What Is A Graphics Programmer?

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  • เผยแพร่เมื่อ 22 พ.ย. 2024

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  • @Acerola_t
    @Acerola_t  11 หลายเดือนก่อน +202

    Get a free 30 day trial and 20% off an annual plan at brilliant.org/acerola ! #ad
    Thanks for 100k subs! 1 million next ofc

    • @DonC876
      @DonC876 11 หลายเดือนก่อน +5

      Happy Birthday

    • @PlanetComputer
      @PlanetComputer 11 หลายเดือนก่อน

      me too

    • @robocat168
      @robocat168 11 หลายเดือนก่อน

      Happi berd day!!!!!!!

    • @tundrummax6221
      @tundrummax6221 11 หลายเดือนก่อน +1

      Happy birthday my good sir

    • @kraberap-sniper
      @kraberap-sniper 11 หลายเดือนก่อน

      happy birthday

  • @AresAnno
    @AresAnno 11 หลายเดือนก่อน +2944

    My biggest lesson from this video is that I should have a portfolio and not just leave my finished/abandoned projects in the trash bin

    • @T0ly113
      @T0ly113 11 หลายเดือนก่อน +118

      This is true for every aspect of CS, btw

    • @i_zoru
      @i_zoru 11 หลายเดือนก่อน

      @@T0ly113 reason i got a job now, and don't forget try a little bit of freelance project tho, it kinda helps because you're also building a real project , not just personal

    • @Lilliathi
      @Lilliathi 11 หลายเดือนก่อน +140

      Yes. Guy who shows he can do the thing >>>> guy who has a piece of paper that says he can do the thing.

    • @Mus_2001
      @Mus_2001 11 หลายเดือนก่อน +19

      lesson that everyone told you, but you cannot comprehend

    • @ethanwasme4307
      @ethanwasme4307 11 หลายเดือนก่อน

      sounds like it was his first time being told, chill @@Mus_2001

  • @TheTrienco
    @TheTrienco 11 หลายเดือนก่อน +288

    That intro alone gave me flashbacks to the course at Uni. "Modern displays go up to 1024x768".. and that's where you realized the prof had been using the same script for at least 20 years.

    • @yewo.m
      @yewo.m 5 หลายเดือนก่อน +27

      😂 yeah, it's just shocking sometimes how outdated the stuff in college can be. For example, I think it was in 2022 in our mobile development course when our lecturer (based on what was on his powerpoint slide) mentioned Android, iOS and *Windows Phone* as the main three platforms for developing mobile apps (I graduated last year BTW)

    • @BrenoGF144
      @BrenoGF144 2 หลายเดือนก่อน +3

      @@yewo.m Tbf Windows Phone still exists technically, I know a guy who uses it, and probably teacher wanted to fill a 3rd spot for "quota"

  • @physbuzz
    @physbuzz 11 หลายเดือนก่อน +2097

    What is a graphics programmer but a miserable pile of floating point tricks?

    • @artemisDev
      @artemisDev 11 หลายเดือนก่อน +139

      half precision floating point tricks at that

    • @OverwatchUA
      @OverwatchUA 11 หลายเดือนก่อน +69

      ​@@artemisDev Sometimes even r11g11b10 because half is for rich people

    • @lievenvv
      @lievenvv 11 หลายเดือนก่อน +21

      my screen buffers are 64b float 😍

    • @modellking
      @modellking 11 หลายเดือนก่อน +29

      Floating point tricks in parallel

    • @myrealusername2193
      @myrealusername2193 11 หลายเดือนก่อน +23

      @@OverwatchUAthe real half precision is using RGB565

  • @amin1
    @amin1 11 หลายเดือนก่อน +962

    As a graphics programmer (AAA), I can say that everything said in this video is 100% true. I think this video is like gold as I've never seen anything this useful on web. Acerola, thank you so much for your work. I am sure a lot of students or people who are thinking about a career in this field would find your videos very valuable.

    • @Special1122
      @Special1122 11 หลายเดือนก่อน +99

      why you scream in brackets?

    • @EnderMega
      @EnderMega 11 หลายเดือนก่อน +16

      @@Special1122 Plz tell me you are joking kkk.

    • @solmyr42
      @solmyr42 11 หลายเดือนก่อน +6

      AAAaah xD

    • @HonsHon
      @HonsHon 11 หลายเดือนก่อน +1

      ​@@EnderMegawhat joke? I was wondering same thing

    • @QuanTran-bm2vp
      @QuanTran-bm2vp 11 หลายเดือนก่อน +5

      @@HonsHon meaning his work is being used in a triple A game production (or different industry but similar quality), but I assume that consists of a lot of AAAAAAAHHH as well

  • @pepis1132
    @pepis1132 9 หลายเดือนก่อน +45

    Bro this is literally me what the fuck
    I'm a CompSci major working on my own OpenGL engine to learn graphics on my own. My goal is a bit different than yours (I wanna become a college graphics professor), but it's so refreshing and inspiring to see that I'm not the only person who enjoys this field. Most people of my COMPUTER SCIENCE major don't even know what I mean when I say I want to study the field of computer graphics. It's such a niche topic. I sometimes almost feel like it doesn't exist.
    And you summarized what I love about it so well too. I love it because you're making art with code and math. It's so fucking awesome.
    Thank you for this video. I had left my engine abandoned for a couple of months cause of school, judo, the gym, etc. but you've given me renewed motivation. Thank you!

  • @Squidcat777
    @Squidcat777 11 หลายเดือนก่อน +457

    I’m a CS masters student trying to become a graphics programmer (and desperately avoiding webdev) and I’ve never seen a video as inspirational as this one. It’s really refreshing to see someone speak to the intermediate level, and to the lack of a straightforward way into graphics from an academic CS background. Great video!

    • @morkallearns781
      @morkallearns781 11 หลายเดือนก่อน +85

      What do you mean you don’t want the culmination of all your hard work studying computer science being writing React components?

    • @StfuSiriusly
      @StfuSiriusly 11 หลายเดือนก่อน

      @@morkallearns781 You could build angular components instead! :)

    • @abeidiot
      @abeidiot 11 หลายเดือนก่อน +3

      @@morkallearns781 Writing react components that you can complete half asleep and dedicate your free time to things you actually care about isn't so bad

    • @StarlynsAgency
      @StarlynsAgency 11 หลายเดือนก่อน +18

      avoid webdev like a plage

    • @jackcollis7258
      @jackcollis7258 11 หลายเดือนก่อน +7

      ​@@StarlynsAgency why? General job stability and decent salary seems good, no?

  • @siennathesane
    @siennathesane 11 หลายเดือนก่อน +482

    I'm a Principal Engineer who's working towards career changing from systems development (kernels, networking, storage, etc.) to graphics programming. Here's the path I'm taking. The books "Real-Time Rendering" and "Physically Based Rendering: From Theory to Implementation" are life savers. Make a portfolio with Vulkan demonstrating competency and understanding of graphics programming, build a simple toy engine, and then go chase down what you want. Bonus points if you add ECS to your toy engine as well!

    • @Acerola_t
      @Acerola_t  11 หลายเดือนก่อน +106

      yeah I didnt mention PBR cause it's imo a bit more of an advanced resource but it's great and also free

    • @siennathesane
      @siennathesane 11 หลายเดือนก่อน +67

      @@Acerola_t oh 100%, PBR is "I want to use my graphics card to question reality", def not for beginners lol

    • @artkuts4792
      @artkuts4792 11 หลายเดือนก่อน +3

      what's usually considered a toy engine? Is that just composable high level abstractions for the underlying APIs like Vulkan or DirectX, or is it also some kind of editor and other stuff? If that's the later, do you build the editor from scratch as well? Just how much time is it going to take to make a somehow useful thing?

    • @NickSchade
      @NickSchade 11 หลายเดือนก่อน +28

      I graduated college in 1986 and my primary interest at the time was computer graphics. I work now as a boat designer and boat builder - rendering my ideas IRL, but I find the advancement of computer graphics in the past ~40 years mind-blowing.
      I would like to add that I feel to be a really good engineer/scientist you need to be an artist, and to be a really good artist you need to be an engineer/scientist. Conceptualizing and creating innovative new visions requires imagination and the ability to understand your tools and medium. High level STEM work is the art of imagining new solutions and then rendering them using and understanding of the math and physics need to design a solution. High level art is the science of imaging new visions and then understanding how your artistic medium can be manipulated into rendering your vision.
      Engineering is art and art is engineering. One isn’t better or more valuable than the other, they are two sides of the same coin.

    • @mauree1618
      @mauree1618 11 หลายเดือนก่อน +5

      I’d like to know what motivated you to change careers?

  • @Fricasso79
    @Fricasso79 11 หลายเดือนก่อน +43

    My main takeaway from this video is that my childhood sucked.

    • @Lukas221Killer
      @Lukas221Killer 5 หลายเดือนก่อน +1

      same...

    • @theothetorch8016
      @theothetorch8016 5 หลายเดือนก่อน +2

      How's that the conclusion?

    • @aesthetic-ds2mt
      @aesthetic-ds2mt 3 หลายเดือนก่อน

      same

    • @gopherbarney8707
      @gopherbarney8707 หลายเดือนก่อน

      Bro needs a hug and a pat on the back

    • @alalmalal
      @alalmalal 25 วันที่ผ่านมา

      Carl weathers arnold schwarzenegger handshake gif

  • @JoshMOSH19
    @JoshMOSH19 11 หลายเดือนก่อน +65

    Man, as someone about to finish a CS undergrad degree and hoping to get into graphics programming afterward, I can’t even express how much I needed to hear literally everything in this video.

  • @AlejandroRodriguezJr
    @AlejandroRodriguezJr 11 หลายเดือนก่อน +74

    As a technical artist in multiple industries I really appreciate your segment about the difference between our roles. I’ve never heard it explained clearer! Especially as the roles of tech artists continue to blur

  • @crimson-foxtwitch2581
    @crimson-foxtwitch2581 11 หลายเดือนก่อน +65

    15:40 Fun fact: the Decima engine was named after Dejima, a Japanese island which was the singular trading post Japan had with the Dutch Empire during the 17th century. The engine didn’t have a name until Guerilla was prompted to give it one whenever Kojima Productions wanted to use it for Death Stranding.

  • @rafaelduarte2730
    @rafaelduarte2730 11 หลายเดือนก่อน +2

    "My videos are intentionaly low production value and amaturish at nature"
    -Fully edited
    -Filled with diferent inforgraphics
    -Music
    -Scripted
    -Has a list of resources
    -Even has a bloody list of musics used in order
    My man this isn't low production nor amaturish, you should feel proud about your work, it's really good
    Subbed

  • @DonC876
    @DonC876 11 หลายเดือนก่อน +44

    My road to becoming a techincal Artist: Making Levels for CS1.5 -> making levels for a Mod for HL2 (Demons vs Humans) -> starting a media it study at a public university -> getting into actual 3D modelling programs and making textures and working with Unreal 3 -> starting to get interested in node based shaders -> getting my first job and just having no one else to do the coding, so here we go i guess ^^ -> slowly falling in love with hlsl and optimization -> scoring a job at a small indie studio that make vr for quest and a like -> learning to make tools and addons for artists -> learning to build highly optimized content pipelines to get shit running on mobile VR -> being a happy tech artist who loves watching Acerola to relax.
    So i kinda stumbled my way from making Counter Strike levels and wanning to become an environment artist to becoming a swiss army knife specialized for working with and optimizing for mobile vr. I'd recommend just start with something you love, learn to swim and solve problems on your own and branch out when something catches your interest.
    It's a really worthwhile journey and i wouldn't change my life with nobody else :). Also if you know this is what you wanna do in life, make a vow to yourself and set becoming good at this craft the ultimate goal that you will pursue until your old and grey (might help to live in a european country with healthcare and all that socialist bullshit that protects you from existential angst). Best of luck

  • @gabryx7
    @gabryx7 11 หลายเดือนก่อน +252

    Gotta say sometimes it is a bit disheartening to see such successful people that are also so young. Being 18-19yo with a diploma and a bachelor's is insane, let alone starting programming just 6 years ago and being so good at it! I'm 30yo and i thought i kinda knew my stuff after bachelor's, master's and PhD but the more I watch videos and see my super young colleagues around me the more I feel like I've wasted my time!
    But everyone had a different life path, no way on earth I could have skipped high school or afford any extra experience outside of Uni!
    Props to you man! Despite the learning, it's obvious that you are very talented and you chose the right calling for you, love your tutorials :)

    • @honaleri
      @honaleri 11 หลายเดือนก่อน +6

      What's disheartening is you are 30 and still comparing yourself to other people...
      That's... not right.

    • @gabryx7
      @gabryx7 11 หลายเดือนก่อน +97

      @@honaleri if you don't compare yourself to others you're never gonna improve. There is a difference between being jealous or envious of someone's achievements and comparing yourself to others to learn from them, from their achievements AND their mistakes.
      If you're not (healthily) comparing yourself to others you'll always stay complacent in your own mediocrity, and you will also be unable to understand the effort someone has put into reaching those achievements.

    • @honaleri
      @honaleri 11 หลายเดือนก่อน +45

      @@gabryx7
      Not in the least.
      What's healthy is only comparing yourself to yourself. Where is the ideal you in 5 years? 50? Ask those questions and put in the work to get there and be that person, without concern where others are and what others are doing. Because their path is a reflection of their life, experiences and choices that will have nearly no overlap with yours as an individual.
      Comparing, as you said, does nothing but dishearten you.
      Striving for a better self, doesn't require others examples. You'll only strive to be them. And that's a battle you are doomed to lose.
      Comparisons leave exactly one human being as the winner. Striving for a better self is only about ensuring the winner is the present you, and the present you is making progress against past you, to the beat of your own drum, in the one life you get.
      If other people are defining your sense of self and success...
      You've lost in a way nothing can ever make you win. Others will always define your worth...and at the end of the day, if they say you aren't enough...
      You aren't.
      When you are your own benchmark and the future you see for you is all you strive for. Others can have huge success, and all you'll feel is happy for them, or inspired to apply their tenacy to yourself.
      Never...disheartened.
      It's not a competition.
      Gaining maturity and life skills is just as important as degrees and professional progress. It's not meaninful to work on only one.
      At the end of the day if someone else can make you feel you've wasted you life by making the choices that were best for you, your values aren't healthy. No one else by simply existing should have that kind of influence over your perception of yourself.
      That's the mindset that's a problem. And I hope you nothing but a meaningful escape from such a painful and pointless feeling that comes from you feeling negatively about getting a PhD cause someone else is also successful. I wish you freedom from that. You don't deserve that kind of mind trap. No one does.

    • @gabryx7
      @gabryx7 11 หลายเดือนก่อน +13

      @@honaleri I don't need to prove anything to a random, stranger on the internet, I've put more than enough work :) Good luck to you though, I hope recruiters, Universities or any other institution will not compare you to others :)
      Edit: my bad I didn't read the rest of the message! Without the rest after the first paragraph, your answer sounded mean but it was quite the opposite

    • @honaleri
      @honaleri 11 หลายเดือนก่อน +20

      @@gabryx7
      I specifically said I hope you never have to feel you need to prove anything to anyone else.
      If you felt confused, ull clarify, I was trying to wish you a good experience. Because the pressure you've put on yourself...isn't health or necessary and you deserve to be happy and free from that.
      Not sure how that makes me sour, but it's ok. I already know the kind of pressure you feel. So, it makes sense your first response is negative.
      I still want better for you.
      I think you must have read my comment before I completed writing it.
      My apologies if you did.

  • @Console.Log01
    @Console.Log01 11 หลายเดือนก่อน +683

    I made a 3D engine in scratch in a weekend, and just from the small amount of time I spent programming a simple engine using blocks, I realised it was a lot more complicated than I thought it'd be. Happy birthday Acerola!

    • @notbillymays
      @notbillymays 11 หลายเดือนก่อน +48

      Also weren't doing urself a favor by using scratch

    • @Console.Log01
      @Console.Log01 11 หลายเดือนก่อน +31

      @@notbillymays no I guess not, but it was still a fun programming challenge nonetheless.

    • @tonfilm
      @tonfilm 11 หลายเดือนก่อน +3

      Why didn't you use vvvv? It's a real-time visual programming language and already has a 3d functions...

    • @Console.Log01
      @Console.Log01 11 หลายเดือนก่อน +30

      @@tonfilm while vvvv is probably better for practical purposes, I did this mostly because I was bored and wanted a challenge, not because I wanted a 3d engine I could work with. I don't like block coding in general, so I just made that engine to brag about and waste time.

    • @SirusStarTV
      @SirusStarTV 11 หลายเดือนก่อน +6

      When someone says about scratch in comments, do they mean edu mit web site scratch?

  • @motenai82
    @motenai82 11 หลายเดือนก่อน +59

    Honestly i wish there was a video like this for every career path available. I want to learn Unreal Blueprints and after doing a course on basics, the path ahead felt nebulous and very uncertain. The way you lay down very clearly the path you followed in your field is inspiring.

    • @HerezCheez
      @HerezCheez 11 หลายเดือนก่อน +1

      No you dont.. look what happened to web dev, soft engineering getting over saturated after idiots posting everywhere online about their day in life. Prefer to be hidden

    • @motenai82
      @motenai82 11 หลายเดือนก่อน +11

      @@HerezCheez sure, which is what happens for gamedev too. Plenty of videos for beginners with clickbait titles like "learn gamedev in 5 days", then they teach you the same bare bone basics you find literally everywhere and they're done.
      What i would like is someone that tells it like it is, "hey student, this stuff is hard, but this path could simplify things for your years-long journey"
      P.S. i know i'm dreaming, but this video is very close to what i mean. Too bad i dont study graphic programming, i watch Acerola just like i watch Sebastian Lague, with admiration and understanding practically nothing. Acerola also for the dry comedy.

  • @souptime1554
    @souptime1554 11 หลายเดือนก่อน +50

    Happy birthday Acerola! I really needed this video, I’m currently struggling with just about everything you brought up in this video and this gave me the motivation and direction I needed.

  • @d1ngd0
    @d1ngd0 11 หลายเดือนก่อน +29

    People calling you not professional feels like some external gate keeping because they feel insecure. I’d ignore them. Congrats on your job trajectory thus far, given your passion and clear intellect you will go far.
    Also: you have a clear talent for explaining highly complex ideas. Your videos are understandable even to a lowly systems engineer like myself.

  • @jorntumrongwit9056
    @jorntumrongwit9056 11 หลายเดือนก่อน +80

    Holy crap this came at just the right time. I'm in my 3rd year of college right now and is really considering graphics programming, but much like you there's not a lot of resources in my college to go by. This is going to be a godsend moving forward. Genuinely, thank you so much for all you've provided for aspiring graphics programmer like me.
    Now off to get real-time rendering

  • @SuboptimalEng
    @SuboptimalEng 11 หลายเดือนก่อน +7

    As a full-stack software engineer who is clawing his way out of web dev by learning computer graphics and sharing projects on TH-cam, this video hits home.

    • @bransongitomeh5186
      @bransongitomeh5186 11 หลายเดือนก่อน +2

      lol, doing the same thing

    • @SuboptimalEng
      @SuboptimalEng 11 หลายเดือนก่อน

      @@bransongitomeh5186 it's been quite a grind on my end. Hopefully we can both get the roles we are aiming for!

  • @stevethepocket
    @stevethepocket 11 หลายเดือนก่อน +198

    To give y'all a basic idea of what shaders are capable of beyond just "shading", one thing you can do with them is move the apparent positions of a model's vertices. Valve uses this to simulate the swaying of trees and bushes in the wind. The result is that they can use "static" models that use less resources to render and can be lit using pre-baked lighting (since they don't move so much that it matters) and can even have their movement parameters altered by what skin is being applied to them.

    • @Roxor128
      @Roxor128 11 หลายเดือนก่อน +9

      As I recall, they also use it for facial animation.

    • @ls.c.5682
      @ls.c.5682 11 หลายเดือนก่อน +12

      ...and then start delving into compute, and you can do all kinds of things to data in a shader

    • @jcm2606
      @jcm2606 11 หลายเดือนก่อน +4

      You can do a lot more than that in shaders. Modern APIs quite literally let you _create_ entirely new vertices and fill a vertex buffer with them from within a compute shader, fill a storage buffer with draw parameters within another compute shader, then draw the vertices you just created with the draw parameters you just created indirectly by having the GPU reference its own memory.

    • @ArthurLopes39
      @ArthurLopes39 11 หลายเดือนก่อน +8

      GTA V does this as well. I remember modding the game and finding out how it worked and being amazed at how clever it all was.

    • @user-og6hl6lv7p
      @user-og6hl6lv7p 11 หลายเดือนก่อน +6

      Everyone uses that to simulate foliage animation bro. Not sure where you're getting the Valve thing from, but Ok...

  • @Ash_18037
    @Ash_18037 11 หลายเดือนก่อน +16

    Great video, clearly laying out the harsh but honest reality. Graphics programming is the hardest type of programming (in my opinion) because you need at least 9/10 programming ability, 9/10 mathematics ability and 9/10 creative/art ability. That left/right brain equal skill requirement is a killer. As a hobbyist game programmer I get by with about a 9/10, 6/10, 6/10, in those areas. I'd really struggle with some of the math and creative flair needed as a graphics programmer. I actually think my rating is probably quite a common rating for a lot of game programmers.

  • @NatanCanDraw
    @NatanCanDraw 11 หลายเดือนก่อน +13

    "My videos are intentional low production value", bro I envy the quality of your videos so bad. You have such a good taste. You're my biggest inspiration.

  • @hawns3212
    @hawns3212 11 หลายเดือนก่อน +10

    20:44 I want to note that the game development school I graduated from taught Dx11, Dx12, shaders, and Vulkan. There was a bunch of classes grouped together for the graphics department which is what opened my eyes to the career. Definitely if you are considering this though, check the coursework and see what they teach you.

    • @Mattapprendoespanol-gt9tj
      @Mattapprendoespanol-gt9tj 11 หลายเดือนก่อน

      If you don't mind me asking, what school did you go to?

    • @hawns3212
      @hawns3212 11 หลายเดือนก่อน

      @@Mattapprendoespanol-gt9tj Full Sail University in Orlando. They have a game development degree which teaches basic Computer Science, Graphics, Engine Development, AI, and Unity / Unreal

    • @hawns3212
      @hawns3212 9 หลายเดือนก่อน

      @@Mattapprendoespanol-gt9tj Full Sail in Orlando

  • @S41L0R
    @S41L0R 11 หลายเดือนก่อน +63

    20:21 i have some programming experience from when I was younger, but most of what I've learned about CS and graphics development was self taught through the structure of projects I cared about. (Specifically making modding tools for botw lol). I've also been in the CS program in my high school for a few years cuz i felt i might as well. But what I've noticed is that everything we're learning in that program is super simple compared to what I was able to learn self-taught. And my high school's CS program is supposedly one of the best in the state.
    So I guess what I mean to say is that if you can find projects you are passionate about, I'd recommend developing those! You'll find yourself putting much more time into them than you would to a class, and you'll end up being exposed to much more in the way of concepts.

  • @rudiklein
    @rudiklein 11 หลายเดือนก่อน +3

    Incredible start of your career. Your perseverance is great. I hope you get what ever makes you happy.

  • @randomd00d19
    @randomd00d19 11 หลายเดือนก่อน +116

    @23:23 He's also starting with Godot.
    For all of you interested in Godot, I suggest listening to Acerola, but seriously considering trying out Godot in a year or two when he's put out more stuff.
    Godot seems to be accelerating while Unity has hurt its reputation to a point that it may never fully recover.
    Other promising game engines are starting to pop up. Bevy is one. It's written in rust and doesn't have an editor atm though, so I wouldn't call it beginner friendly at all, but there's a lot to keep an eye out for.

    • @tonfilm
      @tonfilm 11 หลายเดือนก่อน +9

      Not to forget Stride, free and open-source. And it's entirely written in C# which is amazing because the engine and game code use the same technology. No layer in between. Also it has one of the best shader system in the world and it's very fast!

    • @Alexey_Pe
      @Alexey_Pe 11 หลายเดือนก่อน +2

      Don't look at bevy, take Fyrox

    • @gamechannel1271
      @gamechannel1271 11 หลายเดือนก่อน +7

      Godot is a better game dev experience than unity in pretty much every way. He's probably biased against it because how it exposes shaders is very opinionated (all the shader attribute mapping is handled for you) which could make his job more annoying if he's trying to do some really weird custom thing in the shader. In this case, you'd have to maintain your own version of the Godot engine which of course is not for beginners, but at the same time writing super complex shader code is ALSO NOT A BEGINNER TASK.

    • @petrakat
      @petrakat 11 หลายเดือนก่อน +10

      Godot's rendering pipeline is pretty underpowered compared to Unity's; it gives you a lot less control. (This is by design to make it easier to use.)
      I have managed to implement an Obra Dinn-like 1-bit dithering + edge detecting thing, but it's kind of ridiculous under the hood...
      But I like it better than Unity for like, "normal" projects. Most games I want to make don't require hyper-advanced graphics; I just want models or sprites on the screen and maybe some post-processing. (Granted I haven't used Unity in like 6 years and I was way better at programming when I started figuring out Godot...)
      Uh, try both I guess! Try things! If you're not doing this for fun it's not going to be easy. Discipline is hard and having fun is easy.

    • @Acerola_t
      @Acerola_t  11 หลายเดือนก่อน +28

      @gamechannel1271 I strongly disagree lol I did several streams trying out godot and pretty much everything about it was worse and more convoluted, the only true benefit to godot imo is the okhsl color wheel which I enjoy staring at
      but yes in a few years when jasper has put out more godot tutorials it'll be a great option for beginners.

  • @Luminalmvm
    @Luminalmvm 11 หลายเดือนก่อน +11

    Seeing you blow up was amazing, and absolutely deserved. I always wanted to go into this area of computing but am currently just stuck in backend software after finishing university this year. Your story has really motivated me that it's still possible to move into this area. Thanks for all the videos and work you put into them, you deserve all of it

  • @samcousins3204
    @samcousins3204 11 หลายเดือนก่อน +6

    I'm a senior applying to undergraduate programs right now, and you should know how important and refreshing this video is. Your passion for the topic is inspiring; but most of all, your perspective on the drive it requires to pursue what you love - after finding out what it is in the first place - is invaluable. thanks, man.

  • @gallowslovesyou
    @gallowslovesyou 11 หลายเดือนก่อน +6

    I just want to say that putting a cat on screen while you do an ad read is so manipulative, and I just love that for you.

  • @djayred
    @djayred 11 หลายเดือนก่อน +104

    Wow i just randomly stumbled upon this video, and I really appreciate you covering the aspects of tech art in the industry.
    I was a contractor for one of the big conglomerate studios as a technical artist. It's true that despite working the majority of my time programming, we generally weren't given the same weight. I think the bigger issue is that all these industries use technical artist too much as a catch all term for suge a huge spectrum of responsibilities. That also means technical artist are some of the roles that get cut or is not reliable due to the nature of your niche. Engineers and artist will just work double time to fill out the gap a typixal technical artist fills.
    Anyways I was one of those who got let go, and have been struggling to find work due to my narrow niche. And because of my education more of a hybrid in art/tech pivoting out of the industry with strictly just experience from tech art has been hard. After being out of work for several months, and although I truly did enjoy my time working in this game studio, it's best to leave the industry for me personally. Since what I actually enjoy doing has been programming. I'm going back to university next year to pursue a second degree in computer science.
    For any other prospective students out there thinking about taking the plunge in video games, I would caution that it is a cutthroat industry, and honestly not nearly as cool or fun as any other streams of work. Pursue your dreams, but also spend some time reflecting on why your dream is your dream, and if you have fallbacks when it doesn't work out.

    • @AndyBlackburnart
      @AndyBlackburnart 11 หลายเดือนก่อน +6

      you'll also make more money probably if you leave the game industry to do certain fields of programming for major companies that may be just as complicated as what you do in the game industry, depending on specifics.

    • @DKarkarov
      @DKarkarov 11 หลายเดือนก่อน +5

      This is a big aspect of the "generalist" dilemma. As technical artists aren't specialists, this means most people don't really understand what work they can, or do, actually perform. In today's world of specialist focused education paths and job roles, generalists are not valued. Because yeah, your bosses probably don't really understand what you do and anything they don't understand will have reduced value, and ..... couldn't a specialist just do it better even if I needed two of them to cover the range?
      Also money wise I hate to say it, but like Andy said it is not in gaming. While Microsoft, Amazon, Google, Sony, etc have gaming arms... they are not the profit machines that put those companies where they are. If you look at the fortune 100 you won't find even one strictly gaming company, not even Activision before the Microsoft merger would have made it.

    • @Rbanh
      @Rbanh 11 หลายเดือนก่อน +3

      ​@@DKarkarov This is very interesting to hear, as my experience has been the opposite. I find that as a Tech Artist, my role is quite high in demand across many studios. I even find that tech art roles pay better than many programming or art roles (assuming they are not senior/lead roles). I still get recruiters reaching out often toting 6 figure salaries. To me, I see a generalist tech artist as a highly versatile skill set, which gives the individual the flexibility to tackle a wide array of problems to solve.

    • @DKarkarov
      @DKarkarov 11 หลายเดือนก่อน +2

      ​@@Rbanhthere are exceptions to every rule. My job is also a generalist role and I also recently turned down a 6 figure job offer. But I also understand I have a strong resume, a proven track record of work experience, and a strong reputation at my current company.
      A person who is starting out or perhaps has not gotten the same opportunities would find things more challenging in the same job market.

  • @tylerbakeman
    @tylerbakeman 11 หลายเดือนก่อน +2

    I build my own portfolio projects, and study graphics.
    Your videos have taught me a lot - I used to program Gerstner waves, saw the overlapping, then you talked about it in a video, and ended up using layered sine waves. It changed my perspective enough to matter.
    You also introduced me to the idea of grass / cloud rendering techniques, because I hadn’t heard of those topics prior to watching.
    Plus, the videos are entertaining, well educated, and easy to follow.
    Low-key, some of the best graphics study-guides on the web.

  • @Aurora12488
    @Aurora12488 11 หลายเดือนก่อน +16

    Happy birthday Acerola! Thanks for making these fantastic videos. :D

  • @Gunnar120
    @Gunnar120 9 หลายเดือนก่อน +1

    I'm a teacher and have a 7th grade student that really wants to get into game development. He does not currently put any effort into math whatsoever. I will use this to encourage him to really push him! Not every game developer needs the amount of math as a graphics programmer does, but this might be an eye opener that math isn't stupid and in fact is a cool way to interact with the world 😅

  • @ultrasour7007
    @ultrasour7007 11 หลายเดือนก่อน +16

    i cant believe youre from bend
    also, as a freshman CS major going to U of O, this video is actually super helpful and inspiring. I love your videos and them, along with sebastian's videos, are what inspired me to really start trying to learn programming for school and fun.

  • @exciting-burp
    @exciting-burp 11 หลายเดือนก่อน +12

    As a graphics programmer hobbyist in a previous life, the thing I like most about your videos is that they show that you don't just "put water into a game" or things like that.
    What I'd like to see at some point is shadows - just so that people understand how awful they are to get right. And also so that your viewers will never be able to unseen shadow acne

  • @wardablemusic
    @wardablemusic 11 หลายเดือนก่อน +16

    Ace roller this video is either going to change my life or at the very least give me something to consider really strongly. Maximum respect for your dedication and good will.

  • @ZenkaiGoose
    @ZenkaiGoose 11 หลายเดือนก่อน +1

    The mans a goated Graphics programmer and TH-camr. Love your content man, I've binged so much of it

  • @developersteve1658
    @developersteve1658 11 หลายเดือนก่อน +72

    I really appreciate your work. However, I feel personally attacked at the dig at web dev. Lol
    I ended up going the web dev route, and your videos truly make me want to jump out, but for now, the Golden handcuffs stay on.
    Programming really does feel like creative problem solving, and I love art, too, so who knows what my future holds.
    Thanks again.

    • @chayanpant1607
      @chayanpant1607 11 หลายเดือนก่อน +2

      Similar thoughts.
      Maybe one of the ways is to dip fingers in WebGL, Three.js, r3F, GLSL etc to get that knack for graphics programming going forward as a web developer and hope for the best in this ever-changing rock in spacetime..

    • @jasonhurdlow6607
      @jasonhurdlow6607 11 หลายเดือนก่อน

      I was a graphics and game programmer for many years, but ended up in web (LOB) to support my family. Sucks, but there are 1000 web jobs to every graphics programming job, and the gatekeeping is way less.

  • @zacharieperez4103
    @zacharieperez4103 11 หลายเดือนก่อน +1

    this is a recent interest of mine and i'm super excited to see this comprehensive introduction posted - thank you so much for sharing your knowledge!!!

  • @realmarsastro
    @realmarsastro 9 หลายเดือนก่อน +4

    I have a tiny disagreement. While I agree Unity is the best engine start with for graphics programming, I don't agree that Unreal isn't a good choice because it's more about using their stuff than making your own. I have a decent amount of experience with both graphics programming and Unreal, and I have to say it's not at all a cumbersome or difficult thing to create your own stuff from scratch in Unreal once you know the engine. Yeah, they have a great material editor, but that doesn't stop you from using your own custom shaders just like you can in Unity.
    The reason I'd say Unity is still the better choice, is simply because it's way easier and faster to get to know the engine in the way you need to use it for graphics programming. The strong focus on entity-component design pattern is more intuitive than Unreal's inheritance focus, and the separation between C++ and Blueprint in Unreal adds a layer of complexity before you can start proficiently programming behavior in your objects. Unity is just more barebones in what it gives you and how it does things, and for a beginner that's easier to wrap your head around. But at the end of the day there's nothing you can do in Unity that you can't do in Unreal, provided you have overcome the steeper learning curve and the more complex approach to scripting. There's a lot you can't do in Unity that you *can* do in Unreal though.

    • @mateuszg4360
      @mateuszg4360 หลายเดือนก่อน

      thx you helped me

    • @kaidaluck648
      @kaidaluck648 6 วันที่ผ่านมา

      Thank you. I was looking for this as I was planning on starting with Unreal.
      Although, I might look into it after I check out Jasper's tutorials. From what I understood, the concepts and skills are pretty transferable to Unreal.

  • @MrErichaines
    @MrErichaines 3 หลายเดือนก่อน +1

    Thanks for sharing your journey so far. I hadn't realized how difficult it was to get training, even in the U.S.. And, I'm glad to hear you are finding our book, Real-Time Rendering, of use - hearing that made my day. Also, happy to see you reusing our free "fair use" diagrams from the book in other videos. Keep up the great work!

  • @idoblenderstuffs
    @idoblenderstuffs 11 หลายเดือนก่อน +9

    Its still weird to me that people in the US can just skip parts of school if they're good enough. Here in the UK no matter how good you are, you are stuck in your year based on how old you are. If I lived in the US I would've already graduated college right now, although right now I'm in the last year of high school.

    • @Acerola_t
      @Acerola_t  11 หลายเดือนก่อน +12

      it was genuinely the worst choice I've ever made in my life the permanent damage it does to your brain is just not worth the potential time saved

  • @timmie2k3
    @timmie2k3 10 หลายเดือนก่อน +2

    I've been a graphics programmer in the industry since 2008. For me, I didn't go to school to become one, I enrolled in a diploma program at a technical institute and some of the courses covered it a little bit. How I really got into it was personal projects and being interested in learning when I first got into the industry. I'd say most graphics programmers around know that you don't learn this stuff in school, so when hiring we tend to look at those personal projects to gauge overall interest and drive and how much of a personality fit you'd be for the team. Grades gets you in the door but those other things get you the job, so to speak.
    But yeah, most of the stuff in this video is great. I also appreciate highlighting the difference between being a graphics programmer (or rendering engineer) and being a technical artist. What most people consider being a graphics programmer is really being a TA, most of my time is spent adding features to the engine or porting to new hardware platforms. There's some shader work but it's just a small portion of the job.
    What's kind of interesting is the rise in engines (like Unity or Unreal) have actually made it harder to find good graphics programmers. Nobody does low level work now, it's all shadergraph portfolios. If you want to be a graphics programmer, I'd almost say don't use an engine. Start from scratch (and use C++), build your own demo "engine" that does some common rendering stuff. That will easily separate you from like 98% of all applicants. Personally, I've worked in several custom tech stacks and am working in Unreal now (building the engine from source). I've built cross-platform graphics engines from the various platform APIs and ported existing ones. It's still rewarding and there's always new stuff to learn. I highly recommend it.

    • @krox477
      @krox477 10 หลายเดือนก่อน

      How do you learn all the stuff all by yourself!??

  • @stephaniemartins2281
    @stephaniemartins2281 11 หลายเดือนก่อน +4

    As someone who is currently a Technical Artist (or rather, a Technical Director, but same difference), you really hit the nail on the head when it comes to the state of the industry! I'm literally applying to grad school right now for that very reason - not only am I actually more interested in being a graphics programmer than a TA, I would like to have a real job with benefits rather than be a contractor for the rest of my life lol

    • @tuesdi
      @tuesdi 8 หลายเดือนก่อน +1

      Wow I'm currently in the process of deciding whether to change industries and become a TD (ideally in animation) or go to grad school to study graphics. I think I'm starting to lean more into graphics but I'm also interested in doing shot work.

  • @saniel2748
    @saniel2748 11 หลายเดือนก่อน +2

    GDC scene nearly killed me, it is just so funny.
    Love this video, and I agree that catlike coding is an absolute goat. You channel, his website and so many other people always remind me how much better world is just because people are nice enough to share knowledge for the sake of it.
    Thanks to his tutorials I managed to build my own SRP, in a few days actually. Even managed to use it for a gamejam game (although heavily modified). It is not too bad, since SRP API does most heavy lifting for you (e.g. you don't need to make drawcalls you just ask unity to draw objects that meet certain criteria). You could probably make a video on it, that would be fun

  • @baxonIsKool
    @baxonIsKool 10 หลายเดือนก่อน +6

    6:04
    Now then that's taken care of we can finally start the battle of the power of TWOOOOOOOO!!!!!

  • @DarenKajiWolf
    @DarenKajiWolf 9 หลายเดือนก่อน +1

    What a genius, math and art at the same time sounds so complicated that it's easy to say that you and any graphics programmer is a really unique and brain powerful human beings

  • @aWildOcti
    @aWildOcti 8 วันที่ผ่านมา

    Almost two years ago I managed to get a wolfenstein 3D style renderer work on an arduino and a friend asked me to help him on a game he was working on. He doesn't like working with engines and honestly, for the stuff he does, raw SDL is more than good enough, but that also meant I had to learn SDL and I don't regret it one bit. Now, I'm learning OpenGL and my own game is taking shape faster than I expected. I learnt so much in just a year while still just in high school.
    My best advice for anyone reading this comment is to set yourself a far away yet clearly defined goal. Don't just say "I want to make a game", say "I want to make a game with a story that means a lot to me, that has mechanics that work like this, looks like this and is built using these tools". Your goals will naturally shift over time, but having a goal like this, even if it doesn't look achievable right now, will motivate you further to keep improving. Eventually, you'll make something you'll be proud of and look back fondly at where you started

  • @TheVideogamemaster9
    @TheVideogamemaster9 11 หลายเดือนก่อน +8

    I started out with P5js as well, and ended up becoming a web dev. I wanted to be a soundtrack composer instead of a programmer, but discovered that most people don't like good music, and there are no opportunities in the US unless you wanna freelance for almost no money while making very generic stuff that isn't unique or original whatsoever.

    • @nikkiofthevalley
      @nikkiofthevalley 11 หลายเดือนก่อน +1

      I question the use of "most people don't like good music". I would say that some people might not like music, sure, but "good" music is subjective. You might just have a particular taste in music (I certainly do) that isn't very common, so most people wouldn't like the music that you would make.

  • @caiostange2770
    @caiostange2770 11 หลายเดือนก่อน +1

    Happy birthday from Brazil Acerola! Love your videos. I'm a tech artist working for a mobile gaming company, and your content helps me expand my graphics knowledge every time. Thank you! I hope you will do more challanges in the future, since I couldn't take part in the last one

  • @bjorn5840
    @bjorn5840 11 หลายเดือนก่อน +4

    Ive been interested in game graphics since i played far cry back in the day. I might be a bit old to be sought after by employers once i've gone through all the learning. But worst case scenario i have a hell of deep hobby! Think i might put a bit more energy into this! Thanks for the inspiration!

  • @abhijitg4626
    @abhijitg4626 11 หลายเดือนก่อน +2

    Hey there! I'm a CS undergrad too, going through a similar phase. I'm thinking of diving into graphics programming, but maybe after I graduate - gotta get my foot in the industry first. Started watching your vids in August, and it's awesome to see your success! Keep it up!

  • @ditchdigger106
    @ditchdigger106 9 หลายเดือนก่อน +4

    Just wanted to throw out my take as some random moron who decided he'd start reading academic papers about comp-sci and trying to figure crap out on his own:
    Any time you're reading a paper and you feel like a total dumbass, remember that the people writing it likely have invested YEARS of their life into this one exact subject. Even the lowliest paper is a titanic effort. And the people who wrote it did so precisely because it's a hard thing to figure out - if it was easy, you wouldn't be trying to track down a paper on it. So like, respect yourself, and respect the author too - this stuff is hard.

  • @iii-ei5cv
    @iii-ei5cv 29 วันที่ผ่านมา

    Dude your story is inspirational as all hell
    I know not everyone can do what you did. But the overall takeaway is "you don't know until you try" and "even if you try and fail, try again because there's multiple paths to success"
    The only thing I'd add is that for anyone struggling with math, don't give up. Math isn't "meant to be easy". Its incredibly useful though and if you work at it, it doesn't habe to be a barrier

  • @x1expert1x
    @x1expert1x 11 หลายเดือนก่อน +12

    dude that is insane. our stories are literally nearly identical. I had a mystery illness, I watched the same shows and streamers (dyrus was my fave) and I TOOK ARCHITECTURE! I also excelled in chemistry (organic chem captivated me) and I TOO PIVOTED TO CS BECAUSE MY CHEM DEGREE WASN'T OFFERED!!!!!!!!! BROOOOOOOO
    Fuckn love CS man, best coincidence of my life. Hope we meet up one day. Not to be a Stan, lol

    • @ZaneBastian
      @ZaneBastian 11 หลายเดือนก่อน +3

      Nice try, Acerola ;) /s

  • @darksilver_2138
    @darksilver_2138 11 หลายเดือนก่อน +1

    From my experience as a student in computer science trying to get started with computer graphics as a hobby, depending on what you want to do, some of your first CG projects will take weeks or even months to complete. You'll probably have an hard time keeping your motivation intact after a long time. Well, I don't know about you, but I did.
    I would advise you to try to find a community to share your progress with. For example, there are a lot of small game dev discord, with peoples trying to build a portfolio, or just having fun. Being part of a community of people posting their progress everyday is what's helping me keep my drive. And as a bonus, you'll often see people ways better than you exchanging about the state of the art or just willing to explain stuff to you.

  • @cinderheart2720
    @cinderheart2720 11 หลายเดือนก่อน +13

    Oh. He was a child genius.

  • @chickad33productions26
    @chickad33productions26 11 หลายเดือนก่อน +1

    As someone who just recently graduated with a degree in CompSci and a focus in that on Game Dev... your videos are incredibly inspirational. The burnout of doing projects I wasn't interested in is strong and watching your videos makes me want to get back into making projects (that I am interested in!) on my own and see where it takes me. Thank you for doing all this!

  • @UKGeezer
    @UKGeezer 11 หลายเดือนก่อน +6

    I wrote my 3D engine for work in C++, along with a linear algebra math library for matrix and quaternion operations, etc. Primarily it runs with DirectX and HLSL shaders, but I made the engine agnostic so I can bolt on other graphic APIs for other types of renderers in the future, like OpenGL. It was a lot of fun to design and develop (and a lot of head scratching too), just wish I had more time to concentrate solely on graphics.
    Happy birthday btw.

  • @kurushimee
    @kurushimee หลายเดือนก่อน +1

    Your channel, along with simply trying to do more game projects over the past year, has been part of the reason why I now want to pursue graphics programming. I am still an indie dev, gonna continue being one mainly, it's just that I've realized that I'm hella interested in graphics programming. Just as well, the only programming language that's gonna be taught in my university to me is C++, which will be useful for this (but it's not like I'm gonna learn C++ from uni classes anyway)

  • @ranela-n
    @ranela-n 10 หลายเดือนก่อน +3

    6:04 BFDI MENTIONED 🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥‼‼‼‼‼‼‼‼‼🗣🗣🗣🗣

  • @Dean-zi5bj
    @Dean-zi5bj 3 หลายเดือนก่อน

    Truly appreciate finding you and your videos. Thanks

  • @ScoutFanpage
    @ScoutFanpage 9 หลายเดือนก่อน +7

    WHY IS TWO FROM TPOT THERE

  • @scofrona
    @scofrona 11 หลายเดือนก่อน

    Genuinely this is an incredible video and I'm so glad folks like you have found a passion not just for the skill, but for sharing it. I'm a tech artist (leaning tech animator) and one of my most vocal frustrations have been unclear direction for intermediate level skills training. I remember looking up a video for how to improve at rigging in Maya, only to be met with "you ought to learn C++ and rewrite the entire joint system".
    It took 6 years for me to land a tech art job after graduating with a fairly generalized "game art" degree, because finding specialized resources was so difficult while I was in school. Now finding a job after being let go has become even harder, because like you said "entry level" tends to be internships which are only available for enrolled students. That's why making educational resources approachable and available is so important and why I'm a huge advocate for free and open-source software where there's less worry of proprietary toolsets.
    Keep up the amazing work. I've been meaning to start poking around the graphics side of tech art, because graphics and animation are incredibly similar math on the back-end. A Vector 3 can be an RGB color or a position after all. I'll be watching and continuing my own journey, and looking forward to when I'm finally able to take a break from breaking bones to break colors instead.

  • @yoshui
    @yoshui 11 หลายเดือนก่อน +5

    wtf, Bro speedrunned his diploma just to hang out with his friends

  • @NoxWings
    @NoxWings 11 หลายเดือนก่อน

    It is awesome hearing someone else mention the lack of intermediate resources. I really struggled when I got there. Is not that there are no resources, but it is either hard to find them or they are hard to understand when you get there as a beginner. I found shadertoy to be really helpful here, reading & understanding shaders from other people was an incredibly eye-opener and a turning point for me.

  • @Zarathinius
    @Zarathinius 9 หลายเดือนก่อน +3

    thank goodness you escaped webdev

  • @scifro
    @scifro 11 หลายเดือนก่อน +1

    I'm a Design student that does a lot of illustration but I'm also interested in CS. More specifically game design; I'm fascinated with how game engines work and video games as an art form. I've recently attend workshops on game design and creative coding at my college (SVA) but prior experience is from watching videos like yours and engaging in tutorials.
    Thanks for sharing your experience and the explanation! 👋🏿

  • @Iwillrarelymakevideos
    @Iwillrarelymakevideos 10 หลายเดือนก่อน +3

    bfdi two at 6:04 lol
    watch tpot for context

  • @0Camus0
    @0Camus0 11 หลายเดือนก่อน

    Good work and nice channel. I started doing graphics in 2008/2009 and posted my progress in my channel. Back then Unreal was closed and Unity wasn't in the map. So, it was all on your own.
    Now I see that graphics is much more than this, is also GPU driver development, low level optimizations, performance and profiling, async compute queues and much more.
    I find it great that people is being motivated by your channel, it is truly hard to get started.

  • @tileychannel
    @tileychannel 11 หลายเดือนก่อน +5

    Curious why you say that OpenGL isn't that valuable anymore?

    • @aleksanderalan5090
      @aleksanderalan5090 6 หลายเดือนก่อน +2

      It is great and there are TONS of resources in C++ (mainly) and Java

    • @ultimate9056
      @ultimate9056 3 หลายเดือนก่อน

      Its deprecated technology that is no longer developed. Nothing is stopping you from using it however the computer industry has begun to move on and it will become harder to run and use the latest innovations as time goes on

    • @ultimate9056
      @ultimate9056 3 หลายเดือนก่อน

      Its deprecated technology that is no longer developed. Nothing is stopping you from using it however the computer industry has begun to move on and it will become harder to run and use the latest innovations as time goes on

  • @II-Day-II
    @II-Day-II 11 หลายเดือนก่อน +1

    Man this is so inspiring. I'm in the final year of my master's programme, trying so hard to find a thesis internship in graphics. So far I've either been rejected or ignored, and I'm running out of time before I need to start the thesis work. But now I'm tempted to ignore the thesis work for another year and try to land a regular internship as well as make time for more self studies in the meantime.

  • @EChere
    @EChere 11 หลายเดือนก่อน +3

    Me playing persona 4 golden while listening to this video with p4g music is a wierd coincidence

  • @suzypayne2333
    @suzypayne2333 11 หลายเดือนก่อน

    Thank you so much for this video! I'm in my last year of university re-thinking what I want to do and I've always been drawn to graphics - this video was exactly what I needed. Happy birthday!

  • @greatplatos
    @greatplatos 11 หลายเดือนก่อน +8

    bro, your nick is literally the name of a fruit in brazil💀

  • @EnderMega
    @EnderMega 11 หลายเดือนก่อน +1

    4:38 Learning how to use the laser thing to "draw" anime girls in wood is a massive flex, lmao!
    23:49 THANK YOU, I dont know why people just want what its easy, if you want the easy, but lazy way, why just dont try at all?

  • @MrTheSaxon
    @MrTheSaxon 11 หลายเดือนก่อน

    I started programming in HS with Processing and immediately fell in love with the combination of problem solving and creative freedom, just like you. Working in web now but building a personal project with OpenGL and C in my free time, it's so much fun. Hopefully I can switch over to graphics programming one day, although the grass isn't always greener... Great video!

  • @thesoupbird
    @thesoupbird 11 หลายเดือนก่อน

    Thank you so much for making a video like this, there is a major lack of resources on how to actually get work and master these skills online.

  • @nerffan1
    @nerffan1 11 หลายเดือนก่อน

    This is incredible. I am finishing my MS in Physics and keep wondering why I don't love what I do. Your journey makes me realize that you have to work very hard to attain what you love. Sometimes I feel my work should be easier, but I realize maybe I just still need to put more time and effort.

  • @Xld3beats
    @Xld3beats 5 หลายเดือนก่อน

    Looking back, I wish I had just started playing around with Shadertoy first. You probably won't go anywhere with that alone but its super rewarding just putting something cool on the screen, and it really inspires me to keep going!

  • @Some_one11237
    @Some_one11237 10 หลายเดือนก่อน

    so humble to share this on the wild internet, i m not interested in graphic programmer since i work as 2d artist, but it's interesting to know the tech behind games and you have a passion to tell the knowledge, thanks for sharing :)

  • @SamuraiExecutivo
    @SamuraiExecutivo 3 หลายเดือนก่อน

    That's the kind of video that gives actual direction.
    Never heard about that Jasper Catlike tutorials. Gonna dive into it like I used to dive into MMORPGs

  • @Zyro_GG
    @Zyro_GG 11 หลายเดือนก่อน

    This video is a true gem for any young aspiring person, nerding about computer games, interested in logical problem solving and in search for guidance on what career to pursue. Not necessarily as a guide on choosing a career, but definitely on understanding and separating the different terms and implications of choosing one over another!
    If only this video was available to me a couple years ago…
    I‘m currently in a position in my life where I already went through some of the hoops of school and computer science bachelors. I’ve been in contact with game dev, creative coding but am currently working a job as a web dev.
    Thanks Acerola for inspiring me to step back and listen to my inner passion for learning once again! I have difficulties still, really being able to decide what field i want to dedicate my energy and time on but i want to give myself time to LEARN beside my job which is enabling me to do so.
    Gunna share this vid with all my teachers and younger friends still in school!

  • @Hasdf32gbve
    @Hasdf32gbve 11 หลายเดือนก่อน

    I’m so glad you are so passionate about graphics programming. I recently found what I was passionate about and can not wait. I think it’s beautiful and so rare nowadays

  • @Stickguy101
    @Stickguy101 11 หลายเดือนก่อน

    Honestly love watching all of your videos man, your videos have gotten me to seriously consider having my senior project be something graphics-related. I still have 2 years to figure out what exactly my senior project will relate to, but I can't deny the fact that programming graphics is something that greatly interests me and you videos have been a good insight about what it is like to program for all of this.
    I'll continue to watch your videos for the foreseeable future, thank you very much :)

  • @SafyreWorks
    @SafyreWorks 8 หลายเดือนก่อน

    How this video has become a treasure trove to the many who would've liked to become graphics programmer or tech artists, to those aspiring for this/these fields, to those looking to make a switch, and to those struggling with it, and thinking about giving up! So, so, so true, the material out there is either basic, or ultra elite. What's even more heartening is the comments below - reading how others found their way into graphics programming is uplifting. Maybe there is still a way for me! My thanks to you Acerola for creating such a wonderful content, and the folks commenting below for sharing their thoughts, journeys, ideas, inspirations!

  • @Lion4de
    @Lion4de 4 หลายเดือนก่อน

    This is an awesome video not just people interested in graphics programming, but for anyone trying to get a technical job after school. Everyone's story is different, but the path from highschool to adult-job is steeped in mystery a lot of the time. I found your story to be really encouraging and clear, and helpful to think through how to approach pursuing a specific career that doesn't have a traditional path in highschool and university. Thanks for taking us on your journey!

  • @cellozard3487
    @cellozard3487 3 หลายเดือนก่อน

    I'm really glad I found this video. I recently finished my bachelor's degree in applied math and physics and after doing research with professors at my university I decided I didn't want to get a PhD in either of those fields. Feeling a bit lost, I started watching a bunch of videos on different topics in an attempt to find a subject that I would have more passion for and ended up finding a Computer Graphics video series and thought it was really cool. I had made a few physics simulation animations and simple video games in my free time while I was in school and I found out a lot of the cool challenges and tools involved in making them were related to computer graphics. After watching the video series, this video popped up in my recommendeds. Graphics programmer seems like it could potentially be a good career path for me considering my degree and interest in videogames, animation, and simulations. I'm excited to check out those tutorials!
    Thank you so much for the video!

  • @jonpatchmodular
    @jonpatchmodular 2 หลายเดือนก่อน

    Your channel is great! I've personally never had strong interest in shaders and stuff, but part of that is because it seemed such an alien topic! Like, videogame mechanics programming is just merging high-school physics with logic and coding - all quite intuitive stuff. Watching some of your videos is cracking a shell open in my curiosity, and definitely opening those kept gates a bit for everyone. It's cool to see that math that has always seen just hard and boring can have fun videogame applications.
    I'm actually getting more into linear algebra, and it's refreshing that matrix math goes from "those number rectangles ughh" to "whoa they are vectors and transform reality and I'm beginning to grasp Mario Galaxy now". And I never "got" calculus and barely understood differential math, in part because you get taught the boring numbers beforee understanding what they are for and why they are NOT boring. Even from a math nerd, it's not the way. But just like game physics are computer applications of kinematics, dynamics and linear transformations - high school stuff, you are showcasingthe wonder and mystique of college-level math disciplines applied to videogames and other computer stuff.
    In a weird different twist I'm also feeling a bit more motivated to pursue electrical engineering, so I can tinker with analog sound devices, so I can ascend from modular synth goblin to actually making the modules, just like the step from a shader artist (or even a technical artist) to a graphics programmer. But currently I'm focusing on more generalist game development, as I feel I have manted to go in that direction my whole life, and my love of generative music and game programming could merge into beautiful adaptive music some day.
    Okay my brain is fried from finishing a game jam just yesterday and I'm rambling a bit, but thanks for making intermediate content, I've felt a lighter version of that struggle when trying to go beyond Brackeys-level game development, so I understand what you're talking about. also PROPS TO CATLIKE CODING - got me to better understand how the C# code connects with the Unity engine itself with its fractal stuff and whatnot, with Brackeys and other resources always being more editor-centric, if that makes sense.

  • @TheFrankyDoll
    @TheFrankyDoll 11 หลายเดือนก่อน

    Hey, Acerola - just wanted to write a comment to say *thank you.* I've been working on my own dream game ever since I was 14 (in 2017), trying to become a gamedev generalist - focusing more on being able to express my own artistic ideas, rather then making an 'epic specialist portfolio'. For the past 6 years I learned a lot about creating code, art and animations, yet GPU side was always out of reach for me - there is barely any info available for someone with my level of education. I kinda silently decided not to touch shaders and rely on Unity's built-in workarounds.
    And then I found your channel.
    Your and Sebastian Lague's videos taught me how to love math, showing not 'how *hard* it is to understand it', but 'what *beauty you can do* once you understand it'. I can't say I turned into a genius by simply watching you, but you definitely broke the barrier for me.
    I cannot express how thankful I am for your work, knowing how many people you may have helped get their dream job or how many indie devs will use your developments to make their projects truly artistic and stylish. I wish you the best and can easily see your channel grow to a million it the next few years - your unique presentation will get you there.
    Oh, and Happy Birthday too! _(although I'm totally late for that)_

  • @SmartAlgor
    @SmartAlgor 11 หลายเดือนก่อน

    1)"Happy Birthday!
    2)Often, the nature of an opinion reveals more about the person holding it than the subject being judged.
    3)Many have probably recognized your professionalism but remained silent. It seems those who doubt are the ones more likely to comment, perhaps to reconcile their own cognitive dissonance. They see you tackling complex topics in your unique, relatable style, and it challenges their expectations.
    4)It's this combination of your style, knowledge, and approach that has drawn and kept a loyal following, eagerly waiting for each new episode. Polishing your style to appease the doubters might attract more viewers, but at the risk of losing the very essence that makes you special. Stay true to yourself - your authenticity is what makes you cool!

  • @scrappedmetal
    @scrappedmetal 11 หลายเดือนก่อน +2

    i feel like i leave a comment about animation on all of your videos (probably not true, possible that i have not even left one) but man your passion for graphics and the somewhat similar slightly adjacent nature of the subject always makes me so so excited about my own passion for my own niche subject. it's really neat to hear your story and compare and contrast it to my own (currently about to enter applying to internships mode, just gotta clean up my portfolio, put together a demo reel, etc), really makes the end goal seem a lot more tangible than i'm used to. also you mentioning godot tutorials often being kinda blind leading the blind reminded me that i recently discovered that a lot of blender rigging tutorials don't go into how to make controls at all which is absolutely insane to me. lots of pros and cons to being self taught.
    really enjoyed this video! have a happy birthday

  • @bringerod5141
    @bringerod5141 11 หลายเดือนก่อน

    Really interesting video. I have graduated with a masters degree in computer science and I took one class in computer graphics and graphics algorithms but for me it was very difficult and unintuitive. For example, no one ever told me that "shaders" is just a name for a program running on the gpu and don't have anything to do with shading (I feel slow for not getting it until now).
    Happy you found your path with what you want to do!
    I work as a backend developer mainly working with integrations and APIs. It is fun for now but a passion for game development is slowly creeping up on me.

  • @nicktsaizer6258
    @nicktsaizer6258 11 หลายเดือนก่อน

    I want to thank you for your content. I stumbled upon your channel quite some time ago, back when the weed video series was the last one that came out. And back then I was just curious. Now this info is vital to me. Your videos have introduced me to concepts and approaches that I am now learning in extreme depth and I would have a much harder time without them now. Thank you so much dude, you're fucking awesome.

  • @SillyOrb
    @SillyOrb 11 หลายเดือนก่อน

    I'm late, but still: Happy birthday!
    I've been doing this for decades now, half of it professionally. There are two reason I watch your videos: Firstly, they, you and your style are very entertaining. Secondly, I am always looking for new or better or sometimes even just different solutions, because there's always something to learn. It's also important to know about failure paths and the inevitable detours that certain problems will send you off to.
    You are doing very well and you keep impressing.

  • @gamedevwarden1845
    @gamedevwarden1845 11 หลายเดือนก่อน +1

    Great video! There's one place around the 23:15 mark that I 100% agree with you with what you're talking about, which is fullscreen shaders. Godot needs a lot of work and it's very goofy trying to get them to work at first. Unity's system is much more straight forward. However, for surface shaders it's the exact opposite. Godot's surface shaders are very straight forward to create, and Unity's are quite goofy and convoluted.

  • @samranda
    @samranda 11 หลายเดือนก่อน

    love this!! i'm a college sophomore who is just beginning to play around with graphics and data visualization and it's so cool to have a list of resources like this

  • @khovre
    @khovre 11 หลายเดือนก่อน

    Inspiring. I feel like it's not enough to say, but the word encapsulates nicely. Read and feel it again to truly understand what I mean.
    I also would like to hear what you have to say about searching for job, like writing CVs, and all that jazz. I feel like it's the first hard step to stop taking your thing as a hobby or side-project and look at it from a profession standpoint. Looking for salary, learning what each requirement means, working through hard feelings of imposter syndrome and such.
    It will also fit nicely for your bridge-between-Beginner&Professional goal.