How Persona Combines 2D and 3D Graphics

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  • เผยแพร่เมื่อ 27 ก.พ. 2024
  • Get a free 30 day trial and 20% off an annual plan at
    brilliant.org/acerola ! #ad
    Persona 3 Reload is the official remake of my favorite game of all time and I'm very impressed with the visuals! Today we take a look at how much of it is shader work versus artist illustration and how it all gets put together.
    Topics covered: Non photorealistic rendering, fresnel, ray traced vs screen space reflections, z prepass, shadow mapping, forward rendering, deferred shadows, screen space ambient occlusion, global illumination, transparency, 3d models as ui elements
    Support me on Patreon!
    / acerola_t
    Socials:
    Twitter: / acerola_t
    Twitch: / acerola_t
    Discord: / discord
    Github: github.com/GarrettGunnell/
    This series is largely inspired by Muhammad's "Behind The Pretty Frames" series of articles which you can read here: mamoniem.com/category/behind-...
    Music:
    Afternoon Break - Persona 3 OST
    Afternoon Break - Persona 3 Reload OST
    In A Moment's Time - Skullgirls OST
    Junes Theme - Persona 4 OST
    During The Test - Persona 3 OST
    During The Test - Persona 3 Reload OST
    A New Frontier - VA-11 Hall-A OST
    Those Who Dwell In The Shadows - VA-11 Hall-A OST
    Every Day Is Night - VA-11 Hall-A OST
    Underground Club - VA-11 Hall-A OST
    Like A Dream Come True - Persona 4 OST
    Layer Cake - Persona 5 OST
    Thanks for watching!
    This video is dedicated to my friend, Alotryx.
    #acerola #gamedev #unity3d #graphics #shaders #persona3reload
  • วิทยาศาสตร์และเทคโนโลยี

ความคิดเห็น • 371

  • @Acerola_t
    @Acerola_t  3 หลายเดือนก่อน +88

    Get a free 30 day trial and 20% off an annual plan at brilliant.org/acerola ! #ad

    • @hundvd_7
      @hundvd_7 3 หลายเดือนก่อน +1

      Now that you have a video about Persona 3, when are you going to make a video about the graphics rendering of the monogatari series?

    • @michaelgussert6158
      @michaelgussert6158 3 หลายเดือนก่อน

      al-BEE-doe

    • @ttmso
      @ttmso หลายเดือนก่อน

      what software at the beginning?

  • @GibbonFan
    @GibbonFan 3 หลายเดือนก่อน +1722

    bro's trying to distract us from the Jam.

    • @NoVIcE_Source
      @NoVIcE_Source 3 หลายเดือนก่อน +15

      lmao

    • @TheLeNiBo
      @TheLeNiBo 3 หลายเดือนก่อน +27

      And it worked

    • @bananaman9869
      @bananaman9869 3 หลายเดือนก่อน +2

      Love the pfp

    • @uberchurch8335
      @uberchurch8335 3 หลายเดือนก่อน

      It's too tempting

    • @wpwscience4027
      @wpwscience4027 3 หลายเดือนก่อน +8

      Take home message: Don't ray trace in the Jam.

  • @Bit_Crust
    @Bit_Crust 3 หลายเดือนก่อน +1198

    Now that you point out how ray tracing shadows work, it has just now, and only now, become intuitively apparent why my Desmos radiography machine ran like a burning dumptruck. It's a raytracing integration problem, for ten thousand pixels, running on the CPU, written in JavaScript, through an interface.

    • @Kwauhn.
      @Kwauhn. 3 หลายเดือนก่อน +87

      Man, people do the craziest shit with Desmos 😂

    • @Bit_Crust
      @Bit_Crust 3 หลายเดือนก่อน +47

      @@Kwauhn. Real time physics simulation was when I realized that people get nuts with Desmos, there's something about the feedback of putting it on the graph, I think.

    • @Sammysapphira
      @Sammysapphira 2 หลายเดือนก่อน +25

      Imagine how much further along science would be if they didn't use python and javascript

    • @anon_y_mousse
      @anon_y_mousse 2 หลายเดือนก่อน

      @@Sammysapphira Can you imagine if scientists actually knew how to program? Probably a good thing that they can't, because we would probably have a real AI by now and the human race would be destroyed that much quicker.

    • @opposite342
      @opposite342 2 หลายเดือนก่อน +8

      ​@@Sammysapphiraprobably not much since ppl don't wanna touch c

  • @ShaimingLong
    @ShaimingLong 3 หลายเดือนก่อน +491

    That 'bug' with the hallway light rendering is likely intended, there's a good few scenes where someone comes to talk to you and you can see out into the hall while they stand in the doorway.

    • @Acerola_t
      @Acerola_t  3 หลายเดือนก่อน +124

      that's a good point yeah

    • @ShaimingLong
      @ShaimingLong 3 หลายเดือนก่อน +48

      @@Acerola_t I must admit, I have been wondering if it could have been worth setting some sort of flag to skip the hallway rendering when no scene will play.
      At least for older hardware or lower graphics settings, anyway.
      Incidentally, the video was brilliant, there's a lot that went into P3R that I had taken for granted. It really makes me appreciate the cunning use of existing systems to create such stylised visuals.

  • @Hobojoe529
    @Hobojoe529 3 หลายเดือนก่อน +334

    Your choice of P3 music for your videos has always been great, but now it fits perfectly.

    • @CheesecakeMilitia
      @CheesecakeMilitia 2 หลายเดือนก่อน +4

      With that smooth as fuck choice of Paradise Killer soundtrack in the middle

    • @Vete_Runner
      @Vete_Runner 2 หลายเดือนก่อน +5

      Ad with Junes' music just made my day

  • @locky_y233
    @locky_y233 3 หลายเดือนก่อน +289

    Acerola: Explains why brilliant is great
    My Brain: EVERYDAY IS GREAT AT YOUR JUNES!!!

  • @mikkelens
    @mikkelens 3 หลายเดือนก่อน +652

    that albedo pronunciation is wild

    • @WelhamGaming
      @WelhamGaming 3 หลายเดือนก่อน +50

      Acerola did that on purpose, because its the jam THEME!

    • @Acerola_t
      @Acerola_t  3 หลายเดือนก่อน +169

      i say it how i think it should be said 👼

    • @__dane__
      @__dane__ 3 หลายเดือนก่อน +9

      It’s somehow a unique pronunciation that I’ve never heard before

    • @hundvd_7
      @hundvd_7 3 หลายเดือนก่อน +1

      Wildly correct

    • @alexcine
      @alexcine 3 หลายเดือนก่อน +7

      Its the Albe-dough. Hiralious i like it

  • @santerijyvas7308
    @santerijyvas7308 2 หลายเดือนก่อน +153

    I love the irony of him playing the junes song while doing a promo

    • @notnuvo113
      @notnuvo113 2 หลายเดือนก่อน +6

      Should’ve of been Tanaka’s theme

  • @bradb9635
    @bradb9635 3 หลายเดือนก่อน +89

    I love that you noticed the 3D model on the pause screen looks like Kingdom Hearts.

  • @sshh7510
    @sshh7510 3 หลายเดือนก่อน +164

    Acerola, truer words have never been spoken than couldn’t “find an example from VRChat that wouldn’t get the vid demonetized”

  • @JadenGoter
    @JadenGoter 3 หลายเดือนก่อน +123

    Fun fact, the normals of the faces of each character's meshes are hand-edited to have shadows that look more "anime" after cel-shading! This is also commonly done in VR Chat and other Atlas games. It's a painful but rewarding process.
    Also, I'm not sure if that discard had anything to do with the inverse hull because that outline effect is simply drawing an unlit black version of the model with its faces inverted. Since faces are single sided, no clever discarding or other shader tricks needed!
    Great video as always :)

    • @gonderage
      @gonderage 2 หลายเดือนก่อน +12

      its a lil shame ace didnt go over stylized normals, coz its really cool. Atlas decided to go with smoothly snapping normals, it looks like, which is comparatively easier to tune then trying to make it smooth all over. I've tried, it's hard to get good-looking normals in a smooth, non-snappy way.

    • @Rhodochrone
      @Rhodochrone 2 หลายเดือนก่อน +5

      It's pretty hard to notice the stylised normals as the lighting of most of the scenes isn't very directional, so you can't really tell how reactive those shadowed parts are, but it's really cool. I think ATLUS next needs to focus on improving their environment and lighting work next, as they've absolutely nailed character rendering now. I look at some of the painted backrounds in stuff like Ghibli or the last Rebuild of Evangelion and it's proof that realistic, natural lighting can still work in a stylised context.

    • @BelBelle468
      @BelBelle468 2 หลายเดือนก่อน +1

      Bit disappointed he didn’t focus much on that either. That stuff is part of why the models looks so distinctive, and normal editing for a cell shaded effect is actually seriously difficult to do.
      Regarding the inverse hull technique, I’m not sure if it was used here. Or at least if it was, it was used in a different way than what’s typical. The inverted hull technique frequently leads to part of the outline being thicker or thinner in inconsistent ways. It would be difficult to make such a thin and constant line. Also, that technique often leads to lines being created in places it shouldn’t be, so they’d have to manually set up where the inverted hull should go.
      I don’t know if UE has a built in compositer but making outlines using the figure and increasing size tends to be more even. That or they could also use the fresnel method, but that can be messy too at times

    • @BelBelle468
      @BelBelle468 2 หลายเดือนก่อน +1

      Ok nevermind they did use it, and he even mentioned the variant. The inverse technique is so hard to work with so I’m curious what things they did

    • @semirionu
      @semirionu 2 หลายเดือนก่อน

      Does anyone know where can I learn more about this?

  • @yummypancakes7768
    @yummypancakes7768 3 หลายเดือนก่อน +64

    Of COURSE you would do a P3 video given all the P3 music you've used in your previous videos! Super excited to watch this one :D

  • @rafaelbordoni516
    @rafaelbordoni516 3 หลายเดือนก่อน +44

    I recommend looking at Arcsys games, they're also kings at stylized 3D graphics, particularly 3D that really looks like hand drawn 2D graphics. They have an old GDC talk about their Guilty Gear Xrd game revealing a lot of interesting techniques as well. It focuses mostly on 3D modeling techniques rather than shaders though, but it's still full of insight for anyone interested in non-PBR rendering.

    • @gonderage
      @gonderage 3 หลายเดือนก่อน

      There's also a lot of slides that some folks translated to English here, too!
      docs.google.com/presentation/d/1WUvd9s8d_5ENBnbSpXo6ajdeTGODPr6S/edit#slide=id.g10ca4482672_3_0

    • @melvin8d671
      @melvin8d671 3 หลายเดือนก่อน +6

      That GDC talk is a major influence on my graphics programming for my game, although I can't use every technique as my game is first person. Its really interesting how they use a custom light source that only effects an individual character and all that.

    • @rafaelbordoni516
      @rafaelbordoni516 3 หลายเดือนก่อน +4

      @@melvin8d671 I feel that, lmao, I tried the same thing though not for an actual game but for personal project so I could learn how to do it. Not using textures was huge for me, especially because in first person games you can get really close to some models. It's very difficult to apply everything though, customizing the normal vectors and vertex colors is hard when you're not a good modeller, but I think the journey at least brought out my own unique visual style in the end, though I still have much to learn.

  • @__dane__
    @__dane__ 3 หลายเดือนก่อน +21

    Honestly, the fact that they created such a robust NPR lighting system in UNREAL is super impressive as Unreal previously did not make it easy to do so

  • @BuyMyBeard
    @BuyMyBeard 3 หลายเดือนก่อน +47

    Words not spoken here, but you can tell Acerola was very excited for that game, literally all the background music on this channel is P3 music.
    It's deserved, game is awesome, I'm having a blast too!

  • @neongravity88
    @neongravity88 3 หลายเดือนก่อน +51

    i thought i would see something on the jam but was gifted with the menu tutorial of the century

  • @Dominik-K
    @Dominik-K 3 หลายเดือนก่อน +26

    Thanks for this video, Atlus really knows how to make slick UI and it's great to see how they approached these challenges

  • @thegreyemperor
    @thegreyemperor 3 หลายเดือนก่อน +26

    The sponsor + Junes song = brilliant

  • @idyliawritehorse7509
    @idyliawritehorse7509 3 หลายเดือนก่อน +12

    This video is awesome! I love the visual real examples and it's insane how concise your breakdowns of each effect are given all the complex stuff going on.

  • @OldShatterham
    @OldShatterham 3 หลายเดือนก่อน +19

    love these closer looks at the rendering process of different games!

  • @izzaazzurri
    @izzaazzurri 2 หลายเดือนก่อน +9

    I love this. Can you talk about "NEO: the worlds end with you" next time? They have unique NPR style, especially for the skill fvx. Im really intrigued by it and nobody really ever discuss about it

  • @xYAuronYx
    @xYAuronYx 3 หลายเดือนก่อน +8

    Your videos are so sooo informative. And so fun to watch at the same time, how is it possible??
    Using the freezed frame as a single texture for the UI instead of re-rendering all of the gameplay geometry feels so obvious, but my mind was blown... I can't wait to tell my team so we can implement this in our game and save some sweet battery life. Thanks Acerola (and Atlus!)

  • @fletchercobb4398
    @fletchercobb4398 3 หลายเดือนก่อน +26

    The jam is in literally an hour what is this man doing?

  • @paul2609
    @paul2609 3 หลายเดือนก่อน +11

    Yes stylised Unreal Engine games do exists! I made a prototype of The Spirited Away train scene with ray traced hatching at Vimeo as an example

  • @julianlanty2066
    @julianlanty2066 3 หลายเดือนก่อน +5

    Great video. I was always curious about how persona 5 did all their incredible UI and now I understand a lot more on how its made

  • @blizzardlizard5614
    @blizzardlizard5614 3 หลายเดือนก่อน +5

    I didn't know you posted a new vid until you were posting about how it had less engagement than usual, so naturally I had to rush to it and comment something to try and push it in the algorithm

  • @chibbychaps6445
    @chibbychaps6445 3 หลายเดือนก่อน +16

    I've been waiting for this!

  • @SimplyMavAgain
    @SimplyMavAgain 3 หลายเดือนก่อน +8

    at around 7 minutes you mention that it's unfortunate how Ray Tracing reflections seem to have been an afterthought for the visual design of this game but i like to look at this from a different perspective (pun intended) as the team being incredibly intentional about their use of reflections to account and circumvent SSRs usual weaknesses.
    While playing the game i constantly switched between RT on and off to see how they solved different problems where SSR artifacts could have been distracting and every time i got excited by how smartly they worked around those issues.
    For example: small things like entering the beefbowl shop at the iwatodai strip mall where the camera again will cut to a different angle that allows the door to continue reflecting the floor tiles as you open it, regardless of whether RT reflections are on or off. Or the way the mirrors are rendered with this very opaque blue filter on top and blurring whatever is reflected in it which still vaguely lets you get the impression of something being reflected in those mirror while also hiding the fact that often you're actually seeing the backside of things reflected in it when you should be seeing the front.
    All these details come together in ways which make their use of SSR look incredibly effortless but must have taken an immense amount of consideration throughout.
    It made me almost feel bad for generally playing the game with RT reflections on but also made never feel like I was missing out whenever i turned them off for my Steam Deck sessions.

    • @KARLOSPCgame
      @KARLOSPCgame 2 หลายเดือนก่อน

      I know a scene where Raytracing is an Afterthought
      One of Koromarus's Social Link where you are sitting outside the dorm you can see the reflection of the street in the door glass
      The thing is, in one social link a mom and her child go offcamera to the right, and while you can see their reflection in the door while they are offscreen *they disappear when they are in the middle of the glass*

  • @GuyunZhongli-ow4ti
    @GuyunZhongli-ow4ti 2 หลายเดือนก่อน +1

    Bec im old/new to 3d modeling but was trying to make sense of modding a game this was such an info overload vid and extremely helpful

  • @MrAntraxico
    @MrAntraxico 2 หลายเดือนก่อน

    Incredible video.
    Seeing how many graphics basic concepts get applied in AAA graphics is quite beautiful. Sometimes I get overwhelmed by the startling complexity of the finished render without realizing that I know how all the components of it work and should understand what they do. But the interactions between that are so unexpected that it seems like something else. It sort of like the composition of music.
    Thank you for making such incredible videos and I holding my breath for the next one.

  • @beans9288
    @beans9288 3 หลายเดือนก่อน

    Not even halfway but what a video. First I’m seeing from this channel and this is so well broken down to even a newbie to game design like me. Have subbed, thanks!

  • @apresthus87
    @apresthus87 28 วันที่ผ่านมา

    I am making my own 3D game engine and thus a renderer these days, and so your videos are fantastic to get an overview of things and concepts. Thank you very much! Also it took me a lot of time to wrap my head around how PBR works and you just explained it simply in a few minutes, amazing :D

  • @vito_alvess
    @vito_alvess 3 หลายเดือนก่อน

    ohhh my! I was waiting for this video so much!!

  • @Celykhanyne
    @Celykhanyne หลายเดือนก่อน

    It's the 4th time your videos pop up on my feed, and each time I watch them integraly and religiously. Something about the editing and "storytelling" just scratches my brain juuust right. Also I love nerding about these subjetcs, you somehow bring my class subjets back, but more interestingly. I'm subscribed now :')

  • @anonimowelwiatko9811
    @anonimowelwiatko9811 3 หลายเดือนก่อน +5

    I don't know if I am getting better at understanding interactive graphics and shaders, more crazy or it's Acelora improving with videos making it even easier to digest and understand 🤣

  • @KoshakiDev
    @KoshakiDev 3 หลายเดือนก่อน +3

    🎉 ANOTHER banger video, Acerola! Very informative!

  • @Velzp
    @Velzp 3 หลายเดือนก่อน

    Wow didn't noticed such details in game. Thanks for explanation!

  • @lilyamiia3436
    @lilyamiia3436 2 หลายเดือนก่อน

    This was really well explained and *also* funny. Didnt see the time go by :)

  • @__dane__
    @__dane__ 3 หลายเดือนก่อน

    I’ve been waiting for this (especially because you’ve used Persona 3 BGM in most of your videos)

  • @ajflink
    @ajflink 17 วันที่ผ่านมา

    13:18 That made me smile and chuckle more than I think it should have.

  • @redalchemy7322
    @redalchemy7322 2 หลายเดือนก่อน +1

    P3 Reload is an interesting game, I spent a lot of time just staring at the various effects that they were using trying to figure out exactly what's going on. Now this video drops in my lap and I sit a bit stunned at the timing, an excellent breakdown.
    One thing that still stuns me is how they handled the gloss on the hair and the rimlight
    The frenel is a bit sneaky in execution. It looks like they utilize some sort of masking or additional authorship is used to control where the rimlight is, because it's generally directional compared to out of the box frenel tends to be applied over all of the model. On top of that the places where the hair shines has an interesting effect. I almost want to say that it looks like there is an additional mask for the shine so that it reflects a specific area first then is additive if they are direct lighting.
    Just really beautiful attention to detail, the shader artists and art director really went the full mile to make the illustrations and 3D models synergize harmoniously

  • @ptaszor9779
    @ptaszor9779 3 หลายเดือนก่อน +4

    We need more youtubers like you

  • @judicia_alt1792
    @judicia_alt1792 3 หลายเดือนก่อน +3

    I was just listening to the yard advice show and got jumpscared by the acerola mention, anyways amazing content as always man

  • @rikkasummer2784
    @rikkasummer2784 2 หลายเดือนก่อน +2

    i thought the menu was 2d at first but when i look close enough, i can see the jagged line which is the polygon of 3d
    pretty neat stuff

  • @taki1009
    @taki1009 2 หลายเดือนก่อน

    acerola has such a unique feeling that always when i enter i new video i go like "oh its him" just by the way you do your things, you're really cool man, hope to be as good as you

  • @bluebaby30
    @bluebaby30 3 หลายเดือนก่อน

    Fantastic video as always

  • @ushien2717
    @ushien2717 หลายเดือนก่อน

    Incredibly interesting. I learned a lot, thank you for this content !

  • @yoshimario40
    @yoshimario40 2 หลายเดือนก่อน

    Great breakdown. Really interesting as someone interested in NPR graphics in general.

  • @rainesynth
    @rainesynth 3 หลายเดือนก่อน

    I’VE BEEN WAITING FOR THIS!

  • @annonimusfroggo
    @annonimusfroggo 3 หลายเดือนก่อน +1

    Wow. I watched the entire video already in 18 seconds, and its pretty good

  • @lum1nescence_248
    @lum1nescence_248 3 หลายเดือนก่อน +1

    I love Persona 3 reload, and seeing what Altus was able to do here makes me so excited for what they’re gonna do in the future

  • @user-eh5cp2qy7y
    @user-eh5cp2qy7y 2 หลายเดือนก่อน

    best info i ever had, thank you ❤

  • @Gestrid
    @Gestrid 2 หลายเดือนก่อน +1

    12:15 My guess is one of two things are happening here:
    1. It's rendering it for scenes where a character opens the door (shich happens a fez times during the game).
    2. At one point during development, they were planning on having part of the hallway visible when the character opens the door.

  • @valentinorubio703
    @valentinorubio703 3 หลายเดือนก่อน

    after you mentioned the AO pass the first thing that came to my mind is that probably that line effect on shadows is because of the ambient occlusion sampling...

  • @artuan.3d483
    @artuan.3d483 3 หลายเดือนก่อน

    Incredible work

  • @praetorprime
    @praetorprime 3 หลายเดือนก่อน +1

    I guessed the bug! Actually I had two guesses, either the window being noisy, or the part of the ceiling that looks like it's missing.

  • @Browsinghard
    @Browsinghard 3 หลายเดือนก่อน +1

    Thank you again Mr Rola

  • @Luka9S9
    @Luka9S9 3 หลายเดือนก่อน +1

    I'm not a Graphics Programmer, but this was a really interesting video to see, I'm surprised to see that the menus are actual a 3D, that was impressive, but I was even more surprised to see they're using Ray Tracing to do Global Illumination, I thought Atlus would use pre baked GI, since it's very common is some Sega games.

  • @winteriris13
    @winteriris13 2 หลายเดือนก่อน +1

    i understand absolutely nothing but this was incredibly fascinating to see the breakdown of how the game is rendered :0

  • @doctorcoke5072
    @doctorcoke5072 2 หลายเดือนก่อน

    The bit where you go "that's ray tracing" on the shadow explanation got a good chuckle out of me.

  • @HitsquadYT
    @HitsquadYT 3 หลายเดือนก่อน +1

    Can’t wait for jam and can’t wait to watch dis vid 🎉

  • @MegaAmir46
    @MegaAmir46 2 หลายเดือนก่อน

    Amazing video ! May I ask where that opening main menu rendering was from?

  • @CelesteLunaRael
    @CelesteLunaRael 2 หลายเดือนก่อน

    Shigenori Soejima and the art team behind Persona are among my fave artists!!!
    Pop art, graphical and this distinct, clean look on their anime style is so good😢❤

  • @herlantmajor5883
    @herlantmajor5883 2 หลายเดือนก่อน

    Personally I don’t like so much the idea covering at much topic in computer graphics as fast as possible, but love your channel looking forward to see more in depth technical subject keep it up

  • @DamianReloaded
    @DamianReloaded 3 หลายเดือนก่อน

    Very nice disassembly

  • @user-xn9nw2ps5s
    @user-xn9nw2ps5s หลายเดือนก่อน

    Holy shit. What a find!
    Thanks YT for such recommendation.
    Amazing work.

  • @FullNarutoIdiot
    @FullNarutoIdiot 3 หลายเดือนก่อน

    Really liked the video! 💖Love Persona to bits and was it was so fascinating to see how it all works under the hood 😍 Thank you so much for the explanations!

  • @crestofhonor2349
    @crestofhonor2349 2 หลายเดือนก่อน

    Pretty cool to see you tackle some ray tracing. Can't wait until you get a RT capable GPU and finally go more in depth with it or even create your own RT implementation in your demos

  • @Chris-jo1zr
    @Chris-jo1zr หลายเดือนก่อน

    17:50 as a tech artist working in Unity I am deeply wounded!

  • @TheVigLebowski
    @TheVigLebowski 2 หลายเดือนก่อน

    Damn at 12:50 when Garoad kicked on I totally got into Va-11 Hall-A mode

  • @RoboZombie777
    @RoboZombie777 3 หลายเดือนก่อน +1

    So if you don't have RT hardware or have RT disabled how does the ambient light pass at 16:50 work then? Do they fallback on cubemaps or light probes or some other solution or is it just all RT all the time?

  • @prinnyreturn
    @prinnyreturn 2 หลายเดือนก่อน

    The monogatari styled appendix of the whole chapters was clean

  • @larimarum-3546
    @larimarum-3546 หลายเดือนก่อน

    i am still learning but i would lie to know if there is any site with that info about shader or coding of the original persona 3 now i am really interested about it

  • @chickennugget6684
    @chickennugget6684 3 หลายเดือนก่อน

    Watching timelapse rendering is definitely a new liked object for me now

  • @xhammy6174
    @xhammy6174 2 หลายเดือนก่อน

    I haven't seen the hair shadow technique done before. It seems very simple and effective, do you have any other examples of this? You mentioned VR chat but I can't find anyone doing this.

  • @ZaCh-wk3oc
    @ZaCh-wk3oc หลายเดือนก่อน

    @Acerola can you please explain how vertical robot does their “ray tracing” in the red matter games for the quest? Is it a modified surface cache? Is it rtgi? How the ffffff

  • @alizarinart
    @alizarinart หลายเดือนก่อน

    Love the random Linkin Park reference at the end. I have only a very basic understanding of render pipelines so this was a really interesting, eye-opening video. Thanks for sharing!

  • @vishensivparsad
    @vishensivparsad 2 หลายเดือนก่อน +1

    aye can you breakdown the effects in Lies of P's main lobby area in hotel Krat?

  • @spammel782
    @spammel782 3 หลายเดือนก่อน

    YEEEESSSSSS I WAS WAITING FOR THIS VIDEO

  • @feedmewifi_477
    @feedmewifi_477 3 หลายเดือนก่อน

    perfect video but i wish i could see how different the render pass timing would be on a GPU with ray tracing hardware!

  • @Gamaxp
    @Gamaxp 3 หลายเดือนก่อน

    This is awesome!

  • @samfairclough6345
    @samfairclough6345 3 หลายเดือนก่อน +2

    I saw your tweet that this video is underperforming and I thought it was great so here's a comment for engagement boosting :)))) pls make more in this series

  • @shishimuraa
    @shishimuraa 3 หลายเดือนก่อน +2

    I couldn't express how much I love the artistic style of P3R, so thank you Acerola for also showing us the work that the programmers also put into making it a reality.

  • @JoelPerry1
    @JoelPerry1 2 หลายเดือนก่อน +1

    This video will be helpful for the Femc mod. It also shows why she wasn't included.

  • @francisco2759
    @francisco2759 2 หลายเดือนก่อน +1

    Lmfao the cat video by the add is a mean move 😂

  • @SadeN_0
    @SadeN_0 หลายเดือนก่อน

    Those menus are so crazy stylish

  • @noviceartsinc
    @noviceartsinc 3 หลายเดือนก่อน +5

    the layered approach to the pause menu is very involved, but interesting to try out in my own stuff

  • @requiem165
    @requiem165 2 หลายเดือนก่อน

    this is a really good video wow

  • @ka_nya
    @ka_nya 2 หลายเดือนก่อน +2

    I really want your analysis on guilty gear strive

  • @dmclsl03
    @dmclsl03 2 หลายเดือนก่อน

    3:36 Cute Seal

  • @jeffrey5013
    @jeffrey5013 2 หลายเดือนก่อน

    you are the man for this one

  • @XLopencode
    @XLopencode 2 หลายเดือนก่อน

    Can someone explain to me how to use the mask used in 21:07 in makoto body? In unity?

  • @larataenmalospasos
    @larataenmalospasos 2 หลายเดือนก่อน

    this just sounds like magic, I did not understand a single word but still watch the entire video

  • @QWEZXC-jb5sk
    @QWEZXC-jb5sk 3 หลายเดือนก่อน +1

    Nice video, but I have a question. Can I download nvidia nsight(does it work on and gpu?) and also check how different scenes are rendered?

    • @Acerola_t
      @Acerola_t  3 หลายเดือนก่อน +1

      yeah it's not a special exclusive software or anything

    • @stighma
      @stighma 2 หลายเดือนก่อน

      @@Acerola_t Did you use the steam or xbox gamepass version of the game? Currently having difficulties with the gamepass version, wondering if you have a solution

  • @sleepiexpanda
    @sleepiexpanda 2 หลายเดือนก่อน

    currently learning blender and playing p3r as a 2d artist so this feels super relevant lol

  • @fishtrekgames
    @fishtrekgames 3 หลายเดือนก่อน +4

    guy who exclusively uses persona 3 music throughout videos finally finds excuse for a persona 3 related video

  • @Danklovic
    @Danklovic 3 หลายเดือนก่อน

    thank you funny ace man, i have been looking some fucking video essay on persona's graphics, bless you

  • @alexevaldez
    @alexevaldez 3 หลายเดือนก่อน

    Hi acerola any chance can you do a simple analysis of Valheim? Its one of the things in the internet i couldnt find. I was able to make a clone of its volumetric lights, multicolored fog, and so on. But i feel like the topic is still a mystery to many. Im surprised such an iconic look is not covered by anyone else.

  • @Gv0_d
    @Gv0_d หลายเดือนก่อน

    Acerola, I really like your content, could you do a video on the recent KI VFX in dragon ball sparking zero? I LOVE how this game looks, and cant begin to understand it

  • @txu2011
    @txu2011 หลายเดือนก่อน

    The interview with Persona 3 Reload reveal that they do use different 3D models custom made for UI. :o