Understanding Topology and Edge Flow in 3D Modeling

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  • เผยแพร่เมื่อ 20 พ.ย. 2024

ความคิดเห็น • 322

  • @OnMars3D
    @OnMars3D  ปีที่แล้ว +3

    Sign up for my upcoming 3D Modeling course today: www.onmars3d.com/
    And my Patreon: www.patreon.com/OnMars3D for all my project files, 3d models, bonus videos, Discord and more or just to support this channel 🙂
    Discord: discord.gg/vybvJnEeya

  • @DrakZhull
    @DrakZhull 2 ปีที่แล้ว +24

    I would just like to add a little comment to the first tip for everyone, be careful when using cutting and welding vertices so you don't create so-called spiderwebs (welding several edges into a single vertex without proper edge flow and loops). It can screw with smoothing and overall shadows from lighting very easily, leaving ugly artifacts. In certain situations, it can occasionally work and seem extremely efficient but it is not worth the potential clean-up work when it doesn't. Great Vid! 👍

  • @cioelle
    @cioelle 3 ปีที่แล้ว +102

    this is exactly the lesson i needed, there's not enough simple yet detailed videos talking about topology like you do - especially w/ localising topology. thank you so much for this

    • @OnMars3D
      @OnMars3D  3 ปีที่แล้ว +3

      Glad it was helpful!

  • @정휘찬-f1r
    @정휘찬-f1r 3 ปีที่แล้ว +13

    YOU ARE MY PROFESSOR. YOU DESERVE MORE TH-cam PEOPLE.

    • @OnMars3D
      @OnMars3D  3 ปีที่แล้ว

      Thanks, more to come!

  • @ChrisCohen
    @ChrisCohen 3 ปีที่แล้ว +70

    I played a game where I had to drink every time you said "go ahead and" in this video. I passed out after 30 seconds. 😆 Thanks, really important lesson on topology here, I learned a huge amount.

    • @OnMars3D
      @OnMars3D  3 ปีที่แล้ว +6

      Haha, glad you found it helpful! :)

    • @tohmo8576
      @tohmo8576 2 หลายเดือนก่อน +3

      @@OnMars3Dnooo, you lost an opportunity to write “go on ahead”

    • @EliteIntellectual
      @EliteIntellectual หลายเดือนก่อน +1

      @@tohmo8576 hahahahaha

  • @cinnamocole
    @cinnamocole 3 ปีที่แล้ว +51

    I'm in my first year at college studying 3D animation and was told that the only area I had to improve was my topology (specifically, stop using NGONS) - thank you so much for this tutorial, I really think this knowledge you have passed on will help me get the best grades I possibly can now. Thank you a million times!!

    • @OnMars3D
      @OnMars3D  3 ปีที่แล้ว +6

      That's really great to hear, glad you found it helpful!

    • @ThBlueSalamander
      @ThBlueSalamander 2 ปีที่แล้ว +2

      Hi I'm doing Computer games art

    • @ninja_tony
      @ninja_tony 2 ปีที่แล้ว +4

      If it makes you feel any better, that's a common problem just about everyone goes through when they are starting out! I doubt any of us got into modeling without having a problem with ngons in the beginning, and I know in my case, it took me forever to understand (I was learning all this stuff close to 20 years ago, before TH-cam even existed, so you all are so lucky to have these resources!)

  • @GhxstBerries
    @GhxstBerries 23 วันที่ผ่านมา

    I've been searching for days for a video to help me understand how to fix ngons and triangles in my topology and could only find videos that showed only how to localize them, not how to fix them. Thank you so much for this video 🙌

  • @addictedfoolgamer1970
    @addictedfoolgamer1970 3 ปีที่แล้ว +69

    This was so useful! I’ve started looking into using Blender from total novice position and was finding it hard to get a decent non confusing explanation of topology and what retopology actually is.

    • @OnMars3D
      @OnMars3D  3 ปีที่แล้ว +1

      Happy to help!

  • @risingghost2809
    @risingghost2809 2 ปีที่แล้ว +20

    I'm a blender user. Found this to be an excellent explanation of topology (something I have an issue with.) Thank you!

    • @OnMars3D
      @OnMars3D  2 ปีที่แล้ว +3

      Glad to hear that!

  • @JRichardGaming
    @JRichardGaming ปีที่แล้ว +1

    This is now one of my favorite videos on TH-cam.

  • @マツザキ-s2y
    @マツザキ-s2y 3 ปีที่แล้ว +17

    I'm not very good at polygon modeling, so it's very helpful for me to have this kind of instructional video.
    Thanks!

    • @OnMars3D
      @OnMars3D  3 ปีที่แล้ว +1

      Glad to hear that!

  • @chandragrahaifanka635
    @chandragrahaifanka635 3 ปีที่แล้ว +99

    yes please, more topology lesson. Btw, thanks for this video

    • @OnMars3D
      @OnMars3D  3 ปีที่แล้ว +9

      More to come!

    • @MrPanker
      @MrPanker 2 ปีที่แล้ว

      @@OnMars3D why maya looks very similar with blender

    • @user-fn5es1wh7u
      @user-fn5es1wh7u 2 ปีที่แล้ว +3

      @@MrPanker It’s the other way around.

    • @kasperesbjornsson9163
      @kasperesbjornsson9163 9 หลายเดือนก่อน

      ​@@OnMars3D1

  • @KammmuJ
    @KammmuJ 7 หลายเดือนก่อน

    I watched a lot of toturials about topology in youtube and I think this is the most detailed and informative one so far in TH-cam.

    • @OnMars3D
      @OnMars3D  7 หลายเดือนก่อน

      Happy to hear that!

  • @giantfrancosantos9541
    @giantfrancosantos9541 14 วันที่ผ่านมา

    Still on 2024 you are the best teacher!!! Thanks a lot!

  • @klauszwegert6382
    @klauszwegert6382 3 ปีที่แล้ว +5

    Sorry for commenting on an older Video but i can advice people to not force yourself to model everything out of one object. I personally did the mistake that i treid to really have something as one whole object. If you can get away with modeling it seperate withouth it being to inaccurate from the concept it should be fine. Great video, our school recommend your channel

    • @OnMars3D
      @OnMars3D  3 ปีที่แล้ว

      Glad you found this helpful and appreciate the recommendation!

  • @kookio4284
    @kookio4284 2 ปีที่แล้ว

    Holy crap this really opened my eyes even today as someone who has been having problems with not going over my class’s tri limit in Maya.

  • @tuxedoblackfoot
    @tuxedoblackfoot ปีที่แล้ว

    Working with blender, started to get to where I needed to model hands and feet. Very helpful tutorial.

  • @LaszloSas75
    @LaszloSas75 4 วันที่ผ่านมา

    I'm very grateful for you to share this video! Many thanks! :)

  • @TranquilMarmot
    @TranquilMarmot ปีที่แล้ว

    Thank you for the recap at the end! I have a feeling I'm going to come back and reference this all the time. I've been a casual Blender user for almost a decade, but I'm just now learning more about topology and kicking myself for not learning it earlier.

  • @TheDorianTube
    @TheDorianTube 2 ปีที่แล้ว +1

    Well, you just cleared out my doubts. Like you said, a looooooooot of people barely use holding edges. I was taught to use them pretty much always, but started to have doubts whenever I compared my models to people that are way more skilled than me. Their models always looked so clean, while mine had all those holding edges around, so I started to use them less and less. Now I have peace of mind lol

    • @OnMars3D
      @OnMars3D  2 ปีที่แล้ว

      Happy to help!

  • @TheGrayKPlays
    @TheGrayKPlays 2 ปีที่แล้ว

    What a fantastic video! I have been modeling for ages as a hobby and topology is one of my least favorite subjects and most videos I find on the subject bore me to death this was simple to the point and INFORMATIVE! Thank you!

    • @OnMars3D
      @OnMars3D  2 ปีที่แล้ว

      Happy to share!

  • @BarrettSmithBB
    @BarrettSmithBB 2 ปีที่แล้ว +2

    Thank you for this! Even though I don't use Maya, the fact that you go over the basic fundamentals that bridge many different softwares is amazingly helpful for a novice in any 3D modeling software.

    • @OnMars3D
      @OnMars3D  2 ปีที่แล้ว

      No problem, happy to share!

  • @NumiMoon
    @NumiMoon ปีที่แล้ว +1

    Edgeflow has been a challenge for me, but im thinking im starting to get it finally. Thank you

    • @OnMars3D
      @OnMars3D  ปีที่แล้ว

      Happy to help!

  • @racheleprojects
    @racheleprojects 2 ปีที่แล้ว +4

    Great video. I’m self taught so seeing a structured video on typology will def help me improve my work. Thank you!

    • @OnMars3D
      @OnMars3D  2 ปีที่แล้ว

      Glad it was helpful!

  • @hobbieretardo
    @hobbieretardo 3 ปีที่แล้ว +1

    Thanks for the good explanation and multiple examples, now i finally get it the use of this.

    • @OnMars3D
      @OnMars3D  3 ปีที่แล้ว +1

      Great to hear, that was my goal showing all these different types of models!

  • @pyrotechnick420
    @pyrotechnick420 2 ปีที่แล้ว

    Thanks for this refresher, I'm not sure if we ever properly learned how to guide edge flow back in the day in school. I've been struggling using the subdivide workflow for years now, being unable to control my edge flow properly. Thank you for this.

    • @OnMars3D
      @OnMars3D  2 ปีที่แล้ว +1

      Happy to help!

  • @RichellyItalo
    @RichellyItalo 2 ปีที่แล้ว

    The best video about edge flow ever.

  • @blairzettl3933
    @blairzettl3933 2 ปีที่แล้ว +1

    11:00 Luke would have never made those turns. Great tut, thanks!

  • @naqabposhniraj
    @naqabposhniraj 2 ปีที่แล้ว

    Absolutely Yes. Please more topology lessons & a big thanks for this tutorial 🙏!!

  • @sagardchavda2873
    @sagardchavda2873 3 ปีที่แล้ว +6

    This was really helpful, would like to see more topology lessons

    • @OnMars3D
      @OnMars3D  3 ปีที่แล้ว +1

      More to come!

  • @christianlee1423
    @christianlee1423 3 ปีที่แล้ว +1

    more topology/modelling complex objects please! u are a great teacher

  • @lukasallenbaugh4728
    @lukasallenbaugh4728 3 ปีที่แล้ว

    Thank you ! This is the clearest video on topology I've seen to date. Very helpful!

    • @OnMars3D
      @OnMars3D  3 ปีที่แล้ว

      Glad it was helpful!

  • @Timeshlft
    @Timeshlft 2 ปีที่แล้ว

    So it's the best topology tutorial! Thanks you good men.

  • @lovdiesty
    @lovdiesty 6 หลายเดือนก่อน

    Your channel is everything. I love your videos so much, thank you for these essential tips

    • @OnMars3D
      @OnMars3D  5 หลายเดือนก่อน +1

      You are so welcome!

  • @TheOscarGamer_
    @TheOscarGamer_ 2 ปีที่แล้ว +1

    Might watch it later, this will be useful next time I practice a bit with Blender

  • @Mahim270
    @Mahim270 3 ปีที่แล้ว +1

    Very helpful video,would love for more of this same kind.

  • @sillylittlecartoons4335
    @sillylittlecartoons4335 3 ปีที่แล้ว

    You are my hero. This makes SOOOOO much more sense to me now. Ty!

    • @OnMars3D
      @OnMars3D  3 ปีที่แล้ว +1

      I always appreciate comments like these, always happy to help!

  • @BlueSpinach3D
    @BlueSpinach3D 2 ปีที่แล้ว

    I'm glad I found your channel, I'm going to apply to my study right now!

    • @OnMars3D
      @OnMars3D  2 ปีที่แล้ว

      Good luck!!

  • @maurogamer5135
    @maurogamer5135 2 ปีที่แล้ว

    Probably one of the best video I have ever found about Topology, thanks so much for sharing it! I left like , bell and suscription for ever!

    • @OnMars3D
      @OnMars3D  2 ปีที่แล้ว

      Awesome, thank you!

  • @galacticbroadcastingcompan8756
    @galacticbroadcastingcompan8756 2 ปีที่แล้ว

    Wow. Thank you. Can't believe this was free.
    Subbed

  • @pyre753
    @pyre753 3 ปีที่แล้ว +1

    Great video. Looking forward to watching more of your content in the near future.

    • @OnMars3D
      @OnMars3D  3 ปีที่แล้ว +2

      More to come!

    • @curlyt8198
      @curlyt8198 3 ปีที่แล้ว

      Agreed 🙃👌🏼💪🏼😍

  • @SeriouslyNotSalty
    @SeriouslyNotSalty 3 ปีที่แล้ว +4

    i'm a blender user but this was very helpful thanks

    • @OnMars3D
      @OnMars3D  3 ปีที่แล้ว

      I really try to keep my videos focused on concepts and workflows regardless of 3d software so I'm glad you found this helpful as a Blender user!

  • @TheOfficialTimro
    @TheOfficialTimro 2 ปีที่แล้ว

    Sheeeeessshhh low key gonna watch all your tutorials so that I can bring back the Lancer one day ;)

  • @drewbigelow4979
    @drewbigelow4979 ปีที่แล้ว

    Massively underrated my dude!

  • @Grrrlikeme
    @Grrrlikeme 3 ปีที่แล้ว +1

    Wow, that was extremely useful. Thank you so much for this video!

    • @OnMars3D
      @OnMars3D  3 ปีที่แล้ว +1

      Glad you enjoyed it!

  • @ang2733
    @ang2733 2 ปีที่แล้ว

    Your tutorials are fantastic and very helpful. Thank you!!! Wld love to see you go deeper into topology in Maya

  • @JoySenseKO
    @JoySenseKO 2 ปีที่แล้ว

    Amazing, thank you! Clear, structured explanation with good voice

  • @ronydey2696
    @ronydey2696 3 ปีที่แล้ว +1

    Great and well explains about about surface study ad toplogy over 3d mesh geomatry segments ..Hi there myself Rony a VFX CG student from India

    • @OnMars3D
      @OnMars3D  2 ปีที่แล้ว +1

      Happy to help!

  • @moonchild8105
    @moonchild8105 ปีที่แล้ว

    Such a precise and helpful tutorial, thank you a lot.

  • @vitlaska
    @vitlaska 2 ปีที่แล้ว

    loved it! definitively will be sticking around for more hahaha

    • @OnMars3D
      @OnMars3D  2 ปีที่แล้ว

      More to come!

  • @Mamika_AFK
    @Mamika_AFK ปีที่แล้ว +1

    Very useful lesson and easy to apply in any 3d software!
    Thank u so much! Just subbed 😄👍

    • @OnMars3D
      @OnMars3D  ปีที่แล้ว +1

      Thanks for the sub!!

  • @milagroswarnholtz2137
    @milagroswarnholtz2137 3 ปีที่แล้ว +1

    AMAZINGGG so useful! thank you for doing these videos and shearing your knowledge! i really appreciate them

    • @OnMars3D
      @OnMars3D  3 ปีที่แล้ว

      Happy to share!

  • @Rosa-ng8uu
    @Rosa-ng8uu 7 หลายเดือนก่อน

    Finnaly good tutorial about topology.

    • @OnMars3D
      @OnMars3D  7 หลายเดือนก่อน

      Glad it helped!

  • @Jason-gs6hd
    @Jason-gs6hd 2 ปีที่แล้ว +1

    very useful vod, thanks

  • @IrakliGogava
    @IrakliGogava หลายเดือนก่อน

    hey , great video. could you please help, should i keep the Holding edge loops even on the Game objects which have textures?.. i typically use them for baking textures and minimize the topology on the mesh. is this a bad idea ?.

  • @antonbayda2571
    @antonbayda2571 3 ปีที่แล้ว +1

    This is freaking awesome! Extremely useful video, keep up the great work)

    • @OnMars3D
      @OnMars3D  3 ปีที่แล้ว

      Thanks, will do!

  • @dazecm
    @dazecm 6 หลายเดือนก่อน

    Good explanation of Linear Edge Reduction. You can also apply the same techniques to Radial Edge Reduction when extruding shapes from a surface.

  • @D31T7
    @D31T7 3 ปีที่แล้ว +1

    realllllly helpful on my workflow !

    • @OnMars3D
      @OnMars3D  3 ปีที่แล้ว

      Glad it helped!

  • @federico8342
    @federico8342 2 ปีที่แล้ว

    this is pure gold

  • @willraz5497
    @willraz5497 ปีที่แล้ว

    fantastic very helpful much needed

  • @killacounty
    @killacounty ปีที่แล้ว

    Over 500k views on such a tequnical video gives me faith in humanity

  • @snazziington
    @snazziington 2 ปีที่แล้ว

    this was really useful! will definitely implement these tips on the model i'm currently working on :D

    • @OnMars3D
      @OnMars3D  2 ปีที่แล้ว

      Glad it was helpful!

  • @Barreta91
    @Barreta91 3 ปีที่แล้ว +1

    Thanks, high quality content!

    • @OnMars3D
      @OnMars3D  3 ปีที่แล้ว

      Glad you enjoy it!

  • @kevwe23
    @kevwe23 2 ปีที่แล้ว

    Thank you for this video. It was clear, easy to understand and I learnt a lot. I know how to practice my topology skills

    • @OnMars3D
      @OnMars3D  2 ปีที่แล้ว

      Glad it was helpful!

  • @nicolevreeland3027
    @nicolevreeland3027 3 ปีที่แล้ว

    Thank you so much for making this video. I've been taking classes to learn Maya and this video was so helpful.

    • @OnMars3D
      @OnMars3D  3 ปีที่แล้ว +1

      Glad it was helpful!

  • @ifohancroft
    @ifohancroft 3 ปีที่แล้ว +1

    Should you, in your opinion, be replacing cylinders' top and bottom faces with facesmade from quads or is it not worth it?
    Like if you are modeling casters on a chair, should you leave the circle side as a circle or use quads for the face?

    • @OnMars3D
      @OnMars3D  3 ปีที่แล้ว +5

      It all depends on whether the cap was completely flat or had curvature to it. If there was curvature to the caps, then I would update the polys to be all quads.

    • @ifohancroft
      @ifohancroft 3 ปีที่แล้ว

      @@OnMars3D Thank you! That makes sense

  • @AsbestosSoup
    @AsbestosSoup ปีที่แล้ว

    The best technique so far is downloading assets from the internet and avoiding copyright like a boss 👾

  • @gabirualbino95
    @gabirualbino95 2 ปีที่แล้ว

    Ty so much!!!!! I was struggling with some triangles

  • @Ponk_80
    @Ponk_80 ปีที่แล้ว

    Thank you so much for explaining this so well.

  • @LuisLopez-lm3lk
    @LuisLopez-lm3lk 2 ปีที่แล้ว

    Amazing, thank you so much for this video, whas exactly what I needed

  • @LukmanHakim-bp9he
    @LukmanHakim-bp9he 9 หลายเดือนก่อน

    Thank you sir! this is well explained and clear. Eventhought i used blender the principle and method still aplies..

  • @osantinello
    @osantinello ปีที่แล้ว

    best youtube video I ever seen!

  • @russelloverland9508
    @russelloverland9508 2 ปีที่แล้ว

    wow! Thanks for the tips!!

  • @hamidrezasalami4620
    @hamidrezasalami4620 2 ปีที่แล้ว

    Very useful tips! Thanks a lot!

  • @alexim3354
    @alexim3354 2 ปีที่แล้ว

    Wow! Thank you so much! Nobody taught me this!

    • @OnMars3D
      @OnMars3D  2 ปีที่แล้ว

      You're very welcome!

  • @7petallotus
    @7petallotus 3 ปีที่แล้ว

    thank you this video helped a lot, currently learning 3d and I come from a 2d background so this really helped me make senesce of modeling

    • @OnMars3D
      @OnMars3D  3 ปีที่แล้ว

      Glad it helped!

  • @piounanomia3480
    @piounanomia3480 ปีที่แล้ว

    holy fuck i feel so smarter rn
    jokes aside, great tutorial explaining topology even for someone who's into 3D modelling for 2 months now, really well explained!

    • @OnMars3D
      @OnMars3D  ปีที่แล้ว

      Happy to help!

  • @USBEN.
    @USBEN. 3 ปีที่แล้ว

    This was a very good video for everything regarding topology.

    • @OnMars3D
      @OnMars3D  3 ปีที่แล้ว +1

      Glad it helped!

  •  2 ปีที่แล้ว

    amazing video! thanks for sharing the knowledge!

  • @dennispfund9202
    @dennispfund9202 10 หลายเดือนก่อน

    Super interesting, much thanks really.

  • @mbattee
    @mbattee 2 ปีที่แล้ว

    Amazing video. Thank you.

  • @TheSatzy6699
    @TheSatzy6699 ปีที่แล้ว

    Excellent content and explanation 🎉

  • @kamolhakim3688
    @kamolhakim3688 2 ปีที่แล้ว

    Very powerfull video, Thanks a lot Ser

  • @sajjadabouei6721
    @sajjadabouei6721 2 หลายเดือนก่อน

    really helpful
    thank you man

  • @the_3d_cookie
    @the_3d_cookie 2 ปีที่แล้ว

    beautiful man thanks for this mate 😁😁😁

  • @ikaisoha2700
    @ikaisoha2700 2 ปีที่แล้ว

    18:43 Wow that is cool seat 💗

  • @RonnieMirands
    @RonnieMirands 3 ปีที่แล้ว +2

    Thats absolutely amazing! Keep more of this please! Something could be useful to teach would be this: A lot of people use bolleans for hard surface. For production is really possible to keep this approach of cutting things (like boxcutter-blender style)?

    • @OnMars3D
      @OnMars3D  3 ปีที่แล้ว

      Thank you, glad you enjoyed this! I recently covered how to use Booleans in Maya when hard surface modeling. Is this what you mean?
      th-cam.com/video/3PY262onbRw/w-d-xo.html

    • @AlexTsekot
      @AlexTsekot 2 ปีที่แล้ว

      Depends on the production.

  • @jmrm_
    @jmrm_ ปีที่แล้ว

    nice tips, my friend!

  • @nickliu7736
    @nickliu7736 3 ปีที่แล้ว

    Thanks for sharing about this!

    • @OnMars3D
      @OnMars3D  3 ปีที่แล้ว

      Of course!

  • @johnathandoe8577
    @johnathandoe8577 2 ปีที่แล้ว +1

    amazing models

  • @growupempresas3698
    @growupempresas3698 2 ปีที่แล้ว

    Amazing thoughts organization! thank you so much

  • @vrtech473
    @vrtech473 2 ปีที่แล้ว

    this really helps me out Thanks!

    • @OnMars3D
      @OnMars3D  2 ปีที่แล้ว

      Glad to hear it!

  • @farhadsamadov3598
    @farhadsamadov3598 2 ปีที่แล้ว

    What a amazing artist!
    Why I found you now?!

  • @ShadowSora643
    @ShadowSora643 2 ปีที่แล้ว

    I actually used those holding lines when I was first learning blender without knowing what they were because I found out it makes subdivs and shading a lot better, although it uses a lot more tris. Now more often than not I opt for using sharp edges and auto-smooth instead which gives just about the same result with a lot less tris. I don't know if Maya has that since I'm not familiar with it.

    • @OnMars3D
      @OnMars3D  2 ปีที่แล้ว +1

      Maya has that workflow with "soften/harden edge". It all depends on the final output for the model, whether you are creating a sub-d or low poly model.

  • @5SecondsOfFrames
    @5SecondsOfFrames ปีที่แล้ว

    the video was so helpful thank you so much

  • @yeye3999
    @yeye3999 2 ปีที่แล้ว

    This is an amazing video, will help me a lot. many thanks! 🤗

    • @OnMars3D
      @OnMars3D  2 ปีที่แล้ว

      Glad it was helpful!

  • @jambadidi9922
    @jambadidi9922 ปีที่แล้ว

    Hi, it is a great video. But would you be so kind and explain situation on 0:50? Youŕe doing the first cut and the result is one vertex on the right side and two vertices on the left. How do you get rid of the second vertex on the left? I can imagine it can be used on some plane but on box like you´ve showed on your other videos you end up with triangle. So 1-3 is easy but with this could you answer me?

  • @Wirus1337
    @Wirus1337 2 ปีที่แล้ว +2

    really helpful!

  • @VishnuMenon
    @VishnuMenon ปีที่แล้ว

    Great stuff!

  • @serasvictoria257
    @serasvictoria257 2 ปีที่แล้ว

    Every time I read/hear about polygons I have to think about nier automatas 2b
    Great and informative video btw keep up the good content :)