Sign up for my upcoming 3D Modeling course today: www.onmars3d.com/ And my Patreon: www.patreon.com/OnMars3D for all my project files, 3d models, bonus videos, Discord and more or just to support this channel 🙂 Discord: discord.gg/vybvJnEeya
I would just like to add a little comment to the first tip for everyone, be careful when using cutting and welding vertices so you don't create so-called spiderwebs (welding several edges into a single vertex without proper edge flow and loops). It can screw with smoothing and overall shadows from lighting very easily, leaving ugly artifacts. In certain situations, it can occasionally work and seem extremely efficient but it is not worth the potential clean-up work when it doesn't. Great Vid! 👍
this is exactly the lesson i needed, there's not enough simple yet detailed videos talking about topology like you do - especially w/ localising topology. thank you so much for this
I played a game where I had to drink every time you said "go ahead and" in this video. I passed out after 30 seconds. 😆 Thanks, really important lesson on topology here, I learned a huge amount.
I'm in my first year at college studying 3D animation and was told that the only area I had to improve was my topology (specifically, stop using NGONS) - thank you so much for this tutorial, I really think this knowledge you have passed on will help me get the best grades I possibly can now. Thank you a million times!!
If it makes you feel any better, that's a common problem just about everyone goes through when they are starting out! I doubt any of us got into modeling without having a problem with ngons in the beginning, and I know in my case, it took me forever to understand (I was learning all this stuff close to 20 years ago, before TH-cam even existed, so you all are so lucky to have these resources!)
I've been searching for days for a video to help me understand how to fix ngons and triangles in my topology and could only find videos that showed only how to localize them, not how to fix them. Thank you so much for this video 🙌
This was so useful! I’ve started looking into using Blender from total novice position and was finding it hard to get a decent non confusing explanation of topology and what retopology actually is.
Sorry for commenting on an older Video but i can advice people to not force yourself to model everything out of one object. I personally did the mistake that i treid to really have something as one whole object. If you can get away with modeling it seperate withouth it being to inaccurate from the concept it should be fine. Great video, our school recommend your channel
Thank you for the recap at the end! I have a feeling I'm going to come back and reference this all the time. I've been a casual Blender user for almost a decade, but I'm just now learning more about topology and kicking myself for not learning it earlier.
Well, you just cleared out my doubts. Like you said, a looooooooot of people barely use holding edges. I was taught to use them pretty much always, but started to have doubts whenever I compared my models to people that are way more skilled than me. Their models always looked so clean, while mine had all those holding edges around, so I started to use them less and less. Now I have peace of mind lol
What a fantastic video! I have been modeling for ages as a hobby and topology is one of my least favorite subjects and most videos I find on the subject bore me to death this was simple to the point and INFORMATIVE! Thank you!
Thank you for this! Even though I don't use Maya, the fact that you go over the basic fundamentals that bridge many different softwares is amazingly helpful for a novice in any 3D modeling software.
Thanks for this refresher, I'm not sure if we ever properly learned how to guide edge flow back in the day in school. I've been struggling using the subdivide workflow for years now, being unable to control my edge flow properly. Thank you for this.
hey , great video. could you please help, should i keep the Holding edge loops even on the Game objects which have textures?.. i typically use them for baking textures and minimize the topology on the mesh. is this a bad idea ?.
Should you, in your opinion, be replacing cylinders' top and bottom faces with facesmade from quads or is it not worth it? Like if you are modeling casters on a chair, should you leave the circle side as a circle or use quads for the face?
It all depends on whether the cap was completely flat or had curvature to it. If there was curvature to the caps, then I would update the polys to be all quads.
holy fuck i feel so smarter rn jokes aside, great tutorial explaining topology even for someone who's into 3D modelling for 2 months now, really well explained!
Thats absolutely amazing! Keep more of this please! Something could be useful to teach would be this: A lot of people use bolleans for hard surface. For production is really possible to keep this approach of cutting things (like boxcutter-blender style)?
Thank you, glad you enjoyed this! I recently covered how to use Booleans in Maya when hard surface modeling. Is this what you mean? th-cam.com/video/3PY262onbRw/w-d-xo.html
I actually used those holding lines when I was first learning blender without knowing what they were because I found out it makes subdivs and shading a lot better, although it uses a lot more tris. Now more often than not I opt for using sharp edges and auto-smooth instead which gives just about the same result with a lot less tris. I don't know if Maya has that since I'm not familiar with it.
Maya has that workflow with "soften/harden edge". It all depends on the final output for the model, whether you are creating a sub-d or low poly model.
Hi, it is a great video. But would you be so kind and explain situation on 0:50? Youŕe doing the first cut and the result is one vertex on the right side and two vertices on the left. How do you get rid of the second vertex on the left? I can imagine it can be used on some plane but on box like you´ve showed on your other videos you end up with triangle. So 1-3 is easy but with this could you answer me?
Sign up for my upcoming 3D Modeling course today: www.onmars3d.com/
And my Patreon: www.patreon.com/OnMars3D for all my project files, 3d models, bonus videos, Discord and more or just to support this channel 🙂
Discord: discord.gg/vybvJnEeya
I would just like to add a little comment to the first tip for everyone, be careful when using cutting and welding vertices so you don't create so-called spiderwebs (welding several edges into a single vertex without proper edge flow and loops). It can screw with smoothing and overall shadows from lighting very easily, leaving ugly artifacts. In certain situations, it can occasionally work and seem extremely efficient but it is not worth the potential clean-up work when it doesn't. Great Vid! 👍
this is exactly the lesson i needed, there's not enough simple yet detailed videos talking about topology like you do - especially w/ localising topology. thank you so much for this
Glad it was helpful!
YOU ARE MY PROFESSOR. YOU DESERVE MORE TH-cam PEOPLE.
Thanks, more to come!
I played a game where I had to drink every time you said "go ahead and" in this video. I passed out after 30 seconds. 😆 Thanks, really important lesson on topology here, I learned a huge amount.
Haha, glad you found it helpful! :)
@@OnMars3Dnooo, you lost an opportunity to write “go on ahead”
@@tohmo8576 hahahahaha
I'm in my first year at college studying 3D animation and was told that the only area I had to improve was my topology (specifically, stop using NGONS) - thank you so much for this tutorial, I really think this knowledge you have passed on will help me get the best grades I possibly can now. Thank you a million times!!
That's really great to hear, glad you found it helpful!
Hi I'm doing Computer games art
If it makes you feel any better, that's a common problem just about everyone goes through when they are starting out! I doubt any of us got into modeling without having a problem with ngons in the beginning, and I know in my case, it took me forever to understand (I was learning all this stuff close to 20 years ago, before TH-cam even existed, so you all are so lucky to have these resources!)
I've been searching for days for a video to help me understand how to fix ngons and triangles in my topology and could only find videos that showed only how to localize them, not how to fix them. Thank you so much for this video 🙌
This was so useful! I’ve started looking into using Blender from total novice position and was finding it hard to get a decent non confusing explanation of topology and what retopology actually is.
Happy to help!
I'm a blender user. Found this to be an excellent explanation of topology (something I have an issue with.) Thank you!
Glad to hear that!
This is now one of my favorite videos on TH-cam.
I'm not very good at polygon modeling, so it's very helpful for me to have this kind of instructional video.
Thanks!
Glad to hear that!
yes please, more topology lesson. Btw, thanks for this video
More to come!
@@OnMars3D why maya looks very similar with blender
@@MrPanker It’s the other way around.
@@OnMars3D1
I watched a lot of toturials about topology in youtube and I think this is the most detailed and informative one so far in TH-cam.
Happy to hear that!
Still on 2024 you are the best teacher!!! Thanks a lot!
Sorry for commenting on an older Video but i can advice people to not force yourself to model everything out of one object. I personally did the mistake that i treid to really have something as one whole object. If you can get away with modeling it seperate withouth it being to inaccurate from the concept it should be fine. Great video, our school recommend your channel
Glad you found this helpful and appreciate the recommendation!
Holy crap this really opened my eyes even today as someone who has been having problems with not going over my class’s tri limit in Maya.
Working with blender, started to get to where I needed to model hands and feet. Very helpful tutorial.
I'm very grateful for you to share this video! Many thanks! :)
Thank you for the recap at the end! I have a feeling I'm going to come back and reference this all the time. I've been a casual Blender user for almost a decade, but I'm just now learning more about topology and kicking myself for not learning it earlier.
Well, you just cleared out my doubts. Like you said, a looooooooot of people barely use holding edges. I was taught to use them pretty much always, but started to have doubts whenever I compared my models to people that are way more skilled than me. Their models always looked so clean, while mine had all those holding edges around, so I started to use them less and less. Now I have peace of mind lol
Happy to help!
What a fantastic video! I have been modeling for ages as a hobby and topology is one of my least favorite subjects and most videos I find on the subject bore me to death this was simple to the point and INFORMATIVE! Thank you!
Happy to share!
Thank you for this! Even though I don't use Maya, the fact that you go over the basic fundamentals that bridge many different softwares is amazingly helpful for a novice in any 3D modeling software.
No problem, happy to share!
Edgeflow has been a challenge for me, but im thinking im starting to get it finally. Thank you
Happy to help!
Great video. I’m self taught so seeing a structured video on typology will def help me improve my work. Thank you!
Glad it was helpful!
Thanks for the good explanation and multiple examples, now i finally get it the use of this.
Great to hear, that was my goal showing all these different types of models!
Thanks for this refresher, I'm not sure if we ever properly learned how to guide edge flow back in the day in school. I've been struggling using the subdivide workflow for years now, being unable to control my edge flow properly. Thank you for this.
Happy to help!
The best video about edge flow ever.
11:00 Luke would have never made those turns. Great tut, thanks!
Absolutely Yes. Please more topology lessons & a big thanks for this tutorial 🙏!!
This was really helpful, would like to see more topology lessons
More to come!
more topology/modelling complex objects please! u are a great teacher
Thank you ! This is the clearest video on topology I've seen to date. Very helpful!
Glad it was helpful!
So it's the best topology tutorial! Thanks you good men.
Your channel is everything. I love your videos so much, thank you for these essential tips
You are so welcome!
Might watch it later, this will be useful next time I practice a bit with Blender
Very helpful video,would love for more of this same kind.
You are my hero. This makes SOOOOO much more sense to me now. Ty!
I always appreciate comments like these, always happy to help!
I'm glad I found your channel, I'm going to apply to my study right now!
Good luck!!
Probably one of the best video I have ever found about Topology, thanks so much for sharing it! I left like , bell and suscription for ever!
Awesome, thank you!
Wow. Thank you. Can't believe this was free.
Subbed
Great video. Looking forward to watching more of your content in the near future.
More to come!
Agreed 🙃👌🏼💪🏼😍
i'm a blender user but this was very helpful thanks
I really try to keep my videos focused on concepts and workflows regardless of 3d software so I'm glad you found this helpful as a Blender user!
Sheeeeessshhh low key gonna watch all your tutorials so that I can bring back the Lancer one day ;)
Massively underrated my dude!
Wow, that was extremely useful. Thank you so much for this video!
Glad you enjoyed it!
Your tutorials are fantastic and very helpful. Thank you!!! Wld love to see you go deeper into topology in Maya
Amazing, thank you! Clear, structured explanation with good voice
Great and well explains about about surface study ad toplogy over 3d mesh geomatry segments ..Hi there myself Rony a VFX CG student from India
Happy to help!
Such a precise and helpful tutorial, thank you a lot.
loved it! definitively will be sticking around for more hahaha
More to come!
Very useful lesson and easy to apply in any 3d software!
Thank u so much! Just subbed 😄👍
Thanks for the sub!!
AMAZINGGG so useful! thank you for doing these videos and shearing your knowledge! i really appreciate them
Happy to share!
Finnaly good tutorial about topology.
Glad it helped!
very useful vod, thanks
hey , great video. could you please help, should i keep the Holding edge loops even on the Game objects which have textures?.. i typically use them for baking textures and minimize the topology on the mesh. is this a bad idea ?.
This is freaking awesome! Extremely useful video, keep up the great work)
Thanks, will do!
Good explanation of Linear Edge Reduction. You can also apply the same techniques to Radial Edge Reduction when extruding shapes from a surface.
realllllly helpful on my workflow !
Glad it helped!
this is pure gold
fantastic very helpful much needed
Over 500k views on such a tequnical video gives me faith in humanity
this was really useful! will definitely implement these tips on the model i'm currently working on :D
Glad it was helpful!
Thanks, high quality content!
Glad you enjoy it!
Thank you for this video. It was clear, easy to understand and I learnt a lot. I know how to practice my topology skills
Glad it was helpful!
Thank you so much for making this video. I've been taking classes to learn Maya and this video was so helpful.
Glad it was helpful!
Should you, in your opinion, be replacing cylinders' top and bottom faces with facesmade from quads or is it not worth it?
Like if you are modeling casters on a chair, should you leave the circle side as a circle or use quads for the face?
It all depends on whether the cap was completely flat or had curvature to it. If there was curvature to the caps, then I would update the polys to be all quads.
@@OnMars3D Thank you! That makes sense
The best technique so far is downloading assets from the internet and avoiding copyright like a boss 👾
Ty so much!!!!! I was struggling with some triangles
Thank you so much for explaining this so well.
Amazing, thank you so much for this video, whas exactly what I needed
Thank you sir! this is well explained and clear. Eventhought i used blender the principle and method still aplies..
best youtube video I ever seen!
wow! Thanks for the tips!!
Very useful tips! Thanks a lot!
Wow! Thank you so much! Nobody taught me this!
You're very welcome!
thank you this video helped a lot, currently learning 3d and I come from a 2d background so this really helped me make senesce of modeling
Glad it helped!
holy fuck i feel so smarter rn
jokes aside, great tutorial explaining topology even for someone who's into 3D modelling for 2 months now, really well explained!
Happy to help!
This was a very good video for everything regarding topology.
Glad it helped!
amazing video! thanks for sharing the knowledge!
Super interesting, much thanks really.
Amazing video. Thank you.
Excellent content and explanation 🎉
Very powerfull video, Thanks a lot Ser
really helpful
thank you man
beautiful man thanks for this mate 😁😁😁
18:43 Wow that is cool seat 💗
Thats absolutely amazing! Keep more of this please! Something could be useful to teach would be this: A lot of people use bolleans for hard surface. For production is really possible to keep this approach of cutting things (like boxcutter-blender style)?
Thank you, glad you enjoyed this! I recently covered how to use Booleans in Maya when hard surface modeling. Is this what you mean?
th-cam.com/video/3PY262onbRw/w-d-xo.html
Depends on the production.
nice tips, my friend!
Thanks for sharing about this!
Of course!
amazing models
Amazing thoughts organization! thank you so much
this really helps me out Thanks!
Glad to hear it!
What a amazing artist!
Why I found you now?!
I actually used those holding lines when I was first learning blender without knowing what they were because I found out it makes subdivs and shading a lot better, although it uses a lot more tris. Now more often than not I opt for using sharp edges and auto-smooth instead which gives just about the same result with a lot less tris. I don't know if Maya has that since I'm not familiar with it.
Maya has that workflow with "soften/harden edge". It all depends on the final output for the model, whether you are creating a sub-d or low poly model.
the video was so helpful thank you so much
This is an amazing video, will help me a lot. many thanks! 🤗
Glad it was helpful!
Hi, it is a great video. But would you be so kind and explain situation on 0:50? Youŕe doing the first cut and the result is one vertex on the right side and two vertices on the left. How do you get rid of the second vertex on the left? I can imagine it can be used on some plane but on box like you´ve showed on your other videos you end up with triangle. So 1-3 is easy but with this could you answer me?
really helpful!
Great stuff!
Every time I read/hear about polygons I have to think about nier automatas 2b
Great and informative video btw keep up the good content :)