This might be the best tutorial series for unity I have ever found. I love the way you explain each component and function in detail, but do it in a clean/quick way. Thank Nicky, these are awesome and you have a new fan!
Yeah, I want to learn how to make a game. One of basics features i found on this channel. To be honest they are really amazing and easy to understand. Hope there will be more tutorials. Wish you luck because content you are doing is great. Simply as that.
How can you say this is helpful, it doesn't show how to add other animations to the character. I have a character that just walks in place, and I can't figure out how to add jumping and other animations. He goes too fast and no matter how many times I have rewound it I am still confused on parts. I copied the code changing isWalkingHash to isJumpingHash and followed suit for the rest of the script changing "W" to "space bar" and it doesn't work. This feels like half of a tutorial, where is the rest of it?
With brackeys gone, the Majority of newbie devs were actually worried. But you are a blessing for us all. Such Mind-blowing tutorials. I seriously hope you keep making tutorials man its EXTREMELY helpful. Subbed
I looked for days, days! For someone, anyone who could explain clearly and simply how to make an animator controller. The result was always, *starts simple and then gets lost in some part of the code or other breakdown* What you have done here is nothing short of a miracle, someone said below that you are the next Brackeys, I couldn’t agree more. Keep this up please and I wish you success in becoming just that. subscribing now, thank you so much!
I found it simpler to use a single int condition rather than bools. That way, I have one moveState that can be referenced in each transition where 0 is idle, 1 is walk, 2 is run, -1 is walk backward, and -2 is run backward. Then each new animation you want to add to the controller can simply be assigned a similar id of sorts and transitions to and from the relevant states can be set up for the scenarios where they're assigned in scripts. That just felt more intuitive to me, but this works too.
I started messing with programming when I was maybe 9-10 years old and I am now freaking 40 years old and when pressing the W key up and down, watching the idle/walk happen... legit was the same feeling I got back when I was a small child and made a computer print "hello" :D Wish you the best with the videos m8 ... appreciate the time taken to make timestamps and how to breakdown each element. If I had gold stars to give you get one for sure.
I have to admit, this is the best tutorial I have ever seen about game development. If you would continue this with also the normal devevlopment part, you would be the best teacher I have ever seen on youtube.
I have been using unity for quite a time, this has got to be the best tutorials ever made. There were some things that I already knew but I preferred watching as the quality so great! Efforts appreciated!
out of all the tutorials and this is not me just saying this to say this but this made me going from not understanding it to understanding it in 12 minutes. good job and keep this up!
really love the visual breakdowns. even if I already know how they work, how you show them on the breakdown make me think, understand, and remember it better. those checking also is a great plus as it make me not lose where you are at.
I've learned quite a bit from the previous 2 videos, but this one made my head hurt! Being 67 years old, I guess I need to slow down your videos before I watch, you sure do talk fast. Thanks for the videos, they are great. I'll watch this one again at .25 speed.
I know its been said many times already but 1 more time wont hurt. The format of your videos really does make things a lot clearer. The graphics and arrows showing the flow really does clear things up. Many times a subject can actually be pretty straight forward once you understand it. Providing the clarity and understanding is where you excel. Nice work man. Don't change your approach its both useful and appreciated.
Never thought I'd be able to add 3d animation into my game this easily. Thank you for making this so clear and concise that even a beginner can follow along.
Dude your content's production quality is so high it's shocking. I'm like 3 videos in, and I can't believe how good your tutorials are. I don't know if you're a one-man army or have a team behind you, but you do great work. You are going to succeed here on TH-cam!
This is the BEST tutorial on any subject I've ever come across on TH-cam. So much attention to detail is paid here. Everything is clearly explained. I'm not falling asleep hearing your voice nor am I forced to waste time watching a 30 minute video that leaves me with more questions than answers. Well done. Fantastic!
I'm kinda surprised this video only has so much views, I mean I thought everybody who started with unity should learn this at least, and this tutorial is definitely one of the best you can find in youtube. Many thanks for the clean works!
@@iHeartGameDev I just realised that the YBot's position isn't changed when the walk/run animation is running. have you, by chance, done a tutorial vid about making it move? that would be real cool :)
Unusually well executed tutorial. The detailed explanations on what the various parts do and mean are priceless. Thank you for the time and effort producing these.
Sincerely one of the best tuto you can find on TH-cam for this subject ! Pretty clear and very detailed ! Thank you so very much ! Congrats and continue this way, my friend !
oh my GOD! oh My GOD! HOw clearly you explained! Really! i was very upset because i coulnt found any proper video for animations but now i found this! Thank You! please make more unity tutorials i SUBBED!
I like how you're sysinct, show visual stuff to help people like me with ADD stay on task, and explain things, as opposed to "do this, do this and do this!"
that being said, I found this to be more useful, instead of getting button presses - float horizontal = Input.GetAxisRaw("Horizontal"); float vertical = Input.GetAxisRaw("Vertical"); Vector3 direction = new Vector3(horizontal, 0f, vertical); if (direction.magnitude >= 0.1f) { animator.SetBool("isWalking", true); } if (direction.magnitude
The best tutorial series. Thank you very much. I spent weeks looking for a video or explanation of ow to do animation in Unity. And with you not only I finally get it but also started to understand C#. Honestly. Thank you very much
I'm starting to question how I did not find your channel before. This series has been absolutely amazing in my learning about Animation in Unity. Thank you Nicky so much for this.
Awesome stuff dude :) your way of explaining things is always super clear and I feel like I'm understanding the core of what unity is actually doing - excited for more !
This video is really the best I've ever found on animation controller. I tried to learn this system and I kind of failed and I just didn't really want to work again with animations, but you're videos made animations look so easy to me now. Love your content and thank you a lot
bro has been saving life since 2020 this is the best tutorial i am beginner and it help me a lot a save time of searching i am going to watch all your video form now one i am sure it will be much help full
Hey Nicky, greetings from Turkey, Istanbul. I am getting GD course and deep learning of Unity / Unreal are our responsibility. Project seasons started, your lessons definetly saved my life and after completion boosted my morale to the roof :) Your teaching, explaning + visuals are great. Please dont stop, keep it going. Or put them in professional course networks after a while, i am sure you'll push the top. Thanks again bro, GG.
Hi Nicky, I just discovered your channel. You are such a good teacher and do everything right. I've been trying to find good tutorials on Unity for a few months, and I just end up getting lost because Unity has too many options I don't understand and they assume I know things that aren't obvious. I appreciate how you not only show us how to do things, but you also go through and explain what each option does. I also appreciate how you break down things into timestamped sections. As a learner, I pause after each section and ask myself if I understood everything. If not, it's not a big time commitment to go back and review as many times as it takes to let it all soak in. For most tutorial videos from other channels, I watch everything at 2x speed to not waste time with all the fluff. For your videos, you have so much good information that I don't need to do that. My only constructive feedback is that it would be nice to pause your screen for 1-2 seconds so we can see what you've done before transitioning. For example at 9:41 on this video you make a quick edit to the code, then it fades out before we can see the final code. I have to pause at exactly the right time to catch it. Overall, I subscribed and I intend to watch all of your content. Your content is far better than some paid content I use.
@@iHeartGameDev It's not information overload at all. I don't like wasting time with fluff - and you don't have fluff. You are to the point and teach what I want to know efficiently. I'm all about that! I just need maybe one second so I can see your code or whatever so I can copy it and learn from it. Another example of what I'm talking about is your first animation video in this series where you created a Unity project. You had the 3D template selected for most of the time, then you quickly switched it to URP as you transitioned to the next section. It's just a tiny thing. Honestly, you're now one of my favorite TH-cam teachers in quite a while. Thanks for your hard work!
I was so happy yesterday when I went to sleep knowing that tomorrow I can continue learning because I found a good tutorialseries. Thanks again for your hard work on these videos!
Very well explained! a lot of content creators wander around a lot and don't explain very well how to do animations, you are great! im suscribed now, hope you grow bigger!
Just discovered this channel and already seems to be much higher quality than most. I’ve been looking for months for a good TH-cam video on how to set up character animations using C# and animations. May I suggest doing a full video on doing just that? It would be AWESOME! Keep it going, I’m sure you’ll get these subscribers!
well... I was search for Animate 3D and my eye drop on your video, I most say you Amazing person, ya know that ? because Of you I understand now little bit about coding also Animate. thanks.
Just wonderful! You've done a great job here. Easy to follow. I myself am a scientist focusing on wearable motion sensing research, and working on project for gamification of body movements. This series has been a "pivot" :P in my learning process of Unity engine.
Keep it up dude, you have relatively few subscribers at the moment but your videos are extremely high quality and your channel will grow immensely for sure
Absolutely the best explanation for animation that I had seen so far! Especially the way to explain for every property to help us have a better understanding, I really enjoy watching your video! Your channel deserves more subscribers!
I'm impressed by the quality of these tutorials. The explanations are clear and concise and, more importantly, the concepts are explained in depth! Thank you making this great content, you really have good educational skills, keep it up!
i just wanna say that i love ur tutorials and they are so well explained and simple that it makes me understand more about unity! thanks for helping me out!
It's shocking how good you are at making videos right out of the gate with this new channel. Either this isn't your first rodeo as a content creator or you're some kind of savant of production and creation. It seems like you do this for a living, or that you're like 4 people in one lol... Keep up the good work!
I love the way you break down steps and explain so clearly, you are seriously good, and I am really hard to please :) please keep it up! You are amazing Nicky I am so glad I have found your chanel, I beg you not to stop! :)
@@iHeartGameDev you have the personality and smile of a futuristic household Android and i love it. I’ve never learned more about animating with unity than i have watching your videos. You break everything down and your editing style is so helpful like bruh. Please don’t stop uploading stuff.
Dude, you know how to teach. Excellent work so far. Love the explanations, you never have irrelevant details. Smooth, clean and on point. Am subscribed and anxiously waiting for the next lessons
Quick note (08:25 timestamp) - If you are sinking into the floor when walking, select the animation (the animation has a light blue triangle icon that looks like it is zooming) and under "root transform position y" make sure "bake into pose" is checked. Please let me know if this solution helped.
This might be the best tutorial series for unity I have ever found. I love the way you explain each component and function in detail, but do it in a clean/quick way. Thank Nicky, these are awesome and you have a new fan!
Yeah, I want to learn how to make a game. One of basics features i found on this channel. To be honest they are really amazing and easy to understand. Hope there will be more tutorials. Wish you luck because content you are doing is great. Simply as that.
@@iHeartGameDev Please keep going!!!! 100% the best tutorials I ever found too.
don't we get a copyright strike?
I know!!! I’m a fan! Lol it’s gonna help me so much!
How can you say this is helpful, it doesn't show how to add other animations to the character. I have a character that just walks in place, and I can't figure out how to add jumping and other animations. He goes too fast and no matter how many times I have rewound it I am still confused on parts. I copied the code changing isWalkingHash to isJumpingHash and followed suit for the rest of the script changing "W" to "space bar" and it doesn't work. This feels like half of a tutorial, where is the rest of it?
you are the Next Brackeys
@@solomonhater3088 not better. He just expands on what Brackeys explains.
@@Hoptronics Yes he is. He gives concrete examples and explains like a human.
With brackeys gone, the Majority of newbie devs were actually worried. But you are a blessing for us all. Such Mind-blowing tutorials. I seriously hope you keep making tutorials man its EXTREMELY helpful. Subbed
Agreed🤘🤘🤘
Yes we're saved
agreed
I have always been a programmer and not an animator, you are amazing and you earned a new subscriber
Same.. been waiting a long time for programming to be integrated into basically a game IDE. This is gold .
I looked for days, days! For someone, anyone who could explain clearly and simply how to make an animator controller. The result was always, *starts simple and then gets lost in some part of the code or other breakdown*
What you have done here is nothing short of a miracle, someone said below that you are the next Brackeys, I couldn’t agree more. Keep this up please and I wish you success in becoming just that. subscribing now, thank you so much!
your tutorials are simple to understand, your voice is perfect for tutorials, your montage is clean...
PERFECT!!!!
I found it simpler to use a single int condition rather than bools. That way, I have one moveState that can be referenced in each transition where 0 is idle, 1 is walk, 2 is run, -1 is walk backward, and -2 is run backward. Then each new animation you want to add to the controller can simply be assigned a similar id of sorts and transitions to and from the relevant states can be set up for the scenarios where they're assigned in scripts. That just felt more intuitive to me, but this works too.
Yeah, it is the best and simplest way. I like your method
I started messing with programming when I was maybe 9-10 years old and I am now freaking 40 years old and when pressing the W key up and down, watching the idle/walk happen... legit was the same feeling I got back when I was a small child and made a computer print "hello" :D
Wish you the best with the videos m8 ... appreciate the time taken to make timestamps and how to breakdown each element. If I had gold stars to give you get one for sure.
Tutorials like these are the only reasons I can make a game.
I have to admit, this is the best tutorial I have ever seen about game development. If you would continue this with also the normal devevlopment part, you would be the best teacher I have ever seen on youtube.
I have been using unity for quite a time, this has got to be the best tutorials ever made. There were some things that I already knew but I preferred watching as the quality so great! Efforts appreciated!
out of all the tutorials and this is not me just saying this to say this but this made me going from not understanding it to understanding it in 12 minutes. good job and keep this up!
Coming from a ue4 background, these tutorials are extremely useful! The Unity animation system was once one of the seven mysteries of dev for me XD
This is the best tutorial that I have watched for Unity. 3 Years so far, and still good as new!
really love the visual breakdowns. even if I already know how they work, how you show them on the breakdown make me think, understand, and remember it better. those checking also is a great plus as it make me not lose where you are at.
I've learned quite a bit from the previous 2 videos, but this one made my head hurt! Being 67 years old, I guess I need to slow down your videos before I watch, you sure do talk fast. Thanks for the videos, they are great. I'll watch this one again at .25 speed.
string Honesty = "In all Honesty we should be learning from you" ;
Dear god, I don’t think I’ve ever seen anything this clear and understandable.
Lol thank you! -Nicky
People like you will grow ! never stop doing what you love man ! and always do for the community appreciate it !
I know its been said many times already but 1 more time wont hurt. The format of your videos really does make things a lot clearer. The graphics and arrows showing the flow really does clear things up. Many times a subject can actually be pretty straight forward once you understand it. Providing the clarity and understanding is where you excel.
Nice work man. Don't change your approach its both useful and appreciated.
Dude, seriously...best animation tutorials on TH-cam. You're so thorough, I feel like I actually have a shot at getting this. Thank you!
Thanks so much Nathan! You got this 💪
Never thought I'd be able to add 3d animation into my game this easily. Thank you for making this so clear and concise that even a beginner can follow along.
Dude your content's production quality is so high it's shocking. I'm like 3 videos in, and I can't believe how good your tutorials are. I don't know if you're a one-man army or have a team behind you, but you do great work. You are going to succeed here on TH-cam!
Your videos are very high quality which makes me disable my adblocker and watch all ads till the end :)
usually these tutorials dont get into the specifics of each setting and what they do, but DAYUM yours was so helpful. keep it up blood.
This is the BEST tutorial on any subject I've ever come across on TH-cam. So much attention to detail is paid here. Everything is clearly explained. I'm not falling asleep hearing your voice nor am I forced to waste time watching a 30 minute video that leaves me with more questions than answers. Well done. Fantastic!
you're right!!!
I'm kinda surprised this video only has so much views, I mean I thought everybody who started with unity should learn this at least, and this tutorial is definitely one of the best you can find in youtube. Many thanks for the clean works!
@@iHeartGameDev I just realised that the YBot's position isn't changed when the walk/run animation is running. have you, by chance, done a tutorial vid about making it move? that would be real cool :)
Unusually well executed tutorial. The detailed explanations on what the various parts do and mean are priceless. Thank you for the time and effort producing these.
It took me MONTHS to find a solution for this. Thank you SO much!!!
I've said it before, u are new Brackeys. This was so GOOD. THANKS
Sincerely one of the best tuto you can find on TH-cam for this subject !
Pretty clear and very detailed !
Thank you so very much !
Congrats and continue this way, my friend !
oh my GOD! oh My GOD! HOw clearly you explained! Really! i was very upset because i coulnt found any proper video for animations but now i found this! Thank You! please make more unity tutorials i SUBBED!
@@iHeartGameDev ohok will you make series on games later on?
How is this page not getting many subscribers? Come on! He does better than my profs out there 😂
Lol thank you Sil!!!
The best tutorials for in-depth animation in unity 3d. Amazing. Keep it Up!! Loved this series so far
PLEASE keep this up. these tutorials are worth their weight in gold. thanks so much 🙏🏽
I like how you're sysinct, show visual stuff to help people like me with ADD stay on task, and explain things, as opposed to "do this, do this and do this!"
that being said, I found this to be more useful, instead of getting button presses -
float horizontal = Input.GetAxisRaw("Horizontal");
float vertical = Input.GetAxisRaw("Vertical");
Vector3 direction = new Vector3(horizontal, 0f, vertical);
if (direction.magnitude >= 0.1f)
{
animator.SetBool("isWalking", true);
}
if (direction.magnitude
best tutorial about animations ever seen, thank you so much everything works
Not gonna lie, i am glad that you are sharing your knowledge with us. Thanks a lot for this great Tutorial. You help me out a ton!
@@siriuswulf6178 cheers for the kindness
The best tutorial series. Thank you very much. I spent weeks looking for a video or explanation of ow to do animation in Unity. And with you not only I finally get it but also started to understand C#. Honestly. Thank you very much
This video was a lifesaver. I felt so cool making my character go between the animations
Awesome to see this series continue!
I just want to say, it's been 2 years and this is incredibly helpful
Thanks!
I'm starting to question how I did not find your channel before. This series has been absolutely amazing in my learning about Animation in Unity. Thank you Nicky so much for this.
Dude, you edit these in a truly unique and informative way. Please keep doing this!
Thanks Andrew! Trying my best!
Awesome stuff dude :) your way of explaining things is always super clear and I feel like I'm understanding the core of what unity is actually doing - excited for more !
The amount of time i have searched for a good tutorial like this one! You have earned yourself a new subscriber
This video is really the best I've ever found on animation controller. I tried to learn this system and I kind of failed and I just didn't really want to work again with animations, but you're videos made animations look so easy to me now. Love your content and thank you a lot
hes always so happy. I love it. He explains everything so well. Good job man.
bro has been saving life since 2020 this is the best tutorial i am beginner and it help me a lot a save time of searching i am going to watch all your video form now one i am sure it will be much help full
I´ve been struggling with this for months, you just explained it perfectly, great tutorial!
Months!!! It really isn't hard if you just look up the documentation
Hey Nicky, greetings from Turkey, Istanbul. I am getting GD course and deep learning of Unity / Unreal are our responsibility. Project seasons started, your lessons definetly saved my life and after completion boosted my morale to the roof :) Your teaching, explaning + visuals are great. Please dont stop, keep it going. Or put them in professional course networks after a while, i am sure you'll push the top. Thanks again bro, GG.
Amazing tutorial! I am an aspiring game developer really confused with this, so your tutorials helped SO MUCH
Right on! Thanks for watching!
You are deserved to get even more subs, your tutorial are short, simple, and beginner-friendly.
Truly the best unity animation tutorial I've ever seen. Far surpasses the bigger channels. Subbed!
The question is why don't you have more subscribers, amazing tutorials
Not only this teached me animating, but it also teached me to have a boolean based on when the player presses a certain key! Thank you alot! +1 sub
Nicky, love your way of teaching, presenting and video editing so much! You are a god send for us Unity learner, cheers!
Thank you Victor!!
Hi Nicky, I just discovered your channel. You are such a good teacher and do everything right. I've been trying to find good tutorials on Unity for a few months, and I just end up getting lost because Unity has too many options I don't understand and they assume I know things that aren't obvious. I appreciate how you not only show us how to do things, but you also go through and explain what each option does. I also appreciate how you break down things into timestamped sections. As a learner, I pause after each section and ask myself if I understood everything. If not, it's not a big time commitment to go back and review as many times as it takes to let it all soak in. For most tutorial videos from other channels, I watch everything at 2x speed to not waste time with all the fluff. For your videos, you have so much good information that I don't need to do that. My only constructive feedback is that it would be nice to pause your screen for 1-2 seconds so we can see what you've done before transitioning. For example at 9:41 on this video you make a quick edit to the code, then it fades out before we can see the final code. I have to pause at exactly the right time to catch it. Overall, I subscribed and I intend to watch all of your content. Your content is far better than some paid content I use.
@@iHeartGameDev It's not information overload at all. I don't like wasting time with fluff - and you don't have fluff. You are to the point and teach what I want to know efficiently. I'm all about that! I just need maybe one second so I can see your code or whatever so I can copy it and learn from it. Another example of what I'm talking about is your first animation video in this series where you created a Unity project. You had the 3D template selected for most of the time, then you quickly switched it to URP as you transitioned to the next section. It's just a tiny thing. Honestly, you're now one of my favorite TH-cam teachers in quite a while. Thanks for your hard work!
Quite clearly the best tutorials I've found for anything in some time. Clean, quick, concise and thorough.
I was so happy yesterday when I went to sleep knowing that tomorrow I can continue learning because I found a good tutorialseries. Thanks again for your hard work on these videos!
Very well explained! a lot of content creators wander around a lot and don't explain very well how to do animations, you are great!
im suscribed now, hope you grow bigger!
@@iHeartGameDev thanks for taking the time to respond :)
Just discovered this channel and already seems to be much higher quality than most. I’ve been looking for months for a good TH-cam video on how to set up character animations using C# and animations. May I suggest doing a full video on doing just that? It would be AWESOME! Keep it going, I’m sure you’ll get these subscribers!
Awesome! Finally someone that knows how to code properly.
well... I was search for Animate 3D and my eye drop on your video, I most say you Amazing person, ya know that ? because Of you I understand now little bit about coding also Animate. thanks.
Just wonderful! You've done a great job here. Easy to follow. I myself am a scientist focusing on wearable motion sensing research, and working on project for gamification of body movements. This series has been a "pivot" :P in my learning process of Unity engine.
Great tutorial, i was procastrinating to learn how to use it and now thanks to you im hyped.
Thank you!!
the best tutorial series in the world
You are the best Teacher!! No doubt about it
Thank you Nirmal!
Keep it up dude, you have relatively few subscribers at the moment but your videos are extremely high quality and your channel will grow immensely for sure
Absolutely the best explanation for animation that I had seen so far!
Especially the way to explain for every property to help us have a better understanding, I really enjoy watching your video!
Your channel deserves more subscribers!
Amazing tutoriel very clean nice and well explain ! You deserve to have more subscriber :D
man this is the best Unity tutorials I have ever seen!
I'm impressed by the quality of these tutorials. The explanations are clear and concise and, more importantly, the concepts are explained in depth! Thank you making this great content, you really have good educational skills, keep it up!
learned so much from just one video. You are so good at explaing the coding parts too so easy to understand.
i just wanna say that i love ur tutorials and they are so well explained and simple that it makes me understand more about unity! thanks for helping me out!
It's shocking how good you are at making videos right out of the gate with this new channel. Either this isn't your first rodeo as a content creator or you're some kind of savant of production and creation. It seems like you do this for a living, or that you're like 4 people in one lol... Keep up the good work!
I love the sound effect when you present a solution 😆
I'm just watching this and it is really really easy to understand. Thank you
The best animator video that I've watched!!!!! Thank you very very much. You are such a good teacher and the video is very easy to understand
This is the best tutorial for unity I've ever watch. Congratulations!
leaving another comment here. i can't appreciate you enough for making these high quality videos
You are the instructor that I dreamed for years 😂 Thanks for this content.
Just what I needed to bring my character to life, thank you so much!
I love the way you break down steps and explain so clearly, you are seriously good, and I am really hard to please :) please keep it up! You are amazing Nicky I am so glad I have found your chanel, I beg you not to stop! :)
You are so good at these tutorials. Keep them coming and you will be a huge channel in no time. Best I've found and I really appreciate it!
I really like the way you go into detail and explain the individual options. Many Thanks
Thanks for the awesome tutorial!
Nicky has blessed us again!!
@@iHeartGameDev you mean honesty?
Bro, the way you explain shit is just so simple and I love it. Please teach me everything you know.
@@iHeartGameDev you have the personality and smile of a futuristic household Android and i love it. I’ve never learned more about animating with unity than i have watching your videos. You break everything down and your editing style is so helpful like bruh. Please don’t stop uploading stuff.
This tutorial literally saved my first 3d project, thanks bro, i was just about to give up :')
Awesome! Happy to help!
Dude, you know how to teach. Excellent work so far. Love the explanations, you never have irrelevant details. Smooth, clean and on point. Am subscribed and anxiously waiting for the next lessons
Amazing work man, tbh this is better that many college courses!.
thank you so much other tutorials just aren't very diverse and really focus on one type of character thank you
Amazing tutorial nice way to clean up the code for performance also. I just used this on my weapons works perfectly! Thank you
Crystal clear and excellently explained. 5/5 thumbs up
Quick note (08:25 timestamp) - If you are sinking into the floor when walking, select the animation (the animation has a light blue triangle icon that looks like it is zooming) and under "root transform position y" make sure "bake into pose" is checked. Please let me know if this solution helped.
i dont see this option help plz
@@lostavenger Two years late but you have to apply the settings from the first video to the other animations and then remove them from the group.
Very good and short explanation. Happy to find this channel. The background sound is awesome. Doesn't bother but helps you to get focused.
Thank you Baglan!
Nicky, this is gold content. Thanks for this!
Great tutorials, thank you, they are helping me a lot in learning Unity animation for my college project.
awesome stuff thanks dude
Thanks so much’