Perfect, thank you! Just harvested 2 fields last night and have one left. Since I already own the equipment, I think pellets is the way to go after making sure I have all of my animal's straw (which I think I have like 170,000L in my hay loft).
This was helpful. Ive been baling my straw figuring the total value would be better for me. I am on a fairly fresh map (No Mans Land) and starting from scratch on hard difficulty. I have a few of the larger equipment but now the fertilizer and seeding costs are really racking up my money to be able to buy further equipment or fields. I was curious if i actually had to spend so much time bailing and collecting when the loading wagon is much quicker overall. Now i know. Thanks.
No the only difference is that a sunflower header can go 50% faster. Personally I prefer to use them for that reason and for realistic reasons as most dedicated sunflower farms will have proper sunflower headers. Also not a bad idea to use them if you don't want to do corn right away either; it's nearly half price for a 12m sunflower header compared to a 12m corn header.
Sunflower headers have a lot more throughput. Faster working speed and more width. At least in the base game the largest corn header is 9m and can only be used by the biggest harvesters, while the biggest sunflower header is 12m and can already be used by some medium size harvesters (atleast by the roestelmarsh)
@@joshuadoll9000 Another plus is you can keep your "starter" harvester and put the 5.7m header on it and use it for that alone, if you used your equipment for 15 hours, the resale price is utter pants. The smaller header can still do the same job as a mid sized corn header harvester with much lower repair costs (5.7mx1.5speed multiplier ~9m header, the header you'd use on the 300k RSM harvester that would cost 3x as much to repair).
Farmer Cop, I harvested wheat in Jan in FS22, seasons off, cold day. Had straw swath turned on but nothing came out of the harvester. Drove the harvester to Clever Motors to get it repaired and the harvester dump a huge mega load pile of straw in the parking lot. How can I get my straw? I tried a bucket loader. Straw pickup trailer. Conveyors. Nothing worked.
If it is at the store you wont be able to get it, you have to own the land to get it off of there, I am actually surprised it dumped there in the first place
I've had issues with trying to use a bailer while doing other "contract" work in same field. Example: Harvesting wheat on contract and trying to run a bailer behind it. It won't let you
I've discovered that I buy the land, then harvest everything, including the chaff, then sell the land back is the way to do it. And it's all profit too this way.
For the future, a possiblity is to put the money you have to a nice round number, save it, then when you lease, hire a worker, repair, and work out the cost that arises (you'd only repair your own equipment, but it would be a cost you'd spend to reduce profit) to balance against time and revenue arising (and I would suggest pairing baling with square bales, the kit is more expensive by A LOT, but it IS a lot quicker), you can work out the cost by the money left over.
Question: I haven't looked at any of the code so I was wondering how do modders determine the price point for all those additional crops I see on player made maps?
Mike Maxwell Neat question. from what I can see. There is a algorithm in the game xml already set to a standard sell price. And they just adjust it by decimal places as they see fit.
fruitTypes.xml (IIRC, might be fillTypes.xml) has the price in it, and the sell points has the scale, usually 1.0, from which those values are multiplied along with the difficulty value and a "demand multiplier" which seems to go +/-40%. The values can be modified in mod maps, and on PC you can change the base game values, as I did with woodchips to add 50% to the price, making it slightly better to woodchip than cut to 1m lengths. Given poplars grow at 1/3 the rate of normal crops (even sugarcane is only 1/2 the rate), the profit per acre is high, but the profit per acre-day is darn low.
👍. U forgot your fav. The milling machine. 😎. For the rookies. Don’t forget u can’t just use a hired worker to collect, unless u use courseplay or follow me mod.
You might want to consider calculating it without the cost of the equipment as they are now assets that have a value minus the depreciation. It would make the whole thing easier as well as it wouldn’t matter what eq a person used.....but again another good informative video. Thx
One flaw with your test in regards to Pellets, the Pellet Sell Point ONLY accepts palletized pellets, not loose. For loose, you need to look at the Barn (which the last SH update should allow for any Barn Sell Point). And palletized pellets sell a lot more than loose. Palletized pellets of course takes a huge investment of the $450k in the Pallet Pellet Hall. However, I do agree with your conclusions, that loose pickup, bales, and then pellets are the order of progression IMO. However, bales are a double-edged knife. Feeding cows with bales is good for a small amount of cows, but high numbers its a complete PITA with large mixers or the new mixer placeables (I use the 300k capacity Cow Food placeable - most don't accept bales however, but MaizePlus FE allows bale shredder to shed any bale - and there is a mod for an ~8 bale capacity shredder). Pellets besides sell price however (I see excess pellets, I make for cow food, don't over do it, better ways to make money with your land and time, or basically you can do only so much during the summer season), are excellent for storage savings, as storing the needed loose straw/hay requirements for large amounts of cattle can be expensive (and lop sided, millions in hay/straw storage, and storage for other crops will go unused). Pellets however have the 4:1 ratio in size, so they are great to keep storage costs down.
@@FarmerCop Huh, it doesn't on console. I switched to PC about a month ago, and haven't tried it yet on PC. However, it is clearly stated in the Update text for the latest Straw HArvest Update. I'm sure you have updated your SH mod, so it must be a PC bug. But maybe you didn't...pellets took a huge price nerf in that update as well, and your pellet prices, even at the pellet sell point, seemed quite high (unless you were running easy economy, I don't recall from your video - on console its $550/kl). Basically, on console, its not a money maker any more. If you need pellets to help with storage space, its worth it. If you have excess pellets to sell, then the pallet hall is worth it, but both the premos and pallet hall take years to recover the investment. If doing it just for a cash crop, not really worth doing pellets at all.
What would be the cost add on if you make pelts from bales? If you already have the bailing equipment, the adding the pellet maker from bailes makes sense.
You have to manually load the bales on, this takes a LONG time. You basically don't save anything, you just get away with a tractor that has 350hp or a little less because you don't have to move a 8ton machine up hills when the straw is coming to it rather than it having to go to the straw.
OMG fantastic video!!! I always collect straw with wagon mainly for cows then sometimes bale for TMR but always round!!!! But l like pellets because for easier storage.... no bale restrictions like with bale..... but HATE how slow it is!!!! What the game don’t allow is collecting loose with a chopper which would be better than a wagon like.... for larger transportation quality!!!! Could you do a TMR video since we have a TMR silo now Vs buying it or making it ourselves???
Of course you can collect loose with a chopper. There are several pickup heads for Forage Harvesters which pick up hay, straw, and grass.If you have a forage harvester for chopping crops, then yes, its a very good option. You just need a crapload of space to store all of that loose product.
@@jascollinscork there should be a specific forage head under forage harvesters that has a icon stating it will do grass hay and straw. I could be mistaken though so ill have to double checl
If you have the collect straw from missions mod, you can't use the milling machine to pick that up, only loading wagons and bailers. Haven't tried forage wagon pickups modified to include straw, but I suspect it has to be an enumerated list of things it allows to be used in "you do not own this field" situations.
@Kroneg there's a semi with a 3point on the front, I think it's called the 850. Also the MAN semi has a pin on the front and you can add the "front lifter" giving it a 3point then add the milling machine to the 3 point
great video , from my experience if you have average size fields and are planning a long term the pellets is a better deal to sell it as a bulk in the barn, not worth the time to make pallets in the factory , or if you have very large fields you can just rent it like i did yesterday and made 260k pellets in 1.4 hours ,put 250k on the multi fruit silo because the price was bad but once the price come up should make around 120k $$, the total lease cost was around 23k, i play on xbox btw.
Thank you and that is a great way to do it. I do pelleting a lot and it is absolutely worth it after awhile. Especially if you do hay pellets on the side as well
I believe the loader I used is from one of the official DLC's if you have the Premium or Platinum edition or other DLC's it adds more equipment into the standard game
George Pikoulis That’s kind of true. If you already have say a 250hp tractor max, but u want to run the pellet maker for example. That needs 350hp> then in that case u need to include the price either to lease or buy a higher hp tractor. Just depends on how u look at it.
@@holden3083 Yeah, I agree to that, it's a matter of perspective. I wouldn't upgrade or lease a tractor just to collect straw in any form. The only time I've tried the Premos was when I already had a 450hp tractor.
I buy tractors all the time spec’d to a specific task and don’t consider their cost into the equation. Something the game lacks is proper accounting of depreciation and the all important “net worth” of your operation.
@@jaketimm5429 Ursus T127 - it's the oldest mod under baling tech. Also there's the Ursus Z586 round bale wrapper released at the same time. When a new FS version is released, Giants withhold some of the old in-game equipment, and release it on the modhub to test out modhub functionality.
so you decrease the price of straw by 10% and call that average but you increase the price of pellets by 60% and call that average. Where's the logic in that?
I have done pellets for a while on base game maps and the prices listed were much lower than where they typically stay. But regardless you can always put your own numbers in amd draw your own conclusions
Perfect, thank you! Just harvested 2 fields last night and have one left. Since I already own the equipment, I think pellets is the way to go after making sure I have all of my animal's straw (which I think I have like 170,000L in my hay loft).
This was helpful. Ive been baling my straw figuring the total value would be better for me. I am on a fairly fresh map (No Mans Land) and starting from scratch on hard difficulty. I have a few of the larger equipment but now the fertilizer and seeding costs are really racking up my money to be able to buy further equipment or fields. I was curious if i actually had to spend so much time bailing and collecting when the loading wagon is much quicker overall. Now i know. Thanks.
Great video! This was a huge help and I learned that pellets was even a thing!
Thank you. Finally I've been looking to find out how To do this forever. 😂
I wonder if sunflower header gathers more sunflowers than a corn header does
I think Mrsealyp did a video and found no difference
No the only difference is that a sunflower header can go 50% faster. Personally I prefer to use them for that reason and for realistic reasons as most dedicated sunflower farms will have proper sunflower headers. Also not a bad idea to use them if you don't want to do corn right away either; it's nearly half price for a 12m sunflower header compared to a 12m corn header.
Sunflower headers have a lot more throughput. Faster working speed and more width. At least in the base game the largest corn header is 9m and can only be used by the biggest harvesters, while the biggest sunflower header is 12m and can already be used by some medium size harvesters (atleast by the roestelmarsh)
@@Netrole The corn headers come in 3, 3.4, 6, 9, and 12 meter widths. The sunflower headers come in 5.7 and 12 meter widths.
@@joshuadoll9000 Another plus is you can keep your "starter" harvester and put the 5.7m header on it and use it for that alone, if you used your equipment for 15 hours, the resale price is utter pants. The smaller header can still do the same job as a mid sized corn header harvester with much lower repair costs (5.7mx1.5speed multiplier ~9m header, the header you'd use on the 300k RSM harvester that would cost 3x as much to repair).
Farmer Cop, I harvested wheat in Jan in FS22, seasons off, cold day. Had straw swath turned on but nothing came out of the harvester. Drove the harvester to Clever Motors to get it repaired and the harvester dump a huge mega load pile of straw in the parking lot. How can I get my straw? I tried a bucket loader. Straw pickup trailer. Conveyors. Nothing worked.
If it is at the store you wont be able to get it, you have to own the land to get it off of there, I am actually surprised it dumped there in the first place
Thank you, FC.
I've had issues with trying to use a bailer while doing other "contract" work in same field. Example: Harvesting wheat on contract and trying to run a bailer behind it. It won't let you
It wont let you bail contract straw unless you have a specific mod that allows it
@@FarmerCop Correct. What I discovered is to buy the land, then harvest everything, then sell the land back.
I've discovered that I buy the land, then harvest everything, including the chaff, then sell the land back is the way to do it. And it's all profit too this way.
For the future, a possiblity is to put the money you have to a nice round number, save it, then when you lease, hire a worker, repair, and work out the cost that arises (you'd only repair your own equipment, but it would be a cost you'd spend to reduce profit) to balance against time and revenue arising (and I would suggest pairing baling with square bales, the kit is more expensive by A LOT, but it IS a lot quicker), you can work out the cost by the money left over.
That is a very good point
Get a modded grain bin then buy a loading wagon. Easy way to manage straw for bedding and TMR.
Very true
Agreed, if your running a medium to large farm on console loose is best, saves on slots and means you can ignore the 200 bail limit
Link?
Question: I haven't looked at any of the code so I was wondering how do modders determine the price point for all those additional crops I see on player made maps?
They can adjust the price ranges in the xml to make it higher or lower :)
Mike Maxwell Neat question. from what I can see. There is a algorithm in the game xml already set to a standard sell price. And they just adjust it by decimal places as they see fit.
fruitTypes.xml (IIRC, might be fillTypes.xml) has the price in it, and the sell points has the scale, usually 1.0, from which those values are multiplied along with the difficulty value and a "demand multiplier" which seems to go +/-40%. The values can be modified in mod maps, and on PC you can change the base game values, as I did with woodchips to add 50% to the price, making it slightly better to woodchip than cut to 1m lengths. Given poplars grow at 1/3 the rate of normal crops (even sugarcane is only 1/2 the rate), the profit per acre is high, but the profit per acre-day is darn low.
Mark Hackett. Sweet thanks. Sounds like your a bit of a modder.
@@holden3083 Didn't buy the modding pack, so it is only fiddling the xml files.
👍. U forgot your fav. The milling machine. 😎. For the rookies. Don’t forget u can’t just use a hired worker to collect, unless u use courseplay or follow me mod.
I do love the milling machine but I try to avoid using mods in test videos :)
Are tractors with tracks ok? Like do they still pull the trailers grainers balers etc?
Yes they do :)
@@FarmerCop thank you
I love your videos. You're very underrated
Thank you Jay I appreciate that :)
You might want to consider calculating it without the cost of the equipment as they are now assets that have a value minus the depreciation. It would make the whole thing easier as well as it wouldn’t matter what eq a person used.....but again another good informative video. Thx
That is true, I figured people could use my results and adjust equipment cost or removed if they wanted. Thank you :)
One flaw with your test in regards to Pellets, the Pellet Sell Point ONLY accepts palletized pellets, not loose. For loose, you need to look at the Barn (which the last SH update should allow for any Barn Sell Point). And palletized pellets sell a lot more than loose. Palletized pellets of course takes a huge investment of the $450k in the Pallet Pellet Hall. However, I do agree with your conclusions, that loose pickup, bales, and then pellets are the order of progression IMO. However, bales are a double-edged knife. Feeding cows with bales is good for a small amount of cows, but high numbers its a complete PITA with large mixers or the new mixer placeables (I use the 300k capacity Cow Food placeable - most don't accept bales however, but MaizePlus FE allows bale shredder to shed any bale - and there is a mod for an ~8 bale capacity shredder). Pellets besides sell price however (I see excess pellets, I make for cow food, don't over do it, better ways to make money with your land and time, or basically you can do only so much during the summer season), are excellent for storage savings, as storing the needed loose straw/hay requirements for large amounts of cattle can be expensive (and lop sided, millions in hay/straw storage, and storage for other crops will go unused). Pellets however have the 4:1 ratio in size, so they are great to keep storage costs down.
That is a good point but the pellet sell point does take pellets loose. I sell them loose there all the time. Ive never done pallets
@@FarmerCop Huh, it doesn't on console. I switched to PC about a month ago, and haven't tried it yet on PC. However, it is clearly stated in the Update text for the latest Straw HArvest Update. I'm sure you have updated your SH mod, so it must be a PC bug. But maybe you didn't...pellets took a huge price nerf in that update as well, and your pellet prices, even at the pellet sell point, seemed quite high (unless you were running easy economy, I don't recall from your video - on console its $550/kl). Basically, on console, its not a money maker any more. If you need pellets to help with storage space, its worth it. If you have excess pellets to sell, then the pallet hall is worth it, but both the premos and pallet hall take years to recover the investment. If doing it just for a cash crop, not really worth doing pellets at all.
Just tested on PS4, No issue selling loose to the pallet seller.
Ps: price was rubbish, I’d recommend the edge sell points when doing loose
What would be the cost add on if you make pelts from bales? If you already have the bailing equipment, the adding the pellet maker from bailes makes sense.
You have to manually load the bales on, this takes a LONG time. You basically don't save anything, you just get away with a tractor that has 350hp or a little less because you don't have to move a 8ton machine up hills when the straw is coming to it rather than it having to go to the straw.
Unless you have bales and then decide to pellet them the pelleter is much faster to not pellet from bales
Very good video, very nice game, i like it, from Vietnam with love 🥰
Thanks :)
you're the boss man!
Where do I download the pellet mod or is it a dlc?
It is a free DLC that can be found on the in game modhub
You cant sell loose straw on seasons. Remember!
Too late
OMG fantastic video!!! I always collect straw with wagon mainly for cows then sometimes bale for TMR but always round!!!! But l like pellets because for easier storage.... no bale restrictions like with bale..... but HATE how slow it is!!!! What the game don’t allow is collecting loose with a chopper which would be better than a wagon like.... for larger transportation quality!!!! Could you do a TMR video since we have a TMR silo now Vs buying it or making it ourselves???
Of course you can collect loose with a chopper. There are several pickup heads for Forage Harvesters which pick up hay, straw, and grass.If you have a forage harvester for chopping crops, then yes, its a very good option. You just need a crapload of space to store all of that loose product.
Yea you can pick it up with a forage harvester :) and thank you I appreciate that I will look into the possibility of doing a comparison with TMR :)
@@FarmerCop well I've tryed on console to collect straw with a chopper and can't please can I see a demo of this??
@@jascollinscork there should be a specific forage head under forage harvesters that has a icon stating it will do grass hay and straw. I could be mistaken though so ill have to double checl
@@FarmerCop thanks a million!!
Anyone ever tell you that yoie sound like George Lucas? 😁 Thanks for the Vids young Skywalker.
Haha not until now :) may the force be with you!
I use a semi with 3point in front, milling machine and the 79000 L semi trailer. Can run about 18 or 19 mph and collect the whole swath
For my tests i cant include mods it complicates it far too much. But yes i do use the milling machine all the time :)
If you have the collect straw from missions mod, you can't use the milling machine to pick that up, only loading wagons and bailers. Haven't tried forage wagon pickups modified to include straw, but I suspect it has to be an enumerated list of things it allows to be used in "you do not own this field" situations.
@Kroneg there's a semi with a 3point on the front, I think it's called the 850. Also the MAN semi has a pin on the front and you can add the "front lifter" giving it a 3point then add the milling machine to the 3 point
great video , from my experience if you have average size fields and are planning a long term the pellets is a better deal to sell it as a bulk in the barn, not worth the time to make pallets in the factory , or if you have very large fields you can just rent it like i did yesterday and made 260k pellets in 1.4 hours ,put 250k on the multi fruit silo because the price was bad but once the price come up should make around 120k $$, the total lease cost was around 23k, i play on xbox btw.
Thank you and that is a great way to do it. I do pelleting a lot and it is absolutely worth it after awhile. Especially if you do hay pellets on the side as well
Did they do another update for the pellet mod last time I used it it was hardly priced over what the bale price was?
I think it depends strongly on the map, some maps it is pretty cheap but other maps it is where it was originally
Brilliant man you are.
HELP! I’m either tripping or being dumb straw ain’t coming out mine it’s just poudery stuff help someone
You have to enable straw swath on the harvester
Case QuadTrack runs at 6mph with a double raked straw row. Lol i was maxing out every 15 seconds for unloading. Lmao
Very nice Videos
How my game doesn't come with all the bailing technologies? I have a field of round bails and no way to pick them up.
I believe the loader I used is from one of the official DLC's if you have the Premium or Platinum edition or other DLC's it adds more equipment into the standard game
Question, how do you make such perfect square feilds?
This field was an in game field i used for this test but if you use the landscaping tool you can perfectly square off the edges
@@FarmerCop thanks for the tip 👍
Adding the tractor cost is not realistic. Straw is collected as a byproduct in the game.
That is true but you cant collect straw without a tractor...
George Pikoulis That’s kind of true. If you already have say a 250hp tractor max, but u want to run the pellet maker for example. That needs 350hp> then in that case u need to include the price either to lease or buy a higher hp tractor. Just depends on how u look at it.
@@holden3083 Yeah, I agree to that, it's a matter of perspective. I wouldn't upgrade or lease a tractor just to collect straw in any form. The only time I've tried the Premos was when I already had a 450hp tractor.
I buy tractors all the time spec’d to a specific task and don’t consider their cost into the equation. Something the game lacks is proper accounting of depreciation and the all important “net worth” of your operation.
There is a round bale collector wagon, which is on the modhub, by Giants - it was in game for FS17
What's it called
@@jaketimm5429 Ursus T127 - it's the oldest mod under baling tech. Also there's the Ursus Z586 round bale wrapper released at the same time.
When a new FS version is released, Giants withhold some of the old in-game equipment, and release it on the modhub to test out modhub functionality.
Thank you, I always forget that GIANTS releases a few mods on there
Can you do this for FS22?
😇
I will do more tests in the future
Great video
Thank you :)
Go, farmer cop
Thank you :)
I use bales to make it easy to store because piles get outa hand
That makes sense and that is one of the reasons for doing bales and the benefits of bales for sure
I was going to bring up the milling machine + a trailer (way cheaper than cheapest loading wagon) but then i remembered its a mod, not base game
I absolutely agree with you I love the milling machine and use it all the time but for tests I have to keep it simplified to base game stuff
@@FarmerCop yeah i get it. I play on ps4 so you would have mods I've never even seen before. I really like the test videos man, keep them coming
so you decrease the price of straw by 10% and call that average but you increase the price of pellets by 60% and call that average.
Where's the logic in that?
I have done pellets for a while on base game maps and the prices listed were much lower than where they typically stay. But regardless you can always put your own numbers in amd draw your own conclusions
COURSE PLAY WITH AUTO DRIVE.... ;)
what map is this?
Looks like felsbrun to me
Yes it is Felsbrun :)
hi
Hello :)
i hit the like button buddy
Thank you :)
Evening, have you seen the enhanced vehicle mod for improved performance, better 4 wheel drive?
Yes but for tests unless I am sepcifically testing a mod i keep all mods out to keep it base game
get the loading wagen or baler with windrower mods, picks up 5 lines of straw in 1 pass unfolded ;)
Haha great point, i just cant possibly test all mods so i dont have them in my videos :)
@@FarmerCop understandable, those 2 mods do feel a bit "cheaty" 😂
Like the vidieo now plz