Fist Full of Shrimp
Fist Full of Shrimp
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I Tried Rebuilding a Valve Game in 24 Hours—Here’s What Happened
I challenged myself to recreate a Valve game from scratch in just 24 hours! With the clock ticking and the pressure mounting, I dove into this crazy adventure to see if I could pull it off. This video is packed with creativity, problem-solving, and a race against time. Watch how it all unfolds and see if I can deliver under in under 24 hours!
► 🍤Support the channel🍤
Patreon: patreon.com/FistFullofShrimp
Subscribe For Shrimple Tutorials: www.youtube.com/@FistFullofShrimp?sub_confirmation=1
► 💬 Socials🗨️
Discord: discord.gg/ht4g9R7cCS
Written Tutorials: fistfullofshrimp.com/
► 🔗Useful Links🔗
The Game : fist-full-of-shrimp.itch.io/polter-bolter
► 📦Assets📦
Free VR template: github.com/Fist-Full-of-Shrimp/VR-Unity-Template-2023
► 🕹️More Shrimple Tutorials🕹️
Optimize Your Draw Calls: th-cam.com/video/EMA5-WqkEAo/w-d-xo.html
Optimize URP: th-cam.com/video/OqpS2z_I3hU/w-d-xo.html
Unity Lighting Essentials: th-cam.com/video/5rxMdiCkQGk/w-d-xo.html
🦐Who's El Shrimpo?🦐
I'm Fist Full of Shrimp! I make the most shrimple tutorials about Unity, Game Development and VR Development! My Unity tutorials are beginner friendly, but also tend to get into more details that can be forgotten. I do my best to make my tutorials as quick and clear as possible, so if you've found them helpful so far, consider liking and subscribing for more!
Fluffing a Duck by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. creativecommons.org/licenses/by/4.0/
Corporation Motivation by Audionautix is licensed under a Creative Commons Attribution 4.0 license. creativecommons.org/licenses/by/4.0/
Investigations by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. creativecommons.org/licenses/by/4.0/
News Theme by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. creativecommons.org/licenses/by/4.0/
#unity #gamedev #vr
มุมมอง: 882

วีดีโอ

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Thank you to the sponsor of this video, Southern New Hampshire University! For more information about their Game Degree program - snhu.edu/shrimp Today, we're going over how to use Adaptive Probe Volume in Unity 6 to create a Day and Night cycle. Its surprisingly easy to do now that we have Adaptive Probe Volumes. In less than 20 minutes, you can have the sun rising and setting in your game! ► ...
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ความคิดเห็น

  • @Reachmadness
    @Reachmadness วันที่ผ่านมา

    Your channel has helped me A LOT during my VR dev studies and boosted some motivation that was truly needed. (As i almost know nothing of scripting and programming) you have truly been awesome! Would love to see the progress of this! God Jul!

  • @ivanaguilar2856
    @ivanaguilar2856 วันที่ผ่านมา

    Great video, those "older" VR games and mechanics are still interesting today. I was wondering if you could make a video about using the inside-out body tracking (IOBT) on the Quest 3(S). Specifically on how to get the torso rotation to use as the forward direction for joystick navigation and use it to detect if the user is simply leaning and not actually physically moving in that direction (this way the virtual body isn't moved and not causing a collision if the person is just trying to reach over a table, for instance). IOBT has been out for over a year now but I've seen barely any tutorials on it, especially those that just focus on getting joint pose data and not necessarily using it to control upper and lower body kinematics. From looking at Meta's documentation and example project, it seems overly complicated and you could definitely explain it in a clearer way. Thank you.

  • @itsJDarts
    @itsJDarts วันที่ผ่านมา

    Jesus christ this is helpfull

  • @MeltingPlastic009
    @MeltingPlastic009 2 วันที่ผ่านมา

    it wont work for me, it says i need winzip

  • @FlamezGamesYT
    @FlamezGamesYT 2 วันที่ผ่านมา

    0:45 I just went back to the old versions of the toolkit/Unity because there’s much more online resources

    • @FistFullofShrimp
      @FistFullofShrimp 2 วันที่ผ่านมา

      I'll keep pumping out more tutorials on the new XR Toolkit... just in time for it to update again 🙃

    • @FlamezGamesYT
      @FlamezGamesYT 2 วันที่ผ่านมา

      @ real

  • @WGTVR
    @WGTVR 2 วันที่ผ่านมา

    just asking can use this movement for a boxing game ?

  • @Jinkyvr1
    @Jinkyvr1 2 วันที่ผ่านมา

    0/10 it just makes me view out of the mirror

    • @OFFICIALCNFR
      @OFFICIALCNFR 2 วันที่ผ่านมา

      Really did that actually happen

  • @johngrey5806
    @johngrey5806 3 วันที่ผ่านมา

    Dude, that's not a cylinder. That's a capsule! How could you, duuude?

    • @FistFullofShrimp
      @FistFullofShrimp 2 วันที่ผ่านมา

      You're right... The shame I feel is deeper than when I tried pronouncing "foveated" rendering. Internet gods forgive my sins!

  • @privatdetektivenkant5975
    @privatdetektivenkant5975 4 วันที่ผ่านมา

    Awesome! Yesterday I felt like giving up game development after being stuck on some basic stuff... Your video gave me a power boost!! Thank you!

    • @FistFullofShrimp
      @FistFullofShrimp 2 วันที่ผ่านมา

      Game dev is a never-ending cycle of being a genius and the dumbest person to have ever existed. Breaking through a problem is sooo satisfying! Keep up the good fight!

  • @JumpingManGM_VR
    @JumpingManGM_VR 4 วันที่ผ่านมา

    i dont have a bisness

    • @FistFullofShrimp
      @FistFullofShrimp 2 วันที่ผ่านมา

      You should be able to use a form of identification if you don't have a business

  • @jklappenbach
    @jklappenbach 4 วันที่ผ่านมา

    I've found that 99.999999999999% of my issues with Unity are related to coordinate systems and orientation axis. Unfortunately, they have no capabilities to, say, manually change the orientation of an object. And I've had several issues with position and orientation just going haywire.

  • @NNNoName6263
    @NNNoName6263 4 วันที่ผ่านมา

    🔥

  • @Th3C4Tg4m3r
    @Th3C4Tg4m3r 4 วันที่ผ่านมา

    what if i only want to play it on vr do I have to have windows build support?

    • @FistFullofShrimp
      @FistFullofShrimp 2 วันที่ผ่านมา

      Narp! Publish whatever you feel like publishing. If you only want to publish to Quest, just upload an apk

  • @Gemaple-b1i
    @Gemaple-b1i 4 วันที่ผ่านมา

    if your having trouble uploading it to the production channel heres how to fix: In Build settings turn off development build and it should work

  • @Someone-fu7wz
    @Someone-fu7wz 6 วันที่ผ่านมา

    I bow down to you! This tutorial helped me so so so much and saved me a LOT of time. Thank you!!

  • @mashfaq4707
    @mashfaq4707 6 วันที่ผ่านมา

    how do i do hand tracking instead of using a controller

    • @FistFullofShrimp
      @FistFullofShrimp 2 วันที่ผ่านมา

      You might want to look into this video from Valem th-cam.com/video/Lc1PuEatrCA/w-d-xo.html The Meta SDK also has some great hand tracking functionality, but I've also found the learning curve to be steeper with that SDK

  • @t-games7419
    @t-games7419 6 วันที่ผ่านมา

    You can increase light counts ... There is an option in unity ofcourse cuz no one wants to put only 6-8 lights in games at a time

  • @GreenPikmin-777
    @GreenPikmin-777 7 วันที่ผ่านมา

    don't work, outdated mb

  • @bobbbyyyy22
    @bobbbyyyy22 7 วันที่ผ่านมา

    BRUH i dont have a F***ing BUSINESS

  • @BALIST0N
    @BALIST0N 7 วันที่ผ่านมา

    escape from tarkov be like : oh no....

  • @SushiCoding
    @SushiCoding 8 วันที่ผ่านมา

    Foveated. Adj. Pronounced: "FOE-VEE-AYY-TED"

    • @FistFullofShrimp
      @FistFullofShrimp 2 วันที่ผ่านมา

      The amount of roasting I get on my terrible pronunciation of this would be enough to cook every Christmas dinner in 2 days 🤣

  • @SporeRose
    @SporeRose 8 วันที่ผ่านมา

    I'm trying to cast my Quest 2 in Cinematic, but it always goes back to the default mode after the required full reboot, is there a way to force it to default to cinematic?

  • @Azrialgames
    @Azrialgames 8 วันที่ผ่านมา

    How do I make it play music?

  • @CastleBomber
    @CastleBomber 9 วันที่ผ่านมา

    <?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http" package="com.example.openxrapp" android:versionCode="1" android:versionName="1.0" android:installLocation="auto" xmlns:tools="http"> <uses-permission android:name="android.permission.RECORD_AUDIO" tools:node="remove" /> <uses-sdk android:minSdkVersion="29" android:targetSdkVersion="32" /> <application android:label="@string/app_name" android:icon="@mipmap/app_icon" android:allowBackup="false"> <meta-data android:name="com.oculus.intent.category.VR" android:value="vr_only" /> <meta-data android:name="com.oculus.supportedDevices" android:value="quest|quest2|questpro|eureka" tools:replace=" android:value" /> <meta-data android:name="xr_runtime" android:value="OpenXR" /> <activity android:name=".MainActivity" android:screenOrientation="landscape" android:theme="@android:style/Theme.Black.NoTitleBar.Fullscreen" android:configChanges="density|keyboard|keyboardHidden|navigation|orientation|screenLayout|screenSize|uiMode" android:launchMode="singleTask" android:resizeableActivity="false" android:exported="true"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> <category android:name="com.oculus.intent.category.VR" /> </intent-filter> <meta-data android:name="com.oculus.vr.focusaware" android:value="true" /> </activity>I <meta-data android:name="com.oculus.ossplash.background" android:value="black" /> <meta-data android:name="com.oculus.telemetry.project_guid" android:value="2ada1701-0c47-49ec-b36f-462f3f4e8de0" /> </application> <uses-feature android:name="android.hardware.vr.headtracking" android:version="1" android:required="true" /> </manifest>

    • @CastleBomber
      @CastleBomber 9 วันที่ผ่านมา

      edited out "http" stuff to be able to post. earlier had to update a few lines, one being: "@android:style/Theme.Black.NoTitleBar.Fullscreen"

  • @ringovoid
    @ringovoid 10 วันที่ผ่านมา

    Well this made me hate Unity even more xP great tutorial and really understand more about the lightings but damn i hate the limitations on some of them :P lightings have always been a weakness for me when it comes to Unity. Used to work alot in UE and wanted to widen my horizons so yeeey learning is fun

  • @MrJackrussel4
    @MrJackrussel4 10 วันที่ผ่านมา

    Hi there big fan here! All your works are amazing and they helped me so much.. Can I kindly ask you to make a video on how to properly pause a VR game on the quest 3? Because I really can't figure it how and I red on the web many people have this problem.. Thanks if you will :)

    • @FistFullofShrimp
      @FistFullofShrimp 2 วันที่ผ่านมา

      I'll 100% look into this. What kind of pausing are you thinking? Should the player still be able to move around while the game is paused? or should all functionality be paused? Maybe I'll just do both! Thanks for the suggestion!

    • @MrJackrussel4
      @MrJackrussel4 17 ชั่วโมงที่ผ่านมา

      @FistFullofShrimp Hi there, thank you for your answer!! I personally prefer pausing everything in background but people may want the opposite so... If you could do both it would be awesome! Thank you for all your work and merry Christmas! :)

  • @ItsSimplyDash
    @ItsSimplyDash 11 วันที่ผ่านมา

    it didn't work

  • @memesrrgt1530
    @memesrrgt1530 11 วันที่ผ่านมา

    i don't see the plugins folder that has the android

  • @BlackConservativePatriot-g9u
    @BlackConservativePatriot-g9u 11 วันที่ผ่านมา

    CS1513: } expected

  • @FlamezGamesYT
    @FlamezGamesYT 11 วันที่ผ่านมา

    Are you planning on making a tutorial for Unity 6 VR that actually shows us how to make some sort of simple game? It might just be me but I find learning from tutorials easier if there’s an active goal to strive for.

    • @mashfaq4707
      @mashfaq4707 6 วันที่ผ่านมา

      same here. have you found one?

    • @FlamezGamesYT
      @FlamezGamesYT 6 วันที่ผ่านมา

      @ I haven’t. I’ve decided to move to Unity 2022 because the resources are much more prevalent. The only downsides are that Unity 6 improves multiplayer (I’m making a multiplayer game) but generally it’s not much of a downgrade

    • @mashfaq4707
      @mashfaq4707 5 วันที่ผ่านมา

      @FlamezGamesYT got any tutorials for 2022?

    • @FlamezGamesYT
      @FlamezGamesYT 5 วันที่ผ่านมา

      @ there are a lot to pick and choose

  • @IluzionsVR
    @IluzionsVR 13 วันที่ผ่านมา

    I cant build it and then after it says The attribute application@icon=@mipmap/app_icon in :unityLibrary collides with another value (See the Console for details)

  • @ekoman2
    @ekoman2 14 วันที่ผ่านมา

    If you dont see 'locomotion' update to newest unity version.

    • @ekoman2
      @ekoman2 14 วันที่ผ่านมา

      or newest xr toolkit version

  • @Masonup
    @Masonup 15 วันที่ผ่านมา

    FINALLY, AFTER 3 HOURS OF SEARCHING I HAVE FOUND IT 😭

  • @rondamon4408
    @rondamon4408 18 วันที่ผ่านมา

    I'm quite impressed how fast is your computer.

  • @2infinitysoftware
    @2infinitysoftware 20 วันที่ผ่านมา

    Any chance of any AR tutorials. I always myself coming back to these tutorials. Always the best.

  • @Danish_Graffiti_Writer
    @Danish_Graffiti_Writer 21 วันที่ผ่านมา

    0:30 he said what?

  • @IAMBACK_DOMZZ
    @IAMBACK_DOMZZ 22 วันที่ผ่านมา

    I cant find source code in ur thing

  • @Vr-Developer-e6i
    @Vr-Developer-e6i 24 วันที่ผ่านมา

    So you call it a 1 Hour game but i dont think a game or even close

    • @mashfaq4707
      @mashfaq4707 6 วันที่ผ่านมา

      fr. Do you have any other tutorials worth checking out

  • @SleepyJackUK
    @SleepyJackUK 25 วันที่ผ่านมา

    Worked on the older versions of Unity Hub, but not on the current Unity Hub 3.10 😥 Edit: Never mind! Seems the only difference was that 3.10 required you to restart Unity Hub (shut it down in task manager and then run Hub again.) Also, as others have said, do not delete the library folder that's in with the others that you're supposed to delete. Leave it alone.

  • @coreyshaw3701
    @coreyshaw3701 28 วันที่ผ่านมา

    The thing I couldn't figure out was which event in the XR Simple Interactable gets called when the button gets pressed. It seems like they have everything else covered but that. This was outside of this tutorial, I get that and I did learn a lot from it. I saw something online about ticking a particular checkbox (I forget what now) that I can't find. Even in the example scene that comes with the XR Interaction Toolkit, their buttons didn't quite work right. You just have to select the button, not push it down, to trigger an event. Anyway to do trigger an event only when the button is pushed in? I guess a box collider with Is Trigger set to true behind the button might do it? Kinda cheesy if that does actually work.

  • @cds8528
    @cds8528 28 วันที่ผ่านมา

    If someone reads this, i keep getting the object reference not set to an instance of an object bug. i named everything the way he did and i used the exact script. how do i fix it?

  • @SaketGrowth
    @SaketGrowth 28 วันที่ผ่านมา

    I followed the entire tutorial but then at the end you say "I boot up the scene". I don't understand what you did there exactly? Did you click on the play button , if so? how does it track your hands? through your webcam? im completely lost at that step.please help

  • @TimoKaufholdCoach
    @TimoKaufholdCoach 29 วันที่ผ่านมา

    Thank you for the great video. Do you have any idea how I can position a stereoscopic video on a tarp, for example, so that it can be viewed as a stereoscopic 3D video?

  • @RyanMonkeyFace
    @RyanMonkeyFace 29 วันที่ผ่านมา

    My only issue is that it installs all these packages by default. I need the URP, not the other 20 packages it puts by default. I love that they're free, but they shouldn't be default installs.

  • @isabelsainz5358
    @isabelsainz5358 29 วันที่ผ่านมา

    129 / 5.000 How different are the steps to make it mixed reality? Except for adding the map in RM, can the rest be the same? Thank you very much for your detailed video.

  • @David_Fernandez
    @David_Fernandez 29 วันที่ผ่านมา

    UE better lighting?? After 3 years I could not even create a good dynamic shadow … If any at all. So complex! … one month ago stated to Lear Unity, and in two days I had such beautiful graphics, shadows, reflections and lights … I just don’t know why Monday told me that before: in VR standalone Unity is ten times better and one hundred times faster to learn. And it just does the work!! Compiling in UE it’s just a constant terror of failures. Plus every development kit is much more advanced and easy to use (meta blocks?? Come on! It’s just a children’s game) in Unity. UE is just like handling a space ship, while Unity works like a car … that takes you to the moon!!

    • @David_Fernandez
      @David_Fernandez 29 วันที่ผ่านมา

      I meant dynamic shadows in VR standalone… it’s just impossible in UE!!

  • @David_Fernandez
    @David_Fernandez 29 วันที่ผ่านมา

    So wonderful! Gracias

  • @hahalookataiden
    @hahalookataiden 29 วันที่ผ่านมา

    Finally i wont be bullied as unity developer

  • @BplusGames
    @BplusGames หลายเดือนก่อน

    I wanted to watch it all - but YOU NEVER PRESS PLAY?!? So how should one understand what that Demo Scene will do if you do not demonstrate it at first? You then explained so many things expecting the one already had played the demo scene to understand all those things. I wanted to skip the explanation part to finally understand what is going on - but yeah I am still waiting... 🙄🎈

  • @BorjaRD
    @BorjaRD หลายเดือนก่อน

    Hi mate! I'm thinking of migrating my project from Sidequest to APPLab but I have a doubt that keeps me awake at night... I use XR interactive Toolkit for all VR interactions... will it break everything when installing Oculus integration? This worries me a lot as I wouldn't want to run into that problem.... Thanks!