Fist Full of Shrimp
Fist Full of Shrimp
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Unity's Comeback Story : Unite 2024 Keynote & Roadmap Recap
Unity Unite 2024 has just about wrapped up and I wanted to cover all the new features and the future of Unity. I cover some of the highlights throughout the keynote and I also dive into what was discussed during the session regarding the roadmap. The future is looking bright for Unity! I'm excited for Unity 6 and the direction Unity is taking the company and the game engine.
Check out the VR Halloween Game Jam 2024!
itch.io/jam/vr-halloween-jam-2024
► 🍤Support the channel🍤
Patreon: patreon.com/FistFullofShrimp
Subscribe For Shrimple Tutorials: www.youtube.com/@FistFullofShrimp?sub_confirmation=1
► 💬 Socials🗨️
Discord: discord.gg/ht4g9R7cCS
Written Tutorials: fistfullofshrimp.com/
► 📦Assets📦
Free VR template: github.com/Fist-Full-of-Shrimp/VR-Unity-Template-2023
► 🕹️More Shrimple Tutorials🕹️
Optimize Your Draw Calls: th-cam.com/video/EMA5-WqkEAo/w-d-xo.html
Optimize URP: th-cam.com/video/OqpS2z_I3hU/w-d-xo.html
Unity Lighting Essentials: th-cam.com/video/5rxMdiCkQGk/w-d-xo.html
🦐Who's El Shrimpo?🦐
I'm Fist Full of Shrimp! I make the most shrimple tutorials about Unity, Game Development and VR Development! My Unity tutorials are beginner friendly, but also tend to get into more details that can be forgotten. I do my best to make my tutorials as quick and clear as possible, so if you've found them helpful so far, consider liking and subscribing for more!
#unity #gamedev #vr
มุมมอง: 2 102

วีดีโอ

Get Read for the SCARIEST Game Jam of 2024!!! VR Halloween Jam
มุมมอง 2279 ชั่วโมงที่ผ่านมา
It's time to test your mastery of fear! Welcome to the 2024 VR Halloween Jam! This week-long VR Game Jam will challenge you to conjure up your most terrifying ideas and bring them to life in a world of your design. Whether you're summoning the spirits of forgotten realms or diving deep into psychological horror, this is your chance to prove your creativity under pressure. You'll have one week f...
VR Unity Dev Tries Unreal Engine: 24 Hours to Build a VR Game!
มุมมอง 1.6Kวันที่ผ่านมา
I played Red Matter and it convinced me that it was time to make the switch to Unreal Engine. I'm only giving myself 24 hours to make a VR game in order to see if I'm making the switch for good. Will I succeed? Will I leave Unity for good? Will I stop asking questions after this one? All of these questions except the last one will be answered! ► 🍤Support the channel🍤 Patreon: patreon.com/FistFu...
My First Time Experiencing VR in the Middle of the Desert
มุมมอง 36421 วันที่ผ่านมา
One of my favorite events in the entire world is happening, and I'm not there. So, instead of sulking, I’m sharing the story of how I first experienced VR in the middle of the desert. It was random, it was unforgettable, and it sparked the inspiration to create this channel. Join me as I take a trip down memory lane, reminiscing about that life-changing night while I shed a tear about missing o...
How to Publish Your VR Game on the Meta Horizon Store
มุมมอง 1.4Kหลายเดือนก่อน
Publishing your VR game on the Meta Horizon Store can be a challenging process, but it doesn’t have to be. In this video, I'll guide you step-by-step through Meta's new 'Early Access' feature, show you how to configure your settings for a successful submission, and walk you through using the Meta Developer Hub to get your game published efficiently. Save time and avoid the hassle by following t...
The Death of Meta Quest App Lab
มุมมอง 1.6Kหลายเดือนก่อน
Meta is shutting down App Lab and is merging it into the Meta Quest store. The full vision of Meta Horizon OS is around the corner and with it comes major changes. If you have an AppLab game, make sure to watch this video so you can get your game ready for the transition into this new marketplace! The changes are super simple to make and this may lead to an exciting new environment for us VR de...
How To Make A VR Game in an Hour Using Unity 6!
มุมมอง 4.2Kหลายเดือนก่อน
Are you ready to dive into VR game development with the latest tools and techniques? This video is your ultimate quick start guide to creating a VR game using Unity 6 and the XR Interaction Toolkit 3.0. Whether you're new to the VR dev community or a seasoned developer, this tutorial has something for everyone. Key Topics: -Unity 6 installation and setup -VR project creation from scratch -XR Pl...
Your Game Needs to Hit The Gym!
มุมมอง 1.6K2 หลายเดือนก่อน
Why can't your game lift up its steam wish list and do 10k squats? It's because you're not hitting the gym! In this quick video, I teach you what a prototype gym is and how you can leverage it so your game can get absolutely jacked. Prototype gyms are a great way for you to see if all the mechanics you've been working on will function together in a safe environment that won't harm the core of y...
Unity 6 & XR Toolkit 3.0 : Features You Can't Ignore as a VR/XR/AR Developer
มุมมอง 9K3 หลายเดือนก่อน
Discover the latest updates in Unity 6 and the XR Interaction Toolkit 3.0! 🚀 Unity 6, now in preview mode, brings a host of powerful features to VR developers. From the innovative Foveated Rendering API, which enhances performance by optimizing peripheral vision, Adaptive Probe Volumes for dynamic lighting, to the game-changing Composition Layers for crisp and clear visuals, Unity 6 is packed w...
How To Unlock Stunning Recordings with Meta Quest Developer Hub!
มุมมอง 1.3K3 หลายเดือนก่อน
Unlock the potential of your Meta Quest recordings with the Meta Quest Developer Hub! In this tutorial, I'll guide you through the essential tools and features of the Developer Hub, helping you create stunning recordings effortlessly. Whether you're a beginner or an experienced developer, you'll find tips and tricks to elevate your content and engage your audience. Don't miss out on transformin...
How to Publish Your Game on SideQuest : New Developer Hub!
มุมมอง 9124 หลายเดือนก่อน
SideQuest is one of the best platforms any VR Developer can use to promote their early access games. It looks like our friends at SideQuest have added a new Developer Hub and more options to link our games on their platform. In this tutorial, I'll be going over how to publish your game on SideQuest using all these new tools! ► 🍤Support the channel🍤 Patreon: patreon.com/FistFullofShrimp Subscrib...
Where Should You Publish Your Game? Meta Store vs SideQuest vs AppLab
มุมมอง 1.3K4 หลายเดือนก่อน
There are three big platforms you should consider when developing your Meta Quest game. Those platforms are the Meta Quest Store, Sidequest and AppLab. Each one of these platforms serve a specific role for your game and will help you along your VR development journey. Just make sure to use them correctly, or you might end up making a game that was destined to fail from the beginning. ► 🍤Support...
What Makes Horizon OS a Game Changer for VR Developers?
มุมมอง 1.9K4 หลายเดือนก่อน
Let's talk about Meta's big announcement, which is their new operating system called Horizon OS. As Unity VR developers, this announcement has some major implications if all goes according to plan for Meta. This could be good news, great news and possibly bad news all rolled into one! ► 🍤Support the channel🍤 Patreon: patreon.com/FistFullofShrimp Subscribe For Shrimple Tutorials: www.youtube.com...
The Unity Asset Store's Best VR Assets
มุมมอง 4.1K5 หลายเดือนก่อน
If you're wondering what the Best VR Assets are in the Unity Asset Store, then look no further! With some of these assets, you could begin to recreate ground breaking games like Boneworks. When you're working as a solo dev, purchasing assets can save you a ton of time. I have an unhealthy addiction to buying assets, so here are some of my favorites. ► 🍤Support the channel🍤 Patreon: patreon.com/...
How to Get Gorilla Tag Movement Fast in Unity
มุมมอง 4K5 หลายเดือนก่อน
If you've ever wondered how to make a Gorilla Tag fan game, I'll have you replicating the movement in 4 minutes. We'll be using the Unity game engine and some amazing code! Luckily, for anyone interested in Gorilla Tag and it's unique move mechanic, the developer actually provides the code on their Github! ► 🍤Support the channel🍤 Patreon: patreon.com/FistFullofShrimp Subscribe For Shrimple Tuto...
How To Add Haptic Feedback for UI and Interactable Objects
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How To Add Haptic Feedback for UI and Interactable Objects
How To Open Doors Easily in Unity With Trigger Events
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How To Open Doors Easily in Unity With Trigger Events
How to Make the Perfect Omelette
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Unity GDC 2024 : VR Development Just Got A Ton Easier
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Unity GDC 2024 : VR Development Just Got A Ton Easier
Choosing the Right Door: A Unity XR Interaction Dilemma Part 2
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Choosing the Right Door: A Unity XR Interaction Dilemma Part 1
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Choosing the Right Door: A Unity XR Interaction Dilemma Part 1
The Love Bytes VR Jam Results!!!
มุมมอง 2686 หลายเดือนก่อน
The Love Bytes VR Jam Results!!!
Mapping Inputs to Actions in Unity VR!
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Mapping Inputs to Actions in Unity VR!
The Love Byte VR Jam Theme Announcement!
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The Love Byte VR Jam Theme Announcement!
VR Development Suffers from an Ancient Curse
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Effortless Animation in 5 Minutes! Unity Tutorial using Mixamo
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Effortless Animation in 5 Minutes! Unity Tutorial using Mixamo
Love Bytes VR Game Jam Announcement 2024
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Your Game Should Acknowledge Your Player’s Actions : Unity XR Interaction Toolkit Affordance System
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Your Game Should Acknowledge Your Player’s Actions : Unity XR Interaction Toolkit Affordance System
Perfecting Shadows in Unity: Introductory Guide with Troubleshooting!
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Perfecting Shadows in Unity: Introductory Guide with Troubleshooting!
UNITY VR XR INTERACTION TOOLKIT : UNLOCKING THE POWER OF GRAB MOVEMENT
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UNITY VR XR INTERACTION TOOLKIT : UNLOCKING THE POWER OF GRAB MOVEMENT

ความคิดเห็น

  • @JC-jz6rx
    @JC-jz6rx 2 ชั่วโมงที่ผ่านมา

    I won’t hold my breath. Unity has made promises it’s failed on delivering in the past. All of this is planned. Hope for the best but not raising my expectations yet.

  • @ValemTutorials
    @ValemTutorials 3 ชั่วโมงที่ผ่านมา

    This is my favourite Unite summary video you did such a great job of breaking down everything

  • @TedThomasTT
    @TedThomasTT 4 ชั่วโมงที่ผ่านมา

    I was confident theyd turn it around. Such a pity they hired the ea guy in the first place

  • @Smash_ter
    @Smash_ter 5 ชั่วโมงที่ผ่านมา

    Something I honestly want them to commit to during Unity 6 is to give developers who had their shaders on the built in rendering pipeline the source code to backport and create fallbacks for stuff on the old shaders to an SRP so the shaders aren't pink.

  • @ladyupperton23
    @ladyupperton23 5 ชั่วโมงที่ผ่านมา

    My favorite shrimp has struck again! What a great video. 🍤 🍤

  • @ragerungames
    @ragerungames 6 ชั่วโมงที่ผ่านมา

    Yeah what a comeback. I am happy unity is back on track again this time much more stronger

  • @junpeiiori4720
    @junpeiiori4720 6 ชั่วโมงที่ผ่านมา

    Thank you buddy

  • @sekker2k446
    @sekker2k446 6 ชั่วโมงที่ผ่านมา

    Something like nanite and lumen?

    • @daslolo
      @daslolo 6 ชั่วโมงที่ผ่านมา

      from Unity China only, but with auto LODing now integrated, nanite is less interesting and in fact unusable on mobile.

    • @luckyboy5nu
      @luckyboy5nu 6 ชั่วโมงที่ผ่านมา

      What they are proposing could possibly be better / more stable than Nanite across all devices

    • @drinkwwwaterrr
      @drinkwwwaterrr 5 ชั่วโมงที่ผ่านมา

      Nanite isn't as efficient as Epic is selling it (watch Threat Interactive's video) but Unity's new MeshLOD looks like a good alternative. For Lumen there's APV which isn't the same since it's still baked but it looks pretty promising either way

    • @purplevincent4454
      @purplevincent4454 16 นาทีที่ผ่านมา

      ​@drinkwwwaterrr no the autolod is nowhere near similar to nanite. It was something you could (and should) do manually. Nanite is a unique tech (no idea how it works) specific to unreal (and apparently unity china) that allows for easy optimization of high res models. So no... these features are not competing at all. Regardless of how "efficient unreal is selling it" it's still a feature that unity should have for all users in competing with unreal.

    • @purplevincent4454
      @purplevincent4454 14 นาทีที่ผ่านมา

      ​@@daslololol what? Less interesting? And who cares about mobile? Nanite is much more interesting than an auto lod that you could have either done yourself or surely found an asset for as it's not particular difficult or novel to implement in any way. It's really just a convenience thing.

  • @ForIEqualsZero
    @ForIEqualsZero 7 ชั่วโมงที่ผ่านมา

    Unity 6 looks awesome and i cant wait for it to come out! Great video, and thank you for always keeping us up to date.

  • @willgoldstone
    @willgoldstone 10 ชั่วโมงที่ผ่านมา

    Thanks for watching and good job on the summary, we struggled to get this into 45 minutes 😂

    • @FistFullofShrimp
      @FistFullofShrimp 6 ชั่วโมงที่ผ่านมา

      Thank you!!! and a big congratulations to the Unity team for an amazing Unite 2024. Your talk was the star of the show. I'm more excited than ever to be part of the Unity developer community.

  • @israel2515
    @israel2515 11 ชั่วโมงที่ผ่านมา

    How do we add hands though??

  • @ChefDudeVR
    @ChefDudeVR 2 วันที่ผ่านมา

    Does it work for gtag copys?

  • @thenecromancer4113
    @thenecromancer4113 2 วันที่ผ่านมา

    Every tutorial I've seen so far was teaching Baked lights, but I really needed realtime lights for my scene. I didn't know that i needed realtime lights until this video showed it to me. I suppose because of its high performance requirements that people didn't bother to teach it, but I really needed it. Thank you!

    • @FistFullofShrimp
      @FistFullofShrimp 2 วันที่ผ่านมา

      I'm glad it helped! A mixture of realtime and baked lights are needed in most projects to balance between dynamic elements moving through the light, while still getting great performance. Real time lights are great, but the cost is very high. Happy deving!

  • @beardordie5308
    @beardordie5308 3 วันที่ผ่านมา

    Oof, several of those days are already booked for me. But the urge to participate is strong.

    • @FistFullofShrimp
      @FistFullofShrimp 3 วันที่ผ่านมา

      @beardordie5308 Ignore responsibilities, embrace the Halloween Jam! Who else has the ability to give us gold like Premature Illumination!?!

  • @realityranger-s
    @realityranger-s 3 วันที่ผ่านมา

    my heart rate when the quest near the shower

    • @FistFullofShrimp
      @FistFullofShrimp 3 วันที่ผ่านมา

      Don't worry! It was a stunt double Quest. Hope to see you in the jam!

  • @Crashtopher
    @Crashtopher 3 วันที่ผ่านมา

    Move over Janet Leigh there’s a new pinup in town 👀

    • @FistFullofShrimp
      @FistFullofShrimp 3 วันที่ผ่านมา

      I'm adding pinups to my pateon. It's what the people want!!!

  • @Corysia
    @Corysia 3 วันที่ผ่านมา

    I've spent the last 3 years in Unreal, my first 2 years of GameDev (hobbyist! not professional) in Unity. I love both engines. I hate both engines! 🤣

    • @FistFullofShrimp
      @FistFullofShrimp 3 วันที่ผ่านมา

      This is the truest statement of them all. Both engines are great! Both engines are terrible!!!

  • @ladyupperton23
    @ladyupperton23 3 วันที่ผ่านมา

    Those calves are scary. Scary good! 🔥 🔥

    • @FistFullofShrimp
      @FistFullofShrimp 3 วันที่ผ่านมา

      What? My small calves!? They're the hardest place to add mass!!!

  • @TrentSterling
    @TrentSterling 3 วันที่ผ่านมา

    Getting the quest 3 wet is more scary than getting stabbed repeatedly!!!

    • @FistFullofShrimp
      @FistFullofShrimp 3 วันที่ผ่านมา

      I risked a lot in the making of this!

  • @obviouslyjoeVRisdumbXD
    @obviouslyjoeVRisdumbXD 3 วันที่ผ่านมา

    uh oh

  • @DrDrastic624
    @DrDrastic624 4 วันที่ผ่านมา

    Sounds fun 😈 MUAHAHAHAHAHAA

    • @FistFullofShrimp
      @FistFullofShrimp 3 วันที่ผ่านมา

      The most fun you'll ever have in a game jam... if you survive!!!

  • @bumstronautsuperstorm9694
    @bumstronautsuperstorm9694 4 วันที่ผ่านมา

    Ughhhh, how do I do the android thing :/

  • @mohammadaminparvanian5946
    @mohammadaminparvanian5946 4 วันที่ผ่านมา

    Hi, i have question, can you help me? As you know threr is an option in sidequest desctop app that i can increase texture size to 3072 and my game quality increase incredibly! but how can i do that in my unity to increase my app quality for meta quest?

  • @kora_lee
    @kora_lee 4 วันที่ผ่านมา

    0:48 Note for myself: Make sure to check the box "Is Trigger". Otherwise the hands cannot grab anything. Thanks for the tutorial!

    • @FistFullofShrimp
      @FistFullofShrimp 3 วันที่ผ่านมา

      You're welcome! The trigger thing is super common to forget. It's immortalized in my checklist of "why can't I pick this up!?!?!"

  • @ronniexomg
    @ronniexomg 4 วันที่ผ่านมา

    it yelled at me 12:48

  • @aisoffical
    @aisoffical 6 วันที่ผ่านมา

    help it says: The upload could not be completed because your application contains the following Android permissions that are not supported: - android.permission.READ_PHONE_STATE Please remove the following permissions and upload your application binary again.

  • @ghjhjghgjkhjhhkk
    @ghjhjghgjkhjhhkk 7 วันที่ผ่านมา

    thanks now i have 390 errors and i have to restart my whole entire ga,e

  • @dontreaditsbadsubifyoudisagree
    @dontreaditsbadsubifyoudisagree 9 วันที่ผ่านมา

    I’m trying to make a gorilla tag copy and it keeps giving me an error whenever I try to build it because the target API level is too high. It keeps saying there is something wrong with the manifest.

  • @darcking99
    @darcking99 9 วันที่ผ่านมา

    XR Controller has been deprecated

  • @Sumthing8U
    @Sumthing8U 9 วันที่ผ่านมา

    do i just copy the manifest completely or what

  • @Vsmphoto
    @Vsmphoto 11 วันที่ผ่านมา

    Man, you had a way better time than I did.

    • @FistFullofShrimp
      @FistFullofShrimp 3 วันที่ผ่านมา

      Sorry if you had a bad time. The burn was always better next year anyways!!!

  • @piratemin_vr
    @piratemin_vr 11 วันที่ผ่านมา

    I've recently jumped across too and things like AI perception and Metahumans are some of the things I really love. The last few days I've started diving into C++ and I have to say, I don't enjoy it.

  • @steen_is_adrift
    @steen_is_adrift 11 วันที่ผ่านมา

    I just switched back from unreal to unity because of VR. Unreal runs like absolute crap on the quest standalone.

    • @LeoJTNT
      @LeoJTNT 10 วันที่ผ่านมา

      Optimise your game

    • @wisdomkhan
      @wisdomkhan 10 วันที่ผ่านมา

      If without optimising a vr app made on unity runs better on quest then that's a win for unity

    • @steen_is_adrift
      @steen_is_adrift 10 วันที่ผ่านมา

      @@LeoJTNT not sure if dumb or trolling. Have you tried making a VR game on unreal? Their forward rendering pipeline is flat out broken for VR and has been for like 6 months. They don't care at all about VR. I did what I could to fix the shadow issue in the forward renderer and got single pass working. Then I made a flat open world terrain and put a small patch of grass on it. I was getting about 15 frames per second on the quest... In unity I have a default terrain with mountains and textures and gobs of trees and thick grass everywhere and it holds a rock steady 72 fps. Unreal is not viable for VR.

    • @steen_is_adrift
      @steen_is_adrift 10 วันที่ผ่านมา

      @@LeoJTNT not to mention getting unreal to compile for Android and getting your game onto the quest to test it is an Olympic task in and of itself. On unity it's literally 1 button and the game is running on the headset. Unity is android compatible out of the box and can communicate directly with the headset. Unreal is not compatible out of the box. You have to pray to go their new auto setup batch file works (it won't) and when it doesn't you have to manually find and download and configure obscure old versions and SDKs. Then when you compile your game, you have to navigate to the build folder and run the batch file to transfer the APK to the headset. And again, just hope to god it works. In Unity it's 1 fucking button and it's wireless.

    • @P3d3r0s0
      @P3d3r0s0 10 วันที่ผ่านมา

      Would Godot be an option? I believe it has VR as well.

  • @EZEVR
    @EZEVR 11 วันที่ผ่านมา

    not me thinking i do everything wrong since its different on my pc

  • @redbeard3461
    @redbeard3461 11 วันที่ผ่านมา

    Hi. I have black screen into mode "cinematic"... how fix that? v68

  • @ThatThat-tu2es
    @ThatThat-tu2es 11 วันที่ผ่านมา

    Anderson Edward Jackson Nancy Martinez George

  • @gabrielandraderosa8622
    @gabrielandraderosa8622 11 วันที่ผ่านมา

    Helped a lot, thanks!

  • @vozifyvr
    @vozifyvr 12 วันที่ผ่านมา

    Hey! How would compare Unity to UE5 when it comes to standalone VR? I'm thinking about switching but I'm still not too sure as standalone graphics are not as good as it looks in the editor because UE tones the graphics down.

    • @FistFullofShrimp
      @FistFullofShrimp 3 วันที่ผ่านมา

      I don't have enough experience to definitively say. Amazing games standalone games have been made with Unreal (red matter). With my short experience with Unreal, I found the knowledge to optimize for standalone to be more than I wanted to deal with for now. I say experiment and see for yourself!

  • @bhaijongun
    @bhaijongun 12 วันที่ผ่านมา

    Yay

  • @dotPUNK
    @dotPUNK 12 วันที่ผ่านมา

    i made the switch from unity to UE5 around the time unity's execs put their foot in their mouth. and i havent looked back. UE5 is definitely a steeper learning curve, but imo its by far the better engine for VR if you can get over that hump.

    • @FistFullofShrimp
      @FistFullofShrimp 3 วันที่ผ่านมา

      I love this take! There is a ton of power in Unreal. I'm just not ready to climb that learning curve mountain yet. I'm trying to remain optimistic now that Unity killed the runtime fee. Thanks for your comment and insight!

  • @tannerochel
    @tannerochel 12 วันที่ผ่านมา

    If it wasn't for Bakery, I'd probably commit to learning Unreal for their lightning. I appreciate the 10/10 and 0/10 combo.

    • @FistFullofShrimp
      @FistFullofShrimp 3 วันที่ผ่านมา

      My failure to master the lighting still haunts me in my sleep.

  • @ladyupperton23
    @ladyupperton23 12 วันที่ผ่านมา

    One of your best videos yet! You are truly a shrimp god amongst shrimp men. 🍤 🍤

    • @FistFullofShrimp
      @FistFullofShrimp 3 วันที่ผ่านมา

      Thank you my shrimpiest commentor!!! 🍤 🦐 🍤

  • @shaniawarren8763
    @shaniawarren8763 13 วันที่ผ่านมา

    I can’t find install 😭😭

  • @ThatGuy_33
    @ThatGuy_33 14 วันที่ผ่านมา

    Does anyone know if any of these settings or helpful or applicable when creating world for VR chat? I don’t know how much freedom you have to change rendering setting or if all of this stuff is set up by default anyways.

  • @ThatGuy_33
    @ThatGuy_33 14 วันที่ผ่านมา

    There is a project that I’ve been working on where I will split up a single object into multiple mashes it will reduce the poly count. Is it better to optimize for draw calls at the cost of a higher poly count?

  • @olivername
    @olivername 16 วันที่ผ่านมา

    Would be great if you could do arrow score video with targets

  • @SilenceVR87
    @SilenceVR87 16 วันที่ผ่านมา

    can someone give me the android manifest? to remove the record audio thingy

  • @shark555-q8y
    @shark555-q8y 17 วันที่ผ่านมา

    it wont upload

  • @wilson11808
    @wilson11808 17 วันที่ผ่านมา

    how to create the object as the light shell? Such as the sphere for the UFO spot light? Do I need a transparent material or anything so that the light can look like it emits from the inside of the object?

  • @KeishaDeniece
    @KeishaDeniece 18 วันที่ผ่านมา

    Thankyou for this great tutorial!! Litterally at the beginning of this journey. Does this also work for a VR Mobile game with a bluetooth controller?

    • @FistFullofShrimp
      @FistFullofShrimp 3 วันที่ผ่านมา

      It should work for mobile (you'll need to adjust some settings). As for a Bluetooth controller, you'll want to look more into the input system and master that to connect with your controller