Top 5 Dumbest Things In Age of Empires 2

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  • เผยแพร่เมื่อ 28 ก.ย. 2024

ความคิดเห็น • 199

  • @mertyilm_z
    @mertyilm_z ปีที่แล้ว +115

    "the voiceline was recorded before NAC4*" 11

  • @xiaonaps3529
    @xiaonaps3529 ปีที่แล้ว +235

    Wow now we must give Flemish revolution to Bengalis

  • @TheEarthbound12
    @TheEarthbound12 ปีที่แล้ว +65

    Most annoying thing for me is inviting my friends to my lobby and the first list to show up is every recent opponent instead of my friends.

    • @SoulBadoulibur2024
      @SoulBadoulibur2024 ปีที่แล้ว

      yeah like me and my friend when we did the co-op campaign my friend won elo and I lost it XD

    • @krispy3790
      @krispy3790 ปีที่แล้ว +1

      @@SoulBadoulibur2024 its not like that at all bro

    • @SoulBadoulibur2024
      @SoulBadoulibur2024 ปีที่แล้ว

      @@krispy3790 what do you mean?

    • @krispy3790
      @krispy3790 ปีที่แล้ว +1

      @@SoulBadoulibur2024 hes talking about how you have to look through the list of people you recently played to find your friends name to send invites

    • @SoulBadoulibur2024
      @SoulBadoulibur2024 ปีที่แล้ว

      @@krispy3790 yes i know i was just saying something annoying that happens with friends too

  • @CambaCua1995
    @CambaCua1995 ปีที่แล้ว +20

    About the hitting through walls, the devs announce several times in many patchs that it has been fixed but... it's still there!

  • @ulixo1132
    @ulixo1132 ปีที่แล้ว +2

    Agree with top 1. Also with Cuman Mercenaries (5 kipchaks per allied castle) you can probably get a massive army.

  • @lavalavau
    @lavalavau ปีที่แล้ว +10

    1. Denying castles with one monk
    2. Onagers downgrade after conversion
    3. Moonwalking 😂😂😂

    • @ezrahn
      @ezrahn ปีที่แล้ว +7

      moonwalking is a fun glitch though

    • @valger3652
      @valger3652 ปีที่แล้ว +1

      1. Just spam click vils to castle
      2. Randomly this bug happens, but its very rare game situation. I had bug with flying/teleporting units across the map (like Joardan's fireship) even more often then onager downgrade
      3. Didnt see any problem here

    • @lavalavau
      @lavalavau ปีที่แล้ว

      double moonwalk, double fun 🤣

  • @TheRealBruceLouis
    @TheRealBruceLouis ปีที่แล้ว +2

    man 2 decades later and were still finding new broken things in the game like that redemption monk mechanic. just utterly incredible. i betcha nobody has ever thought of something like this even a decade back.

  • @iwersonsch5131
    @iwersonsch5131 ปีที่แล้ว +1

    I feel like it should be possible, in theory, to drastically simplify the conversion mechanic. Maybe even to take the RNG out of it completely. Example:
    - 4 seconds base conversion time, for everything
    - Each unit or building has its own conversion timer that is stored in the unit, not in the monks. Regular units have 6 seconds (on top of the 4), scouts maybe 15, buildings maybe 50.
    - If multiple monks attempt to convert the same unit, the conversion timer ticks down faster, but each extra monk only adds 0.33x as much conversion speed as the first monk. So with 4 monks you convert twice as fast, with 7 monks you convert 3x as fast etc.. But notably, the 4 seconds can't be reduced by this, so even 20 monks can't convert a militia in under 4 seconds.
    - Faith, Inquisition, Teuton bonus, First Crusade just mess with these unit-specific timers and maybe the base timer. Inquisition can lower the base timer by 1 and divide the unit timers by 1.2, for example

  • @jaredmoore3825
    @jaredmoore3825 ปีที่แล้ว +1

    I think number 3 is actually pretty fair, just as much villagers can build diagonally with a tiny strip of reach then that some gap should be able to get hit by the enemy.

  • @mlu7686
    @mlu7686 ปีที่แล้ว +9

    I got obliterated on arabia by someone playing Bengalis (which was supposed to be bad on arabia) who was 150 elo below me but used the redemption monk trick. I feel less embarrassed now; thanks Hera

    • @valger3652
      @valger3652 ปีที่แล้ว

      need to just delete building or wait until he finished conversion, then attack with units

    • @mlu7686
      @mlu7686 ปีที่แล้ว

      @@valger3652 I waited for the conversion then killed the monks and they made bengali battle elephants from my former stable

  • @janshanel3832
    @janshanel3832 ปีที่แล้ว +1

    To kill through walls, when I started playing I thought it was smart to send villagers to walling relics. I had to stop this brilliant strategy because the opponents just took them through my walls. :DD

  • @Adunapheth
    @Adunapheth ปีที่แล้ว +1

    The Mongol speedy clown car is a feature and we should be grateful for it

  • @forsakenquery
    @forsakenquery ปีที่แล้ว +2

    I like this random stuff. It makes the game interesting and unique. Spectacle is more important than perfect balance, and this is already not a perfectly balanced game with random but it's very well balanced. I think only hitting through walls is the only one I would remove.

  • @arcomegis9999
    @arcomegis9999 ปีที่แล้ว

    The Helepolis is a siege tower that garrison units and fire projectiles, not an upgraded ballista. If the devs do fix the siege towers like the ones in AOM, then they would have more practical uses.

  • @mikelivingood7797
    @mikelivingood7797 ปีที่แล้ว +1

    How to correct monk insta convert. Remove the auto convert, just have the conversion continue at 28%. Increase the conversion rate to balance, maybe to 32%. Give the monks some armor, who wanders around a battlefield without a minimum level of protection? Monks receive 50% armor upgrades. Bengalis receive 100%.
    Flemish militia-was changes we will have to see.
    Hitting through the corner of walls, tough to call because you could build straight walls vs leaving a diagonal space, maybe 50% damage.
    Speedy siege tower, make the siege tower more like a treb, so it is packed and built on sight but now allows entry across the tower for all units, just click inside the base and they will use the siege tower. This seems more historically accurate.
    Losing mods- yeah it sucks.
    Extra Bengalis villagers, it is not worth the amount of resources on would need to horde in order to build that many TCs. For 50 TCs and 100 extra villagers, you would need to spend 5000 stone and 13500 wood in castle. Sorry but I have surrounded you with castles, gone to Imp and now am trebbing down everything you built well before your reach Imp.

  • @dragovern
    @dragovern ปีที่แล้ว +1

    the in-game grid and range indicators are not disabled after every patch. and we will have now the small trees in-game

  • @petermari8299
    @petermari8299 ปีที่แล้ว +1

    Hitting "through" the wall can be explained with the fact that the "wall" is basically 4 poles and some wires at the beginning :D

  • @valger3652
    @valger3652 ปีที่แล้ว

    Most weird aoe things for me:
    - Oppotunity to kill 1 hp farm
    - Monk conversion spreading. In low numbers instaconversion or the opposite no conversion against "ghost resist" can make huge impact. Would be nice to see something like 5-8 or 6-7 instead 4-10 for standart unit conversion
    - Mangonel 9 range shots. In mango battle if to move back instead of side, projectiles of enemy mango for some reason traveling 2 more tiles (without farms around) and reach direct kill

  • @zeekbt_dores
    @zeekbt_dores ปีที่แล้ว

    Tatoh's face is hilarious in that last clip 11

  • @Jaageful
    @Jaageful ปีที่แล้ว +8

    Reverse revolution could be fun. You research it in your university or castle and your opponents villagers turns against him.

    • @PauxloE
      @PauxloE ปีที่แล้ว +1

      I first read this like "your opponent's military units become villagers".

  • @林堅欣
    @林堅欣 ปีที่แล้ว

    me at 4:45 ------what, what on earth can be dumpber than the hornorable one !?
    me at 6:20 ------oh ok, that makes sense now

  • @BenKenobi92
    @BenKenobi92 ปีที่แล้ว +1

    Archers reloading while walking should take the cake.

    • @edwardblom2661
      @edwardblom2661 ปีที่แล้ว

      Would actually be interesting if they had like a short reload time. And maybe a tech to remove it.

    • @HeraAgeofEmpires2
      @HeraAgeofEmpires2  ปีที่แล้ว +4

      @@edwardblom2661 please no i already hate microing the skirm

    • @BenKenobi92
      @BenKenobi92 ปีที่แล้ว

      @@edwardblom2661 It would prevent them from behaving like a gunship in feudal / early castle because they would have to choose either to stop to reload and be fired upon (and hence hit even without ballistics) or waltzing through your base without doing much damage.

  • @XtReMz98
    @XtReMz98 ปีที่แล้ว

    I’m gladly surprised I didn’t made that Top 5 nor got a dishonorable mention. I must be improving at AoE2!

  • @CornBredCrusader
    @CornBredCrusader ปีที่แล้ว

    So because I don't think that the mod situation on patch will ever change (it was added because the devs were worried about breaking mods on update and giving people a worse gameplay experience) I would recommend that all players (including Hera) use a modded menu replacer. This way if the game ever updates and removes your mods, you will know about it immediately because the main menu will look different from what you usually see

  • @talleywa5772
    @talleywa5772 ปีที่แล้ว

    1. Hit Castle Age
    2. Build monastery and spam monks
    3. Pick up redemption
    4. Prophet.

    • @theblackknight6405
      @theblackknight6405 ปีที่แล้ว

      5. to die against 10 light cav before reach a simple building

  • @justincronkright5025
    @justincronkright5025 ปีที่แล้ว

    #3 is a bit stupid in that, I think it makes sense (when you're within 20-30% of the distance between the centre of a tile & the CORNER).
    But in your example at 3:45 - you were essentially on/at the centre of the square and it's still hitting you. If you have 4 melee units in the 4 corners... I kind of get the idea of actually hitting the ville through a wall, but most of the time (in my little experience so far) the situation ends up JUST as it did for you there.

  • @u9vata
    @u9vata ปีที่แล้ว

    I like the hitting through wall mechanism - looks real where it happens.
    But what is not on list and should be: replays getting broken on version update... whyyyy?

  • @Blodir_
    @Blodir_ ปีที่แล้ว

    Good video! I especially hate #3, but none of these are really part of the primary reasons I don't play aoe2. I really want to rant about it so, If you don't mind, I'll leave some of the reasons I don't play here. For context I played the rm ladder for about a month before the launch of aoe4 (I guess that's like 1.5 years ago?) and reached 1800 rating during that time.
    Anyways here's the top3 reasons I don't play:
    * There are like, what, 50 civs in the game now? All with unique tech trees etc. I have a friend at 2.2k who has spreadsheets for memorizing every civs tech tree. And new civs are getting added by the day. This is definitely the number one reason I don't play. When I did play for a bit I already felt like I had an overwhelming amount to learn, and with every new civ it's getting worse. I have this exact same problem with LoL, which I used to play some 10 years ago. At some point the amount of content simply gets overwhelming to a new player or a returning old player.
    * Monks. I seriously hate monk conversion as a mechanic. Not only is it RNG, and has dumb hidden mechanics like #5 mentioned in the video), but it's also largely balanced based on how annoying monks are to micro. In a lot of situations it feels like the theoretical optimal way to play would be to add a few monks, but it's too difficult to manage so people don't do it. I do'nt like that kind of design. They are also a very high risk/reward unit. It comes down to RNG whether you not only kill an unit, but both kill and unit and gain an unit at the same time.
    * Laming, especially on certain maps like socotra. Need I say more?
    -Blodir

  • @nicodrochmann1733
    @nicodrochmann1733 ปีที่แล้ว

    For the Bengalis: There seems to be an upper limit to the number of TCs, if you get over that, the game just crashes when you reach Imp. I have seen a TH-cam video about it, but don't remember the channel name.

  • @paulyoung8671
    @paulyoung8671 ปีที่แล้ว

    I don't think #3 is a bug at all. As far as I know, melee units attacking is a simple distance check, which naturally could happen across a diagonal wall. I suppose you could want a change requiring a pathing check for each attack, but that sounds like a fundamental change to attack mechanics.
    Think about attacking towers through corners in walls or building buildings diagonally through unchopped trees. These are all melee-distance actions, but you can do them diagonally through things because two diagonal tiles are close enough to reach.

  • @marcinkoscielny1481
    @marcinkoscielny1481 ปีที่แล้ว

    Hitting through quickwalls is not dumb, it's smart. You know what's dumb? Quickwalls.

  • @austex1996
    @austex1996 ปีที่แล้ว

    I didn't even know the conversion trick lmao

  • @VGInterviews
    @VGInterviews ปีที่แล้ว

    The fact that the AI resigns after you destroy like 2 buildings
    Also..... imagine 1000 vills bengalis getting access to flemish revolution

  • @MichaelRolfe-ke9qo
    @MichaelRolfe-ke9qo ปีที่แล้ว

    Can you do a video on some useful mods? Some of the ones on your list I haven’t even heard of!

  • @kylethomas9130
    @kylethomas9130 ปีที่แล้ว

    #5 had no idea this was a thing, but the only fix that comes to mind is a nerf to monks.
    #4 I suppose that would make me second guess my opponent, but uncertainty makes a game fun imho.
    #3 always felt that was a reasonable setback to quick walls.
    #2 a Teutonic shuttle drop is fun, Mongols only makes it more fun.
    #HM legitimate concern, have plenty of other games that don't break mods. Then again there's plenty more games that break mods on every update.
    #1 okay, now I wanna play Bengalis on team games, but your ally better be bringing that offense.

  • @triconex4816
    @triconex4816 ปีที่แล้ว

    I play this game since its release and I've NEVER seen this conversion bug!

  • @gmwdim
    @gmwdim ปีที่แล้ว

    A transport ship can carry 20 trebuchets, but not 21 villagers.

  • @tag180rotax
    @tag180rotax ปีที่แล้ว +1

    I played bengalis on forest nothing and got over 2300 villies

  • @Kubinda12345
    @Kubinda12345 ปีที่แล้ว

    1) The Bengali bonus is crazy but only teoretical because no one actually goes that far. I mean how long you would've to be in Castle Age to build 100 TCs?
    HM: I rarely use mods and I don't like the attack circle or small tree mods since I consider them unfair so I don't mind it.
    2) I had no idea about this but it makes sense. Also I like Siege Towers.
    3) Hitting through walls never bothered me.
    4) The Flemish revolution is creazy but it will be nerfed in the most recent patch and it's also very expensive
    5) I've been playing Age of Empires since 1998 but I had no idea that this conversion charge change was a thing 😲

  • @tonybelgiony2884
    @tonybelgiony2884 ปีที่แล้ว +1

    At least bengalis don't have flemish revolution

  • @derikaem8021
    @derikaem8021 ปีที่แล้ว

    Hearing about #1 i am happy that i have never started using mods, even at 1k1 elo

  • @jundrix3675
    @jundrix3675 ปีที่แล้ว

    Hitting through walls is dumb and really annoying when you want to save the vil with quickwall and still get hit. However quickwalling itself is pretty dumb to be honest. Any building (except for wonders) is easier built than destroyed and soldiers can't walk through a building site, what a nonsense.
    I get that this is a core AoE2 mechanic that we're all used to, though.

  • @prankishsquire2663
    @prankishsquire2663 ปีที่แล้ว

    Frikken brilliant, very hilarious.

  • @martinalejandroarguelloira7627
    @martinalejandroarguelloira7627 ปีที่แล้ว

    Hi Herardo.. what about quick walling itself? I think is a funny "mechanic" but is dumb.. you stop an enemy who are trying to kill you with a portion of terrain with nothing... And what about stop 3 MAA with only one vil repairing?

  • @mikerolfe1842
    @mikerolfe1842 ปีที่แล้ว

    That redemption mechanic is stupid 😂

  • @samwisegamgee8318
    @samwisegamgee8318 ปีที่แล้ว

    If you let your opponent build five-HUNDRED town centers in one game regardless of map type, you deserve to lose. I've seen people try the bengali eco cheese and it only really works in games where the other 3 players are just amazing at stalling for time (portugese, byzantines, teutons, turks, what have you) so it's kind of rare and really can be punished hard by agressive play.

  • @edwardblom2661
    @edwardblom2661 ปีที่แล้ว +7

    5. Profanity filter
    4. Water maps
    3. Nomad starts
    2. Returning deer
    1. Nerf Briton guy
    Come at me son

  • @MrShadowThief
    @MrShadowThief ปีที่แล้ว

    6. Deer pushing (mostly pathing).

  • @lscibor
    @lscibor ปีที่แล้ว

    3:00 I mean the whole concept of quickwall is kinda dumb, if anything. :D

  • @TommyLikeTom
    @TommyLikeTom ปีที่แล้ว

    Hitting through walls doesn't bug me at all because "quick walling" should not be in the game in the first place. This is not fortnight

  • @goskiin
    @goskiin ปีที่แล้ว

    What about relic vanishing in fog of war when enemy takes it. Should you have to scout that? Bug or feature?

  • @da_ghoul9432
    @da_ghoul9432 ปีที่แล้ว

    How did MBL not make the list?

  • @williamhu5829
    @williamhu5829 ปีที่แล้ว

    unit pathing should be number 1 imo

  • @MilesCCahill
    @MilesCCahill ปีที่แล้ว

    How about having to invite your teammates again after every game instead of automatically staying in a lobby..

  • @connormako1987
    @connormako1987 ปีที่แล้ว

    Mods have to turn off after patches! I lost the ability to play after every patch because many mods are unofficial and don't patch with the game and can easily break it!

  • @unseenillusion6131
    @unseenillusion6131 ปีที่แล้ว

    Flemish Revolution is the best tech

  • @maisdetonado
    @maisdetonado ปีที่แล้ว

    For me is the fact that villagers can't hide in their own homes, why make the houses then !?

  • @FullOilBarrel
    @FullOilBarrel ปีที่แล้ว +1

    dont want all civs to be the same
    thats why flemish rev is so nice

  • @yuuya5985
    @yuuya5985 ปีที่แล้ว

    wait, pathing is not one of top 5 dumbest things?

  • @axtonxequaln5479
    @axtonxequaln5479 ปีที่แล้ว

    the thing with the wall should stay and isnt realy a glitch in my eyes... u a in range aren t u? so he can hit u just walk away there to the other corner and u a save its almost a skill thing for me not to place builders there and most of all it makes sense visually it would look wrong withput the glitch

  • @pimhuisman646
    @pimhuisman646 ปีที่แล้ว

    Personally I dislike all the free units and buildings coming available in different ages. I think it's not what made the game great. But of course I understand the devs need to do something to sell the expansions without making the civs too similar

  • @Igor369
    @Igor369 ปีที่แล้ว

    Anyone got a link to bengali vil bonus abuse game?

    • @edwardblom2661
      @edwardblom2661 ปีที่แล้ว

      Who even has 50 000 stone for 500 town centers, and has time to create 500 TCs before enemy opens tree line. Seems sus to me. But of course plausible.

    • @Kawabongahlive
      @Kawabongahlive ปีที่แล้ว +1

      @@edwardblom2661 Forest nothing, abuse market.

    • @K1AoE
      @K1AoE ปีที่แล้ว +1

      www.twitch.tv/videos/1743764153?t=5h43m31s
      (stream is in spanish)

  • @taowroland8697
    @taowroland8697 ปีที่แล้ว

    Women's rights... ah shit this is aoe

  • @JohnTibbitt
    @JohnTibbitt ปีที่แล้ว

    11

  • @bensmith426
    @bensmith426 ปีที่แล้ว +100

    - Being able to kill enemy farm that enemy did not even start building it yet and it is on 1 hp.
    - Being able to steal enemy fish trap with your fishing ship (so you can instantly delete it).

    • @danielbentley7117
      @danielbentley7117 ปีที่แล้ว +3

      I don't think either of those things are bad. It teaches you to make sure your villagers are ready to farm before putting farms down. And the fish traps thing, you can steal farms with villagers in the same way. I don't see anything wrong with rewarding aggression.

  • @Steve-mx9rr
    @Steve-mx9rr ปีที่แล้ว +43

    One of the devs once said: The mods are automatically closed after each patch, because otherwise there could be problems with some mods. because they are not updated.

    • @88porpoise
      @88porpoise ปีที่แล้ว +15

      For things like gridlines etc used in competitive play, the risk is probably pretty minimal. But for more extensive mods it absolutely is a potential issue.

    • @LeDante06
      @LeDante06 ปีที่แล้ว +11

      Yes, I can understand that but they could maybe create a message when you log in, reminding you to active your mods. That would be a very easy solution

    • @jundrix3675
      @jundrix3675 ปีที่แล้ว +4

      ​@@LeDante06 it could also remember mods that you use and update these mods automatically (if needed) when you press one button. Ticking 10+ checkboxes after every patch should not be needed imo.
      But yeah, at least a notification that you must reactivate your mods would be a great improvement already.

  • @randomrandom.
    @randomrandom. ปีที่แล้ว +18

    Somethings really stupid I used to abuse a ton during voobly period (I don t play anymore), could very well still be in the game: deleting stragler tree around opponent TC I scouted by making palissade on top of the stragler, messing up his early farm transitionning. And worst: fog-hacking opponent's units position by selecting a building to build and seeing if it goes red as you hover area in the fog of war meaning opponents units are there. One of the worst was giving even vision through fog with palissade preconstruct to know exactly how manyvills were mining gold or stone for exemple, even seeings the opponent army moving by placing some palissade preconstruct in many places around the map. Ennemies walking atop of it appears/appeared to you but they had no idea...

    • @K1AoE
      @K1AoE ปีที่แล้ว +17

      yeah the stragler tree thing was actually one of the worst lames in the game 11
      they did remove all the things you mentioned from the game about 2 years ago, all of them slowly got removed patch by patch over the span of a year or so. now building foundations neither remove trees nore grant vision until a villager starts building it. and building scanning (where they become red in fog war if an enemy unit is there) is completely removed

    • @randomrandom.
      @randomrandom. ปีที่แล้ว +1

      @@K1AoE Thanks for your answer! Very good to know they cleaned this stuff up ahah That was so messed up =P

  • @FuckTheNewAliasSystem
    @FuckTheNewAliasSystem ปีที่แล้ว +149

    I hope this Bengali thing stays in the game. Dont care how strong it is, it is so wacky that it will be rarely seen and kudos if you can actually pull it off.

    • @88porpoise
      @88porpoise ปีที่แล้ว +26

      So long as it is whacky and not competitively viable, abso-freaking-lutely it is awesome stupidness.
      But if someone finds a way to make it viable it likely needs to get destroyed.

    • @satyakisil9711
      @satyakisil9711 ปีที่แล้ว +15

      ​@@88porpoise the only way it will be viable will be if michi ever becomes viable. Even in bf you will get mauled over if you play like this.

    • @valger3652
      @valger3652 ปีที่แล้ว +12

      I also didnt see any issues with this Bengali trick. First thing - it can work only in 1 map. Second - it just too slow to get to, and even no guarantee that potentially huge eco will paid off, if enemy start to hit woodline. So its fun thing - yes; its good strategy on competetive level - rather no.

    • @jundrix3675
      @jundrix3675 ปีที่แล้ว

      @@satyakisil9711 michi appears in the ranked map pool here and there, so what do you mean by michi not being viable?

    • @satyakisil9711
      @satyakisil9711 ปีที่แล้ว +2

      @@jundrix3675 michi is also one of the mpas that gets banned the most in ranked play. Nobody will proactively play the map past a certain level other than for novelty.

  • @DosCaracteres
    @DosCaracteres ปีที่แล้ว +6

    About the mods: a good way to remember to turn them on is to use the "no intro" mod, so when you start the game and the intro starts to play, you know the first thing you have to do is go activate your mods.

    • @joshuajethro
      @joshuajethro ปีที่แล้ว +1

      Nice tip. Another one is a custom Home Screen.

  • @tag180rotax
    @tag180rotax ปีที่แล้ว +6

    Always get a main menu mod so when you boot up you see the mods reset

  • @praevasc4299
    @praevasc4299 ปีที่แล้ว +5

    Aaaah, dumbest things IN the game, not dumbest things players do. I was hoping to see that glorious quick wall into deleting all your houses strategy again :P

  • @OytheGreat
    @OytheGreat ปีที่แล้ว +2

    I agree with all of them except, strangely, with n°1.
    It's not something that is going to happen frequently, because is 2 extra vils ever worth the price of an extra TC? Will you ever have enough map space to do this?
    It's such a niche situation that I kinda like the craziness of it.
    Everything else you mentioned is really annoying and happens often and I totally agree with those being dumb/frustrating.

  • @mysteriousshadow395
    @mysteriousshadow395 ปีที่แล้ว +2

    Ok, now I NEED to see the full of that tatoh bengalis game

    • @K1AoE
      @K1AoE ปีที่แล้ว +2

      www.twitch.tv/videos/1743764153?t=5h43m31s
      (stream is in spanish)

  • @Maronijogurt
    @Maronijogurt ปีที่แล้ว +3

    the content you drop is amazing and even more impressive considering you being casually THE top player atm besides that ❤😂

  • @jackwaite4035
    @jackwaite4035 ปีที่แล้ว +1

    Mongols with Drill Siege is always hilarious, playing post imp against mongols and seeing Ferrari Siege Rams nuke your castle fully garrisoned always makes me smirk.

  • @floydroid772
    @floydroid772 ปีที่แล้ว +1

    Teamgame matchmaking, not being able to just nonstop play ranked games on maps you like.

  • @LeftJoystick
    @LeftJoystick ปีที่แล้ว +2

    Dishonorable mention: me thinking I'll just have a night of chill ranked gameplay :')
    Dude I had no idea Tatoh did that...I need to find that VOD 1111

    • @K1AoE
      @K1AoE ปีที่แล้ว +4

      "let me do it for you"
      and after this cringe line xD, here is the link (the stream is in spanish):
      www.twitch.tv/videos/1743764153?t=5h43m31s

    • @LeftJoystick
      @LeftJoystick ปีที่แล้ว

      @@K1AoE 111111 thanks!

  • @Skidzo19
    @Skidzo19 ปีที่แล้ว +2

    #5 Should be changed to the % of time left to convert the unit, or the amount of time it would take to convert the unit. Whichever takes longer (Just incase someone tries to convert a unit, then switch to a building).

    • @forsakenquery
      @forsakenquery ปีที่แล้ว +1

      Or you know, it's fine and makes the game more exciting to watch.

    • @Skidzo19
      @Skidzo19 ปีที่แล้ว

      @@forsakenquery Eh, seems kind of cheap to me, but whatever.

    • @forsakenquery
      @forsakenquery ปีที่แล้ว +1

      @@Skidzo19 monks suck. They need a cheap trick. It's certainly not cheaper than stutter stepping 30 xbow or spamming mangudai.

  • @puneetgoyal728
    @puneetgoyal728 ปีที่แล้ว +1

    The mods issue is not that easy to fix. After every patch, we see a new mod being added to the list of mods, which changes the main menu and background display to suit the update. So there are many conflicting mods present previously, and devs being lazy and not disabling only conflicting ones, they disable all mods and add/enable only the ones that pertain to the present update.

  • @nelsonmejiaslozada9362
    @nelsonmejiaslozada9362 ปีที่แล้ว +1

    Monks have a bug that if you keep the unit in your line if sight of any unit, counter doesnt reset if u are chasing him Even from no conversión Range

  • @TheLonelyWingedHussar
    @TheLonelyWingedHussar ปีที่แล้ว

    HM -> that's why I learn to play the game without mods (even small trees) 11

  • @SH4D0WBattousai
    @SH4D0WBattousai ปีที่แล้ว

    This might be a nub perspective but I'd wish they just removed slinging from the game man. Like make it tax 95% unless you're in imp idk but there's always this peps casually reaching imp pre 20 min + pop capped in army in arena like lmao what are you supposed to do against that? I'd get it in 3k+ TGs where everyone premades but when you are the casual player I don't think even a pro could do anything if he's stuck with random teammates and he has a slinger on the enemy team.

  • @krystofcisar469
    @krystofcisar469 ปีที่แล้ว

    Mongol siege tower full of champions is actually underrated late game thing :D but they do look kinda ridiculous - i think siege towers would make more sense being slower but way more armored. Also slight discount wouldnt hurt them as they cost nearly like 2 mangonels. That bengaliexploit is crazy, didnt knew that..

  • @niks2584yt
    @niks2584yt ปีที่แล้ว

    1:22 bruh! if you're running 5 kts into 5 monks that are trying to convert your siege shop since 10 seconds, then you DESERVE to lose those kts to conversions xD xD
    (unless, of course, you were unaware of this mechanic 11)

  • @invariable_outcome1678
    @invariable_outcome1678 ปีที่แล้ว

    Something I really don't like is these auto-enabling mods the devs put in, like the really loud aging-up sound when the Dukes of the West-DLC came out. Don't put your goofy shit in my game without asking.

  • @ROFLFISH
    @ROFLFISH ปีที่แล้ว

    teamgame matchmaking is terrible if you have an unbalanced team (1 considerably weaker player) you will get totally destroyed 80+% of the games because the game somehow thinks your team is way better than it really is.

  • @rubenmaessen4724
    @rubenmaessen4724 ปีที่แล้ว

    I was expecting villagers refusing to use their bows and arrows in fighting enemies when they are human, bombard towers that cost half of a mobile cannon, but as opposed to the mobile cannon can barely scratch a wooden ram. But I guess it's just me that looks at the realism.

  • @martinsennitis670
    @martinsennitis670 ปีที่แล้ว

    Srsly, cant believe there is no pathing glitches included. Aoe is the most infamous unit pathing game. Even the 90s console rtss like dune 2 had similar pathing mechanics

  • @camerontranchemontagne5999
    @camerontranchemontagne5999 ปีที่แล้ว

    Are the hits through walls only where the corners meet? Wondering if same result with walls flush against each other…. if a flush wall blocks it but the corner-links don’t, I think that’s a good mechanic

  • @LuLu-ip4zb
    @LuLu-ip4zb ปีที่แล้ว

    Mongol siegetower is fast, but nobody uses them, because mongol army is mangudai and hussar, wich cant go into it. (And siegetower Bad)

  • @TheNjahNjahNjah
    @TheNjahNjahNjah ปีที่แล้ว

    For me it would be steal/delete farm mechanic.. just doesn't make sense. And the fact that fish traps are soooooo low hp, at least do the same hp as farms

  • @doguhanaktas1262
    @doguhanaktas1262 ปีที่แล้ว

    When I saw number 2 patch problem. I thought this was the dumbest but Bengalis is even more dumber :)

  • @grraf1
    @grraf1 ปีที่แล้ว

    F'in Tati man always finding new and creative ways to dunk on the dev team's lack of foresight 🤣

  • @isaacberger2561
    @isaacberger2561 ปีที่แล้ว

    Bruh, I have a hard time managing my starting vils, could you imagine a thousand!?!? 😭

  • @dougler500
    @dougler500 ปีที่แล้ว

    I want to throw in the monk spam to disturb builders and mamelukes not taking bonus damage from skirms.

  • @getasia7915
    @getasia7915 ปีที่แล้ว

    I always thought it was abit dumb that you can see hunt move in the fog of war. Don't get how that's possible

  • @sognarisenheart7806
    @sognarisenheart7806 ปีที่แล้ว

    How about just playing without mods in any competitive environment?

  • @myopiniondoesntmatter7068
    @myopiniondoesntmatter7068 ปีที่แล้ว

    Could've just said monks and I would've been satisfied with it being all 5.

  • @zihenghe7462
    @zihenghe7462 ปีที่แล้ว

    we love militia dont change it. We love you Hera even if you were panic against it once.

  • @NivMizzet89
    @NivMizzet89 ปีที่แล้ว

    Can you imagine Bengali's with Flemish Revolution?