I love when I'm just about to reach a summit after climbing for days, and a talking dog pops out of snow, teleports me and my fellow platonic solids to a shapeless void and explains mountain generation algorithms to us!
@@yodaman8015 Feel better for having given your insightful $0.02? why are you under the impression that I care what your opinion is. Your neg should've stayed in the drafts, mate. Go bother someone else.
Ah, yes. Who hasn't experienced the moment where, in the midst of conquering the powers of nature herself by scaling the highest of mountains, a wild sentient literate snow dog appears to you and takes you to an abstract world to explain how mountains can be accurately generated by computer software?
I’ve never thought about using DLA for generating terrain, that’s a cool idea. Excited to experiment with it! Also, your visualizations and style are amazing, great work! :o
Minecraft uses a newer technique now, where they mix perlin noise with manually entered spline points, which gives them more control and more realistic and less repetitive terrain. Henrik Kniberg (minecraft dev), has a great video about it called "Minecraft terrain generation in a nutshell"
I'm like 4 minutes in and I'm so engrossed in the information that I didn't even realize how much effort you put into these graphics. This is some top-notch shit, and it's refreshing to see something new added to this scene, right around when I feel like many people are finally familiar with the general trick of Minecraft-like terrain generation.
This video rivals 3blue1brown in quality. Absolutely jampacked with information and visualization, while being explained perfectly. These sorts of videos are what give me the motivation to continue my study and hopefully one day be able to code stuff like this myself. I'll probably reference this video in the future, so I'll be back when that time comes. Absolutely amazing video, 10/10
Thank you, now I have an excuse to rewrite my entire terrain generator for the 4th time! YESS! I'm so happy about this! Seriously though, this is great.
Hey I'm only a couple minutes into this video but it's already really incredible, the visualizations, everything -- so so good!! Fantastic job. Can't wait to see more!
ok finished the video -- wow!! You covered so so many topics (a lot of which I recognize from my graphics classes) in such a short time, and you did it incredibly well!! This is a seriously impressive bit of educational content, man. That's absolutely awesome!
Incredible video, Josh. Not only was the multi-noise algorithms clear and easy to understand, but extremely entertaining. The production quality is fantastic, and it makes the content even more engaging. Looking forward to more videos like this. Subbed. 👍
Finally, someone who thinks perlin looks ugly. Also I unintentionally did the gradient method in one of my own programs and I have a good optimisation tip, I stored the gradient function (an in the video was x/x+m) as a gradient at the bottom of a texture I was using in the rendering process, its a small performance improvement and probabally slower unless your allready using an image in the process, but if your gradient functions are more complex and expensive it could be ever so slightly faster. One downside was that scince it was stored in an image it had to use a byte to store its value so you only had a gradient "resolution" of 256 this was barely noticeable though.
I mean 16-bit images are a thing, so you could use a different image format and remove the 256 resolution limit. It's also worth noting that instead of an image you could store a more generic 2D array of values (Or if on the GPU a buffer).
I believe that perlin CAN look nice, if you completely rewrote the algorithm. However, it sucks right now. Looks like something a computer generated. Oh wait, a computer DID.
This is exorbitating quality from a TH-cam video. I may guess how you create all the animations, but It still blows my mind, I'd really like to know more. You're one of the best Computer Graphics content creators on platform, keep up!
The visuals on this video, and how tightly they sync with the narration, is astounding. Oh and the sound design, like those small chimes that play when one of the visuals has changed slightly. There's something special going on here.
Just the best video quality ever. This is where I would obsessively gush over every stylistic, audio and animation detail I noticed, but that would take a **lot** of text just to tell everyone (especially the creator) what they already know. (the derivitive robots are just the best though)
Insanely high production value, very snappy, and good writing! Genuinely surprised your channel isnt bigger, i feel like im buying in before it skyrockets
I love how the little animations in your video not only look nice and mix things up neatly, but also show the viewer that "Hey, this guy really know what he's talking about with all this creating good-looking visuals stuff"
"Doggo of wisdom, what is your wisdom?" "Many people have dreamed of summiting the highest mountains, but there exists a strange sort of person that dreams of generating them instead."
Incredible video. I've never done any terrain generation or even computer graphics work before, but I was hooked all the way through. As others have said the humor was witty and the visual choices (like the two robots at 7:05) were great, but I wanted to highlight a moment at 6:32. When you introduce and start explaining finite difference approximation, the immediate question that comes to mind for me as a viewer is "why not just make the difference as small as possible?" And immediately you have an extremely intuitive and expressive animation showing both the reason that doesn't work (the pixelated zoom-in) and what would happen if you did it. That detail could have taken 5+ minutes to explain, or could have just been skipped and left as an unresolved anxiety, but in 3 seconds and half a sentence I've already had my question answered before I even asked it, built quality intuition about what's going on, and feel comfortable that I've grasped the concept. Seriously top-tier stuff here.
this is literally my niche! i am a minecraft world generation nerd who has struggled with this exact problem, and i found the exact same gradient blog post you mentioned! great visualization!
This is the first video from this channel that I came across and I just want to say that the quality of the animation and visualization of the algorithms is simply amazing.
Holy hell, this is a very good visualisation. Hope you keep this style of animation for future explainers, preferably shorter so it's not too onerous for you! Subbing for more : )
Great video, thanks for making high quality educational content! I'm an experienced graphics programmer but didn't know about the gradient trick and DLA terrain... Until now!
I am an IB student from Spain and one of our asighnments to pass is to do a simplified version of a scientific paper on any subject, this video has helped me finnaly figure out what to write it on! Thank you so much!
As a terrain artist, the DLA approach really peaked (hah) my interest. Fractal Perlins just don't cut it, although indeed much more interesting than plain Perlins, they still have that "CGI" feel to them. I think the DLA approach offers a really solid base shape which you can tweak and augment further without a lot of hassle. Do you happen to know if such an algorithm is resource intensive and/or easy to code? An alternative method, which I think you could combine with Perlin and Voronoi cells, is to cut out rivers and valleys in a select area of your terrain. You'd have to somehow ensure the edges of your Voronoi cells all have the same elevation, so the water would flow to a common lowest point, but then you could (I think) do partial water simulation, cut valleys, and have great mountain shapes. If interested, I have a timelapse of such process on my channel! As for using plain old hydraulic erosion, imo that only works if you do a proper terrain simulation, so it doesn't appear feasible to me at the moment. You'd need different layers of rock to be simulated, as otherwise all terrain is eroded equally, and in the end it would still look artificial (just search "World Machine Mountain" and you will see the flowlines of the erosion and shapes all are similar).
Hi, I wrote an implementation of DLA based of this video; it's not too difficult, but, depending on how you do it, may need quite a bit of optimization to run smoothly. Hit me up if you've got any questions
How about incorporating ground composition into the fractal perlin calculation? Steep soil erodes faster than steep rock, sandstone erodes faster than granite, etc...
So glad this was in my recommendations - It was very well explained for any level of prior knowledge so it filled in any gaps I had without boring me when it covered the parts I was already familiar with. Well done, looking forward to more!
Amazing video! CGI was amazing, and the explanations were super clear! I’m working on a terrain generator for my game, and I’ve gotten some new ideas after watching, thanks for making this!
Amazing video! I only wish you'd change the thumbnail to make it look more alluring? Your dog character in particular has been a really distinct signature of your channel (not to mention they look very adorable 🥺) and I know a lot of people will be more intrigued to click if they see them in the thumbnail. (Maybe put on something like the scene where they're explaining to the three regular polyhedra?) I really hope you have more viewers and supporters in the near future! ❤
All of the visuals in this video are so well done. I found myself watching some scenes over and over just to track the dog's mouth with the narration. It's impeccable how well animated this is!
For anyone following along at home, I found that it was helpful to decrease the "influence" of the "crisp" images every time you add them. Otherwise, you just get a big lumpy mess. EDIT: also amazing video, I just got done implementing this in java and it is by far the coolest thing I've ever done. You are a legend.
The production value of these is insane. The water splash at 4:04 was unexpected and fun, and the two robots representing brute force and analytical approaches were great.
That is INCREDIBLE high quality video! I have no idea how much time that took. I hope you'll find a method or tweak your style so that you don't need like 5 months pet video so that we can enjoy more of your content! Again, hat off for you! And please don't understand me wrong, your videos are literally perfect. I just don't want you to crunch.
6:33 That was such a good way of showing how the limited resolution could drastically affect the result. It's not a very complicated concept, but you just showed it so well
This is BEAUTIFULLY animated AND explained! I feel like I could actually follow you, which is rare for most complex math videos. You're an absolute gem.
I think a good trick for generating even more realistic mountains would be to focus on the valleys. That's the most glaring difference that I noticed in the comparison at 0:59. The artificial mountains generated with these two methods may look better than Perlin noise if you use them as peaks that stick out of the clouds, but they kind of have the same lack of proper valleys. We humans generally live in the valleys, and tend to observe the mountains from down in the valleys. But even if you look from overhead, small imperfections in the valleys can still be much more irritating than small unrealistic features at the peaks or on the slopes (think of how Minecraft's rivers are often straight up blocked up when the hills on either side extend into the valley a bit too much). Compared to the mountain slopes and peaks, the valleys have kind of trivially limited shapes. They are lines that on a large scale stay rather straight (only gradually curve). They only occasionally branch out to major side valleys (and they often have far more frequent smaller scale "craggies" or minor valleys). And they only gradually slope up while extending into the mountain range, until you reach the end of the valley where the slope strongly ramps up.
In college in the late 1990s I worked created an erosion based terrain simulator. This brought back all sorts of fond memories of playing with algorithms. Excellent presentation.
I don't know if I've ever seen your videos before, but this information is EXACTLY what I was looking for, and I wasn't even expecting it!!! Thank you for such an amazing visualization. Keep up the great work!
I did not expect to finally understand how upscaling works so well on a video about generating mountain terrain. Everything else you explained made sense too, you do an excellent job at it!
I love this channel so much. It’s all the little things you do. Like how the bulky orange robot is used to symbolize the brute force method. And the lean elegant robot represents the lighter, but more complex approach.
White dog talking to 3 shapes about mountain generation is something I never knew I needed to watch until now
why is the dog talking?
@@quesecchu7026what the dog doin?
keyword is needed
"I researched not 3, but 2 techniques..."
idk how i found this channel but its so entertaining and funny and informative
when? where?
@@tcharlesleonardo1681 2:39
I got to that and it became reason I subbed lol
@@tcharlesleonardo1681 2:39
A whole not 3 techniques. Impeccable.
I was like: Did I just hear that right?
Would u have clicked if they were whole lot 2?
what's this mean?face-turquoise-covering-eyes
Didn’t get what that mean..
@@tigranrostomyan9231 @kenshin1238 at the start he said "i researched not 3 but 2 techniques" which sounds odd
I love when I'm just about to reach a summit after climbing for days, and a talking dog pops out of snow, teleports me and my fellow platonic solids to a shapeless void and explains mountain generation algorithms to us!
that was SO FUNNY. i loved it
i misread this as "and a talking dog poops out of nowhere"
@@dialog_boxI read it as a talking poop dogs out of nowhere
After the 17th time you kinda expect it annoyedly, but get a little disappointed when it doesn't happen.
YEAH
I love how you use a bulky robot for the brutal force method and a slim robot for the nerd method
Not just that, his bulky robot moves discretely (in small hard steps) and the nerd robot moves continuously (fluid motion).
@@Arnaz87Never noticed that. Wow!
@@Arnaz87 Nice catch
@pespsisipperAnd they were roommates!
(Oh my god, they were roommates)
@pespsisipper ah, a connoisseur of the WALL-E x EVE dynamic!
"Not three, but two" got me.
So tired of these copy paste comments
@@yodaman8015 good thing I actually typed it out since I was being genuine....
@@ThatRobHuman your comment is stale and used over and over is what I am saying.
@@yodaman8015 Feel better for having given your insightful $0.02? why are you under the impression that I care what your opinion is. Your neg should've stayed in the drafts, mate. Go bother someone else.
@@yodaman8015 thanks for sharing your opinion - the neg could've stayed in your drafts.
Ah, yes. Who hasn't experienced the moment where, in the midst of conquering the powers of nature herself by scaling the highest of mountains, a wild sentient literate snow dog appears to you and takes you to an abstract world to explain how mountains can be accurately generated by computer software?
I’ve never thought about using DLA for generating terrain, that’s a cool idea. Excited to experiment with it! Also, your visualizations and style are amazing, great work! :o
hello random youtuber with 1.25m subs
Greatness recognizes greatness.
hello random youtuber with 1.25m subs
Thanks! It really means a lot to hear that from you, I'm a big fan of what you make.
Can not wait for either of you two to make another video on the topic
Simply amazing how high quality TH-cam edutainment have become.
Cool plain explains
Agreed. That's why i keep a public list of the high-quality channels out there.
actually, these were mountain explanations, not plain explanations
@@OrangeC7 not a plain explanation, but certainly an explanation on how to manipulate planes :^)
@@SplarkszterMay I see your public list of high quality channels?
@@neatsketchi also need to know. Just commenting so i get notifications
I've never been so quickly hooked on a video about noise algorithms
Minecraft uses a newer technique now, where they mix perlin noise with manually entered spline points, which gives them more control and more realistic and less repetitive terrain.
Henrik Kniberg (minecraft dev), has a great video about it called "Minecraft terrain generation in a nutshell"
Thanks for the recommendation!
I'm like 4 minutes in and I'm so engrossed in the information that I didn't even realize how much effort you put into these graphics. This is some top-notch shit, and it's refreshing to see something new added to this scene, right around when I feel like many people are finally familiar with the general trick of Minecraft-like terrain generation.
thats one hell of an opener, and i absolutely love it
This video rivals 3blue1brown in quality. Absolutely jampacked with information and visualization, while being explained perfectly. These sorts of videos are what give me the motivation to continue my study and hopefully one day be able to code stuff like this myself. I'll probably reference this video in the future, so I'll be back when that time comes.
Absolutely amazing video, 10/10
Yeah, it's like 3b1b but the math and science is accurate.
@@chaosordeal294 Can you please elaborate further?
chaosordeal294 I don't think you can say that and then not elaborate...
Thank you, now I have an excuse to rewrite my entire terrain generator for the 4th time! YESS! I'm so happy about this!
Seriously though, this is great.
inigo quilez is an absolute legend, everywhere i go i keep being led back to his work
Is Indigo Q-Lez how it’s pronounced.
1:35 That sound design… it’s so subtle, but with good headphones, it really adds to the quality of the video!
why only 8 likes?
The production quality on this is insane, I can't believe I am watching this for free. Instantly subscribed
Hey I'm only a couple minutes into this video but it's already really incredible, the visualizations, everything -- so so good!! Fantastic job. Can't wait to see more!
ok finished the video -- wow!! You covered so so many topics (a lot of which I recognize from my graphics classes) in such a short time, and you did it incredibly well!! This is a seriously impressive bit of educational content, man. That's absolutely awesome!
I like how they appreciate the view of summit more at the end of the video.
Incredible video, Josh. Not only was the multi-noise algorithms clear and easy to understand, but extremely entertaining. The production quality is fantastic, and it makes the content even more engaging. Looking forward to more videos like this. Subbed. 👍
Computer science video pls?
Finally, someone who thinks perlin looks ugly. Also I unintentionally did the gradient method in one of my own programs and I have a good optimisation tip, I stored the gradient function (an in the video was x/x+m) as a gradient at the bottom of a texture I was using in the rendering process, its a small performance improvement and probabally slower unless your allready using an image in the process, but if your gradient functions are more complex and expensive it could be ever so slightly faster. One downside was that scince it was stored in an image it had to use a byte to store its value so you only had a gradient "resolution" of 256 this was barely noticeable though.
I mean 16-bit images are a thing, so you could use a different image format and remove the 256 resolution limit. It's also worth noting that instead of an image you could store a more generic 2D array of values (Or if on the GPU a buffer).
@@DreadKyller good ideas, i was loading an 8 bit image anyways so thats why I only mentioned 256, i should have made it more general
Thinking Perlin looks ugly is exactly why I'm here as well. This is a great video.
I believe that perlin CAN look nice, if you completely rewrote the algorithm. However, it sucks right now. Looks like something a computer generated. Oh wait, a computer DID.
@@Someoneyes-y7l you are right, its great for making procedural textures, but im some contexts like world gen it really shows how ugly it is.
This is exorbitating quality from a TH-cam video. I may guess how you create all the animations, but It still blows my mind, I'd really like to know more.
You're one of the best Computer Graphics content creators on platform, keep up!
You have to watch the Video 3 times, then TH-cam allows you to see algorithm #3, using Simplex Noise, at the end - it's brilliant!
Thank you ^^
The visuals on this video, and how tightly they sync with the narration, is astounding. Oh and the sound design, like those small chimes that play when one of the visuals has changed slightly. There's something special going on here.
Just the best video quality ever. This is where I would obsessively gush over every stylistic, audio and animation detail I noticed, but that would take a **lot** of text just to tell everyone (especially the creator) what they already know. (the derivitive robots are just the best though)
Insanely high production value, very snappy, and good writing! Genuinely surprised your channel isnt bigger, i feel like im buying in before it skyrockets
I love how the little animations in your video not only look nice and mix things up neatly, but also show the viewer that "Hey, this guy really know what he's talking about with all this creating good-looking visuals stuff"
"Doggo of wisdom, what is your wisdom?"
"Many people have dreamed of summiting the highest mountains, but there exists a strange sort of person that dreams of generating them instead."
My thoughts exactly 😂
Your videos are by far some of the best on TH-cam. You deserve so much more recognition than you get. I love your videos so much
2:36 "I've researched, not three, but two techniques!" lol
Incredible video. I've never done any terrain generation or even computer graphics work before, but I was hooked all the way through. As others have said the humor was witty and the visual choices (like the two robots at 7:05) were great, but I wanted to highlight a moment at 6:32. When you introduce and start explaining finite difference approximation, the immediate question that comes to mind for me as a viewer is "why not just make the difference as small as possible?" And immediately you have an extremely intuitive and expressive animation showing both the reason that doesn't work (the pixelated zoom-in) and what would happen if you did it. That detail could have taken 5+ minutes to explain, or could have just been skipped and left as an unresolved anxiety, but in 3 seconds and half a sentence I've already had my question answered before I even asked it, built quality intuition about what's going on, and feel comfortable that I've grasped the concept. Seriously top-tier stuff here.
this is literally my niche! i am a minecraft world generation nerd who has struggled with this exact problem, and i found the exact same gradient blog post you mentioned! great visualization!
I am not a VFX artist, not a game developer, I won't use this at all in my life. But I watched it all and it was awesome.
Im so hyped to see someone finally do better than the "it looks pretty good" of perlin noise
So true
This is the first video from this channel that I came across and I just want to say that the quality of the animation and visualization of the algorithms is simply amazing.
Holy hell, this is a very good visualisation. Hope you keep this style of animation for future explainers, preferably shorter so it's not too onerous for you!
Subbing for more : )
The animation's on this are just mind-blowing. Awesome video!
Great video, thanks for making high quality educational content! I'm an experienced graphics programmer but didn't know about the gradient trick and DLA terrain... Until now!
I love the sound effects. They really enhance the already stunning animations
I just stumbled onto this channel and the quality is amazing! Great job!
I am an IB student from Spain and one of our asighnments to pass is to do a simplified version of a scientific paper on any subject, this video has helped me finnaly figure out what to write it on! Thank you so much!
Those animations are smoother than my brain
As a terrain artist, the DLA approach really peaked (hah) my interest. Fractal Perlins just don't cut it, although indeed much more interesting than plain Perlins, they still have that "CGI" feel to them. I think the DLA approach offers a really solid base shape which you can tweak and augment further without a lot of hassle. Do you happen to know if such an algorithm is resource intensive and/or easy to code?
An alternative method, which I think you could combine with Perlin and Voronoi cells, is to cut out rivers and valleys in a select area of your terrain. You'd have to somehow ensure the edges of your Voronoi cells all have the same elevation, so the water would flow to a common lowest point, but then you could (I think) do partial water simulation, cut valleys, and have great mountain shapes. If interested, I have a timelapse of such process on my channel!
As for using plain old hydraulic erosion, imo that only works if you do a proper terrain simulation, so it doesn't appear feasible to me at the moment. You'd need different layers of rock to be simulated, as otherwise all terrain is eroded equally, and in the end it would still look artificial (just search "World Machine Mountain" and you will see the flowlines of the erosion and shapes all are similar).
Hi, I wrote an implementation of DLA based of this video; it's not too difficult, but, depending on how you do it, may need quite a bit of optimization to run smoothly. Hit me up if you've got any questions
How about incorporating ground composition into the fractal perlin calculation? Steep soil erodes faster than steep rock, sandstone erodes faster than granite, etc...
So glad this was in my recommendations - It was very well explained for any level of prior knowledge so it filled in any gaps I had without boring me when it covered the parts I was already familiar with.
Well done, looking forward to more!
This video is absolutely fantastic! Hope this gets a lot more attention man!
Amazing video! CGI was amazing, and the explanations were super clear! I’m working on a terrain generator for my game, and I’ve gotten some new ideas after watching, thanks for making this!
Amazing video! I only wish you'd change the thumbnail to make it look more alluring? Your dog character in particular has been a really distinct signature of your channel (not to mention they look very adorable 🥺) and I know a lot of people will be more intrigued to click if they see them in the thumbnail. (Maybe put on something like the scene where they're explaining to the three regular polyhedra?)
I really hope you have more viewers and supporters in the near future! ❤
Can confirm, clicked this video a few hours later because now there's dog :D
This is amazing! I have been looking for stuff like this for a solid few years at this point. Your dedication is much appreciated.
That dog is downright terrifying, and I don't know why.
I wasn't expecting a video this high effort about random noise, but I'm pleasantly surprised. Subscribed. ❤
18:02 your animations re too amooth
All of the visuals in this video are so well done. I found myself watching some scenes over and over just to track the dog's mouth with the narration. It's impeccable how well animated this is!
Wow. Incredibly high quality video and very full of information. I hope to see many more in the future! Keep it up!
dayum these graphics are ON POINT! never seen such clean animations
I cannot fathom the amount of effort that went into this video's production.
this video feels so premium i should’ve paid for it before watching
For anyone following along at home, I found that it was helpful to decrease the "influence" of the "crisp" images every time you add them. Otherwise, you just get a big lumpy mess.
EDIT: also amazing video, I just got done implementing this in java and it is by far the coolest thing I've ever done. You are a legend.
I don't think people realize how much detail and quality you have put into this video's animations.
excellent explanations touching on complex subjects without getting too much in the weeds and excellent visually descriptive animations, subbed
Intriguing subject and extravagant visualizations. Great work!
Im a bicycle mechanic why did i watch that whole video.
You are an excellent orator. And you do make things look pretty.
Dude, you make the math so approachable with these amazing visualizations! This is seriously top notch educational content.
All of this and still 60k subs?! You are well underrated! Keep it up!
This may be the most pleasantly animated video I've watched in a very long time. Incredibly good animation, sir.
This video is such great quality, you did such a great job! 🙂
Man the visual alegories with the vfx here are soo good!!
The production value of these is insane. The water splash at 4:04 was unexpected and fun, and the two robots representing brute force and analytical approaches were great.
That is INCREDIBLE high quality video! I have no idea how much time that took. I hope you'll find a method or tweak your style so that you don't need like 5 months pet video so that we can enjoy more of your content! Again, hat off for you!
And please don't understand me wrong, your videos are literally perfect. I just don't want you to crunch.
superb quality video. rare to see from such a small channel.
One of the best and most curated video I’ve seen so far
Incredible. There are some people who are just so good at explaining things, it makes you rethink the entire education system.
14:29 thats sooooo smooth these animations are way too smooth
These graphics are on another level entirely. You're basically on another playing field in terms of quality. Incredible.
6:33 That was such a good way of showing how the limited resolution could drastically affect the result. It's not a very complicated concept, but you just showed it so well
Awesome. Thanks for sharing your hard work. Stunning visuals!
Holy sh*t. Is it even possible to describe this as casual sounding? It flows so fu*king well. How in the what?
the amount of work put into these visuals is incredible
The animations are incredible and help a ton understanding these concepts
This is BEAUTIFULLY animated AND explained! I feel like I could actually follow you, which is rare for most complex math videos. You're an absolute gem.
Wow! I found a real treasure trove here! This channel deserves an extra diget to their subscriber count.
I think a good trick for generating even more realistic mountains would be to focus on the valleys. That's the most glaring difference that I noticed in the comparison at 0:59.
The artificial mountains generated with these two methods may look better than Perlin noise if you use them as peaks that stick out of the clouds, but they kind of have the same lack of proper valleys.
We humans generally live in the valleys, and tend to observe the mountains from down in the valleys. But even if you look from overhead, small imperfections in the valleys can still be much more irritating than small unrealistic features at the peaks or on the slopes (think of how Minecraft's rivers are often straight up blocked up when the hills on either side extend into the valley a bit too much).
Compared to the mountain slopes and peaks, the valleys have kind of trivially limited shapes. They are lines that on a large scale stay rather straight (only gradually curve). They only occasionally branch out to major side valleys (and they often have far more frequent smaller scale "craggies" or minor valleys). And they only gradually slope up while extending into the mountain range, until you reach the end of the valley where the slope strongly ramps up.
I love the editing and you explained the concepts really well. Hope to see more content of this type from you!!
your explanation of gradients is one of the best i’ve ever seen. really impressive for a video where that isn’t even the main goal.
You don't even need to be interested in the topic to watch this video, you can watch it for the insanely talented made visuals
I can't imagine how much work went into this video... the visualizations and animations are stunning, incredible job!
In college in the late 1990s I worked created an erosion based terrain simulator. This brought back all sorts of fond memories of playing with algorithms. Excellent presentation.
Haha the funny internet dog is teaching me fascinating mountain generation techniques, what a wonderful time to be alive
Some of the best visuals I've ever seen in an educational video, great work!
I don't know if I've ever seen your videos before, but this information is EXACTLY what I was looking for, and I wasn't even expecting it!!! Thank you for such an amazing visualization. Keep up the great work!
This is incredible man! Both the content, and the visuals!
Keep up the godd work. The Quality of your videos is just unrivaled.
Can we take a minute to appreciate the visuals of the video? Amazing work! Also great content, excellent teaching
This is 3B1B levels of production quality and explanation. Fantastic work!
I did not expect to finally understand how upscaling works so well on a video about generating mountain terrain. Everything else you explained made sense too, you do an excellent job at it!
Incredible work as always - it's remarkable to me that you continue to improve your production quality with every upload!
God damn this video is underrated. So well explained and simple to understand. Really wish yt algos recommended this video more
I love this channel so much. It’s all the little things you do. Like how the bulky orange robot is used to symbolize the brute force method. And the lean elegant robot represents the lighter, but more complex approach.
That legendary introduction was already the summit of the video, won a subscription in the first 10 seconds
I am amazed by all the visualizations. It's really insane how good your explanations and animations are