to balance Romans all they have to do is make them historically accurate and have your units randomly rebel and fight for a new emperor which was a common occurrence in the empire.
Don't forget the konnik: winnable fights against counters, high damage output, available from every krepost you build which is half stone for castle...
Numbers wise looks like a bad unit, just turns out to be poor in practice. It is bad against ranged units and doesnt actually beat knights all that well. For cavalry UU to be good they really need amazing stats for cost like the centurion, leitis or keshik. Stuff like konnik and boyar are not really worth it.
Hi Hera, Could you make a video where you give every civ a second unique unit that would be best fit to cover for the civ's weakness/gap in their tech tree. And/or in the same/different video, give another unique unit that would synchronize well with the civ's bonuses. Both unique units obviously picked from the existing ones.
Kamayuks are especially great given pathing issues. In large numbers, you just patrol and kill everything. And with the UT are not even that bad agains range units
Centurion, guessed it. Most aoe2 players avoid going for the unique unit because castles are scarce and can't be spammed to make more units, and you need castle for researches and trebuchets, but if there is a roman player, that roman player instantly wants a castle and wants to spam centurions, the unit is just nuts.
The Romans right now are near the Cuman level of brokenness when DE first came out. Best infantry,best UU,best scorpions,top 3 navy. They need big nerfs
@@johnxina5126 Their navy got a big nerf, and their Galleons lack Bracer so I feel like on that front they're more balanced. When they first came out, they were just better than even Saracens Galleons in every way, it was ridiculous. Now their Scorpion spam with 60% less gold cost makes losing a mass of them not as big a deal and you can keep pushing them late game with Halbs if gold is running out. Then their Castle Age Centurions are just a joke, I mean the Elite version is pretty balanced but their Castle Age Centurion just bulldozes everything. The Legionaries are strong and supposed to be a center point of the civ, but all these other things are just so much stronger that they all overshadow the main point of the civ which is supposed to be Legionary spam with Centurions aura to buff them. Everytime I go for militia line units, it's because I went Feudal MAA with Skirmishers and then Castle Age I go Centurions and siege. I feel like the natural flow of their game makes me have to force Legionaries to get to play them.
To kinda defend Centurion, its one of the slowest to produce unit in the game. So even though its expensive and it needs a castle it also produce something like 20 sec per unit. Its like you produce knight from 1 stable. Romans Eco is great but in late game when you have 100 vils. When you are at early castle age that 5% isnt that big for 40-50 vils you have
@@konradpyszniak976 Centurion gets trained slowly, that's true. The 5% bonus however, means a lot. Think of it like this: Slavs have 10% farming bonus, and Romans have 5%. Celts have 15% lumberjack bonus, and romans have 5%. Every bonus all gathered up in one ball, it's a great eco bonus.
IMO organ guns are pretty insane right now. Obviously they aren't as potent for arena castle drops as they used to be since they aren't that good against buildings and mangonels anymore, but against most units they are much stronger. Elite ones pretty much only die to siege onager, bombards, or units with 7+ pierce armour.
I think Obuch should be mentioned aswell, they're amazing (and really cheap) when you combine them with some archers in 1v1 or cannoners in team games.
@@youcanthandlethetruth5433 do they really? i guess i take your word for it. I guess i'm just used to kamayuks destroying anything melee that's not explicit anti-kamayuk.
@@nemossangeomatrix6841 Try it in the editor 30 VS 30. Obuch win. Granted I didn't do super mass units like 100 VS 100 where kamayuk might to better with stacking
Just won a normal match 2v1 they had both Romans me Britons. Admitedly I saw their profile and they had few ranked games. It was clear they would be serious Low elo. In my praise, is like my 10th online game, and my 20th overall game including AI. So even in ranked I have still just played about 7 games (mostly didnt go well). Their centurions, trebouches and infrantry melted against 50 elite longbowmen and 50 hallberdier (technically the first major fight was in castle with me having 60 army total, and forgetting about the castle age bow upgrades, still was too much for them hehe).
Huskarl wrong in my book, says carry the civ but it would be nothing without a chain of add-ons, namely tech to get it into barrack and then tech to build them very fast. Would almost say it the civ that carry the unit. Think the rest of the list also make some sense in castle age and with normal economy, while Huskarl get to be perhaps this #3 spot it been given first in Imperial with good economy behind it. Seems also fair point since #1 was given its spot based on Castle age while admitting it not too crazy in Imperial.
I think Centurions should get nerfed in their training time (Like 50/60 seconds), just to really define them not as a unit that should be massed to be a deathball but that mostly acts as a support that's not simple to snipe
@@tomassmith2088 Oops lol. I guess that did sound negative. Insightful list. I'd be curious on Mr. Yo's perspective, as he utilizes UUs in different ways than most players
Good video! Beside Monks, here a list of units that should win vs or go even with FU centurions in castle age, although not all of them might be practical in a real game: Konnik Leitis Teutonic knight Bojar Camel rider (Gujaras, Saracen, Hindustanis) Battle- and War elephants Mameluke Camels, Samurai and Kamayuks are somewhat cost effective When massed at range you can go for: Genbows, Jannis, Conquistadors.. To a lesser degree all kinds of mobile ranged options
Organ Gun is super overpowered in some situations right now. I would have mentioned Chakram Throwers too despite the Gurjara nerfs. They’re so fun to micro. :)
I love genoese crossbowmen, they are somewhat similar to the huskarle in that you often think that cavalry counters archers. But tbh they are not a good opening.
In the HM I would put camel archers and arambai. Once you have a decent amount of them (like 15-20), they're insane. And the camel archer counters civs by its own, like magyars, mongols or tatars.
They are decent but need more upgrades for both mounted and dismounted version while they have bad eco. However, FU castle age Konniks completely wreck Centurion while being cheaper and easier to produce
The buff the Centurion gives to the militia line cannot be overstated. 33% attack speed and 15% movement speed essentially means that they inherit the civ bonuses from both the Japanese and the Celts. If you manage to grab the Comitatenses tech in post-imperial, they get even scarier. I think that the Romans are one of the few civs who can stand against Goths in post-Imperial.
I like the idea of a very powerful Centurion, but i think that their concept is more of a expensive and low numbers powerful unit empowering infantery , IMO it could cost 80 F and 100 G.
Agree on your rating ! I think Centurion will be nerf after enough people buy the DLC. They always make DLC civs OP in the beginning and nerf them. I just a bit disagree about Huskarls, I don’t think they are at that good. I would replace them by Mayan’s plumes. The only archers you cannot easy counter with Eagles / Ghulams (when massed) coz they are running super fast. Also I would add Berbers UU in the honorable mention.
Kamayuk cost was adjusted when the food discount was introduced, they cost the same. Kamayuks have always been amazing, people just slept on them because they're a castle unit (that also requires mass) and Incas as a whole were lackluster because no eco bonus or power unit (bring couriers back and apply to slingers and kamayuks). Acknowledgements to castle age centurion, but the Mangudai is still the best unit in the game.
@@hansoskar1911 You might want to check your math there. Base has increased from 60 to 65. In castle they're 52 (-8 compared to 60), in imp 46 (-14, basically free supplies, which is pretty underwhelming for an imp eco). Edit: haha I mean technically you're right, they don't cost exactly the same, but functionally they cost the same.
@@hansoskar1911 Oh its 25% in castle? My mistake. Haha and yes it is, name me a unit that would be fundamentally changed with -10 food. That discount has been applied to most elephant units, samurai, +10 applied to Malay trash swords,-15 to militia line with supplies (which is greatly outshone by gambesons), and probably other things I don't know of. None of it has been significantly impactful, in fact it's been mostly insignificant.
You guessed it right, Hera! It's exactly a league of legends champion. You may not be aware but the trademark of new champs in League is that they are unreasonably overstated and/or overpowered at release.
It seems the devs always fail when they to create unique units with a specific gimic, like the centurion and the huasite wagon. The devs intend then to be mixed in here and there so that players use their special advantages. Then the players just bail on that for a comp of just straight hussite wagons and its broken.
I can't remember what set it was, but one of the matches in the latest Masters of Arena had the Incas vs Scicilians. Both plays went UU and the sergants totally wiped the floor with the Kamayuks. Maybe sergants are just the perfect counter but the Kamayuks just failed miserably.
The Kamayuks weakness is high melee armor, because Kamayuks have very low base damage for an infantry unit. The Serjeants 7 armor means that they survive more than double the attacks in that fight.
Aramboys seem to be really misunderstood and underrated by a lot of players. If you have at least 20 aramboys, you have mobile and tanky siege onager that crush EVERYTHING, even aramboy natural counters like skirms.
I'd rather they make centurions either somewhat slower/squishy and able to be micro'd with archers or just absurdly expensive to encourage more legionary-play and reliance on scorpions to deal with massed archers. Similar to the cataphract, but with a bit higher attack and the militia line aura instead of trample damage/anti-bonus armour.
Before watching off the top of my head: Camel archer, mangudai, conq, chukonu, perhaps plums or huskarls? And I guess unique upgrades such as winged hussar houfnice or imp camel could count!
It bugs me a bit that Romans can have an army of Centurions. With the buff for Legionnaires it makes sense but for a massed Roman cavalry unit I‘d have preferred „Equites“. And Legionnaires should probably have a charged Pilum throw as a specialty, not getting buffed by the unique unit.
#1 Used to be jani but it got nerfed. Camel archers are good but worse than mangudai. Chakram throwers and SRs are both great. War wagons are very good too, maybe the war wagon?
I thought you might say houfnice (I don't know if that is technically a unique unit for this video), organ guns, the coustillier... or based solely on your history in Red Bull tournaments against them: turtle ships (kidding kidding). I didn't see centurion coming at all but I don't have the DLC yet and haven't seen very many recs with them yet.
Damn dude, the quality of your videos has gone up so hard lately. I used to like your content for the high level but the diversity, editing and commentary have really gone up. This combined with streaming and competition, you’re killing it.
What about Bulgarian Konnik? I dont know why i always considered them to be decent because of the ability to become infantry when defeated, plus you could spam them with those smaller castles that are half the price of a normal castle
People can forget how obscenely strong kamayuks are against any that aren't ranged. A few unique units can barely hold the line with them, your only bet is siege in most cases.
I think konniks are pretty good too, the fact that you can spam them from kreposts pretty easy and they're pretty hard to counter cause of the infantry thing
I feel like he's covered all the big name units. It would have to be warwago, Mamlukes, organs, something like that. I actually have no idea, but I kinda expected to see Mamlukes, so we'll go with that
MbL: Getting housed Nicov: Missing eco upgrades (yes yes he does that less nowadays, even so) Vinchester: Overbooming, especially with feitorias Daut: Literally anything else
@@Skylliak And Daut micro, Daut ignoring of raids that wipe half his eco, Daut non-walling, a bunch of other things. Just watch enough Viper videos and you get the picture.
Logically speaking I for a cav it seems op however they still lose to TK'S in castle and are gold effective counters(i.e 85 gold for 35gold vs TK's) it's only stat is boosting infantry
"The number 1 is Leitis, wait, no? Oh ok is the coustilier for sure. Of course i forgot the op Janissary, it has to be him". I guess wrong 3 times on the same order of the HM 11
Im â relatively new player so this opinion might be a bad take, but I really like Shotel Warriors. Getting 30 is trivial, grab arson and walk under any town center and watch it vanish! But then again, I’m not the best. So most higher ranked players could probably easily take that out 😂
That is actually a strategy that you can sometimes also see in pro games. The issue is that if the game reached a point where can afford to spam them constantly, their impact is not as big anymore compared to the power units like Mangudai or Leitis (or the units on the list), that can completely destroy the enemy army. Shotels are a good unit, but I think they are too expensive for their low hp and armor to be among the very best.
I am gonna say it now because no one else will 😂but the strongest unqiue unit and the most flexible in the game now is mameluke "justufied by it's price honestly". This is not a joke, i play random and everytime i get saracens opponents struggle so hard to fidn a counter. Like yes you could say " archers are counters" but mamelukes still get the huge health pool, they function relatively close to cav archers, they have an insanely fast response in the hit and run, they beat all their direct counters " like helbs and kamayuks" they stomp all the power house units "like frank paladins and centurions" And the hardest counters like camels are still somewhat managable by them but more importantly easy to fix with saracens flexible frontline setups. Also the high gold cost is imo decieving. As if you use the market wiseless and early you get 3-5 with either profits or no losses over your own gold nodes/piles"it is actually much more than 8-12k if you bottom thr market but that comes with a price, while the firdt 3-5k come with profit in villager worktime" Plus if you use the market early your enemy suffers anyway.
The centurion should be 100 food 100 gold or something like that, it should be strong but rare, after all it was supposed to be 1 out of 100 (or 70 or whatever) - there shouldn't be armies of them just a few for the infantry. Or maybe like how Teutons units are twice as hard to convert, maybe Centurions should be twice as easy to convert, symbolizing all the Romans who converted to Christianity etc
Kamayuk? Is this some kind of joke? Most late game compositions are either arb + hussar or HCA + hussar or some UU equivalent + hussar. Kamayuks melt to all of those ranged units. Sure against paladin + eskirm or something then yeah they do the job, but against any decent late game composition they suck.
It is important to differentiate between the strength of a civ and the strength of a unit. I do not believe the Centurion is the best unique unit but they do have the best eco bonus in the game bar none. This allows you to produce more Centurions, when comparing equal resources you have 12 knight line units to 10 Centurions. Their weakness to monks severely limits their castle age use. While Elite units are no better than paladins with equal resources meaning they lose to Frank or Teuton paladins. While those units are still deadly against archers. I called Kamayuk out in your update video and now I am going to call out the unit no one is talking about. Boyars. Slavs have quietly become a very good civ. Boyars cheaper than knights with all upgrades available. Monks with 20% more speed to collect relics. Then you have Druzhina which gives them among the best infantry in the game and one of the best food bonuses. While the civ may not be top tier yet on arabia. It should have had more play on arena and in team games. Slavs crush Romans in every matchup except eco bonus. My rankings- Leitis with equal resources they defeat every unit except archers. Their civ has faster skirms to archers back to their protection of their walls. Boyar- the drop in price cannot be underestimated. Camels are still a problem but druzhina fully upgraded halbs mixed in turn the tide in a hurry. Camel archers- weak vs skirms but strong vs everything else. The knight line handles skirms well enough. Mandugai- Always on the list, but lose to all units above, until fully upgraded. Kamayuk- even when they lose it is not by much. When they take out all infantry and cavalry they are difficult to counter. Honorable mention- Conquistadors it is sad to see them fall off the list but their strength is now only their high castle damage and lack of needing attack upgrades. If you cannot do the early eco damage they are not the best options in Imp. Centurions- Strong vs archers but the risk of losing a unit to an enemy who can then juice up their own infantry has them fleeing at first glance, imagine Japanese champions with times 1.78 attack speed sounds great to see but not to fight against. Janissary- have similar issues to conqs without the ability to run away. That is my list feel free to offer counter ideas.
5. Teutonic Knight
4. Teutonic Knight
3. Teutonic Knight
2. Teutonic Knight
1. Flaming Camel
is funny that teutonic knight whoops huskarls
to balance Romans all they have to do is make them historically accurate and have your units randomly rebel and fight for a new emperor which was a common occurrence in the empire.
Lol yeah
Camel archers are definitely worth a mention brother! Mobility plus passive healing is not half bad!
also, the best archer attack in castle age, 7 base damage vs 6 from mangudai/cav archers
Don't forget they take alot less bonus damage because they are camels, not cav
It was close for them! They were prolly next up
69 likes for the comment! Nice!
They are top 5 in my heart purely because they completely rekt mangudai
Kamayuk wins style points too. They are the spiritual successors of the hoplite phalanx formation, and damn do they look good doing it!
It sounds nice too
Don't forget the konnik: winnable fights against counters, high damage output, available from every krepost you build which is half stone for castle...
Numbers wise looks like a bad unit, just turns out to be poor in practice.
It is bad against ranged units and doesnt actually beat knights all that well. For cavalry UU to be good they really need amazing stats for cost like the centurion, leitis or keshik. Stuff like konnik and boyar are not really worth it.
Hi Hera,
Could you make a video where you give every civ a second unique unit that would be best fit to cover for the civ's weakness/gap in their tech tree.
And/or in the same/different video, give another unique unit that would synchronize well with the civ's bonuses.
Both unique units obviously picked from the existing ones.
Kamayuks are especially great given pathing issues. In large numbers, you just patrol and kill everything. And with the UT are not even that bad agains range units
Centurion, guessed it. Most aoe2 players avoid going for the unique unit because castles are scarce and can't be spammed to make more units, and you need castle for researches and trebuchets, but if there is a roman player, that roman player instantly wants a castle and wants to spam centurions, the unit is just nuts.
The Romans right now are near the Cuman level of brokenness when DE first came out. Best infantry,best UU,best scorpions,top 3 navy. They need big nerfs
@@johnxina5126 Their navy got a big nerf, and their Galleons lack Bracer so I feel like on that front they're more balanced. When they first came out, they were just better than even Saracens Galleons in every way, it was ridiculous. Now their Scorpion spam with 60% less gold cost makes losing a mass of them not as big a deal and you can keep pushing them late game with Halbs if gold is running out. Then their Castle Age Centurions are just a joke, I mean the Elite version is pretty balanced but their Castle Age Centurion just bulldozes everything. The Legionaries are strong and supposed to be a center point of the civ, but all these other things are just so much stronger that they all overshadow the main point of the civ which is supposed to be Legionary spam with Centurions aura to buff them. Everytime I go for militia line units, it's because I went Feudal MAA with Skirmishers and then Castle Age I go Centurions and siege. I feel like the natural flow of their game makes me have to force Legionaries to get to play them.
@@johnxina5126 Also, they have one of the best eco bonuses too.
To kinda defend Centurion, its one of the slowest to produce unit in the game. So even though its expensive and it needs a castle it also produce something like 20 sec per unit. Its like you produce knight from 1 stable.
Romans Eco is great but in late game when you have 100 vils. When you are at early castle age that 5% isnt that big for 40-50 vils you have
@@konradpyszniak976 Centurion gets trained slowly, that's true. The 5% bonus however, means a lot. Think of it like this: Slavs have 10% farming bonus, and Romans have 5%. Celts have 15% lumberjack bonus, and romans have 5%. Every bonus all gathered up in one ball, it's a great eco bonus.
IMO organ guns are pretty insane right now. Obviously they aren't as potent for arena castle drops as they used to be since they aren't that good against buildings and mangonels anymore, but against most units they are much stronger. Elite ones pretty much only die to siege onager, bombards, or units with 7+ pierce armour.
I think Obuch should be mentioned aswell, they're amazing (and really cheap) when you combine them with some archers in 1v1 or cannoners in team games.
Ouch beats kamayuk too
@@youcanthandlethetruth5433 do they really? i guess i take your word for it. I guess i'm just used to kamayuks destroying anything melee that's not explicit anti-kamayuk.
@@nemossangeomatrix6841 Try it in the editor 30 VS 30. Obuch win. Granted I didn't do super mass units like 100 VS 100 where kamayuk might to better with stacking
Just won a normal match 2v1 they had both Romans me Britons. Admitedly I saw their profile and they had few ranked games. It was clear they would be serious Low elo. In my praise, is like my 10th online game, and my 20th overall game including AI. So even in ranked I have still just played about 7 games (mostly didnt go well).
Their centurions, trebouches and infrantry melted against 50 elite longbowmen and 50 hallberdier (technically the first major fight was in castle with me having 60 army total, and forgetting about the castle age bow upgrades, still was too much for them hehe).
No surprise on Centurion, seen some crazy games on your gameplay channel with them recently!
Huskarl wrong in my book, says carry the civ but it would be nothing without a chain of add-ons, namely tech to get it into barrack and then tech to build them very fast. Would almost say it the civ that carry the unit. Think the rest of the list also make some sense in castle age and with normal economy, while Huskarl get to be perhaps this #3 spot it been given first in Imperial with good economy behind it. Seems also fair point since #1 was given its spot based on Castle age while admitting it not too crazy in Imperial.
I think Centurions should get nerfed in their training time (Like 50/60 seconds), just to really define them not as a unit that should be massed to be a deathball but that mostly acts as a support that's not simple to snipe
I want to see Yo's list. No player makes UU play in castle age on open maps work quite like Mr Yo
In other words:
"Nice, very nice.....let's see Mr.Yo's top 5 UU list"
@@tomassmith2088 Oops lol. I guess that did sound negative. Insightful list. I'd be curious on Mr. Yo's perspective, as he utilizes UUs in different ways than most players
@@mikel839 its a reference to a meme from American Psycho movie
@mikel839 no I'm making a movie reference lol. Hera had this same reference in a short
UU?
Good video! Beside Monks, here a list of units that should win vs or go even with FU centurions in castle age, although not all of them might be practical in a real game:
Konnik
Leitis
Teutonic knight
Bojar
Camel rider (Gujaras, Saracen, Hindustanis)
Battle- and War elephants
Mameluke
Camels, Samurai and Kamayuks are somewhat cost effective
When massed at range you can go for:
Genbows, Jannis, Conquistadors..
To a lesser degree all kinds of mobile ranged options
Hey Hera. Loving your output on educational videos latly! :D
Keep it up mate. Thanks
Organ Gun is super overpowered in some situations right now.
I would have mentioned Chakram Throwers too despite the Gurjara nerfs. They’re so fun to micro. :)
Was totally expecting Hera to troll us by putting the urumi on this list 😂
I love genoese crossbowmen, they are somewhat similar to the huskarle in that you often think that cavalry counters archers. But tbh they are not a good opening.
Centurion is like teutonic knight on horse, and horses HP included to total.
That's the boyar
It's basically just a cavalier... in castle age.
Upset I didn't see cataphracts. They are pricy but when backed by a solid economy they can carry any player, good or bad!
I‘d be fun if every unique unit had a passive that boosts other unit. It could be similar to the skill Arkantos had in AoM.
That was one of the first things I thought when I saw the Centurions, they just have such insane stats, especially in Castle Age.
00:35 Hera really likes this UU that he has been giving it so much attention 11
In the HM I would put camel archers and arambai. Once you have a decent amount of them (like 15-20), they're insane.
And the camel archer counters civs by its own, like magyars, mongols or tatars.
4:33 Mr. Yo won't ever live this down.. 11
You forgot some to me,
As the obuch and cataphracts
I know there’s other big streamers within the AOE2 scene releasing content…
But I swear, Hera is actually out here doing God’s work. 😂🙏
Do teutonic knights counter centurions?
Wait, the Mangudai not the Hussar is Hera's favorite unit? Hera must have really been changed ever since becoming a League of Legends player! :D
I thought the recently buffed Koniks are gonna make an appearance...unit kills everything in meele.
Pierce armor and attack speed for it is terrible
They are decent but need more upgrades for both mounted and dismounted version while they have bad eco. However, FU castle age Konniks completely wreck Centurion while being cheaper and easier to produce
"There's one hundred, two thousand and seventeen trees on this map" - T90
#1 is actually spam Longbowmen with harcore AI hit&run micro
The buff the Centurion gives to the militia line cannot be overstated. 33% attack speed and 15% movement speed essentially means that they inherit the civ bonuses from both the Japanese and the Celts. If you manage to grab the Comitatenses tech in post-imperial, they get even scarier.
I think that the Romans are one of the few civs who can stand against Goths in post-Imperial.
Well against goth they also have the best scorpions in the game haha .
A lot of civs beat Goth post imp.. most good infantry civs beat goth champs..
2:30 « a decent one like the Hussite wagon ». Lmao Hera secretly loves Hussite wagon we all know it ! 11
You forgot the shrivamsha, not a castle unit but still a UU from the stable, and the fastest unit in the game, very OP
For me unique unit is the one from the castle unless specified otherwise
It just gets melted by anything melee
Well yeah it has the "unique unit" armor, so it should qualify IMO. It's still strong but the last nerf was really big.
Always love your 'top' / 'worst' lists! You could do one on 'Versatile Civs' like Malians and Incas; I'd be interested in watching that!
Malians, Incas, Mongols, Chinese, Byzantines
4:33 Or if you're Mr. Yo!
Hah! I'd call that salty, but after what I saw, it's just the truth!
I like the idea of a very powerful Centurion, but i think that their concept is more of a expensive and low numbers powerful unit empowering infantery , IMO it could cost 80 F and 100 G.
Agree on your rating ! I think Centurion will be nerf after enough people buy the DLC. They always make DLC civs OP in the beginning and nerf them.
I just a bit disagree about Huskarls, I don’t think they are at that good. I would replace them by Mayan’s plumes. The only archers you cannot easy counter with Eagles / Ghulams (when massed) coz they are running super fast.
Also I would add Berbers UU in the honorable mention.
Kamayuk cost was adjusted when the food discount was introduced, they cost the same. Kamayuks have always been amazing, people just slept on them because they're a castle unit (that also requires mass) and Incas as a whole were lackluster because no eco bonus or power unit (bring couriers back and apply to slingers and kamayuks).
Acknowledgements to castle age centurion, but the Mangudai is still the best unit in the game.
kamayuk went from 60 food to 49 food in castle (46 in imp).
@@hansoskar1911 You might want to check your math there. Base has increased from 60 to 65. In castle they're 52 (-8 compared to 60), in imp 46 (-14, basically free supplies, which is pretty underwhelming for an imp eco).
Edit: haha I mean technically you're right, they don't cost exactly the same, but functionally they cost the same.
@@misteral9045 bro, do you even math? 65*0.75 =~49. and no. 10 food less isnt "functionally the same"
@@hansoskar1911 Oh its 25% in castle? My mistake. Haha and yes it is, name me a unit that would be fundamentally changed with -10 food. That discount has been applied to most elephant units, samurai, +10 applied to Malay trash swords,-15 to militia line with supplies (which is greatly outshone by gambesons), and probably other things I don't know of. None of it has been significantly impactful, in fact it's been mostly insignificant.
"like another decent one, like the husseit wagon" 😂
1:31 "mrrrow" 🐈
you guys have the cutest most affectionate cats!! UwU
No cataphract? I was hoping at least honorable mention.
You guessed it right, Hera! It's exactly a league of legends champion. You may not be aware but the trademark of new champs in League is that they are unreasonably overstated and/or overpowered at release.
Balista elephants r insane.
It seems the devs always fail when they to create unique units with a specific gimic, like the centurion and the huasite wagon. The devs intend then to be mixed in here and there so that players use their special advantages. Then the players just bail on that for a comp of just straight hussite wagons and its broken.
That was a liver punch dedicated to the devs, gg Hera
I can't remember what set it was, but one of the matches in the latest Masters of Arena had the Incas vs Scicilians.
Both plays went UU and the sergants totally wiped the floor with the Kamayuks.
Maybe sergants are just the perfect counter but the Kamayuks just failed miserably.
The Kamayuks weakness is high melee armor, because Kamayuks have very low base damage for an infantry unit. The Serjeants 7 armor means that they survive more than double the attacks in that fight.
1:36 If Mangudai had Ring Archer Armour, would they be better?
Aramboys seem to be really misunderstood and underrated by a lot of players. If you have at least 20 aramboys, you have mobile and tanky siege onager that crush EVERYTHING, even aramboy natural counters like skirms.
I'd rather they make centurions either somewhat slower/squishy and able to be micro'd with archers or just absurdly expensive to encourage more legionary-play and reliance on scorpions to deal with massed archers. Similar to the cataphract, but with a bit higher attack and the militia line aura instead of trample damage/anti-bonus armour.
My guess for number one is the coustilier.
Edit: forgot that civ existed
Good list, really no major gripes. Tell you what though I have been eating Roman players alive with well-timed halb spam
Before watching off the top of my head:
Camel archer, mangudai, conq, chukonu, perhaps plums or huskarls?
And I guess unique upgrades such as winged hussar houfnice or imp camel could count!
I leave a comment because doesn't cost much and it helps a lot. Love Hera! ❤
Great video.
Hera can you make civ tier list for Empire wars 2v2?
It bugs me a bit that Romans can have an army of Centurions. With the buff for Legionnaires it makes sense but for a massed Roman cavalry unit I‘d have preferred „Equites“.
And Legionnaires should probably have a charged Pilum throw as a specialty, not getting buffed by the unique unit.
#1 Used to be jani but it got nerfed. Camel archers are good but worse than mangudai. Chakram throwers and SRs are both great. War wagons are very good too, maybe the war wagon?
I thought you might say houfnice (I don't know if that is technically a unique unit for this video), organ guns, the coustillier... or based solely on your history in Red Bull tournaments against them: turtle ships (kidding kidding). I didn't see centurion coming at all but I don't have the DLC yet and haven't seen very many recs with them yet.
magyar huszár i feel is also at least an honorable mention
quasi-trash
fast
anti-siege bonus
quickly produced
Boyar? Cataphract?
Talks about the best UUs, starts with a Samurai at the start
Damn dude, the quality of your videos has gone up so hard lately. I used to like your content for the high level but the diversity, editing and commentary have really gone up. This combined with streaming and competition, you’re killing it.
They may be not that strong, but the little boy in me wants to hear Teuton Knights, Cataphracts and Samurais
What about Bulgarian Konnik? I dont know why i always considered them to be decent because of the ability to become infantry when defeated, plus you could spam them with those smaller castles that are half the price of a normal castle
#1 gotta be either Konnik or Coustillier.
Do you think the buffed berserkers are still too weak?
Yeah, I saw #1 coming. These guys _define_ death ball. The only things that keeps them in check is how expensive they are and requiring Castles.
10 Years ago the Plumer Archer would have been Number 1
That unit got powercreeped so hard its sad
People can forget how obscenely strong kamayuks are against any that aren't ranged. A few unique units can barely hold the line with them, your only bet is siege in most cases.
I think konniks are pretty good too, the fact that you can spam them from kreposts pretty easy and they're pretty hard to counter cause of the infantry thing
whats the hot key for select all kreposts?
I feel like he's covered all the big name units. It would have to be warwago, Mamlukes, organs, something like that. I actually have no idea, but I kinda expected to see Mamlukes, so we'll go with that
Or maybe Organs
Lol, I did even think of Romans
Incoming The Viper reaction video with Urumi Swordsmen at #1 😂
Now we can watch Hera in 1440p i love it !!!
great video!
now do the signature misplays for each pro player
MbL: Getting housed
Nicov: Missing eco upgrades (yes yes he does that less nowadays, even so)
Vinchester: Overbooming, especially with feitorias
Daut: Literally anything else
@@teddyhaines6613 daut is daut castle lol
@@Skylliak And Daut micro, Daut ignoring of raids that wipe half his eco, Daut non-walling, a bunch of other things. Just watch enough Viper videos and you get the picture.
No boyar?
Logically speaking I for a cav it seems op however they still lose to TK'S in castle and are gold effective counters(i.e 85 gold for 35gold vs TK's) it's only stat is boosting infantry
I swear the cav monk somehow Got me smiling😂
Number 1 should be Longbow because they can literally destroy anything, even Huskarls and Siege Rams in a small amount of shots, this unit is OP
"The number 1 is Leitis, wait, no? Oh ok is the coustilier for sure. Of course i forgot the op Janissary, it has to be him". I guess wrong 3 times on the same order of the HM 11
Is kamayuk really that good? Any archer unit should deal with them, it doesn't seem that impressive to be at number 5
With the Unique Tech they become quite resistant to arrows, meaning they are good or great against all 3 types od units... which makes them insane.
Im â relatively new player so this opinion might be a bad take, but I really like Shotel Warriors. Getting 30 is trivial, grab arson and walk under any town center and watch it vanish! But then again, I’m not the best. So most higher ranked players could probably easily take that out 😂
That is actually a strategy that you can sometimes also see in pro games. The issue is that if the game reached a point where can afford to spam them constantly, their impact is not as big anymore compared to the power units like Mangudai or Leitis (or the units on the list), that can completely destroy the enemy army. Shotels are a good unit, but I think they are too expensive for their low hp and armor to be among the very best.
HUSKARL AT #3 LESGOOOOOOOO
(I also love Conquistadors, I won some games with Spanish by just them, I destroyed a Castle with them once...)
No plum archer?
Centurion is like an elephant but without the mobility penalty
The dollar sign in the Romans construction site 😁
I'm guessing TEUTONIC KNIGHT
I am gonna say it now because no one else will 😂but the strongest unqiue unit and the most flexible in the game now is mameluke "justufied by it's price honestly". This is not a joke, i play random and everytime i get saracens opponents struggle so hard to fidn a counter. Like yes you could say " archers are counters" but mamelukes still get the huge health pool, they function relatively close to cav archers, they have an insanely fast response in the hit and run, they beat all their direct counters " like helbs and kamayuks" they stomp all the power house units "like frank paladins and centurions"
And the hardest counters like camels are still somewhat managable by them but more importantly easy to fix with saracens flexible frontline setups.
Also the high gold cost is imo decieving. As if you use the market wiseless and early you get 3-5 with either profits or no losses over your own gold nodes/piles"it is actually much more than 8-12k if you bottom thr market but that comes with a price, while the firdt 3-5k come with profit in villager worktime"
Plus if you use the market early your enemy suffers anyway.
The centurion should be 100 food 100 gold or something like that, it should be strong but rare, after all it was supposed to be 1 out of 100 (or 70 or whatever) - there shouldn't be armies of them just a few for the infantry. Or maybe like how Teutons units are twice as hard to convert, maybe Centurions should be twice as easy to convert, symbolizing all the Romans who converted to Christianity etc
Number in is teutonic knight right?
Hey what's the story of your nickname, Hera? is a case like Maluma?
My guess before seeing honourable mentions is thheeeeeeee
Plumed Archer.
coustilier?
Kamayuk? Is this some kind of joke? Most late game compositions are either arb + hussar or HCA + hussar or some UU equivalent + hussar. Kamayuks melt to all of those ranged units. Sure against paladin + eskirm or something then yeah they do the job, but against any decent late game composition they suck.
It is important to differentiate between the strength of a civ and the strength of a unit. I do not believe the Centurion is the best unique unit but they do have the best eco bonus in the game bar none. This allows you to produce more Centurions, when comparing equal resources you have 12 knight line units to 10 Centurions. Their weakness to monks severely limits their castle age use. While Elite units are no better than paladins with equal resources meaning they lose to Frank or Teuton paladins. While those units are still deadly against archers.
I called Kamayuk out in your update video and now I am going to call out the unit no one is talking about. Boyars. Slavs have quietly become a very good civ. Boyars cheaper than knights with all upgrades available. Monks with 20% more speed to collect relics. Then you have Druzhina which gives them among the best infantry in the game and one of the best food bonuses. While the civ may not be top tier yet on arabia. It should have had more play on arena and in team games. Slavs crush Romans in every matchup except eco bonus.
My rankings- Leitis with equal resources they defeat every unit except archers. Their civ has faster skirms to archers back to their protection of their walls.
Boyar- the drop in price cannot be underestimated. Camels are still a problem but druzhina fully upgraded halbs mixed in turn the tide in a hurry.
Camel archers- weak vs skirms but strong vs everything else. The knight line handles skirms well enough.
Mandugai- Always on the list, but lose to all units above, until fully upgraded.
Kamayuk- even when they lose it is not by much. When they take out all infantry and cavalry they are difficult to counter.
Honorable mention- Conquistadors it is sad to see them fall off the list but their strength is now only their high castle damage and lack of needing attack upgrades. If you cannot do the early eco damage they are not the best options in Imp.
Centurions- Strong vs archers but the risk of losing a unit to an enemy who can then juice up their own infantry has them fleeing at first glance, imagine Japanese champions with times 1.78 attack speed sounds great to see but not to fight against.
Janissary- have similar issues to conqs without the ability to run away.
That is my list feel free to offer counter ideas.
@hera TEUTONIC Knights beats the centurion 😂
Wait till japanese converting centurion and buff their infanty attack speed like crazy
My top 5 are -
S.Rider
Obuch
Chakram
Coustiler
Organ Gun