Fist Full of Shrimp
Fist Full of Shrimp
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How to Make Mesmerizing Day & Night Transitions in Unity 6!
Thank you to the sponsor of this video, Southern New Hampshire University!
For more information about their Game Degree program - snhu.edu/shrimp
Today, we're going over how to use Adaptive Probe Volume in Unity 6 to create a Day and Night cycle. Its surprisingly easy to do now that we have Adaptive Probe Volumes. In less than 20 minutes, you can have the sun rising and setting in your game!
► 🍤Support the channel🍤
Patreon: patreon.com/FistFullofShrimp
Subscribe For Shrimple Tutorials: www.youtube.com/@FistFullofShrimp?sub_confirmation=1
► 💬 Socials🗨️
Discord: discord.gg/ht4g9R7cCS
Written Tutorials: fistfullofshrimp.com/
► 🔗Useful Links🔗
► 📦Assets📦
Free VR template: github.com/Fist-Full-of-Shrimp/VR-Unity-Template-2023
► 🕹️More Shrimple Tutorials🕹️
Optimize Your Draw Calls: th-cam.com/video/EMA5-WqkEAo/w-d-xo.html
Optimize URP: th-cam.com/video/OqpS2z_I3hU/w-d-xo.html
Unity Lighting Essentials: th-cam.com/video/5rxMdiCkQGk/w-d-xo.html
🦐Who's El Shrimpo?🦐
I'm Fist Full of Shrimp! I make the most shrimple tutorials about Unity, Game Development and VR Development! My Unity tutorials are beginner friendly, but also tend to get into more details that can be forgotten. I do my best to make my tutorials as quick and clear as possible, so if you've found them helpful so far, consider liking and subscribing for more!
#unity #gamedev #vr
มุมมอง: 20

วีดีโอ

VR Halloween Game Jam 2024 Winners!
มุมมอง 55214 วันที่ผ่านมา
The winners of this years VR Halloween Jam have risen to the top and I display them all in this video. If you missed this years Halloween jam and want to join another, I'll be hosting one January 1st! Make sure to check out the winners games here! 1st Place Beard or Die - itch.io/jam/vr-halloween-jam-2024/rate/3043110 2nd Place ToreadorGames, JKLabs - itch.io/jam/vr-halloween-jam-2024/rate/3044...
Unity 6 Is Here : Amazing New Features and Free Assets!
มุมมอง 23Kหลายเดือนก่อน
Unity 6 is here, and it's a game-changer! In this video, I'll break down all the new features you need to know, including massive performance upgrades, enhanced multiplayer support with new templates, and cutting-edge tools for VR development like foveated rendering and Adaptive Probe Volumes (APV). Whether you're building a multiplayer game or immersive VR experience, Unity 6 brings powerful u...
How to Use Adaptive Probe Volumes in Unity 6 : Master Lighting Performance with One Simple Tool!
มุมมอง 3.8Kหลายเดือนก่อน
In this video, we dive into the Adaptive Probe Volumes feature in Unity 6 and show you how to use it to improve lighting performance in your projects. If you're working with complex lighting environments in Unity and want to optimize the lighting in your scenes, this guide will walk you through setting up and utilizing APVs to dynamically enhance your scene's lighting. ► 🍤Support the channel🍤 P...
Unity's Comeback Story : Unite 2024 Keynote & Roadmap Recap
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Unity Unite 2024 has just about wrapped up and I wanted to cover all the new features and the future of Unity. I cover some of the highlights throughout the keynote and I also dive into what was discussed during the session regarding the roadmap. The future is looking bright for Unity! I'm excited for Unity 6 and the direction Unity is taking the company and the game engine. Check out the VR Ha...
Get Ready for the SCARIEST Game Jam of 2024!!! VR Halloween Jam
มุมมอง 3882 หลายเดือนก่อน
It's time to test your mastery of fear! Welcome to the 2024 VR Halloween Jam! This week-long VR Game Jam will challenge you to conjure up your most terrifying ideas and bring them to life in a world of your design. Whether you're summoning the spirits of forgotten realms or diving deep into psychological horror, this is your chance to prove your creativity under pressure. You'll have one week f...
VR Unity Dev Tries Unreal Engine: 24 Hours to Build a VR Game!
มุมมอง 3K2 หลายเดือนก่อน
I played Red Matter and it convinced me that it was time to make the switch to Unreal Engine. I'm only giving myself 24 hours to make a VR game in order to see if I'm making the switch for good. Will I succeed? Will I leave Unity for good? Will I stop asking questions after this one? All of these questions except the last one will be answered! ► 🍤Support the channel🍤 Patreon: patreon.com/FistFu...
My First Time Experiencing VR in the Middle of the Desert
มุมมอง 4392 หลายเดือนก่อน
One of my favorite events in the entire world is happening, and I'm not there. So, instead of sulking, I’m sharing the story of how I first experienced VR in the middle of the desert. It was random, it was unforgettable, and it sparked the inspiration to create this channel. Join me as I take a trip down memory lane, reminiscing about that life-changing night while I shed a tear about missing o...
How to Publish Your VR Game on the Meta Horizon Store
มุมมอง 3.3K3 หลายเดือนก่อน
Publishing your VR game on the Meta Horizon Store can be a challenging process, but it doesn’t have to be. In this video, I'll guide you step-by-step through Meta's new 'Early Access' feature, show you how to configure your settings for a successful submission, and walk you through using the Meta Developer Hub to get your game published efficiently. Save time and avoid the hassle by following t...
The Death of Meta Quest App Lab
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Meta is shutting down App Lab and is merging it into the Meta Quest store. The full vision of Meta Horizon OS is around the corner and with it comes major changes. If you have an AppLab game, make sure to watch this video so you can get your game ready for the transition into this new marketplace! The changes are super simple to make and this may lead to an exciting new environment for us VR de...
How To Make A VR Game in an Hour Using Unity 6!
มุมมอง 14K3 หลายเดือนก่อน
Are you ready to dive into VR game development with the latest tools and techniques? This video is your ultimate quick start guide to creating a VR game using Unity 6 and the XR Interaction Toolkit 3.0. Whether you're new to the VR dev community or a seasoned developer, this tutorial has something for everyone. Key Topics: -Unity 6 installation and setup -VR project creation from scratch -XR Pl...
Your Game Needs to Hit The Gym!
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Why can't your game lift up its steam wish list and do 10k squats? It's because you're not hitting the gym! In this quick video, I teach you what a prototype gym is and how you can leverage it so your game can get absolutely jacked. Prototype gyms are a great way for you to see if all the mechanics you've been working on will function together in a safe environment that won't harm the core of y...
Unity 6 & XR Toolkit 3.0 : Features You Can't Ignore as a VR/XR/AR Developer
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Discover the latest updates in Unity 6 and the XR Interaction Toolkit 3.0! 🚀 Unity 6, now in preview mode, brings a host of powerful features to VR developers. From the innovative Foveated Rendering API, which enhances performance by optimizing peripheral vision, Adaptive Probe Volumes for dynamic lighting, to the game-changing Composition Layers for crisp and clear visuals, Unity 6 is packed w...
How To Unlock Stunning Recordings with Meta Quest Developer Hub!
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Choosing the Right Door: A Unity XR Interaction Dilemma Part 2
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The Love Bytes VR Jam Results!!!
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ความคิดเห็น

  • @Vice_vr24
    @Vice_vr24 7 ชั่วโมงที่ผ่านมา

    DUDE THANK YOU SOOOOOO MUCH FOR THIS TEMPLATE but can i make a game with this template

  • @MegaBizMan
    @MegaBizMan วันที่ผ่านมา

    As an Unreal Developer, I appreciate this video. Great content. Greetings from the UK.

  • @lunarvoidvr
    @lunarvoidvr 2 วันที่ผ่านมา

    setting up light probes always boring but usually worth it

  • @acidgiraffes
    @acidgiraffes 3 วันที่ผ่านมา

    *MAKE SURE TO USE URP SHADERS ON YOUR MATERIALS OTHERWISE SHADOWS BREAK*

  • @frziez
    @frziez 3 วันที่ผ่านมา

    What if I make a terrain world but want it to be kinda of a sunset vibe and have the trees and plants moving, would I use mixed?

  • @angeldavidguillenhernandez289
    @angeldavidguillenhernandez289 3 วันที่ผ่านมา

    super proyecto, me ayudo mucho...

  • @ShdwGT-TikTok
    @ShdwGT-TikTok 4 วันที่ผ่านมา

    “Let’s go back to the hub”

  • @shakirinjahanmozumder2572
    @shakirinjahanmozumder2572 5 วันที่ผ่านมา

    Thank you so much!

  • @Chronomatrix
    @Chronomatrix 6 วันที่ผ่านมา

    Phenomenal introduction to XR! Straight to the point, I love it.

  • @vijaydharshan3976
    @vijaydharshan3976 6 วันที่ผ่านมา

    Um I have a doubt that the xr interaction toolkit->3.0.5->starter assets ->there is a demo scene assets in that which one I want to choose please tell me

  • @YuvalNaveh-MscOT
    @YuvalNaveh-MscOT 7 วันที่ผ่านมา

    Thank you very much for the tutorial, I am using ver 6000.0.25f1 I was able to follow all the instructions up to adding the XR module in the Hierarchy. But in the submenu I only have XR origin (vr) and not the XR origin (Action based). I tried to install the XR origin (vr) instead but it didn’t add the Left hand or Right hand controllers. Any suggestions?

  • @spd-v9o
    @spd-v9o 7 วันที่ผ่านมา

    I tried recording both eyes, but videos don't actually look 3d; nothing saved on the device ever looks 3d, only stuff I see online, and I'm pretty sure that's a limitation of the technology, a 3d screen record would look terrible the instant you move your head

  • @mohammedhajomar4400
    @mohammedhajomar4400 7 วันที่ผ่านมา

    thx man

  • @thanos879
    @thanos879 8 วันที่ผ่านมา

    I don't know how my vr game is even starting up.. im sitting at 8 million triangles 😂. I got a lot of optimization to do. Thanks. I'm going to watch every single one of these videos in the playlist

  • @nixellion
    @nixellion 8 วันที่ผ่านมา

    I did try all of the frameworks mentioned in the video an at first I was impressed by how smooth and fluid and natural AutoHand is, and how it can dynamically pose fingers and all that. Even started building my prototype with it, until I realized that... it pretty much does not have anything else, compared to other frameworks. So I took another look at Hurricane and realized that it actually can do everything that AH does. It also has autoposing and intricate pose and grabbing controls, and after just a little tweaking it is basically the same. I think what AH does well is that they have a great demo scene and demo assets. It is focused specifically on grabbing things and showcasing dynamic finger posing. And their fingers and hands look really nice, and all the objects are simple but stylish. In contrast HurricaneVR tries to use more 'realistic' assets and it falls apart a little bit, it hurts the first impression. But in reality HurricaneVR is just better, imo. Maybe except for stab climbing. As for VRIF... I didn't like how it is not really an asset that you can add into a project, but rather a project template. That's just hard to work with for me, it adds too much bias. And it lacks a lot of mechanics that HVR has, like melee. It also was more glitchy when I tried it last. However it seems to have better more fleshed out gunplay, and especially with latest updates that the developer teases it seems to be adding a lot more fun stuff. So I will probably continue making my prototype with HVR but will keep an eye on VRIF updates.

  • @manuelmeekattukulam
    @manuelmeekattukulam 8 วันที่ผ่านมา

    Shrimple 😂

  • @BloxxerVR
    @BloxxerVR 8 วันที่ผ่านมา

    Is the password your unity password.

  • @tomasssemevics5509
    @tomasssemevics5509 9 วันที่ผ่านมา

    Wow, only later revealing that I have to pay for a freaking code! Doesn't even show how to write it.

  • @K3DAF
    @K3DAF 10 วันที่ผ่านมา

    How could I use my keyboard to emulate that I have the glasses on, that is, move with the keys and activate triggers with keys. only for play mode, to develop without the need for glasses.

  • @Linus795
    @Linus795 10 วันที่ผ่านมา

    Thank you soo much for the video!! Saved a lot of time for my project. Btw I love that you are doing it so that everybody understandt it and cand do it themselves! THANK YOU!

  • @LuRybz
    @LuRybz 11 วันที่ผ่านมา

    Thank your for your VR Tutorials! I am really glad that you shared your knowledge.

  • @G25gle17
    @G25gle17 12 วันที่ผ่านมา

    ដឹងផ្លូវណាត្រូវទេមេៗដឹងត្រឹមនៅលើគ្រឿងនេះមានgmail account Number code8oppo AT🤣

  • @Pixintendo
    @Pixintendo 12 วันที่ผ่านมา

    I have a strange question. Recently, I've been thinking about how to implement the reflection on simpler surfaces in the cheapest and most spectacular way. I'm currently learning the latest Unity 6 URP version, and it doesn't have SSR by default, but the third-party solution is unacceptably slow and the reflection probes aren't perfect. I have only seen a tutorial on a possible solution, it is an ordinary room mirror where the objects exist twice and uses the stencil effect solution. I thought that it might be easiest to create a mirror image of each object you want to reflect separately and place it behind a transparent material in the correct orientation and position. With the stencil buffer technique, it is also possible (e.g. a mirror) to make these objects visible only in the cross-section of a certain material (if the player can also look behind the mirror, then the reflected copies should not be visible). Game objects created as such mirror images do not necessarily have to exist in the same quality as the original. The reflection could be a model with a much simpler number of polygons, but in many cases it could even be a 2D billboard surface, if the appearance of the given object allows it (e.g. road signs in a puddle on the road, or the reflection of distant complex objects in the form of a 2D billboard). However, I don't know if transparency can work with the stencil effect in this case. What if e.g. in the case of a mirror, I would like the mirror image created in this way not to be rendered 100%, only e.g. 50%? The same would apply to the road model, where the water would be on the surface of the holes (stencil effect), but I would like to see both the reflected objects and the texture of my road model together. So I don't know if I can only render the part masked out with the stencil buffer at 100%, or if I can specify that it should only be rendered with a certain transparency? If anyone knows the answer to this, please let me know.

  • @Jay-Dub-Ay
    @Jay-Dub-Ay 14 วันที่ผ่านมา

    That second place game looked like a real winner to me.

  • @DrDrasticVR
    @DrDrasticVR 15 วันที่ผ่านมา

    I missed the deadline this year but I'll get it in the next one!🐥👌

  • @InfinitaHQ
    @InfinitaHQ 15 วันที่ผ่านมา

    Thrilled to share that Shadow Dreams has been released as Spooky Dreams on the Meta Store, after further development! Huge thanks to the community who provided invaluable play-testing feedback and encouragement. Special thanks to @FistFullofShrimp for hosting the Game Jam that sparked this journey!

  • @MsRaskauskas
    @MsRaskauskas 15 วันที่ผ่านมา

    I am 12 minutes in and there is no XR Interaction Manager to be found nor a script. I am using unity v.6 and Interaction Toolkit 3.0.6 3 months later than your video. Can anyone help out with this.

    • @MsRaskauskas
      @MsRaskauskas 15 วันที่ผ่านมา

      Never mind. I figured it out. I was looking in the wrong folder.

  • @rexgreenwood7372
    @rexgreenwood7372 15 วันที่ผ่านมา

  • @mnemosynetrident6722
    @mnemosynetrident6722 15 วันที่ผ่านมา

    A Prototype gym is so useful. You can just play and break stuff and see what works!

  • @quinnlankittson8570
    @quinnlankittson8570 15 วันที่ผ่านมา

    Could you do a video on game map creation??

  • @ХранительИстины-у9ю
    @ХранительИстины-у9ю 16 วันที่ผ่านมา

    Thank you very much for such a wonderful lesson! Without your videos, my projects would have stood still. Thank you for your hard work. We are waiting for new video lessons.

  • @BravoPhantom
    @BravoPhantom 16 วันที่ผ่านมา

    I love your polite voice. I hope your polite irl as well. Great video ❤

  • @lofiice-u7y
    @lofiice-u7y 16 วันที่ผ่านมา

    nice job bro

  • @haachamachama7
    @haachamachama7 17 วันที่ผ่านมา

    Well shoot, i think this might just be a Unity issue, but i'm getting this error whenever i try to bake... IndexOutOfRangeException: Invalid kernelIndex (0) passed, must be non-negative less than 0. UnityEngine.ComputeShader.GetKernelThreadGroupSizes Any idea if it can be fixed? Edit: I fixed it, if anyone else gets this i'll leave this here, but... basically just had to delete the library folder(???)

    • @GColeman-xl3yr
      @GColeman-xl3yr 7 วันที่ผ่านมา

      Having the same issue. I'll try it. Thanks!

  • @FL0XO-e3c
    @FL0XO-e3c 17 วันที่ผ่านมา

    go back to the hub ayyo

  • @Shadowvr24
    @Shadowvr24 20 วันที่ผ่านมา

    I wanted to add the integration but it says on the asset "deprecated" is it the right one?

  • @prototyger
    @prototyger 21 วันที่ผ่านมา

    baking always make disgusting result... :S idk how should i do

  • @FxPlotion0021
    @FxPlotion0021 22 วันที่ผ่านมา

    could you make a similar tutorial with the new Oculus XR Plugin that was released?

  • @Urmuhn
    @Urmuhn 22 วันที่ผ่านมา

    when trying to put the APK in builds it shows me errors in unity and does not put any APKs into the builds file

  • @akhaos310
    @akhaos310 23 วันที่ผ่านมา

    action based controller manager was deprecated how should we work around that?

  • @akhaos310
    @akhaos310 23 วันที่ผ่านมา

    poke interactions are not working wtih hand tracking did I do something wrong?

  • @Hamstertendo
    @Hamstertendo 25 วันที่ผ่านมา

    I’m surprised you don’t have a million subs 🤑

    • @lili2ngtag
      @lili2ngtag 25 วันที่ผ่านมา

      Hamster the sigma

    • @Hamstertendo
      @Hamstertendo 25 วันที่ผ่านมา

      @@lili2ngtag yuhhhh

  • @Nick-dm5gn
    @Nick-dm5gn 27 วันที่ผ่านมา

    it attached to my right conroller but th ray interaction will Not move

  • @TheParanoidHumanoid
    @TheParanoidHumanoid 28 วันที่ผ่านมา

    Thanks, it is very useful. I still have problem with the custom manifest though. I exported the project to Android Studio, and i can manage to build the project with the correct manifest including removed permissions but only if I use sdk 34 or 35, and since Meta needs sdk32 max, I'm stuck... Do someone else have this problem?

  • @thanos879
    @thanos879 28 วันที่ผ่านมา

    I love it when everyone is distracted playing the hot new game (bo6). I know I'm outworking most people right now. Building a lead or catching up to someone who's ahead. People who are working on the same idea I have.

  • @abdulakhkurbanov7960
    @abdulakhkurbanov7960 28 วันที่ผ่านมา

    Such a clean tutorial for my first VR project. Thanks alot!

  • @olivername
    @olivername 29 วันที่ผ่านมา

    Can,t get the grabbing to work on my bow unity 6

  • @nathanielguggenheim5522
    @nathanielguggenheim5522 29 วันที่ผ่านมา

    They will never understand.