Unity VR Game Basics - PART 13 - How To Make Mirrors

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  • เผยแพร่เมื่อ 1 ธ.ค. 2024

ความคิดเห็น • 39

  • @Tmoproject
    @Tmoproject 2 ปีที่แล้ว +1

    I can't thank you enought. Subscribed.

    • @FistFullofShrimp
      @FistFullofShrimp  2 ปีที่แล้ว

      Thank you for the kind words and subscription! Cheers!!!

  • @theoldgitwatgames4640
    @theoldgitwatgames4640 ปีที่แล้ว

    I’ve just come across your channel as I’ve started working on a vr project, and I must say your content is really helpful and explained in such a way even I understand what’s going on. Thanks for this tutorial it’s been a boon for me as a few other channels were doing mirrors in a very convoluted way. Much appreciated

  • @LordBinzVR
    @LordBinzVR ปีที่แล้ว +1

    Excellent and helpful guide, thank you!

  • @DesuqVidya
    @DesuqVidya 2 ปีที่แล้ว +4

    Thank you for the guide, always looking forward to your content! A previous content mentioned climbing tutorial which would very interesting to see made by you if possible. Your content is very easy to follow and build off-on !

    • @FistFullofShrimp
      @FistFullofShrimp  2 ปีที่แล้ว +1

      Thanks for the kind words and enjoying the content. I've seen a few comments talking about climbing. I'm going to try working on it a bit this week and if progress is good, I'll get something posted about it soon!

    • @gullmc6204
      @gullmc6204 2 ปีที่แล้ว +1

      @@FistFullofShrimp you saved my life

  • @RanQR
    @RanQR 2 ปีที่แล้ว +2

    That was so helpful, thank you so much!

  • @wicksley
    @wicksley ปีที่แล้ว +1

    Awesome tutorial thank you :D

  • @MasMuk
    @MasMuk 2 ปีที่แล้ว +4

    nice tutor,,,, cant u make climb tutorial?

    • @FistFullofShrimp
      @FistFullofShrimp  2 ปีที่แล้ว

      I'll attempt it this week! Cheers and thanks for watching

  • @tal2259
    @tal2259 2 ปีที่แล้ว +2

    Thanks for the guide it helped me alot 😁 any chance you can make a guide to vr climbing? Please

    • @FistFullofShrimp
      @FistFullofShrimp  2 ปีที่แล้ว +2

      Thanks for watching! People keep asking for this, so I think I'll take a crack at it this week! Cheers!

  • @dippykaos7256
    @dippykaos7256 ปีที่แล้ว

    First off, this is the first unity tutorial I've seen that i actually understand! So that earns you a subscribe😊 but when you move the mirror, you're moving it in unity and not in game. So when creating a hand mirror, how do you make it so that users can carry the mirror with them instead it being a fixed, immovable object?

  • @PG13park
    @PG13park ปีที่แล้ว +2

    What if you look at it from an angle?

    • @areyouthere003
      @areyouthere003 5 หลายเดือนก่อน

      is not work, beacuse it need a script function.

  • @DenisFomin
    @DenisFomin 2 ปีที่แล้ว +2

    Simple and efficient.
    Tell me how much does performance drop?

    • @FistFullofShrimp
      @FistFullofShrimp  2 ปีที่แล้ว

      In this example, it shouldn't drop performance too much. I'd say in most cases you should be fine, but if the mirror reflection isn't integral to your game, then playing with the rendering for the mirror might be a good place to reduce and save some processing power.
      If you're really stressed about it, you can try using the Profiler window to watch performance.
      learn.unity.com/tutorial/diagnosing-performance-problems-2019-3#

    • @DenisFomin
      @DenisFomin 2 ปีที่แล้ว

      ​@@FistFullofShrimp Thank you!

  • @bennorthrop124
    @bennorthrop124 2 ปีที่แล้ว +1

    Can you make a tutorial on how to do a vr full body? As it would work well with this video.

    • @FistFullofShrimp
      @FistFullofShrimp  2 ปีที่แล้ว +1

      I was thinking of doing a full body tutorial first, but my time was limited and I'm way behind in posting things. This one may be a few weeks out. Stay tuned!

  • @shinobi68
    @shinobi68 2 ปีที่แล้ว +1

    Hi, I haven't tried it yet but last time I tried making mirrors in VR with render texture, it didn't look the same in both "eyes". I read on it, it was called eye vergence point. So the farther I went from the mirror, the image in both lenses become more different. How did you overcome that?

    • @Cuwubiq
      @Cuwubiq 2 ปีที่แล้ว

      stereo rendering
      it is much harder because it requires shaders and a lot of tweaking, as well as it also requires 2 cameras (aka 2x more performance) , for each eye. So all in all if you don't need it, please save your time and don't do it.

    • @shinobi68
      @shinobi68 2 ปีที่แล้ว +1

      Thank you very much for the reply. I have found it the hard way. The problem is, even with the single pass rendering, the updated value of headset orientation is delayed enough to create a delay in the texture update of the mirror, which is not desirable for a proper mirror.

    • @Cuwubiq
      @Cuwubiq 2 ปีที่แล้ว

      @@shinobi68 actually for me it works quite well, i am using instanced singlepass rendering for my quest 2 and running it on rx 6600 xt. rendering different camera to each eye and it works just flawlessly.

    • @shinobi68
      @shinobi68 2 ปีที่แล้ว

      @@Cuwubiq WOW, then you are more skilled than I am. I don't want to ask for code because it is your solution but if you could tell me the research or your road to this solution, I'd be grateful.
      Also I think it will not work for me because we are still using the legacy render pipeline which doesn't support single pass instanced rendering. I will give my solution a go in URP to see if my solution works.

    • @Cuwubiq
      @Cuwubiq 2 ปีที่แล้ว

      @@shinobi68 i actually learned it from this demo video, he left a link for that project on github in the desc. hope that helps

  • @celakeniock
    @celakeniock ปีที่แล้ว

    i did everything right and it just renders solid color. help?

  • @Sasha2dx
    @Sasha2dx ปีที่แล้ว +1

    Well, not good done. 🌚 This mirror don't behave like a mirror, but it's easy to implement.

  • @Spindog11
    @Spindog11 2 ปีที่แล้ว +2

    Awesome tute bro! Keep it going, but don't bother with a climbing tutorial. The silent majority wants digging.

    • @FistFullofShrimp
      @FistFullofShrimp  2 ปีที่แล้ว

      I truly appreciate that you're giving the silent majority a voice, but you did fail to comment "first" on this video. Breaking your current streak of 1. The silent majority loses 10 points for this failure.

  • @housemouseshorts
    @housemouseshorts 2 ปีที่แล้ว +2

    came here after a particular part in bonelab where you look at a mirror and underneeth is the words "Warning what you see in the mirror is not a reflection it is a different rendered entity under no circumstance should you break the glass" Now i understand the joke. and in the world of bonelab/bone works this meta joke is also littral. the thing in the mirror is in fact a creture pretending to be you. Nightmare fuel

    • @FistFullofShrimp
      @FistFullofShrimp  2 ปีที่แล้ว

      I didn't notice this during my run in bonelabs, but it's a solid joke! I'll have to replay and keep an eye out for it.

  • @69Jello
    @69Jello 2 ปีที่แล้ว +2

    pp