Unity VR Game Basics - PART 10 - Buttons

แชร์
ฝัง
  • เผยแพร่เมื่อ 22 ม.ค. 2025

ความคิดเห็น • 23

  • @wormholeinteractive
    @wormholeinteractive 2 ปีที่แล้ว +5

    Thank you for your service to the VR dev community! Great videos😀

    • @FistFullofShrimp
      @FistFullofShrimp  2 ปีที่แล้ว

      Always happy to help! Cheers and thanks for watching!

  • @lisac8477
    @lisac8477 2 ปีที่แล้ว +1

    Thank you for your clear and concise explanation. Nice work :)

  • @Azrialgames
    @Azrialgames หลายเดือนก่อน +1

    How do I make it play music?

  • @umutsatur7963
    @umutsatur7963 2 ปีที่แล้ว +5

    Perfect Videos.
    Continue pls.
    With New Projecht

    • @FistFullofShrimp
      @FistFullofShrimp  2 ปีที่แล้ว +1

      Thank you for saying so! Cheers and happy learnings!

  • @tomu6859
    @tomu6859 ปีที่แล้ว +1

    How would I make it spawn in an interactable asset? such as a hammer or something like that?

  • @carp4788
    @carp4788 ปีที่แล้ว

    Hello, I have a very important problem, when i press the button it doesn't return to the initial position, what should I do?

  • @boyofcow
    @boyofcow 2 ปีที่แล้ว +2

    great video as always. I'm having problems with your example files. I load it in unity (same version) and change to Oculus Quest in project settings. When I run the scene, head tacking works correctly as does the turning using the left thumbstick, but the hands do not track and are flashing around the screen wildly. Any ideas on what I need to do please?

    • @FistFullofShrimp
      @FistFullofShrimp  2 ปีที่แล้ว +1

      That is super weird behavior. I don't know if I can fix this from the description so far, but we could try troubleshooting some things.
      When you press play, you should check in the editor that the Left/Right hand models are made children of the Left/RIght Hand Controller and that their transforms are zeroed out (Position (0,0,0)).
      If not, something strange is happening when the models get instantiated by the Hand Complete script.
      We could also try turning off the Hand Complete script on the Right/Left Hand Controller. Then use the XR Controller script to instantiate the Left/Right Hand With Collider models. Just drag those models into the empty slot for Model Prefab on the XR Controller script.
      You won't have hand animations doing this, but it will rule out some bug that might be happening between my Hand Complete script and your current setup.

    • @boyofcow
      @boyofcow 2 ปีที่แล้ว

      Thank you@@FistFullofShrimp . Unfortunately these didn't work. I tried alternative static hands and still had same effect.
      I opened up one of my projects where the XR rig works as expected and tried to compare the two. The only difference i can see is that the projects whihc are working use XR interaction tool kit 1.0.0 pre 3 and yours use 2.0.0 pre 6.
      More I think, the more I seem to recall a similar issue with another demo file using 2.0.0 pre 6.
      I will try to have an explore and see if I can find something which works... but really keen to follow your tutorials as i think they are really clear!

    • @boyofcow
      @boyofcow 2 ปีที่แล้ว

      @@FistFullofShrimp It is magically working! I've had a play in a few othr template files and frameworks, trying to get my head back in to things again. Started afresh with the tutorial files again and it worked. How strange, but thanks for helping!

  • @00alfredo00
    @00alfredo00 2 ปีที่แล้ว +2

    Quick question: Trying to understand why you're using a custom hand with the colliders in each finger. You have 2 sphere colliders on each controller, (a bigger one of 0.1 radius and is trigger + a smaller of 0.5 radius and is not trigger). Then you have the capsule colliders on the hand prefab (not triggers). Is it essentially so you can use the XR grab interactable component and have some physics to push with the finger? Absolutely fantastic tutorial, love that they're modular, clear and concise, great job!

    • @FistFullofShrimp
      @FistFullofShrimp  2 ปีที่แล้ว +1

      You nailed it! That's exactly why I have both. It can get a bit clunky, but for this tutorial, it was a quick solution to get both grab functionality while also having collider capabilities. Glad you found it helpful!

  • @BlueberryVOLCANO
    @BlueberryVOLCANO 2 ปีที่แล้ว +1

    Great videos, they've helped a lot, I'm having issues with the Push button, sometimes hands go undetected by the button and don't push it down and sometimes I'm able to lift the push button from the base, do you know how can this behaviour be prevented?

    • @FistFullofShrimp
      @FistFullofShrimp  2 ปีที่แล้ว

      To fix the detection of the hand, you may want to double check the rigidbody and make sure it's set to continuous dynamic. This helps with collisions of rigidbodys that are moving quickly.
      As for the button being pushed up from the base, I noticed this issue and didn't have enough time to address it before my self imposed due date for the video.
      A script that checks a max and min threshold and resets the position to the min of max if exceeded should fix it.

    • @BlueberryVOLCANO
      @BlueberryVOLCANO 2 ปีที่แล้ว

      @@FistFullofShrimp Don't worry your videos are super handy and helpful, I'll try to do the position reset script

    • @genofelice6034
      @genofelice6034 2 ปีที่แล้ว

      I'm having the same issue. Everything works great except the button is flakey about detection. Checked and
      it is using continuous dynamic.

  • @BHARATHKUMAR-wr6fl
    @BHARATHKUMAR-wr6fl 2 ปีที่แล้ว +1

    pls make a video for 3d avatar interaction

  • @cryptoversegirl7751
    @cryptoversegirl7751 ปีที่แล้ว

    When I add Configure joints, it gets added to Trigger and frame game objects too. if ii delete in anyone of them it gets deleted from the push button too. Anything that should be taken into account to avoid this.?

    • @cryptoversegirl7751
      @cryptoversegirl7751 ปีที่แล้ว

      Mysteriously it got resolved when i made a prefab out of it.

  • @eweweweweew-e6o
    @eweweweweew-e6o ปีที่แล้ว

    Bro is telling us how to make Rec Room
    Joke is explained below...
    Basically, Part 11 shows you how to make a wrist menu like in Rec Room and also in Rec Room you can physically push buttons to do stuff.

    • @ekoman2
      @ekoman2 9 วันที่ผ่านมา

      Could You Explain The Joke Please