If anyone has problems understanding new Rise mechanics, refer to this: Spiritbirds: increase HP, Stamina, Attack or Defense. Palamite: pet dog the works along side you in quests. It can be hopped on to move around faster and store some items from the quest. Keep in mind that just like a palico, Palamutes need armor and weapon upgrades. Wyvern Riding: hop on the monster during special stun where wirebug surround it, then you control it for a time. Wirebugs: they can either be used to move around when your weapons sheathed or for special attacks with your weapon drawn. Rampage: horde of monsters is coming to try and kill either you or the gate to Kamura, you get special turrets and equipment to use to fight that is upgraded as you level up the stronghold's defense by killing monsters and doing side opjectives for rampage exclusive items. Dango: Similar to eating food made by the Grandmoewster, you get special buffs based on the dango you chose to eat, you unlock more dango choices by doing special quests. Silkbind skills: These are special moves that require wirebugs to use, each move give a different cool down for your wirebug and sometimes require 2 wirebugs to use. An example is the famous Blastdash for Gunlance that you unlock by making more Gunlances and later on do an exclusive quest for to get said moves.
Gonna info dump here which will be helpful on your future runs -theres an area which is across a bridge you need to check out. -It has the argosy from the previous game, i.e. the ship that brings in random resources -you can hire new palamutes and palicos, yes you can have 2 palamutes or palicos instead on your hunts. You can put in an order so they come with specific appearances and skills. These pals can be sent on the tail raids like the previous game to bring in resources and level them up - the training area is also accessed from this area - on the tree tops is a nest you can loot for resources, it builds up after each quest to a limit -when mounted you can slam the monster into a wall multiple times for massive damage. After a slam you can recover to slam them into a wall again, however your window to do so is short otherwise the mounting ends, slaming into another monster also ends your mounting but makes the other monster mountable -wirebugs can be used midair, honestly you actually can spiderman everywhere, theres a way to manually aim your wirebugs. -You can also wirebug to recover from a monster attack, some are necessary as some attacks are followed up with a more devastating attack. Other times it's better to stay on the floor. -the shrine sisters are wyverians just like the seeker from world. You can tell from the ears and four fingers. (You can use the camera tool to zoom in)
@@rawdirt2022 I love 3U for sure. I have them but have yet to play 4U and GU. The thing holding 3U and 4U back is their platform. Would love a re-release on PC and/or modern consoles.
You might have already found out about this lore tidbit by now, since I am always late to finding fun playthroughs of things, but the reason you can see monsters on the map from the start is because your trained ninja owl is flying above the map and relaying monster locations to you. Kind of like how in the old games, sometimes there would be a guild airship that you could wave to and they would signal where the monster was for you, except now it's constant.
If there are things I’d say would help you immensely in your Rise journey, it’s: 1. Get rid of your dog (optional) and use the wirebug to traverse the maps. This’ll help you in getting used to the wirebug mechanic aside from just using wirebug skills (like advance morph). Some monster grab attack requires you to wirefall (LT + A) to avoid followup attacks. It’ll also teach you about the map, and also open your eyes to the verticality of the maps. 2. For the love of God, I beg you. Please read! Relying on chat to convey the message will only confuse you more. Case on point: you don’t realize Kagero the merchant requested you to kill izuchi to make sub camp because you blazed through the dialogues (the important ones with speech bubbles on top of the NPCs) Extra (CB specific): Counter Morph Slash switch skill in hindsight looks the same as normal morphing attack and guardpoint, but with few differences: 1. The morphing animation is slowed down, but in turn will increase your guard point frame. 2. UED/SAED after successful guard point (Y+RT > Y+B) results in a powered up UED/SAED indicated by a “ding” during UED/SAED animation 3. Morphing from axe mode to sword mode will change the guard point frame from the end of animation to the beginning of animation.
youve become one of my favorite youtubers, first of all, monster hunter is a game that means so much to me, and on top of that, your commentary is funny as hell as well as your little avatar being one of the best ive seen lol. dont know why i felt the need to tell you this, but i hope you see it and it makes your day even just a little bit better
When wyvern riding, launching is good for damaging the monster you're riding by hitting it into a wall, and you can continue riding for a few more seconds and potentially launch again if you've still got a wirebug. Otherwise, launch into another monster if there's one nearby, then do attacks to fill up your meter before time runs out. The monster will aim itself, you don't have to point it in the right direction. If you fill the meter up, you have enough time left to ride for the meter to drain, during which time you can use the mounted punisher, which also is self aimed
In defense of the dango, if you've watched Naruto you know about the hyorogan or ninja food ration pills. The dango are essentially giant hyorogan meaning they have almost as much calories as some of the feasts in MHW and are the perfect super food for ninja hunters.
Get two gather cats, at level 20 they u luck plunder and they'll nab you extra monster parts. Try to see if the 2nd 3rd and 4th move can be healing ones and in skills it has medic's touch. For the other two healing moves and power drum. You can easily get around by unlocking all the sub camps as soon as possible.
Can't wait for you to see switch skills later on, oh boi. Have a great time in Rise and hopefully Sunbreak as well. The arcadyness is addicting, i don't know if i'll be able to get back into the slower pace of World for Fat-alice.
As a call back to your monster hunter world play through all the way back against shara ishvalda well about 75% way through the fight you may have missed something. That shara’s eyes opened to look not at the hunter but rather the person controlling the hunter as shara knew who the real threat was and through out the whole fight shara stares into the camera
He doesn't actually look at the camera since he doesn't have any programming in his AI for that, but Capcom created a very good illusion in that sense, Shara has a lot of inspiration in Buddhism and a technique is often used in the creation of Buddha statues which is to make their eyes appear to always be looking directly at you regardless of your point of view, Like other monsters, Shara looks directly at the hunter he is actively attacking, but thanks to the size and shape of the eyes the illusion that he is looking at the camera is possible, which is even more impressive than simply programming him to follow the camera, It is extremely more difficult to create this kind of illusion in a game with a third-person camera. So he technically doesn't face the camera but it's made to look like he does
There's nothing wrong with sticking to the weapon you love, just switch to another weapon when you're feeling adventurous or getting fatigued with your current one
I've watched your enire WORLD journey, and I hope you continue playing this one too till the end brother ! Sorry, I did not watch your Elden Ring run, because Souls Like are not my forte :/ But MH YES !
@@TREE3301 you gotta play 4u-3u-or gu eventually, 4u has a great roster of monsters and a good story (for a mh game) 3u is the best for overall gameplay feeling and gu include all,ost every old world monster but it’s extremely grindy and can be overwhelming for first time old world players.
Ah, Rise. Definitely a lot more arcade-like and fast paced compared to the slow methodical nature of World. It’s also a lot easier in my opinion. I definitely didn’t hit as many roadblocks as I did with World.
@@PrivateSparky some of that is definitely it being a second game, but I do think it’s actually easier too. Rise was my first Mh and I hit a number of walls. I then went on to World and have yet to hit a wall well into high rank. But I do have to be more careful and deliberate. Anyway. Love both games a ton, but any second MH game is going to be influenced by the fact that you have experience after your first game.
@@johnathanrhoades7751 I was thinking with Master Rank in mind to be honest. So I don’t think our experiences are really comparable, no offence. Rise definitely has a couple of strong monsters that need some getting used to but what makes Rise easier in my opinion is the wirebug skills which were lacking in World.
@@TREE3301 @TREE3301 that just raises further questions. with the mouse, you just hold one button down and press the other while aiming in the direction you want to go with the mouse. it's "weapon/wirebug reticle" and "guard/special weapon action". i prefer to hold down the mouse 5 thumb button then press mouse 4 thumb button. it was the same way i aimed and fired the clutch claw in world. if you do not have gyro control on that controller though, you may end up having a bad time using the wirebug without being able to aim it quickly. gyro aim is the only thing that made the wirebug as functional as it was on switch
You dropped it before the difficult stuff and complain it wasn't difficult enough? Huh. Also, a lot of the "ease" of Rise isn't even the wirebugs. It's small changes to how each weapon works, essentially buffing them across the board.
@@The_Big_Jay base on wat i heard from those dat play it only bit harder when da new content dat we need to buy came out, back then i didnt knew they would drop a new content also yeah there other thing "system" in da game but guess i just dislike da wirebug da most ?
@@The_Big_Jay Rise isn't even easier. It's just that the newcomers that started with World expect their 2nd game to feel just as hard for them as the first, which makes absolutely no sense. Rise's overall challenge is higher than World and people who say otherwise are disingenuous. They never replayed World with the knowledge they have now and realized that World doesn't have a single "wall" besides Alatreon and Fatalis
@@BBBerti I will say that Rise made certain weapons more fluid, making it harder to get stuck in animations and taking the hit. For example, with CB, your basic 3 hit combo has a guard point at the end. However, during the first 2 sword swings, if you hold block, you can guard faster than in World, meaning if you suddenly see an attack coming you can react to it. But yeah, wire bugs don't make it easier. Later monsters will punish you for wirefalling. When you wirefall you give up any invincibility getting knocked back gives you.
Village is too easy, High rank is ok on challenge, and then Sunbreak feels like about the right challenge level. If you didn’t make it to the second set of HR monsters, you quit before it got to a decent challenge level. But Village was silly easy.
I love Monster Hunter character creator. Spend an hour or more and never see your face again. Great way to get more play time.
1. Disable helmet visibility in options
2. Craft a helmet that doesn’t hide your face
3. Craft layered armor for a helmet that doesn’t hide your face
@@joshlewis8860 that's valid but have you seen how cool some helmets are
@@ShoukerX not showing the face probably adds to it
At least you know you are handsome under that helmet 😂😂
YAY HE DID RISE now were just waitng for zanny
He still has to beat world 😆
@@PinsuBha OH YEAH I forgot about the fatalis thing thats funny because i was actually waiting for that
For realll
We ll have to wait another 4 years, just like with iceborne. Also i hope he ll try wilds(insert pepe breathing copium picture)
Heck yeah, 30 seconds of Hunting Horn footage! That's more than we ever get!!!
If anyone has problems understanding new Rise mechanics, refer to this:
Spiritbirds: increase HP, Stamina, Attack or Defense.
Palamite: pet dog the works along side you in quests. It can be hopped on to move around faster and store some items from the quest. Keep in mind that just like a palico, Palamutes need armor and weapon upgrades.
Wyvern Riding: hop on the monster during special stun where wirebug surround it, then you control it for a time.
Wirebugs: they can either be used to move around when your weapons sheathed or for special attacks with your weapon drawn.
Rampage: horde of monsters is coming to try and kill either you or the gate to Kamura, you get special turrets and equipment to use to fight that is upgraded as you level up the stronghold's defense by killing monsters and doing side opjectives for rampage exclusive items.
Dango: Similar to eating food made by the Grandmoewster, you get special buffs based on the dango you chose to eat, you unlock more dango choices by doing special quests.
Silkbind skills: These are special moves that require wirebugs to use, each move give a different cool down for your wirebug and sometimes require 2 wirebugs to use. An example is the famous Blastdash for Gunlance that you unlock by making more Gunlances and later on do an exclusive quest for to get said moves.
@@metalsonic5669 you got silkbind skills and switch skills mixed
@@griin6 oh my bad I just always referred to them as such since I could switch them for different ones, thanks for telling me
also, you can bring two palicos along...i dunno if you can bring two palamutes along, but if you can, that's silly and I love it.
Gonna info dump here which will be helpful on your future runs
-theres an area which is across a bridge you need to check out.
-It has the argosy from the previous game, i.e. the ship that brings in random resources
-you can hire new palamutes and palicos, yes you can have 2 palamutes or palicos instead on your hunts. You can put in an order so they come with specific appearances and skills. These pals can be sent on the tail raids like the previous game to bring in resources and level them up
- the training area is also accessed from this area
- on the tree tops is a nest you can loot for resources, it builds up after each quest to a limit
-when mounted you can slam the monster into a wall multiple times for massive damage. After a slam you can recover to slam them into a wall again, however your window to do so is short otherwise the mounting ends, slaming into another monster also ends your mounting but makes the other monster mountable
-wirebugs can be used midair, honestly you actually can spiderman everywhere, theres a way to manually aim your wirebugs.
-You can also wirebug to recover from a monster attack, some are necessary as some attacks are followed up with a more devastating attack. Other times it's better to stay on the floor.
-the shrine sisters are wyverians just like the seeker from world. You can tell from the ears and four fingers. (You can use the camera tool to zoom in)
Rise was my first and I (eventually) loved it! Playing through World now and it’s a blast as well. I can’t wait to get wilds!
Older games are the best. 3U to GU
@@rawdirt2022 I love 3U for sure. I have them but have yet to play 4U and GU. The thing holding 3U and 4U back is their platform. Would love a re-release on PC and/or modern consoles.
Pro tips : play MHFU
@@AJ-dx6bn I don’t have the hardware and don’t fancy emulation, but I’ve heard good things.
You might have already found out about this lore tidbit by now, since I am always late to finding fun playthroughs of things, but the reason you can see monsters on the map from the start is because your trained ninja owl is flying above the map and relaying monster locations to you. Kind of like how in the old games, sometimes there would be a guild airship that you could wave to and they would signal where the monster was for you, except now it's constant.
If there are things I’d say would help you immensely in your Rise journey, it’s:
1. Get rid of your dog (optional) and use the wirebug to traverse the maps. This’ll help you in getting used to the wirebug mechanic aside from just using wirebug skills (like advance morph). Some monster grab attack requires you to wirefall (LT + A) to avoid followup attacks. It’ll also teach you about the map, and also open your eyes to the verticality of the maps.
2. For the love of God, I beg you. Please read! Relying on chat to convey the message will only confuse you more. Case on point: you don’t realize Kagero the merchant requested you to kill izuchi to make sub camp because you blazed through the dialogues (the important ones with speech bubbles on top of the NPCs)
Extra (CB specific):
Counter Morph Slash switch skill in hindsight looks the same as normal morphing attack and guardpoint, but with few differences:
1. The morphing animation is slowed down, but in turn will increase your guard point frame.
2. UED/SAED after successful guard point (Y+RT > Y+B) results in a powered up UED/SAED indicated by a “ding” during UED/SAED animation
3. Morphing from axe mode to sword mode will change the guard point frame from the end of animation to the beginning of animation.
Nah, 2 x dogs, basic behaviour, guard brollies, KOK, Status Up, Att Up and heal scrolls.
youve become one of my favorite youtubers, first of all, monster hunter is a game that means so much to me, and on top of that, your commentary is funny as hell as well as your little avatar being one of the best ive seen lol. dont know why i felt the need to tell you this, but i hope you see it and it makes your day even just a little bit better
Wow, thanks!
At long last a new mh series! To be honest you are why i bought rise, anf i cant wait to finally catch some streams
When wyvern riding, launching is good for damaging the monster you're riding by hitting it into a wall, and you can continue riding for a few more seconds and potentially launch again if you've still got a wirebug. Otherwise, launch into another monster if there's one nearby, then do attacks to fill up your meter before time runs out. The monster will aim itself, you don't have to point it in the right direction. If you fill the meter up, you have enough time left to ride for the meter to drain, during which time you can use the mounted punisher, which also is self aimed
One thing, when eating, especially in this game, ALWAYS use points as money in this game is very important late game
Pretty sure there's an event quest that gives you 2 Million zeny
In defense of the dango, if you've watched Naruto you know about the hyorogan or ninja food ration pills. The dango are essentially giant hyorogan meaning they have almost as much calories as some of the feasts in MHW and are the perfect super food for ninja hunters.
Get two gather cats, at level 20 they u luck plunder and they'll nab you extra monster parts. Try to see if the 2nd 3rd and 4th move can be healing ones and in skills it has medic's touch. For the other two healing moves and power drum.
You can easily get around by unlocking all the sub camps as soon as possible.
Finally your back on the mh series!! I love these streams
Can't wait for you to see switch skills later on, oh boi. Have a great time in Rise and hopefully Sunbreak as well. The arcadyness is addicting, i don't know if i'll be able to get back into the slower pace of World for Fat-alice.
i love waching you go thru the series. sorry i havent made it to streams lately
Try the story quests at the gathering hub! You only did village quests in this video
As a charge blade user that switch axe gameplay was peak-
Because I know I would've done much worse 💀
As a call back to your monster hunter world play through all the way back against shara ishvalda well about 75% way through the fight you may have missed something. That shara’s eyes opened to look not at the hunter but rather the person controlling the hunter as shara knew who the real threat was and through out the whole fight shara stares into the camera
He doesn't actually look at the camera since he doesn't have any programming in his AI for that, but Capcom created a very good illusion in that sense, Shara has a lot of inspiration in Buddhism and a technique is often used in the creation of Buddha statues which is to make their eyes appear to always be looking directly at you regardless of your point of view, Like other monsters, Shara looks directly at the hunter he is actively attacking, but thanks to the size and shape of the eyes the illusion that he is looking at the camera is possible, which is even more impressive than simply programming him to follow the camera, It is extremely more difficult to create this kind of illusion in a game with a third-person camera.
So he technically doesn't face the camera but it's made to look like he does
@@johnny8363 Shara Ishvalda has concave eyes, making it look like the pupils are facing the viewer in an optical illusion. That's all there is to it.
First monsters will always have super slow and derpy moves. Those are not to trick you, those are so that new Greatsword users can land hit 🤣
It was slightly painful watching him use switch axe for a few lol
But you did good though!
There's nothing wrong with sticking to the weapon you love, just switch to another weapon when you're feeling adventurous or getting fatigued with your current one
10:30 i always clench when doing that attack
Looking forward to the stream today
We out here hunting Lamborghinis😎
I've watched your enire WORLD journey, and I hope you continue playing this one too till the end brother ! Sorry, I did not watch your Elden Ring run, because Souls Like are not my forte :/ But MH YES !
Me in World: I beat monster, monster die
Me in Rise: I will use SnS. *monster dies after button mashing* What did I do?
Relateable
But, just wait, after 6 month he will solo last monster like on the world
Fr fr fr
TREE: I'll try not to play Charge Blade
Also TREE: Play Charge Blade anyway.
I disappointed in you lmao 😂
I’m looking forward to this
Utsushi my beloved
Spider tree, spider tree, he's a spider, and a tree
oh god he played another monster hunter, he's gonna be playing older games before we know it.
WHY WONT YOU SHARPEN YOU MONSTER!?!
forgot lol
Always remember to sharpen your hammer.
AYO MH RISE LETS GOOOOOO
Have you ever played the old world games?
I've only played world
@@TREE3301 you gotta play 4u-3u-or gu eventually, 4u has a great roster of monsters and a good story (for a mh game) 3u is the best for overall gameplay feeling and gu include all,ost every old world monster but it’s extremely grindy and can be overwhelming for first time old world players.
Yeah monsters miss a whole lot in this one
Now fight Valstdrax
How can you be so good on rise while having world before ? any tips? I play world before and change to rise but the control on pc seems difficult
Yea the controls on PC are weird so I played with controller lol
You’re so right tree. Why are bugs?
Ah, Rise. Definitely a lot more arcade-like and fast paced compared to the slow methodical nature of World.
It’s also a lot easier in my opinion. I definitely didn’t hit as many roadblocks as I did with World.
@@PrivateSparky some of that is definitely it being a second game, but I do think it’s actually easier too. Rise was my first Mh and I hit a number of walls. I then went on to World and have yet to hit a wall well into high rank. But I do have to be more careful and deliberate.
Anyway. Love both games a ton, but any second MH game is going to be influenced by the fact that you have experience after your first game.
@@johnathanrhoades7751 I was thinking with Master Rank in mind to be honest. So I don’t think our experiences are really comparable, no offence.
Rise definitely has a couple of strong monsters that need some getting used to but what makes Rise easier in my opinion is the wirebug skills which were lacking in World.
@@PrivateSparky i actually think Rise Master Rank is actually way harder, but Rise early game is a lot easier, compared to World
Exactly. Why are bugs?
Do wilds!
This is basically the perfect Monster Hunter ad. Just "WAHOOOO" every single second. Rise is the best MH game, so much fun
LETS GO
someone needs to teach this guy how to aed instead of saed
No Japanese voice intro reaction? Disappointed...
Nah lol enjoy your new journey!
5:42 silence speaks volumes 😂
How did it take you so long to get to this
Elden ring dlc...
Content.
2 years late 😂
wait, when did you go backwards and start using a controller?
It was too difficult to use wirebugs on mouse and keyboard...
@@TREE3301 @TREE3301 that just raises further questions. with the mouse, you just hold one button down and press the other while aiming in the direction you want to go with the mouse. it's "weapon/wirebug reticle" and "guard/special weapon action".
i prefer to hold down the mouse 5 thumb button then press mouse 4 thumb button. it was the same way i aimed and fired the clutch claw in world.
if you do not have gyro control on that controller though, you may end up having a bad time using the wirebug without being able to aim it quickly. gyro aim is the only thing that made the wirebug as functional as it was on switch
Is this a re-up?
Nope
EYYYYYYY
Dog
Man sunbreak its so much better compared to rise, Sorry to say it but base rise is bad
GU better than both these games
drop game half way cuz wirebug make it VERY easy ....
i shall watch your journey and claim i beat da game
You dropped it before the difficult stuff and complain it wasn't difficult enough?
Huh.
Also, a lot of the "ease" of Rise isn't even the wirebugs. It's small changes to how each weapon works, essentially buffing them across the board.
@@The_Big_Jay base on wat i heard from those dat play
it only bit harder when da new content dat we need to buy came out, back then i didnt knew they would drop a new content
also yeah there other thing "system" in da game but guess i just dislike da wirebug da most ?
@@The_Big_Jay Rise isn't even easier. It's just that the newcomers that started with World expect their 2nd game to feel just as hard for them as the first, which makes absolutely no sense.
Rise's overall challenge is higher than World and people who say otherwise are disingenuous. They never replayed World with the knowledge they have now and realized that World doesn't have a single "wall" besides Alatreon and Fatalis
@@BBBerti I will say that Rise made certain weapons more fluid, making it harder to get stuck in animations and taking the hit.
For example, with CB, your basic 3 hit combo has a guard point at the end. However, during the first 2 sword swings, if you hold block, you can guard faster than in World, meaning if you suddenly see an attack coming you can react to it.
But yeah, wire bugs don't make it easier. Later monsters will punish you for wirefalling. When you wirefall you give up any invincibility getting knocked back gives you.
Village is too easy, High rank is ok on challenge, and then Sunbreak feels like about the right challenge level.
If you didn’t make it to the second set of HR monsters, you quit before it got to a decent challenge level.
But Village was silly easy.