Some stuff that helped me a lot during early gameplay are the courier rescue, encrypted documents, tourist safari, bandit patches and mutant lair elimination missions. Grinding those proved to be a pretty good income source. Also I mostly found manuals for crafting in dead bodies and enemies, so I usually bring the tools to Peregrine at the ecologists bunker in Yantar and ask to use the vice. You can easily go from a Bear detector to a Veles detector by simply disassembling broken radios, cameras, lamps, pda's, etc
The ak 74 is great but i think if you can get hands on aek 971 then you should keep it it uses same caliber has high rate of fire its decently accurate and has low recoil
gun absolutely shreds except a few mutants and monolith (unless using better ammo) and the gun can drop super early on albeit damaged heavily. i recommend repairing it as soon as you can and it'll carry you far
Great guide. I'm a beginner myself at Anomaly, so I'll definitely take this vid in consideration. The content is really good, and I hope your channel grows fast. Thanks again for the tips!
The Exosuit is on par with the Exoskeletons and even Nosorogs. You'll be fighting people during the late game anyways and not horde stuff and offload them to traders.
G43 is an overlooked, great early-mid game weapon. It's only 30k. Comes with a scope. 10 rounds semi-auto. Accurate. Both ammo types have good-great armor pen and high health damage. It's ammo efficient. A hit to the body will stagger long enough to finish them off. Should 1 or 2 shot most everyone. Can get it from the start from a few traders. both early Stalker traders, Bandit, possibly Clear Sky I can't remember. One downside might be ammo availability, but it is ammo efficient. You won't often loot it from bodies, but you will find it randomly in containers or scattered around. Duty doesn't sell ammo for it, Freedom, Bandits, Stalkers, and possibly Mercs (Can't remember) do sell ammo for it. As you progress, traders will carry more ammo. If I'm low on ammo, I'll just carry something else for a bit, but it isn't necessary unless you're murdering everything you see. Another possible downside (depending on how you look at it); Rarely, someone will eat 8 shots for no apparent reason, even lightly armored. When I say rarely, I mean very rarely. Could be a bug, or random NPCs with massive amount of HPs.
@@rrg4939 It's not that bad now that I'm paying attention to ammo at traders. Hit a couple of traders and you're set for awhile. It evens out considering traders usually carry more ammo for the G43. The best part about it is it comes with a scope. Pretty sure you have to rank up or get lucky looting one to get a scope for the Mosin or SVT. Might be able to buy at the start on easy, I'm not sure. Could just go without. To each their own. There are little positives and negatives to every weapon. Just throwing it out there. I never hear anyone mention the G43 and it's a great weapon. The Mosin is a lot of fun if you want a bolty though, and a bit more powerful. Another one of my favorites.
I bought an apocalypse helmet recently and together with the beryl I think I just won the early game, and I'm pretty sure I'm gonna carry the apocalypse helmet all the way to the endgame, the stats on that thing are SO good.
My endgame armour goal is always midrange exo suit for ecologist! Awesome anomaly protection and it has a free slot for a helmet so I use the apocalypse helm to get my ballistics and rupture defence be pretty good.
Nice tutorial. I was a bit lucky and kill a millitar that have a berill 5M so took it, repair it and live a happy life after that! And when i eas thi king on buy a exosiut or a nosorog suit, kill another millitar with a nosorog and repair it. And again, live a happy life!
Double barrel TOZ(buckshot+slugs) + Beretta FS(FMJ+AP) + Lizard(modified Zarya suit+hunter's backpack) = hard, but absolutely possible loadout to beat the game. Very fun too, doesn't give you that "god mode feeling", keeps the challenge alive. Except for brain scorcher.
Saiga 12 fucking shreds mutants, a must have really. Chimera pissing you off? Boom 4 back to back shots later he's red paste. I got my hands on it fairly early and it had the boars running away.
If your on your first run at the game change the amount of money you get from quests and lower the price of items in the shops so u can get a feel for what u need in the real playthrough.
i personally use Vepr 12 shotgun , has 2 more rounds than the saiga12s , 12 in total , and scoped mid-long range rifle, i used to have the supressed SVD, but now i use some .338 LM rifle... but i cant find a supressor for it so im usually hunting monolith, hoping they drop it.. i also use military exoskeleton and the best anti radiation mask possible... , i use full empty artefact, and some other for capacity, and a svarog
Hey also there is the Proto-Exo Unisig Suit+ the spartan helmet, as the unisig proto allows you to have 5 slots it makes you immortal with 5 emptys or full emptys, wrenched and jellyfishs even at the hard settings.
@@isaias3423 Unfortunately UNISG sucks, I thought It's good, but when I survived snork attack with container attachments from my Nosorog, and checked Condition of the suit I was disappointed like hell, of course I was Rich, but well, then I returned to my Loyal, undestroyable Nosorog
imo for exosuit,get ur hand on the duty psz-10 forest battlesuit as it allow for tiny bit more carry weight (3kg) and have up to *3* god damn slot for attachement,v e r y useful instead of 1 on the normal exosuit. and for nosorog,get it when u are able to upgrade it to be able to run,or else its better off with a normal exosuit. for the ak74,eh tbh i kinda prefer if u just get aek971/973 already as they come with good fire rate,recoil control and ability to mount grenade launcher without modification needed,little bit more expensive for much less effort,the gun can also easily be found on dead stalker and military at early game even in cordon
Get ecologist proto-exo with 5 artifact slots, fill them with full empty or mix with goldfish for more carry weight. For me it was best one for exploring. If i needed more weight then switch to goldfish, also you can choose your helmet so it's way easier to customise for artifact hunting also.
I second that question. In-game stats suggest that it has terrible ballistic protection, but the description states otherwise. What is its actual value?
@@Fukushuusha exo protos always have the same protection as their non proto counterpart. example: the military exo proto is based on the skat military armor + added servos. The main benefit of exo protos is the better upgrade path, carry capacity. The 2 combat exo protos in this game are from duty and military because they are based on the skat armor. The rest actually is not too good protection wise BUT if you slap on a 2 jellyfish or empty/ fullempty, you get alot of protection and the negative stats are whatever because the eco exo proto has alot of anomaly resist anyway. btw I USE the "artifact renovation mod" which reworks both positiv and also negative artifact attributs ( makes them not useless) I have no clue how much protection a empty gives but i had a merc ace seva with empty (around 450ish stat), jelly(350) and cell(250) so around 1050 of the ballistic stat and it basicly made me umkillable, it was so broken that i swore to myself to never use a protection artifact to that extend ever again. ( even without the artifact mod: stack 3 steelplates and you almost have the same effect, the - elecctricity protection gets compensated by the eco suit).
The base resist multiplier is true, but almost any midgame outfit/helmet combo can be pushed to nosorog levels. More importantly is the anomaly resist on fire/ psy/ chem and radiation because those have "fields" you cant avoid like the puddles or fire geysers on the ground. Thats why i highly reccommend not to use the merc nosorog armor or any with one sided resistance because the base fire resist is so bad you cant really make up for it and melt even if you just stand near a fire field (geysers can even be a 1 shot). Rather pick duty nosorogs for the more balanced stats. docs.google.com/spreadsheets/d/1INW8A6aegdENuf-wDUsmMcL7unYH6CqiZ2v5eSVe6zY/edit#gid=1966346269 for all armors with stats. :)
@@rrg4939 as fellow hard player i can relate. My comment doesnt go against your guide tho since i only stated you can boost the base resist of mid tier combos to good levels and grenades can be 100% avoided anyway. I only questioned the merc nosorog because its straight worse, same bullet resist, better impact, more balanced anomaly resist (not everyone is a veteran like us, some want 1 suit for all) and the outstanding lightning resist of the merc is useless because, like i said, lightning has no field effect only the puddles you can 100% avoid unlike heat damage from the fire field effect or corrosion from the chem field. Just gave the OP a recommendation since they asked different gear paths than recommended in your video.
Any tipps on making progress so you can at least afford the early game loadout? I have played all original parts of the stalker franchise on master difficulty, but i get my ass handed in anomaly in terms of progression. I have about 15 hours into the game now, but I am still stuck on starting armor and my starting handgun. Im not even sure how to be able to afford food and water, so thinking about buying or repairing a weapon is laughable. The enemies drop 100% shit, nothing the traders would want. Dissassembling seems to be weird as multitool and grooming kits are more expensive than the shit i can get from dissassembling shit. :\
@@rrg4939 In know that video and many othes. The problem is really that everything is so expensive. Food, Water, ammo, while loot is shit. So it seems as if you always invest more than you get out of it, but what i got from your comment: - Loot stashes, instead of fighting. - Use shotgun for high fleshdamage and low ammo price against mutants to do missions around butcher. Shotgunpelets are actually cheaper than pistolclis in terms of money per damage. - repair weapons by replacing parts without the goal to bring them up to 85% and doing the maintanance repairs at first. Cause even if that is lucrativ in the long run, there is not enough money to do it in the beginning. Thanks. I'll give it another shot.
you could really got stack up by doing Wolf's missions outside of the scammer base ( sorry i forgot his name), it easy, quick, paid well and you can get mutant parts for the butcher which is also very great for early game grinding imo
@@Whatshuangdoin I think Im getting the hang on it. Butcher is a good place to make money, assuming he offers missions. With the wolfmission at scammer base, doe you mean Bandits base? Thanks for the tips.
if you need some more help about it, maybe even tempted to redo your character with more wisdom, look for a guide playlist from Sixx's Bunker. mentions that starting with a shotgun has the "tutorial" guy in The Loner camp give you ammo not just for your PM, but your shotgun. tells you how to deal with the boars safely, and in general how to best start i think. once you think you don't need his help anymore just grind the quests in that camp, specifically anything IN cordong (mutant hunt and Tourist Safari are always good pay, killing bandits is great too, but you'll want to stay in cordon for awhile until you're sure you can move up with your mutant pile of bits to Hunter)
Start with Loners and keep doing the side quests until you can afford a better armour. MP5 is ok for starting the game and the default pistol PM will be ok if you can score headshots. You will eventually get an AEK 971 or an AN 94 if you can infiltrate the army base in Cordon. Or else stick with AK 74M if you find one. Flea market gives discounted ammo, yantar will give discounted meds and you can sell all your mutant stuff there for a decent price. Clear sky base is also a decent place to buy weapons and suits if you want to have their exo suit though I have not seen anyone recommending it nor have I used it.
Hey man, I was looking at ur guide then some week later I found Monolith nosorog and been using it lately, its good for fighting enemies with bullets or a mutant but can u recommend good artefacts or armor up kit for the anomalies area, cuz pretty much gets one shotted at every hi level anomalies area, and I'm not sure if I can bring that armour into Brain scorcher mission 🤔
@@rrg4939 so I used the SSP suit that ecologist has, turns out the brain scorch area are guarded with a lot of monolith units and bseeker and my suit are not built for that kind of battle, but I'm fighting my way along with it anw and yeah nosorog are the best everytime, ty for ur reply!
if you upgrade to the best detector, the svarog, it actually shows you exactly where the anomalies are. This makes them easily avoidable and also artifact hunting a breeze, which will net you some good money if you keep them in yantar and wait for sakharov to request them, because he pays more (the most actually)
In my opinion the best gear in the game is the most durable wich is why I end up using the Galil 9/10 times. That and the fact that I don't like the Acog for the Scar-H or Fn-Fal.
I used FN Fal in mid game, and I was very happy using it, I killed a lot of bad guys until Condition fell to 99%, believe it or not, It's a dependable weapon, I didn't liked the look of it, but weapon itself Is badass.
@@mycha433 I love the Fal irl but in the game it just doesn't hold up in the long run imo. And Iv'e done extensive testing between guns using the console in wich the Galil came out on top. But in the end im a guy on the internet so take it with a grain of salt.
so did i have to play as a merc to get merc armor or how can i do it i heard merc has the best overall armor but mercs hate me so what to do new game as merc or what?
@@rrg4939 How actually possible is it to get those on ironman lol, I only found 1 so far on normal mode after 40 hrs. I got three full empty's instead.
@@rrg4939 Nade laucher is available to all AK rifles after installing a small mod. Usually AKM is actually one of the better mid game rifles since it can actually killed mutant AND humans in a reasonable amount of shots. Sucks that they lowered the damage in 1.5.1 however, as 7.62x39mm AK in 1.5.0 is absolute dirt cheap powerhouse
@@rrg4939 yoyoyo chilll mate. Lots of battles in the zone already. Not here. Look man, i just remembered that i can make quite decent regen build with artifacts and maxed out armor. Problem is i dont remember the mods. Maybe earlier Anomaly, or misery? Maybe even gunslinger. I guess in this version of Anomaly, this kind of build was patched out? Currently running ecologist with artifact hunting build. Quite fun if i can remember how to not get into battle with monolith. Anyway thanks for the comment guys, have a nice day
Come on. This is not a game to over think load out. Like fallout.l, or some rpg. There are basically 2 'types' of armor. Some suits are better for combat, and some for search ing anomalies. Some are in the middle in their price point. Want super duper nosorog exoskeleton? It's cool, but lack Anomaly protection. Boost it with artifacts, boom, mission complete, and happy hunting. No place for role playing here really. Check statistics of suits, and You are good to go. Guns are even more simple. Pick up each gun enemies drop. You like the damage, aesthetics and sound it make? Cool, repair it and use it. Picked another one, and it suits You even better? Fix it, use it. There is no character classes to pick, no perka, no skills, no spells. Just artifacts, which help You a bit, and armor upgrades, like steel plates, kevlar, or frames that helps carry more stuff. Guess what, they fit every armor that have slots for upgrades. You can mix everything, how ever You like. There are not really sets that fit roles better. No point of keep minimal inventory, buy upgrades, and carry as much shit You can, for resell, or own use. I usually pimp up exo suits to highest point, and carry like 7 different guns, from pistols, to rocket launchers, sniper and machine guns, and automatic shotguns, to have everything at hand, whenever I feel like use something else.
@@rrg4939 I respect Your work, don't get me wrong, it's just not a game that needs any specific loadouts. Witcher 3 on the other hand, where is a ton of different perks, potions, classes of armor, yeah, this needs thinking. Anomaly? Just max everything. You could explain different things tho, like gun crafting, trader prices and such mechanics, which are truły weird. I would be glad to see it anyway ;)
Its just 4 fun bruv, some people like having micro goals and equipment optimisation can be one of them. Refer to the word "can" that I used. It "can" be something someone wants to work for, it isn't a "must". So feel free to not optimise if you don't want to.
Its very helpfull when you overload your max.carrying weight load of 1000kg in the Option Menu! ;-) Stalker is an Great Game I love to play it...but Anomaly is very Awesome!
Mate you make some great content, really high quality stuff! Keep it up, you'll get the attention you deserve soon enough.
bot
Some stuff that helped me a lot during early gameplay are the courier rescue, encrypted documents, tourist safari, bandit patches and mutant lair elimination missions. Grinding those proved to be a pretty good income source.
Also I mostly found manuals for crafting in dead bodies and enemies, so I usually bring the tools to Peregrine at the ecologists bunker in Yantar and ask to use the vice. You can easily go from a Bear detector to a Veles detector by simply disassembling broken radios, cameras, lamps, pda's, etc
The ak 74 is great but i think if you can get hands on aek 971 then you should keep it it uses same caliber has high rate of fire its decently accurate and has low recoil
gun absolutely shreds except a few mutants and monolith (unless using better ammo) and the gun can drop super early on albeit damaged heavily. i recommend repairing it as soon as you can and it'll carry you far
Battlefield 4 vibes
Fire rate doesnt matter at mid distance at which you should use semi auto
Any 5.45 gun is fine
The AEK 973 is my choice for fighting in cramped spots, or killing mutants with a high health pool.
Great guide. I'm a beginner myself at Anomaly, so I'll definitely take this vid in consideration. The content is really good, and I hope your channel grows fast. Thanks again for the tips!
The Exosuit is on par with the Exoskeletons and even Nosorogs. You'll be fighting people during the late game anyways and not horde stuff and offload them to traders.
G43 is an overlooked, great early-mid game weapon. It's only 30k. Comes with a scope. 10 rounds semi-auto. Accurate. Both ammo types have good-great armor pen and high health damage. It's ammo efficient. A hit to the body will stagger long enough to finish them off. Should 1 or 2 shot most everyone. Can get it from the start from a few traders. both early Stalker traders, Bandit, possibly Clear Sky I can't remember.
One downside might be ammo availability, but it is ammo efficient. You won't often loot it from bodies, but you will find it randomly in containers or scattered around. Duty doesn't sell ammo for it, Freedom, Bandits, Stalkers, and possibly Mercs (Can't remember) do sell ammo for it. As you progress, traders will carry more ammo. If I'm low on ammo, I'll just carry something else for a bit, but it isn't necessary unless you're murdering everything you see.
Another possible downside (depending on how you look at it); Rarely, someone will eat 8 shots for no apparent reason, even lightly armored. When I say rarely, I mean very rarely. Could be a bug, or random NPCs with massive amount of HPs.
@@rrg4939 It's not that bad now that I'm paying attention to ammo at traders. Hit a couple of traders and you're set for awhile. It evens out considering traders usually carry more ammo for the G43.
The best part about it is it comes with a scope. Pretty sure you have to rank up or get lucky looting one to get a scope for the Mosin or SVT. Might be able to buy at the start on easy, I'm not sure. Could just go without.
To each their own. There are little positives and negatives to every weapon. Just throwing it out there. I never hear anyone mention the G43 and it's a great weapon.
The Mosin is a lot of fun if you want a bolty though, and a bit more powerful. Another one of my favorites.
I bought an apocalypse helmet recently and together with the beryl I think I just won the early game, and I'm pretty sure I'm gonna carry the apocalypse helmet all the way to the endgame, the stats on that thing are SO good.
My endgame armour goal is always midrange exo suit for ecologist!
Awesome anomaly protection and it has a free slot for a helmet so I use the apocalypse helm to get my ballistics and rupture defence be pretty good.
Get hyped for that RRG wisdom!!!
I'm new to stalker and the AK-74N with a scope is amazing
Nice tutorial. I was a bit lucky and kill a millitar that have a berill 5M so took it, repair it and live a happy life after that! And when i eas thi king on buy a exosiut or a nosorog suit, kill another millitar with a nosorog and repair it. And again, live a happy life!
Double barrel TOZ(buckshot+slugs) + Beretta FS(FMJ+AP) + Lizard(modified Zarya suit+hunter's backpack) = hard, but absolutely possible loadout to beat the game. Very fun too, doesn't give you that "god mode feeling", keeps the challenge alive.
Except for brain scorcher.
here's a challenge, complete the game with the NBC suit equipped the whole time
Saiga 12 fucking shreds mutants, a must have really. Chimera pissing you off? Boom 4 back to back shots later he's red paste. I got my hands on it fairly early and it had the boars running away.
That's some high quality content. Nice job
Top quality as usual my dude ;)
Man, I started playing anomaly 2 days ago, and the only thing I want to know right now is
WHICH TRADER SELLS SCOPES BRO
If your on your first run at the game change the amount of money you get from quests and lower the price of items in the shops so u can get a feel for what u need in the real playthrough.
i personally use Vepr 12 shotgun , has 2 more rounds than the saiga12s , 12 in total , and scoped mid-long range rifle, i used to have the supressed SVD, but now i use some .338 LM rifle... but i cant find a supressor for it so im usually hunting monolith, hoping they drop it.. i also use military exoskeleton and the best anti radiation mask possible... , i use full empty artefact, and some other for capacity, and a svarog
this is awesome bro!
optional but very important?
THEN IT IS A+VERY IMPORTANT
Hey also there is the Proto-Exo Unisig Suit+ the spartan helmet, as the unisig proto allows you to have 5 slots it makes you immortal with 5 emptys or full emptys, wrenched and jellyfishs even at the hard settings.
@@rrg4939 well i thought it was the best protoexo with 5 slots (for bullets protection). you need to upgrade it
@@rrg4939 Yeah its true, maybe at 1.5.0 it was different, i tested it and it really isnt is better than the ecologists proto.
@@isaias3423 Unfortunately UNISG sucks, I thought It's good, but when I survived snork attack with container attachments from my Nosorog, and checked Condition of the suit I was disappointed like hell, of course I was Rich, but well, then I returned to my Loyal, undestroyable Nosorog
imo for exosuit,get ur hand on the duty psz-10 forest battlesuit as it allow for tiny bit more carry weight (3kg) and have up to *3* god damn slot for attachement,v e r y useful instead of 1 on the normal exosuit.
and for nosorog,get it when u are able to upgrade it to be able to run,or else its better off with a normal exosuit.
for the ak74,eh tbh i kinda prefer if u just get aek971/973 already as they come with good fire rate,recoil control and ability to mount grenade launcher without modification needed,little bit more expensive for much less effort,the gun can also easily be found on dead stalker and military at early game even in cordon
Get ecologist proto-exo with 5 artifact slots, fill them with full empty or mix with goldfish for more carry weight. For me it was best one for exploring. If i needed more weight then switch to goldfish, also you can choose your helmet so it's way easier to customise for artifact hunting also.
@@rrg4939 You overlook one fact - you can wear helmet with it ;)
Binocular tip- you can cheaply upgrade it for more magnification *w*
@@rrg4939 Yeah I can confirm that it works. With binoculars at least.
1Kg for the binoculars...really? Are there lightweight versions?
@@goku445 yes, it's an upgrade.
Hey nice video, it helped ease a lot, I always wanted to play/make a video on stalker, so thx for the tips 👍🙂
Ah another great video as always keep it up
Is scientist exo-prototype also good in late game, because it has 5 artefact slots, but I don't know how much armor does empty give you.
I second that question. In-game stats suggest that it has terrible ballistic protection, but the description states otherwise. What is its actual value?
@@Fukushuusha exo protos always have the same protection as their non proto counterpart. example: the military exo proto is based on the skat military armor + added servos.
The main benefit of exo protos is the better upgrade path, carry capacity. The 2 combat exo protos in this game are from duty and military because they are based on the skat armor.
The rest actually is not too good protection wise BUT if you slap on a 2 jellyfish or empty/ fullempty, you get alot of protection and the negative stats are whatever because the eco exo proto has alot of anomaly resist anyway. btw I USE the "artifact renovation mod" which reworks both positiv and also negative artifact attributs ( makes them not useless)
I have no clue how much protection a empty gives but i had a merc ace seva with empty (around 450ish stat), jelly(350) and cell(250) so around 1050 of the ballistic stat and it basicly made me umkillable, it was so broken that i swore to myself to never use a protection artifact to that extend ever again. ( even without the artifact mod: stack 3 steelplates and you almost have the same effect, the - elecctricity protection gets compensated by the eco suit).
@@deadlift9360 Thank you, that was great and really informative!
The base resist multiplier is true, but almost any midgame outfit/helmet combo can be pushed to nosorog levels. More importantly is the anomaly resist on fire/ psy/ chem and radiation because those have "fields" you cant avoid like the puddles or fire geysers on the ground. Thats why i highly reccommend not to use the merc nosorog armor or any with one sided resistance because the base fire resist is so bad you cant really make up for it and melt even if you just stand near a fire field (geysers can even be a 1 shot). Rather pick duty nosorogs for the more balanced stats.
docs.google.com/spreadsheets/d/1INW8A6aegdENuf-wDUsmMcL7unYH6CqiZ2v5eSVe6zY/edit#gid=1966346269
for all armors with stats. :)
@@rrg4939 as fellow hard player i can relate. My comment doesnt go against your guide tho since i only stated you can boost the base resist of mid tier combos to good levels and grenades can be 100% avoided anyway.
I only questioned the merc nosorog because its straight worse, same bullet resist, better impact, more balanced anomaly resist (not everyone is a veteran like us, some want 1 suit for all) and the outstanding lightning resist of the merc is useless because, like i said, lightning has no field effect only the puddles you can 100% avoid unlike heat damage from the fire field effect or corrosion from the chem field.
Just gave the OP a recommendation since they asked different gear paths than recommended in your video.
Btw underrated channel
Hey are there weapon attachments like attach them whatever you want like suppressors and scopes?
@@rrg4939 thx 😊
Hey bro where did you get those empty or full empty artifacts pls?
dont want to brag but.. i disabled the brainscorcher with a 0% condition jacket. its very easy if you go from red forest side
Any tipps on making progress so you can at least afford the early game loadout? I have played all original parts of the stalker franchise on master difficulty, but i get my ass handed in anomaly in terms of progression. I have about 15 hours into the game now, but I am still stuck on starting armor and my starting handgun. Im not even sure how to be able to afford food and water, so thinking about buying or repairing a weapon is laughable. The enemies drop 100% shit, nothing the traders would want. Dissassembling seems to be weird as multitool and grooming kits are more expensive than the shit i can get from dissassembling shit. :\
@@rrg4939 In know that video and many othes. The problem is really that everything is so expensive. Food, Water, ammo, while loot is shit. So it seems as if you always invest more than you get out of it, but what i got from your comment:
- Loot stashes, instead of fighting.
- Use shotgun for high fleshdamage and low ammo price against mutants to do missions around butcher. Shotgunpelets are actually cheaper than pistolclis in terms of money per damage.
- repair weapons by replacing parts without the goal to bring them up to 85% and doing the maintanance repairs at first. Cause even if that is lucrativ in the long run, there is not enough money to do it in the beginning.
Thanks. I'll give it another shot.
you could really got stack up by doing Wolf's missions outside of the scammer base ( sorry i forgot his name), it easy, quick, paid well and you can get mutant parts for the butcher which is also very great for early game grinding imo
@@Whatshuangdoin I think Im getting the hang on it. Butcher is a good place to make money, assuming he offers missions. With the wolfmission at scammer base, doe you mean Bandits base? Thanks for the tips.
if you need some more help about it, maybe even tempted to redo your character with more wisdom, look for a guide playlist from Sixx's Bunker.
mentions that starting with a shotgun has the "tutorial" guy in The Loner camp give you ammo not just for your PM, but your shotgun. tells you how to deal with the boars safely, and in general how to best start i think. once you think you don't need his help anymore just grind the quests in that camp, specifically anything IN cordong (mutant hunt and Tourist Safari are always good pay, killing bandits is great too, but you'll want to stay in cordon for awhile until you're sure you can move up with your mutant pile of bits to Hunter)
Start with Loners and keep doing the side quests until you can afford a better armour. MP5 is ok for starting the game and the default pistol PM will be ok if you can score headshots. You will eventually get an AEK 971 or an AN 94 if you can infiltrate the army base in Cordon. Or else stick with AK 74M if you find one. Flea market gives discounted ammo, yantar will give discounted meds and you can sell all your mutant stuff there for a decent price. Clear sky base is also a decent place to buy weapons and suits if you want to have their exo suit though I have not seen anyone recommending it nor have I used it.
awesome vid as usual
Does vss rifle type effective bro?
Hey man, I was looking at ur guide
then some week later I found Monolith nosorog and been using it lately, its good for fighting enemies with bullets or a mutant but can u recommend good artefacts or armor up kit for the anomalies area, cuz pretty much gets one shotted at every hi level anomalies area, and I'm not sure if I can bring that armour into Brain scorcher mission 🤔
@@rrg4939 so I used the SSP suit that ecologist has, turns out the brain scorch area are guarded with a lot of monolith units and bseeker and my suit are not built for that kind of battle, but I'm fighting my way along with it anw
and yeah nosorog are the best everytime, ty for ur reply!
if you upgrade to the best detector, the svarog, it actually shows you exactly where the anomalies are. This makes them easily avoidable and also artifact hunting a breeze, which will net you some good money if you keep them in yantar and wait for sakharov to request them, because he pays more (the most actually)
Good guide, but instead of AK74 I would go for AEK-971, the fire rate and accuracy is ridicilous, also the 5.45x39 is common, for me the best weapon
is there any option how to create stash using backpack? Like in Call of Pripyat...
Where can i find the Beril 5M-Armor?
Yes any shotgun is good against mutants but remember. 2 shots can only get you so far against multiple mutants. (Plz not be 2 or 3 CHIMERAS)
Thanks
where and how do i get GPNVG? (the quad nvg)
In my opinion the best gear in the game is the most durable wich is why I end up using the Galil 9/10 times. That and the fact that I don't like the Acog for the Scar-H or Fn-Fal.
I used FN Fal in mid game, and I was very happy using it, I killed a lot of bad guys until Condition fell to 99%, believe it or not, It's a dependable weapon, I didn't liked the look of it, but weapon itself Is badass.
@@mycha433 I love the Fal irl but in the game it just doesn't hold up in the long run imo. And Iv'e done extensive testing between guns using the console in wich the Galil came out on top. But in the end im a guy on the internet so take it with a grain of salt.
so did i have to play as a merc to get merc armor or how can i do it i heard merc has the best overall armor but mercs hate me so what to do new game as merc or what?
What is the artifect addon? cant find it
How big is the difference between Exoskeleton and Nosorog?
@@rrg4939 How actually possible is it to get those on ironman lol, I only found 1 so far on normal mode after 40 hrs. I got three full empty's instead.
hey whats the best place to hunt for monolith nosorogs or should I just hunt a merc one
@@rrg4939 alright brain scorcher area gotcha time to raid that bitch again
What mods are you using besides anomaly?
@@rrg4939 Yeah, thanks
wait i'm almost ripped out of the top equipment and i get 2/3 shoted in stalker difficulty in forest? bruh
Gauss rifle does deal immense dmg, even if you are wearing a Nosorog.
Also beware monolith rocketeers carrying RPG to wreck you
@@rrg4939 heh just left the zone a couple of days ago, it was too much for me ... good hunting, stalker
So baissicly i take the shotgun s my 1st weapon?
Go to the garbage and talk to butcher, he has the best prices. TOZ34 is the best.
Akm for mid game?
@@rrg4939 Nade laucher is available to all AK rifles after installing a small mod.
Usually AKM is actually one of the better mid game rifles since it can actually killed mutant AND humans in a reasonable amount of shots. Sucks that they lowered the damage in 1.5.1 however, as 7.62x39mm AK in 1.5.0 is absolute dirt cheap powerhouse
Whats best loadout for health regen builds
@@rrg4939 there are some artifacts that regen health and stop bleeding. but ok bruh
@@rrg4939 idk why you're making "builds" in a game that doesn't revolve around that style of play. Whatever gun you have get ap ammo and that's it.
Proto PSZ-9d. Have 2 Health regen
@@rrg4939 yoyoyo chilll mate. Lots of battles in the zone already. Not here. Look man, i just remembered that i can make quite decent regen build with artifacts and maxed out armor. Problem is i dont remember the mods. Maybe earlier Anomaly, or misery? Maybe even gunslinger. I guess in this version of Anomaly, this kind of build was patched out? Currently running ecologist with artifact hunting build. Quite fun if i can remember how to not get into battle with monolith. Anyway thanks for the comment guys, have a nice day
@@Arnerios hey thanks. Will try it. With debug menu of course hehe. Hav a great day
remove random crits
구독자 만ㄹ이늘었누
Come on. This is not a game to over think load out. Like fallout.l, or some rpg. There are basically 2 'types' of armor. Some suits are better for combat, and some for search ing anomalies. Some are in the middle in their price point. Want super duper nosorog exoskeleton? It's cool, but lack Anomaly protection. Boost it with artifacts, boom, mission complete, and happy hunting. No place for role playing here really. Check statistics of suits, and You are good to go. Guns are even more simple. Pick up each gun enemies drop. You like the damage, aesthetics and sound it make? Cool, repair it and use it. Picked another one, and it suits You even better? Fix it, use it. There is no character classes to pick, no perka, no skills, no spells. Just artifacts, which help You a bit, and armor upgrades, like steel plates, kevlar, or frames that helps carry more stuff. Guess what, they fit every armor that have slots for upgrades. You can mix everything, how ever You like. There are not really sets that fit roles better. No point of keep minimal inventory, buy upgrades, and carry as much shit You can, for resell, or own use. I usually pimp up exo suits to highest point, and carry like 7 different guns, from pistols, to rocket launchers, sniper and machine guns, and automatic shotguns, to have everything at hand, whenever I feel like use something else.
@@rrg4939 I respect Your work, don't get me wrong, it's just not a game that needs any specific loadouts. Witcher 3 on the other hand, where is a ton of different perks, potions, classes of armor, yeah, this needs thinking. Anomaly? Just max everything. You could explain different things tho, like gun crafting, trader prices and such mechanics, which are truły weird. I would be glad to see it anyway ;)
Its just 4 fun bruv, some people like having micro goals and equipment optimisation can be one of them.
Refer to the word "can" that I used. It "can" be something someone wants to work for, it isn't a "must". So feel free to not optimise if you don't want to.
Its very helpfull when you overload your max.carrying weight load of 1000kg in the Option Menu! ;-)
Stalker is an Great Game I love to play it...but Anomaly is very Awesome!
noob
How do I put the scope on a rifle? I have an acog but it won't let me put it on any rifle. I'm new to the game
Sry for the late reply
You could mount ACOG on NATO guns.
Except for few exceptions, you wouldn't be able to use it on warsaw(russian) stuff.