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Fist Full of Shrimp
United States
เข้าร่วมเมื่อ 17 มิ.ย. 2021
VR Halloween Game Jam 2024 Winners!
The winners of this years VR Halloween Jam have risen to the top and I display them all in this video. If you missed this years Halloween jam and want to join another, I'll be hosting one January 1st!
Make sure to check out the winners games here!
1st Place Beard or Die - itch.io/jam/vr-halloween-jam-2024/rate/3043110
2nd Place ToreadorGames, JKLabs - itch.io/jam/vr-halloween-jam-2024/rate/3044193
3rd Place Infinita - itch.io/jam/vr-halloween-jam-2024/rate/3046553
► 🍤Support the channel🍤
Patreon: patreon.com/FistFullofShrimp
Subscribe For Shrimple Tutorials: www.youtube.com/@FistFullofShrimp?sub_confirmation=1
► 💬 Socials🗨️
Discord: discord.gg/ht4g9R7cCS
Written Tutorials: fistfullofshrimp.com/
► 🔗Useful Links🔗
► 📦Assets📦
Free VR template: github.com/Fist-Full-of-Shrimp/VR-Unity-Template-2023
► 🕹️More Shrimple Tutorials🕹️
Optimize Your Draw Calls: th-cam.com/video/EMA5-WqkEAo/w-d-xo.html
Optimize URP: th-cam.com/video/OqpS2z_I3hU/w-d-xo.html
Unity Lighting Essentials: th-cam.com/video/5rxMdiCkQGk/w-d-xo.html
🦐Who's El Shrimpo?🦐
I'm Fist Full of Shrimp! I make the most shrimple tutorials about Unity, Game Development and VR Development! My Unity tutorials are beginner friendly, but also tend to get into more details that can be forgotten. I do my best to make my tutorials as quick and clear as possible, so if you've found them helpful so far, consider liking and subscribing for more!
#unity #gamedev #vr
Make sure to check out the winners games here!
1st Place Beard or Die - itch.io/jam/vr-halloween-jam-2024/rate/3043110
2nd Place ToreadorGames, JKLabs - itch.io/jam/vr-halloween-jam-2024/rate/3044193
3rd Place Infinita - itch.io/jam/vr-halloween-jam-2024/rate/3046553
► 🍤Support the channel🍤
Patreon: patreon.com/FistFullofShrimp
Subscribe For Shrimple Tutorials: www.youtube.com/@FistFullofShrimp?sub_confirmation=1
► 💬 Socials🗨️
Discord: discord.gg/ht4g9R7cCS
Written Tutorials: fistfullofshrimp.com/
► 🔗Useful Links🔗
► 📦Assets📦
Free VR template: github.com/Fist-Full-of-Shrimp/VR-Unity-Template-2023
► 🕹️More Shrimple Tutorials🕹️
Optimize Your Draw Calls: th-cam.com/video/EMA5-WqkEAo/w-d-xo.html
Optimize URP: th-cam.com/video/OqpS2z_I3hU/w-d-xo.html
Unity Lighting Essentials: th-cam.com/video/5rxMdiCkQGk/w-d-xo.html
🦐Who's El Shrimpo?🦐
I'm Fist Full of Shrimp! I make the most shrimple tutorials about Unity, Game Development and VR Development! My Unity tutorials are beginner friendly, but also tend to get into more details that can be forgotten. I do my best to make my tutorials as quick and clear as possible, so if you've found them helpful so far, consider liking and subscribing for more!
#unity #gamedev #vr
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How could I use my keyboard to emulate that I have the glasses on, that is, move with the keys and activate triggers with keys. only for play mode, to develop without the need for glasses.
Thank you soo much for the video!! Saved a lot of time for my project. Btw I love that you are doing it so that everybody understandt it and cand do it themselves! THANK YOU!
Thank your for your VR Tutorials! I am really glad that you shared your knowledge.
ដឹងផ្លូវណាត្រូវទេមេៗដឹងត្រឹមនៅលើគ្រឿងនេះមានgmail account Number code8oppo AT🤣
I have a strange question. Recently, I've been thinking about how to implement the reflection on simpler surfaces in the cheapest and most spectacular way. I'm currently learning the latest Unity 6 URP version, and it doesn't have SSR by default, but the third-party solution is unacceptably slow and the reflection probes aren't perfect. I have only seen a tutorial on a possible solution, it is an ordinary room mirror where the objects exist twice and uses the stencil effect solution. I thought that it might be easiest to create a mirror image of each object you want to reflect separately and place it behind a transparent material in the correct orientation and position. With the stencil buffer technique, it is also possible (e.g. a mirror) to make these objects visible only in the cross-section of a certain material (if the player can also look behind the mirror, then the reflected copies should not be visible). Game objects created as such mirror images do not necessarily have to exist in the same quality as the original. The reflection could be a model with a much simpler number of polygons, but in many cases it could even be a 2D billboard surface, if the appearance of the given object allows it (e.g. road signs in a puddle on the road, or the reflection of distant complex objects in the form of a 2D billboard). However, I don't know if transparency can work with the stencil effect in this case. What if e.g. in the case of a mirror, I would like the mirror image created in this way not to be rendered 100%, only e.g. 50%? The same would apply to the road model, where the water would be on the surface of the holes (stencil effect), but I would like to see both the reflected objects and the texture of my road model together. So I don't know if I can only render the part masked out with the stencil buffer at 100%, or if I can specify that it should only be rendered with a certain transparency? If anyone knows the answer to this, please let me know.
That second place game looked like a real winner to me.
I missed the deadline this year but I'll get it in the next one!🐥👌
Thrilled to share that Shadow Dreams has been released as Spooky Dreams on the Meta Store, after further development! Huge thanks to the community who provided invaluable play-testing feedback and encouragement. Special thanks to @FistFullofShrimp for hosting the Game Jam that sparked this journey!
I am 12 minutes in and there is no XR Interaction Manager to be found nor a script. I am using unity v.6 and Interaction Toolkit 3.0.6 3 months later than your video. Can anyone help out with this.
Never mind. I figured it out. I was looking in the wrong folder.
A Prototype gym is so useful. You can just play and break stuff and see what works!
Could you do a video on game map creation??
Thank you very much for such a wonderful lesson! Without your videos, my projects would have stood still. Thank you for your hard work. We are waiting for new video lessons.
I love your polite voice. I hope your polite irl as well. Great video ❤
nice job bro
Well shoot, i think this might just be a Unity issue, but i'm getting this error whenever i try to bake... IndexOutOfRangeException: Invalid kernelIndex (0) passed, must be non-negative less than 0. UnityEngine.ComputeShader.GetKernelThreadGroupSizes Any idea if it can be fixed? Edit: I fixed it, if anyone else gets this i'll leave this here, but... basically just had to delete the library folder(???)
go back to the hub ayyo
I wanted to add the integration but it says on the asset "deprecated" is it the right one?
baking always make disgusting result... :S idk how should i do
could you make a similar tutorial with the new Oculus XR Plugin that was released?
when trying to put the APK in builds it shows me errors in unity and does not put any APKs into the builds file
action based controller manager was deprecated how should we work around that?
poke interactions are not working wtih hand tracking did I do something wrong?
I’m surprised you don’t have a million subs 🤑
Hamster the sigma
@@lili2ngtag yuhhhh
it attached to my right conroller but th ray interaction will Not move
Thanks, it is very useful. I still have problem with the custom manifest though. I exported the project to Android Studio, and i can manage to build the project with the correct manifest including removed permissions but only if I use sdk 34 or 35, and since Meta needs sdk32 max, I'm stuck... Do someone else have this problem?
I love it when everyone is distracted playing the hot new game (bo6). I know I'm outworking most people right now. Building a lead or catching up to someone who's ahead. People who are working on the same idea I have.
Such a clean tutorial for my first VR project. Thanks alot!
Can,t get the grabbing to work on my bow unity 6
They will never understand.
Hey. Where can I find this Headset Chart list from the beginning?
can I program this with a 16gb MacBook Pro with M1 Pro, if I have more videos and longer videos? or does it lag ?
Currently working on upgrading our game on steam: Halfling, to unity 6. Very excited
Gamechanger?
Mr Shrimp, thx great video. About to try this as I need it. Will keep you posted if I get any improvements on your :)
Amazing video. But can you also help out with developing for a phone vr setup. Google cardboard style. There are few vr players on the playstore that allow for adjusting visual settings within the VR environment. If you can build one as a tutorial it'd be really amazing. I'm from India and here we have a cardboard style vr box called JIO DIVE and loads of smartphones. Please help.
If i built things in xr hands instead of controllers would it still package out or be able to be used with controllers if used on another device lets say the vive by a user who downloads my experience?
yessir another one
keep going brother!!
may i ask the different between built in pipeline and urp ,and suggest use which one?
URP is Universal Render Pipeline. For my work it is the recommended setting to use for Mixed Reality/Virtual Reality setup. Its a great balance of performance and quality and works on lots of different devices. The built-in-pipeline as I understand is being deprecated but i'm sure theres some games that still use it so it is still available. I would definitely recommend URP for new projects.
Wonderful video!! Thanks for the awesome refresh.
Not only do you have a new subscriber, but now I also have a hankering for a shrimp cocktail. Thank you.
where is webgpu?
Thank you for distributing this vital information.
Unity 6 & VR development good with iMac?
This is an excellent video! For anyone wanting to return Float Value e.g. Trigger/Grip Position - context.ReadValue<float>();
Sadly you sound like Unity shill.. you should be talking about the good and bad of unity 6 and not just the good aspects.. like forced internet access to use the unity editor.. higher fees, no mid level subscription..
Shill? SHILL!?! I'm a Shrimp. It's literally in my name. I tend to focus on the positive in most things, but I'll try to find more balance in the future. Thanks for the feedback... shill😉🍤
Why is it bad to need internet to use unity editor? You would need the internet to upload your game anyway, so I’m not sure how that’s an issue. I mean the only place I can think of that being a problem is if you’re on an airplane with your laptop or something. And if you did your research, you would understand why they’re raising prices. You’re not obligated to anything. They’re a business. The question is whether or not you want their product and IF you do, is the price worth it? Last time I checked, even the prices now, let alone in the future, by the time you have the money to be forced to upgrade, it wouldn’t even be an issue for you, so I would think the price is worth it.
Ooh I didn’t realize you had made this, I was hoping someone would do that.
hahahahahahahaha
Thanks! Amazing good Explanation!