sticks 😅 but it just takes some time getting used to!

    • @cg_cookie
      @cg_cookie  3 ปีที่แล้ว +1

      Once you get comfy with bones, you'll likely never want them in octahedral. At least in my experience, too clunky and in the way! Thanks for checking it out! -Chunck :)

  • @AlbertStrydom
    @AlbertStrydom 9 หลายเดือนก่อน

    Stretch To constraint! Why didn't i think of that? You guys are brilliant. Love what you do, please keep it up and thank you for everything 🙂

  • @faustoart
    @faustoart 3 ปีที่แล้ว

    very good tutorial, thank you!

  • @endrioinfiniti
    @endrioinfiniti 2 ปีที่แล้ว

    Exactly what I wanted! Thanks.

  • @jonathanwan2702
    @jonathanwan2702 2 ปีที่แล้ว

    Thanks! youre the best

  • @moniviphousetphann3146
    @moniviphousetphann3146 3 ปีที่แล้ว

    Amazing and super simple

  • @thunderenderfx
    @thunderenderfx 2 ปีที่แล้ว

    Respect broo!

  • @matthewnorth8567
    @matthewnorth8567 2 ปีที่แล้ว

    Thanks for the this. Really helpful.

  • @thebritishengineer8027
    @thebritishengineer8027 3 ปีที่แล้ว

    Excellent..!! I understands it now...

  • @jonaszgadomski9477
    @jonaszgadomski9477 2 ปีที่แล้ว +1

    Good job, thanks a lot

  • @batanimation
    @batanimation 2 ปีที่แล้ว

    You did a geat work sir

  • @pythooonuser2233
    @pythooonuser2233 ปีที่แล้ว

    Great stuff!

  • @norineko7428
    @norineko7428 2 ปีที่แล้ว +1

    Спасибо, это именно то, что мне было нужно. Коротко и информативно! :)

  • @JoostArchives
    @JoostArchives ปีที่แล้ว +1

    Thanks daddy!

  • @basejumperdx4573
    @basejumperdx4573 2 ปีที่แล้ว

    a tutorial series on how to rig an excavator

  • @marcelosantos5683
    @marcelosantos5683 2 ปีที่แล้ว +2

    That was really interesting. I imagined that you would use constraints, but I didn't know how

  • @eternalguy6023
    @eternalguy6023 3 ปีที่แล้ว

    This series is awesome 😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍

  • @jorgecastilleja5356
    @jorgecastilleja5356 2 ปีที่แล้ว

    Fantastic

  • @tnsdemon1706
    @tnsdemon1706 2 ปีที่แล้ว

    What a very helpful video

  • @cgcores525
    @cgcores525 3 ปีที่แล้ว

    10/10 amazing tysm

  • @rajakaz4075
    @rajakaz4075 3 ปีที่แล้ว +1

    Wow! Thank you!

    • @cg_cookie
      @cg_cookie  3 ปีที่แล้ว +1

      Thanks for checking it out! -Chunck :^)

  • @komkumarkumar4451
    @komkumarkumar4451 3 ปีที่แล้ว +1

    U made my morning good bro
    Tnxx

    • @cg_cookie
      @cg_cookie  3 ปีที่แล้ว +1

      Thanks for checking it out, friend! -Chunck :D

  • @MancoBlanco
    @MancoBlanco 3 ปีที่แล้ว +2

    Wow your videos help me out so much, kepp uploading, please

    • @cg_cookie
      @cg_cookie  3 ปีที่แล้ว +1

      I'm happy to hear it, Manco! Thanks for checking them out, have some cool stuff planned for the future of the series. -Chunck :)

  • @iamrusdark
    @iamrusdark 2 ปีที่แล้ว

    WoW! Thanx for the video. That's exactly where i stuck. 😅👍🖖

  • @user-wi6hg3zo7z
    @user-wi6hg3zo7z 2 ปีที่แล้ว

    this software can simulate robot.and design mechanisms.this is what i looking for.thanks.this software is awesome.

  • @BlenderIndonesia
    @BlenderIndonesia 3 ปีที่แล้ว

    thanks

  • @fleurbird
    @fleurbird 3 ปีที่แล้ว

    awesome, now i will try.

  • @ronitresidency8507
    @ronitresidency8507 3 ปีที่แล้ว

    ILL BUY YOURE WHOLE STOCK
    LOL
    U DID GOODDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD

    • @cg_cookie
      @cg_cookie  3 ปีที่แล้ว

      We will have to put you on back-order, these things are flying off the shelves. -Chunck :D

  • @jaredjameson3707
    @jaredjameson3707 3 ปีที่แล้ว +1

    THANK YOU, I need to make a robot now. Also i liked those jokes at the end lmao. (and the free gunshow shhh)

    • @cg_cookie
      @cg_cookie  3 ปีที่แล้ว +2

      Happy you liked it! And hey, I won't tell anyone if you don't. -Chunck 🤐

  • @postmodernerkindergartner960
    @postmodernerkindergartner960 ปีที่แล้ว

    great!

  • @philhacker1137
    @philhacker1137 3 ปีที่แล้ว

    Blizzard walkers and Great job just fast enough and very informative. Well explained. Even with a little 😎 kids reference, lol

  • @alexmatthew7533
    @alexmatthew7533 2 ปีที่แล้ว

    Thankyou it'll be so helpful to create morphex bot

  • @EyefyourGf
    @EyefyourGf 3 ปีที่แล้ว

    Dude you are fucking amazing,everything is fucking perfect,explanation,edit and your voice,subscribed before the video ended.

  • @MohamedAli-kq4ej
    @MohamedAli-kq4ej 3 ปีที่แล้ว

    Listen to me man you have to make more its so good and you gotta make your own playlist in cgcookie you r the reason i subscribed

    • @cg_cookie
      @cg_cookie  3 ปีที่แล้ว +1

      Hey, thanks man! I'm happy to hear that, really appreciate it. I've got some plans for the show which I'm hoping people will like! As well, if you check out the channels playlists, I've slowly been building a "Let's Build It In Blender" playlist with all of these videos. -Chunck :)

    • @MohamedAli-kq4ej
      @MohamedAli-kq4ej 3 ปีที่แล้ว

      @@cg_cookie No thank you for what you gave us you are making modeling interesting with all that combo bevel i will keep subscribe till you have big library on cgcookie but dont be late :) may i will be poor one day lol

  • @usi1500
    @usi1500 3 ปีที่แล้ว +1

    nice

  • @SpencerMagnusson
    @SpencerMagnusson 3 ปีที่แล้ว +5

    "Let's build it."
    Guns?
    "Machine and piston"
    oh

    • @cg_cookie
      @cg_cookie  3 ปีที่แล้ว

      Ha, more like "pythons"! -Chunck :D

  • @elliotkantor9904
    @elliotkantor9904 3 ปีที่แล้ว +2

    This guy’s the Andrew Kramer pf blender tutorials

    • @cg_cookie
      @cg_cookie  3 ปีที่แล้ว +1

      Hey I'll take it! I'm hoping one day it'll come full circle and Andrew can be the Chunck of AE tutorials, although I'm not sure his audience would quite know what that means. -Chunck :D

  • @gerdsfargen6687
    @gerdsfargen6687 2 ปีที่แล้ว

    Rubber fist of the North Starfish

  • @ogre1890
    @ogre1890 3 ปีที่แล้ว +4

    Could you maybe do a video on how to use gears in blender ? also this video was great thank you!

    • @cg_cookie
      @cg_cookie  3 ปีที่แล้ว +3

      Hey that's an interesting one! I'll add it to the list of ideas, thank you for the suggestion! -Chunck :)

    • @alexmatthew7533
      @alexmatthew7533 2 ปีที่แล้ว

      You can do it by animation nodes

  • @zephaniahdejene1746
    @zephaniahdejene1746 3 ปีที่แล้ว +1

    Yay now I can model my caterpillar excavator. But let's call this guy the fist bump buddy so that no one leaves you hanging

    • @cg_cookie
      @cg_cookie  3 ปีที่แล้ว

      Sorry, this rig only works on robots with hand models, so you're going to have to add one somewhere. Them's the rules! -Chunck :D

    • @zephaniahdejene1746
      @zephaniahdejene1746 3 ปีที่แล้ว +1

      Dude no problemo I'll figure something out you won't sue me if I tweeked it and posted it on Twitter

    • @cg_cookie
      @cg_cookie  3 ปีที่แล้ว

      @@zephaniahdejene1746 Nah, 'course not! As long as we go 50/50 and I make half the profit. -Chunck ;D

    • @zephaniahdejene1746
      @zephaniahdejene1746 3 ปีที่แล้ว +1

      I doubt ill make a cent I dont use Twitter much recommend telegram its way faster and has no data limit I didn't use Netflix for two years cince I got. telegram (in the back ground opera voices) xD

  • @shamm123
    @shamm123 3 ปีที่แล้ว +2

    Now if only I knew how to get the pistons to work when I export it into unity

  • @IndustrialJones
    @IndustrialJones 3 ปีที่แล้ว

    This finally made things click

  • @Cleanblue1990
    @Cleanblue1990 3 ปีที่แล้ว +5

    One question remains: How do you make the IK such that it rotates along the z-Axis? Let's say you want to lift one thing up, and place it somewhere else.

    • @zumsl
      @zumsl ปีที่แล้ว

      want to know too

  • @FahadKhan-cz6cd
    @FahadKhan-cz6cd 2 ปีที่แล้ว

    best

  • @monkeymode5652
    @monkeymode5652 3 ปีที่แล้ว +6

    you restricted the side rotation, but could you insteat make it so that when you move to the side, the bottom plate rotates?

    • @calllen
      @calllen 3 ปีที่แล้ว

      wish he'd shown that

    • @ronfrazier6446
      @ronfrazier6446 3 ปีที่แล้ว

      I have a robot with 2 rotation points in the arm to articulate like a human. I could do it the hard way but I wanted that rotation.

    • @stefanbuerke6714
      @stefanbuerke6714 2 ปีที่แล้ว

      @@calllen You can achieve this by limiting the bones rotation. Pose mode- select bone - in the bone properties you can find under inverse Kinematics the limits for the rotation, so you can have bone that rotate only in the z axis. It does not work with contraints in the bone constraints properties.

  • @thecartooncynic
    @thecartooncynic 2 ปีที่แล้ว

    This is a good tutorial, very well made and informative. However, I would have used IK-rotation limits on the IK chain instead of limit location on the IK target.
    Limit location, I believe, locks an object in a rectangular area, meaning that your object can reach hard corners. IK automates the rotation of an IK chain, if you set up IK limits on the chain, it will restrict the chain in arcs and circles.
    Otherwise this was a good job :)

  • @syarruddin
    @syarruddin 2 ปีที่แล้ว

    nobody:
    this guy: lets build it..
    btw, its a nice tutorial bro!

  • @nongnghiepmoi4.0
    @nongnghiepmoi4.0 2 ปีที่แล้ว

    oh yes babe

  • @ice_make_
    @ice_make_ 3 ปีที่แล้ว +4

    0:01 damn ...

    • @cg_cookie
      @cg_cookie  3 ปีที่แล้ว +2

      What can I say, it's all the robot arms I make in a day using Blender. Targets all the muscles groups! -Chunck :D

  • @SpencerMagnusson
    @SpencerMagnusson 3 ปีที่แล้ว +1

    Is it better to do constraints on the IK or the original bones? I had been doing the latter, and I never thought of the idea of doing it only in one place, such as the IK.

    • @cg_cookie
      @cg_cookie  3 ปีที่แล้ว

      I suppose it would depend on the constraint. You wouldn't want to do the IK constraint actually ON the IK controller bone, since that would be some weird circular dependency. For the Limit Location constraint, I've not had any weird issues with it but I'm sure there may some limitations in a given scenario that I've not encountered yet! Certainly makes it easier to track all of the constraints when it is only on one bone. -Chunck :)

  • @lucifer5379
    @lucifer5379 2 ปีที่แล้ว

    ths is cool

  • @proxy9573
    @proxy9573 2 ปีที่แล้ว +3

    "Naughty children, and inherited nothing."
    That's sad.

  • @basejumperdx4573
    @basejumperdx4573 3 ปีที่แล้ว

    please do a tutorial on excavator rigging

  • @r4ven_nevermore91
    @r4ven_nevermore91 2 ปีที่แล้ว

    This is a one messed up family tree

  • @gendalfgray7889
    @gendalfgray7889 2 ปีที่แล้ว

    Bone constraints modifiers works in game engines such as unity and unreal?

  • @poncejuansamuel5263
    @poncejuansamuel5263 2 ปีที่แล้ว

    You can setup a tank?

  • @domin6168
    @domin6168 3 ปีที่แล้ว +2

    I imagine a Chunck with such a mechanical hand, normally IronMan in 10% :D
    Thanks Chunck for tutorial :D

    • @cg_cookie
      @cg_cookie  3 ปีที่แล้ว +1

      Thanks for watching, Dominik! Real question: What have I ever done to give you that impression!? -Chunck xD

    • @domin6168
      @domin6168 3 ปีที่แล้ว

      @@cg_cookie Good question, honestly ... I don't know
      Maybe you're cool with this series :D

  • @petiromhany5562
    @petiromhany5562 3 ปีที่แล้ว +2

    Please car wheel rig tutorial!

    • @cg_cookie
      @cg_cookie  3 ปีที่แล้ว

      Only if you have your driver's license! I'm not technically allowed to teach it without proof of driving capacity. -Chunck :D

  • @ginebravrvr
    @ginebravrvr 3 ปีที่แล้ว

    Someone know why the Limit location constraint only works in "positive Z and not negative Z" i have the rig backwards, but is possible to do the constrain in both Z

  • @rendered_useless2093
    @rendered_useless2093 2 ปีที่แล้ว

    Hi please could you help, I'm very confused because when you parent the IK controller to the base bone it creates a cyclical dependency?
    Also: when it only works when I add the IK constraint to the IK controller bone, not the last bone in the rig.......

  • @eecitefilms
    @eecitefilms 2 ปีที่แล้ว

    Great tutorial! Just letting you know the link to the asset files has 404'ed.

  • @additiveartificer9365
    @additiveartificer9365 3 ปีที่แล้ว +1

    PUN is stronge in this one

    • @cg_cookie
      @cg_cookie  3 ปีที่แล้ว +1

      I can't make jokes, only robots. I RELY on puns. -Chunck 😝

  • @uttejkuruva9105
    @uttejkuruva9105 3 ปีที่แล้ว

    I'd like to know how you set up your viewport to show different colours for different objects

    • @wilfredgodfrey271
      @wilfredgodfrey271 3 ปีที่แล้ว +1

      Search for "blender viewport shading random color" on Google. Easy enough to find the option.

  • @Chevifier
    @Chevifier 3 ปีที่แล้ว

    I was trying to use shapekeys but its too annoying to deal with lol

  • @azyjmexcuseokstop924
    @azyjmexcuseokstop924 3 ปีที่แล้ว +1

    at 4:20, when i set it to my armature, i get the error message "failed to set value". Pls help.

    • @user-tq5pi3nz4d
      @user-tq5pi3nz4d 2 ปีที่แล้ว

      change Normal to Global, it should work

  • @guys_animations
    @guys_animations 3 ปีที่แล้ว

    AHAHAHA, THE JOKES AT THE END WERE THE BEST, AHAHAHAHHA!

  • @1MinuteGaming
    @1MinuteGaming ปีที่แล้ว

    The piston parts become mis-aligned when rending animation. Blender terminal will start spamming "Dependency cycle detected". I read that cyclic dependency causes this so constraint combos like that are not allowed in Blender.

  • @thinsingl.1483
    @thinsingl.1483 2 ปีที่แล้ว

    When i snap the bone head to a point (which makes the bone inclined at angle), the bone rolls! May i ask how to fix this?

  • @koryaiine7393
    @koryaiine7393 ปีที่แล้ว

    What happens when you combine all the meshes together...? I guess I'll experiment with that.

  • @jungerhansmann6608
    @jungerhansmann6608 3 ปีที่แล้ว +1

    when I try to use the "strech to" constraint it won't let me sellect the rig. It says "failed to set value". What can I do? Also my top piston is green for some reason and no other bone is

    • @user-tq5pi3nz4d
      @user-tq5pi3nz4d 2 ปีที่แล้ว

      change Normal to Global, it should work

  • @googlehatesme1247
    @googlehatesme1247 3 ปีที่แล้ว +2

    What’s that thing and why is that thing?

  • @pavitrajain8311
    @pavitrajain8311 2 ปีที่แล้ว +1

    2:23 at this pt i got lost please help me

  • @SAA-zc4xp
    @SAA-zc4xp 2 ปีที่แล้ว

    As a beginner in blender I am thinking how many lives do i need to reach to this level with how many centuries spent 😟

  • @Taki7o7
    @Taki7o7 3 ปีที่แล้ว +2

    gz, you've created a fisting machine monkaS

    • @cg_cookie
      @cg_cookie  3 ปีที่แล้ว +2

      Hey I just use it for fist bumps, but however you use it is your prerogative. -Chunck 👀

    • @Taki7o7
      @Taki7o7 3 ปีที่แล้ว +2

      ​@@cg_cookie gonna 3d print it ._.

  • @mechanee9444
    @mechanee9444 2 ปีที่แล้ว +1

    i was doing everything soo right until i did not do something and had to restart because i could not figure out whats wrong XD

  • @azerqerty2277
    @azerqerty2277 3 ปีที่แล้ว

    Waaaaow...

  • @rana-3d
    @rana-3d 3 ปีที่แล้ว

    অসাধারণ

  • @artdethwish
    @artdethwish 3 ปีที่แล้ว

    i finished the video before the dirty thoughs came into my mind

  • @teroblepuns
    @teroblepuns 2 ปีที่แล้ว

    Another video where you have to manually go to the end of the video to see the result first

  • @mohitarora1701
    @mohitarora1701 3 ปีที่แล้ว

    I think the length of inner part is bigger than the outer part of the piston 😅

  • @lunaanims8171
    @lunaanims8171 2 ปีที่แล้ว

    looks really really good, but the model doesnt make much sense on how it moves, other then that it's great!

  • @HerrW0lf
    @HerrW0lf 3 ปีที่แล้ว

    Fist bumps, right...

  • @MrLam0207
    @MrLam0207 3 ปีที่แล้ว

    "IK systems are for the cool kids" lol

  • @II-er7gj
    @II-er7gj 2 ปีที่แล้ว

    The best BRO Fist Machine - give it to PewDiPie! :)

  • @ADEPS.
    @ADEPS. 2 ปีที่แล้ว

    :)

  • @thsuperelite
    @thsuperelite 3 ปีที่แล้ว

    Can you please explain all the bone constraints...? with examples if possible. The only other person who has done it is a indian dude & I can't understand a single word because of his accent & mic...

    • @cg_cookie
      @cg_cookie  3 ปีที่แล้ว

      I think it is possible we could do a video or series covering that at some point! I'd first have to learn them all myself, I'm sure there's many with some pretty niche use-cases! -Chunck :)

  • @knt5429
    @knt5429 3 ปีที่แล้ว

    Lets build it together. More like you build it without showing and now i must find a new video.