I Made A Fully Ray Traced Game

แชร์
ฝัง
  • เผยแพร่เมื่อ 19 เม.ย. 2024
  • To try everything Brilliant has to offer for free for a full 30 days, visit brilliant.org/Acerola/ you’ll also get 20% off an annual premium subscription! #ad
    Acerola Jam has ended and I was actually participating the whole time! I made a fully ray traced solitary confinement simulator with a realistic sun cycle driven by real world time. I made everything from the shaders to the materials to the music. The only thing I didn't make is the skyboxes.
    Buy a poster!! acerola.gg/
    Check out the top 10 and honorable mentions here:
    • Acerola Jam
    Check out all the submissions here:
    itch.io/jam/acerola-jam-0/ent...
    Play Philokalia: itch.io/jam/acerola-jam-0/rat...
    Support me on Patreon!
    / acerola_t
    Socials:
    Twitter: / acerola_t
    Twitch: / acerola_t
    Discord: / discord
    Github: github.com/GarrettGunnell/
    topics covered: how ray tracing works, ray geometry intersection functions, basic music theory, calculating the position of the sun
    References:
    web.archive.org/web/202309290...
    www.sciencedirect.com/science...
    Music:
    Afternoon Break - Persona 3 OST
    In A Moment's Time - Skullgirls OST
    Junes Theme - Persona 4 OST
    Judgement - Sonny Boy OST
    This Mysterious Feeling - Persona 3 Reload OST
    Fearful Experience - Persona 3 OST
    During The Test - Persona 3 OST
    Midori Eyes - Paradise Killer OST
    Police Station - Persona OST
    With Renewed Hope, We Continue Forward - VA-11 Hall-A OST
    Layer Cake - Persona 5 OST
    Every Day Is Night - VA-11 Hall-A OST
    A New Frontier - VA-11 Hall-A OST
    Aria Of The Soul - Persona 3 OST
    Sandgem Town - Pokemon Diamond OST
    Like A Dream Come True - Persona 4 OST
    Thanks for watching!
    This video is dedicated to my friend, Alotryx.
    #acerola #gamedev #unity3d #graphics #shaders
  • วิทยาศาสตร์และเทคโนโลยี

ความคิดเห็น • 669

  • @Acerola_t
    @Acerola_t  24 วันที่ผ่านมา +77

    To try everything Brilliant has to offer for free for a full 30 days, visit brilliant.org/Acerola/ you’ll also get 20% off an annual premium subscription! #ad

    • @oowaz
      @oowaz 23 วันที่ผ่านมา +3

      why did you not talk about the games in the jam tho? i'm assuming that video is still in the works?

    • @Acerola_t
      @Acerola_t  23 วันที่ผ่านมา +13

      @@oowaz I had barely enough time to finish all of this for today so I ended up not having time to write and edit a section on the games for this video, and I think the 4 hour stream they got was going to be plenty of talking about it. You can see the vod, trailers of the top 10 games, and community favorites in the acerola jam playlist on the channel page.

    • @oowaz
      @oowaz 23 วันที่ผ่านมา +2

      @@Acerola_t oh, i'll check it out, thanks!

    • @PlanetComputer
      @PlanetComputer 23 วันที่ผ่านมา

      i will buy it

    • @mikuri_13
      @mikuri_13 23 วันที่ผ่านมา +4

      You broke my zoomer brain into watching an add by adding your cat with Persona 4 song alongside it Σ :3

  • @funguy398
    @funguy398 24 วันที่ผ่านมา +2258

    Fun game from Acerola would be a real subversion of expectations

    • @MrTda23rd6
      @MrTda23rd6 24 วันที่ผ่านมา +84

      Nah, the real subversion to the expectations were the friends that we made along the way

    • @lawamoli
      @lawamoli 23 วันที่ผ่านมา +136

      ​@@MrTda23rd6Don't you mean the friends we made along the ray?

    • @tinolm6202
      @tinolm6202 23 วันที่ผ่านมา +11

      I think he was trying to make sure not to win, while still making something interesting

    • @Rubysh88
      @Rubysh88 23 วันที่ผ่านมา +6

      Why would you burn our boy like that?

    • @pedroscoponi4905
      @pedroscoponi4905 22 วันที่ผ่านมา +1

      @@lawamoli underrated comment

  • @symmetry8049
    @symmetry8049 23 วันที่ผ่านมา +776

    The real abberation here is all the work put into the ray tracer, only to use a point light for 90% of the room.

    • @king_james_official
      @king_james_official 23 วันที่ผ่านมา +93

      maybe the real abberation is the friends we made along the way

    • @Acerola_t
      @Acerola_t  23 วันที่ผ่านมา +310

      yeah but imagine how much better it'll look when the path tracer vid comes out

    • @king_james_official
      @king_james_official 23 วันที่ผ่านมา +25

      @@Acerola_t WHEN!!

    • @symmetry8049
      @symmetry8049 23 วันที่ผ่านมา +8

      @@Acerola_t well now i'm looking forward to that

    • @user-nr5xp6yd8z
      @user-nr5xp6yd8z 23 วันที่ผ่านมา +5

      @@Acerola_t path tracing in real time?

  • @onlysmiles4949
    @onlysmiles4949 24 วันที่ผ่านมา +818

    Man, I love the solar azimuth formula that renders circumstantial treatment unnecessary without compromising mathematical rigor: mathematical setup, application, and extension of a formula based on the subsolar point and atan2 function

    • @Vaaaaadim
      @Vaaaaadim 24 วันที่ผ่านมา +82

      All my homies love the solar azimuth formula that renders circumstantial treatment unnecessary without compromising mathematical rigor: mathematical setup, application, and extension of a formula based on the subsolar point and atan2 function

    • @puddle.studios
      @puddle.studios 24 วันที่ผ่านมา +33

      you know whats crazy is that i was reading the comments while listening and he started saying this like right as I started reading this comment, it lined up perfectly

    • @krispy_kornflake
      @krispy_kornflake 23 วันที่ผ่านมา

      ​@@puddle.studiosits crazy how often stuff like this happens to me on here

    • @brianhelt9125
      @brianhelt9125 23 วันที่ผ่านมา +18

      The solar azimuth formula that renders circumstantial treatment unnecessary without compromising mathematical rigor: mathematical setup, application, and extension of a formula based on the subsolar point and atan2 function got me through some dark points in my life. 10/10 would recommend

    • @shmunkyman33
      @shmunkyman33 21 วันที่ผ่านมา +5

      Acerola is truly in his SAFTRCTUWCMRMSAAEOAFBOTSPAAF era

  • @TheOdinsLance
    @TheOdinsLance 24 วันที่ผ่านมา +1016

    "game where you play as a roomba" would make a great idle game. Let me buy upgrades for my roomba. Put my roomba through progressively more dire circumstances.

    • @eneg_
      @eneg_ 24 วันที่ผ่านมา

      Check out Leaf Blower Idle

    • @dragonicbladex7574
      @dragonicbladex7574 23 วันที่ผ่านมา +38

      sounds like leaf blower revolution lol

    • @TheFiteShow
      @TheFiteShow 23 วันที่ผ่านมา +1

      i love this idea

    • @NoxiousNinja
      @NoxiousNinja 23 วันที่ผ่านมา +13

      And make it scream like Michael Reeves did.

    • @2peoples785
      @2peoples785 23 วันที่ผ่านมา +12

      "you collected 500 pounds of dirt, level up!"

  • @XYZT
    @XYZT 23 วันที่ผ่านมา +133

    It was fun solving the puzzle. I actually live in Toronto, Ontario and have never been to Oregon!

    • @Acerola_t
      @Acerola_t  23 วันที่ผ่านมา +83

      you should've lied it would be funnier

    • @dragonstar373
      @dragonstar373 22 วันที่ผ่านมา +8

      @@Acerola_t based

  • @PhantomV36
    @PhantomV36 24 วันที่ผ่านมา +224

    not a musician but i'm glad you went into the music composition process, something that's often overlooked in game dev. also, nice succession theme rendition :D

  • @RedhadesMtl
    @RedhadesMtl 24 วันที่ผ่านมา +318

    I really liked the music theory presented the Acerola way 😄

    • @Acerola_t
      @Acerola_t  24 วันที่ผ่านมา +32

      thank you!

    • @tea-ultraviolet
      @tea-ultraviolet 23 วันที่ผ่านมา +14

      @@Acerola_t im a huge music theory nerd and i absolutely love your videos, i'd absolutely love if you made more music theory videos! possibly on a second channel if you're worried about losing views or something. the way you present information is amazing and if that was combined with more music theory stuff i'd die instantaneously /pos

    • @chickennugget481
      @chickennugget481 23 วันที่ผ่านมา +9

      ​@@tea-ultraviolet i will never get used to the fact that /pos means positive. idk who thought that was a good idea

    • @Acerola_t
      @Acerola_t  23 วันที่ผ่านมา +15

      @@tea-ultraviolet once I learn more I will for sure, this vid covered pretty much all I know atm lmao

    • @luispacheco9936
      @luispacheco9936 23 วันที่ผ่านมา +1

      100% I started playing a bit of guitar, learning only tabs, and occasionally dipping my toes into theory. Despite going into this video exclusively for classic Acerola wizardry, I was super invested on the music theory section.

  • @robinsparrow1618
    @robinsparrow1618 23 วันที่ผ่านมา +61

    i love that vertical look isn't clamped, so you can roll your head completely upside down

    • @uhrguhrguhrg
      @uhrguhrguhrg 22 วันที่ผ่านมา +20

      "im going out on my own terms!" *snaps neck*

    • @Legionope
      @Legionope 10 วันที่ผ่านมา

      Gimbal lock incoming xD

  • @Seipli
    @Seipli 23 วันที่ผ่านมา +35

    Oh boy I wonder how he got the indirect lighting to look so nice.
    Acerola: "I just put a point light in the room to fake it"
    MOTHERFU-

  • @AlexAegisOfficial
    @AlexAegisOfficial 24 วันที่ผ่านมา +221

    Oh, I thought you'd add Rayleigh refraction for accurate sunsets/sunrises

    • @Acerola_t
      @Acerola_t  24 วันที่ผ่านมา +147

      it's a game jam give me a break ok

    • @chickennugget481
      @chickennugget481 23 วันที่ผ่านมา +12

      ​@@Acerola_t i thought you did a rayleigh scattering shader already

    • @Acerola_t
      @Acerola_t  23 วันที่ผ่านมา +39

      @@chickennugget481 that was a really different context, Rayleigh is used in many contexts and an atmospheric scattering shader will work a bit diff from a smoke grenade voxel scattering shader, structurally speaking

    • @thefourthdymensionmusic
      @thefourthdymensionmusic 23 วันที่ผ่านมา +2

      now thats what you call "Ray Tracing"

    • @YoutubePizzer
      @YoutubePizzer 22 วันที่ผ่านมา +1

      fairly certain the unity skybox also just does a very basic sunset situation

  • @seedmole
    @seedmole 23 วันที่ผ่านมา +12

    I had a great time, and really appreciated everyone's response to my game. It was my first time making an actual game, after spending years of making music and non-interactive video art using code.

  • @1e1001
    @1e1001 23 วันที่ผ่านมา +118

    17:44 oregon jumpscare

    • @James-vw9yy
      @James-vw9yy 23 วันที่ผ่านมา +4

      Should've added 24 realistic rain to the game, would've made it more immersive. Or I guess in Bend it's either 110 or a snowstorm

    • @1e1001
      @1e1001 23 วันที่ผ่านมา +3

      @@James-vw9yy fetch weather data from the national weather service & simulate that in-game

    • @James-vw9yy
      @James-vw9yy 23 วันที่ผ่านมา +6

      @@1e1001 While you're at it. May as well add realistic particle simulation for the clouds, and add interference with the light rays. If it is only one room, the goal should be to make the framerate ONLY barely functional.

    • @alexnoman1498
      @alexnoman1498 23 วันที่ผ่านมา

      Woh-o-o-o Ah~
      Woh-o-o-o Ah~
      Oregon Jumpscare!
      Oregon Jumpscare.

    • @drakefruit
      @drakefruit 23 วันที่ผ่านมา

      I did not expect a picture so close to me

  • @r033cx
    @r033cx 23 วันที่ผ่านมา +59

    You might like the game Menagerie II: Presentable Liberty, it does pretty much what you described with the single room and a door that gets you various items

    • @Acerola_t
      @Acerola_t  23 วันที่ผ่านมา +62

      there truly are no unique ideas i rly thought i had something here

    • @Drybones898
      @Drybones898 23 วันที่ผ่านมา +4

      Rip wertpol

    • @peterpan4038
      @peterpan4038 23 วันที่ผ่านมา +7

      Yeah, it's hard to find a truly unique idea.
      But it's much easier (but still HARD) to pull one of those niche concepts into the mainstream.
      What works, and what doesn't isn't just a matter of concept. A well refined niche idea might just be the next hit... spawning dozens of clones etc.
      Throwing "dumb" ideas at the wall till something sticks for whatever reason is the origin of plenty of mainstay series/ genres.

    • @someone8689
      @someone8689 21 วันที่ผ่านมา +2

      blast from the past! I remember when that was the indie game du jour on youtube....

    • @knowlife4
      @knowlife4 19 วันที่ผ่านมา +1

      I love this game and it's prequel, broke my heart when Wertpol passed...

  • @superfalcon
    @superfalcon 23 วันที่ผ่านมา +38

    that cat during the sponsored part is just genius

    • @shatmx7574
      @shatmx7574 23 วันที่ผ่านมา +2

      Fr, it was the only reason I watched the whole part.

    • @pedroscoponi4905
      @pedroscoponi4905 22 วันที่ผ่านมา +1

      So far, it's worked on me every time, I'm surprised I've never seen it before.

  • @Al_KR_t
    @Al_KR_t 23 วันที่ผ่านมา +18

    Dude, I skipped your videos for a few monts and damn, I see huge progress from working out, keep it up!

    • @Acerola_t
      @Acerola_t  23 วันที่ผ่านมา +7

      to be fair i havent put my face in the past few months of videos lol, thanks!

  • @FrozenDozer
    @FrozenDozer 23 วันที่ผ่านมา +7

    Substance Painter really isn't the tool you want. Painter is mainly for texturing of complex objects to have worn edges etc.
    If you want to create materials then Substance Designer is the go to tool.

  • @tfk_001
    @tfk_001 24 วันที่ผ่านมา +61

    17:15 been writing a meteorological program recently and I'm in the opposite boat with research. I good simple titles like "Test of helicity as a tornado forecast parameter" by one of the most prominent supercell researchers literally named Davies-Jones but I can only find these papers being referenced in other papers and I cannot find them on the website of the publisher or even places like sci-hub

    • @leeroyjenkins0
      @leeroyjenkins0 23 วันที่ผ่านมา +19

      I gave this a fair shot.. indeed, impossible to find without an account of some sort. Really nice that public research from 1990 is still pay-walled...
      I would just email the man directly, I'm sure he'll be happy to hear how his research will be applied. People usually share their articles for free if you just ask them.

    • @c0d3r1f1c
      @c0d3r1f1c 23 วันที่ผ่านมา +2

      @@leeroyjenkins0 Hey, at least the authors are getting paid, right? 🙃

    • @Koreley
      @Koreley 23 วันที่ผ่านมา +6

      @@c0d3r1f1c at least the authors are making 5% from the sales, which is still more than 0 if you think about it!
      I hate paywalled research x.x

    • @MyFedora
      @MyFedora 23 วันที่ผ่านมา +5

      ​@@c0d3r1f1c No, publishers pay them peanuts.

    • @markkalsbeek5883
      @markkalsbeek5883 22 วันที่ผ่านมา

      Hey man, I have a nice resource for you! Try research rabbit! It's a tool to graphically explore networks of citations, makes combing through stuff a lot easier. G'luck!

  • @Aurora12488
    @Aurora12488 23 วันที่ผ่านมา +5

    Just a note for the music; the F# is actually present as the second harmonic of the B already (if you play just a B on a piano, you can actually hear an F# ringing pretty strongly). So the resolution ends up being more a balance change than a resolution. But a cool idea!

  • @carth531
    @carth531 24 วันที่ผ่านมา +58

    i Can not believe that this game dev youtuber has explained Music theory better than like, ANY tutorial ive watched. YOU ARE INSANE! Amazing work.

  • @NoodleDoodleWasTaken
    @NoodleDoodleWasTaken 23 วันที่ผ่านมา +7

    Omg i'd give up so much for an full on Acerolla music theory tutorial. I wanted to get into music making, but all the tutorials i've been coming across are kinda hard to comprehend imo. Your teaching style would be perfet, and i imagine i'd finally be able to understand everything

    • @HA11EYS_COM3T
      @HA11EYS_COM3T 18 วันที่ผ่านมา

      You really don’t need music theory to start, absorbing what you can and learning as you go is a good idea :)
      If what you make sounds good without music theory, it can’t sound worse with music theory (unless you get too caught up in rigid theory)
      My recommendation would be to pick up composition software or a DAW and just start creating, it’s fun and it’s a good start :D

    • @NoodleDoodleWasTaken
      @NoodleDoodleWasTaken 17 วันที่ผ่านมา +1

      @@HA11EYS_COM3T Thanks for the encouragement! But I've already been doing that for a year or so, and I find it really difficult to do make music without any knowledge. I plainly don't know where to start, what kinda notes should I play and when. So most of my tracks were really frustrating to make, since I just put stuff semi-randomly until it sounds good, which takes a while, and it usually doesn't even sound all that good. I've picked up a class yesterday tho, and it's already helping me a ton!

  • @hallwaerd
    @hallwaerd 24 วันที่ผ่านมา +10

    This is so cool, I loved the music theory section. Your piano skills are seriously impressive too

  • @SpringySpring04
    @SpringySpring04 24 วันที่ผ่านมา +10

    New Acerola upload, I am now in joy
    I really wanted to participate in the game jam, but I've been overburdened with uni and work. Congratulations to the winner!

  • @Verbosal
    @Verbosal 23 วันที่ผ่านมา +8

    You should've made a console to be able to mess around with all the features you've made! Ex. Control over the timezone used, visible light paths and stuff like that. It would also explain why this project is so unique.

    • @Acerola_t
      @Acerola_t  23 วันที่ผ่านมา +12

      yeah, kinda goes against the intended experience though and I unfortunately am pretentious enough to care

  • @ottothetomato8770
    @ottothetomato8770 24 วันที่ผ่านมา +16

    I'll be sure to participate in the next one, it was really cool seeing people step out of their comfort zone

  • @addiment
    @addiment 22 วันที่ผ่านมา +1

    "layering a bunch of noise functions"
    music is layer cake
    acerola, you've done it again

  • @gsqwirell4479
    @gsqwirell4479 23 วันที่ผ่านมา +5

    I wanna make clear that in the industry the soft to create materials is Substance Designer . Évent if it possible to make them in Painter, Painter is more used for baked textured object .
    Super video tho 👍

  • @Blaxpoon
    @Blaxpoon 23 วันที่ผ่านมา +7

    As a nerd programmer, you would likely have more fun with adobe substance designer than painter

  • @ValeBridges
    @ValeBridges 23 วันที่ผ่านมา +3

    I played The Coffin of Andy and Leyley for the first time earlier today. I eventually managed to get that... experience?... out of my brain for a few hours, but upon watching this video and hearing the kind of game you made, suddenly it's all rushing back. I blame the Baader-Meinhof phenomenon.

  • @okunamayanad
    @okunamayanad 24 วันที่ผ่านมา +45

    actually playing as a roomba looks fun

    • @KingBobXVI
      @KingBobXVI 23 วันที่ผ่านมา

      In college I had a project where we built little robot cars that drove themselves around avoiding obstacles using three IR distance sensors, not too different to how a Roomba works, minus the front bumper.
      I'm imagining a game where you have to navigate a 3d space, you don't have a 3d view, your only visual is three dots on the screen, shaded to represent the distance to the nearest point directly in front of you, and two offset by a 30 degree angle on either side. Maybe another visual element could be a top down map of your path showing where you've been already so you can double back or predict where things might be in the room.
      Now I actually kind of want to make this, lol.

    • @Roxor128
      @Roxor128 23 วันที่ผ่านมา

      Take it into space, and you'd be one step away from Viscera Cleanup Detail.

  • @compilererror2836
    @compilererror2836 24 วันที่ผ่านมา +11

    babe wake up acerola did something really impressive again

  • @mads_in_zero
    @mads_in_zero 24 วันที่ผ่านมา +7

    Checking on Acerola every so often to see what Monogatari easter eggs have been snuck in this time.

  • @SunnyIsOnline
    @SunnyIsOnline 22 วันที่ผ่านมา +2

    This is the type of content that makes me just want to sit down and MAKE shit, I love it so much, posters are rad too

  • @owdoogames
    @owdoogames 8 วันที่ผ่านมา

    You are an absolute genius… mixing a sponsor spot with unskippable cat footage is next level stuff.

  • @davidmartin8089
    @davidmartin8089 24 วันที่ผ่านมา +4

    nah ok but that is actually a super cool concept i love it. speedruns gonna go crazy on this one.

  • @spotandjake1008
    @spotandjake1008 22 วันที่ผ่านมา

    That was a really good explanation of the music process. Your extremely talented and really good at teaching.

  • @Gnomable
    @Gnomable 12 วันที่ผ่านมา

    I love how suddenly in depth the explanation goes for every piece of the game.

  • @williammanning9323
    @williammanning9323 19 วันที่ผ่านมา +1

    "What's the rendering equation? ...I don't know" got me lol
    For anybody who's wondering, it's the formal mathematical way of saying "for our particular viewing angle of a particular surface point, add up all light which comes into the surface from any direction and happens to bounce towards our viewing angle".
    That sum of light is written as an integral, because integrals are how you sum an infinite number of infinitely small things. In practice, integrals are usually approximated by summing a *finite* number of chunky things. You may remember from high-school calc, approximating the area under a curve by splitting it into rectangles and summing the rectangles' area together. Similarly, in a ray-tracer we trace a very limited number of incoming light rays, and assume each one covers a fairly broad cone of incoming light directions hitting a broad patch of surface. You get better approximations, a.k.a. more realistic graphics, if you increase the number of rays and decrease the effective size of each one (or decreasing the size of the surface patch, by increasing resolution), so that you're not glossing over so much detail. The integral is defined as the limit as they become infinitely thin, and infinitely numerous, impacting an infinitely small surface.
    The inside of the integral, describing the amount of light coming in from a particular direction and then bouncing into your eye, depends on a number of factors. Each of them is pretty intuitive once you understand it (for example, one term is the dot product of the incoming direction with the surface normal, because less incoming light is able to hit a surface area if that area is rotated to be thinner from the light's POV).

  • @AMTunLimited
    @AMTunLimited 24 วันที่ผ่านมา +3

    Even for 5 months, that piano progression is pretty amazing

  • @Akosmo
    @Akosmo 23 วันที่ผ่านมา +1

    It's kinda surreal seeing you cover music theory, something I'm passionate about. Very well explained! As for my favorite chord, it's Fadd9 ^w^
    Been loving your content! I'm not great at math, much less computer graphics, but you make your content very entertaining and pretty easy to follow! Keep it up! Might join your game jam next year :D

  • @rrrfrdd4497
    @rrrfrdd4497 24 วันที่ผ่านมา

    Another banger as always. I'm currently trying to build my ray tracer from scratch, so this is a huge inspiration.

  • @fexgem4197
    @fexgem4197 7 วันที่ผ่านมา

    I just wanted to say your skill at explaining very dense concepts very quickly is really incredible :)

  • @VeloFX
    @VeloFX 24 วันที่ผ่านมา +9

    Almost 1000 games is huge!

  • @Hazzel31337
    @Hazzel31337 23 วันที่ผ่านมา

    this video was great again, love your videos, learned so many things and was entertained.

  • @llcoolgames
    @llcoolgames 20 วันที่ผ่านมา

    thanks for the music lecture. also cool idea for the music in game!

  • @d_ogo
    @d_ogo 24 วันที่ผ่านมา

    your content is literal gold and to be honest i really appreciate all your effort
    keep it up

  • @ron4212
    @ron4212 23 วันที่ผ่านมา +2

    the music playing in the background of the music theory section only serves to add to the existential dread of the game. Genius

  • @saikousocial
    @saikousocial 23 วันที่ผ่านมา

    This is such an amazing channel, man. I can't get enough, lol.

  • @STANNco
    @STANNco 22 วันที่ผ่านมา +1

    But Acerolaaaa... Your music theory section is the most informative and understandable music theory video i've seen on youtube ever and i want you to make more!!

  • @makebreakrepeat
    @makebreakrepeat 23 วันที่ผ่านมา +1

    Already excited for Jam 0.1!

  • @nathanbarajas9174
    @nathanbarajas9174 13 วันที่ผ่านมา

    I really appreciate you putting that cat video side by side with the ad.

  • @BlueGamerBeast
    @BlueGamerBeast 23 วันที่ผ่านมา

    That piano section was actually insane. Also love the tanaka's amazing commodities reference at the end

  • @AnimeUniverseDE
    @AnimeUniverseDE 22 วันที่ผ่านมา

    Hey just wanted to say that your content is awesome, keep up the great work :)

  • @batteraquette5843
    @batteraquette5843 23 วันที่ผ่านมา +1

    it's impressive how simple your music theory explanations are

  • @theSoundCarddatabase
    @theSoundCarddatabase 19 วันที่ผ่านมา

    Very nice. The music portion I found very captivating, first with the implementation of events happening on minutes and hours, but also for the explanation of chords that's the clearest I've ever heard as a non-musician.
    Somehow this demo reminds me of the "The Room" prototype by Peter Molyneux back in 2005... the aspect of time was quite important in that game and you could wind or rewind the wall clock to make the hours pass and the days go by, and the light reacted accordingly.

  • @bndncn
    @bndncn 21 วันที่ผ่านมา

    Yoooo I just started watching Succession, and your performance freaked me tf out. This rocks, thanks dude!

  • @j1t176
    @j1t176 22 วันที่ผ่านมา

    i can't believe you tried to distract me from your ad by putting a video of your adorable cat next to it, and baited me to watch it by introducing it in the scene right before. How devilish! You almost got me! I know all about Brilliant now!

  • @luisinhobr
    @luisinhobr 21 วันที่ผ่านมา

    music is good when it has a purpose and you definitely did that. i loved it

  • @jlnrdeep
    @jlnrdeep 23 วันที่ผ่านมา

    This is the only youtube channel where i would never skip the ad part, godspeed you absolute chunky fluff, it's an infinite source of entertainment.

  • @b4ttlemast0r
    @b4ttlemast0r 22 วันที่ผ่านมา +4

    Tbh I wouldn't call this a "fully raytraced game". It doesn't feature reflections, global illumination, or shadows with variable penumbra.

    • @Acerola_t
      @Acerola_t  22 วันที่ผ่านมา +4

      it is literally the ray tracing algorithm. I demonstrated reflections they just weren't utilized and i explained that global illumination and soft shadowing is a feature of path tracing an extension of simpler ray tracing. So just cause you wouldn't call it that, doesn't mean you're right lol

  • @KoshakiDev
    @KoshakiDev 23 วันที่ผ่านมา +2

    This video will be a goldmine for future BUAS students. Jacco will be proud.
    🎉 ANOTHER banger, Acerola!

  • @liamdevlin1862
    @liamdevlin1862 23 วันที่ผ่านมา

    Aceswola - mans been working out! amazing video as per usual ace :)

  • @LittleRainGames
    @LittleRainGames 22 วันที่ผ่านมา +1

    Its substance designer, painter is for painting materials, usually made in designer on models.

  • @RiverReeves23
    @RiverReeves23 23 วันที่ผ่านมา

    Love your vids man. Only suggestion would be to feature the game footage more. You spent a long time building up and then the game shown was about 2 seconds. It would be a bit more satisfying to see a bit more exploration.

  • @DKarkarov
    @DKarkarov 24 วันที่ผ่านมา +2

    Nice amazing commodities segway. Grats again on the jam completion, you did a great job and a lot of the entries were awesome!

  • @Wonky2
    @Wonky2 23 วันที่ผ่านมา +1

    Since we're on the topic of ray-tracing, have you heard of the game Mirror Drop? It was made when ray-tracing usage in games was just starting to take off and uses ray-tracing to create seemingly infinite repetitions, perfect reflections, and non-Euclidean geometry

  • @deluxe_1337
    @deluxe_1337 22 วันที่ผ่านมา

    You should make more music theory stuff, it's actually so simple and easy to comprehend when you present it...

  • @monad_tcp
    @monad_tcp 23 วันที่ผ่านมา

    6:12 that's why I say that in videogames its the eye that emits light, and the lamp sinks light.

  • @starsigngd
    @starsigngd 24 วันที่ผ่านมา +3

    that game jam was real good

  • @collin4555
    @collin4555 23 วันที่ผ่านมา +1

    Thanks for the music theory and cat footage

  • @Ferret440
    @Ferret440 23 วันที่ผ่านมา

    Wow, I've been learning piano for a year (first instrument!) and I'm so amazed by your progress! I have a lot of practice to do it seems 😅

  • @Clairdess
    @Clairdess 24 วันที่ผ่านมา +3

    if u don't know that song plays Acerola on 20:11
    it's succession theme song

    • @Acerola_t
      @Acerola_t  24 วันที่ผ่านมา

      played so poorly it doesnt get content id'd B)

    • @olekbeluga314
      @olekbeluga314 21 วันที่ผ่านมา

      Oh my god thank you. I was like pulling my hair out trying to figure where I heard it and why it felt so familiar.

  • @joaoguerreiro9403
    @joaoguerreiro9403 23 วันที่ผ่านมา +1

    Computer Science is amazing man 🔥 great work 🙏🏼

  • @nicks4727
    @nicks4727 23 วันที่ผ่านมา +1

    The music theory really made me want to see you tackle sound ray tracing

  • @CameronBFunny
    @CameronBFunny 22 วันที่ผ่านมา

    Every frame is an aberration, because it may never be rendered again. I love it.

  • @irishguy167
    @irishguy167 23 วันที่ผ่านมา

    How did you slide in the best music theory explanation I've ever seen in the middle of this video broski

  • @portersky
    @portersky 23 วันที่ผ่านมา

    Damn, gives me the biggest flashback on that sun position calculation for an essay on solar panel effectiveness.

  • @fluffy_tail4365
    @fluffy_tail4365 23 วันที่ผ่านมา

    thanks for explaining the music part, i'm completely musically incompertent but you managed to make it kind of click

  • @isaipack
    @isaipack 20 วันที่ผ่านมา

    I really think you should continue the game idea and add the out of scope parts. Sounds like a good experience that would make a great content game.

  • @pintsizebear
    @pintsizebear 16 วันที่ผ่านมา

    The overall concept of your game (especially the randomized death date) reminds me of an old art game called The Graveyard by Tale of Tales. In it you play as an old woman visiting a graveyard, sitting down, thinking about things for a while, and then leaving. You can repeat this as many times as you want. In the paid version, she may randomly die during a visit. I seem to remember that if you try to start the game up after the old woman dies she won't be there for future visits, but I can't confirm that.

  • @Musicdude14z
    @Musicdude14z 23 วันที่ผ่านมา

    You gotta make it path traced now tho ;)
    (I would love to watch the 2hr+ video detailing the adventure)

  • @SafemilkGames
    @SafemilkGames 6 วันที่ผ่านมา

    Awesome stuff! Now that you have this + your scene voxelization from the CS2 smoke... have you considered how you might do a voxelized GI solution? Cone tracing? Seems like you are on the cusp of having a nice little GI solution for your games.

  • @caiostange2770
    @caiostange2770 23 วันที่ผ่านมา

    You could teleport the point light to the position where the sun hits the wall each frame. Not expensive at all and would look much more convincing

  • @Sugar3Glider
    @Sugar3Glider 23 วันที่ผ่านมา

    The Mathematical Labyrinth:
    The game starts on a hexagon grid with numbers listed in random locations, these represent the ingress & egress points to the Labyrinth. The number of access points is determined by rolling a D20 while the location is determined by rolling D10s across the table (rolling a 10 acts as 10 and 0). You have a running equation total that begins as the number listed at your chosen entry location and will adjust based on the mathematical equation you used to construct your path.
    The goal is to travel from one access point to at least one of the other access points, wherein you then choose to exit or continue for more loot either at the same or a different access location. Upon finishing your score is calculated by counting the number of rooms entered while walking through the Labyrinth, with bonus points awarded for loot found, and a multiplier for style (loops) generated in the process. At any point you can pass through already explored rooms using no additional spell points, only movement points, however you cannot enter a room again unless your equation total matches the existing number.
    You cannot choose to continue through the Labyrinth if your equation total does not match the number listed as the access point and must exit. If it does match you can choose to re-enter the Labyrinth, and if you then die your score will be reduced to the minimum number of rooms necessary to get from entry to exit plus points for loot dropped outside. Re-entry to the Labyrinth costs D20 movement points. No points are awarded if you have not found at least one other Access Point before the Labyrinth collapses.
    The Labyrinth has a hidden number of points that can be utilized before it will collapse and kill you. Each mathematical equation costs spell points to cast, and movement costs are calculated separately. There is no warning for the collapse, but before reaching your first exit you can divide by zero to retreat through the Labyrinth, which will provide you with half of your score without points for loot, assuming you can make your way back before the Labyrinth collapses around you.
    1-4, 5, 6-9 correspond to the direction you move each turn with 1-3 moving to the SW S SE, 7-9 moving to the NW N NE, 4 moving W, and 6 moving E. 5 allows you to move in any of the chosen directions for 2x the spell points for the equation. Loops can only be created by entering a room with a current equation total being equal to the number already listed therein.

  • @LightTheMars
    @LightTheMars 23 วันที่ผ่านมา +1

    21:40 this being the main notes of the DDLC Sayo-nara OST made me pause, I never realized it's just a C major, A minor arp.

  • @Xenon3
    @Xenon3 22 วันที่ผ่านมา

    Never thought I'd learn ray tracing and music theory from the same 25 minute video. Graphics programming enthusiast & musician here.

  • @orestes_io
    @orestes_io 21 วันที่ผ่านมา

    OMG the cat video during the add was a brlliant move. Love that kitty

  • @marc_frank
    @marc_frank 23 วันที่ผ่านมา

    I've seen the equation of time in a spreadsheet published by NOAA. I used it to build a clock that always shows 6AM at sunrise and 6PM at sunset.

  • @daylen577
    @daylen577 22 วันที่ผ่านมา

    Now I kind of want to see a game with full path tracing, but where light applies after movement, so you can move your mouse around but everything will be very blurry and then when you stop moving it starts rendering more and more (like how Blender gets all pixelated for large scenes)

  • @dinoeebastian
    @dinoeebastian 22 วันที่ผ่านมา

    okay hear me out, for the next game jam, make a game, that's just a cube, except everything is hyper realistic, so the cube is made up of a bunch of atoms, each atom is calculated, and you also calculate the light how light works irl instead of the less intensive version, and as a bonus maybe calculate every other law of physics as well to perfect precision, even if it's something scientists haven't discovered yet, just figure it out

  • @austinwhitely5483
    @austinwhitely5483 23 วันที่ผ่านมา

    Honestly I think this is really cool, all it needs now is a 40 min Jacob geller video to go alongside it.

  • @veorEL
    @veorEL 23 วันที่ผ่านมา

    I just love the screenshoted red-ish arrow ↗

  • @benmcreynolds8581
    @benmcreynolds8581 23 วันที่ผ่านมา

    You're ridiculously talented at the difficult aspects of game development. I hope we get to see unique game builds from you in the near future. I've been dying to see new focused game projects that utilize PS1-PS2 era designs, art style, etc. ~Even tho Tech has advanced, I wish game companies would alter their approach to gaming. Bring back previous gen games, but they are made in our modern day. Game projects like that will cost less $, take less time to build. We drastically need Additional selection to our game library. We need games that harness art design. Designs that have proven to be timeless. Cell shaded, low poly effects, pre rendered backgrounds, 2D, 2.5D, creative 3D that's not trying to be hyper realistic. Inspiration from previous gens shouldn't stop, just because new consoles have come out. Timeless games don't need hyper realistic graphics. Some of the best games have unique art styles such as Sly Cooper. Anytime i say this someone in the comments always says: "well we have indie games" but that's not my point. I wish the gaming industry would recalibrate their focus & start making games for consoles with all sorts of styles & designs. Just look at current Gen consoles Game Library's? It's NOTHING compared to the N64, PS1, Xbox, GameCube, dreamcast, 360, PS2, Sega Saturn, classic PC games, etc. Life would be amazing If game companies will start making games that are inspired by these previous gen designs. We shouldn't leave those unique aspects of gaming in the past. Hopefully the struggles of the modern triple AAA games will organically transition the gaming industry back towards a better direction. It's exhausting how long it's taking for most games to be made. Just for a lot of those games to end up being total let down projects anyways. It's crazy. Idk how these game companies have been able to keep getting away with this BS. It's devs like you that show real potential and passion in the gaming world

  • @alexnoman1498
    @alexnoman1498 23 วันที่ผ่านมา

    ~1000 games is impressive! Your audience is not just huge, but very engaged!

  • @stardusteugene
    @stardusteugene 21 วันที่ผ่านมา

    this thing with the cat in the sponsorship just made me laugh like insane)

  • @taekrevenge
    @taekrevenge 23 วันที่ผ่านมา

    did not expect to understand suspended chords from a gamedev video, thank you

  • @Gunbudder
    @Gunbudder 23 วันที่ผ่านมา

    18:07 its actually +8 hours - 1 hour for DST. This is because the west coast, PST, is UTC -8. Then PDT, which is PST during daylight savings, is UTC -7. Some cool places like Arizona just don't observe DST at all, and Arizona has its own special timezone that is always UTC -7 (MST). hopefully some day in the future the whole world will drop DST and all time zones and everyone will just use Zulu time. everything runs on UTC on the backend already.

  • @shrimppasta5544
    @shrimppasta5544 21 วันที่ผ่านมา

    Love the Va-11 Hall-a music 👌

  • @nodrance
    @nodrance 23 วันที่ผ่านมา

    Ah, my favourite 3d modelling trope. Room lit by a sunbeam manages to still be incredibly dark

  • @default_user_exe
    @default_user_exe 23 วันที่ผ่านมา

    Omg you just became my hero with that Succession sound track

    • @Acerola_t
      @Acerola_t  23 วันที่ผ่านมา +1

      i've been procrastinating watching the last season for over a year oops