Fr, emulating LBP is one of the worst ways. I replayed it on an emulator, and doing so much to get levels was so much worse than just getting my old PlayStation and booting up levels. You're closer to the actual community that way. Rip sackboy.
This series was so amazing, but it was ruined by hackers (and outdated security). The first two games were killed by bad actors before those same bad actors moved onto 3.
I feel like it is also because of money but also about what is the least risky. in the beginning they experimented and eventually they found what sells and despite technological progress the cost of games just get more expensive to make. so you just have less great games over time because they want to make a game that is guaranteed to sell and follow trends
I think you’re 100% right, but paradoxically, the lack of experimentation will decrease sales in the long run. Abandoning franchises before they really have a chance is also hurting Sony in the long run. Nintendo, (though is guilty of abandoning many of its franchises) does a much better job at this. That’s how you get games like Luigi’s mansion going from 3 million sales on gamecube to 9 million sales on switch. I truly believe LBP could have been a pillar of PlayStation, but they already kind of abandoned it after the second game. Series take time to grow. Nintendo series are decades old, gaming staples which will sell by name alone. Sony doesn’t have that because they’ve chased the short term trends. The only series still active from the PS1 era is gran turismo. That is bafflingly bad. If you want an easy way to guarantee sales, you need long running series with decades of excellent games. It feels like no one even questions if they should get the next Mario or Zelda game (assuming they like those genres) Sony lacks this, and it’s self inflicted because they have an amazing history.
as a new comer to the series as well this was a really nice look at the games legacy!!! sometimes i also feel like i missed out on the hey day of some of these industry changing games, because well, i was a pretty stupid child as well - hearing you talk about the games you played much later in life was really nice honestly. never too late to experience these gems
"I don't even think It will come close to being the same" Hold your horses, cowboy! The hope was lost for a really long time but a clever gadder of the interwebs actually archived all 10 million levels, and they can be played via custom servers. So, LBP as a whole is *dead*, in mainstream but can be played at any moment in time, If people wish to do so. :)
That’s excellent news, and I hope that works well and keeps the community alive, but I still think that’s going to be a massive roadblock for newcomers unfortunately. But it’s always good to see communities doing what they can to keep things going! There’s history there that’s worth preserving.
i used to do fake let's plays on LBP1 and now i'm a youtuber myself... LBP made me want to be a youtuber! i'd have imaginary guests on and multiple seasons of the let's plays, indicated by the color of my sackboy's cape. I became a youtuber myself because of LBP... great video man! from sub number 127.
the fuck do you mean that Donkey Kong country became a thing because of the genesis version of Alladin? *Looks up the development of donkey kong country from Wikipedia* Wait, that's actually true?
I still feel that largely gaming companies have become a lot less creative because they've become more monopolistic. Sony, Nintendo, Valve, EA, and many other competitors were compelled to fund games like LBP because they had a lot fair competition, and would face more consequence for stupid decisions. Now, it's harder to compete with a mega corporations if they are the only ones in their domain to have power over an industry, and make it increasingly unfair to every other company that don't automatically side with them. Within the modern Corporate Capitalism system, they're encouraged to hold onto the copyright to every single IP forever, and keep producing sequel after sequel until they've become the Frankenstein of all of gaming. Other companies like Microsoft, Google, Amazon, Apple, Disney, and others are also monopolies, and their relative industries have also taken the same amount of consequences.
I agree in the the tech space like with Microsoft, Amazon, and Google, (Google especially needs to be broken up, no people should have that much power) but in video games specifically, I’m not so sure yet, but i can see your argument. If Microsoft pulls out of the console space, which I think they might, leaving only Sony and Nintendo, that is not good at all. But I’m not sure what you even do at that point. Nintendo and Sony aren’t even that big. Weirdly enough, Microsoft, amazon, and Google seem to be the ones who struggle the most in the gaming space. Xbox has been losing since the kinect, and stadia was a disaster. Gaming is a creative space, and doesn’t lend itself well to corporate structure. And I think gaming studios are being punished for their lack of creativity. Look at Ubisoft right now. On the other side, EA has a monopoly on sports licenses, which wasn’t true in the 2000’s, and now sports games are getting worse. So like all problems, it’s complicated. I’m not really sure what the solutions are to be honest. I think things will get worse before they get better. I think in the next 5-10 years you’re going to see a Ubisoft or EA go down. Indies will continue to rise. I think the big issue is that games cost so much to make that only the massive companies can finance these projects. I have no idea what the solution to that is. There may not be one.
The problem is way bigger then just the gaming industry, the thing is we live in a shareholder based economy, and when you realize that a lot of actions public companies do make sense. Like, Concord exists because Sony telling shareholders that they have a live service game that they are putting a lot of money in increases share value, Concord could of never have been released and it still would of been worth every cent put into development for Sony. Or, you know about all the ai stuff that companies spew out? They do it because it increases share value, it's literally just advertisements for shareholders!
I see what you’re saying. Never underestimate the ability corporate accountants have to move money around and make a balance sheet look good, but eventually you do need real cash. I don’t think 400 million cash vanishing into nothing is going to make shareholders happy. I don’t really know if it’s entirely the fault of shareholders though. Nintendo has shareholders, and they always seem to have an innovative and diverse library. I think there’s larger issues at PlayStation.
I was already an adult with a job when I got my PS3 and LBP shortly afterwards, but man! There's nothing else quite like the LBP games. Amongst other things, It was my first experience with online gaming. That's something else that's gone away with the latter consoles: free online multiplayer. Sure, I play PC games to, but I haven't found anything where I can connect with other people like in the LBP games.
@@HydratedGaming having random people join me on my adventures was always a special moment, but maybe about a 1/4th of the time the group would prove... difficult for one reason or another. I guess that's true all over the internet, through.
Sure, producing games has always been about the money. The biggest difference now is that it costs significantly more to produce a game at the state of the art so larger studios tend to play it safe and stick with a known formula rather than making something new and creative.
8:19 Try Factorio Space Age DLC, Earth Defense Force 6, World of Goo 2, Penny's Big Breakaway, Nine Sols, and Another Crab's Treasure. All good and released this year. There are always good games if you put effort into looking for them.
I recently recorded video footage of it and will be doing a video on it. But my argument why I think it’s good (not great, but good) boils down to the gameplay being good enough to keep kid me entertained on a car ride, having a lot of fun references to the shows I grew up with, and introducing me to Invader Zim as the antagonist. Also I really like the song that plays in the All Grown Up level where you’re on the street with all the cars in the background. I think it did a good job for what it was trying to be.
Very interesting watching somebody talk about their LBP experience with nearly no past history with it. Personally I played all 3 main titles along with some spinoffs back when each game was brand new, I wasn't a kid during it, so my view on it all was bit different from some peps. Anyways especially LBP 2&3 were great as beginner game dev kits, with enough time & effort you could make nearly anything... for ref besides films as you said, other examples are JRPGs, FPS games or even minigames like arcade machines that plays Space Invaders... The series helped shaped my skills as a inspiring indie dev back then, and I was a pretty active member among the community made message boards! You are right that Sony would probably never make something like LBP nowadays, and arguably Sony didn't truly ever love LBP properly for what it was originally either... what do I mean by that? Well as many folk know, Sony has a history with wanting to compete with Nintendo, often trying to rip off various ideas from them... after the first LBP was a hit, there seemingly later was scheming behind the scenes to shift the series into being a competitor to Mario for future titles, which meant Sony became more interested in only the "Mascot Platformer" aspects of LBP, and became far less interested in the "User Generated Content" side of the series which was the heart of it. This change easily can be seen with the last spinoff game "Sackboy A Big Adventure" which discarded all user creation elements, and instead focused on merely being a generic 3D platformer similar to "Mario 3D World" ...and rumors suggested if that spinoff game had been highly successful, it might've became the new direction for the series! But as it didn't do amazingly... the result was Sony seemingly lost interest altogether... Furthermore with the latest "Astro Bot" game now being a far more successful version that "Sackboy A Big Adventure" was trying to be "AKA a Mario Copycat," ...well lets just say I doubt Sony will ever want to go backwards now. So the conclusion to me is clear LBP is outright officially dead, and likely won't come back from a soulless company that only really wants to make Hollywood style games or ripoff their rival Nintendo, and I can't see that changing any time soon unless the corporate gaming sphere altogether makes a drastic change.
LBP2 LBP3. But 3 and other games are not made by media molecule. You can still download the updates, if not from sony, then from the archive or ps3 store. Or just play what's on the disc. The whole of v1 or so on, is available on the disc. But this video got a bit tangential
Fr, emulating LBP is one of the worst ways. I replayed it on an emulator, and doing so much to get levels was so much worse than just getting my old PlayStation and booting up levels. You're closer to the actual community that way. Rip sackboy.
This series was so amazing, but it was ruined by hackers (and outdated security). The first two games were killed by bad actors before those same bad actors moved onto 3.
I feel like it is also because of money but also about what is the least risky. in the beginning they experimented and eventually they found what sells and despite technological progress the cost of games just get more expensive to make. so you just have less great games over time because they want to make a game that is guaranteed to sell and follow trends
I think you’re 100% right, but paradoxically, the lack of experimentation will decrease sales in the long run. Abandoning franchises before they really have a chance is also hurting Sony in the long run. Nintendo, (though is guilty of abandoning many of its franchises) does a much better job at this. That’s how you get games like Luigi’s mansion going from 3 million sales on gamecube to 9 million sales on switch. I truly believe LBP could have been a pillar of PlayStation, but they already kind of abandoned it after the second game. Series take time to grow. Nintendo series are decades old, gaming staples which will sell by name alone. Sony doesn’t have that because they’ve chased the short term trends. The only series still active from the PS1 era is gran turismo. That is bafflingly bad. If you want an easy way to guarantee sales, you need long running series with decades of excellent games. It feels like no one even questions if they should get the next Mario or Zelda game (assuming they like those genres) Sony lacks this, and it’s self inflicted because they have an amazing history.
as a new comer to the series as well this was a really nice look at the games legacy!!! sometimes i also feel like i missed out on the hey day of some of these industry changing games, because well, i was a pretty stupid child as well - hearing you talk about the games you played much later in life was really nice honestly. never too late to experience these gems
"I don't even think It will come close to being the same"
Hold your horses, cowboy! The hope was lost for a really long time but a clever gadder of the interwebs actually archived all 10 million levels, and they can be played via custom servers. So, LBP as a whole is *dead*, in mainstream but can be played at any moment in time, If people wish to do so. :)
That’s excellent news, and I hope that works well and keeps the community alive, but I still think that’s going to be a massive roadblock for newcomers unfortunately. But it’s always good to see communities doing what they can to keep things going! There’s history there that’s worth preserving.
i used to do fake let's plays on LBP1 and now i'm a youtuber myself... LBP made me want to be a youtuber! i'd have imaginary guests on and multiple seasons of the let's plays, indicated by the color of my sackboy's cape. I became a youtuber myself because of LBP... great video man! from sub number 127.
I wish I would have played it when I was a kid. It sounds like a game I would have loved. And thank you for watching!
Oh my FUCKING GOD the opening story about your initial view of LBP as a child is so SPECIFIC it's so funny.
I was a pretty stupid child. But I’ve since grown out of it. Now I’m a pretty stupid adult.
@@HydratedGaming Mr. Incredible: *STUPID IS STUPID*
Pls no blasphemy
@@AquaTomMovies It's not possible to blaspheme a fake god please don't bring your religion to this comment section 😭
@@featherpoof I wouldn't be responding to your blasphemy if you hadn't done it. Prove He's fake, or maybe just edit that out of the comment
nice to see a nuanced look at "big" games back then vs now that peels a bit further into the black box that is the industry
the Kinect will be the villain of LBP4
Lol that would be perfect
The villain of LBP4 is Concord and Dustborne 😂
Nice work keep it up man!
Thank you for watching!
the fuck do you mean that Donkey Kong country became a thing because of the genesis version of Alladin?
*Looks up the development of donkey kong country from Wikipedia*
Wait, that's actually true?
Donkey Kong Lore is truly one of life’s greatest joys.
I still feel that largely gaming companies have become a lot less creative because they've become more monopolistic. Sony, Nintendo, Valve, EA, and many other competitors were compelled to fund games like LBP because they had a lot fair competition, and would face more consequence for stupid decisions. Now, it's harder to compete with a mega corporations if they are the only ones in their domain to have power over an industry, and make it increasingly unfair to every other company that don't automatically side with them. Within the modern Corporate Capitalism system, they're encouraged to hold onto the copyright to every single IP forever, and keep producing sequel after sequel until they've become the Frankenstein of all of gaming. Other companies like Microsoft, Google, Amazon, Apple, Disney, and others are also monopolies, and their relative industries have also taken the same amount of consequences.
I agree in the the tech space like with Microsoft, Amazon, and Google, (Google especially needs to be broken up, no people should have that much power) but in video games specifically, I’m not so sure yet, but i can see your argument. If Microsoft pulls out of the console space, which I think they might, leaving only Sony and Nintendo, that is not good at all. But I’m not sure what you even do at that point. Nintendo and Sony aren’t even that big. Weirdly enough, Microsoft, amazon, and Google seem to be the ones who struggle the most in the gaming space. Xbox has been losing since the kinect, and stadia was a disaster. Gaming is a creative space, and doesn’t lend itself well to corporate structure. And I think gaming studios are being punished for their lack of creativity. Look at Ubisoft right now. On the other side, EA has a monopoly on sports licenses, which wasn’t true in the 2000’s, and now sports games are getting worse. So like all problems, it’s complicated. I’m not really sure what the solutions are to be honest. I think things will get worse before they get better. I think in the next 5-10 years you’re going to see a Ubisoft or EA go down. Indies will continue to rise. I think the big issue is that games cost so much to make that only the massive companies can finance these projects. I have no idea what the solution to that is. There may not be one.
Dude I was astonished when I saw your sub count, you deserve hundreds of thousands more 🎉
Thank you for the very kind words my friend
The problem is way bigger then just the gaming industry, the thing is we live in a shareholder based economy, and when you realize that a lot of actions public companies do make sense. Like, Concord exists because Sony telling shareholders that they have a live service game that they are putting a lot of money in increases share value, Concord could of never have been released and it still would of been worth every cent put into development for Sony. Or, you know about all the ai stuff that companies spew out? They do it because it increases share value, it's literally just advertisements for shareholders!
I see what you’re saying. Never underestimate the ability corporate accountants have to move money around and make a balance sheet look good, but eventually you do need real cash. I don’t think 400 million cash vanishing into nothing is going to make shareholders happy. I don’t really know if it’s entirely the fault of shareholders though. Nintendo has shareholders, and they always seem to have an innovative and diverse library. I think there’s larger issues at PlayStation.
I was already an adult with a job when I got my PS3 and LBP shortly afterwards, but man! There's nothing else quite like the LBP games. Amongst other things, It was my first experience with online gaming. That's something else that's gone away with the latter consoles: free online multiplayer. Sure, I play PC games to, but I haven't found anything where I can connect with other people like in the LBP games.
Since making this video I’ve played even more of the campaign, and I really wish I could have experienced it in its heyday.
@@HydratedGaming having random people join me on my adventures was always a special moment, but maybe about a 1/4th of the time the group would prove... difficult for one reason or another.
I guess that's true all over the internet, through.
Sure, producing games has always been about the money. The biggest difference now is that it costs significantly more to produce a game at the state of the art so larger studios tend to play it safe and stick with a known formula rather than making something new and creative.
Agreed, which is why it’s even more confusing that big publishers won’t invest in AA games. There’s a market there.
8:19 Try Factorio Space Age DLC, Earth Defense Force 6, World of Goo 2, Penny's Big Breakaway, Nine Sols, and Another Crab's Treasure. All good and released this year. There are always good games if you put effort into looking for them.
7:00 you say nicktoons freeze frame frenzy is good? what is good about it other than the weird organ instument i found in it
I recently recorded video footage of it and will be doing a video on it. But my argument why I think it’s good (not great, but good) boils down to the gameplay being good enough to keep kid me entertained on a car ride, having a lot of fun references to the shows I grew up with, and introducing me to Invader Zim as the antagonist. Also I really like the song that plays in the All Grown Up level where you’re on the street with all the cars in the background. I think it did a good job for what it was trying to be.
all grown up 4 photo album and the unused options menu all go hard af literally the reason i got it's soundfont
@@amimirmimir512 I never thought I'd meet another fan of the Nicktoons Freeze Frame Frenzy photo album music. You my friend have excellent taste.
Really enjoyed this video, thank you.
Thank you for watching!
Very interesting watching somebody talk about their LBP experience with nearly no past history with it. Personally I played all 3 main titles along with some spinoffs back when each game was brand new, I wasn't a kid during it, so my view on it all was bit different from some peps. Anyways especially LBP 2&3 were great as beginner game dev kits, with enough time & effort you could make nearly anything... for ref besides films as you said, other examples are JRPGs, FPS games or even minigames like arcade machines that plays Space Invaders... The series helped shaped my skills as a inspiring indie dev back then, and I was a pretty active member among the community made message boards!
You are right that Sony would probably never make something like LBP nowadays, and arguably Sony didn't truly ever love LBP properly for what it was originally either... what do I mean by that? Well as many folk know, Sony has a history with wanting to compete with Nintendo, often trying to rip off various ideas from them... after the first LBP was a hit, there seemingly later was scheming behind the scenes to shift the series into being a competitor to Mario for future titles, which meant Sony became more interested in only the "Mascot Platformer" aspects of LBP, and became far less interested in the "User Generated Content" side of the series which was the heart of it. This change easily can be seen with the last spinoff game "Sackboy A Big Adventure" which discarded all user creation elements, and instead focused on merely being a generic 3D platformer similar to "Mario 3D World" ...and rumors suggested if that spinoff game had been highly successful, it might've became the new direction for the series! But as it didn't do amazingly... the result was Sony seemingly lost interest altogether...
Furthermore with the latest "Astro Bot" game now being a far more successful version that "Sackboy A Big Adventure" was trying to be "AKA a Mario Copycat," ...well lets just say I doubt Sony will ever want to go backwards now. So the conclusion to me is clear LBP is outright officially dead, and likely won't come back from a soulless company that only really wants to make Hollywood style games or ripoff their rival Nintendo, and I can't see that changing any time soon unless the corporate gaming sphere altogether makes a drastic change.
Yup. PlayStation really needs to change course. All their big games feel way too similar.
LBP2 LBP3. But 3 and other games are not made by media molecule.
You can still download the updates, if not from sony, then from the archive or ps3 store. Or just play what's on the disc. The whole of v1 or so on, is available on the disc.
But this video got a bit tangential
fire vid
Thank you my friend
is that marvin sml?!??!
i got codes for little big planet 4. and u cant get them