Fist Full of Shrimp
Fist Full of Shrimp
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VR Halloween Game Jam 2024 Winners!
The winners of this years VR Halloween Jam have risen to the top and I display them all in this video. If you missed this years Halloween jam and want to join another, I'll be hosting one January 1st!
Make sure to check out the winners games here!
1st Place Beard or Die - itch.io/jam/vr-halloween-jam-2024/rate/3043110
2nd Place ToreadorGames, JKLabs - itch.io/jam/vr-halloween-jam-2024/rate/3044193
3rd Place Infinita - itch.io/jam/vr-halloween-jam-2024/rate/3046553
► 🍤Support the channel🍤
Patreon: patreon.com/FistFullofShrimp
Subscribe For Shrimple Tutorials: www.youtube.com/@FistFullofShrimp?sub_confirmation=1
► 💬 Socials🗨️
Discord: discord.gg/ht4g9R7cCS
Written Tutorials: fistfullofshrimp.com/
► 🔗Useful Links🔗
► 📦Assets📦
Free VR template: github.com/Fist-Full-of-Shrimp/VR-Unity-Template-2023
► 🕹️More Shrimple Tutorials🕹️
Optimize Your Draw Calls: th-cam.com/video/EMA5-WqkEAo/w-d-xo.html
Optimize URP: th-cam.com/video/OqpS2z_I3hU/w-d-xo.html
Unity Lighting Essentials: th-cam.com/video/5rxMdiCkQGk/w-d-xo.html
🦐Who's El Shrimpo?🦐
I'm Fist Full of Shrimp! I make the most shrimple tutorials about Unity, Game Development and VR Development! My Unity tutorials are beginner friendly, but also tend to get into more details that can be forgotten. I do my best to make my tutorials as quick and clear as possible, so if you've found them helpful so far, consider liking and subscribing for more!
#unity #gamedev #vr
มุมมอง: 496

วีดีโอ

Unity 6 Is Here : Amazing New Features and Free Assets!
มุมมอง 21K21 วันที่ผ่านมา
Unity 6 is here, and it's a game-changer! In this video, I'll break down all the new features you need to know, including massive performance upgrades, enhanced multiplayer support with new templates, and cutting-edge tools for VR development like foveated rendering and Adaptive Probe Volumes (APV). Whether you're building a multiplayer game or immersive VR experience, Unity 6 brings powerful u...
How to Use Adaptive Probe Volumes in Unity 6 : Master Lighting Performance with One Simple Tool!
มุมมอง 3.3Kหลายเดือนก่อน
In this video, we dive into the Adaptive Probe Volumes feature in Unity 6 and show you how to use it to improve lighting performance in your projects. If you're working with complex lighting environments in Unity and want to optimize the lighting in your scenes, this guide will walk you through setting up and utilizing APVs to dynamically enhance your scene's lighting. ► 🍤Support the channel🍤 P...
Unity's Comeback Story : Unite 2024 Keynote & Roadmap Recap
มุมมอง 15Kหลายเดือนก่อน
Unity Unite 2024 has just about wrapped up and I wanted to cover all the new features and the future of Unity. I cover some of the highlights throughout the keynote and I also dive into what was discussed during the session regarding the roadmap. The future is looking bright for Unity! I'm excited for Unity 6 and the direction Unity is taking the company and the game engine. Check out the VR Ha...
Get Ready for the SCARIEST Game Jam of 2024!!! VR Halloween Jam
มุมมอง 384หลายเดือนก่อน
It's time to test your mastery of fear! Welcome to the 2024 VR Halloween Jam! This week-long VR Game Jam will challenge you to conjure up your most terrifying ideas and bring them to life in a world of your design. Whether you're summoning the spirits of forgotten realms or diving deep into psychological horror, this is your chance to prove your creativity under pressure. You'll have one week f...
VR Unity Dev Tries Unreal Engine: 24 Hours to Build a VR Game!
มุมมอง 2.8K2 หลายเดือนก่อน
I played Red Matter and it convinced me that it was time to make the switch to Unreal Engine. I'm only giving myself 24 hours to make a VR game in order to see if I'm making the switch for good. Will I succeed? Will I leave Unity for good? Will I stop asking questions after this one? All of these questions except the last one will be answered! ► 🍤Support the channel🍤 Patreon: patreon.com/FistFu...
My First Time Experiencing VR in the Middle of the Desert
มุมมอง 4342 หลายเดือนก่อน
One of my favorite events in the entire world is happening, and I'm not there. So, instead of sulking, I’m sharing the story of how I first experienced VR in the middle of the desert. It was random, it was unforgettable, and it sparked the inspiration to create this channel. Join me as I take a trip down memory lane, reminiscing about that life-changing night while I shed a tear about missing o...
How to Publish Your VR Game on the Meta Horizon Store
มุมมอง 3.1K2 หลายเดือนก่อน
Publishing your VR game on the Meta Horizon Store can be a challenging process, but it doesn’t have to be. In this video, I'll guide you step-by-step through Meta's new 'Early Access' feature, show you how to configure your settings for a successful submission, and walk you through using the Meta Developer Hub to get your game published efficiently. Save time and avoid the hassle by following t...
The Death of Meta Quest App Lab
มุมมอง 1.8K3 หลายเดือนก่อน
Meta is shutting down App Lab and is merging it into the Meta Quest store. The full vision of Meta Horizon OS is around the corner and with it comes major changes. If you have an AppLab game, make sure to watch this video so you can get your game ready for the transition into this new marketplace! The changes are super simple to make and this may lead to an exciting new environment for us VR de...
How To Make A VR Game in an Hour Using Unity 6!
มุมมอง 11K3 หลายเดือนก่อน
Are you ready to dive into VR game development with the latest tools and techniques? This video is your ultimate quick start guide to creating a VR game using Unity 6 and the XR Interaction Toolkit 3.0. Whether you're new to the VR dev community or a seasoned developer, this tutorial has something for everyone. Key Topics: -Unity 6 installation and setup -VR project creation from scratch -XR Pl...
Your Game Needs to Hit The Gym!
มุมมอง 1.7K4 หลายเดือนก่อน
Why can't your game lift up its steam wish list and do 10k squats? It's because you're not hitting the gym! In this quick video, I teach you what a prototype gym is and how you can leverage it so your game can get absolutely jacked. Prototype gyms are a great way for you to see if all the mechanics you've been working on will function together in a safe environment that won't harm the core of y...
Unity 6 & XR Toolkit 3.0 : Features You Can't Ignore as a VR/XR/AR Developer
มุมมอง 12K5 หลายเดือนก่อน
Discover the latest updates in Unity 6 and the XR Interaction Toolkit 3.0! 🚀 Unity 6, now in preview mode, brings a host of powerful features to VR developers. From the innovative Foveated Rendering API, which enhances performance by optimizing peripheral vision, Adaptive Probe Volumes for dynamic lighting, to the game-changing Composition Layers for crisp and clear visuals, Unity 6 is packed w...
How To Unlock Stunning Recordings with Meta Quest Developer Hub!
มุมมอง 1.8K5 หลายเดือนก่อน
Unlock the potential of your Meta Quest recordings with the Meta Quest Developer Hub! In this tutorial, I'll guide you through the essential tools and features of the Developer Hub, helping you create stunning recordings effortlessly. Whether you're a beginner or an experienced developer, you'll find tips and tricks to elevate your content and engage your audience. Don't miss out on transformin...
How to Publish Your Game on SideQuest : New Developer Hub!
มุมมอง 1.1K5 หลายเดือนก่อน
SideQuest is one of the best platforms any VR Developer can use to promote their early access games. It looks like our friends at SideQuest have added a new Developer Hub and more options to link our games on their platform. In this tutorial, I'll be going over how to publish your game on SideQuest using all these new tools! ► 🍤Support the channel🍤 Patreon: patreon.com/FistFullofShrimp Subscrib...
Where Should You Publish Your Game? Meta Store vs SideQuest vs AppLab
มุมมอง 1.6K5 หลายเดือนก่อน
Where Should You Publish Your Game? Meta Store vs SideQuest vs AppLab
What Makes Horizon OS a Game Changer for VR Developers?
มุมมอง 2.2K6 หลายเดือนก่อน
What Makes Horizon OS a Game Changer for VR Developers?
The Unity Asset Store's Best VR Assets
มุมมอง 4.7K6 หลายเดือนก่อน
The Unity Asset Store's Best VR Assets
How to Get Gorilla Tag Movement Fast in Unity
มุมมอง 5K6 หลายเดือนก่อน
How to Get Gorilla Tag Movement Fast in Unity
How To Add Haptic Feedback for UI and Interactable Objects
มุมมอง 1.5K7 หลายเดือนก่อน
How To Add Haptic Feedback for UI and Interactable Objects
How To Open Doors Easily in Unity With Trigger Events
มุมมอง 3.5K7 หลายเดือนก่อน
How To Open Doors Easily in Unity With Trigger Events
How to Make the Perfect Omelette
มุมมอง 6767 หลายเดือนก่อน
How to Make the Perfect Omelette
Unity GDC 2024 : VR Development Just Got A Ton Easier
มุมมอง 2.2K7 หลายเดือนก่อน
Unity GDC 2024 : VR Development Just Got A Ton Easier
Choosing the Right Door: A Unity XR Interaction Dilemma Part 2
มุมมอง 9457 หลายเดือนก่อน
Choosing the Right Door: A Unity XR Interaction Dilemma Part 2
Choosing the Right Door: A Unity XR Interaction Dilemma Part 1
มุมมอง 1.9K7 หลายเดือนก่อน
Choosing the Right Door: A Unity XR Interaction Dilemma Part 1
The Love Bytes VR Jam Results!!!
มุมมอง 2828 หลายเดือนก่อน
The Love Bytes VR Jam Results!!!
Mapping Inputs to Actions in Unity VR!
มุมมอง 5K8 หลายเดือนก่อน
Mapping Inputs to Actions in Unity VR!
The Love Byte VR Jam Theme Announcement!
มุมมอง 2658 หลายเดือนก่อน
The Love Byte VR Jam Theme Announcement!
VR Development Suffers from an Ancient Curse
มุมมอง 1.1K8 หลายเดือนก่อน
VR Development Suffers from an Ancient Curse
Effortless Animation in 5 Minutes! Unity Tutorial using Mixamo
มุมมอง 6929 หลายเดือนก่อน
Effortless Animation in 5 Minutes! Unity Tutorial using Mixamo

ความคิดเห็น

  • @K3DAF
    @K3DAF 20 ชั่วโมงที่ผ่านมา

    How could I use my keyboard to emulate that I have the glasses on, that is, move with the keys and activate triggers with keys. only for play mode, to develop without the need for glasses.

  • @Linus795
    @Linus795 21 ชั่วโมงที่ผ่านมา

    Thank you soo much for the video!! Saved a lot of time for my project. Btw I love that you are doing it so that everybody understandt it and cand do it themselves! THANK YOU!

  • @LuRybz
    @LuRybz 2 วันที่ผ่านมา

    Thank your for your VR Tutorials! I am really glad that you shared your knowledge.

  • @G25gl302
    @G25gl302 2 วันที่ผ่านมา

    ដឹងផ្លូវណាត្រូវទេមេៗដឹងត្រឹមនៅលើគ្រឿងនេះមានgmail account Number code8oppo AT🤣

  • @Pixintendo
    @Pixintendo 3 วันที่ผ่านมา

    I have a strange question. Recently, I've been thinking about how to implement the reflection on simpler surfaces in the cheapest and most spectacular way. I'm currently learning the latest Unity 6 URP version, and it doesn't have SSR by default, but the third-party solution is unacceptably slow and the reflection probes aren't perfect. I have only seen a tutorial on a possible solution, it is an ordinary room mirror where the objects exist twice and uses the stencil effect solution. I thought that it might be easiest to create a mirror image of each object you want to reflect separately and place it behind a transparent material in the correct orientation and position. With the stencil buffer technique, it is also possible (e.g. a mirror) to make these objects visible only in the cross-section of a certain material (if the player can also look behind the mirror, then the reflected copies should not be visible). Game objects created as such mirror images do not necessarily have to exist in the same quality as the original. The reflection could be a model with a much simpler number of polygons, but in many cases it could even be a 2D billboard surface, if the appearance of the given object allows it (e.g. road signs in a puddle on the road, or the reflection of distant complex objects in the form of a 2D billboard). However, I don't know if transparency can work with the stencil effect in this case. What if e.g. in the case of a mirror, I would like the mirror image created in this way not to be rendered 100%, only e.g. 50%? The same would apply to the road model, where the water would be on the surface of the holes (stencil effect), but I would like to see both the reflected objects and the texture of my road model together. So I don't know if I can only render the part masked out with the stencil buffer at 100%, or if I can specify that it should only be rendered with a certain transparency? If anyone knows the answer to this, please let me know.

  • @Jay-Dub-Ay
    @Jay-Dub-Ay 5 วันที่ผ่านมา

    That second place game looked like a real winner to me.

  • @DrDrasticVR
    @DrDrasticVR 5 วันที่ผ่านมา

    I missed the deadline this year but I'll get it in the next one!🐥👌

  • @InfinitaHQ
    @InfinitaHQ 5 วันที่ผ่านมา

    Thrilled to share that Shadow Dreams has been released as Spooky Dreams on the Meta Store, after further development! Huge thanks to the community who provided invaluable play-testing feedback and encouragement. Special thanks to @FistFullofShrimp for hosting the Game Jam that sparked this journey!

  • @MsRaskauskas
    @MsRaskauskas 5 วันที่ผ่านมา

    I am 12 minutes in and there is no XR Interaction Manager to be found nor a script. I am using unity v.6 and Interaction Toolkit 3.0.6 3 months later than your video. Can anyone help out with this.

    • @MsRaskauskas
      @MsRaskauskas 5 วันที่ผ่านมา

      Never mind. I figured it out. I was looking in the wrong folder.

  • @rexgreenwood7372
    @rexgreenwood7372 6 วันที่ผ่านมา

  • @mnemosynetrident6722
    @mnemosynetrident6722 6 วันที่ผ่านมา

    A Prototype gym is so useful. You can just play and break stuff and see what works!

  • @quinnlankittson8570
    @quinnlankittson8570 6 วันที่ผ่านมา

    Could you do a video on game map creation??

  • @ХранительИстины-у9ю
    @ХранительИстины-у9ю 7 วันที่ผ่านมา

    Thank you very much for such a wonderful lesson! Without your videos, my projects would have stood still. Thank you for your hard work. We are waiting for new video lessons.

  • @BravoPhantom
    @BravoPhantom 7 วันที่ผ่านมา

    I love your polite voice. I hope your polite irl as well. Great video ❤

  • @lofiice-u7y
    @lofiice-u7y 7 วันที่ผ่านมา

    nice job bro

  • @haachamachama7
    @haachamachama7 8 วันที่ผ่านมา

    Well shoot, i think this might just be a Unity issue, but i'm getting this error whenever i try to bake... IndexOutOfRangeException: Invalid kernelIndex (0) passed, must be non-negative less than 0. UnityEngine.ComputeShader.GetKernelThreadGroupSizes Any idea if it can be fixed? Edit: I fixed it, if anyone else gets this i'll leave this here, but... basically just had to delete the library folder(???)

  • @FL0XO-e3c
    @FL0XO-e3c 8 วันที่ผ่านมา

    go back to the hub ayyo

  • @Shadowvr24
    @Shadowvr24 10 วันที่ผ่านมา

    I wanted to add the integration but it says on the asset "deprecated" is it the right one?

  • @prototyger
    @prototyger 11 วันที่ผ่านมา

    baking always make disgusting result... :S idk how should i do

  • @FxPlotion0021
    @FxPlotion0021 12 วันที่ผ่านมา

    could you make a similar tutorial with the new Oculus XR Plugin that was released?

  • @Urmuhn
    @Urmuhn 13 วันที่ผ่านมา

    when trying to put the APK in builds it shows me errors in unity and does not put any APKs into the builds file

  • @akhaos310
    @akhaos310 14 วันที่ผ่านมา

    action based controller manager was deprecated how should we work around that?

  • @akhaos310
    @akhaos310 14 วันที่ผ่านมา

    poke interactions are not working wtih hand tracking did I do something wrong?

  • @Hamstertendo
    @Hamstertendo 16 วันที่ผ่านมา

    I’m surprised you don’t have a million subs 🤑

    • @lili2ngtag
      @lili2ngtag 16 วันที่ผ่านมา

      Hamster the sigma

    • @Hamstertendo
      @Hamstertendo 16 วันที่ผ่านมา

      @@lili2ngtag yuhhhh

  • @Nick-dm5gn
    @Nick-dm5gn 17 วันที่ผ่านมา

    it attached to my right conroller but th ray interaction will Not move

  • @TheParanoidHumanoid
    @TheParanoidHumanoid 19 วันที่ผ่านมา

    Thanks, it is very useful. I still have problem with the custom manifest though. I exported the project to Android Studio, and i can manage to build the project with the correct manifest including removed permissions but only if I use sdk 34 or 35, and since Meta needs sdk32 max, I'm stuck... Do someone else have this problem?

  • @thanos879
    @thanos879 19 วันที่ผ่านมา

    I love it when everyone is distracted playing the hot new game (bo6). I know I'm outworking most people right now. Building a lead or catching up to someone who's ahead. People who are working on the same idea I have.

  • @abdulakhkurbanov7960
    @abdulakhkurbanov7960 19 วันที่ผ่านมา

    Such a clean tutorial for my first VR project. Thanks alot!

  • @olivername
    @olivername 19 วันที่ผ่านมา

    Can,t get the grabbing to work on my bow unity 6

  • @nathanielguggenheim5522
    @nathanielguggenheim5522 20 วันที่ผ่านมา

    They will never understand.

  • @Sohneg
    @Sohneg 20 วันที่ผ่านมา

    Hey. Where can I find this Headset Chart list from the beginning?

  • @odin1693
    @odin1693 20 วันที่ผ่านมา

    can I program this with a 16gb MacBook Pro with M1 Pro, if I have more videos and longer videos? or does it lag ?

  • @PeacefulLife-c2w
    @PeacefulLife-c2w 20 วันที่ผ่านมา

    Currently working on upgrading our game on steam: Halfling, to unity 6. Very excited

  • @SaschaRobitzki
    @SaschaRobitzki 21 วันที่ผ่านมา

    Gamechanger?

  • @ravd123
    @ravd123 21 วันที่ผ่านมา

    Mr Shrimp, thx great video. About to try this as I need it. Will keep you posted if I get any improvements on your :)

  • @lalitsharma3137
    @lalitsharma3137 22 วันที่ผ่านมา

    Amazing video. But can you also help out with developing for a phone vr setup. Google cardboard style. There are few vr players on the playstore that allow for adjusting visual settings within the VR environment. If you can build one as a tutorial it'd be really amazing. I'm from India and here we have a cardboard style vr box called JIO DIVE and loads of smartphones. Please help.

  • @1playfair
    @1playfair 22 วันที่ผ่านมา

    If i built things in xr hands instead of controllers would it still package out or be able to be used with controllers if used on another device lets say the vive by a user who downloads my experience?

  • @1playfair
    @1playfair 22 วันที่ผ่านมา

    yessir another one

  • @1playfair
    @1playfair 22 วันที่ผ่านมา

    keep going brother!!

  • @psl312
    @psl312 22 วันที่ผ่านมา

    may i ask the different between built in pipeline and urp ,and suggest use which one?

    • @sluggath88
      @sluggath88 18 วันที่ผ่านมา

      URP is Universal Render Pipeline. For my work it is the recommended setting to use for Mixed Reality/Virtual Reality setup. Its a great balance of performance and quality and works on lots of different devices. The built-in-pipeline as I understand is being deprecated but i'm sure theres some games that still use it so it is still available. I would definitely recommend URP for new projects.

  • @1playfair
    @1playfair 22 วันที่ผ่านมา

    Wonderful video!! Thanks for the awesome refresh.

  • @michaelcapone175
    @michaelcapone175 22 วันที่ผ่านมา

    Not only do you have a new subscriber, but now I also have a hankering for a shrimp cocktail. Thank you.

  • @Drmelv0131
    @Drmelv0131 23 วันที่ผ่านมา

    where is webgpu?

  • @justinhuang667
    @justinhuang667 23 วันที่ผ่านมา

    Thank you for distributing this vital information.

  • @sitiazreenamubin4609
    @sitiazreenamubin4609 24 วันที่ผ่านมา

    Unity 6 & VR development good with iMac?

  • @_TommyP
    @_TommyP 24 วันที่ผ่านมา

    This is an excellent video! For anyone wanting to return Float Value e.g. Trigger/Grip Position - context.ReadValue<float>();

  • @joshb8215
    @joshb8215 24 วันที่ผ่านมา

    Sadly you sound like Unity shill.. you should be talking about the good and bad of unity 6 and not just the good aspects.. like forced internet access to use the unity editor.. higher fees, no mid level subscription..

    • @FistFullofShrimp
      @FistFullofShrimp 24 วันที่ผ่านมา

      Shill? SHILL!?! I'm a Shrimp. It's literally in my name. I tend to focus on the positive in most things, but I'll try to find more balance in the future. Thanks for the feedback... shill😉🍤

    • @LASERobot
      @LASERobot 19 วันที่ผ่านมา

      Why is it bad to need internet to use unity editor? You would need the internet to upload your game anyway, so I’m not sure how that’s an issue. I mean the only place I can think of that being a problem is if you’re on an airplane with your laptop or something. And if you did your research, you would understand why they’re raising prices. You’re not obligated to anything. They’re a business. The question is whether or not you want their product and IF you do, is the price worth it? Last time I checked, even the prices now, let alone in the future, by the time you have the money to be forced to upgrade, it wouldn’t even be an issue for you, so I would think the price is worth it.

  • @FlamezGamesYT
    @FlamezGamesYT 24 วันที่ผ่านมา

    Ooh I didn’t realize you had made this, I was hoping someone would do that.

  • @Petriell01
    @Petriell01 24 วันที่ผ่านมา

    hahahahahahahaha

  • @connygu
    @connygu 24 วันที่ผ่านมา

    Thanks! Amazing good Explanation!